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Matthew Krueger (10051 KP) rated the PlayStation version of Resident Evil in Video Games

Jun 27, 2020 (Updated Jun 27, 2020)  
Resident Evil
Resident Evil
1996 | Action/Adventure, Horror
The Atmosphere (2 more)
The Horror
The depending on what you need or think that's important.
That Damn Camera Angle (0 more)
The Infested Mansion
Resident Evil- like Silent Hill, the atmosphere of a the horror genre is excellent. Resident Evil ask you the question, if you and your team got stranded and the only place to go is a old creepy manison and survive it, can you do it?. The answer for me, no! But for Chris and Jill their have to, no other choice. Thats what i love about Resident Evil, is the atmosphere of the manison, the creepest, the mystery, the suspense, the thrills and the creatures that live inside of it.

The plot: Chris Redfield and Jill Valentine, are members of an elite task force known as S.T.A.R.S., as they investigate the outskirts of Raccoon City following the disappearance of their team members. They soon become trapped in a mansion infested with zombies and other monsters. The player, having selected to play as Chris or Jill at the start of the game, must explore the mansion to uncover its secrets.

Gameplay: The player's character is a member of a special law enforcement task force who is trapped in a mansion populated by dangerous mutated creatures. The objective of the game is to uncover the mystery of the mansion and ultimately escape alive.

To fulfill the game's objective, the player uncovers various documents that provide exposition about the game's narrative, as well as clues that help them solve various puzzles within the mansion. Key items are also available that give the player access to other items or new areas. The player can arm their character with weapons to defend themselves from enemies, although the ammunition available for each firearm is limited and the player must learn to conserve the ammunition they have for situations where they will really need it

The carrying capacity of the player is limited depending on the character and items that the player does not wish to carry at the moment can be stored into an item box to be retrieved for later use. To save their progress, the player must pick up an ink ribbon and use it on any of the typewriters scattered through key locations in the game. However, the supply of ink ribbons the player can acquire is limited much like the player's ammo and healing supplies. Players will encounter and fight various infected creatures as flesh-eating zombies, undead dogs, giant spiders, and other monsters.

Resident Evil was very well received critically and commercially, and is often credited for defining the survival horror genre. Beyond video games, Resident Evil has been credited with re-popularising zombies in mainstream popular culture from the late 1990s onwards (along with The House of the Dead), leading to a renewed interest in zombie films during the 2000s. Resident Evil has since been hailed as one of the most influential and greatest video games of all time. Its success has spawned a multimedia franchise including video games, films, comics, novels, and other merchandise. The game has received dedicated ports to the Sega Saturn, Windows, and Nintendo DS. In 2002, a remake of the same name was released for the GameCube featuring updated graphics, sound, and changes to the gameplay and story. A high-definition remaster of the GameCube game was released in 2015 for modern platforms.

Resident Evil- is one of my favorite survivor horror games of all time and one of my favorite games of all times. Its intense, thrilling, suspenseful and overall scary. Resident Evil is a must to play, if you haven't already. Will you survivie the manison or not!
  
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Charlie Cobra Reviews (1840 KP) rated the Nintendo Switch version of Secret Neighbor in Video Games

Sep 4, 2021  
Secret Neighbor
Secret Neighbor
2021 | Horror
The Concept (1 more)
Playing as the Neighbor
Balancing, the Neighbor is too OP (1 more)
Playing as a kid isn't very fun
Fun And Intriguing Concept But Suffers From Balancing Issues
Secret Neighbor is a multiplayer Social/Horror game developed by Hologryph and published by tinyBuild Games. It is a spin-off of the Hello Neighbor franchise/series and is available on Nintendo Switch, Xbox One, and PC. Secret Neighbor was initially released in October 2019 and just recently on August 26th 2021 for Nintendo Switch. The game supports up to 6 players who must work as a group to unlock the basement. Just one catch, one of you is the Neighbor in disguise.

 I have to say first off that this kind of game is not something that I would normally play. I think my favorite games to play are FPS's, RPG's and probably fighting or adventure games. That being said, I'm also an OG gamer who have been playing games for over 30 years since Super Mario Bros. on the NES. So I've played all kinds of different kind of games and have definitely found some that were more fun than I thought they would be. This was not one of them. The game has an easy enough concept that I didn't understand at first but after reading about the game it's based off of, it makes sense. The game Hello Neighbor is kind of like a kid's version of the movie Disturbia. Your Shia LeBeouf and need to get into your Neighbor's basement after witnessing something suspicious and disturbing.

 However in this game Secret Neighbor, your not on your own. You have a group of neighborhood kids, your friends, who are there to help get into the basement too. Your job is to work together to sneak around the house and collect the keys that unlock the basement door. You can use perks and abilities unique to each class of characters. For example the detective starts with a photo of a key location, while the bagger has an extra item slot. There are six different characters altogether and you can cooperate by teaming up and staying together or splitting up and exploring alone. What could go wrong right? Well that's where the secret in Secret Neighbor comes to play. One of you is a traitor, the Neighbor in disguise. As the neighbor your job is to stop the intruders by capturing them all. You can transform in and out of your disguise and also setup traps. There are a couple of different game modes as well as a level editor for you to create your own maze and invite friends to play.

 So I went into this game with low expectations. Like I said, I'm not that big a fan of this genre or style type of game but I've heard good things about similar games like Dead by Daylight and Among Us which share some characteristics with this game, so I said why not. So going into the game right away I realized there was a learning curve. As I was trying to learn the controls and figure out what was what, I was immediately scooped up by the Neighbor and game over. This game can be really frustrating for new players in that way. Kind of reminded me of some games that are Battle Royale, like Apex because once you are captured by the Neighbor, it's game over. You can stay and watch the game and see if any of the kids make it or if the Neighbor captures everybody and win, or you can choose to leave the game without penalty. I chose to start a new game because I was determined to do better.

