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Fear naut, the next Destinations Murder collection is here: Murder at Sea. Third in this...
EmersonRose (320 KP) rated Infinities Gate in Books
Nov 20, 2019
“At the Equinox, a bright blue glow engulfed the entire hill. Above the monument, a vortex opened and sucked them into its eye. When the light faded, they were gone.”
Infinities Gate is the second book in the Tamara Jenkins, Sorcerer series by author John R. Moore. It tells the story of archaeology professor Tamara Jenkins and the magical world of wizards she does not just fall into but becomes one of the greatest wizards and leader against the fight against darkness. In this book, Tamara and her husband mysteriously disappear on their honeymoon, and it is up to their friends to find them. Along the way, they discover the Infinities Gate and realize that they must keep the gate from opening or risk releasing chaos itself. When talking about his book series Moore says it is “In the order of Indiana Jones crossed with Merlin.” This statement perfectly sums up the atmosphere of the book. This was the crossover I never knew I needed. This mashup was an imaginative and clever premise that immediately had me hooked into the first book which continued into the second.
The story begins quickly, showering you with information, questions, and mysteries. This kind of beginning hooked my attention immediately and made it hard to put the book down. This story is filled with mysteries, interesting twists, and exciting adventures. From wizards to Norse gods, Moore delves into the fantastical intricacies of myths and legends while still making the stories his own. You can’t help but root for Tamara as she makes her way through these magical adventures. I really liked seeing her growth in both books and found her to be an interesting and fun heroine to follow on this journey.
The Celtic and Scottish history is something I love learning about so getting to read about it, and the magical side of it was very exciting for me. My love for both Indiana Jones and Arthurian legend fueled this fascination with this story. From the very beginning of the book, it connected itself to these histories and had events taking place in some of the most magical feeling places in the world like Stonehenge and the Isle of the Sky. This setting brought the magic and history into the book beautifully.
I was very impressed with Moore’s writing style. His descriptions of the world are beautiful as is his attention to the details of history. His characters have a depth which is integral for me in any book I read. I enjoyed reading this series so much I am excited to look into some of his other work. His interest in science fiction and fantasy stories align very much with my favorite genres to read. I cannot wait for the third book in this series so I can continue my journey with the wonderful Tamara. This was a very enjoyable book that offered a quick read into a magical world. I would highly recommend this book to fantasy readers!
Infinities Gate is the second book in the Tamara Jenkins, Sorcerer series by author John R. Moore. It tells the story of archaeology professor Tamara Jenkins and the magical world of wizards she does not just fall into but becomes one of the greatest wizards and leader against the fight against darkness. In this book, Tamara and her husband mysteriously disappear on their honeymoon, and it is up to their friends to find them. Along the way, they discover the Infinities Gate and realize that they must keep the gate from opening or risk releasing chaos itself. When talking about his book series Moore says it is “In the order of Indiana Jones crossed with Merlin.” This statement perfectly sums up the atmosphere of the book. This was the crossover I never knew I needed. This mashup was an imaginative and clever premise that immediately had me hooked into the first book which continued into the second.
The story begins quickly, showering you with information, questions, and mysteries. This kind of beginning hooked my attention immediately and made it hard to put the book down. This story is filled with mysteries, interesting twists, and exciting adventures. From wizards to Norse gods, Moore delves into the fantastical intricacies of myths and legends while still making the stories his own. You can’t help but root for Tamara as she makes her way through these magical adventures. I really liked seeing her growth in both books and found her to be an interesting and fun heroine to follow on this journey.
The Celtic and Scottish history is something I love learning about so getting to read about it, and the magical side of it was very exciting for me. My love for both Indiana Jones and Arthurian legend fueled this fascination with this story. From the very beginning of the book, it connected itself to these histories and had events taking place in some of the most magical feeling places in the world like Stonehenge and the Isle of the Sky. This setting brought the magic and history into the book beautifully.
I was very impressed with Moore’s writing style. His descriptions of the world are beautiful as is his attention to the details of history. His characters have a depth which is integral for me in any book I read. I enjoyed reading this series so much I am excited to look into some of his other work. His interest in science fiction and fantasy stories align very much with my favorite genres to read. I cannot wait for the third book in this series so I can continue my journey with the wonderful Tamara. This was a very enjoyable book that offered a quick read into a magical world. I would highly recommend this book to fantasy readers!
Kaysee Hood (83 KP) rated Magnus Chase and the Ship of the Dead: Magnus Chase Series Book 3 in Books
Nov 30, 2017
Magnus & Alex (5 more)
Friendship
Big Banana
Chase Space
Percabeth
Pottery Barn
Dragon Dad (3 more)
Ragnarok
A Ship Made Out of Zombie Nails (Gross)
Abusive Dads
World Ending? Not again...
Stop the end of the world. Sounds easy enough, right?
How many times are children of the Gods going to have to do this before one of them has the foretold quest to alter it where life as we know it is not in peril?
Magnus Chase and his friends have to stop Loki, ensure Naglfar doesn't sail, and prevent Ragnarok. Oh, also all while fighting giants with pottery, getting Godly blood and spit mead from giants in the hopes it'll help Magnus in an insult contest with Loki, seeing if Granddad Njord's ex-wife will help them out or let them freeze like a pre-made dinner meal supermom prepared for someone else to pop in the oven. Did I mention Floor 19 Crew has to do all these tasks without dying because not being in Hotel Valhalla equals no responding to life in their rooms. No do overs. No second chances. Simply dead. Easy as pie.
