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Fantastic Beasts and Where to Find Them (2016)
Fantastic Beasts and Where to Find Them (2016)
2016 | Fantasy
Marvelous Cash Cows and How to Milk Them.
As just about everyone in the whole muggle world (or nomaj world if you’re reading this in the States) knows, FBaWtFT is the first of a five film spin-off series from the Potter franchise, still under the careful stewardship of David Yates. (And if the other films in the series were ‘amber-lit’ rather than ‘green-lit’, their production now seems assured after the US opening weekend alone has brought in nearly half its $180 million budget).
Set in New York in the mid-1920’s Eddie Redmayne (“The Danish Girl”; “The Theory of Everything”) plays Newt Scamander, a Brit newly arrived with a case full of trouble. Newt is a bit like an amiable and ditsy David Attenborough, with a strong desire to protect and establish breeding colonies for endangered species. It’s fair to say though that these are creatures that even Sir David hasn’t yet filmed.

Within the battered old case (a forerunner of Hermione Grainger’s bag, which was probably borrowed from Mary Poppins), Newt stores a menagerie of strange and wonderful creatures which – after a bump and a mishap – get released by wannabe baker and muggle Jacob Kowalski (Dan Fogler, “Fanboys”). Newt has the job of rounding up the strays with the help of Tina (Katherine Waterston, “Steve Jobs”), an out of favour member of the Magical Congress of the USA (MACUSA). Unfortunately this couldn’t be happening at a worse time: something else – nothing to do with Newt – is wreaking havoc across New York and MACUSA is on red alert suspecting the involvement of a dark wizard, Gellert Grindelwald, following attacks in Europe. And keeping the secrets of wizardry from the NoMaj population is getting increasingly difficult, especially with the efforts of the “Second Salemers” movement run by Mary Lou (Samantha Morton, “Minority Report”) and her strange adopted family.

This film will obviously be an enormous success given the love of all things Potter, but is it any good? Well, its different for sure, being set many years before Potter and only having glancing references to Hogwarts and related matters. And that gives the opportunity to start afresh with new characters and new relationships which is refreshing. It’s all perfectly amiable, with Redmayne’s slightly embarrassed lack of eye-contact* in delivering his lines being charming. [* Is this perhaps the second leading character in a month that is high on the autistic spectrum?] . Redmayne does have a tendency to mutter though and (particularly with the sound system for the cinema I saw this in) this made a lot of his dialogue inaudible. Waterston makes for a charming if somewhat insipid heroine, not being given an awful lot to do in the action sequences.

Kowalski adds a humorous balance to the mixture, but the star comic turns are some of the creatures, especially the Niffler… a light fingered magpie-like creature with a voluminous pouch and expensive tastes!

In the ‘I-almost-know-who-that-is-behind-the-make-up-but-can’t-quite-place-him’ role is Ron “Hellboy” Perlman as the untrustworthy gangster Gnarlack. And in another cameo – and probably paid an enormous fee for his 30 seconds of screen time – is Johnny Depp, which was money well-wasted since, like most of his roles, he was completely unrecognisable (I only knew it was him from checking imdb afterwards).

At the pen is J.K.Rowling herself, and there are a few corking lines in the script. However, in common with many of her novels, there is also a tendency for extrapolation and padding. Some judicial editing could have knocked at least twenty minutes off its child-unfriendly 133 minute running time and made a better film. Undoubtedly the first half of the film is better than the second, with the finale slouching into – as my other half put it – “superhero” territory with much CGI destruction and smashing of glass. What is perhaps most surprising about the story is that there are few obvious set-ups for the next film.

Quirky and original, its a film that will no-doubt please Potter fans and it stands as a decent fantasy film in its own right. It’s difficult though to get the smell of big business and exploitation out of your nostrils: no doubt stockings throughout the world will be full of plush toy nifflers this Christmas.
  
Moonfall (2022)
Moonfall (2022)
2022 | Action, Adventure, Fantasy
The late ’90s and early 2000s was filled with epic, over-the-top disaster movies focusing on all methods of world-ending cataclysmic events. Alien invasions as seen in Independence Day, set on destroying all humans and snatching our planet’s remaining resources, global warming resulting in floods and freezing temperatures, even threats of asteroids crashing into the earth. While many of these movies were ridiculous and epic at times, they all focused on a singular threat facing humankind and a group of ordinary (yet somehow extraordinary) people to save the planet and ourselves. Moonfall attempts to take another stab at the formula that made these movies famous (even infamous) resulting in some mixed and head-scratching results.

Moonfall, directed by Roland Emmerich, stars Halle Berry and Patrick Wilson as a pair of NASA astronauts that are attacked by a strange mechanical swarm while performing a routine satellite repair mission from the space shuttle Endeavor in the mid-1990s. The attack resulted in the death of one of the crew members and severely damaged the shuttle. Brian Harper (Wilson) and Jo Fowler (Berry) successfully return the shuttle to earth only to see Harper take the fall for the death of his crewman and the fall guy for a coverup to prevent the citizens of earth from truly understanding what they encountered.

Fast forward to current day and a “crazy” conspiracy theorist K.C Houseman, believing the moon to be a megastructure built by aliens, discovers that the moon’s orbit is rapidly eroding. He attempts to reach out to NASA and after several unsuccessful attempts releases his findings via social media. The top minds at NASA confirm what has been identified and estimate that they have only three weeks to execute a plan to prevent the moon from crashing into the earth destroying everything and everyone. The race for the survival of the planet is quickly on which will focus on not only the NASA “team”, but each of their family members.