 The controls are actually really simple, so it's not real confusing or hard to learn. You have two slots for items, and start off with the flashlight. It's like your best friend because of how dark the lighting is in the game. You can pick up items along the way, random things you can throw like boxes, milk cartons, potted plants, etc... You can also pick up more important items like key cards and keys. The key cards get you into restricted rooms and the keys unlock the basement which is where you need to go to win the game. I think this game is really unbalanced. On way play through a player didn't even try being sneaky and just transformed into the Neighbor and captured us all. There wasn't even anything we could do about it. Then on another play through I was actually with some competent or experienced players who were finding keys right away. The problem this game faces, is the same every cooperative game faces, which is nobody works together. The Neighbor has the edge every time. I played a game where there were some really good players who knew how to throw items really good and would rescue each other and the other players from the Neighbor but he still won and captured everyone.

 The concept was interesting and sounded cool. To me it seemed something like Among Us, where you got to figure out who the Neighbor is because it's secretly one of the group and they will use that to capture everyone in secret without revealing their identity. As far as playability however, that isn't usually how it goes down and I feel the game suffers from balance issues making it not as fun as it could be. When you're the Neighbor it can be extremely fun but as the kids not so much. The graphics were good and I liked the character designs and the enviroments. It had it's own weird charm kind of like the movie Coraline. A little bit creepy and strange but not bad. There are some bad animations that happen here and there and things that don't go as smooth as they should. For example, sometimes you can close a door and someone will walk right through it. I also sat and watched as someone playing as the Neighbor couldn't capture someone hiding in a wardrobe because they kept closing the door or they kept closing the door on accident trying to capture the kid. It happened for like 3 minutes and eventually the Neighbor moved on. I also didn't like the speed movement as you walked around, I think you could push in on the control stick to run but it didn't seem that much faster or last for that long.

 The sound was great. I particularly liked the little guitar riff when waiting for a game to load up. The sound effects for actions in the game were adequate and the voice overs fit the characters but nothing that really stood out. The game definitely has its moments and can be pretty fun at times. I really enjoyed playing as the Neighbor. To sneak around as a kid and then transform into the Neighbor when you're alone in a room and capture them, then transform back and rejoin the group is thrilling. But lack of team work and communication makes most playthrough as a kid very frustrating. Playing as the detective lets you find keys easier, playing as the bagger helps you hold an extra item, but nothing really helped to escape the clutches of the Neighbor. I think one of the characters the Brave class is supposed to make escape easier but when I played as her it didn't really help. Maybe if the game had a story mode I would be more invested in it but since it was just multiplayer it got pretty repetitive and not as fun rather quickly. I would say that this game isn't for everybody but if it sounds like something similar to a game you've liked playing before, then I can see you picking it up and playing for a couple of hours here and there. As such I would say it has a moderate replay value. I give this game a 6/10.
  
Resident Evil: Revelations
Resident Evil: Revelations
Action/Adventure
Following the disappointing fan response to Resident Evil 6 and Resident Evil: Operation Raccoon City, Capcom has taken a page from the past to present one of the more enjoyable Resident Evil games in recent memory. Resident Evil: Revelations first saw life as a Nintendo 3 DS game which now has been polished up and released it for the PlayStation 3, Xbox 360, and Wii U gaming systems.The game does not acquire any previous experience with the resident evil series although the story is set approximately between Resident Evil 4 and 5.

Playing as Jill Valentine to start players must navigate and explore various locales as they attempt to locate Jill’s missing partner Chris. The game is broken down into chapters and in some chapters players will play as Chris when aspects of the storyline are told in a nonlinear fashion.
Although this sounds confusing it’s a very clever way of advancing the story without giving too much away. Players are given a scenario and then in a future mission, there given the opportunity to fill in the blanks and discover how the later or past events transpired.

The game uses an over the shoulder perspective which although a third person survival horror shooter, the game effectively mixes various styles of play as players may go to a first-person mode should they feel the need.

This is not a straight run and gun game; instead players have to use a device known as Genesis in order to scan rooms to find clues as well as much-needed objects such as keys and ammunition. Of course scanning enemies is always a good idea I just suggest that players do that only after dispatching them.

The game does have its share of puzzles that must be solved as players have to do things such as hack electrical boxes in order to gain access to various locales. Although this at times slows down the flow of the game it does provide a break from the action at times when it is most needed.

Keep in mind this was originally designed for handheld control system of the game is very streamlined and effective. Players can change weapons easily and I was able to navigate the map without any real problems aside from the fact that most of the game occurs within a very dark setting and occasionally requires you to hug the wall in order to find your way around obstacles.

Combat is very simple where you simply raise the weapon and fire your shots or toss a grenade or exploding decoy at your intended victims. While very creepy most of the enemies I encountered move very slowly and tended to have a very linear and predictable attack path. I found that firing my weapon and back stepping and using object such as table between us while reloading usually was more than sufficient to dispatch them with little to no threat.

The only times I really was challenged were moments when I was forced to be stationary or encounter enemies with no weapon available to me. The game does offer three gameplay settings so you can find one that works best for you. I left it on Normal during my review sessions.

The game’s graphics are dated and while enhanced for consoles they are coming from a handheld environment so players expecting state-of-the-art graphics are going to be out of luck.

That being said the storytelling was very enjoyable and I found myself being quickly immersed into the game more so than I had at any point in the previous two Resident Evil games.

There is also an online Raid mode for two players team up to take on waves of incoming bad guys which adds an enjoyable new dimension to the game as well as an extra level of replayability.