To not spoil this for those of you who have yet to read book three I'll end my sum of The Ship of the Dead and continue on with my praise.
Though there is the question of the voices, if this is the last of Magnus Chase then I have to say I'm pleased with our trilogy of the Norse Gods. In Sword of Summer, Hammer of Thor, and now The Ship of the Dead we've had the characters fleshed out. We've seen them grown. We've witness them overcome personal trails and fight through fears (can we say good job Magnus for fighting wolves even though it is clearly a phobia?). This has proved even those waiting for their day of judgement for centuries can change who they are and accept things even if they are not okay with them.
Somehow in 400 pages that pasts of Halfborn, Mallory, and T.J. were laid out to be part of the main plot, but also show development of the characters and how their own lessons would help on the quest. We were actually able to learn how far they have come from who they were before they died, after death, and who they are now. It was even written how to show they are still learning their lessons and have things to overcome now, which is perfectly okay as long as they stay strong and levelheaded.
The daughters/son of Loki had to overcome their own fears of being good enough despite what poison their fathers have caused them to believe. Even Hearthstone has to return to face the curse over his family one more time. Even Magnus has a realization he has wroth and even if some may not see it, he does and so do his friends.
The Ship of the Dead seems to be about looking at your fears and flaws, realizing they are there, and having to make the choice what you will do about them. Will you allow them to take over your life? Or will you work to be a better person? Are you going to let one moment in the past ruin your future? Or will you take the lesson and forgive yourself, forgive someone else, and live the best life you can? Will you let a parents shortcomings decide how you live? Or will you choose to look beyond their views and become a better person than they are?
How many times are children of the Gods going to have to do this before one of them has the foretold quest to alter it where life as we know it is not in peril?
Magnus Chase and his friends have to stop Loki, ensure Naglfar doesn't sail, and prevent Ragnarok. Oh, also all while fighting giants with pottery, getting Godly blood and spit mead from giants in the hopes it'll help Magnus in an insult contest with Loki, seeing if Granddad Njord's ex-wife will help them out or let them freeze like a pre-made dinner meal supermom prepared for someone else to pop in the oven. Did I mention Floor 19 Crew has to do all these tasks without dying because not being in Hotel Valhalla equals no responding to life in their rooms. No do overs. No second chances. Simply dead. Easy as pie.
To not spoil this for those of you who have yet to read book three I'll end my sum of The Ship of the Dead and continue on with my praise.
Though there is the question of the voices, if this is the last of Magnus Chase then I have to say I'm pleased with our trilogy of the Norse Gods. In Sword of Summer, Hammer of Thor, and now The Ship of the Dead we've had the characters fleshed out. We've seen them grown. We've witness them overcome personal trails and fight through fears (can we say good job Magnus for fighting wolves even though it is clearly a phobia?). This has proved even those waiting for their day of judgement for centuries can change who they are and accept things even if they are not okay with them.
Somehow in 400 pages that pasts of Halfborn, Mallory, and T.J. were laid out to be part of the main plot, but also show development of the characters and how their own lessons would help on the quest. We were actually able to learn how far they have come from who they were before they died, after death, and who they are now. It was even written how to show they are still learning their lessons and have things to overcome now, which is perfectly okay as long as they stay strong and levelheaded.
The daughters/son of Loki had to overcome their own fears of being good enough despite what poison their fathers have caused them to believe. Even Hearthstone has to return to face the curse over his family one more time. Even Magnus has a realization he has wroth and even if some may not see it, he does and so do his friends.
The Ship of the Dead seems to be about looking at your fears and flaws, realizing they are there, and having to make the choice what you will do about them. Will you allow them to take over your life? Or will you work to be a better person? Are you going to let one moment in the past ruin your future? Or will you take the lesson and forgive yourself, forgive someone else, and live the best life you can? Will you let a parents shortcomings decide how you live? Or will you choose to look beyond their views and become a better person than they are?
Bethany Fletcher (17 KP) rated Beyond a Darkened Shore in Books
Jun 25, 2018
Contains spoilers, click to show
I had serious mixed feelings about this book. It promised Viking’s and magic and adventure and that was all there no doubt but not really well.
The book opens straight up with a raid. This is great as it shows us Ciara’s abilities and lets us get a feel for the story to come and our characters in general. But then it didn’t live up to this great introduction. There are plenty of action sequences, battles for Dubhlinn, battles with giants, battles with sea serpents, battles with gods, but they were all so short. Seriously almost every battle was over in about three-four pages. It felt like the author had all these great ideas and then didn’t know how to execute them.
The mythology. I was excited for this book as it was a mixture of Celtic and Norse mythology. It definitely had these elements but maybe too much? There were gods and goddesses, fairy tunnels, each-uisch, giants, magic, the wild hunt, sea serpents, Valhalla, these would have all been fine if they had a purpose. Most of these things appear for 5 pages and then are never mentioned again. It read like the author was trying to throw all of the mythology she knew at us and was trying so hard to prove, Look! Magic is real in this world. It wasn’t all necessary.
The characters. I loved Ciara. She stood up for herself, she didn’t care what anyone else thought, she was strong and independent.