Let me get this out of the way first, I personally loved many of Roland Emmerich’s wildly outlandish films. I thought Independence Day was fantastic, and even though many found The Day After Tomorrow a bit to preachy and ridiculous, I still found it entertaining for what it was. So, I was excited going into Moonfall. I was ready for a fun movie that I felt would be a mindless, fun adventure which was something I had really missed in many of the movies that had come out over the past year or two. Unfortunately, my aspirations (and even the low bar I had set my expectations for) would be quickly dashed.

Moonfall is a movie that struggles throughout to find an identity. I found myself instantly comparing several of Emmerich’s films during its roughly two-hour run time. At times its reminiscent of Independence Day, with its alien destruction of earth storyline, and then quickly jumps to a disaster film about the moon crashing into the earth. It’s as though Emmerich took pages of several of his previous films and cobbled them together into some sort of Frankenstein’s monster. There are so many plots and subplots going on that you never truly know what the main threat is. It touches on everything from the birth of humanity to the overly aggressive military, to the dumbing down of NASA all at the same time. With the exception of our heroes (and of course their entire families, because why not), everyone else is just resigned to the fact that nothing can be done. Riots of course breakout, the military is quick to decide to nuke the moon is somehow going to save the planet, and no level of crazy plan is off the table.

I’m happy to forgive an outrageous plot if the actors are able to pull it off with some semblance of believability. I know none of the actions have any real-world chance of success, and I can forgive plot holes for the sake of entertainment. Unfortunately, the acting is where Moonfall really lets the audience down. Each character is portrayed in a completely over-the-top fashion, it reminded me of watching a movie that is intentionally attempting to spoof another movie. The emotions are not believable, and the lines being delivered are literally derived from popular lines of other movies. Bonus points if you can identify which movie they are from as the film progresses. The saddest part is, this movie is trying to take itself seriously, it’s not intentionally being campy, for the sake of being campy. I think the character portrayals could have been forgiven if that was the case, but it’s clearly not. It’s actually a distraction when the story of a film is already struggling to deliver.

The movie effects go from truly spectacular, to overly CGI-infused. Ironically the space shots, which you think would be the hardest to pull off are some of its best, yet the vehicle driving scenes through the snow-covered townscape are some of the worst. It’s almost as though they spent so much of their budget on the space scenes that they had no money for the earth shots, which would be fine if they didn’t literally look so bad. It’s jarring going from one area to another and makes for a very inconsistent experience the entire time.

I believe one of the biggest tragedies of the film however is the absolutely blatant product placement. Yes, I understand that product placement has sadly been a staple in the film industry since the dawn of time. Yes, I understand that when someone is using a MacBook on-screen or riding a Peloton, it’s there for a reason. Moonfall however takes this to a Hallmark movie level. If you watch a Hallmark movie sponsored by Folgers for example, there will be clear shots of the Folgers coffee on the counter, with the cast explaining how much they love Folgers’s coffee, Moonfall utilizes this very trope. Kaspersky Anti-Virus is plastered on everything, even the Space Shuttle is protected with Kaspersky Anti-virus (which some might argue has other implications, but I won’t go there), and while avoiding looters driving through the snow-packed roads, do we really need the character to explain the need for the off-road settings on their Lexus? Talking about it is one thing, but do we really need to see the dial up-close and personal? It quickly takes you from the scene to a Lexus Christmas commercial and back again.

Sadly, Moonfall is a very disappointing film. If it were released in 1998 maybe it would be a super hit and I’d feel differently about it, but the industry has moved on since then. I had gone in knowing the film wouldn’t be realistic, but I was hoping it would at least be a nice escape from what is going on in the world today. As I have stated before, I’m a huge fan of Emmerich’s films, and while Moonfall may not be his absolute worst, it is one that will quickly be forgotten. I don’t even know if it’s one I’d revisit if it premiered on HBO or Showtime. As excited as I was, I just wouldn’t be able to recommend it.
  
The Girl In The Clockwork Tower
The Girl In The Clockwork Tower
Lou Wilham | 2021
8
8.0 (1 Ratings)
Book Rating
Steampunk Rapunzel-inspired tale? Check.
Dashing captain of an airship? Check.
Magic? Check.
Weird obsession with pineapples? Check!

The Girl in the Clockwork Tower is a steampunk Rapunzel-inspired tale full of adventure and magic and great, well-developed characters.

Persinette was brought to MOTHER headquarters at the age of 8 and has since been used as a seer, tracking the ‘Enchanted’ so that they can be captured by MOTHER’s agents and placed in concentration camps. 16 years later, Persinette, or Persi, doesn’t take the entrapment of her own kind lightly but is under constant threat from her controlling agent Gothel who makes it clear that once Persi is no longer useful to MOTHER, she will be disposed of.
Luckily for Persi, the Enchanted are not completely defenceless and the ‘Uprising’ have also noticed her talents. Captain Manu Kelii is tasked with recruiting Persi to their cause but can the charming airship captain protect the Seer from the formidable MOTHER?

