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Kaysee Hood (83 KP) rated Magnus Chase and the Ship of the Dead: Magnus Chase Series Book 3 in Books
Nov 30, 2017
Magnus & Alex (5 more)
Friendship
Big Banana
Chase Space
Percabeth
Pottery Barn
Dragon Dad (3 more)
Ragnarok
A Ship Made Out of Zombie Nails (Gross)
Abusive Dads
World Ending? Not again...
Stop the end of the world. Sounds easy enough, right?
How many times are children of the Gods going to have to do this before one of them has the foretold quest to alter it where life as we know it is not in peril?
Magnus Chase and his friends have to stop Loki, ensure Naglfar doesn't sail, and prevent Ragnarok. Oh, also all while fighting giants with pottery, getting Godly blood and spit mead from giants in the hopes it'll help Magnus in an insult contest with Loki, seeing if Granddad Njord's ex-wife will help them out or let them freeze like a pre-made dinner meal supermom prepared for someone else to pop in the oven. Did I mention Floor 19 Crew has to do all these tasks without dying because not being in Hotel Valhalla equals no responding to life in their rooms. No do overs. No second chances. Simply dead. Easy as pie.
To not spoil this for those of you who have yet to read book three I'll end my sum of The Ship of the Dead and continue on with my praise.
Though there is the question of the voices, if this is the last of Magnus Chase then I have to say I'm pleased with our trilogy of the Norse Gods. In Sword of Summer, Hammer of Thor, and now The Ship of the Dead we've had the characters fleshed out. We've seen them grown. We've witness them overcome personal trails and fight through fears (can we say good job Magnus for fighting wolves even though it is clearly a phobia?). This has proved even those waiting for their day of judgement for centuries can change who they are and accept things even if they are not okay with them.
Somehow in 400 pages that pasts of Halfborn, Mallory, and T.J. were laid out to be part of the main plot, but also show development of the characters and how their own lessons would help on the quest. We were actually able to learn how far they have come from who they were before they died, after death, and who they are now. It was even written how to show they are still learning their lessons and have things to overcome now, which is perfectly okay as long as they stay strong and levelheaded.
The daughters/son of Loki had to overcome their own fears of being good enough despite what poison their fathers have caused them to believe. Even Hearthstone has to return to face the curse over his family one more time. Even Magnus has a realization he has wroth and even if some may not see it, he does and so do his friends.
The Ship of the Dead seems to be about looking at your fears and flaws, realizing they are there, and having to make the choice what you will do about them. Will you allow them to take over your life? Or will you work to be a better person? Are you going to let one moment in the past ruin your future? Or will you take the lesson and forgive yourself, forgive someone else, and live the best life you can? Will you let a parents shortcomings decide how you live? Or will you choose to look beyond their views and become a better person than they are?
How many times are children of the Gods going to have to do this before one of them has the foretold quest to alter it where life as we know it is not in peril?
Magnus Chase and his friends have to stop Loki, ensure Naglfar doesn't sail, and prevent Ragnarok. Oh, also all while fighting giants with pottery, getting Godly blood and spit mead from giants in the hopes it'll help Magnus in an insult contest with Loki, seeing if Granddad Njord's ex-wife will help them out or let them freeze like a pre-made dinner meal supermom prepared for someone else to pop in the oven. Did I mention Floor 19 Crew has to do all these tasks without dying because not being in Hotel Valhalla equals no responding to life in their rooms. No do overs. No second chances. Simply dead. Easy as pie.
To not spoil this for those of you who have yet to read book three I'll end my sum of The Ship of the Dead and continue on with my praise.
Though there is the question of the voices, if this is the last of Magnus Chase then I have to say I'm pleased with our trilogy of the Norse Gods. In Sword of Summer, Hammer of Thor, and now The Ship of the Dead we've had the characters fleshed out. We've seen them grown. We've witness them overcome personal trails and fight through fears (can we say good job Magnus for fighting wolves even though it is clearly a phobia?). This has proved even those waiting for their day of judgement for centuries can change who they are and accept things even if they are not okay with them.
Somehow in 400 pages that pasts of Halfborn, Mallory, and T.J. were laid out to be part of the main plot, but also show development of the characters and how their own lessons would help on the quest. We were actually able to learn how far they have come from who they were before they died, after death, and who they are now. It was even written how to show they are still learning their lessons and have things to overcome now, which is perfectly okay as long as they stay strong and levelheaded.
The daughters/son of Loki had to overcome their own fears of being good enough despite what poison their fathers have caused them to believe. Even Hearthstone has to return to face the curse over his family one more time. Even Magnus has a realization he has wroth and even if some may not see it, he does and so do his friends.
The Ship of the Dead seems to be about looking at your fears and flaws, realizing they are there, and having to make the choice what you will do about them. Will you allow them to take over your life? Or will you work to be a better person? Are you going to let one moment in the past ruin your future? Or will you take the lesson and forgive yourself, forgive someone else, and live the best life you can? Will you let a parents shortcomings decide how you live? Or will you choose to look beyond their views and become a better person than they are?
Goddess in the Stacks (553 KP) rated Inkmistress in Books
Dec 25, 2018
As I mentioned on Friday, this book is the prequel to Of Fire and Stars, so I read it first, even though it was published second. I prefer to read in chronological order when I can.