The voice acting game is solid and really helps propel the characters although some of the lines are stuff that B-movie cheese has made legendary.
That being said, the game definitely has a lot going for it as a must own for fans of the series or for anybody looking for a return to the basics that made the franchise what it is today.

http://sknr.net/2013/05/31/resident-evil-revelations/
  
Wreck-It-Ralph (2012)
Wreck-It-Ralph (2012)
2012 | Adventure, Animation, Comedy
In this modern age of console, p.c., and mobile video games it’s easy to forget the days of my youth when the video arcade was king. This is not to say that we didn’t have gaming systems of our own but an Atari 2600 and PlayStation 3 are about as similar as one of Henry Ford’s model T’s to a fully loaded Mercedes.

Suffice it to say I remember very clearly when video games were only a quarter, and how timeless classics ranging from Space Invaders, Donkey Kong, and countless other arcade treasures became cultural icons as well as school yard conversation topics in the pre-Internet days.

Walt Disney Studios have crafted an amazing visual spectacle that combines numerous references to gaming greats old and new with their new movie “Wreck-it Ralph”. The film stars John C. Reilly as Ralph, the villain of a very popular arcade game called Fix it Felix. When the arcade closes for the evening Felix Jr. (Jack McBrayer), and the other residents the game enjoy carefree life of companionship and socialization while Ralph is relegated to a pile of bricks in the town dump and forced to watch the frivolity enjoyed by his workmates from a distance.

His only relief comes when he travels to a central gaming hub and enjoys the company of other gaming villains in a support group. During one such group, Ralph drops the shocking revelation that he wishes to become a hero. Not only does this disclosure shock his fellow gaming villains but the cast of his game, one of whom taunts Ralph to go off and win a hero’s medal elsewhere.

Undaunted, Ralph sets off and finds himself in a brand-new 3-D shooter called Heroes Duty. It is here that Jack meets Sgt. Calhoun (Jane Lynch), a grizzled and bitter veteran who’s been programmed to have the most tragic back story ever developed for gaming persona. Despite his bumbling actions, Ralph achieves his medal and plans to returns to his own game in triumph. Unfortunately in the time that he is been away, the arcade owner believes that his game is defective since Ralph is missing from it and labels the game out of order.

This is a terrible situation especially for older game, as once a game is un-plugged, all of the characters contained within are lost forever. On his way back to his game, Ralph finds himself in a colorfully festooned sugar and treat filled racing game as he attempts to retrieve his medal and set things right unaware that an even bigger threat is looming that threatens all the game characters in the arcade.

Assisting Ralph is Vanellope von Schweetz, (Sarah Silverman), who is an impish glitch that Ralph views as a kindred spirit as she is also ostracized by her fellow game cast. With the gigantic race looming, and the loony King Candy (Alan Tudyk), making things difficult Ralph must rise up and become more than he ever thought he could be to save the day.

The 3-D animation the film the spectacular but what really makes the movie is fine performances by Riley, Lynch, and Silverman, as well as the amazing supporting work by Tudyk, McBrayer, and the rest of the cast. The jokes are extremely clever and come at you at a fairly steady pace. The film was nearly 2 hours in length so parents be warned that this and the PG rating might make things a little harder than usual for extremely young viewers.

There were several fantastic jokes that clearly went over the heads of many of the younger viewers during our test screening as they were geared at those who grew up with arcades and the original Nintendo console.

The film did have a few pacing issues but they were minor and did not as a whole take away from my overall enjoyment of the film. While it falls just short of being considered a modern classic, the movie is definitely one of the more enjoyable films of the year and one that I hope spawns several follow-ups as it was pure Disney magic and gaming nostalgia blended to perfection.
  
Under the Silver Lake (2018)
Under the Silver Lake (2018)
2018 | Crime, Mystery, Thriller
In David Robert Mitchell’s (It Follows) Under the Silver Lake, Andrew Garfield portrays a jobless and lethargic young man named Sam. Apart from his obsession with conspiracy theories and finding obscure messages in common pop culture, Sam typically spies on his topless and bird-loving neighbor. He also blatantly ignores the fact that he’s facing eviction in five days for unpaid rent. His current infatuation is a zine entitled Under the Silver Lake, which seems to mirror what’s currently transpiring in Los Angeles. Sam develops a crush on his new neighbor named Sarah (Riley Keough), who seems to disappear without a trace overnight. What begins as an investigation into Sarah’s current whereabouts evolves into something deeply rooted in the peculiar.

There’s a lot to digest with Under the Silver Lake. Not only is the story constructed on finding clues and deciphering the bizarre, but the film itself is also loaded with homage to famous music, film, and people. Nirvana, The Legend of Zelda, Nintendo Power, and Spider-Man are just a few references in the film and that doesn’t cover the blatant influence of films such as Rear Window or 2001: A Space Odyssey. What you have to ask yourself, and this is probably what makes the film so polarizing, is if what lays between the admiration for popular culture a worthwhile experience?

What you can appreciate is Andrew Garfield’s performance. Sam is so bored with his uneventful existence that he tries to find hidden meaning in everyday items. He is basically a stalker fueled by paranoia and consistent lusting of whatever woman is closest to him. When sex isn’t an option for Sam, he masturbates and somehow this becomes a common theme of the film. The first thing you ever pleasured yourself to is suddenly a conversation piece. Garfield has an unusual demeanor as Sam, but never really comes off as creepy. The method in which the story keeps snowballing into something bigger with more and more connections helps Sam’s case. Sam beats the snot out of a kid who keyed a giant penis ejaculating onto the hood of his black GT Mustang and you only seem to like him more because of it.