Leif. I liked him to start. He was sassy, sarcastic, he stood up for those he thought were getting mistreated. But then, he did some things that made me seriously question his judgement. There is a scene where Ciara cannot sleep so decides to go and find the Viking mage. When she walks into the room full of drunk Viking men on of them attempts to rape her. Leif does help but then blames her for it saying she shouldn’t have put herself in a dangerous situation. Ciara immediately calls him out and says it’s not my fault I almost got raped because I am female. He quickly tries to backtrack but she is having none of it. This made me love Ciara more and start to question Leif.
Another questionable scene is after Ciara finds out something drastic about Leif’s family. She is understandably upset and leaves. Leif proceeds to chase her, threaten to break down her door and then forces himself on her when she opens it. Again Ciara shuts him down asking how her dare kiss her at that moment. He simply wanted her and didn’t want her to be angry. HOW ABOUT DON’T FORCE YOURSLEF ON HER THEN IDIOT?
The ending. The ending felt so rushed. Seriously we fight the giants and goddesses, sail all the way back to Ireland, have another battle and get established back at Ciara’s home all wishing about 50 pages. It was so rushed. Like the writer was nearing a page count and couldn’t go over or something.
Having said all of this I did really enjoy reading the book. It didn’t take very long was a pleasant reading experience. If it sounds like something you would like then go check it out.
The book opens straight up with a raid. This is great as it shows us Ciara’s abilities and lets us get a feel for the story to come and our characters in general. But then it didn’t live up to this great introduction. There are plenty of action sequences, battles for Dubhlinn, battles with giants, battles with sea serpents, battles with gods, but they were all so short. Seriously almost every battle was over in about three-four pages. It felt like the author had all these great ideas and then didn’t know how to execute them.
The mythology. I was excited for this book as it was a mixture of Celtic and Norse mythology. It definitely had these elements but maybe too much? There were gods and goddesses, fairy tunnels, each-uisch, giants, magic, the wild hunt, sea serpents, Valhalla, these would have all been fine if they had a purpose. Most of these things appear for 5 pages and then are never mentioned again. It read like the author was trying to throw all of the mythology she knew at us and was trying so hard to prove, Look! Magic is real in this world. It wasn’t all necessary.
The characters. I loved Ciara. She stood up for herself, she didn’t care what anyone else thought, she was strong and independent.
Leif. I liked him to start. He was sassy, sarcastic, he stood up for those he thought were getting mistreated. But then, he did some things that made me seriously question his judgement. There is a scene where Ciara cannot sleep so decides to go and find the Viking mage. When she walks into the room full of drunk Viking men on of them attempts to rape her. Leif does help but then blames her for it saying she shouldn’t have put herself in a dangerous situation. Ciara immediately calls him out and says it’s not my fault I almost got raped because I am female. He quickly tries to backtrack but she is having none of it. This made me love Ciara more and start to question Leif.
Another questionable scene is after Ciara finds out something drastic about Leif’s family. She is understandably upset and leaves. Leif proceeds to chase her, threaten to break down her door and then forces himself on her when she opens it. Again Ciara shuts him down asking how her dare kiss her at that moment. He simply wanted her and didn’t want her to be angry. HOW ABOUT DON’T FORCE YOURSLEF ON HER THEN IDIOT?
The ending. The ending felt so rushed. Seriously we fight the giants and goddesses, sail all the way back to Ireland, have another battle and get established back at Ciara’s home all wishing about 50 pages. It was so rushed. Like the writer was nearing a page count and couldn’t go over or something.
Having said all of this I did really enjoy reading the book. It didn’t take very long was a pleasant reading experience. If it sounds like something you would like then go check it out.
Gareth von Kallenbach (980 KP) rated Chernobyl Diaries (2012) in Movies
Aug 7, 2019
What do you get when you pair the director of “Paranormal Activity” with a handful of unknown actors, a one-hit wonder soap-star-turned-singer, and a plot based upon the Chernobyl meltdown? You guessed it: a sub-par suspense film with a poorly executed ending.
Meet Chris, Amanda, and Natalie – a trio of pretty Americans touring Europe and en route to Russia to meet Chris’ older brother, Paul, in Minsk. Unbeknownst to Amanda, Chris confides in his older brother his plan to propose to her upon their arrival in Moscow, their next destination. However, Paul decides to intervene and proposes a new plan: an extreme tourism excursion in the abandoned city of Pripyat, just outside of the Chernobyl nuclear plant. Despite Chris’ pleas, the group decides to take up Paul’s offer and embark the next day to Chernobyl/Pripyat under the guide of Uri, an ex-Soviet Special Forces agent.
Piling into an assault-van of sorts and accompanied by a pair of last minute travelers – an Aussie named Mike and his blonde Norse girlfriend, Zoe – they set off on the 2-hour drive to Pripyat. However, it is upon arrival at their destination that they find the area restricted to tourists by the Soviet guard. Undaunted, Uri drives the van to another remote access point, stealing them into the abandoned city of Pripyat for their excursion. It is there, as one can imagine, that some unknown element intercedes and prevents them from leaving the city. Somehow wires to the van’s starter are cut and they are forced to stay overnight. It’s at this point, as you can imagine, the horror movie element sets in and the typical suspense-film-plot takes over.