Inkmistress follows Asra, a demigod of unknown parentage, as she first follows and then is chased by her lover-turned-dragon who is intent on vengeance for the destruction of her village. Her lover, Ina, is convinced it is the King's fault that the village was destroyed, as he's been letting bandits roam over the outer reaches of his kingdom unchecked. So after taking on the form of a dragon, she's off to kill him to avenge her family. Asra is trying to talk Ina out of it, and chases her across the country, from their remote mountain to the inner forests and cities.
I really love Asra. Ina's kind of a bitch, but Asra is loving and funny and just an awesome person, fighting to protect herself and those she loves, even as those she loves evolve and change past what she can hold onto. Her magic takes a terrible price if she uses it, both on her and on the rest of the world. She has to wrestle with so many unknowns - her parentage, her magic, the world off her mountain, politics, other demigods - and somehow she manages to land on her feet. (Though not without help!)
The romance is sweet, and I love the emphasis on chosen families. Both Asra and Ina appear to be bisexual, which also doesn't appear to be unusual in this world. Reviews of Of Fire and Stars complain about the lack of worldbuilding, which is NOT a problem in this book. Perhaps I'll have an easier time having read this book first; which is a bit of a problem - you shouldn't have to read a prequel to understand the setting of the first book in a series! It does make me glad I'm reading them in this order, though.
I really loved this book. The urgency of the chase really came through in the story - Asra had to get to certain places and get certain things done before certain times, and obstacles thrown in her way made you worry she wouldn't get things done in time. It was well-written, with good character development of Asra, at least, and great world-building.
You can find all my reviews at http://goddessinthestacks.com
Inkmistress follows Asra, a demigod of unknown parentage, as she first follows and then is chased by her lover-turned-dragon who is intent on vengeance for the destruction of her village. Her lover, Ina, is convinced it is the King's fault that the village was destroyed, as he's been letting bandits roam over the outer reaches of his kingdom unchecked. So after taking on the form of a dragon, she's off to kill him to avenge her family. Asra is trying to talk Ina out of it, and chases her across the country, from their remote mountain to the inner forests and cities.
I really love Asra. Ina's kind of a bitch, but Asra is loving and funny and just an awesome person, fighting to protect herself and those she loves, even as those she loves evolve and change past what she can hold onto. Her magic takes a terrible price if she uses it, both on her and on the rest of the world. She has to wrestle with so many unknowns - her parentage, her magic, the world off her mountain, politics, other demigods - and somehow she manages to land on her feet. (Though not without help!)
The romance is sweet, and I love the emphasis on chosen families. Both Asra and Ina appear to be bisexual, which also doesn't appear to be unusual in this world. Reviews of Of Fire and Stars complain about the lack of worldbuilding, which is NOT a problem in this book. Perhaps I'll have an easier time having read this book first; which is a bit of a problem - you shouldn't have to read a prequel to understand the setting of the first book in a series! It does make me glad I'm reading them in this order, though.
I really loved this book. The urgency of the chase really came through in the story - Asra had to get to certain places and get certain things done before certain times, and obstacles thrown in her way made you worry she wouldn't get things done in time. It was well-written, with good character development of Asra, at least, and great world-building.
You can find all my reviews at http://goddessinthestacks.com
Peter Shephard (2822 KP) rated Merchants Cove in Tabletop Games
Jun 4, 2021
Great range of character options (4 more)
Single player option
Great looking board and pieces
Expansions are great
Every character is like playing a different subgame
Great and Varied game
I backed this on Kickstarter, with the Oracle, Dragon Rancher and Inn Keeper expansions. Over the course of our first evening playing, my wife and I had 1 game of learning the rules, then another three games fairly quickly.
The pieces (ships, meeples, and individual gaming boards) are fantastic (although a couple are a little fiddly/weak) and every single character has their own flavour and type of sub-game;
The Alchemist makes potions by drawing marbles, firstly from a bag, then from a "decanter" (echoes of Quacks of Quiddlingberg)
The Blacksmith makes weapons and armour from dice rolls and combos in furnaces (not quite Yahtzee)
The Captain sails her fleet of ships to go fishing and treasure hunting using a spinning compass mechanism (can't put my finger what this reminds me of)
The Chronomancer (a great Back to the Future nod) travels through time portals to get pieces of technology, using a slide-and-shift board (like a mini Labrynth)
The Dragon rancher (believe it or not) hatches, raises and sells dragons; a couple of mechanics which work well together (even if one is shovelling poop) but not really like a game I've played
The Innkeeper is a great sub-sub-game; he can only sell drinks at one point, but he can put people up in his Inn which gives a bonus. A little bit of prediction work, but not like a other game I can think of.
The Oracle uses a scatter/dish for her fetishes and dice, and this limits what she can do - but I'd say she has the most varied scope of games (dots, predictions, and a few others)
The aim of the game is to be the Merchant who makes the most money, without attracting too much Corruption. Each game is played over three days, and each day has a limited amount of time. Each task the characters do has a different amount of time-cost - it might take 1h to brew potions, but it takes 2h to get ingredients from the decanter and prepare the potions. At several points each day, random Adventurers are drawn from the bag, and put into the travelling ships, as chosen by the drawer. However, there are also rogues who take up space and don't buy anything!