Lou Wilham’s characters are so well developed you will feel as if you have known them forever. Persinette begins her adventure as a timid, downtrodden, lavender haired girl: used as an asset for as long as she can remember. However, by the closing pages, Persi is a survivor, wielding her new-found magic and is unwilling to be an “asset” for anyone but herself.
Despite Persi’s evolution from broken to badass, Captain Manu Kelii steals the show. Manu is a puppy dog, so eager to please and very confident in himself. When he finally receives a mission from the leader of the Uprising he is like a kid at Christmas and his bizarre obsession with pineapple provides both humour and an almost arrogant air about him. However, Manu’s clear adoration and care for Persi really cause him to grow as a character: this is potentially the first time Manu has worried for someone other than himself.
I would have liked a little more backstory from Manu, we know how he came to be on the ‘Duchess’ and we know him now but what happened in the meantime? It would be nice to have a little more insight into our pirate captain’s previous adventures.

Some reviewers have said this book is not a true Rapunzel retelling and I can see what they mean to a certain extent. I can certainly appreciate that the towns of Pascal and Maximus, the organisation Mother and agent Gothel do feel quite forced. However, Persinette was the “maiden in the tower” of literature before Grimm’s Rapunzel grew her first curl and when you think that Wilham’s Persi is imprisoned in a tower, desperate to explore the outside world but, most importantly, to discover who she truly is, you start to realise that the stories aren’t a million miles apart after all.
That being said, the cute Disney-esque details weren’t really needed, they certainly weren’t what made this story great: The Girl in the Clockwork Tower would have easily stood its own ground without any affinity to Rapunzel being made.

It shouldn’t need adding but sadly the lack of diversity in other novels means that readers find it refreshing and reassuring when LGBTQIA characters are included and Lou Wilham does not disappoint. Eddi, the leader of the uprising uses gender neutral pronouns and Benard and Owen are the cutest “gay dads” to Manu.
I really appreciated how these characters’ genders or sexuality were not under a spotlight: pronouns were used and relationships were explained, just as they were with Manu and Persi and that is just how it should be.

The Girl in the Clockwork tower is a gritty fairytale; complete with love, magic, villains, airships, concentration camps and a fair amount of alcohol on Manu’s part! Persi’s adventure sees her discovering her strength, her magic and maybe even finding love: this is one damsel who doesn’t need a man to save the day!


Thank you to Booksirens. I received an advance review copy for free, and I am leaving this review voluntarily.
  
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#8 <a href="https://www.goodreads.com/review/show/3099365981">The Shattering: Prelude to Cataclysm</a> - ★★★★★

<img src="https://diaryofdifference.com/wp-content/uploads/2020/05/Book-Review-Banner-51.png"/>;

The The Shattering: Prelude to Cataclysm by Christie Golden is the eighth book in the World of Warcraft series. The series covers the lore of the characters that are featured in the popular video game World of Warcraft. This is the first book of the series I have read, as they can be read as standalones too. After reading it, I definitely want to read the rest of the series as well!

I received this book as a Christmas gift from my boyfriend, as we both enjoy the World of Warcraft video game. We played together for a while, but then stopped playing retail and started to play again when the Classic WoW came out. I am familiar with most of the lore in the game, but reading a full book about something that happens during this game (in this case - Cataclysm) is a whole new level of epic!

The Shattering has a focus on the events that happen before the Cataclysm, and the events that actually lead to it, from various character's perspectives, from both the Horde and the Alliance. We get to see the character's perspectives, choices and how even small things have a big impact on what's about to happen.

Get ready to meet some legendary characters: 

<b>Thrall, the Shaman</b>

When Thrall discovers the elements no longer heed the Shaman's call, he has to travel back to his birth place to seek answers, while leaving the leadership of the Horde with the orcs. 

<b><i>"Nature has its own rhythms and reasons. It does not adapt to suit us - we must change to accommodate it."</i></b>

<b>Garrosh, the Orc</b>

Great warrior with a fiery attitude, Garrosh is now in charge of the Horde while Thrall is away. Then the hostility with the Alliance starts to grow. Garrosh's approach is different that what Thrall would have done, and things are about to get more heated. 

<b><i>"But it is a work of a leader to hold all possibilities, even the unpleasant - even the unthinkable."</i></b>

<b>Prince Anduin</b>

Anduin finds himself conflicted about who he is and what his purpose is, when a new adventure starts for him. With the help of Jaina and other amazing characters, he slowly begins to realise where he truly belongs.

The story was amazingly written and very powerful! From the very first chapter, I was invested in the characters and the plot. I kept turning page after page until I finished the book. The characters are very much alive and real. They were all different in their own way which is quite hard to accomplish with so many characters involved. I think what I loved the most was how each character had their own purpose, choices to make and a lesson to learn. Even when wrong choices were made, the characters had their own valid reasoning behind their choices. 

<b>I highly recommend The Shattering if you are a fan of World of Warcraft, but also if you love adventure books and stories that tackle the battle between good and evil.</b>
  
40x40

Kirk Bage (1775 KP) rated The Mandalorian in TV

Jan 22, 2021 (Updated Jan 22, 2021)  
The Mandalorian
The Mandalorian
2019 | Sci-Fi
Being a child of Star Wars, born in ’73, whose first memory of a cinema was A New Hope in ’77, of course the entire franchise is still close to my heart. I am no superfan, however. I do not need to remember every name of every character, or know the obscure names of planets to enjoy it. I remember that deeply competitive nature back in the playground – how important it was to prove Star Wars was yours by knowing more than any other kid! Fortunately I managed to let that go shortly after The Return of the Jedi. Ok, maybe 1995.