Of course, people leave the van to investigate “strange noises” and, of course, they are picked off one by one. As the movie progresses and the horror-film starts to settle in, the plot unravels and you’re ultimately left with one of the lamest endings conceived. Basically, you’ve had almost two hour’s worth of build-up and suspense for absolutely nothing.
Suspense-wise, you’re definitely going to jump here and there; my poor date had to suffer through my grabbing his hand and leg on more than one occasion. Acting wise, there’s nothing substantial. Jesse McCartney draws upon his experience as a soap actor for the more emotional role and Devin Kelley who plays Amanda seems more adept at sticking out her chest than acting her way out of a bag. But I digress, horror movies aren’t exactly based on strong acting skills, right?
If you’re looking for a good suspense film, something that gives you an excuse to grab your date’s hand or squeal like a girl, then this is a good film for that. If you’re looking for something twisted, something akin to “The Hills Have Eyes” or “Silent Hill,” then this falls rather short in comparison. The director had so many opportunities to delve further into the Chernobyl mystery and play up the radiation/mutation stab, but failed to provide any substance behind his direction. For my taste, there were too many unanswered questions and vague allusions for me to be wholly impressed with the movie. The premise had a lot of potential and promise but honestly failed to deliver.
Meet Chris, Amanda, and Natalie – a trio of pretty Americans touring Europe and en route to Russia to meet Chris’ older brother, Paul, in Minsk. Unbeknownst to Amanda, Chris confides in his older brother his plan to propose to her upon their arrival in Moscow, their next destination. However, Paul decides to intervene and proposes a new plan: an extreme tourism excursion in the abandoned city of Pripyat, just outside of the Chernobyl nuclear plant. Despite Chris’ pleas, the group decides to take up Paul’s offer and embark the next day to Chernobyl/Pripyat under the guide of Uri, an ex-Soviet Special Forces agent.
Piling into an assault-van of sorts and accompanied by a pair of last minute travelers – an Aussie named Mike and his blonde Norse girlfriend, Zoe – they set off on the 2-hour drive to Pripyat. However, it is upon arrival at their destination that they find the area restricted to tourists by the Soviet guard. Undaunted, Uri drives the van to another remote access point, stealing them into the abandoned city of Pripyat for their excursion. It is there, as one can imagine, that some unknown element intercedes and prevents them from leaving the city. Somehow wires to the van’s starter are cut and they are forced to stay overnight. It’s at this point, as you can imagine, the horror movie element sets in and the typical suspense-film-plot takes over.
Of course, people leave the van to investigate “strange noises” and, of course, they are picked off one by one. As the movie progresses and the horror-film starts to settle in, the plot unravels and you’re ultimately left with one of the lamest endings conceived. Basically, you’ve had almost two hour’s worth of build-up and suspense for absolutely nothing.
Suspense-wise, you’re definitely going to jump here and there; my poor date had to suffer through my grabbing his hand and leg on more than one occasion. Acting wise, there’s nothing substantial. Jesse McCartney draws upon his experience as a soap actor for the more emotional role and Devin Kelley who plays Amanda seems more adept at sticking out her chest than acting her way out of a bag. But I digress, horror movies aren’t exactly based on strong acting skills, right?
If you’re looking for a good suspense film, something that gives you an excuse to grab your date’s hand or squeal like a girl, then this is a good film for that. If you’re looking for something twisted, something akin to “The Hills Have Eyes” or “Silent Hill,” then this falls rather short in comparison. The director had so many opportunities to delve further into the Chernobyl mystery and play up the radiation/mutation stab, but failed to provide any substance behind his direction. For my taste, there were too many unanswered questions and vague allusions for me to be wholly impressed with the movie. The premise had a lot of potential and promise but honestly failed to deliver.
Gareth von Kallenbach (980 KP) rated Thor (2011) in Movies
Aug 7, 2019
The latest Marvel comic based film has arrived and continues a trend of top-notch cinematic adaptations of Marvel characters. THOR stars Chris Hemsworth as the brash and bold Asgard warrior who is next in line for the kingdoms throne. His father Odin (Anthony Hopkins), has ruled the kingdom for many years and as such has been responsible for maintaining the peace for Asgard and all the other known realms. After being surprised by an incursion by an ancient enemy previously defeated by Odin, the God of Thunder leads a group of warriors on a mission of retribution against his father’s orders which soon has the Asgard people facing the spectre of war.
Instead of his planned coronation, Thor finds himself cast out of Asgard and forced to live as a mortal on Earth. Truly a fish out of water, the brash and arrogant Thor is befriended by scientist Jane Watson (Natalie Portman), the first person Thor encounters upon his arrival. Unsure of his true identity, Jane and her colleagues are drawn to the mysterious stranger despite his tales which, to the humans, are the stuff of ancient Norse legends.
While initially dismissed as a drifter, Thor soon gains the respect of Jane and her colleagues when he stands up to a mysterious government organization that has seized her work. Thor soon finds himself battling enemies on multiple fronts on both his present and former home where he must battle to regain his lost honor and status and prove himself the rightful leader of his people. What follows is a highly entertaining mix of action, comedy, and a touch of romance that sets the film apart from many of its peers.
Director Kenneth Branagh fleshes out the characters from their two-dimensional origins and paces the film well never allowing the elaborate effects or action sequences of the film to overshadow the characters or the story. J. Michael Straczynski used many of the lessons he learned as the creator of the Babylon 5 and in his recent work with Marvel comics to provide a character-driven story that is true to the source material while providing interweaving storylines and ever-changing characters.