My only real complaint with the game is the comparatively long set up (5-10 minutes seems to be our average) for a 30-45m play time for 2 players - but it is really worth it. If/when this goes to retail, I'd say every gaming group who enjoys a combination of resource management, meeple and worker placement, and beautiful set-piece games, should give this a try.
The pieces (ships, meeples, and individual gaming boards) are fantastic (although a couple are a little fiddly/weak) and every single character has their own flavour and type of sub-game;
The Alchemist makes potions by drawing marbles, firstly from a bag, then from a "decanter" (echoes of Quacks of Quiddlingberg)
The Blacksmith makes weapons and armour from dice rolls and combos in furnaces (not quite Yahtzee)
The Captain sails her fleet of ships to go fishing and treasure hunting using a spinning compass mechanism (can't put my finger what this reminds me of)
The Chronomancer (a great Back to the Future nod) travels through time portals to get pieces of technology, using a slide-and-shift board (like a mini Labrynth)
The Dragon rancher (believe it or not) hatches, raises and sells dragons; a couple of mechanics which work well together (even if one is shovelling poop) but not really like a game I've played
The Innkeeper is a great sub-sub-game; he can only sell drinks at one point, but he can put people up in his Inn which gives a bonus. A little bit of prediction work, but not like a other game I can think of.
The Oracle uses a scatter/dish for her fetishes and dice, and this limits what she can do - but I'd say she has the most varied scope of games (dots, predictions, and a few others)
The aim of the game is to be the Merchant who makes the most money, without attracting too much Corruption. Each game is played over three days, and each day has a limited amount of time. Each task the characters do has a different amount of time-cost - it might take 1h to brew potions, but it takes 2h to get ingredients from the decanter and prepare the potions. At several points each day, random Adventurers are drawn from the bag, and put into the travelling ships, as chosen by the drawer. However, there are also rogues who take up space and don't buy anything!
My only real complaint with the game is the comparatively long set up (5-10 minutes seems to be our average) for a 30-45m play time for 2 players - but it is really worth it. If/when this goes to retail, I'd say every gaming group who enjoys a combination of resource management, meeple and worker placement, and beautiful set-piece games, should give this a try.
The Death of King Arthur: The Immortal Legend
Book
A gripping retelling of the timeless epic of romance, enchantment and adventure, Peter Ackroyd's The...
Sophia (Bookwyrming Thoughts) (530 KP) rated Going Down in Flames (Going Down in Flames, #1) in Books
Jan 23, 2020
For once, I think my instincts were right (not that I ever listen) about Going Down in Flames. I was expecting a lot more.
The idea and the concept were unique and interesting. Shape-shifting dragons? Check. Oddball at a prestigious boarding school Bryn is being sent to on her sixteenth birthday? Check. Proof that the Directorate isn't always right? Check. TRYING to stay alive? Ooo, interesting. Check! All the ingredients of a great book. I was even so excited about DRAGONS!
<img border="0" src="http://1.bp.blogspot.com/-cuqBh1sDPEY/U6NzNu6g3hI/AAAAAAAADhs/Pb2oaXOydkQ/s1600/how_to_train_your_dragon_2_gif_by_thegrzebol-d6wlb2k.gif" height="106" width="320">
Plus, the pretty cover and the tag line: If her love life is going down in flames, she might as well spark a revolution.
WHAT REVOLUTION?!?!?! is my biggest question right at this very moment. There's no revolution, not really. At least, not one that Bryn starts. That revolution, which is apparently peaceful and started by Zavien-Not-Zayn, was there well before Bryn comes around. She doesn't even know about that revolution or even the fact that she's a dragon until said dude starts stalking her for awhile.
<img border="0" src="http://4.bp.blogspot.com/-98SDXmeq-i8/U6Nzpun3IGI/AAAAAAAADh0/d0iqv6tv0OU/s1600/giphy.gif" height="175" width="320">
So I'm really curious as to the definition of revolution here. Because in the long run, it's all sparkly rainbows and unicorns with the abrupt end. The last sentence? Damn Directorate. If anything, damning the Directorate shows there hasn't been a revolution. Sure, Bryn makes her point. She's a crossbreed and she's just like any other dragon. She made a change. To have a love life, that is, but it's not like she gets to choose. I mean, her grandmother and the mom of the dude she hates most attempts at playing matchmaker. Arranged marriage still exists.
*sighs* Not a dramatic change if you ask me. A change for future crossbreeds, sure. Certainly the Directorate wasn't overthrown.
<img border="0" src="http://3.bp.blogspot.com/-1ffyT3n870o/U6N0wvDSjhI/AAAAAAAADiA/3S69yaZT8RM/s1600/giphy+(2).gif" height="176" width="320">
Perhaps the most interesting part of Going Down in Flames for me were the death threats. The way they're written and set up. They're thrown in at surprising, yet right times. Oh, and there's no warning on those attempts. It kept me at the edge of my seat trying to guess where the next attack would be at.
