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Mothergamer (1521 KP) rated the PC version of The Elder Scrolls V: Skyrim in Video Games

Apr 3, 2019  
The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim
2011 | Role-Playing
I know. How is it that I had never played Skyrim until now? Many of my friends asked this. The only answer I have is that I had a ton of other games I was playing at the time so I just never got around to it. With the remaster, I figured this would be a great time to play it so I got the special edition for PS4 and I was excited to start my adventure.

 Having ten different races to choose from is very cool and I decided on Wood Elf for my first play through, but for my next one I do want to play as a Khajiit (cat race) because they sound quite interesting. I was a little disappointed while creating my Wood Elf that the faces looked rather harsh and every expression looked like she was angry and ready to smash your face. It wasn't a big deal, but I wondered about the idea behind that design. Having played Elder Scrolls Online, the character design for the Elves has improved a lot, so maybe it had something to do with their design engine.
I did manage to create my character the way I liked eventually and once I was satisfied, I decided it was time for Pirotess to start her adventure (yes, I'm a Record of Lodoss War fan so I'm always Pirotess) and start exploring the world of Tamriel.



My Wood Elf Pirotess, ready for adventure!

 There is so much to see and do in Skyrim. The game itself is huge and then you add the DLCs and there's even more to do. I got the initial introduction tutorial out of the way and the set up for the main story and then I ran around picking up quests. Between the radiant quests, side quests, and guild quests you never run out of adventures. I liked the Thieves Guild quests a lot because the story line for it was interesting. The Dark Brotherhood quests were also fun to do because of the great story content. My favorite armor was the Nightingale armor which was a reward for completing the Thieves Guild story line. I also liked my Dark Brotherhood mount which I jokingly called demon horse. His name was Shadowmere however and he was cool. He would go everywhere with me and he would even fight enemies with me which I thought was fantastic.



The Nightingale armor is the best!

If you want to take a break from adventuring, you can do things like crafting or build your own house with the Hearthfire DLC. You can also get married and adopt children with Hearthfire. This was one of the things that I found showed off the beauty of the gameplay in Skyrim. You can do as much or as little of the main story quests as you want. You can just run around crafting things, do side quests, or go hunting dragons. It's entirely up to you and gives you a vast amount of freedom for exploration and discovery. For me, it made the game a lot of fun and I just enjoyed running around discovering new places.

I also loved battling all the dragons and finding all the dragon shouts for my Dragonborn character. The battles are epic and the controls handle very smoothly. I love it when a game has great game controls and good camera angles. It definitely makes fighting a huge dragon easier. I enjoyed playing with all the different dragon shouts seeing what each one did. My favorites were frost breath and dragon aspect. Because of that exploration freedom level grinding was not a chore at all. I was just having fun and enjoying the game.



Taking down a dragon.

The environments are beautiful. I would find myself stopping often just to look around the different areas I was in because they are so well done. Whether it was a forest, snowy peak, or Dwarven ruin it always looked amazing and no two places looked alike. The musical soundtrack is amazing too setting the right atmosphere for each moment in the game.
 You get followers too, but you can only have one at a time with you. Unfortunately if they die, they're dead for good unless you have the mods. I learned that the hard way with a couple of mine as they suffered from death by dragon. Most of the time, I just wandered alone because sometimes the followers would do stupid things like step on a switch and set off a trap. Once in a while I would take a follower with me just to change things up, usually a mage because they were useful for fighting dragons.



A beautiful view in Skyrim.

I enjoyed the main story in Skyrim as well. The lore was intriguing and some of the reveals about certain characters made for a great story. I also liked that a couple of the dragons were allies of a sort. I thought the dragon Paarthurnax was very cool and learning a few dragon shouts from him was fun. I was also thrilled that Pirotess got to fly on a dragon also. It was quite a sight! I finished the main story and it was a great finish to a fantastic story.



Pirotess chatting with Paarthurnax.

While the main story is finished, there's still a ton of things for me to do. I'm currently playing the Dawnguard and Dragonborn DLC as well as more side quests. I'm also enjoying crafting and building my houses with the Hearthfire DLC. For me, Skyrim is a blast to play and I love that there's always something going on and I continue to explore and have fun. There's always interesting things to see and I can't wait to play as a Khajiit for my next play through. Skyrim is a great game and I'm glad I finally got a chance to play it.
  
