Search

Search only in certain items:

40x40

Dillon Jacoby-Rankin (202 KP) rated Wargroove in Video Games

Jan 18, 2020 (Updated Jan 18, 2020)  
Wargroove
Wargroove
2018 | Strategy
Turn Based Strategy (7 more)
Various Unit Types
Expandable
Player Count
Map and Campaign Creation
Unlockables
Online Play
Crossplatform
Advanced Wars Refresh!
If you have ever played Advanced Wars in the past, get ready for a refresh and a brand new experience. This game takes Advanced Wars and blows it out of the water.
Turn Based Strategy: The game brings back classic turn Based strategy that we have all come to know and love.
Various Unit Types: There are so many unita u. This game. Ground, Air, and Water types make the strategy as simple or complex as you want depending on the maps and style you want to play. Great for many different play styles and friends.
Player Count: Although you can only add up to 4 human players, the max the game plays is 8 if you include AI's. Therefore you could totally do a 4 vs. 4 with your friends on one team and the AI on the other. So 8 total, 4 human players
Expandable: The game is setup fine as is but has the capability to be added onto constantly whether it be new maps, units, commanders, etc. By the way. First free dlc update adds new units and commanders in February 2020. So if you don't have the game yet, enjoy the free dlc bonus next month when you get the game.
Unlockables: Beating the campaign will unlock you new commanders. So will earning a certain amount of stars for each of the missions you clear in the campaign, as well as various other things you may need to complete. All in all, there should be 3 commanders to unlock in the game.
Map and Campaign Creation: All the tools used to build the in game campaign are actually available to the player community to build your own maps and campaigns that can be shared and downloaded online. These maps are also crossplatform as well as the whole game. So I can make a map or campaign on one platform and you can download it on another. And then we can play said map on two different platforms at the same time with each other. It's great!
Online Play: Works great and is also crossplatform.
Crossplatform: Game is currently crossplatform on Nintendo Switch, PS, XBOX, and PC.
  
Pokémon Shield
Pokémon Shield
Action/Adventure, Fighting
New Pokemon! (2 more)
New feature when battling mixes up the formula.
Exploration is fun.
Feels all too familiar with previous entries. (2 more)
Missing tonnes of original Pokemon.
Nothing new to excite fans.
Pokemon is no doubt a global phenomenon in both its television series, books, merchandise and especially in its games, both card and electronically. I started my Gameboy life with Pokemon Yellow, and it still remains my favourite. Over the years, I drifted in and out of the various entries, but with the Nintendo Switch, I gladly bought Pokemon: Let's Go Pikachu, as its technically a remaster of Pokemon Yellow. However, I realised at the time that Game Freak had never moved on and created anything new with their Pokemon games, that being ever so more correct with Pokemon Shield and Sword, which as usual is exactly the same game with about five percent difference.

The good? Well it's the same Pokemon games that everyone knows and loves. Turn based battles, exploring and catching Pokemon, and collecting Gym Badges to become the greatest Pokemon trainer. The formula does work though, as they still remain as relevant and popular with their fans. I did genuinely have fun with Shield within my first fifteen hours. The variations of Pokemon (Four hundred altogether) is enough to keep you playing to catch them all, the locations are detailed brimming with vibrancy, and even the battles with new abilities to make your Pokemon become a giant, is really cool concept.

Yet, once I looked back at my time playing both games, they are incredibly disappointing. Game Freak doesn't seem to want to expand and create new ideas with their games, as they are the same games made over twenty years ago. The different areas look stunning, taking much inspiration from British locations, but there's nothing to do apart from battle the Gym leader. The whole game feels hollow and bare. Yes, Four hundred Pokemon is a roster to make any fan jump for joy, but the brand has been going for over twenty years. Where is the original one hundred and fifty? Theres only fifty three. The promise of a new Pokemon experience, a next generation experience even, is just not true.

The sales of both games speak for themselves with Pokemon Shield and Sword, they are an astounding success. Both games however, as a fan of the original games on Gameboy, are dense and lacking new ideas. I would much rather pull out my Gameboy Advance SP, and play Pokemon Yellow.
  
    Submarino

    Submarino

    Shopping and Lifestyle

    (0 Ratings) Rate It

    App

    O Submarino criou um aplicativo para tornar sua experiência de compra online ainda melhor. Na loja...