There also seems to be something missing from the characters. Particularly with Jaxon and Bryn. They hate each other and then all of a sudden, he starts helping her. Not just to save his reputation, but to protect her. There is something remotely wrong with a character who hates you from the bottom of their hearts to "protecting you." O_o
<blockquote>Jaxon: I also did it to help you.
Bryn: I saved your life. Dont get snippy with me.
Jaxon: *slams coffee cup down* I came to secure protection for your life.</blockquote>
Tell me there isn't something wrong with that. O_o Because it ends shortly after, and now I can't really decide if Bryn gets stuck marrying Jaxon due to arranged marriage or she gets to choose who she wants to marry. If there are any other life threatening stuff going on afterward or the dragons that used to hate her now treat her as an equal. If her mother actually gets a happy reunion with her parents. If Zavien is still stuck with his intended or if he and the Revisionists peacefully achieve more individual rights for dragons.
<img border="0" src="http://4.bp.blogspot.com/-v3e-NYdq7P8/U6N2FJxKKNI/AAAAAAAADiM/7xswneekUqs/s1600/giphy+(3).gif" height="239" width="320">
There are just so many questions that aren't answered yet, that this feels like an entire end is missing and Going Down in Flames is the very first of a trilogy or series. Yet... this is a stand alone... according to Goodreads. Am I missing something, or did anyone else who read this feel the same way?
--------------------------
Advanced copy provided by the publisher
Original Rating: 2.5
This review and more found over at <a href="http://bookwyrming-thoughts.blogspot.com/2014/06/arc-review-going-down-in-flames-by-chris-cannon.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://4.bp.blogspot.com/-Gi5Rk5yLloA/UtliaUbdL3I/AAAAAAAACbE/J27z92_qrYU/s1600/Official+Banner.png" /></a>
The idea and the concept were unique and interesting. Shape-shifting dragons? Check. Oddball at a prestigious boarding school Bryn is being sent to on her sixteenth birthday? Check. Proof that the Directorate isn't always right? Check. TRYING to stay alive? Ooo, interesting. Check! All the ingredients of a great book. I was even so excited about DRAGONS!
<img border="0" src="http://1.bp.blogspot.com/-cuqBh1sDPEY/U6NzNu6g3hI/AAAAAAAADhs/Pb2oaXOydkQ/s1600/how_to_train_your_dragon_2_gif_by_thegrzebol-d6wlb2k.gif" height="106" width="320">
Plus, the pretty cover and the tag line: If her love life is going down in flames, she might as well spark a revolution.
WHAT REVOLUTION?!?!?! is my biggest question right at this very moment. There's no revolution, not really. At least, not one that Bryn starts. That revolution, which is apparently peaceful and started by Zavien-Not-Zayn, was there well before Bryn comes around. She doesn't even know about that revolution or even the fact that she's a dragon until said dude starts stalking her for awhile.
<img border="0" src="http://4.bp.blogspot.com/-98SDXmeq-i8/U6Nzpun3IGI/AAAAAAAADh0/d0iqv6tv0OU/s1600/giphy.gif" height="175" width="320">
So I'm really curious as to the definition of revolution here. Because in the long run, it's all sparkly rainbows and unicorns with the abrupt end. The last sentence? Damn Directorate. If anything, damning the Directorate shows there hasn't been a revolution. Sure, Bryn makes her point. She's a crossbreed and she's just like any other dragon. She made a change. To have a love life, that is, but it's not like she gets to choose. I mean, her grandmother and the mom of the dude she hates most attempts at playing matchmaker. Arranged marriage still exists.
*sighs* Not a dramatic change if you ask me. A change for future crossbreeds, sure. Certainly the Directorate wasn't overthrown.
<img border="0" src="http://3.bp.blogspot.com/-1ffyT3n870o/U6N0wvDSjhI/AAAAAAAADiA/3S69yaZT8RM/s1600/giphy+(2).gif" height="176" width="320">
Perhaps the most interesting part of Going Down in Flames for me were the death threats. The way they're written and set up. They're thrown in at surprising, yet right times. Oh, and there's no warning on those attempts. It kept me at the edge of my seat trying to guess where the next attack would be at.
There also seems to be something missing from the characters. Particularly with Jaxon and Bryn. They hate each other and then all of a sudden, he starts helping her. Not just to save his reputation, but to protect her. There is something remotely wrong with a character who hates you from the bottom of their hearts to "protecting you." O_o
<blockquote>Jaxon: I also did it to help you.
Bryn: I saved your life. Dont get snippy with me.
Jaxon: *slams coffee cup down* I came to secure protection for your life.</blockquote>
Tell me there isn't something wrong with that. O_o Because it ends shortly after, and now I can't really decide if Bryn gets stuck marrying Jaxon due to arranged marriage or she gets to choose who she wants to marry. If there are any other life threatening stuff going on afterward or the dragons that used to hate her now treat her as an equal. If her mother actually gets a happy reunion with her parents. If Zavien is still stuck with his intended or if he and the Revisionists peacefully achieve more individual rights for dragons.