The supporting cast was strong, especially Tom Hiddleston as Thor’s younger sibling Loki. The visuals of the film match the action perfectly as Asgard and some of the other realms are truly breathtaking. The only issue I had with the film was that, sadly, Paramount felt the need to use a post filming 3-D conversion on the film which in my opinion offered very little to the finished product. Had the film been shot with 3-D cameras it truly would’ve taken it to the next level but as it was actually done, the 3D conversion offers little to the visual experience.
Hemsworth commands the screen in every scene in which he appears. He is a charismatic presence that deftly walks the line between brash warrior and leader seeking redemption, who never lets his performance become cartoony or forced. I absolutely loved every part the film from beginning to end and in my opinion Thor has set the bar very high for the next series of comic book themed movies to aspire to and is not to be missed.
Instead of his planned coronation, Thor finds himself cast out of Asgard and forced to live as a mortal on Earth. Truly a fish out of water, the brash and arrogant Thor is befriended by scientist Jane Watson (Natalie Portman), the first person Thor encounters upon his arrival. Unsure of his true identity, Jane and her colleagues are drawn to the mysterious stranger despite his tales which, to the humans, are the stuff of ancient Norse legends.
While initially dismissed as a drifter, Thor soon gains the respect of Jane and her colleagues when he stands up to a mysterious government organization that has seized her work. Thor soon finds himself battling enemies on multiple fronts on both his present and former home where he must battle to regain his lost honor and status and prove himself the rightful leader of his people. What follows is a highly entertaining mix of action, comedy, and a touch of romance that sets the film apart from many of its peers.
Director Kenneth Branagh fleshes out the characters from their two-dimensional origins and paces the film well never allowing the elaborate effects or action sequences of the film to overshadow the characters or the story. J. Michael Straczynski used many of the lessons he learned as the creator of the Babylon 5 and in his recent work with Marvel comics to provide a character-driven story that is true to the source material while providing interweaving storylines and ever-changing characters.
The supporting cast was strong, especially Tom Hiddleston as Thor’s younger sibling Loki. The visuals of the film match the action perfectly as Asgard and some of the other realms are truly breathtaking. The only issue I had with the film was that, sadly, Paramount felt the need to use a post filming 3-D conversion on the film which in my opinion offered very little to the finished product. Had the film been shot with 3-D cameras it truly would’ve taken it to the next level but as it was actually done, the 3D conversion offers little to the visual experience.
Hemsworth commands the screen in every scene in which he appears. He is a charismatic presence that deftly walks the line between brash warrior and leader seeking redemption, who never lets his performance become cartoony or forced. I absolutely loved every part the film from beginning to end and in my opinion Thor has set the bar very high for the next series of comic book themed movies to aspire to and is not to be missed.
Purple Phoenix Games (2266 KP) rated Divinus in Tabletop Games
Aug 10, 2021
Bragi. Hercules. Percy Jackson. All excellent examples of successful demigods. As you well know, demigods are offspring of a god and a mortal. Of all the things I have conjured in my lifetime to answer the old, “What do you want to be when you grow up?” question, I never really answered, “a demigod.” Well, that’s because I KNOW my parents and have a hard time believing I could be a son of a god or goddess. Unless it was some weird NPCs (novel series by Drew Hayes) universe with Grumble as my patron/parent. In any case, my new dream of becoming the greatest demigod alive must be played out in today’s preview: Divinus.
Divinus is a competitive tile placement, campaign, drafting, dice game in which players assume the roles of upcoming demigods fighting over the one last spot at the table. By appeasing the gods of the warring ancient Roman and Norse cultures players will earn their place among them. This game uses some interesting hybrid app-driven story mechanics along with legacy-style component alterations to create this world that is constantly under refurbishment and ripe for the claiming of the future Divinus.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Gamefound campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the main board on the table, sort out the Map tiles by player count, and populate the board per the rulebook. Each player chooses their Demigod box and takes all components contained within. As Divinus is intended to be played either as a scenario session or its Eternal Mode, which is infinitely replayable using the board and components already altered by previously-played scenarios, open the chosen Scenario Box to be played and allow the app to instruct on how to setup with these components. All players roll their dice and place them in the “ready” pile to be used on their first turn. The first player takes the token (a black meeple in the prototype version) and the game is ready to be played!
Divinus is played in turns starting with the first player and continuing around the table until one player places their final Map tile signaling the end of the game. On a turn, players will have a choice of using an Explore action or a Rest action. More actions may be available in future scenarios, but for the prototype scenarios, these are the two available choices. During an Explore action, the active player will choose any number of their rolled dice in order to create a mathematical equation that matches with one of the Map tiles on the main board. These spaces range from 1-12 in value, so an appropriate dice combination could be 5 + 4 – 1 = 8 in order to claim the Map tile on the 8 spot. Any number of dice can be used to claim tiles, and once a tile is claimed, it must be placed within the player’s personal play area map. In order to add these tiles, the edges will need to match up by terrain type with tiles already presently in play (see below), or may also be placed atop an existing tile. Map tiles may or may not contain symbols for factions, locations, and also Sacred Places. These will all be used in scenarios for different purposes.
