Search

Search only in certain items:

40x40

Dakota Morrill (17 KP) rated the Nintendo Switch version of The Legend of Zelda: Breath of the Wild in Video Games

Mar 4, 2018  
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
2017 | Action/Adventure
Graphics, storytelling (0 more)
Boring simple combat, stamina, sudden difficult puzzles (0 more)
Beautiful world, nice story, but some flaws
In the beautiful land of Hyrule you'll experience a wonderful modern story of the famous knight Link and his adventures to aid Princess Zelda. In a beautiful world full of interesting creatures and sometimes unique ways to kill them using your environment or smacking them with their own hand, you will also find yourself drowning after 30 seconds of swimming in a river or trying to rock climb as you'd expect a famous knight to be capable of. You will also find yourself in epic battles with giant mechanical beasts then inside of them doing insanely difficult puzzles that will make you give up and just google the solutions only to realize you still have no idea how to get through them.

This game is the high praise game of the year for all the Nintendo die hards and young adults who grew up with the Zelda series, but in reality is an average game that feels like it took way too much spotlight away from better games such as Horizon: Zero Dawn, or Super Mario Odyssey.
  
Yoshi's Crafted World
Yoshi's Crafted World
2019 | Action
Simple mechanics (3 more)
Beautiful Art style
Yoshi (all of them)
Some level of difficulty in some areas
Feels very similar to the many Mario themed games before it (0 more)
Tons of adorable fun for all ages!
So Yoshi's crafted world was one of the two games I recieved as part of a bundle deal when I bought my Nintendo Switch Console. I was looking forward to playing the game as I hadn't played a Yoshi based game for some time and Yoshi is one of my all time fave characters. I didn't get chance to play wooly world as I haven't owned a new Nintendo console since DS Lite and the Wii. (I know it sucks, I just never had the money for them and by the time I did the next gen console was out and I was torn)

Anyways, as I began playing Yoshi's Crafted world and working my through the many incredibly awesome looking levels which not only have collectibles but has a flip side to each level in which you go through the level from the back which adds to the awesome game design as a whole, I realised that whilst it all looked new and had a new interesting yet simple plot to play through, the gameplay was the same mechanics that we've been playing for years in almost all the Mario Themed 2D platformers/side scrollers. You run across, bounce on enemies heads, throw eggs to smash things, collect coins and move on to the next level, then repeat. It works as a mechanic but at the same time I felt like there wasn't much of a change. However, they did add some more directions to this game, as you no longer just side scroll (although that is the majority of the game) but on the levels there will be certain areas where you can turn and head either towards the screen or away from it, in order to reach secrets or to simply continue through the level. So they mixed it up a little bit, but not much in my opinion.

One aspect I enjoyed was the outfits you could buy which worked as armour in a way. The designs are all made to look as though they are crafted out of cardboard boxes and other household items (hence the name 'crafted world') and this gives the game and adorable and very clever asthetic.

However if you're a fan of sidescrollers, the Mario world or just Yoshi in general then I would recommend giving it a go because it is fun, especially if you get a friend to join you and you can choose which outfits you want to wear and more importantly which colour Yoshi you want to be.
  
40x40

Paige (277 KP) rated Animal Crossing: Pocket Camp in Apps

Nov 15, 2018 (Updated Nov 15, 2018)  
Animal Crossing: Pocket Camp
Animal Crossing: Pocket Camp
Games
Nostalgic (2 more)
Original Characters from Animal Crossing: Wild World
Implementation of a levelling system
Repetitive (1 more)
Connection Errors
Animal Crossing: Pocket Camp
Animal Crossing: Pocket Camp is an exceptionally nostalgic app. As a child, I received a Nintendo DS for my 11th Birthday, accompanied by Animal Crossing: Wild World and therefore, I was excited for the release of the Animal Crossing: Pocket Camp app attributable to the implementation of original characters.

However, Animal Crossing: Pocket Camp becomes repetitive as the game itself is based on the premise of completing requests for characters that you meet at one of four locations, or your campsite. But, even so the extent to which this can be considered as a detrimental aspect of the app is lessened owing to the introduction of new characters each time you level up, rewarded with 10 Leaf Tickets and 1,000 Bells in-game currency.

To elaborate on this, events are continuously being implemented throughout the game, contributing towards lessening the extent to which Animal Crossing: Pocket Camp is repetitive; currently, the event is ‘First Year Anniversary,’ to commemorate the app’s first year since its launch!?

However, Animal Crossing: Pocket Camp is highly recommended, especially for those whom have played either Animal a Crossing: Wild World or Animal Crossing: New Leaf beforehand, and is suitable for ages 4+.
  