DS
Dead Sexy Dragon (Dragon Heat, #1)
6
6.7 (3 Ratings)
Book Rating
I recently went back to NetGalley after a long duration and saw this was still sitting on my shelf. About two and a half years later. Oops. I sent it to my Kindle again and was surprised to see it show up. I figured it was high time I read and reviewed the story. Luckily it's about novella length, maybe shorter, so I thought it'd be fast and easy.

<b>Dead Sexy Dragon</b> is the first book in a paranormal series featuring shape-shifting (you guessed it!) dragons. Cora's the heroine fleeing from some trouble to her late brother's best friend and old Marine buddy, Stig Wyvern (I see what you did thar). Unfortunately for the both of them, it's his time of the month. Just kidding, but he goes through a nine-day period every three years where he's in heat. Sadly it's not called <a href="http://memory-alpha.wikia.com/wiki/Pon_farr"; target="_blank">pon farr</a>.
<IMG src="http://rs32.pbsrc.com/albums/d6/satilanna/spock_pon_farr_by_monicaaofthesand_zps9ne2inv0.png?w=480&h=480&fit=clip">;
Anywho, they've been hot for each other for years but neither of them knows it. Naturally. Pretty soon, like the next day, they have loads of sex after she finds out he's a dragon. The sexual interactions take up around 40% of the book and treads the line between romance and erotica. Some stuff happens that I don't want to give away, but Cora ends up in peril, and then Stig. It's a romance so obviously you know how it ends.

The story is pretty rushed, and the first couple of pages were a bit rough, but there are some interesting ideas here, so I just might pick up the next book and see where it's going. In the end, it didn't rock my socks, but it was an entertaining way to spend an hour or so.

Received from Netgalley for review.
  
TE
The Exalted Gate
8
8.0 (1 Ratings)
Book Rating
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>.


I absolutely love the cover of this book. It is gorgeous!! Anyway, this book has ten stories in it, so I will review and rate each one individually.
*
Boots

Judith (of an undisclosed age) is a girl that hates wearing shoes. However, she is in a play where she has to play a Polish tramp. She doesn't want to wear shoes, but the director says even tramps wear shoes. She finds some beat up looking boots in the prop room and puts them on. As soon as they are on her feet, it's like they have a mind of their own. They take Judith where they want to go. What ensues in an adventure that Judith won't soon forget.

I thought the story of Boots was a really cute and interesting read. I definitely think this will appeal to children of all ages. The only slight problem was with punctuation, but that's nothing that major. Judith is an interesting girl. I'd recommend this story.

I'd give Boots a 4.5 out of 5.
*
Five Gifts

Lonia is a thirteen year old girl whose parents are already nagging her to get married. (Yeah, it's a bit much, but it does say in the story that this was way back in the day). She'd rather spend her days in the children's glade talking to her elf friend, Pintak. One day, Pintak is kidnapped by a mean old wizard, and Lonia decides that she must go rescue him. She is given five gifts from different creatures of the forest to help her on her quest.

I was impressed with this story, and I found it quite interesting. There's also a lesson to be learned about experimenting on animals. Lonia was definitely a brave little girl and was willing to risk everything to save her friend. There are a few punctuation mistakes and a mispelt word, but other than that, this story was a good one.

I'd give Five Gifts a 5 out of 5.
*
Sintinko

Sintinko is a story set in Japan back when it was all emperors and generals. The emperor is jealous of Sintinko and wants to have him killed. It's only because of Ilyo, Sintinko's love interest, that the emperor spares his life. However, Sintinko is banished from Japan until he can find a maple tree that can sit in the hand of the emperor. Ilyo and Sintinko know that they will most likely never see each other. Unbeknownst to Sintinko and everyone else, Ilyo disguises herself as a geisha to help Sintinko on his journey. Love and loss are the themes of this story.

This was such a bittersweet love story. I felt sorry for both Sintinko and Ilyo. Sintinko thought he would never see his beloved again and swore off any type of relationship. Ilyo had her beloved right there in front of her, yet she couldn't do anything about it.

The names, being Japanese, were a bit hard to pronounce, but it's easy to get past that since the story is so strong. Speaking of names, this story even lets us know how the Bonsai tree got its name.

There's a few punctuation mistakes, but nothing that takes away from the story.

I think this story would be better suited for ages 11+. Personally, I found the story a bit slow, but not painfully slow.

I'd give Sintinko a 3.5 out of 5.
*
Tivurambhat

Tivurambhat is the story of a ghost by the same name of the title who helps people out in times of need in India. A mean man forces people to work for him by letting them borrow money, putting the interest up, and paying them such low wages they can never afford to pay him pack. One man decides to do something about it and goes to Tivurambhat for help.

