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Toki Tori
Toki Tori
Platform
The egg collecting puzzle game Toki Tori has arrived for the Nintendo Switch at a very attractive price of $4.99. The side scrolling classics tasks players with navigating a series of tropical themed levels. With over 80 levels and 5 settings players will have plenty to keep them busy.

The title character does possess some challenges as he cannot even jump but must use skills to get about such as Telewarp, Freeze –o-Matic, and InstantRock.

An example of this is using your powers to get a crab to move a box so that you can access an area that you would otherwise jump to if you were able to jump. Or there is using powers to draw in prey for a Frog so you can then enter his burb bubble and use it to float to a higher level.

Players can also freeze time and skip a level if the challenge becomes too great.

The game has bright and engaging graphics and runs at 60FPS and also offers HD Rumble and Video Capture support.

The game does offer some real challenges as aside from puzzle solving, players must think outside the box as a generation raised on jumping from one objective to another will find a bit of a learning curve to navigate. That being said, the game is fun and you cannot beat the price so if you want a nice mix of casual nostalgia and fun gaming for the entire family, then check this game out.

http://sknr.net/2018/03/30/92614/
  
Party Golf
Party Golf
2016 | Sports
Fun (5 more)
Competitive
Quick Game
Simple Controls
Different Game Modes
Create your own Game mode
Not a lot to it past a few game modes (1 more)
The AI can be very slow
A Fun Quick Game
I recently bought a Nintendo Switch and after seeing the game on YouTube, one of the first games I couldn't wait to play was Party Golf. It's a simple, fun, quick game that is best played with friends.

There isn't really much to this game, but the different game modes allow you to spice up the gameplay with different powers and abilities which can either help you or hinder your opponents such as mines, force fields, explosion on contact, stick to walls, or simply keep hitting the ball without it ever touching the ground. It's fun to compete against your friends and see who can get their ball in the hole the fastest, and with different style landscapes such as Uphill, downhill, cave or Tunnel system, it keeps the party interesting.

However my only fault with the game is that after a few games, it can get old fast, and you can very easily move on to a different game and not feel the urge to go back to party golf until the next time you see your friends. It is simply a game for a quick but competitive get together, most likely the first game you'll play on the night to get the ball rolling, before moving on to something more mainstream such as Mario Kart.

All in all though I cannot deny that whenever me and my friends do play this game, especially when we mix up the rules a bit, it is an absolute blast to play, and it's a cheap game to buy so I would highly recommend it.
  
Yoshi's Crafted World
Yoshi's Crafted World
2019 | Action
Simple mechanics (3 more)
Beautiful Art style
Yoshi (all of them)
Some level of difficulty in some areas
Feels very similar to the many Mario themed games before it (0 more)
Tons of adorable fun for all ages!
So Yoshi's crafted world was one of the two games I recieved as part of a bundle deal when I bought my Nintendo Switch Console. I was looking forward to playing the game as I hadn't played a Yoshi based game for some time and Yoshi is one of my all time fave characters. I didn't get chance to play wooly world as I haven't owned a new Nintendo console since DS Lite and the Wii. (I know it sucks, I just never had the money for them and by the time I did the next gen console was out and I was torn)

Anyways, as I began playing Yoshi's Crafted world and working my through the many incredibly awesome looking levels which not only have collectibles but has a flip side to each level in which you go through the level from the back which adds to the awesome game design as a whole, I realised that whilst it all looked new and had a new interesting yet simple plot to play through, the gameplay was the same mechanics that we've been playing for years in almost all the Mario Themed 2D platformers/side scrollers. You run across, bounce on enemies heads, throw eggs to smash things, collect coins and move on to the next level, then repeat. It works as a mechanic but at the same time I felt like there wasn't much of a change. However, they did add some more directions to this game, as you no longer just side scroll (although that is the majority of the game) but on the levels there will be certain areas where you can turn and head either towards the screen or away from it, in order to reach secrets or to simply continue through the level. So they mixed it up a little bit, but not much in my opinion.

One aspect I enjoyed was the outfits you could buy which worked as armour in a way. The designs are all made to look as though they are crafted out of cardboard boxes and other household items (hence the name 'crafted world') and this gives the game and adorable and very clever asthetic.

However if you're a fan of sidescrollers, the Mario world or just Yoshi in general then I would recommend giving it a go because it is fun, especially if you get a friend to join you and you can choose which outfits you want to wear and more importantly which colour Yoshi you want to be.
  
Captain Cat
Captain Cat
Casual
Cats rule! Seriously. Just ask the crazy cat lady that lives with me, err… I mean my wife (cue Doug Benson). Cats are natural fisher… cats? Right? And who doesn’t like a great puzzle game. So why not have all three. Mobile users have been living with this kind of excitement for a while now, and they have finally let us console games have some fun as well.

Joking aside, Captain Cat (“CC”), which originally launched on iOS and Android, has made its way to the Xbox One and Nintendo Switch. With a price tag of $6.99 on both platforms, the big question is, is a mobile to console port even worth that price tag?

CC is super easy to pick up and play with its simplified control scheme. Playing as the titular character, your end goal is to catch fish using your… anchor? The game starts pretty simple, but introduces new obstacles and adversaries to add to the challenge as you progress. With 4 game modes available, there seems to be plenty to do.

Waspfish, the main came mode, has you making your way through 25 levels of casting your anchor, dodging obstructions and catching fish. Watch for those enemies though, as getting hit could cause you to restart your level. Housekeeper is another mode, also having 25 levels, and it’s essentially the same as Waspfish. It has subtle differences including enemies, and your end goal being to catch a snail that can hide in its shell. Try to catch him while he’s hiding and you’ll have to restart the level. As with many games on mobile, you are scored on your performance on each level in both modes. Your aim is to try and nab a three-star rating by completing the level as fast as possible, in as little moves as possible, while collecting all the coins you can.

Our third mode, Infinite, is exactly what it sounds like. The Captain casts out into the sea where your goal is to get as deep as you possibly can while dodging obstacles and enemies. The final mode is called Perfect. This is by far the most difficult of the game modes. Getting only one cast of your anchor, you restart the level if you miss. It requires some trial and error, but the challenge was welcome and a great mode to get you to think strategy in where to cast.

These combination of modes should keep you occupied for a few ours, and are great for a quick pick up and play game when you only have a few minutes to sneak in some gaming. However, I question why you wouldn’t just pick up your phone and play it on there if it’s a game you really want to play. Although a quick look showed me that the game is no longer on the Play Store and can only be side-loaded via APK from other sources. I cannot speak to the availability on iOS.

Overall, Captain Cat is a fun puzzle game (which is surprisingly missing any sort of leaderboard) that provided some challenging moments and kept me engaged while I was playing. So now we get back to our question at hand. Is it worth the $6.99 price tag? If it’s on the Switch, I would say go for it. It’s the version I reviewed, but it also seems to make much more sense to be able to carry the game with you and play anywhere, versus the stationary nature of the Xbox One.