Tony Hawk's Pro Skater 1 + 2 (Remastered)
Tony Hawk's Pro Skater 1 + 2 (Remastered)
2020 | Sports
Tony Hawk Pro Skater 1+2 Takes What Was Old And Makes It New And Amazing
It’s a sunny day in Southern California. Friends are gathered around the Playstation and the CRT. The game in the console is letting us do what many of us just can’t do in real life. You’re mashing buttons trying to string together those combos for bragging rights among your friends. There’s a cold drink by your side, and your friend’s mom pops in to see if anyone wants some tortas. Nostalgia at its finest. I know this wasn’t everyone’s childhood, it wasn’t even mine most of the time. But those moments when we were blissfully unaware of what the future holds were some of the greatest of our lives. And like some out there, I can link a lot of this to video games, and few are more important in my life than Tony Hawk’s Pro Skater.

Flash forward 21 years and the world is crumbling around us. But there’s still that shining light waiting for those of us that know. An escape. A chance to do something we really can’t do in real life. Most of us couldn’t do it in 1999 either, but that’s neither here nor there. Tony Hawk’s Pro Skater 1+2 is the perfect release during this pandemic, whether you believe in it or not (I can’t believe I actually have to type those words). It gives the nostalgic fun to the old-timers like me, and introduces a whole new generation of gamers.

As I am sure you know by now, THPS1+2 is essentially the exact same games that we know and love, with a few minor tweaks. First and foremost, graphics have been updated significantly. From cut scenes to gameplay, everything has been modernized. Even the veteran skaters in the game have been updated to their current appearances, though their original appearances in the game are still available. There are other small things, like Subway Tokens being updated to Subway Cards, which, in true Tony Hawk fashion, are also about to be discontinued from use in the NY Subway System (tokens were on their way out when the game first released).

We also see some new skaters this time around, with a good addition of female skaters to the game. But beyond that, the games are, in many, many ways the same as original. It feels the same, and quite honestly looks the exact same to what I remember. Now clearly, this is not the case, but it’s weird what the brain will tell you when looking at things 20 years apart. Not only is the game play, goals, and levels set up exactly the same as it has always been, even most of the original soundtrack is present, with the addition of 37 new songs as well.

There’s not a lot I can tell you that will convince you either way. You’re either a fan of the series or you’re not. If you had a problem with the series back then, especially some people’s issues over the controls (which brought about competition such as Skate – which is being rebooted as well – or the newly released Skater XL), you will likely have the same issues now. As mentioned, and as you will see in many reviews, the gameplay is nearly identical to the first releases of both games. It is just really nice to revisit an important part of my young adult life, even if they still included those crappy competition levels.

With a price tag of $39.99, Tony Hawk Pro Skater 1+2 seems the perfect bit of happy distraction to help get us through the unknown in these difficulty times. My only qualm with the game would be platform availability. It’s available on PS4, Xbox One, and PC (by way of Epic Games Store), but I think they hindered themselves with 2 decisions: no Nintendo Switch version and EGS. I would love to be able to take this game on the go with me on the Nintendo, and the alleged anti-consumer practices of Epic Games regarding their store, not to mention their current publicity stunt with Apple and Google, has left a sour taste in the mouths of many gamers. Hopefully we will see availability on more platforms, including Stadia, in the future.
  
40x40

Charlie Cobra Reviews (1840 KP) rated the PlayStation 4 version of Samurai Warriors 5 in Video Games

Sep 14, 2021 (Updated Sep 14, 2021)  
Samurai Warriors 5
Samurai Warriors 5
2021 | Action/Adventure, Fighting
Revamped art style and character designs (1 more)
All new weapon system
Character animations are a bit stiff in scenes with dialogue (1 more)
Battle music can be repetitive
Fantastic Return For The Warriors Series
Samurai Warriors 5 is a 2021 hack and slash, action, "Musou/Warriors" game developed by Omega Force and published by Koei Tecmo. It is available on PS4, Xbox One, Nintendo Switch and PC, with current gen consoles not featuring an upgraded version yet. The fifth installment in the series, it is a re-imagining as almost everything from art style to character designs has been revamped. The story has been redone as well, focusing mainly on Nobunaga Oda and Mitsuhide Akechi, up to the events of the Honno-ji incident.

 Play as the legends of the Sengoku Era of Japanese history in this epic "Warriors" game. Samurai Warriors 5 has been revamped with a new art style and an all new weapon system allowing characters to utilize any weapon in a large arsenal as you mow down hundreds of soldiers from opposing armies. Every weapon has special moves to use in combat and can be upgraded in the blacksmith menu. Characters have a simplistic skill tree and some also have ultimate moves. A stable menu is available to upgrade and train horses you acquire as well. There are two game modes: Musou Mode, which is a mission based story mode and Citadel Mode, which is an extra game mode in which you defend a base while completing different objectives to get the highest score you can.