I loved the message behind the story. Towards the ending, it even had me smiling. I couldn't pronounce the names since they were all Indian names, so I just shortened them so my American self could pronounce them. I loved the character of Tiv. He kind of reminded me of an American version of Casper for some reason. I really enjoyed the conversation between Pradesh and Tiv the most. This was such a happy story!

Again, there's some punctuation mistakes and a few grammar ones as well, but the story itself was excellent.

I'd give Tivurambhat a 5 out of 5.
*
St. Penalyn's Well

St Penalyn's Well tells the story of Rebecca (of an undisclosed age) who ventures into an overgrown garden with her dog. She stumbles across a well with an inscription. It is while reading this inscription that she becomes trapped in the well. Lucky for her, she meets an elf named Opickle who keeps her company and gives her the inspiration she needs to find her way out.

This was definitely an interesting story. I was hooked all the way through. It's a story about friendship amongst diversity and not giving up. I found Opickle to be just a tad bit of a snob but not enough to put me off the story.

A few punctuation mistakes throughout the story but not enough to be distracting.

St. Penalyn's Well gets a 5 out of 5 from me.
*
Quint and Trout's Mistake

Quint and Trout's Mistake is a story I didn't finish because of the name calling and making fun of someone who is overweight. It starts out innocently enough. A lake is being overrun by a white smelly substance. Two brothers, Quint and Trout, talk their friend Ned into investigating why this is happening. Ned swims down to the bottom of the lake and finds an overweight creature living in a cave who has been kicked out of his house. This is when the name calling starts, and I stopped reading.

I do not like stories aimed at children that condone name calling of any sort whether it be because of weight, disabilities, race, etc. Children do not need to read something like this and feel bad about themselves or view it as an excuse to tease others. I was very disappointed something like this was in a children's book.

Quint and Trout's Mistake gets a 0 out of 5 from me. What a vile story!
*
Densus

Densus is a boy who was born with blue fingernails and blue streaks in his hair. This is because he has a destiny to fulfill. When a crab named Arnold asks him if he'd go tell a giant that he has found a perfect wife for him, Densus agrees because it's his destiny even if there's a possibility the giant could kill him.

This is a story about destinies. It lets us know that we all have destinies if only we weren't too busy trying to find out what they are. This is a fun story which I think children would love! I loved Arnold the crab!! I think a majority of children would love him.

Again, there's a few punctuation and grammar mistakes but nothing major.

I'd give Densus a 5 out of 5.
*
Alice's Granddaughter

Alice's Granddaughter takes place years after Alice in Wonderland. Alice's granddaughter, Alicia, is recruited by a thief named Cheng to go down into a rabbit hole to get him a yellow dragon. Alicia discovers that things in Wonderland haven't changed much.

I thoroughly enjoyed this story! I'm a sucker for everything Alice in Wonderland-esque, and this was no exception! I loved how the author still managed to preserve the original Wonderland in his tale and how he even managed to keep the style of writing similar to that of Lewis Carroll. My favorite character was definitely the talking table. My only gripe is that I wish this story would've been longer!

As like with the previous story, there are some punctuation and grammar mistakes that can be overlooked.

Alice's Granddaughter gets a bit 5 out of 5.
*
The Dragon

The Dragon is a story about death. In this story, we follow a dragon in her very last moments as she dies of what I assume to be old age. We get to see her memories of when she was her prime and when she takes her last breath.

This is a sad story and probably one for the older children unless younger children can handle the topic of death. It's not written in a morbid way though. It's actually written quite beautifully especially when we get to see the memory of the dragon in her prime. I think this story can show that death is not always bad.

There are grammar and punctuation mistakes but nothing that deters from the story.

The Dragon gets a 3.75 out of 5.
*
The Wisdom of a Dog

The Wisdom of a Dog is about a man named Keith and his dog who go on an adventure and wind up in a crystal city. Keith must found out who is destroying the city and save it.

This story was a good read, and I think most children would enjoy it especially as it involves a talking dog. I enjoyed how the author even placed his own dialogue in the story. This is a good versus bad story that shows that bad people never win.

Again, there are grammar and punctuation mistakes, but it doesn't take away from the story.

The Wisdom of a Dog gets a 3.5 out of 5.
*

The Exalted Gate by Daniel Nanavati averages out to a 3.5 out of 5. I'd definitely recommend this book to old and young alike!

(I received a free physical copy of this title from the publisher in exchange for a fair and honest review).
  