<img border="0" src="http://4.bp.blogspot.com/-v3e-NYdq7P8/U6N2FJxKKNI/AAAAAAAADiM/7xswneekUqs/s1600/giphy+(3).gif" height="239" width="320">
There are just so many questions that aren't answered yet, that this feels like an entire end is missing and Going Down in Flames is the very first of a trilogy or series. Yet... this is a stand alone... according to Goodreads. Am I missing something, or did anyone else who read this feel the same way?
--------------------------
Advanced copy provided by the publisher
Original Rating: 2.5
This review and more found over at <a href="http://bookwyrming-thoughts.blogspot.com/2014/06/arc-review-going-down-in-flames-by-chris-cannon.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://4.bp.blogspot.com/-Gi5Rk5yLloA/UtliaUbdL3I/AAAAAAAACbE/J27z92_qrYU/s1600/Official+Banner.png" /></a>
Heathski (173 KP) rated How To Train Your Dragon: The Hidden World (2019) in Movies
Feb 20, 2019
Animation and art very expressive (1 more)
Story funny scary and emotional
Emotional rollercoaster
I can write this from a few different perspectives. I went to see this with my nephew who is 4, and the film is a PG. I love the How to train your dragon series. Ive always been impressed by the animation and the strong storyline of the bond between Hiccup and Toothless. This film was excellent. The expression of emotion in the characters was so flawless it felt real The animators and artists excelled themselves, in this truly awesome and beautifully designed film.
I laughed out loud and I had some teary moments. It's was a touching heartfelt goodbye to the series. I enjoyed it. My partner, who's not a huge fan, also enjoyed it and laughed a lot throughout the film. My nephew was entranced. He loves Toothless. The characters were so well done, that he though the baddie (who looks a lot like he was modelled after Arnold Vosloo from The Mummy) was very scary. So much so, he had to leave the cinema, but he came back after some reasurance. We covered his eyes at the next scary bit and soon he was shouting at the screen and getting very animated when the baddie appeared, cheering Hiccup and Toothless along.
This is an awesome family film, plenty of action, very funny and emotional. Watch out for the scary bits and If you are anything like me, make sure you have tissues. ⭐⭐⭐⭐⭐
I laughed out loud and I had some teary moments. It's was a touching heartfelt goodbye to the series. I enjoyed it. My partner, who's not a huge fan, also enjoyed it and laughed a lot throughout the film. My nephew was entranced. He loves Toothless. The characters were so well done, that he though the baddie (who looks a lot like he was modelled after Arnold Vosloo from The Mummy) was very scary. So much so, he had to leave the cinema, but he came back after some reasurance. We covered his eyes at the next scary bit and soon he was shouting at the screen and getting very animated when the baddie appeared, cheering Hiccup and Toothless along.
This is an awesome family film, plenty of action, very funny and emotional. Watch out for the scary bits and If you are anything like me, make sure you have tissues. ⭐⭐⭐⭐⭐
JT (287 KP) rated Dead Man Down (2013) in Movies
Mar 10, 2020
If you’re looking for a film that is as dark and disturbing as The Girl with the Dragon Tattoo, you might be a little disappointed here.
Only a little however, director Niels Arden Oplev’s first English language feature produces effective results in what is a very good revenge thriller. Colin Farrell plays gangland enforcer Victor who during a shoot out saves the life of his boss Alphonse (Howard) who is being tormented by an unknown hell bent on making his life uncomfortable.
Victor has his own agenda, getting as close to Alphonse as possible before exacting revenge for the murder of his wife and daughter years earlier. On the surface it looks like any bog standard Hollywood revenge thriller but dig a little deeper and therein lies an intricate story that weaves its way through to an explosive finale.
Oplev brings back Dragon Tattoo star Noomi Rapace and gives her a darker character, (one that she’ll be able to relate with) who has a past that has scared her, both inside and out, she’s after some revenge of her own. Comparisons will be drawn to her most famous female lead, Lisbeth Salander.
Rapace plays Beatrice, a lonely individual who lives with her slightly deaf mother Valentine (Isabelle Huppert) who has a penchant for cooking and Tupperware and it would be argued her talents are wasted in this. Beatrice blackmails Victor when she catches him knocking off a gang member in his apartment, and tells him that she’ll go to he police unless he helps her kill someone from her past.
Despite coming across as a revenge-actioner in the trailers the film itself has a lot more going for it than that, there is so much more to the story than just cracking heads and explosions. Beatrice’s pain at being scarred by a drunk diver who all but got away leaves her encased in worry and self pity, while Valentine does her best to push her back out into the world.
The relationship between Victor and Beatrice is cagey at first, but this isn’t an initial romance that is going to blossom with them walking off into the sunset together, not at the beginning anyway. It is hard to tell who really wants what and its more about the coming together of two lost souls whose first thought in life is revenge, leaving everything else to come second.
The on screen chemistry between the two lead protagonists is believable, Farrell is steely eyed and strong and Rapace conveys herself with devilish intrigue while at the same time giving off a sense of vulnerability. Terrance Howard is slick and does a decent job, although I could think of a number of other actors who probably could have pulled off the character with a great deal more menace.
The action is pretty good, the highlight being the pulsating last 15 minutes which to be honest was well worth the admission price alone. There was what I would call a ‘copout’ moment at the end, and after everything that Farrell had gone through I would have thought more attention would have been centered on that, instead I left feeling slightly short changed.