 Utilizing new character designs and a new art style based on Japanese paintings, Samurai Warriors has never looked so good. Musou attacks look great with some ending in a character posing for a painting. Character animations are great in battle but a little stiff in scenes with dialogue, however, the cutscenes are well done.

 Battle music can get repetitive but if you love the "Warriors" series it's what you've come to expect. Classic "Warriors" style music with epic rock/metal guitar riffs are mixed with the traditional Japanese style music, although with more emphasis on the latter. Overall the music is very enjoyable. The sound design for weapon combos gives you a good sense of impact too and really makes you feel like you're doing damage.

 Samurai Warriors 5 is the tale of Nobunaga Oda, the legendary Japanese Daimyo (Lord) on his quest to unify all the lands of Japan and bring peace to it's people. This game is based off of historical records of Nobunaga's life and that of Mitsuhide Akechi with many liberties taken to romanticize real life historical accounts. The plot follows them through their lives, up to the incident at Honno-ji.

Verdict: [7/10]

 A fantastic return to form for the "Warriors" series after the abysmal Dynasty Warriors 9. The new art style is a refreshing take and gameplay innovates while simultaneously not alienating lovers of past games in the series.
  
40x40

Gareth von Kallenbach (965 KP) rated the PlayStation 4 version of Atari Flashback Classics Volume 1 in Video Games

Jun 19, 2019  
Atari Flashback Classics Volume 1
Atari Flashback Classics Volume 1
Action/Adventure
As a child I fondly remember going to Arcades and how exciting it was to see new games arrive. IN the pre-Internet days, you would only learn of new games through word of mouth, a magazine article, or seeing them in an arcade, so naturally gamers would check out a few locales on a regular basis to help ensure that they were up to date with all of the gaming options available to them.

Atari established itself early and often as one of the leading companies for Arcade Games and classics such as Asteroids, Centipede, Missile, Command, Tempest, and countless others always drew eager gamers who would place their quarters down to experience what the company had to offer.

In time Atari released the Atari 2600 system which allowed gamers to play 100s of titles at home even though the graphics and gameplay were far from the standards of the Arcade Games and were comically primitive by today’s gaming standards.

Atari released subsequent systems but never gained the impact on the market that their original system did largely due to increased competition, the decline of the Arcades, and the rise of PC gaming, but many fondly remember that era of gaming well and the classics that installed an early love of gaming in us.

Thankfully a good dose of nostalgia and fun has arrived for the Nintendo Switch in the form of the Atari Flashback Classics Collection. While there have been other collections of classic Atari games before, this collection offers 150 games taken from the best of their Arcade, Atari 2600, and Atari 5200 catalogs. Being able to play Arcade versions of beloved classics like Lunar Lander and the blister inducing Trac-Ball games like Football and Baseball is a nostalgic trip down memory lane.

The games are faithfully captured but do require some patience as in the mobile version; the gaming screen is often only a portion of the screen leaving gaps on either side. Some games as well also must be played vertically which requires some adjustments.

The controls can take some getting used to as some are too responsive which makes controlling the games an exercise in patience and frustration. It does help to change the sensitivity but I can see how some players will not want to do this for each game they encounter issues with.

With a collection this large some titles did not make the cut as I would have loved to have seen Battlezone and Kangaroo be included as I think gamers should truly be able to have every Atari Arcade game in one collection but of course there are often numerous reasons behind their absence so we can only hope that the collection will prove popular enough to spawn a second collection down the road.

For now the Atari Flashback Collection offers an impressive collection of beloved and obscure Atari games from the days of old which is a must-own for fans of that era and those who love retro gaming.

http://sknr.net/2019/01/05/atari-flashback-classics/
  
Bendy and the Ink Machine
Bendy and the Ink Machine
2017 | Action/Adventure, Puzzle & Cards, Strategy
Set in the long abandoned Joey Drew Studios, Bendy and the Ink Machine (“BatIM”) is a survival horror game with an aesthetic of classic cartoons of yesteryear. As Henry, you set about to revisit your old workshop after receiving a mysterious letter from your past employer. When Henry arrives at the shop, he finds duhn duhn duhn the Ink Machine. The Ink Machine is a rather large device that gushes out black ink and has mystical qualities. Henry then becomes trapped in the maze-like studio, though he soon finds that he is not alone. Like a creep in the shadows, Bendy, the Mickey Mouse of the Joey Drew Studios universe, is lurking. BatIM blends puzzle solving with first-person gameplay as you adventure through a studio brimming with horrors. The art style is reminiscent of Steamboat Willie, with a macabre twist. Instead of happy go-lucky little animals, we are bombarded with the sinister grin of Bendy as he emerges from the shadows.