The fact of the matter is you also become invested in Sam’s discoveries. Despite what you feel about Under the Silver Lake as a film, it’s still unpredictable and intriguing even with its 139-minute duration. With its abrupt camera movements, a kamikaze squirrel, a serial dog killer on the loose, pets named after soda, the discovery of saltines and orange juice being one of the most unique combinations ever, a gory dream sequence, animated zine stories, people barking like dogs, the map on the back of a cereal box being the answer to everything, a seething hatred for the homeless, a way too impressive piano medley, and an almost unrecognizable Topher Grace as a reliable friend, Under the Silver Lake feels like it is overloaded with these overwhelmingly precise details that don’t necessarily lead to anything substantial.

On first watch, it’s impossible to decipher if Under the Silver Lake is destined to be a cult classic or a misguided neo-noir mystery. David Robert Mitchell knows how to introduce elements of comedy, mystery, and drama, but that final product is what leaves you scratching your head. Maybe this gets better with multiple viewings and you find more Easter eggs with each watch or everything connects differently in your head after knowing what direction the story is headed in. In the meantime though, Under the Silver Lake mostly feels like a nearly two and a half hour session of stoner ramblings that can’t decide whether to be Brick, Inherent Vice, or Southland Tales; even The Homeless King feels like a side story lifted from Terry Gilliam’s The Fisher King.

What’s happening directly in Sam’s world isn’t what matters most in Under the Silver Lake. He’s more worried about Sarah and Los Angeles than he is about not having a job or possibly a place to live in a matter of days. The outside world is far more interesting to Sam because it’s that, “The grass is always greener,” kind of mentality. Sam is consumed by Sarah because she is the one woman in the film he doesn’t get to sleep with. Having everlasting discussions of what your topless neighbor’s parrot is saying is far more humorous than revealing anything remotely personal. Becoming entangled in this crazy spider’s web of a conspiracy is far more interesting than living a boring existence. Sam makes the most out of nothing, literally. Under the Silver Lake is this spellbinding enigma of a film that is equally stimulating as it is mystifying.
  
Sonic the Hedgehog (2020)
Sonic the Hedgehog (2020)
2020 | Action, Adventure, Animation
It’s been a very long time since I played the Sonic the Hedgehog video games on my brothers SEGA Megadrive. I was, and always have been, a Nintendo guy, so since then my only experience of Sonic has been when he joins forces with Mario and Co for Mario and Sonic at the Olympic Games. I do have good memories of his solo outings though, and he is clearly an enduring and popular character, ideally suited for a CGI/live action movie.

When we first meet Sonic, he’s a young hedgehog on his home world, zipping about the place without a care in the world and being mentored by an owl called Longclaw. Before we get a chance to learn anything about Longclaw and the world that he and Sonic inhabit, some bad guy echidnas show up, looking to get their hands on Sonic and his speedy powers. Longclaw gives Sonic a bag of rings that can be used to open a portal to another world, and after opening one for him to escape through, tells him to use one whenever he is in danger of being captured.

Cut to Green Hills, Montana where we meet local sheriff Tom Wachowski (James Marsden) and his wife Maddie (Tika Sumpter). Tom has been accepted, pending background checks, into the San Francisco police department, and he and Maddie are currently in the process of looking at houses there. We also learn that a now grown up Sonic has found his way into our world and has been living in hiding in Green Hills for some time now. The local crazy old man, Crazy Carl, claims to have seen a ‘blue devil’ on a number of occasions, but otherwise Sonic has managed to stay hidden. He’s even got himself a little underground man cave, and has become quite attached to Tom and Maddie, observing and following their every day lives from afar.

When Sonic manages to cause a city-wide power outage one evening, he draws the attention of the government, who bring in mad scientist Dr Robotnik (Jim Carrey) to investigate. When the gold rings that Sonic needs to transport to another world are mislaid, and as Robotnik and his team close in on him, Sonic makes himself known to an unsuspecting Tom and asks for his help. The movie then becomes a road trip, with them both on the run, evading Dr Robotnik and searching for the gold rings.

The CGI representation of Sonic had been something of a hot talking point, ever since the release of the first trailer sparked a huge online backlash. Looking more human, with smaller eyes, and longer limbs, the reaction of horror by anyone vaguely familiar with the character was enough to make director Jeff Fowler stand up and take notice, and the release date of the movie was pushed back to allow for some serious rework by the VFX team. Thankfully, when the new trailer was released, it was to a much more positive reaction, and rightfully so - Sonic was now much more aligned to his video game persona and on the receiving end of some pretty decent marketing material and promotion to back it all up. Ben Schwartz provides the voice for Sonic, giving him a wonderful childlike quality - in awe of the world around him, funny and confident in his abilities, but never really coming across as an annoying brat.

Jim Carrey brings to Robotnik the kind of madcap comedy that he we haven’t seen from him in a long time and is a delight in every scene he features. James Marsden is no stranger to appearing alongside CGI characters in children’s movies, and does his part well once again. Outside of that, the rest of the cast don’t get much to work with and kind of just fade into the background.

Overall, Sonic the Hedgehog is a fairly enjoyable movie, but it’s also instantly forgettable. It’s been a couple of days since I saw it and, apart from a couple of fun action scenes along the way, and the climactic showdown, I really don’t remember very much about it. If you’ve seen the wonderful scenes in the X-Men movies where QuickSilver zips around, interacting with characters and scenery as though time has stood still, then there are a few scenes just like that for you to enjoy. It’s a much better movie than I was expecting to see, but ultimately I think it could have been a hello a lot worse if they’d stuck to their guns with the original character design.
  
