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David McK (3422 KP) rated Norse Mythology in Books
Jan 28, 2019
I have to be honest: I'm not really sure how to classify this (based on my classification system).
Mainly since I don't have a shelf for 'mythology'.
Which is what this is: a straight re-telling of various of the Norse myths by [a:Neil Gaiman|1221698|Neil Gaiman|https://images.gr-assets.com/authors/1234150163p2/1221698.jpg], an author who is most familiar to me through his colloboration (and friendship) with the late, great, Sir [a:Terry Pratchett|1654|Terry Pratchett|https://images.gr-assets.com/authors/1235562205p2/1654.jpg] in [b:Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch|12067|Good Omens The Nice and Accurate Prophecies of Agnes Nutter, Witch|Terry Pratchett|https://images.gr-assets.com/books/1392528568s/12067.jpg|4110990], but who I am aware is famous in his own right and has written many other tales - some of which I have read (such as [b:Stardust|16793|Stardust|Neil Gaiman|https://images.gr-assets.com/books/1459127484s/16793.jpg|3166179], [b:American Gods|30165203|American Gods|Neil Gaiman|https://images.gr-assets.com/books/1462924585s/30165203.jpg|1970226] and [b:Neverwhere|14497|Neverwhere|Neil Gaiman|https://images.gr-assets.com/books/1348747943s/14497.jpg|16534] all spring to mind), others of which I haven't (such as his Sandman series) .
As a straight re-telling, some of these myths are already familioar as they are ingrained in our popular culture (such as Ragnarok), whereas others have become more 'popular' and familiar over the years since the inclusion of Thor (and Loki) in the Marvel Cinematic Universe.
It is unusual, however, to find such a retelling that is aimed at an adult audience - even if, by reading some of the prose within this, you might think it was aimed at kids (until you realise what's going on)!
Mainly since I don't have a shelf for 'mythology'.
Which is what this is: a straight re-telling of various of the Norse myths by [a:Neil Gaiman|1221698|Neil Gaiman|https://images.gr-assets.com/authors/1234150163p2/1221698.jpg], an author who is most familiar to me through his colloboration (and friendship) with the late, great, Sir [a:Terry Pratchett|1654|Terry Pratchett|https://images.gr-assets.com/authors/1235562205p2/1654.jpg] in [b:Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch|12067|Good Omens The Nice and Accurate Prophecies of Agnes Nutter, Witch|Terry Pratchett|https://images.gr-assets.com/books/1392528568s/12067.jpg|4110990], but who I am aware is famous in his own right and has written many other tales - some of which I have read (such as [b:Stardust|16793|Stardust|Neil Gaiman|https://images.gr-assets.com/books/1459127484s/16793.jpg|3166179], [b:American Gods|30165203|American Gods|Neil Gaiman|https://images.gr-assets.com/books/1462924585s/30165203.jpg|1970226] and [b:Neverwhere|14497|Neverwhere|Neil Gaiman|https://images.gr-assets.com/books/1348747943s/14497.jpg|16534] all spring to mind), others of which I haven't (such as his Sandman series) .
As a straight re-telling, some of these myths are already familioar as they are ingrained in our popular culture (such as Ragnarok), whereas others have become more 'popular' and familiar over the years since the inclusion of Thor (and Loki) in the Marvel Cinematic Universe.
It is unusual, however, to find such a retelling that is aimed at an adult audience - even if, by reading some of the prose within this, you might think it was aimed at kids (until you realise what's going on)!
Jim Shooter: Conversations
Jason Sacks, Eric Hoffman and Dominick Grace
Book
As an American comic book writer, editor, and businessman, Jim Shooter (b. 1952) remains among the...
Merissa (12051 KP) rated Deal With Her Dragon (Thor's Sons Crave Curves #1) in Books
Aug 2, 2020
Deal with her Dragon is the first book in the Thor's Sons Love Curves series and, as the title of both suggest, there are DRAGONS!!! and curves.
The first thing I need to say is I love the ages of our main female. She is in her early forties - not a twenty-something whippersnapper. For the most part, Emelie is a strong and confident woman. The only time she isn't is when she is with her mother or when her coven-mates profess to know more about her situation than she does. This was annoying - mainly because so much of it struck home to me - but also added a whole layer of believability to the story!
There is some serious heat going on between Ragnarr and Emelie which made the hard part all the harder. I loved how descriptive of both main characters that part was. You could feel the despair oozing off the page from both of them.