Once a player decides they do not wish to (or cannot) take more Explore actions, they must Rest. To Rest, the active player reclaims all spent (and unspent ready) dice and rerolls them for the next turn, replacing empty spaces on the board with new Map tiles.
Play continues in this fashion of Exploring and Resting until one player places their 16th tile, thus completing their 4×4 personal map. Players will consult the app for scoring instructions and the winner will be announced. Should the players wish to play another scenario (or many, as we would have liked), they simply use the same Demigods and open a new Scenario Box. Inside these boxes are different gods to appease, new quests to fulfill (more on these later), and stickers to be applied to game components to improve their usefulness.
Components. Again, this is a prototype version of the game, and it includes two introductory scenarios, a bunch of sticker sheets, and a developmental app. That said, I really enjoyed my plays of the scenarios and they felt like great first steps to lure me into what I just know is going to be somewhat of a lifestyle game (assuming more and more expansions are in the plans). The sticker sheets are all fine, and as I understand it, the stickers that are placed on the Map tiles will have non-removable glue, but the stickers placed on the dice faces will have removable glue. As I am not a glue expert, I can’t really vouch for either. The app is somewhat similar to those that are used in the Chronicles of Crime series, but Divinus promises to deliver an app that can scan the components WITHOUT the use of QR codes. For those gamers who think the QRs are an eye-sore, then Divinus is taking a promising first step for you! I haven’t even touched on the artwork yet, and that’s usually my favorite aspect of a game’s components. The visual style and art on Divinus really make the game pop on the table, and just draw you into the lore and setting. I love it!
So while initially Divinus is a simple roll-and-draft game of building a 4×4 grid akin to Kingdomino, the addition and usage of the Quests and, later, the Charge Actions, morph this into something quite a bit meatier. Each Scenario Box (at least in this version) contains two god cards (that affect how the end of the scenario is scored) and some Quest cards (that are side-quests players can follow to earn some extra VP and other goodies). I imagine as the game progresses through Scenario Boxes that Quests will get more difficult and the god cards more interesting as well.
All in all Divinus has roped me in, and I am very much looking forward to all the other great things that Lucky Duck Games has planned for it. I can foresee soooooo many expansions being built on this excellent chassis, and I am very eager to finish the entire legacy aspect in order to play through the Eternal Mode a bunch of times. Can I divulge a little dirty secret of mine here? I have never before played any type of legacy board game, and if this is what they are like, then I will be breaking out my copy of Betrayal Legacy way sooner than I originally planned.
I believe that the theming here is great, the gameplay is relatively simple to grasp, and the hybrid app-driven story really adds to the entire experience. If you are someone who, like me, has yet to delve into legacy-style games where the components are constantly changing due to choices made at the table, and you have a penchant for dice games with a splash of ACTUAL math skills used, I urge you to take a look at backing Divinus on Gamefound ASAP. With just the initial two scenarios included, I am already addicted to the game and cannot wait to sink my teeth into more scenarios and more crucial decisions that will alter the landscape of my copy of the game. I know that as of the publish date of this preview, the campaign is already about 1000% funded and so many stretch goals have already been unlocked. It is a great time to hop on board and grab a big ol’ chunk of goodies for this one. You may have a preference for Roman or Norse mythology before playing, but be warned: your loyalties may change as a result of playing Divinus… or maybe you will learn to accept both at the harmonious center of activity in your own little section of the world.
Divinus is a competitive tile placement, campaign, drafting, dice game in which players assume the roles of upcoming demigods fighting over the one last spot at the table. By appeasing the gods of the warring ancient Roman and Norse cultures players will earn their place among them. This game uses some interesting hybrid app-driven story mechanics along with legacy-style component alterations to create this world that is constantly under refurbishment and ripe for the claiming of the future Divinus.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Gamefound campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the main board on the table, sort out the Map tiles by player count, and populate the board per the rulebook. Each player chooses their Demigod box and takes all components contained within. As Divinus is intended to be played either as a scenario session or its Eternal Mode, which is infinitely replayable using the board and components already altered by previously-played scenarios, open the chosen Scenario Box to be played and allow the app to instruct on how to setup with these components. All players roll their dice and place them in the “ready” pile to be used on their first turn. The first player takes the token (a black meeple in the prototype version) and the game is ready to be played!
Divinus is played in turns starting with the first player and continuing around the table until one player places their final Map tile signaling the end of the game. On a turn, players will have a choice of using an Explore action or a Rest action. More actions may be available in future scenarios, but for the prototype scenarios, these are the two available choices. During an Explore action, the active player will choose any number of their rolled dice in order to create a mathematical equation that matches with one of the Map tiles on the main board. These spaces range from 1-12 in value, so an appropriate dice combination could be 5 + 4 – 1 = 8 in order to claim the Map tile on the 8 spot. Any number of dice can be used to claim tiles, and once a tile is claimed, it must be placed within the player’s personal play area map. In order to add these tiles, the edges will need to match up by terrain type with tiles already presently in play (see below), or may also be placed atop an existing tile. Map tiles may or may not contain symbols for factions, locations, and also Sacred Places. These will all be used in scenarios for different purposes.
Once a player decides they do not wish to (or cannot) take more Explore actions, they must Rest. To Rest, the active player reclaims all spent (and unspent ready) dice and rerolls them for the next turn, replacing empty spaces on the board with new Map tiles.