It’s a solid film from Niels Arden Oplev with some great acting and a finale that will leave you gasping for an encore.
Only a little however, director Niels Arden Oplev’s first English language feature produces effective results in what is a very good revenge thriller. Colin Farrell plays gangland enforcer Victor who during a shoot out saves the life of his boss Alphonse (Howard) who is being tormented by an unknown hell bent on making his life uncomfortable.
Victor has his own agenda, getting as close to Alphonse as possible before exacting revenge for the murder of his wife and daughter years earlier. On the surface it looks like any bog standard Hollywood revenge thriller but dig a little deeper and therein lies an intricate story that weaves its way through to an explosive finale.
Oplev brings back Dragon Tattoo star Noomi Rapace and gives her a darker character, (one that she’ll be able to relate with) who has a past that has scared her, both inside and out, she’s after some revenge of her own. Comparisons will be drawn to her most famous female lead, Lisbeth Salander.
Rapace plays Beatrice, a lonely individual who lives with her slightly deaf mother Valentine (Isabelle Huppert) who has a penchant for cooking and Tupperware and it would be argued her talents are wasted in this. Beatrice blackmails Victor when she catches him knocking off a gang member in his apartment, and tells him that she’ll go to he police unless he helps her kill someone from her past.
Despite coming across as a revenge-actioner in the trailers the film itself has a lot more going for it than that, there is so much more to the story than just cracking heads and explosions. Beatrice’s pain at being scarred by a drunk diver who all but got away leaves her encased in worry and self pity, while Valentine does her best to push her back out into the world.
The relationship between Victor and Beatrice is cagey at first, but this isn’t an initial romance that is going to blossom with them walking off into the sunset together, not at the beginning anyway. It is hard to tell who really wants what and its more about the coming together of two lost souls whose first thought in life is revenge, leaving everything else to come second.
The on screen chemistry between the two lead protagonists is believable, Farrell is steely eyed and strong and Rapace conveys herself with devilish intrigue while at the same time giving off a sense of vulnerability. Terrance Howard is slick and does a decent job, although I could think of a number of other actors who probably could have pulled off the character with a great deal more menace.
The action is pretty good, the highlight being the pulsating last 15 minutes which to be honest was well worth the admission price alone. There was what I would call a ‘copout’ moment at the end, and after everything that Farrell had gone through I would have thought more attention would have been centered on that, instead I left feeling slightly short changed.
It’s a solid film from Niels Arden Oplev with some great acting and a finale that will leave you gasping for an encore.
Gareth von Kallenbach (980 KP) rated Shining Resonance Refrain in Video Games
Aug 14, 2019
I’ll be the first to admit that I’ve never been a huge fan of JRPG’s, but I really don’t have any reasons why. Growing up I loved watching the Shogun Warrior feature length cartoons and I’m a huge fan of RPG’s in general, so you’d think they’d be right up my alley. I’ve tried and tried to figure out why I have such a hard time sinking into them, and while I have never completed a Final Fantasy game, I continue to buy them in the hopes that one of these days I’ll just get it. So, I’m probably not the first person that would come to mind to review a game like Shining Resonance Refrain, a game that was released exclusively in Japan on PS3 back in 2014. Yet here we are, 4 years later, with a version released for the PS4, Xbox One, PC, and Nintendo Switch, with updated graphics and English voice acting.
Shining Resonance Refrain has you take on the role of a young man named Yuma who has been held captive and experimented on by the main antagonists of the game, the Lombardian Empire. Yuma possesses the soul of the Shining Dragon, the most powerful dragon in the land of Alfheim. The Lombardian Empire is attempting to gather all the souls of the long-forgotten dragons in an effort to break a stalemate between the waring countries of Astoria and the Lombardian Empire. The only thing standing in their way are Yuma, his dragon soul and a powerful set of weapons known as the Armonics.
Quests and exploration are key to moving the story along, with the main quests involving attempts to hinder the Lombardian Empire’s search for the remaining dragon souls. There are also side quests that help you earn money and experience for your characters. The quests are either your typical fetch type quests or the type where you go to this area, fight this major boss, and then return to the castle. The world is broken up into much smaller zones, representing numerous landmarks on the map. Traveling to a particular spot on the map means going from zone to zone until you reach your final destination. The zones are very small, so traveling between them isn’t a huge problem, but not being able to use fast-travel between the zones you have already explored means you will spend a lot of time going back and forth between your castle and your next quest. It isn’t a huge deal breaker in the game, but the areas aren’t always very interesting, and going back and forth amongst the same areas over and over can get old the further you get in the game.
Combat is a mixed bag as well. During your quests, you will encounter various creatures wandering the zones. The battles take place in real time and each character has a set of action points that are used for physical attacks and magic points used for your special abilities and “breaker” moves. As your character levels up, you gain access to different magical attacks, which you can swap out as you choose, but most of the time your battles are simply button mashing your way through them with little strategy involved. The battles are also extremely inconsistent, as battling the various creatures is almost too easy (even at standard difficulty) but battling the boss monsters is almost entirely too hard. There is a HUGE difficulty curve when fighting the boss monsters, to a point where I sometimes had to drop the difficulty to casual and still had to fight a boss 3-4 times to beat them. On standard difficulty, I’d typically give up after succumbing to the same boss repeatedly. Even in the later stages of the games the boss battles do not let up, but the normal battles are practically a cake walk.