The world-building is brilliant and I love that it's set in Sweden instead of America. The characters are all fully-dimensional, whether or not you like them is a different story. This is a complete story by itself but other brothers are mentioned.
All in all, this is a fantastic first book that introduces a world of dragons and some seriously sensual loving to the reader. Ruby Sirois' writing lets you delve into a world of Norse mythology, with scenes to melt your heart or to bring tears to your eyes. A hot and steamy novel that I highly recommend and I really can't wait to read more.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
The first thing I need to say is I love the ages of our main female. She is in her early forties - not a twenty-something whippersnapper. For the most part, Emelie is a strong and confident woman. The only time she isn't is when she is with her mother or when her coven-mates profess to know more about her situation than she does. This was annoying - mainly because so much of it struck home to me - but also added a whole layer of believability to the story!
There is some serious heat going on between Ragnarr and Emelie which made the hard part all the harder. I loved how descriptive of both main characters that part was. You could feel the despair oozing off the page from both of them.
The world-building is brilliant and I love that it's set in Sweden instead of America. The characters are all fully-dimensional, whether or not you like them is a different story. This is a complete story by itself but other brothers are mentioned.
All in all, this is a fantastic first book that introduces a world of dragons and some seriously sensual loving to the reader. Ruby Sirois' writing lets you delve into a world of Norse mythology, with scenes to melt your heart or to bring tears to your eyes. A hot and steamy novel that I highly recommend and I really can't wait to read more.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Sophia (Bookwyrming Thoughts) (530 KP) rated Such Sweet Sorrow in Books
Jan 23, 2020
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b><i>Such Sweet Sorrow</i> is quite literally an unwritten sequel to <i>Romeo and Juliet</i> coinciding with <i>Hamlet</i> with a dark twist, or in other words, a bridge between the end of one Shakespeare play and the beginning of another.
I personally liked Trouts version of Romeo as he journeys to Denmark in the quest to save Juliet from death - he's much more spunky, but he has his romantic elements as well that Shakespeare originally placed in him. Hamlet is just as cheeky as his original counterpart, if not more cheeky (<i>Hamlet</i> is my favorite Shakespeare play, and it's not actually because of the ending). Juliet, like Romeo, also has another side to her Trout creates - she's more badass. (<i>Romeo and Juliet</i> is my least favorite - interesting combo going on here honestly.)
But <i>Such Sweet Sorrow</i> can be overwhelming. Trout doesn't just have <i>Hamlet</i> mashed with <i>Romeo and Juliet</i> - she's got Norse mythology and Greek mythology and who knows what else (some reviewers on Goodreads say anything you can think of... Essentially). Regardless, there is definitely a mess of things going on throughout and I just decided to go with it rather than question the book in its entirety (like what other mythological aspects are involved).
For the first half of the book, Romeo and Hamlet are, for the most part, wandering around cluelessly through this place called the Afterjord - it can get boring pretty quickly, but there is so much going on with the creatures they come across, it's not actually boring (I'm too busy trying to keep track of what's going on so I'm not lost). <i>Such Sweet Sorrow </i>doesn't actually pick up until after Romeo and Hamlet finally rescue Juliet and try to make their way back to the mortal world.
But while there is so much going on throughout, I actually liked this strange little book in all its weird complexities. However...
I'm disappointed that a cliffhanger is involved and nowhere on Goodreads does it say <i>Such Sweet Sorrow</i> has a sequel in the works.
<a href="https://bookwyrmingthoughts.com/arc-review-such-sweet-sorrow-by-jenny-trou/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
I personally liked Trouts version of Romeo as he journeys to Denmark in the quest to save Juliet from death - he's much more spunky, but he has his romantic elements as well that Shakespeare originally placed in him. Hamlet is just as cheeky as his original counterpart, if not more cheeky (<i>Hamlet</i> is my favorite Shakespeare play, and it's not actually because of the ending). Juliet, like Romeo, also has another side to her Trout creates - she's more badass. (<i>Romeo and Juliet</i> is my least favorite - interesting combo going on here honestly.)
But <i>Such Sweet Sorrow</i> can be overwhelming. Trout doesn't just have <i>Hamlet</i> mashed with <i>Romeo and Juliet</i> - she's got Norse mythology and Greek mythology and who knows what else (some reviewers on Goodreads say anything you can think of... Essentially). Regardless, there is definitely a mess of things going on throughout and I just decided to go with it rather than question the book in its entirety (like what other mythological aspects are involved).