The Mandalorian is definitely for all Star Wars fans, but it is mostly for the kids that never grew up and need those details of “the canonical Star Wars” universe in their lives. And there are plenty of them. It is a geek’s wet dream! With chat rooms and fan sites going wild in debate and argument over the smallest of Easter eggs and hints to connections across the medium. As if this is a lost historical document that sheds light on the truth of many characters and events, that until now were shrouded in darkness and speculation only.

I find that phenomenon weird and a little creepy, but I do appreciate where it comes from. For me, I am merely glad it isn’t crap. It is nice to be in the Star Wars universe without holding your face in your hands for shame of lazy storytelling and moments that shit on the spirit of the original trilogy. The first thing that pleased me about The Mandolorian is how close it is in feel to the old school trilogy. In fact it surprised me, because, despite the very modern effects and full budget of Disney behind it, it feels very old fashioned, like a TV show from around 1986, maybe. And I wonder how they have achieved that every time I watch it. It has an intangible magic about it.

In fact, the feel of the show as a whole is often a little cheap, shockingly – the posters and toys and all associated media is as glossy and crisp as all money can afford, creating an image of the show that isn’t actually what the show is. In reality it is a cross between old spaghetti westerns, with The Mandalorian cast as The Man With No Name, and episodes of The A-Team or Knightrider. I kinda like it; very nostalgic, and a smart move by Jon Favreau and the other show-runners. It appeals to middle aged audiences and new alike, because it is a knowing hybrid of all things cool and nerdy!

Design-wise, the look of The Mandalorian himself is perfect fan bait and very cool. The music goes a long way to drawing you in – Ludwig Göransson, known for his work on Black Panther and Tenet, has hit on a career defining theme that blends Clint Eastwood and Star Wars in perfect harmony. I can’t imagine the show working half as well without that theme music! The spaceships and detail of every alien and weapon and costume is meticulous (if at times a little wobbly or cheap looking), and the wider feel of background and tertiary characters is pretty damn good.

But, let’s face it… The Mandalorian is the success it has been predominantly for one reason. I could give him his real name, but if you haven’t finished it yet that would count as a huge spoiler, so I will refer to him as The Child. The temptation to use the phrase Baby Yoda is hard to resist, and has been a cultural phenomenon that only comes along once or twice in a decade, but on this I agree with the fans: it is inaccurate and misleading. The Child is fine. It’ll do until you learn his true moniker.

In season one, where the build up of story, character and mystery is superb, we see very little of The Child at first. But we cannot take our eyes off him for every second he is on screen. The whole concept is so beyond cute and incredibly strong as a hook for a Star Wars story it is almost impossible not to squeal out loud at everything he does. Who is he? Why is he? What is he capable of? How will he fit in to the longterm idea for the story? So exciting, and total genius to keep everyone watching.

It isn’t all about The Child on his own though. It is about the unlikely symbiotic bond, like father and son, that develops between the tiny, vulnerable and childlike focal point, and the increasingly confident and loyal antihero, who will stop at nothing to protect his ward, as he struggles to find his own place in the universe. After a very short time, we care more about this relationship than 90% of all romances in all of TV history.

Through danger, mayhem and a touch of comedy, we grow to adore the two of them together, and can’t bear to think of them being apart. Some trick when you realise The Child is as much a mini-muppet style prosthetic as it is added CGI for expression and detail. Perhaps another callback to our 80s sensibilities, when we accepted ETs and Gremlins and all of the residents of Mos Eisley’s cantina as real without hesitation. It doesn’t have to look real, is the point, as long as it fits the story, is cool and is fun! Which The Child totally is – for entertainment value they have got the tone of the show so right.

What doesn’t hold up that strongly to critical scrutiny though is quite a lot of the scripts, the repetitive nature of the context of many episodes and missions the duo find themselves on, the mismatch quality of the guest directors abilities, and quite a lot of the dodgy acting by supporting characters. It’s as if at some production meeting at one early point they all said, look it’s Star Wars, we make the aliens and the spaceships and the weapons look good and we can’t fail… plus we have The Child and Boba Fett’s (yes, I know) armour, we can’t fail!

The basic storyline is enough to hook it on, just about, it is the detail that sometimes feels weak and lazy. But don’t worry, any minute something cool to look at and a big fight will happen, so we’re all good! I’m sure Pedro Pascal (the actor under the armour) can’t believe his luck! He is one of the biggest stars in TV all of a sudden, for basically doing a fairly monotone voice-over performance of some seriously dodgy dialogue. That is the magic of Star Wars.

So, I came to season one late, having no access at that time to Disney plus. In fact, I watched all of season one in a day the day before the launch of season two, so the switch to a new episode to look forward to suited me well. It gave me something to look forward to on a Friday between Halloween and Christmas. Trouble was that, although still having fun with the exploits of The Kid, I was starting to weary of the plotlines, and put my viewing on hold after S2E4 in favour of the far superior scripting of His Dark Materials on BBC.

I must have needed the hiatus, because when I came back to mop it up and finish season two a few days ago I realised that I had in fact missed it. It also helped that episode 5 onwards is when the season gets really good again. Rosario Dawson as Ashoka Tano (known well by fans of The Clone Wars) was a truly great addition that the show much needed by that point.