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Daniel Boyd (1066 KP) created a post

May 18, 2018 (Updated Jun 12, 2018)  
E3 2018 Predictions


Don’t know how many fellow hardcore gaming fans are on here, but I normally have a podcast to do my predictions for my favourite event of the year, (yes even better than Christmas,) but since my podcast has been on an extended hiatus, it means that you guys are getting my predictions for 2018’s Electronic Entertainment Expo on here.

I have chosen to go with seven predictions for each conference, as I feel that 10 is too many and five just isn’t enough. There are obviously going to be more than seven announcements from each conference, but I’ve tried to keep it to things that people actually care about and that will get gamers excited, rather than playing it safe by ‘predicting,’ obvious shit, like Sony bringing up the Medievil remake or a trailer being shown for the next COD game. The predictions are in no particular order either, just as I thought of them. I am not cocky enough to start predicting when each prediction will happen in their respective conferences.

I have also included a total shot in the dark prediction for each conference. This is something that has a small sliver of hope of coming true, but realistically it is more something that I want to happen rather than something I actually think is going to happen.

Also, I am in no way a professional video game writer. This is a list of predictions written by a video game fan based on information I’ve heard on gaming podcasts and various gaming subreddits. This is just a bit of fun for me, don’t take anything that I’ve written below as gospel.

Enough rambling, my predictions for E3 2018 are as follows…


EA:
1. Fifa and other sports games will be announced with release dates.
2. Trailer shown for Battlefield V, WWII setting
3. SSX reboot, sequel or remake will be announced
4. Bioware will announce updates for Anthem and maybe announce some sort of Mass Effect DLC
5. Dice will promote Solo update & DLC for Battlefront 2
6. Some sort of new Star Wars game will be announced to replace the cancelled Amy Henning Star Wars game
7. Respawn will announce the title of their Star Wars game and announce Titanfall 3

Total shot in the dark prediction – New Burnout or Dead Space game announced


Microsoft:
1. Crackdown 3 gameplay demo will be shown and 2018 release date will be announced
2. New Halo game announced
3. New Gears Of War game announced
4. Borderlands 3 officially announced with gameplay trailer and release date for late 2018/early 2019
5. Cuphead DLC announced
6. Cyberpunk 2077 trailer shown
7. Some mention of PUBG, Sea Of Thieves and Forza

Total shot in the dark prediction – A new Fable game announced


Bethesda:
1. New IP announced, probably Starfield with fall 2018 release date
2. Doom sequel announced with trailer and 2019 release window
3. Standalone DLC announced for Wolfenstein 2, possibly Prey as well?
4. Rage 2 shown and release window given
5. Some sort of Dishonored follow up teased
6. Updates about ESO and Quake
7. We are teased with the other game that Bethesda game studios has been working on

Total shot in the dark prediction – a new Fallout or Elder Scrolls spinoff announced, something similar to New Vegas


Square Enix:
1. Just Cause 4 announced with trailer and release window
2. New Shadow Of The Tomb Raider gameplay trailer
3. Hitman Season 2 announced with trailer and release window
4. Final Fantasy 7 gameplay trailer shown and announced for multiple consoles with release date given
5. Kingdom Hearts 3 shown with new trailer and release date
6. New IP announced from People Can Fly
7. Trailer shown for Avengers game

Total shot in the dark prediction – New Deus Ex game announced


Ubisoft:
1. New Assassin’s Creed revealed, hopefully with a 2019 release date
2. The Division 2 announced with cinematic and gameplay trailers
3. Skull and Bones trailer shown and release date given
4. New Splinter Cell announced with Michael Ironside returning
5. Sequel to Rainbow 6: Siege announced
6. New trailer for Beyond Good & Evil 2
7. Maybe Watch Dogs 3 announced?

Total shot in the dark prediction – A new Prince of Persia, Driver, Brothers In Arms or Call of Juarez game announced. I doubt we’ll see any of them, but I would be buzzing if any of the above were even teased.


Sony:
1. Gameplay trailer given for Death Stranding
2. The Last Of Us 2 gameplay shown
3. New Spiderman gameplay trailer
4. New Ghost of Tsuhima, Dreams and Days gone trailers
5. Rocksteady announce new Superman game and show trailer
6. Shadows Die Twice revealed to be Tenchu game and new trailer is shown
7. Devil May Cry 5 officially announced and trailer shown

Total shot in the dark prediction – Bluepoint announce MGS trilogy remastered


Nintendo:
1. New Pokemon game for the Switch
2. New Smash gameplay trailer
3. New trailer shown for Bayonetta 3
4. New trailer shown for Fire Emblem
5. New trailer shown for Yoshi
6. New trailer shown for Metroid
7. New Mario Maker game announced

Total shot in the dark prediction – Fallout 4 announced for Switch


Comment below and let me know if you agree with my predictions or if you think I am talking a load of nonsense. One of the reasons I love e3 so much is because of the discussion and speculation around it, so let’s get a discussion going.

Also check back here on Wednesday the 13th of June once e3 has finished where I’ll go through my predictions in a comment below to see how many (if any) I actually got right.


Cheers,
- Dan
     
Show all 6 comments.
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Daniel Boyd (1066 KP) Jun 12, 2018 (Updated Jun 12, 2018)

Ubisoft's conference was next up and it was pretty disappointing in my opinion. Let's see how well I did with my predictions for the show:

1. New Assassin’s Creed revealed, hopefully with a 2019 release date. - Assassin's Creed Odyssey was announced just prior tp the conference, (following a leak beforehand,) but unfortunately it got a 2018 release date. This means that the franchise is reverting back to yearly releases, which will undoubtedly lead to a decline in quality for the series. 0.5 point.

2. The Division 2 announced with cinematic and gameplay trailers. - The Division 2 was announced and we got both cinematic and gameplay trailers for the game. 1 point.