For the first half of the book, Romeo and Hamlet are, for the most part, wandering around cluelessly through this place called the Afterjord - it can get boring pretty quickly, but there is so much going on with the creatures they come across, it's not actually boring (I'm too busy trying to keep track of what's going on so I'm not lost). <i>Such Sweet Sorrow </i>doesn't actually pick up until after Romeo and Hamlet finally rescue Juliet and try to make their way back to the mortal world.
But while there is so much going on throughout, I actually liked this strange little book in all its weird complexities. However...
I'm disappointed that a cliffhanger is involved and nowhere on Goodreads does it say <i>Such Sweet Sorrow</i> has a sequel in the works.
<a href="https://bookwyrmingthoughts.com/arc-review-such-sweet-sorrow-by-jenny-trou/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
Blood Rage
Tabletop Game
"Life is Battle; Battle is Glory; Glory is ALL" In Blood Rage, each player controls their own...
Miniatures BoardGameGeekGreatness
Bethany Fletcher (17 KP) rated Beyond a Darkened Shore in Books
Jun 25, 2018
Contains spoilers, click to show
I had serious mixed feelings about this book. It promised Viking’s and magic and adventure and that was all there no doubt but not really well.
The book opens straight up with a raid. This is great as it shows us Ciara’s abilities and lets us get a feel for the story to come and our characters in general. But then it didn’t live up to this great introduction. There are plenty of action sequences, battles for Dubhlinn, battles with giants, battles with sea serpents, battles with gods, but they were all so short. Seriously almost every battle was over in about three-four pages. It felt like the author had all these great ideas and then didn’t know how to execute them.
The mythology. I was excited for this book as it was a mixture of Celtic and Norse mythology. It definitely had these elements but maybe too much? There were gods and goddesses, fairy tunnels, each-uisch, giants, magic, the wild hunt, sea serpents, Valhalla, these would have all been fine if they had a purpose. Most of these things appear for 5 pages and then are never mentioned again. It read like the author was trying to throw all of the mythology she knew at us and was trying so hard to prove, Look! Magic is real in this world. It wasn’t all necessary.
The characters. I loved Ciara. She stood up for herself, she didn’t care what anyone else thought, she was strong and independent.
Leif. I liked him to start. He was sassy, sarcastic, he stood up for those he thought were getting mistreated. But then, he did some things that made me seriously question his judgement. There is a scene where Ciara cannot sleep so decides to go and find the Viking mage. When she walks into the room full of drunk Viking men on of them attempts to rape her. Leif does help but then blames her for it saying she shouldn’t have put herself in a dangerous situation. Ciara immediately calls him out and says it’s not my fault I almost got raped because I am female. He quickly tries to backtrack but she is having none of it. This made me love Ciara more and start to question Leif.
Another questionable scene is after Ciara finds out something drastic about Leif’s family. She is understandably upset and leaves. Leif proceeds to chase her, threaten to break down her door and then forces himself on her when she opens it. Again Ciara shuts him down asking how her dare kiss her at that moment. He simply wanted her and didn’t want her to be angry. HOW ABOUT DON’T FORCE YOURSLEF ON HER THEN IDIOT?
The ending. The ending felt so rushed. Seriously we fight the giants and goddesses, sail all the way back to Ireland, have another battle and get established back at Ciara’s home all wishing about 50 pages. It was so rushed. Like the writer was nearing a page count and couldn’t go over or something.
Having said all of this I did really enjoy reading the book. It didn’t take very long was a pleasant reading experience. If it sounds like something you would like then go check it out.
The book opens straight up with a raid. This is great as it shows us Ciara’s abilities and lets us get a feel for the story to come and our characters in general. But then it didn’t live up to this great introduction. There are plenty of action sequences, battles for Dubhlinn, battles with giants, battles with sea serpents, battles with gods, but they were all so short. Seriously almost every battle was over in about three-four pages. It felt like the author had all these great ideas and then didn’t know how to execute them.
The mythology. I was excited for this book as it was a mixture of Celtic and Norse mythology. It definitely had these elements but maybe too much? There were gods and goddesses, fairy tunnels, each-uisch, giants, magic, the wild hunt, sea serpents, Valhalla, these would have all been fine if they had a purpose. Most of these things appear for 5 pages and then are never mentioned again. It read like the author was trying to throw all of the mythology she knew at us and was trying so hard to prove, Look! Magic is real in this world. It wasn’t all necessary.