In addition to your standard and magical attacks there is also a B.A.N.D special attack where you get additional powers depending on the character who initiates it. Some B.A.N.D attacks provide guaranteed hits, while others increase the damage of your magical attacks. On the left-hand side of the screen there is a bar with three levels that fills while you battle your way through the enemies. Each level increases the longevity that the B.A.N.D lasts, so it’s almost always preferable to save these special attacks for the boss battles. Yuma also has the ability to turn into the Shining Dragon who can release devastating attacks, however if your magic points drop too low the dragon goes into a berserker attack and will throw damage at friends and enemies alike. This is never good, so when playing as the Shining Dragon it’s key to turn back into Yuma before losing control.
Graphically the game is beautiful, and if anime or JRPG’s are your thing you will definitely appreciate the update to the original graphics. The graphics do stick closely to the standard JRPG tropes of ridiculously large weapons and warriors in short skirts, etc. so it looks like many of the other JRPGs on the market today. That’s not necessarily bad, it has just worn out its originality over the years. The sound can get extremely repetitive as well, especially in battle where your characters repeat the same catch phrases over and over again. Once again, that’s not to say that the sound is bad, but it gets old quickly. There are some other technical idiosyncrasies that were also particularly jarring. For example, if Yuma is killed in combat, you can run back to town with whichever character has taken over the “leader” role, but the minute you enter town, Yuma reappears as the controlling character. I get that he’s the main character and it doesn’t make much sense for the other characters to run around asking for quests, but his sudden reappearance even though you know he’s dead takes some getting used to.
So, is Shining Resonance Refrain a game that made me take another look at JRPGs? Well, yes and no if I’m being completely honest. It’s around 30+ hours for the main story and side quests and I’ll admit that the more time I spent with the game the more I enjoyed it. After about an hour of my mental block on JRPG games in general, I was able to get into the groove of things and power my way through it. That being said, I still felt the story was a little bit ridiculous and some of the characters really started to grate on my nerves. Even the main character Yuma tended to be a bit too wimpy for me. He can turn himself into the mightiest of dragons but doesn’t know if he can handle it, I often had the feeling that he should get over himself and embrace this incredible power. In the end, I really did enjoy it, once I overlooked a lot of it, and it actually did put me in the mood to go back and try one of the Final Fantasy games. I can’t say that Shining Resonance Refrain converted me to a diehard JRPG fan, but it certainly made me want to give them another try and that is a win in my book.
What I liked: Unique Characters, General feel of combat
What I liked less: Inconsistent difficulty, Repetitive phrases and sound effects
Shining Resonance Refrain has you take on the role of a young man named Yuma who has been held captive and experimented on by the main antagonists of the game, the Lombardian Empire. Yuma possesses the soul of the Shining Dragon, the most powerful dragon in the land of Alfheim. The Lombardian Empire is attempting to gather all the souls of the long-forgotten dragons in an effort to break a stalemate between the waring countries of Astoria and the Lombardian Empire. The only thing standing in their way are Yuma, his dragon soul and a powerful set of weapons known as the Armonics.
Quests and exploration are key to moving the story along, with the main quests involving attempts to hinder the Lombardian Empire’s search for the remaining dragon souls. There are also side quests that help you earn money and experience for your characters. The quests are either your typical fetch type quests or the type where you go to this area, fight this major boss, and then return to the castle. The world is broken up into much smaller zones, representing numerous landmarks on the map. Traveling to a particular spot on the map means going from zone to zone until you reach your final destination. The zones are very small, so traveling between them isn’t a huge problem, but not being able to use fast-travel between the zones you have already explored means you will spend a lot of time going back and forth between your castle and your next quest. It isn’t a huge deal breaker in the game, but the areas aren’t always very interesting, and going back and forth amongst the same areas over and over can get old the further you get in the game.
Combat is a mixed bag as well. During your quests, you will encounter various creatures wandering the zones. The battles take place in real time and each character has a set of action points that are used for physical attacks and magic points used for your special abilities and “breaker” moves. As your character levels up, you gain access to different magical attacks, which you can swap out as you choose, but most of the time your battles are simply button mashing your way through them with little strategy involved. The battles are also extremely inconsistent, as battling the various creatures is almost too easy (even at standard difficulty) but battling the boss monsters is almost entirely too hard. There is a HUGE difficulty curve when fighting the boss monsters, to a point where I sometimes had to drop the difficulty to casual and still had to fight a boss 3-4 times to beat them. On standard difficulty, I’d typically give up after succumbing to the same boss repeatedly. Even in the later stages of the games the boss battles do not let up, but the normal battles are practically a cake walk.