Similar to other games with an episodic structure (e.g.: Alan Wake and Life is Strange), BatIM uses short levels to advance the story line in some intriguing ways. Love of Exploration will be your saving grace in this game, as each area requires some in order to advance to the next. The game is not fast-paced. On the contrary, it’s meant to be a slow experience for the player with sparse combat scenarios present only to add a brief moment of action. Your actions as Henry are very limited, as is his speed. With 5 chapters, the gameplay time is at just about hours, and the game uses every minute to pull you deeper into the dark world it has created.

I reviewed BatIM for the Nintendo Switch and found that the game was somewhat held back by the platform’s technical limitations. The biggest drawback I found was that textures would often blur and have jagged edges, with the shaky 30FPS frame rate just feeding fuel to this fire. This is a detriment to gaming’s purpose in keeping the players immersed in the environment. BatIM is meant to be tense, but I often found myself dispelled of the illusion due to blurry visuals and dropped frames. With a game designed so well, how unfortunate that this be its biggest flaw. Maybe this can be patched out, but we can only hope at this point.

BatIM developer, theMeatly Games, may have taken inspiration from Five Nights at Freddy’s as the gameplay and overall genre of the games are quite similar. The world is conceptualized using objects such as books and tapes found within the game instead of long cut scenes that can tend to take you out of the moment rather than add to it in games like these. As you delve deeper into the oubliette of a workshop, you’ll find that the gameplay is perfectly paired with the game’s sick and twisted visuals, proving that BatIM delivers on every level.

Bendy and the Ink Machine is available now on all major platforms.
  
Slender: The Arrival
Slender: The Arrival
2013 | Action/Adventure
An Awful Experience All Around
A brief history for those who are not aware (courtesy of Wikipedia):

“The Slender Man (also known as Slenderman) is a fictional supernatural character that originated as a creepypasta internet meme… Stories of Slender Man commonly feature him stalking, abducting or traumatizing people, particularly children. The Slender Man is no confined to a single narrative, but appears in many works of fiction, typically composed online.”

Slender: The Arrival (which we’ll just refer to as The Arrival moving forward) is the official video game adaptation of Slender Man. Blue Isle studios developed the game to bring us improved visuals, great replay value, and a brand new storyline. These should combine into survival horror at its best. But sadly, it does not. The Arrival encourages exploration and the philosophy of scaring the living daylights out of you. It just doesn’t. Now, truth be told this genre is not typically my bread and butter, but I came into this game with hopeful expectations, but soon found myself wanting more than the game could offer.

First, you are thrown into the game without any instruction or opening. Just head down the road, though. It seems easy enough. I did appreciate the way they worked credits into this opening sequence though, as you are shown the developers and the team that worked on the game. Once you get through this, you come upon a house where you will explore the rooms to find notes scattered throughout the house giving you more information on your back story. Sparing spoilers, essentially the story revolves around a shared trauma from your youth. Once you leave the house, you press on, turning on some generators along your path.

You’ll come across the second house after crossing a river, where I encountered some of the strangeness I assume is part of the experience. Glitching visuals, weird creatures that seemed to disappear when you shine your flashlight upon them, that sort of thing. It could have been a bug, or bugs, but doing a little digging online it seems I was not the only one to experience the same. There wasn’t really any action to be had. A little disheartening.

There’s not much challenge with The Arrival. You will, at some point, encounter the Slender Man in the game. I went straight toward him, and nothing really happened. Unfortunately, it’s a bad byproduct of these games. If it doesn’t scare you, even in the slightest, you’re just left with a stagnant experience while you are running from point to point to read lore.
It took me nearly 2 hours to finish the game, though I suspect those without toddler twins may get through it a bit faster. Suffice it to say, I wish I had those 2 hours back. I never really felt the tension that would cause fear or even nervousness. The shaky cam visual of the game certainly didn’t help. Essentially, you are playing through the eyes of the camera you are holding, complete with “recording” indicator and battery level (you can turn this off). As you walk the camera bobs back and forth a little bit, and as you run it does so a little faster. I understand what they were trying to accomplish here, but it was executed so poorly. I found myself constantly trying to correct this with the joycon thinking it was simply drift. It was super distracting.