The characters. I loved Ciara. She stood up for herself, she didn’t care what anyone else thought, she was strong and independent.
Leif. I liked him to start. He was sassy, sarcastic, he stood up for those he thought were getting mistreated. But then, he did some things that made me seriously question his judgement. There is a scene where Ciara cannot sleep so decides to go and find the Viking mage. When she walks into the room full of drunk Viking men on of them attempts to rape her. Leif does help but then blames her for it saying she shouldn’t have put herself in a dangerous situation. Ciara immediately calls him out and says it’s not my fault I almost got raped because I am female. He quickly tries to backtrack but she is having none of it. This made me love Ciara more and start to question Leif.
Another questionable scene is after Ciara finds out something drastic about Leif’s family. She is understandably upset and leaves. Leif proceeds to chase her, threaten to break down her door and then forces himself on her when she opens it. Again Ciara shuts him down asking how her dare kiss her at that moment. He simply wanted her and didn’t want her to be angry. HOW ABOUT DON’T FORCE YOURSLEF ON HER THEN IDIOT?
The ending. The ending felt so rushed. Seriously we fight the giants and goddesses, sail all the way back to Ireland, have another battle and get established back at Ciara’s home all wishing about 50 pages. It was so rushed. Like the writer was nearing a page count and couldn’t go over or something.
Having said all of this I did really enjoy reading the book. It didn’t take very long was a pleasant reading experience. If it sounds like something you would like then go check it out.
Merissa (12051 KP) rated Thunder Hunter (Viking Soul #1) in Books
Nov 6, 2017
Thunder Hunter (Viking Soul #1) by Rachel Medhurst
Thunder Hunter starts off many years ago, with Loki and Thor fighting. Freya is there too, plus many others, all of whom will die unless something changes. What changes is Loki kills Thor, but Freya puts Thor's power inside his grandson. Trygger must find all of the Fallen Ones before he can die, no matter how long it takes. Once that has happened, Thor will live, and Trygger will die at last, and live among the gods. Fast forward a few years, and Trygger only has five more to find. He as lived through many assassination attempts by Loki's descendants, and has killed more than his fair share too. And then Freya decides she will help him, by sending one of her descendants, Chloe.
I have to be honest, there were parts that I really enjoyed in this book, but there were also parts that I didn't like. Trygger has been by himself for a long time, and has focused only on completing his task so that he can die. Along the way, he has lost most of society's "niceties", but that doesn't stop EVERY. SINGLE. WOMAN. from throwing herself at him. Even if her job is to kill him! Sorry, but I don't get that bit. Also, he said that he never had women stay over at his place, but he has on hand a little black dress from someone he has killed just lying around!
This was an enjoyable book if you don't look to deeply at it. I'm not entirely sure where the story is going, which is a good thing, but I don't think I'll be reading any further along. If you enjoy tales of Norse mythology though, I would definitely recommend it to you.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
I have to be honest, there were parts that I really enjoyed in this book, but there were also parts that I didn't like. Trygger has been by himself for a long time, and has focused only on completing his task so that he can die. Along the way, he has lost most of society's "niceties", but that doesn't stop EVERY. SINGLE. WOMAN. from throwing herself at him. Even if her job is to kill him! Sorry, but I don't get that bit. Also, he said that he never had women stay over at his place, but he has on hand a little black dress from someone he has killed just lying around!
This was an enjoyable book if you don't look to deeply at it. I'm not entirely sure where the story is going, which is a good thing, but I don't think I'll be reading any further along. If you enjoy tales of Norse mythology though, I would definitely recommend it to you.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Banner Saga
Games
App
Embark on your own epic journey in Banner Saga, the critically acclaimed tactical RPG where your...
Hadley (567 KP) rated American Gods in Books
Jun 5, 2020
Mad Sweeney (1 more)
Gaiman's writing and descriptions
No character development (2 more)
Dehumanizes women
The ending
The gods of the old world still exist in Neil Gaiman's 2001 novel "American Gods."
A science fiction/ fantasy story set in today's America, American Gods tries to answer the question of what happens when people stop believing in the past gods, and start worshiping new ones?
Shadow is our main character, who we meet while he's attempting to get released from prison after three years of incarceration - - - afterall, he has a job, wife and life waiting for him on the outside. And even though he's built up a strong exterior while in prison, everything comes crashing down after he receives news that his wife and best friend have died in a car accident.