I had no trouble after that in bingeing to the end. You could feel a climax and a revelation coming, and although the character of Moff Gideon (Giancarlo Esposito) crumbled disappointly away into nothing much, the last 15 minutes of the final episode had me slack jawed in fan wonderment. I felt 9 years old again, and I loved it! I had been amazingly lucky not to stumble upon spoilers, I guess. Amazing ending, and all faults forgiven for that unforgettable moment and feel. Wonderful stuff!

To say any more, again, is to spoil. So, let’s just talk about it privately, or, you know, in about a year when season 3 is over and it is old news. Hmmm, season 3…? I wonder where they will take that now…? Actually, properly exciting, in a back in the playground kind of way.
  
An Anonymous Girl
An Anonymous Girl
Greer Hendricks, Sarah Pekkanen | 2019 | Mystery, Thriller
8
7.5 (15 Ratings)
Book Rating
Fun, twisty thriller
Jessica Farris, age twenty-eight, is a makeup artist for Beauty Buzz. She lugs her giant makeup kit all around New York City doing makeup for other people who are living their dreams. As for Jess, she's heavily focused on money, as her parents are stressed trying to provide all the medical support they can for her disabled sister, Becky. Even worse, her Dad is about to lose his job. So when she sees one of her clients get a text where she could enroll in a psychology study, answer a few questions, and make some quick bucks, it sounds ideal. But the questions rapidly grow more intense and soon Jess is asked back for further questions and extra sessions. She then meets the doctor behind the study, Dr. Shields, and becomes caught her manipulative web of experimentation--and obsession.

So I liked THE WIFE BETWEEN US but didn't *love* it like so many people did, and hence I wasn't entirely sure about reading this one. I definitely enjoyed AN ANONYMOUS GIRL more. This author duo is certainly adept at writing very readable, very wild books that are hard to put down. I found myself stealing away during the chaos of Christmas Eve to finish this book.

The chapters alternate between Jess and Dr. Shields. Overall, Jess is just your average likeable gal who gets in over her head. I didn't adore her or anything; sometimes she irritated me a bit, but she was fine. My biggest pet peeve with this entire book was the fact that Dr. Shields chapters were written almost entirely in passive voice. This was obviously done as a literary device and part of her character, but ugh! After a while, I could barely take it. I felt like I was at work, reading all of my colleague's proposal sections, and I felt as if I was mentally correcting each sentence as I read it. Not fun.

But, I digress. It quickly becomes apparent that we cannot really trust anything that's happening in this one, which is fun. You know there has to be more to everyone's stories, and the book constantly had me guessing. There are a lot of nice twists thrown in, and unlike the authors' previous book, I didn't guess the main one right away, so I really enjoyed reading the story. It did stress me out a bit, though - sheesh! It's very crazy, very unbelievable (but in a good way), often quite creepy, but an enjoyable ride.

Overall, this is a fun, twisty thriller that lets you just suspend disbelief and enjoy the ride. It's different, a bit spooky, and interesting.

I received a copy of this novel from the publisher and Netgalley in return for an unbiased review (thank you!).
  
Puppeteer
Puppeteer
Platform
I was perusing games on Amazon when the game Puppeteer was suggested to me. I was intrigued by the cover and looked at the game description to see what it was about. It sounded interesting and it was on sale so I purchased it. I started playing the game and I was blown away by it because it's not like any game I've played before. The whimsical aspect of it is charming and it made me think of Little Big Planet which is also a fun and whimsical game. If you're a fan of Little Big Planet like I am, you will enjoy Puppeteer.
 Puppeteer is a side scrolling platform game and you play as a boy turned into an animated puppet who loses his head named Kutaro. Kutaro gains a variety of puppet heads to replace his own throughout the game. You have three puppet heads and when you lose a head, you have thirty seconds to grab the head and put it back on or you lose it forever. Your heads are basically like lives so when you lose all three heads/lives it's game over.
 The story takes place in a fantasy world representing Earth's moon which is inhabited by a myriad of folklore style characters and they are all puppets as well. The game is set up to look like a faux stage with red curtains and you can hear an audience reacting to the events that happen in the story along with commentary from the narrator. It adds to the charm of Puppeteer, making it feel like a complete theater experience while playing a video game. The first half of the game is on the dark side of the moon while the second half is on the Earth side. When Kutaro's story begins, the narrator explains that the Moon Goddess was overthrown by by her servant Little Bear who then seized her black moonstone and the scissors called Calibrus and dubbed himself the Moon Bear King.


Kutaro exploring the first level of the game.

The Moon Bear King is the main villain, but there are several villains you have to battle before you get to him; twelve of his generals based on the twelve animals of the Chinese Zodiac. Each of them has a piece of the Goddess' white moonstone which Kutaro must get from them. Kutaro does get tools that can help him and eventually he does get Calibrus which are essentially a weapon for him. There are creative ways in which they are used besides as a weapon such as jumping to cut clouds to get to a high ledge or cutting seams to move faster while battling an enemy. They are also used to free the other animated children like Kutaro by cutting the puppet strings so they can return home.
 There are other tools that are used as well such as ninja bombs which can open pathways for you and a pirate hook which can hook items or secret doors. They are smartly and creatively used with simple puzzles in various levels of the game which makes the game play entertaining and interesting.


Talking with Ezma Potts, one of the many characters in Puppeteer.