Play continues in this fashion of Exploring and Resting until one player places their 16th tile, thus completing their 4×4 personal map. Players will consult the app for scoring instructions and the winner will be announced. Should the players wish to play another scenario (or many, as we would have liked), they simply use the same Demigods and open a new Scenario Box. Inside these boxes are different gods to appease, new quests to fulfill (more on these later), and stickers to be applied to game components to improve their usefulness.
Components. Again, this is a prototype version of the game, and it includes two introductory scenarios, a bunch of sticker sheets, and a developmental app. That said, I really enjoyed my plays of the scenarios and they felt like great first steps to lure me into what I just know is going to be somewhat of a lifestyle game (assuming more and more expansions are in the plans). The sticker sheets are all fine, and as I understand it, the stickers that are placed on the Map tiles will have non-removable glue, but the stickers placed on the dice faces will have removable glue. As I am not a glue expert, I can’t really vouch for either. The app is somewhat similar to those that are used in the Chronicles of Crime series, but Divinus promises to deliver an app that can scan the components WITHOUT the use of QR codes. For those gamers who think the QRs are an eye-sore, then Divinus is taking a promising first step for you! I haven’t even touched on the artwork yet, and that’s usually my favorite aspect of a game’s components. The visual style and art on Divinus really make the game pop on the table, and just draw you into the lore and setting. I love it!
So while initially Divinus is a simple roll-and-draft game of building a 4×4 grid akin to Kingdomino, the addition and usage of the Quests and, later, the Charge Actions, morph this into something quite a bit meatier. Each Scenario Box (at least in this version) contains two god cards (that affect how the end of the scenario is scored) and some Quest cards (that are side-quests players can follow to earn some extra VP and other goodies). I imagine as the game progresses through Scenario Boxes that Quests will get more difficult and the god cards more interesting as well.
All in all Divinus has roped me in, and I am very much looking forward to all the other great things that Lucky Duck Games has planned for it. I can foresee soooooo many expansions being built on this excellent chassis, and I am very eager to finish the entire legacy aspect in order to play through the Eternal Mode a bunch of times. Can I divulge a little dirty secret of mine here? I have never before played any type of legacy board game, and if this is what they are like, then I will be breaking out my copy of Betrayal Legacy way sooner than I originally planned.
I believe that the theming here is great, the gameplay is relatively simple to grasp, and the hybrid app-driven story really adds to the entire experience. If you are someone who, like me, has yet to delve into legacy-style games where the components are constantly changing due to choices made at the table, and you have a penchant for dice games with a splash of ACTUAL math skills used, I urge you to take a look at backing Divinus on Gamefound ASAP. With just the initial two scenarios included, I am already addicted to the game and cannot wait to sink my teeth into more scenarios and more crucial decisions that will alter the landscape of my copy of the game. I know that as of the publish date of this preview, the campaign is already about 1000% funded and so many stretch goals have already been unlocked. It is a great time to hop on board and grab a big ol’ chunk of goodies for this one. You may have a preference for Roman or Norse mythology before playing, but be warned: your loyalties may change as a result of playing Divinus… or maybe you will learn to accept both at the harmonious center of activity in your own little section of the world.
Hadley (567 KP) rated American Gods in Books
Jun 5, 2020
Mad Sweeney (1 more)
Gaiman's writing and descriptions
No character development (2 more)
Dehumanizes women
The ending
The gods of the old world still exist in Neil Gaiman's 2001 novel "American Gods."
A science fiction/ fantasy story set in today's America, American Gods tries to answer the question of what happens when people stop believing in the past gods, and start worshiping new ones?
Shadow is our main character, who we meet while he's attempting to get released from prison after three years of incarceration - - - afterall, he has a job, wife and life waiting for him on the outside. And even though he's built up a strong exterior while in prison, everything comes crashing down after he receives news that his wife and best friend have died in a car accident.
Cue Wednesday, an old, odd man who gives Shadow a job after his release from prison - - - with strings attached: Shadow can't ask any questions, he must protect his employer at all costs, and if people need to be hurt, he must hurt them. Although Wednesday doesn't tell him exactly what is going on, Shadow agrees to his duties and begins a road trip with the eccentric old man, meeting an array of colorful characters along the way. But soon, Shadow begins to realize that his employer may be a mythical god in disguise, yet, oddly Shadow never really questions it or anything in the entire book for that matter.
The novel takes an odd turn early on when Shadow's dead wife, Laura, comes back to life in a zombified way. While Shadow is staying in a cheap hotel room, and Wednesday sharing a room with a young hotel employee in another, Shadow sees his wife in the clothing she was buried in, but he doesn't flinch - - - he carries a very calm conversation with dead Laura, he even goes down to the lobby to buy her a pack of cigarettes, and the next morning, he still doesn't seem bothered by it when he sees her muddy footprints on the floor. Wednesday tries to convince Shadow it was a dream, but makes snarky remarks that tells Shadow that even he knows it wasn't a dream. The two simply move on on their road trip, no questions asked.
But during this road trip, Shadow's suspicions are confirmed. He gets to see not only Wednesday, but two others in their true god-form, and afterwards, Wednesday confirms that he is indeed the Norse god, Odin.
Gaiman's take on mythological gods living in today's society is interesting, but disappointing. From recognizable gods to the forgotten ones, readers with a liking to history would probably enjoy this story most.