Cue Wednesday, an old, odd man who gives Shadow a job after his release from prison - - - with strings attached: Shadow can't ask any questions, he must protect his employer at all costs, and if people need to be hurt, he must hurt them. Although Wednesday doesn't tell him exactly what is going on, Shadow agrees to his duties and begins a road trip with the eccentric old man, meeting an array of colorful characters along the way. But soon, Shadow begins to realize that his employer may be a mythical god in disguise, yet, oddly Shadow never really questions it or anything in the entire book for that matter.
The novel takes an odd turn early on when Shadow's dead wife, Laura, comes back to life in a zombified way. While Shadow is staying in a cheap hotel room, and Wednesday sharing a room with a young hotel employee in another, Shadow sees his wife in the clothing she was buried in, but he doesn't flinch - - - he carries a very calm conversation with dead Laura, he even goes down to the lobby to buy her a pack of cigarettes, and the next morning, he still doesn't seem bothered by it when he sees her muddy footprints on the floor. Wednesday tries to convince Shadow it was a dream, but makes snarky remarks that tells Shadow that even he knows it wasn't a dream. The two simply move on on their road trip, no questions asked.
But during this road trip, Shadow's suspicions are confirmed. He gets to see not only Wednesday, but two others in their true god-form, and afterwards, Wednesday confirms that he is indeed the Norse god, Odin.
Gaiman's take on mythological gods living in today's society is interesting, but disappointing. From recognizable gods to the forgotten ones, readers with a liking to history would probably enjoy this story most.
American Gods centers on the question of what happens to gods when they are no longer worshipped, and Gaiman merely focuses on male gods, while making all female characters (gods and humans) either prostitutes and/or sexual objects which is really off-putting for me as a female reader. And Gaiman's character development in the novel for gods and humans is nowhere to be seen thus lending very little plot development that is actually believable or enjoyable. I was unable to bring myself to care about our main character, Shadow, nor the plight with his zombie wife.And speaking of Laura, the disappointing character traits makes her not just unlikable, but also an unnecessary character overall.
I just can't recommend this book: the novel is good for the first 100 pages, but you could easily skip the next 450 pages that is just filler, and not miss much of the story. Gaiman also dehumanizes women, introduces characters in a way that would make them seem an important part of the story to only drop them out of it as quickly as they came in, and the ending is just a huge disappointment. All in all, Gaiman had a great idea, but the execution he used was poorly done - - - some parts even seem like Gaiman wrote them in a completely different state of mind, contradicting story lines and character traits altogether.
I did, however, have three favorite characters that weren't utilized enough for me to rate the story higher than I have: Mad Sweeney, Ibis and Jacquel. Mad Sweeney is a giant leprechaun that can pull gold coins out of the air; Ibis and Jacquel are Anubis and Jackel from Egyptian mythology, who run a funeral home in Cairo, Illinois today.
American Gods takes place only over a few months, which is surprising with how long the novel is. But the story is a buildup with no climax. Most characters come and go before readers can even decide if they like them or not,and that paired up with severe lack of character development leaves most of the main characters pretty forgettable. With this special edition containing 1200 more words, the story is still not worth it in the end. Gaiman is still a great writer, but this is not the book to recommend to anyone who wants to begin reading his work.
A science fiction/ fantasy story set in today's America, American Gods tries to answer the question of what happens when people stop believing in the past gods, and start worshiping new ones?
Shadow is our main character, who we meet while he's attempting to get released from prison after three years of incarceration - - - afterall, he has a job, wife and life waiting for him on the outside. And even though he's built up a strong exterior while in prison, everything comes crashing down after he receives news that his wife and best friend have died in a car accident.
Cue Wednesday, an old, odd man who gives Shadow a job after his release from prison - - - with strings attached: Shadow can't ask any questions, he must protect his employer at all costs, and if people need to be hurt, he must hurt them. Although Wednesday doesn't tell him exactly what is going on, Shadow agrees to his duties and begins a road trip with the eccentric old man, meeting an array of colorful characters along the way. But soon, Shadow begins to realize that his employer may be a mythical god in disguise, yet, oddly Shadow never really questions it or anything in the entire book for that matter.
The novel takes an odd turn early on when Shadow's dead wife, Laura, comes back to life in a zombified way. While Shadow is staying in a cheap hotel room, and Wednesday sharing a room with a young hotel employee in another, Shadow sees his wife in the clothing she was buried in, but he doesn't flinch - - - he carries a very calm conversation with dead Laura, he even goes down to the lobby to buy her a pack of cigarettes, and the next morning, he still doesn't seem bothered by it when he sees her muddy footprints on the floor. Wednesday tries to convince Shadow it was a dream, but makes snarky remarks that tells Shadow that even he knows it wasn't a dream. The two simply move on on their road trip, no questions asked.