3. Skull and Bones trailer shown and release date given. - We saw a trailer for Skull and Bones and were told that we'd see the game release in 2019. 1 point.

4. New Splinter Cell announced with Michael Ironside returning. - The rumours turned out to be false and we saw no mention of a new Splinter Cell game. 0 points.

5. Sequel to Rainbow 6: Siege announced. - A Siege developer did take to the stage to give some updates, but no new game was announced. 0.5 point.

6. New trailer for Beyond Good & Evil 2. - We saw a new cinematic trailer for Beyond Good & Evil 2. 1 point.

7. Maybe Watch Dogs 3 announced? - There was no new Watch Dogs announced at the conference. 0 points.


Sadly there was no mention of a new Prince of Persia, Driver, Brothers In Arms or Call of Juarez game as I suggested in my fantasy prediction.


4/7 points for Ubisoft's conference, I did slightly better here than I did for Square's presentation.

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Daniel Boyd (1066 KP) Jun 12, 2018 (Updated Jun 12, 2018)

Sony's was the penultimate keynote of the expo and they showed exactly what everyone expected them to and nothing more. As a Playstation-centric gamer, this should have been my favourite conference, but honestly I feel like Microsoft had me excited more often this year. Below is a list of my predictions and whether I got them right or wrong.

1. Gameplay trailer given for Death Stranding. - Yes, we finally saw gameplay for Kojima's intriguing new story. 1 point.

2. The Last Of Us 2 gameplay shown. - We also saw gameplay for TLoU2. 1 point.

3. New Spiderman gameplay trailer. - We saw more of Spidey's new game and more gameplay during the conference too. 1 point.

4. New Ghost of Tsuhima, Dreams and Days gone trailers. - While we did get an extensive look at Ghost of Tsuhima and Dreams was featured in a couple of sizzle reels, I don't recall seeing anything for Days Gone during the showcase. 0.5 point.

5. Rocksteady announce new Superman game and show trailer. - We saw absolutely nothing from Rocksteady at any of the E3 press conferences. 0 points.

6. Shadows Die Twice revealed to be Tenchu game and new trailer is shown. - A trailer was shown for this game and while I was right that it wasn't Bloodborne 2, it sadly isn't a new Tenchu game either. 0.5 points.

7. Devil May Cry 5 officially announced and trailer shown. We did get DMC5 announced with a trailer, but it was at Microsft's conference rather than Sony's. 0.5 point.

And unfortunately it doesn't look like Bluepoint well be announcing a remastered MGS trilogy any time soon as per my bonus prediction.


4.5/7 points for the Sony conference. Quite happy with that result, but I really wish that the conference was better.

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Mothergamer (1521 KP) rated the PlayStation 4 version of Kingdom Hearts III in Video Games

Apr 3, 2019  
Kingdom Hearts III
Kingdom Hearts III
2018 | Action, Role-Playing
It took so long to get here, but once Kingdom Hearts III was here I was ready to play and explore all the worlds. It felt incredible to be traveling with Sora, Goofy, and Donald again. The opening song was incredible and the introduction to the game starts off well, hooking you in immediately. There are a couple of familiar worlds such as Olympus and Twilight Town which act as tutorials for the battle controls and exploration aspects of the game.



Sora hangs out with Hercules.

The battle system for Kingdom Hearts III is great. Combat is fluid, easy to follow, and fun. You can easily swap between keyblades, use your magic abilities, and use your items. Level grinding is not a chore because the battles are so much fun and the worlds that you explore make them even more so. My personal favorite was Toy Story because Sora fit so well in that world and there some pretty fun battles there.



Having fun with battles in Toy Story.

Another fun aspect to battles that was added in the game are the attraction flow attacks. These are not just stylish and fun, they are also pretty powerful special attacks. You can take out many enemies with these attacks so there is no downside to using them at all. My personal favorite was the pirate ship because it was a blast spinning around taking out tons of Heartless.



Use attraction flow attacks to take out your enemies.

The user menu is easy to navigate and is quite user friendly. You can easily equip keyblades, items, and accessories as well as organize everything easily. The moogle shop is back too and you can synthesize and craft items that you need as well as upgrade your keyblades.



The inventory menu is nice and neat.


Another new addition to the game is the gummiphone. This is a cute little nod to social media things like Instagram. You can take photos with the gummiphone and there are even some photo quests where you need to take pictures of specific things in order to get various rewards such as items and munny. In between loading screens you get to see Instagram style posts from the gummiphone that reference the characters, story, and events. It's a nice touch to the game.



Instagram style posts from the gummiphone.


There are also mini games that you can play on your gummiphone. You have to find the code for them which are hidden in various worlds. When you do, you can play a variety of mini games that look like old school Nintendo gameboy games. They all feature Mickey and Sora with games like catching eggs or flying a plane to grab mail. They're silly fun and add that extra bit of whimsy to Kingdom Hearts III.



You can play all these mini games on your gummiphone.


If you're not in the mood for gummiphone games, there is also a cooking mini game that you can play. In order to play, you need to have ingredients for all the recipes. These are easily found in all the worlds you visit during your adventure. Once you have some ingredients you can bring them to Remy (the rat from the movie Rattatouille) and try your skills at the cooking mini game. The cooking mini game is fun, but there is definitely a learning curve to it. If you go too fast or too slow, you fail and you can lose all the ingredients you found. It takes a bit of practice, but once you get the hang of it you can make a ton of great dishes and Sora and friends can use them to up their stats.



Practice makes perfect with the cooking mini game.

The world map is pretty easy to see and you can swap between the maps fairly easily. Once you discover a location you can fast travel there which makes things easier. I do wish there had been a few more worlds, but I was pretty happy with the worlds the game had. Everything looked amazing and it was clear that they really wanted things to be done right.