The environments in Puppeteer are bright, colorful, and filled with beautifully done imaginative things. They're fun to explore and you can go back and play previously beaten levels because there are so many puppet heads and bonus items to collect. A couple of levels were my favorites such as the pirate one and the Halloween one because they put a smile on my face while playing and the Halloween one gave a Nightmare Before Christmas vibe that I loved. There are a few moments of frustration here and there with a couple of the boss battles and depth perception issues in a couple of levels, but it's not a huge deal because the execution of how the game plays and how well the story flows makes Puppeteer worth playing.



Avast! Hanging out with pirates.

 The game is about nine or ten hours of story and if you really want to explore to get every single puppet head out there, all the trophies, and bonus stages that can add a little more extra time and keep you pretty busy. The voice acting and music for the game is superb and there are even moments of humor that will cause you to laugh. It's quite clear that the developers of Puppeteer loved this game and enjoyed designing it and their imaginations really shine throughout the entire game; making Puppeteer a wonderful gem for gamers like myself who appreciate the fun and whimsy.
 While some of the art can be dark and spooky like the Halloween level, there's plenty of light and fun levels making the game enjoyable for people of all ages. Overall, Puppeteer is a delightfully charming game and so much fun to play. It is worth buying and playing more than once because it doesn't take itself seriously, celebrates all things whimsical and fun, and is a terrific game.
  
Next Door
Next Door
Matt Shaw | 2021 | Horror
8
8.0 (1 Ratings)
Book Rating
82 of 250
Kindle
Next Door
Compiled by Matt Shaw

Once read a review will be written via Smashbomb and link posted in comments

From the mind behind "MASTERS OF HORROR" comes a new horror anthology to keep you up at night!

Whilst Matt Shaw is busy producing, writing and directing the feature film NEXT DOOR he decided to put together a horror anthology of the same name, and with the same theme as the motion picture. None of the stories in this collection feature in the film; the two products are completely separate other than the central concept of exploring who does live NEXT DOOR to us?

Given the fact these are some of the biggest names in horror, you can bet that whomever is living next door probably won't be the friendliest of characters...

The year is 2019 and technology has come so far that we spend more time staring at our mobile devices, and screens in general, than getting to know our next door neighbour. Gone are the days of knowing everyone who lives on the same street, or in the same village. Instead we leave our houses, avoid eye-contact or give the bare minimum of grunts to those we see and go about our daily lives without a care for anyone else. No more street parties, no more kindly neighbours checking in on you, no more Christmas cards from the little old lady who lives across the street. There's only "us" and our technology.

This anthology takes a look at who lives NEXT DOOR and what secrets they may be keeping. And who knows, maybe it will serve as warning to you that, really, you should be paying attention to those living close-by. After all, Fred West was someone's neighbour once...

Featuring stories by:
Tim Lebbon
Shaun Hutson
Ryan C. Thomas
Jeremy Bates
David Moody
Guy N. Smith
Matthew Stokoe
Justin Woodward
Gary McMahon
Rich Hawkins
Jim Goforth
Matt Shaw


1. A Family-Friendly Neighbourhood by Ryan C Thomas
This was actually quite funny and sweet in a gruesome clever way. All the toys turning into little knife wielding creepy thing only to find out they are their kids souls! They just want to be together 😂

2. Final Feast by Guy N. Smith

Quick little story of the cannibal next door! I loved it!

3. Insurgents by Rich Hawkins

A story of a war ruined mind, a soldier dealing with his demons. Well written just not my normal read.

4. Mirror Image by David Moody

A couple move into a new house with an extra handy neighbour. I enjoyed this one funny how my husband is so crap at DIY too 😂😂

5. Neighbour Hood by Tim Lebbon

Omg this has to be the creepiest one so far and the whole reason I never use my attics’!!!

6. Dinner Date by Jeremy Bates

A bit slower than the others think I just got a little bored. Never accept dinner invitations before getting to know the guy no matter how hot he is! Silly girl!

7. Why Does Randolph Draw by Matthew Stokeoe

Got to be honest I didn’t finish it I just got so bored after page 5! Just wasn’t catching me.

8. Saturday Night Whiskey by Justin M.Woodward

This was really god and well put together a kids last cry for help from his dodgy uncle!

9. Sixteen by Jim Goforth

This felt so rushed even for a short story! Although it’s a good lesson of don’t get involved with swinging neighbours 😂

10. Pornography by Matt Saw

Haha she didn’t see that coming

11. Somewhere in Here by Gary McMahon

This was one creepy ass story and for one so short I’m throughly creeped out!!

12 By Darkness Hidden by Shaun Hutson

This was pretty good a urban legend type story. Villages can be super strange places.

I really enjoyed this compilation got some great new authors added to my list too.
  
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Daniel Boyd (1066 KP) rated the PlayStation 4 version of Star Wars Jedi: Fallen Order in Video Games

Mar 1, 2020 (Updated Mar 1, 2020)  
Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order
2019 | Action/Adventure, Fighting
Lightsaber Customisation (0 more)
Almost everything else (0 more)
Wasted Potential
So I just finished Jedi: Fallen Order and it's left me feeling confused. Not because of some complex twist or story revelation, but because on paper I should have loved every minute of this game. You take the parkour movement and sense of adventure from a game like Uncharted and you give it to a Jedi, who we follow during some of the darkest days in the Star Wars lore and what do you get?

Apparently you get something that doesn't feel like Star Wars.