But during this road trip, Shadow's suspicions are confirmed. He gets to see not only Wednesday, but two others in their true god-form, and afterwards, Wednesday confirms that he is indeed the Norse god, Odin.
Gaiman's take on mythological gods living in today's society is interesting, but disappointing. From recognizable gods to the forgotten ones, readers with a liking to history would probably enjoy this story most.
American Gods centers on the question of what happens to gods when they are no longer worshipped, and Gaiman merely focuses on male gods, while making all female characters (gods and humans) either prostitutes and/or sexual objects which is really off-putting for me as a female reader. And Gaiman's character development in the novel for gods and humans is nowhere to be seen thus lending very little plot development that is actually believable or enjoyable. I was unable to bring myself to care about our main character, Shadow, nor the plight with his zombie wife.And speaking of Laura, the disappointing character traits makes her not just unlikable, but also an unnecessary character overall.
I just can't recommend this book: the novel is good for the first 100 pages, but you could easily skip the next 450 pages that is just filler, and not miss much of the story. Gaiman also dehumanizes women, introduces characters in a way that would make them seem an important part of the story to only drop them out of it as quickly as they came in, and the ending is just a huge disappointment. All in all, Gaiman had a great idea, but the execution he used was poorly done - - - some parts even seem like Gaiman wrote them in a completely different state of mind, contradicting story lines and character traits altogether.
I did, however, have three favorite characters that weren't utilized enough for me to rate the story higher than I have: Mad Sweeney, Ibis and Jacquel. Mad Sweeney is a giant leprechaun that can pull gold coins out of the air; Ibis and Jacquel are Anubis and Jackel from Egyptian mythology, who run a funeral home in Cairo, Illinois today.
American Gods takes place only over a few months, which is surprising with how long the novel is. But the story is a buildup with no climax. Most characters come and go before readers can even decide if they like them or not,and that paired up with severe lack of character development leaves most of the main characters pretty forgettable. With this special edition containing 1200 more words, the story is still not worth it in the end. Gaiman is still a great writer, but this is not the book to recommend to anyone who wants to begin reading his work.
Purple Phoenix Games (2266 KP) rated Divinus in Tabletop Games
Aug 10, 2021
Bragi. Hercules. Percy Jackson. All excellent examples of successful demigods. As you well know, demigods are offspring of a god and a mortal. Of all the things I have conjured in my lifetime to answer the old, “What do you want to be when you grow up?” question, I never really answered, “a demigod.” Well, that’s because I KNOW my parents and have a hard time believing I could be a son of a god or goddess. Unless it was some weird NPCs (novel series by Drew Hayes) universe with Grumble as my patron/parent. In any case, my new dream of becoming the greatest demigod alive must be played out in today’s preview: Divinus.
Divinus is a competitive tile placement, campaign, drafting, dice game in which players assume the roles of upcoming demigods fighting over the one last spot at the table. By appeasing the gods of the warring ancient Roman and Norse cultures players will earn their place among them. This game uses some interesting hybrid app-driven story mechanics along with legacy-style component alterations to create this world that is constantly under refurbishment and ripe for the claiming of the future Divinus.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Gamefound campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the main board on the table, sort out the Map tiles by player count, and populate the board per the rulebook. Each player chooses their Demigod box and takes all components contained within. As Divinus is intended to be played either as a scenario session or its Eternal Mode, which is infinitely replayable using the board and components already altered by previously-played scenarios, open the chosen Scenario Box to be played and allow the app to instruct on how to setup with these components. All players roll their dice and place them in the “ready” pile to be used on their first turn. The first player takes the token (a black meeple in the prototype version) and the game is ready to be played!
Divinus is played in turns starting with the first player and continuing around the table until one player places their final Map tile signaling the end of the game. On a turn, players will have a choice of using an Explore action or a Rest action. More actions may be available in future scenarios, but for the prototype scenarios, these are the two available choices. During an Explore action, the active player will choose any number of their rolled dice in order to create a mathematical equation that matches with one of the Map tiles on the main board. These spaces range from 1-12 in value, so an appropriate dice combination could be 5 + 4 – 1 = 8 in order to claim the Map tile on the 8 spot. Any number of dice can be used to claim tiles, and once a tile is claimed, it must be placed within the player’s personal play area map. In order to add these tiles, the edges will need to match up by terrain type with tiles already presently in play (see below), or may also be placed atop an existing tile. Map tiles may or may not contain symbols for factions, locations, and also Sacred Places. These will all be used in scenarios for different purposes.