The world map in Kingdom Hearts III.

There is one thing that I absolutely detested in the game however and that thing is the gummi ship. I have never liked the gummi ship in any of the Kingdom Hearts games. The controls for them in my opinion have always been terrible and I always dreaded gummi ship battles. That has not changed for me with Kingdom Hearts III. While the controls have improved quite a bit, I still found myself struggling with them. Having to fight the controls to fly the gummi ship is not a good time. I also didn't like the fact that I would be forced into gummi ship battles before I could land on worlds. I truly feel that the gummi ship should have been optional. This is the only thing I did not like about the game.



I am not a fan of the gummi ship.


I blazed through Kingdom Hearts III because the game itself was an amazing adventure and I couldn't wait to save the world with friendship. The story was great, the worlds were so much fun to explore, and there were so many heartbreaking and heartwarming emotions throughout this adventure. Kingdom Hearts III did a fantastic job of making me care about all of these characters and I was a little sad to say goodbye at the end. Having one thing I didn't like about the game and loving the rest of it speaks volumes about how fantastic I think the game is. It was definitely worth the wait. See you at the next adventure!
  
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Jamie Towell Cook (13 KP) rated the PlayStation 4 version of Kingdom Hearts III in Video Games

Apr 6, 2020  
Kingdom Hearts III
Kingdom Hearts III
2018 | Action, Role-Playing
Contains spoilers, click to show
Kingdom Hearts 3 is the long anticipated third part officially in the series. It started back in 2002 and now in 2019 we finally have the 3rd (and allegedly) final part of what is Sora and his friends story. In this time we have travelled to many beloved Disney classics from Mount Olympus to Neverland and for some bizarre reason we even went to Tarzan's world. During all of this Sora is learning how to be the Keyblade wielder and defend all the worlds from the threat of the darkness. On his journey he meets many familiar faces ranging from final fantasy characters such as Cloud, Tidus and Vivi to famous disney heroes such as Ariel, Beast, Jack Skellington.

Unfortunalty since it began in 2002 Kingdom Hearts became a jumbled mess jumping on different consoles along the way. It may have begun as a PlayStation game but soon after there was a spin off for the game boy advance and another for the psp and another for the nintendo ds. Releasing titles that actually continue the plot from the original game on various different consoles and expecting fans to just role with that and keep up, well thats not exactly the best of ideas! Luckily the story so far has been released and rereleased and rererereleased so that fans can figure out just what the hell is actually going on in this either brilliantly masterminded tale or a way for the game producers to milk the franchise for all its worth. I'll let you decide that one.

So any ways, with a whopping 14 years between KH2 and KH3 a lot has changed within the Disney world and with their new corporate purchases a lot of people had questions about what would we see in a new Kingdom Hearts. Would the new game feature any worlds from Marvel? Would we see something from the Muppet Show? Maybe Star Wars? The answer to this was a big fat no. They were going to keep it old school Disney......although by old school Disney that didn't have the same meaning as what I thought it would. Instead of the familiar faces we have grown accustomed to there is no Halloween Town, no Neverland, no Atlantica (Thank god, good call on that one) instead we visit new realms, draining whatever is left from the Frozen franchise and travelling to worlds such as Arendale, San Frantokyo and some other Disney Pixar worlds. Now i'm not saying there is anything wrong with these worlds because they are beautiful and stunning and fun to play through. Couldn't they have at least tried to feature some golden oldies as well. Something else that i noticed that as well that made me feel disappointed in this release was the lack of final fantasy characters, minus a very brief glimpse of 2 characters as statues thats pretty much it.

The story itself is appealing as it continues the tales of Sora, Ventus and Roxas and ultimately brings the trios story to a (almost) conclusion. The voice acting for the kingdom hearts series will never win any awards and in some areas is just hands down terrible but, as it plays out you notice it a lot less and just want to see where its all headed.

The gameplay is as it has always been, if its not broke don't fix it. There are a few additions though. Kingdom Hearts 1 had abilities, in kingdom hearts 2 we seen this become built upon by fusion. This was a way of fusing Sora's abilities with either Donald or Goofy and eventually both. Leading to Wisdom mode, which was magic based. Valour mode, which was strength and defence based. Master, which, yes you guessed it, is a mix of all the above. Limit mode, which brings Sora's abilities to the spotlight. Then you had Final form which was basically a combination of Limit and Master and finally there was anti form, this turned Sora into a heartless version of himself with attacks and abilities to match. These were all scrapped in Kingdom Hearts 3 to make way for attractions, which is an attack based on Disneyworld theme park attractions. There are also attacks based on whose in your team as well. As fun as these are in the beginning, they get old and repetitive fast. The summons have never really played a main part in the Kingdom Hearts series since its first release and KH3 makes that very apparent again, with what i thought was a very lackluster 5 summons in the form of Ariel, Ralph, Stitch, Simba and a dream eater from Kingdom Hearts own series. I mean come on, wheres Mushu? Genie? Bambi? Dumbo? Tinkerbell? Why aren't there any new ones? They could have played up new Pixar entries such as Bolt or Up, even The Incredibles.
The other feature that is new and unique to KH3 is the ability to transform the Keyblade. Now picking up a new keyblade isn't just about the stat boosts, they each feature something different and unique. Without giving too much away, all i can really say about this is the additions to turn your weapon in to such things as shields, blasters and other random creations based on the worlds they are related to is actually a brilliant concept and makes up for the drive form that was taken from KH2 and not featured again.

I really hope that Square Enix are planning on releasing some decent DLC for KH3. Hopefully in the form of some old Disney worlds, a coliseum and some extra story with old familiar faces. Because it is definitely needed.