I have a fair number of problems with this game, so I'm going to go ahead and list them and explain why they bothered me so much during my experience playing through Fallen Order.

First of all, when this game dropped and did pretty well commercially and critically, EA were commended in the games media for having the guts to release a single-player, story based Star Wars game with no online play. When the reviews dropped just before the game's release, this news got me really hyped as I have never been much for online gaming and much prefer story based games over anything else. Now whilst EA did give us a single-player, offline Star Wars story, they did so in such a sloppy, janky, half-finished fashion.

I lost count of the amount of times that I had to restart my game because of loading errors or game breaking bugs. Almost every time I would enter a new area the characters would initially appear in a T-pose position and remain that way for a good few seconds until I approached them. Onscreen prompts would often fail to appear making the game's already confusing exploration methods even more unclear. I have not seen this much pop-in in a videogame since the first version of No Man's Sky. Almost every area was covered in murky textures upon initially entering them, with some entire structures and areas failing to render. During a few boss fights, the AI character would fail to attack me and just stand still and no matter how many blows I would land on them, their health bar would not budge until I fully reloaded the level. This sort of thing was present during every one of my play sessions and at a few points the game became almost unplayable due to it's glaring technical glitches. Also, I got this game as a Christmas gift, so it has been out for a decent amount of time. A game of this calibre, that has been out for months at this point, from a major studio like Respawn and a publisher like EA, not to mention being from a major franchise like Star Wars, - the fact that it is in the current broken state that it's in is frankly unacceptable.

The next issue I had was the story and characters in the game. The game's protagonist Cal, is an unsympathetic, whiny bitch of a character that got on my nerves every time he opened his mouth. The rest of the crew were also pretty bland, unendearing and lacking in much personality. I grew up loving the Star Wars universe, yet I found myself trying in vain to skip almost every cutscene and really not giving a crap what happens to any one of the characters. The villains were unengaging and the other side characters like Cal's master and the old dude that left holograms for Cal to find got increasingly annoying every time they appeared. The only character I found engaging throughout the whole game was Sister Merrin.

I always thought Jedi Knights were supposed to be extremely capable, powerful warriors, yet at no point in this game do you ever feel powerful in any significant way. The whole time, you feel on par with the non descript enemies that you are fighting. While I agree that the last major AAA single-player Star Wars game, The Force Unleashed was too easy, at least you felt powerful while playing as that character. The combat never feels as satisfying as it should due to the lack of dismemberment. The decision not to allow the player to chop off limbs makes it feels more like you are hitting enemy shaped piñatas with a big stick, rather than welding a laser sword of pure, raw energy. I also felt that there was a lack of variation in the combos and moves-set and found myself watching the same animations over and again no matter what combination of buttons I was mashing. Every fight in this game is hard and not in a fun,challenging way, but instead in a grinding, irritating way. The ridiculously long loading times also made dying even more frustrating. If you are going to design a game where the player is going to die frequently, you HAVE TO have a snappy respawn system in place à la Super Meat Boy or Hotline Miami. (Especially when your fucking studio is called RESPAWN, but I digress.) They were clearly going for a more defensive, methodical approach to the combat system, which is fine, but they should have given you a choice between that and a more aggressive, offensive skill tree, meaning that more play styles could be catered to. Another majorly annoying thing was the way that the game justified unlocking new skills for Cal, with him having out-of-the-blue flashbacks at seemingly random points in the story where he would suddenly remember that he could wall-run or double-jump. I hate when games do this, it feels extremely lazy and unjustified within the context of the story that is being presented. Another thing that bothered me gameplay-wise was the checkpoint system. The whole refilling your health = respawning the enemies thing felt really arcady and often broke immersion.


Something else that I hate in games is when the game tries to pretend that it is an open world game rather than a linear experience, which this game does. I don't understand why you would want to masquerade as an open world game when that mechanic has been so oversaturated for this entire generation. After you play through the game's intro and get access to the ship, you are given the impression that you can choose what order to visit each planet and progress though the game. However this is not the case. When I was first given the choice to pick a planet, I chose Dathomir as I am a big Darth Maul fan and thought it would be cool to explore his home turf. I got there and was making my way through the clear-as-mud holomap when I got to a section where I could not progress. There was a jump that I just could not make no matter how many times I tried. After eventually getting fed up I had to look up a walkthrough to find out how to progress whereupon I learned that you actually need to go to the other planet first and gain an ability to make this jump. Now even if I did design my game so poorly that I let the player go to the wrong planet on their first travel, I would have at least had the decency to put in a prompt at the un-passable jump to let the player know that they don't have the skills to progress here yet and to go to the other planet and return here later. It could have been a voiceover from a crew member or even an immersion-breaking piece of text, but something would have been nice to prevent me having to look up a walkthrough to learn this fact. Witnessing this ineptitude in game design from such a major studio was shocking. So yeah, from that point on, - lesson learned, - I just followed the checkpoints to decide what my next planet would be to travel to, but then why even give players the illusion of choice in this? Why not just usher the player automatically to the next planet they need to visit after they return to the ship?