Once a player decides they do not wish to (or cannot) take more Explore actions, they must Rest. To Rest, the active player reclaims all spent (and unspent ready) dice and rerolls them for the next turn, replacing empty spaces on the board with new Map tiles.
Play continues in this fashion of Exploring and Resting until one player places their 16th tile, thus completing their 4×4 personal map. Players will consult the app for scoring instructions and the winner will be announced. Should the players wish to play another scenario (or many, as we would have liked), they simply use the same Demigods and open a new Scenario Box. Inside these boxes are different gods to appease, new quests to fulfill (more on these later), and stickers to be applied to game components to improve their usefulness.
Components. Again, this is a prototype version of the game, and it includes two introductory scenarios, a bunch of sticker sheets, and a developmental app. That said, I really enjoyed my plays of the scenarios and they felt like great first steps to lure me into what I just know is going to be somewhat of a lifestyle game (assuming more and more expansions are in the plans). The sticker sheets are all fine, and as I understand it, the stickers that are placed on the Map tiles will have non-removable glue, but the stickers placed on the dice faces will have removable glue. As I am not a glue expert, I can’t really vouch for either. The app is somewhat similar to those that are used in the Chronicles of Crime series, but Divinus promises to deliver an app that can scan the components WITHOUT the use of QR codes. For those gamers who think the QRs are an eye-sore, then Divinus is taking a promising first step for you! I haven’t even touched on the artwork yet, and that’s usually my favorite aspect of a game’s components. The visual style and art on Divinus really make the game pop on the table, and just draw you into the lore and setting. I love it!
So while initially Divinus is a simple roll-and-draft game of building a 4×4 grid akin to Kingdomino, the addition and usage of the Quests and, later, the Charge Actions, morph this into something quite a bit meatier. Each Scenario Box (at least in this version) contains two god cards (that affect how the end of the scenario is scored) and some Quest cards (that are side-quests players can follow to earn some extra VP and other goodies). I imagine as the game progresses through Scenario Boxes that Quests will get more difficult and the god cards more interesting as well.
All in all Divinus has roped me in, and I am very much looking forward to all the other great things that Lucky Duck Games has planned for it. I can foresee soooooo many expansions being built on this excellent chassis, and I am very eager to finish the entire legacy aspect in order to play through the Eternal Mode a bunch of times. Can I divulge a little dirty secret of mine here? I have never before played any type of legacy board game, and if this is what they are like, then I will be breaking out my copy of Betrayal Legacy way sooner than I originally planned.
I believe that the theming here is great, the gameplay is relatively simple to grasp, and the hybrid app-driven story really adds to the entire experience. If you are someone who, like me, has yet to delve into legacy-style games where the components are constantly changing due to choices made at the table, and you have a penchant for dice games with a splash of ACTUAL math skills used, I urge you to take a look at backing Divinus on Gamefound ASAP. With just the initial two scenarios included, I am already addicted to the game and cannot wait to sink my teeth into more scenarios and more crucial decisions that will alter the landscape of my copy of the game. I know that as of the publish date of this preview, the campaign is already about 1000% funded and so many stretch goals have already been unlocked. It is a great time to hop on board and grab a big ol’ chunk of goodies for this one. You may have a preference for Roman or Norse mythology before playing, but be warned: your loyalties may change as a result of playing Divinus… or maybe you will learn to accept both at the harmonious center of activity in your own little section of the world.
Divinus is a competitive tile placement, campaign, drafting, dice game in which players assume the roles of upcoming demigods fighting over the one last spot at the table. By appeasing the gods of the warring ancient Roman and Norse cultures players will earn their place among them. This game uses some interesting hybrid app-driven story mechanics along with legacy-style component alterations to create this world that is constantly under refurbishment and ripe for the claiming of the future Divinus.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Gamefound campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the main board on the table, sort out the Map tiles by player count, and populate the board per the rulebook. Each player chooses their Demigod box and takes all components contained within. As Divinus is intended to be played either as a scenario session or its Eternal Mode, which is infinitely replayable using the board and components already altered by previously-played scenarios, open the chosen Scenario Box to be played and allow the app to instruct on how to setup with these components. All players roll their dice and place them in the “ready” pile to be used on their first turn. The first player takes the token (a black meeple in the prototype version) and the game is ready to be played!