Kwaan
Kwaan
Platform
This game reminds me an awful lot of proteus. Very little is told to you. Wandering around a pixelated island trying to sort things out. The point and click mechanics might make you nostalgic. A peppy atmosphere and creative out lets might have you coming back to see what the community has done to the trees and chalk boards.

The game is in early access and it does show. Platforming is going to take a long while to get used to. You get around by shooting a string and pulling yourself up to a point where he can swing to get to the platform sometimes this can be very frustrating. This could be fixed by letting you slide down on the string but that has yet to be seen.

Appearance I genuinely liked the sprite animation, seems like something you might see in say a late Nintendo to early super Nintendo. Intricate works of player art can be found here and there. The over world if bright and colorful during the day.

Quest systems and leveling are something I didn’t quite get here. The story is told in the back ground and you have to go hunting for it. I got caught up in the bright atmosphere and exploring that I really did not get around to that part of the game. There is quite a bit to explore if you have the time and patience.

Ambient music is here and it does suite the mood. I do feel like it’s on an endless loop. Not to mention in the version I’m playing on there is no option menu at all. So either mute all sounds or mute it in the volume mixer. Small problem I know but several small issues can culminate into a bit one.

Velocity is another challenge, you can find yourself making a gap sometimes. Other times you will not be so lucky. Getting your string to attach to a flock of seagulls or a school of fish can feel almost impossible. Spikes and death traps are abound. When you overcome these obstacles for say a treasure chest it can be a bit underwhelming.

The mystery to it all feels very cryptic. I for the life of me could not find anything out. Admittedly I’m terrible at these kind of puzzles. Some clues would be much appreciated. End of the world is coming is about the only thing I could figure out.

The intention of the game feels good. I can see a lot of love and time went into crafting this world. Even with all its color, ambiance and charm I can see the flaws. Early accesses is a phrase I think is more than apt here. However this could be something very special with just a few tweaks.

In the end I could only recommend this game to those willing to support a modern point and click platformer. If you grew up with platformers like Mario and castlevania this might just be a bit to different. Unless you’re willing to look past the controls and or love retro sprites.

http://sknr.net/2015/04/10/kwaan-a-point-and-click-adventure/
  
Undertale
Undertale
2017 | Role-Playing
Sound quality (2 more)
Retro feel
One man project
Too close to source material (0 more)
Even after three years
Three years ago, Toby "Radiation" Fox stopped making rom hacks. Kinda sad, yet we did benefit. He released a one man project called Undertale on the pc market and the inter webs, as a whole, lost their mind. The game is your basic jrpg fare, traverse a world, do a thing, try not to die and don't trust flowers. Honestly, of all the games I played I rank this in my 10 favorites, not number one however. The truth of the matter is Toby was a rom breaker first and he would hack many games with the Nintendo rpg Earthbound being his playground. In essence it was Earthbound that inspired Undertale as many themes can be found. Honestly I felt as if I was playing another Earthbound game and yet it felt new, different. As Jon Jafari said with Earthbound, I could say it with this game, As an experience, this game goes beyond limitations. If you haven't played it, play it, but don't go in expecting amazing game play and mechanics. Go in expecting nothing and watch your expectations get overwhelmed. In fact as you play keep that determination thing in mind. It becomes so prominent that you begin to feel it. In fact the themes Undertale portray have in themselves become the driving force for my blog. Anyways, give the game a shot. No watching it online, you won't feel the emotions this game tries to portray. Get it, personalize it, experience it.
  
Toki Tori
Toki Tori
Platform
The egg collecting puzzle game Toki Tori has arrived for the Nintendo Switch at a very attractive price of $4.99. The side scrolling classics tasks players with navigating a series of tropical themed levels. With over 80 levels and 5 settings players will have plenty to keep them busy.

The title character does possess some challenges as he cannot even jump but must use skills to get about such as Telewarp, Freeze –o-Matic, and InstantRock.

An example of this is using your powers to get a crab to move a box so that you can access an area that you would otherwise jump to if you were able to jump. Or there is using powers to draw in prey for a Frog so you can then enter his burb bubble and use it to float to a higher level.

Players can also freeze time and skip a level if the challenge becomes too great.

The game has bright and engaging graphics and runs at 60FPS and also offers HD Rumble and Video Capture support.