The Gummi ship does manage to make a come back (yet again). I would like to say something positive about this because it does seem like a lot of work went into making this feel like a more relevant part of the game but, the controls take a bit of figuring out and there is no real need for it other than it being a mini game really.

If Square Enix does add some DLC that adds worlds, characters, keyblades and modes. Then i honestly believe they could boost the game from being a good game to an amazing game. Just listen to the fans, hear what they want and deliver.

I wish i had better news for Kingdom Hearts fans. Especially those who have waited those 14 years but i am judging this game harshly because of my love for the series and the length of time it has been under development.
  
47 Meters Down: Uncaged (2019)
47 Meters Down: Uncaged (2019)
2019 | Adventure, Drama, Horror
I love a good shark movie. Since as far back as I can remember, I have been fascinated by sharks. I think they’re some of the most interesting creatures on our planet. Even when I was a kid, I used to wear shark tooth necklaces because I thought they were so cool. Basically any time you’ve got sharks in a movie, I’m all in for it. Amusingly enough, that same sentiment does not apply to video games where I think they’re terrifying! (Jaws on the original Nintendo freaked-me-out as a child.) Having said all that, I was excited to see 47 Meters Down: Uncaged, even though I missed out on the original film back in 2017. Johannes Roberts, the director of the minimalistic first film, 47 Meters Down, returns for this sequel and brings back the great white sharks, but shakes up for the formula a bit by adding an underwater maze to the mix.

The sequel focuses on teenaged loner Mia (Sophie Nélisse) who has recently relocated to Mexico with her father and step-family. Her father Grant (John Corbett) scouts and maps out underwater locations for a living, and has recently discovered an ancient sunken Mayan city. With the help of his two assistants, he’s currently in the process of mapping out its maze-like design. One day, Mia joins her sister Sasha (Corinne Foxx) whose two friends, Alexa (Brianne Tju) and Nicole (Sistine Stallone), take them to a hidden local cove for a day of fun. This location turns out to be one of the entrances to the historic labyrinth that Mia’s father Grant has been exploring. Alexa, who once dated one of Grant’s assistants, had gone diving with this former boyfriend into the submerged city before. Upon finding enough extra scuba gear for all of them on a floating dock in this isolated cove, Alexa pressures her friends into joining her on a brief underwater tour that ends up being anything but.

This sunken Mayan labyrinth that the four girls go inside to explore is the setting for most of the film. They’re supposed to be following Alexa, who knows part of the maze well enough to navigate it without getting them lost, but their stubborn and defiant friend Nicole decides to venture off-course and winds up endangering them all. In the aftermath of Nicole’s senselessness, a pillar gets knocked over, creating a domino effect of destruction that causes the entrance they came in through to collapse and get sealed off. Now they’ll have to find another way out. With limited oxygen and even less light and visibility, the girls have to swim deeper into the maze to try to look for an exit.

Quickly the girls come to discover they’re not as alone in this labyrinth as they first thought, and they find themselves in the presence of great white sharks. These sharks, blind from living their whole lives in the darkness of this lost city, have their other senses heightened as a result, and they’re on the hunt for blood. The arrival of these sharks, however, opens up a big plot hole in the story. How is it that Mia’s father has never seen these deadly sharks nor made any reference to them when he’s already spent weeks, possibly even months, exploring this sunken city? I suppose it’s possible that in the collapse of the entrance, another passageway may have opened up that let the sharks in. However, that logic doesn’t hold up, because had they came in from outside, they wouldn’t be blind. These particular sharks evolved down here, so it’s hard to believe they were never noticed before, especially considering how violent and aggressive they are.

That’s far from being the only problem with these sharks, though. They also look flat out awful. The quality of their special effects in this film is simply pitiful. I’m not even exaggerating when I say they often reminded me of that infamously bad shark attack scene from Jaws 3D. They look so fake and unbelievable that instead of feeling any sense of fear when they randomly appeared, I couldn’t help but cringe. It literally looks almost as bad as the Sharknado movies, but the key difference is that unlike the intentionally campy Sharknado movies, 47 Meters Down: Uncaged is actually trying to take itself seriously. Plus it has even has double the budget to work with.

47 Meters Down: Uncaged takes a very lazy and bare-bones approach to filmmaking. The story lacks substance, the characters and dialogue lack depth, and the visuals throughout most of the film are muddied and unclear. It’s rough on the eyes because the visuals are so obscured and are shrouded in so much darkness that it’s hard to actually see what’s happening on screen. This is often exploited as a cheap tactic to create jump scares by having the sharks suddenly appear from literally out of nowhere, which seems especially hard to believe since it’s doubtful these large sharks could smoothly navigate most of these narrow passageways in the first place. Despite the restrictive maze design, the film fails to create a sense of claustrophobia, and instead just gave me a headache.
The story progression in the film mostly feels generic and expected. There are new complications that arise and circumstances that change, but it’s all pretty standard fare. The ending, however, sets up a decent scenario, but it ends up being ruined by how unrealistic it is. Besides, after wading through all of the garbage to get there, I couldn’t be bothered to care much at that point. The acting in the film is mostly poor, but truthfully they’re never given much to work with. It’s also difficult to keep track of who is who once they’re inside the maze anyway because the visuals are so muddled. The movie does feature its share of violence and death, but its light on the gore and to me it always felt unsatisfying.
In all, 47 Meters Down: Uncaged sinks right to the bottom of my rating list as the worst movie I’ve seen in 2019. It’s lazy and bland to the point of being exhausting. There’s ultimately not one single thing about it that I can sincerely commend. The only thing I’m probably going to remember this movie for is how dreadful it looks and the 90 minutes of boredom and disappointment it caused me.