Divinus is played in turns starting with the first player and continuing around the table until one player places their final Map tile signaling the end of the game. On a turn, players will have a choice of using an Explore action or a Rest action. More actions may be available in future scenarios, but for the prototype scenarios, these are the two available choices. During an Explore action, the active player will choose any number of their rolled dice in order to create a mathematical equation that matches with one of the Map tiles on the main board. These spaces range from 1-12 in value, so an appropriate dice combination could be 5 + 4 – 1 = 8 in order to claim the Map tile on the 8 spot. Any number of dice can be used to claim tiles, and once a tile is claimed, it must be placed within the player’s personal play area map. In order to add these tiles, the edges will need to match up by terrain type with tiles already presently in play (see below), or may also be placed atop an existing tile. Map tiles may or may not contain symbols for factions, locations, and also Sacred Places. These will all be used in scenarios for different purposes.
Once a player decides they do not wish to (or cannot) take more Explore actions, they must Rest. To Rest, the active player reclaims all spent (and unspent ready) dice and rerolls them for the next turn, replacing empty spaces on the board with new Map tiles.
Play continues in this fashion of Exploring and Resting until one player places their 16th tile, thus completing their 4×4 personal map. Players will consult the app for scoring instructions and the winner will be announced. Should the players wish to play another scenario (or many, as we would have liked), they simply use the same Demigods and open a new Scenario Box. Inside these boxes are different gods to appease, new quests to fulfill (more on these later), and stickers to be applied to game components to improve their usefulness.
Components. Again, this is a prototype version of the game, and it includes two introductory scenarios, a bunch of sticker sheets, and a developmental app. That said, I really enjoyed my plays of the scenarios and they felt like great first steps to lure me into what I just know is going to be somewhat of a lifestyle game (assuming more and more expansions are in the plans). The sticker sheets are all fine, and as I understand it, the stickers that are placed on the Map tiles will have non-removable glue, but the stickers placed on the dice faces will have removable glue. As I am not a glue expert, I can’t really vouch for either. The app is somewhat similar to those that are used in the Chronicles of Crime series, but Divinus promises to deliver an app that can scan the components WITHOUT the use of QR codes. For those gamers who think the QRs are an eye-sore, then Divinus is taking a promising first step for you! I haven’t even touched on the artwork yet, and that’s usually my favorite aspect of a game’s components. The visual style and art on Divinus really make the game pop on the table, and just draw you into the lore and setting. I love it!
So while initially Divinus is a simple roll-and-draft game of building a 4×4 grid akin to Kingdomino, the addition and usage of the Quests and, later, the Charge Actions, morph this into something quite a bit meatier. Each Scenario Box (at least in this version) contains two god cards (that affect how the end of the scenario is scored) and some Quest cards (that are side-quests players can follow to earn some extra VP and other goodies). I imagine as the game progresses through Scenario Boxes that Quests will get more difficult and the god cards more interesting as well.
All in all Divinus has roped me in, and I am very much looking forward to all the other great things that Lucky Duck Games has planned for it. I can foresee soooooo many expansions being built on this excellent chassis, and I am very eager to finish the entire legacy aspect in order to play through the Eternal Mode a bunch of times. Can I divulge a little dirty secret of mine here? I have never before played any type of legacy board game, and if this is what they are like, then I will be breaking out my copy of Betrayal Legacy way sooner than I originally planned.
I believe that the theming here is great, the gameplay is relatively simple to grasp, and the hybrid app-driven story really adds to the entire experience. If you are someone who, like me, has yet to delve into legacy-style games where the components are constantly changing due to choices made at the table, and you have a penchant for dice games with a splash of ACTUAL math skills used, I urge you to take a look at backing Divinus on Gamefound ASAP. With just the initial two scenarios included, I am already addicted to the game and cannot wait to sink my teeth into more scenarios and more crucial decisions that will alter the landscape of my copy of the game. I know that as of the publish date of this preview, the campaign is already about 1000% funded and so many stretch goals have already been unlocked. It is a great time to hop on board and grab a big ol’ chunk of goodies for this one. You may have a preference for Roman or Norse mythology before playing, but be warned: your loyalties may change as a result of playing Divinus… or maybe you will learn to accept both at the harmonious center of activity in your own little section of the world.