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Merissa (11805 KP) rated Kaden (The Hawks #0) in Books

Mar 15, 2022 (Updated Jul 3, 2023)  
Kaden (The Hawks #0)
Kaden (The Hawks #0)
Jennie Lynn Roberts | 2022 | Romance, Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
KADEN is the prequel novella to The Hawks series in which you learn where the Mabin and Tarasque people come from. As the author's note says, it is also a "sexy fantasy romance with plenty of adventure, a courageous heroine, and a brooding hero." I ask you -- does it get better than that?

Kaden has kept his secret for years, knowing it is not safe for him to share. He has grown up alongside Ava and his beast loves her. Fearing for her safety if he reveals his secret, Kaden does the big, strong, silent hero thing of making a decision for her, instead of speaking with her. Now, I do understand his reasons, but I still shook my head! Kaden doesn't realise that Ava has her secrets to keep though. Secrets that aren't hers to tell. But it helps with her understanding in immeasurable ways.

I was warned by the story itself that it is a novella but that didn't help. This is a JLR book for crying out loud. I ALWAYS need more!!! It gave me everything I didn't know I wanted and more besides. It gave me a backstory to the events that lead to Tristan and co. It showed me what it was like for the last dragon. It gave me a mother's dying wish.

This is a free novella you can get by signing up for the newsletter. The question I'm asking is why wouldn't you? If you like fantasy romance, then I highly suggest you get yourself some snacks, prepare a flask of whatever your favourite beverage is so you don't have to move and get comfortable. Start with this novella and then treat yourself to Tristan and the other Hawks. You won't regret it, I promise!

A cracker of a prequel and absolutely recommended by me.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Mar 15, 2022
  
Asator
Asator
2021 | Miniatures
Vikings. Raiding and pillaging and dragon riding. That’s about the extent of my knowledge of the ancient(?) civilization that so many people go bonkers romanticizing. Okay, so they didn’t REALLY ride dragons, but How To Train Your Dragon is great and the game I am previewing today also includes dragons, so I’m rolling with it. But how does this Viking game play and compare to its inspirations?

Asator is a head to head (or teams) game of troop maneuvering and attacking using 30 identical miniatures on each side. Each mini acts as a platoon of three different kinds of armies, plus a Chieftan, Master, Wizard, and Dragon that all have different special abilities. The winner of Asator is the player who can eliminate their opponent’s leadership (Chieftan, Master, and Wizard).

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know that the final components will be slightly different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, place the battle mat on the table, and then players will place groups of minis on the field within the closest three rows of hexes in alternating turn fashion. Players will also take the two large Battle Sheets and a dry-erase marker to keep track of every one of their minis’ stats throughout the game. Each player will also choose five of the given 10 Wizard spell cards to use for the game, and each spell may only be used once during the game. Once all army minis are placed, the first player will move up to 20 units on the battlefield and attack opponent armies if possible. The game is now on and decimation is the goal.
Each mini type corresponds to a different group of armies, plus the dragon and three leader pieces. All armies of the same type have the same stats for movement, hit points (HP), armor rating (AR), and attack weapons. Also each mini is labeled on the bottom so keeping track of each unit is made a little easier. Obviously the leader pieces are more powerful and each has a special style of combat. The Master wields an axe and shield (which is broken after one hit) to increase AR and dole out the damage. The Chieftan wields a spear, twin axes, a bow, and a shield. Similar to the Master, the Chieftan’s shield is broken after an attack against him, and his spear is broken after a missed attack. The Wizard is not at all strong in melee, but has powerful spells at his disposal to be used for the disposal of enemy units.

Besides the leadership trio each side also brings a Dragon to the battle. Dragons can move slowly by land, but quite quickly by air. Once in the air he or she may deliver a Fire Blast that causes huge damage, but then the Dragon must ground themselves to regain stamina for flight. In addition, each player will have access to Cavalry, Infantry, and Bowmen, each with their own stat blocks and abilities.

This is all well and good, and is somewhat similar to the strategy one would use in Chess. Combat, however, is much more involved than that of simply moving into an enemy’s space and automatically overtaking it. In Asator combat victory is decided via a VERY pared down version of D&D combat. It uses a simplified d20-based attack versus the enemy Armor Rating (AR). Rolls over the AR of the enemy is a success and damage is dealt. Done. Some attacks require a roll of 2d6 for damage amount, like spells and Dragon attacks. That said, combat is decided using 1d20 and 2d6. That’s it.