The game does offer some real challenges as aside from puzzle solving, players must think outside the box as a generation raised on jumping from one objective to another will find a bit of a learning curve to navigate. That being said, the game is fun and you cannot beat the price so if you want a nice mix of casual nostalgia and fun gaming for the entire family, then check this game out.

http://sknr.net/2018/03/30/92614/
  
Indiana Jones and the Last Crusade (1989)
Indiana Jones and the Last Crusade (1989)
1989 | Action, Adventure
The Chemisty Between the Main Actors. (1 more)
Sean Connery
Wish It was the last one (0 more)
The Holy Grail: Like Father, Like Son
The Last Crusade- Personally for me, its the best one. The best plot, the best action, the best suspense, the best thrills, the best stunts and more.

The plot: The intrepid explorer Indiana Jones sets out to rescue his father, a medievalist who has vanished while searching for the Holy Grail. Following clues in the old man's notebook, Indy arrives in Venice, where he enlists the help of a beautiful academic, but they are not the only ones who are on the trail, and some sinister old enemies soon come out of the woodwork.

I love the chemisty between Harrison Ford and Sean Connery, its perfect. You laugh, smile and cry. Sean Connery was the perfect choice for Indiana's dad.

No toys were made to promote the film; Indiana Jones "never happened on the toy level", said Larry Carlat, senior editor of the journal Children's Business. Rather, Lucasfilm promoted Indiana as a lifestyle symbol, selling tie-in fedoras, shirts, jackets and watches.

 Two video games based on the film were released by LucasArts in 1989: Indiana Jones and the Last Crusade: The Graphic Adventure and Indiana Jones and the Last Crusade: The Action Game. A third game was produced by Taito and released in 1991 for the Nintendo Entertainment System. Ryder Windham wrote another novelization, released in April 2008 by Scholastic, to coincide with the release of Indiana Jones and the Kingdom of the Crystal Skull. Hasbro released toys based on The Last Crusade in July 2008.

Its a excellent, phenomenal and fantasic trilogy. Yes i said trilogy.
  
Party Golf
Party Golf
2016 | Sports
Fun (5 more)
Competitive
Quick Game
Simple Controls
Different Game Modes
Create your own Game mode
Not a lot to it past a few game modes (1 more)
The AI can be very slow
A Fun Quick Game
I recently bought a Nintendo Switch and after seeing the game on YouTube, one of the first games I couldn't wait to play was Party Golf. It's a simple, fun, quick game that is best played with friends.

There isn't really much to this game, but the different game modes allow you to spice up the gameplay with different powers and abilities which can either help you or hinder your opponents such as mines, force fields, explosion on contact, stick to walls, or simply keep hitting the ball without it ever touching the ground. It's fun to compete against your friends and see who can get their ball in the hole the fastest, and with different style landscapes such as Uphill, downhill, cave or Tunnel system, it keeps the party interesting.

However my only fault with the game is that after a few games, it can get old fast, and you can very easily move on to a different game and not feel the urge to go back to party golf until the next time you see your friends. It is simply a game for a quick but competitive get together, most likely the first game you'll play on the night to get the ball rolling, before moving on to something more mainstream such as Mario Kart.

All in all though I cannot deny that whenever me and my friends do play this game, especially when we mix up the rules a bit, it is an absolute blast to play, and it's a cheap game to buy so I would highly recommend it.
  
Pokémon the Movie: I Choose You! (2017)
Pokémon the Movie: I Choose You! (2017)
2017 |
6
6.0 (1 Ratings)
Movie Rating
20th Birthday Tribute
For the uninitiated, let’s start with some key facts: Pokémon has been entertaining kids and the young at heart for 20 years. A phenomenon like no other in the 90s, Nintendo’s award-winning franchise has been a worldwide smash, and despite a dip in the late 00s, it shows no signs of slowing down.

With 19 movies under its belt, dozens of video games including the ridiculously popular Pokémon Go, and countless TV series, Pokémon is an occurrence that doesn’t come around too often. Now, to celebrate the brand’s 20th anniversary, Nintendo has released this; Pokémon the Movie: I Choose You! But does being the 20th film in the franchise mean it’s not worth a watch?

Acting as a soft reboot of sorts, Pokémon: I Choose You! follows franchise hero, Ash Ketchum from Pallet Town, as he starts out on his journey to catch as many Pocket Monsters as he can. For fans of the brand, what follows next needs no introduction; he meets Pikachu and the rest as they say, is history.

Or is it? Well, in this case, not so much. The basic story that delighted kids in the 90s has been slightly reset as we are taken through the pairs journey, meeting people and Pokémon that weren’t in the original 1st television series. This has both positive and negative results on the finished product.

The plot is as simple as you would expect from a children’s film and it’s clear that Nintendo are out to make as much money from this as possible. Pre-film adverts were all Pokémon related and the cost of a ticket for this particular showing was double the normal price.