In addition to your standard and magical attacks there is also a B.A.N.D special attack where you get additional powers depending on the character who initiates it. Some B.A.N.D attacks provide guaranteed hits, while others increase the damage of your magical attacks. On the left-hand side of the screen there is a bar with three levels that fills while you battle your way through the enemies. Each level increases the longevity that the B.A.N.D lasts, so it’s almost always preferable to save these special attacks for the boss battles. Yuma also has the ability to turn into the Shining Dragon who can release devastating attacks, however if your magic points drop too low the dragon goes into a berserker attack and will throw damage at friends and enemies alike. This is never good, so when playing as the Shining Dragon it’s key to turn back into Yuma before losing control.
Graphically the game is beautiful, and if anime or JRPG’s are your thing you will definitely appreciate the update to the original graphics. The graphics do stick closely to the standard JRPG tropes of ridiculously large weapons and warriors in short skirts, etc. so it looks like many of the other JRPGs on the market today. That’s not necessarily bad, it has just worn out its originality over the years. The sound can get extremely repetitive as well, especially in battle where your characters repeat the same catch phrases over and over again. Once again, that’s not to say that the sound is bad, but it gets old quickly. There are some other technical idiosyncrasies that were also particularly jarring. For example, if Yuma is killed in combat, you can run back to town with whichever character has taken over the “leader” role, but the minute you enter town, Yuma reappears as the controlling character. I get that he’s the main character and it doesn’t make much sense for the other characters to run around asking for quests, but his sudden reappearance even though you know he’s dead takes some getting used to.
So, is Shining Resonance Refrain a game that made me take another look at JRPGs? Well, yes and no if I’m being completely honest. It’s around 30+ hours for the main story and side quests and I’ll admit that the more time I spent with the game the more I enjoyed it. After about an hour of my mental block on JRPG games in general, I was able to get into the groove of things and power my way through it. That being said, I still felt the story was a little bit ridiculous and some of the characters really started to grate on my nerves. Even the main character Yuma tended to be a bit too wimpy for me. He can turn himself into the mightiest of dragons but doesn’t know if he can handle it, I often had the feeling that he should get over himself and embrace this incredible power. In the end, I really did enjoy it, once I overlooked a lot of it, and it actually did put me in the mood to go back and try one of the Final Fantasy games. I can’t say that Shining Resonance Refrain converted me to a diehard JRPG fan, but it certainly made me want to give them another try and that is a win in my book.
What I liked: Unique Characters, General feel of combat
What I liked less: Inconsistent difficulty, Repetitive phrases and sound effects
RəX Regent (349 KP) rated Big Hero 6 (2014) in Movies
Feb 20, 2019
Based on a short lived and obscure Marvel comic book series of the same name, Big Hero 6 was an attempt by Disney to develop a Disney feature from their newly acquired catalogue of Marvel properties after Disney's Marvel buy-out in 2010.
Popular though this movie is, I find it to be a little slow, plodding, patronising and trying too hard to evoke an emotional reaction from its audience. Focusing on Hiro, an orphan who's older brother is also killed in an accident, he ends up creating a team of superheroes from a group of geeks and his late brother's medical robot, B-Max.
Big Hero 6 was an attempt at blending Disney's brand of sentimental animation with that of Pixar's more imaginative stylised family action, The Incredibles springs to mind, along with Marvel's more family friendly action romps which make up the Avenger's franchise.
The result? Well, not so good. Entertaining? Sort of. Interesting? Okay if not derivative and what about innovative? No.
The 3-D was deep but also flat and uninteresting as was the story and the plodding pacing. The ideas were there but the execution was weak, with 2-D characters to make up a confused team. Was it supposed to be the X-Men or The Avengers? I believe that the Comic book the team was started not by Hiro but by an X-Man in the source material and the tone did lean towards X-Men: First Class (2010) at times, but overall, I found this to tick all the boxes in order to meet the expectation of fans of both superhero and Disney films.
As Hiro and B-Max fly across the city of San Fransokyo, I thought that I was watching How To Train Your Dragon (2010)! This borrows too much and offers too little to impress me and it was a shame as the notion of Disney producing an action hero movie is interesting but the results are nothing short of disappointing.
Popular though this movie is, I find it to be a little slow, plodding, patronising and trying too hard to evoke an emotional reaction from its audience. Focusing on Hiro, an orphan who's older brother is also killed in an accident, he ends up creating a team of superheroes from a group of geeks and his late brother's medical robot, B-Max.
Big Hero 6 was an attempt at blending Disney's brand of sentimental animation with that of Pixar's more imaginative stylised family action, The Incredibles springs to mind, along with Marvel's more family friendly action romps which make up the Avenger's franchise.
The result? Well, not so good. Entertaining? Sort of. Interesting? Okay if not derivative and what about innovative? No.
The 3-D was deep but also flat and uninteresting as was the story and the plodding pacing. The ideas were there but the execution was weak, with 2-D characters to make up a confused team. Was it supposed to be the X-Men or The Avengers? I believe that the Comic book the team was started not by Hiro but by an X-Man in the source material and the tone did lean towards X-Men: First Class (2010) at times, but overall, I found this to tick all the boxes in order to meet the expectation of fans of both superhero and Disney films.
As Hiro and B-Max fly across the city of San Fransokyo, I thought that I was watching How To Train Your Dragon (2010)! This borrows too much and offers too little to impress me and it was a shame as the notion of Disney producing an action hero movie is interesting but the results are nothing short of disappointing.