Slender: The Arrival failed to give a complete game worthy of the price tag, even at its current price tag of $9.99 on the eShop. That’s not to say you won’t enjoy it, especially if you scare VERY easily or are just a fan of the Slender Man himself. It’s just that combine a wonky control system, very little instruction, and no real tension building moments, and you have a dud of game in my book.

1 out of 5

http://sknr.net/2019/06/28/slender-the-arrival-for-nintendo-switch/
  
40x40

Daniel Boyd (1066 KP) created a post

May 18, 2018 (Updated Jun 12, 2018)  
E3 2018 Predictions


Don’t know how many fellow hardcore gaming fans are on here, but I normally have a podcast to do my predictions for my favourite event of the year, (yes even better than Christmas,) but since my podcast has been on an extended hiatus, it means that you guys are getting my predictions for 2018’s Electronic Entertainment Expo on here.

I have chosen to go with seven predictions for each conference, as I feel that 10 is too many and five just isn’t enough. There are obviously going to be more than seven announcements from each conference, but I’ve tried to keep it to things that people actually care about and that will get gamers excited, rather than playing it safe by ‘predicting,’ obvious shit, like Sony bringing up the Medievil remake or a trailer being shown for the next COD game. The predictions are in no particular order either, just as I thought of them. I am not cocky enough to start predicting when each prediction will happen in their respective conferences.

I have also included a total shot in the dark prediction for each conference. This is something that has a small sliver of hope of coming true, but realistically it is more something that I want to happen rather than something I actually think is going to happen.

Also, I am in no way a professional video game writer. This is a list of predictions written by a video game fan based on information I’ve heard on gaming podcasts and various gaming subreddits. This is just a bit of fun for me, don’t take anything that I’ve written below as gospel.

Enough rambling, my predictions for E3 2018 are as follows…


EA:
1. Fifa and other sports games will be announced with release dates.
2. Trailer shown for Battlefield V, WWII setting
3. SSX reboot, sequel or remake will be announced
4. Bioware will announce updates for Anthem and maybe announce some sort of Mass Effect DLC
5. Dice will promote Solo update & DLC for Battlefront 2
6. Some sort of new Star Wars game will be announced to replace the cancelled Amy Henning Star Wars game
7. Respawn will announce the title of their Star Wars game and announce Titanfall 3

Total shot in the dark prediction – New Burnout or Dead Space game announced


Microsoft:
1. Crackdown 3 gameplay demo will be shown and 2018 release date will be announced
2. New Halo game announced
3. New Gears Of War game announced
4. Borderlands 3 officially announced with gameplay trailer and release date for late 2018/early 2019
5. Cuphead DLC announced
6. Cyberpunk 2077 trailer shown
7. Some mention of PUBG, Sea Of Thieves and Forza

Total shot in the dark prediction – A new Fable game announced


Bethesda:
1. New IP announced, probably Starfield with fall 2018 release date
2. Doom sequel announced with trailer and 2019 release window
3. Standalone DLC announced for Wolfenstein 2, possibly Prey as well?
4. Rage 2 shown and release window given
5. Some sort of Dishonored follow up teased
6. Updates about ESO and Quake
7. We are teased with the other game that Bethesda game studios has been working on

Total shot in the dark prediction – a new Fallout or Elder Scrolls spinoff announced, something similar to New Vegas


Square Enix:
1. Just Cause 4 announced with trailer and release window
2. New Shadow Of The Tomb Raider gameplay trailer
3. Hitman Season 2 announced with trailer and release window
4. Final Fantasy 7 gameplay trailer shown and announced for multiple consoles with release date given
5. Kingdom Hearts 3 shown with new trailer and release date
6. New IP announced from People Can Fly
7. Trailer shown for Avengers game

Total shot in the dark prediction – New Deus Ex game announced


Ubisoft:
1. New Assassin’s Creed revealed, hopefully with a 2019 release date
2. The Division 2 announced with cinematic and gameplay trailers
3. Skull and Bones trailer shown and release date given
4. New Splinter Cell announced with Michael Ironside returning
5. Sequel to Rainbow 6: Siege announced
6. New trailer for Beyond Good & Evil 2
7. Maybe Watch Dogs 3 announced?

Total shot in the dark prediction – A new Prince of Persia, Driver, Brothers In Arms or Call of Juarez game announced. I doubt we’ll see any of them, but I would be buzzing if any of the above were even teased.