Why? Well, this is the first Pokémon film to be released in the UK in 15 years. That’s not a milestone to be sniffed at, and it’s clear the producers, animators and orchestras have gone all out for this instalment.

The film itself is beautiful to look at. Pokémon has always been criticised for its rather lacklustre animation compared to other Anime features like Spirited Away, but I Choose You is right up there with the very best. It’s colourful and drips with detail. From gorgeous sunsets to damp caves, the animation comes alive.

Elsewhere, the score is nicely integrated into the film with a single, haunting piano playing through much of the succinct 98-minute runtime. The familiar theme tune that kids and adults have come to know and love over the years is given a lovely instrumental upgrade and this is when the flutters of nostalgia start to kick in.

Unfortunately, the removal of Ash’s companions, Brock and Misty, from the film undoes some of the hard work for this 20th anniversary as they were such an integral role in the first films and television show. However, newcomers Sorell and Verity each provide the story with a couple of different layers.

I Choose You also tugs at the heartstrings more than previous instalments. As the title suggests, this is about Ash’s journey with Pikachu and that doesn’t just include the happy times. Younger viewers may find some of the imagery on screen a little disturbing as we’re taken through an at times, dark and menacing backstory.

Overall, Pokémon the Movie: I Choose You! is a film that absolutely represents 20 years of the beloved series. With gorgeous animation and an intriguing change to the story that kids and adults have come to know, it’s definitely the best Pokémon movie out there. Let’s be frank, each of the films has been made to sell Pokémon toys and games, but never has it been done so beautifully.

https://moviemetropolis.net/2017/11/05/pokemon-the-movie-i-choose-you-review/
  
Eternal Darkness: Sanity's Requiem
Eternal Darkness: Sanity's Requiem
Action/Adventure
Psychological Warfare
Contains spoilers, click to show
Eternal Darkness- why does no one talk about this game. It is amazing, its horrorfying, terroryfying, spooky, creepy, thrilling, chilling and so much more. Plus it came out only for the gamecube, which is huge because nintendo doesnt put out or release alot of horror games. This, luigi's mansion and Resident Evil 4 were the big horror games for the gamecube. Maybe more came out, but those 3 were the big ones. Lets talk about this game, shall we....

The narrative of the game's story switches between two phases. The main phase focuses on a series of chapters in which players take control of a new character each time. The other phase acts as an intermission. The game boasts twelve playable characters, split between four distinct locations, and from different periods of time.

The story features multiple paths that can be taken. This choice not only determines which of the game's three other antagonists are aligned to the plot, but it also has subtle effects on the gameplay in chapters and intermission periods. Some changes include slight differences in puzzles and items, but most changes revolve around enemy placement, which will determine how the player engages them. This can even have an effect on the relative difficulty of the game in certain situations. Red tinted enemies, for example, are tougher than their counterparts.

The other distinctive gameplay aspect comes from "Sanity Effects", the game's standout concept that Nintendo patented. Upon beginning the game's second chapter, players must keep watch on a Sanity meter – a green bar which decreases when the player is spotted by an enemy. As the bar becomes low, subtle changes to the environment and random unusual events begin to occur, which reflect the character's slackening grip on reality.

While minor effects include a skewed camera angle, heads of statues following the character, and unsettling noises, stronger effects include bleeding on walls and ceilings, entering a room that is unrealistic before finding that the character never left the previous room, the character suddenly dying, and fourth wall breaking effect such as "To Be Continued" promotions for a "sequel", and simulated errors and anomalies of the TV or GameCube. While the latter does not affect gameplay, they can be misconstrued by the player as being actual technical malfunctions.

Lets talk about the plot/story....

The story of Eternal Darkness takes place over four principal locations which the game skips back and forth between. They include an underground temple complex called the Forbidden City, in Persia; a Khmer temple in Angkor Thom, Cambodia; Oublié Cathedral in Amiens, France (not to be confused with Amiens Cathedral); and the Roivas Family Estate in Rhode Island, which also leads to an ancient underground city named Ehn'gha beneath the mansion. Each time a location is visited, it is done so in a different time period. Spanning from 26 BC to 2000 AD. Almost half of which take place in the 20th century. Each different era and character offers a different periodic and personal perspective on the location.

The chapters found in the game are not discovered in chronological order. Instead, to make the narrative more dramatic, each chapter jumps around the timeline of the plot. However, despite the overall story skipping back and forth through time, the chapters do follow chronological order within their respective locations. This is because each setting also has its own contained story.

This game is so good, its epic, im surprised that not of people know about this game and heard about this game.

I highly reccordmend playing this game.

Lastly shout out to @LeftSideCut for getting the hints/clues for this review.