My final and biggest issue with this game is despite it being a Star Wars game, it never really felt like Star Wars. I noticed this during the first third of the game in the some of the character designs. Some of the side characters looked more akin to something from Ratchet & Clank than from the Star Wars universe. Then as I was playing through Kashyyyk and fighting spiders and giant slugs, I'm thinking to myself, I don't ever remember Luke Skywalker doing this and that dude lived and trained in a swamp for like a year. Then the shark was well and truly jumped. Upon revisiting Dathomir and finally being able to make some progress, a character literally raises bodies from the ground for you to fight. That's right, they put zombies in a Star Wars game. I thought since Disney had taken control of Star Wars, that they were way stricter than Lucas ever was about what does and doesn't get into the Star Wars universe, so whoever greenlit this zombie shit over at Disney should really get the boot. I can't quite believe that I'm saying this, but if you want a more authentic and higher quality Star Wars videogame experience, go play Battlefront 2. Sure it may have had an extremely messy launch and been marred with controversy ever since, but at least it feels like Star Wars.

There were a sparse few things that I did enjoy. As I mentioned above, Merrin was a fairly engaging and well acted character. The Lightsaber customisation was also pretty neat. I also enjoyed the music and (SPOILERS,) the brief appearance that Darth Vader makes. However the music is only great because it's the Star Wars score and whilst Vader's appearance as an unstoppable force was cool here, I personally feel like it was done better in Rogue One.

So yeah, I kind of feel like I played a different game to everyone else. I really wanted to fall in love with this game and I kept waiting for it to win me over, but unfortunately it never did. I think that there is potential here for something better, mostly owed to the interesting time period the game is set in on the Star Wars timeline, so I really hope that they take the few good elements that were present in Fallen Order and improve upon everything else for the sequel.
  
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Hadley (567 KP) rated The Turn of the Screw in Books

Mar 24, 2020 (Updated Mar 24, 2020)  
The Turn of the Screw
The Turn of the Screw
9
7.6 (7 Ratings)
Book Rating
Well written (1 more)
Ahead of its time
Overly descriptive (1 more)
Vague
The ghost stories of the Victorian era are full of scares and mysteries- - - from the karma-ridden future, past and present ghosts of Charles Dickens' "A Christmas Carol" to the comedic ghost story by Oscar Wilde called 'the Canterville Ghost." But among all of them, Henry James found another subject to add to the pot in the novella 'the Turn of the Screw.'

With only 93 pages and the viewpoint of a governess, the story is one that has been up for debate as to its meaning for over a century, a story that blends child abuse and ghostly possession way ahead of its time. But even with its great plot, the story falls short and becomes bland throughout most of its short pages.

So why is the meaning of the Turn of the Screw still being debated? There's only one thing that has caused that --- it's in the way that James wrote the story, nothing is explained and everything is vague, these being very important parts that can keep this book from being enjoyable to many readers. Here's a summary of the story: a woman becomes governess of two children, one of which is sent home from school (technically expelled, in today's terms), the entire book has this woman trying to figure out why the child was sent home, but with ghosts thrown into the mix.

The story starts off with a man telling this ghost story from letters he received from a woman (the governess). But, even at the end of the book, the story never turns back to the man finishing the letters, yet this was done so masterfully that when you are done with the book, you completely forget about the man at the beginning, something that isn't easily done today in most writing. The man is reading these letters to a small audience that is also never revealed why, something that will seem completely irrelevant for the reader.

Readers finally get their paranormal fix when our main character, the governess, sees her first ghost in the Turn of the Screw. Our governess goes on an isolated walk when she spots an older man staring at her from a tower on the estate. But not until after a second encounter with this man, she decides to tell a housemaid about it, who quickly knows whom she speaks of. The maid is very certain that the man the governess has spotted twice is a deceased man that used to work for the family, but the maid is terrified by this because this man seems to have been abusive towards the son of the family and now seems to be continuing to torment him even after death.

Our governess seems to go down a path of paranoia as she seems to believe that the children are seeing the ghosts, too, but refusing to tell her so, and she becomes convinced that the key to getting them to confess is to finding out why the boy was sent home from school in the first place. She tries many times to get him to tell her why, but lets him take control of the conversations where he is able to divert the attention to something else. When things seem to be too much for the governess and housemaid to handle, they decide to try to write the childrens' uncle, and ask him to visit - - - this being the uncle that hired the governess and asked to never be bothered by her again, and that he wants nothing to do with his niece and nephew ever again, and especially don't write to him about any problems.

James is considered one of the greatest authors of the English language, but although this novella did very well, he wasn't known for ghost stories. His most popular book is 'the Portrait of a Lady,' which is about a young woman who comes into a large amount of money only to have it stolen by two con-men. Being that he is a Victorian-era writer, you can expect the overly long paragraphs and descriptions that the time was known for in 'the Turn of the Screw.' I personally felt the story had too many interludes of the governess' thoughts and ideas, which border on rambling. There seemed no point in the governess obsessing over why the boy was sent home from school when there are ghosts tormenting them at home- - - how this mode was suppose to work has left me clueless.

It's a usual horror trope to have children being possessed as the core of a book because it's something that can shake adults to their core at the thought that their own children could be that vulnerable. But James was way ahead of his time in the Turn of the Screw. He was able to put together psychological standpoints that weren't even discussed in his time, bouncing between child abuse with those children acting out to the power that abusers can still hold over their victims, even after death.

I'm giving the story a high rating, although I really didn't enjoy it. Why? Because it was a great idea and it was well written. If James hadn't been so vague on key parts, and hadn't left readers with a shocking unexplained ending, then maybe I would have liked it more. I can only recommend this book to people who like Victorian ghost stories, but for paranormal lovers, I think it falls short.