American Gods centers on the question of what happens to gods when they are no longer worshipped, and Gaiman merely focuses on male gods, while making all female characters (gods and humans) either prostitutes and/or sexual objects which is really off-putting for me as a female reader. And Gaiman's character development in the novel for gods and humans is nowhere to be seen thus lending very little plot development that is actually believable or enjoyable. I was unable to bring myself to care about our main character, Shadow, nor the plight with his zombie wife.And speaking of Laura, the disappointing character traits makes her not just unlikable, but also an unnecessary character overall.
I just can't recommend this book: the novel is good for the first 100 pages, but you could easily skip the next 450 pages that is just filler, and not miss much of the story. Gaiman also dehumanizes women, introduces characters in a way that would make them seem an important part of the story to only drop them out of it as quickly as they came in, and the ending is just a huge disappointment. All in all, Gaiman had a great idea, but the execution he used was poorly done - - - some parts even seem like Gaiman wrote them in a completely different state of mind, contradicting story lines and character traits altogether.
I did, however, have three favorite characters that weren't utilized enough for me to rate the story higher than I have: Mad Sweeney, Ibis and Jacquel. Mad Sweeney is a giant leprechaun that can pull gold coins out of the air; Ibis and Jacquel are Anubis and Jackel from Egyptian mythology, who run a funeral home in Cairo, Illinois today.
American Gods takes place only over a few months, which is surprising with how long the novel is. But the story is a buildup with no climax. Most characters come and go before readers can even decide if they like them or not,and that paired up with severe lack of character development leaves most of the main characters pretty forgettable. With this special edition containing 1200 more words, the story is still not worth it in the end. Gaiman is still a great writer, but this is not the book to recommend to anyone who wants to begin reading his work.
A science fiction/ fantasy story set in today's America, American Gods tries to answer the question of what happens when people stop believing in the past gods, and start worshiping new ones?
Shadow is our main character, who we meet while he's attempting to get released from prison after three years of incarceration - - - afterall, he has a job, wife and life waiting for him on the outside. And even though he's built up a strong exterior while in prison, everything comes crashing down after he receives news that his wife and best friend have died in a car accident.
Cue Wednesday, an old, odd man who gives Shadow a job after his release from prison - - - with strings attached: Shadow can't ask any questions, he must protect his employer at all costs, and if people need to be hurt, he must hurt them. Although Wednesday doesn't tell him exactly what is going on, Shadow agrees to his duties and begins a road trip with the eccentric old man, meeting an array of colorful characters along the way. But soon, Shadow begins to realize that his employer may be a mythical god in disguise, yet, oddly Shadow never really questions it or anything in the entire book for that matter.
The novel takes an odd turn early on when Shadow's dead wife, Laura, comes back to life in a zombified way. While Shadow is staying in a cheap hotel room, and Wednesday sharing a room with a young hotel employee in another, Shadow sees his wife in the clothing she was buried in, but he doesn't flinch - - - he carries a very calm conversation with dead Laura, he even goes down to the lobby to buy her a pack of cigarettes, and the next morning, he still doesn't seem bothered by it when he sees her muddy footprints on the floor. Wednesday tries to convince Shadow it was a dream, but makes snarky remarks that tells Shadow that even he knows it wasn't a dream. The two simply move on on their road trip, no questions asked.
But during this road trip, Shadow's suspicions are confirmed. He gets to see not only Wednesday, but two others in their true god-form, and afterwards, Wednesday confirms that he is indeed the Norse god, Odin.
Gaiman's take on mythological gods living in today's society is interesting, but disappointing. From recognizable gods to the forgotten ones, readers with a liking to history would probably enjoy this story most.
American Gods centers on the question of what happens to gods when they are no longer worshipped, and Gaiman merely focuses on male gods, while making all female characters (gods and humans) either prostitutes and/or sexual objects which is really off-putting for me as a female reader. And Gaiman's character development in the novel for gods and humans is nowhere to be seen thus lending very little plot development that is actually believable or enjoyable. I was unable to bring myself to care about our main character, Shadow, nor the plight with his zombie wife.And speaking of Laura, the disappointing character traits makes her not just unlikable, but also an unnecessary character overall.
I just can't recommend this book: the novel is good for the first 100 pages, but you could easily skip the next 450 pages that is just filler, and not miss much of the story. Gaiman also dehumanizes women, introduces characters in a way that would make them seem an important part of the story to only drop them out of it as quickly as they came in, and the ending is just a huge disappointment. All in all, Gaiman had a great idea, but the execution he used was poorly done - - - some parts even seem like Gaiman wrote them in a completely different state of mind, contradicting story lines and character traits altogether.
I did, however, have three favorite characters that weren't utilized enough for me to rate the story higher than I have: Mad Sweeney, Ibis and Jacquel. Mad Sweeney is a giant leprechaun that can pull gold coins out of the air; Ibis and Jacquel are Anubis and Jackel from Egyptian mythology, who run a funeral home in Cairo, Illinois today.
American Gods takes place only over a few months, which is surprising with how long the novel is. But the story is a buildup with no climax. Most characters come and go before readers can even decide if they like them or not,and that paired up with severe lack of character development leaves most of the main characters pretty forgettable. With this special edition containing 1200 more words, the story is still not worth it in the end. Gaiman is still a great writer, but this is not the book to recommend to anyone who wants to begin reading his work.