Sony:
1. Gameplay trailer given for Death Stranding
2. The Last Of Us 2 gameplay shown
3. New Spiderman gameplay trailer
4. New Ghost of Tsuhima, Dreams and Days gone trailers
5. Rocksteady announce new Superman game and show trailer
6. Shadows Die Twice revealed to be Tenchu game and new trailer is shown
7. Devil May Cry 5 officially announced and trailer shown

Total shot in the dark prediction – Bluepoint announce MGS trilogy remastered


Nintendo:
1. New Pokemon game for the Switch
2. New Smash gameplay trailer
3. New trailer shown for Bayonetta 3
4. New trailer shown for Fire Emblem
5. New trailer shown for Yoshi
6. New trailer shown for Metroid
7. New Mario Maker game announced

Total shot in the dark prediction – Fallout 4 announced for Switch


Comment below and let me know if you agree with my predictions or if you think I am talking a load of nonsense. One of the reasons I love e3 so much is because of the discussion and speculation around it, so let’s get a discussion going.

Also check back here on Wednesday the 13th of June once e3 has finished where I’ll go through my predictions in a comment below to see how many (if any) I actually got right.


Cheers,
- Dan
     
Show all 6 comments.
40x40

Daniel Boyd (1066 KP) Jun 12, 2018 (Updated Jun 12, 2018)

Ubisoft's conference was next up and it was pretty disappointing in my opinion. Let's see how well I did with my predictions for the show:

1. New Assassin’s Creed revealed, hopefully with a 2019 release date. - Assassin's Creed Odyssey was announced just prior tp the conference, (following a leak beforehand,) but unfortunately it got a 2018 release date. This means that the franchise is reverting back to yearly releases, which will undoubtedly lead to a decline in quality for the series. 0.5 point.

2. The Division 2 announced with cinematic and gameplay trailers. - The Division 2 was announced and we got both cinematic and gameplay trailers for the game. 1 point.

3. Skull and Bones trailer shown and release date given. - We saw a trailer for Skull and Bones and were told that we'd see the game release in 2019. 1 point.

4. New Splinter Cell announced with Michael Ironside returning. - The rumours turned out to be false and we saw no mention of a new Splinter Cell game. 0 points.

5. Sequel to Rainbow 6: Siege announced. - A Siege developer did take to the stage to give some updates, but no new game was announced. 0.5 point.

6. New trailer for Beyond Good & Evil 2. - We saw a new cinematic trailer for Beyond Good & Evil 2. 1 point.

7. Maybe Watch Dogs 3 announced? - There was no new Watch Dogs announced at the conference. 0 points.


Sadly there was no mention of a new Prince of Persia, Driver, Brothers In Arms or Call of Juarez game as I suggested in my fantasy prediction.


4/7 points for Ubisoft's conference, I did slightly better here than I did for Square's presentation.

40x40

Daniel Boyd (1066 KP) Jun 12, 2018 (Updated Jun 12, 2018)

Sony's was the penultimate keynote of the expo and they showed exactly what everyone expected them to and nothing more. As a Playstation-centric gamer, this should have been my favourite conference, but honestly I feel like Microsoft had me excited more often this year. Below is a list of my predictions and whether I got them right or wrong.

1. Gameplay trailer given for Death Stranding. - Yes, we finally saw gameplay for Kojima's intriguing new story. 1 point.

2. The Last Of Us 2 gameplay shown. - We also saw gameplay for TLoU2. 1 point.

3. New Spiderman gameplay trailer. - We saw more of Spidey's new game and more gameplay during the conference too. 1 point.

4. New Ghost of Tsuhima, Dreams and Days gone trailers. - While we did get an extensive look at Ghost of Tsuhima and Dreams was featured in a couple of sizzle reels, I don't recall seeing anything for Days Gone during the showcase. 0.5 point.

5. Rocksteady announce new Superman game and show trailer. - We saw absolutely nothing from Rocksteady at any of the E3 press conferences. 0 points.

6. Shadows Die Twice revealed to be Tenchu game and new trailer is shown. - A trailer was shown for this game and while I was right that it wasn't Bloodborne 2, it sadly isn't a new Tenchu game either. 0.5 points.

7. Devil May Cry 5 officially announced and trailer shown. We did get DMC5 announced with a trailer, but it was at Microsft's conference rather than Sony's. 0.5 point.

And unfortunately it doesn't look like Bluepoint well be announcing a remastered MGS trilogy any time soon as per my bonus prediction.


4.5/7 points for the Sony conference. Quite happy with that result, but I really wish that the conference was better.