The game continues in turns where the first player will move their pieces and attack, and then the next player will do the same until one player has defeated all three enemy leaders and earned the title of Asator – Master of War.
Components. Again, we were provided a prototype copy of the game, but most of the components are what will be received when the game is backed or purchased. That said, the game utilizes a cloth battle mat that folds into the box, four dry-erase Battle Sheets, two dry-erase markers, dice for both players, Wizard spell cards for both players, and 60 miniatures. The battle mat is great fabric quality with minimal art that doesn’t get in the way of play (much appreciated). The dry-erase components are good. The card quality is fine. The dice are black and white dice to correspond with players using the black or white minis, and are of normal quality. The minis are great and I enjoyed playing with them.

Now for the negatives of what is included in the box. First, the art. Now, there is very minimal art used throughout the game. It’s just not a focal point, and it shows in the game’s production. I found the sketch on the cover of the rule book (which is the same as the watermark on the Battle Mat) to be very cool, but the box cover art leaves some to be desired. Similarly, the Wizard spell cards use very generic-looking art icons with text for explanation. I am most certainly being hyper-critical here because flashy art on these components are certainly not needed to play or highly enjoy the game. For my tastes, though, I would like to see more polished art on these pieces as the art is so sparse throughout.

But how does the game feel? It’s truly quite good. I don’t play many wargames or 1v1 skirmish style games, so to present me with something like this and for me to enjoy it as much as I have has to be a sign of something good. Again, I am no strategic war general, but being able to employ different strategies every game is exciting. Testing out the different combinations of Wizard spell cards is fun for a tinkerer. And, of course, playing with a bunch of minis is always good fun.

There is a good game here, and I absolutely love the combination of Chess maneuverability with the simplified RPG d20 battle system. It works well in a game like this where each piece owns a stat block of which players will need to be mindful. I didn’t quite mention my favorite part of the rules yet either: natural 20 on a combat roll equals insta-death. Yes, even to the Dragon, which happened in my very first game. THAT is a cool rule that tripped up tactics quite often in my plays.

All in all this game is a great example of combining a couple sets of mechanics that wouldn’t be expected and creating a great gaming experience from them. I invite you to back the game on Kickstarter when it goes live if you are looking for that special game that is unlike many others you currently own. If the art were spruced up a bit I would be fawning all over it, but even without impressive art I still find I have the twitch in my brain to play it again and again. I wonder how many natural 20s I can roll in a game. Great, now I want to set it up and see…
  
Magnus Chase and the Ship of the Dead: Magnus Chase Series Book 3
Magnus Chase and the Ship of the Dead: Magnus Chase Series Book 3
Rick Riordan | 2017 | Science Fiction/Fantasy, Young Adult (YA)
10
8.6 (5 Ratings)
Book Rating
Magnus & Alex (5 more)
Friendship
Big Banana
Chase Space
Percabeth
Pottery Barn
Dragon Dad (3 more)
Ragnarok
A Ship Made Out of Zombie Nails (Gross)
Abusive Dads
World Ending? Not again...
Stop the end of the world. Sounds easy enough, right?

How many times are children of the Gods going to have to do this before one of them has the foretold quest to alter it where life as we know it is not in peril?

Magnus Chase and his friends have to stop Loki, ensure Naglfar doesn't sail, and prevent Ragnarok. Oh, also all while fighting giants with pottery, getting Godly blood and spit mead from giants in the hopes it'll help Magnus in an insult contest with Loki, seeing if Granddad Njord's ex-wife will help them out or let them freeze like a pre-made dinner meal supermom prepared for someone else to pop in the oven. Did I mention Floor 19 Crew has to do all these tasks without dying because not being in Hotel Valhalla equals no responding to life in their rooms. No do overs. No second chances. Simply dead. Easy as pie.

To not spoil this for those of you who have yet to read book three I'll end my sum of The Ship of the Dead and continue on with my praise.

Though there is the question of the voices, if this is the last of Magnus Chase then I have to say I'm pleased with our trilogy of the Norse Gods. In Sword of Summer, Hammer of Thor, and now The Ship of the Dead we've had the characters fleshed out. We've seen them grown. We've witness them overcome personal trails and fight through fears (can we say good job Magnus for fighting wolves even though it is clearly a phobia?). This has proved even those waiting for their day of judgement for centuries can change who they are and accept things even if they are not okay with them.

Somehow in 400 pages that pasts of Halfborn, Mallory, and T.J. were laid out to be part of the main plot, but also show development of the characters and how their own lessons would help on the quest. We were actually able to learn how far they have come from who they were before they died, after death, and who they are now. It was even written how to show they are still learning their lessons and have things to overcome now, which is perfectly okay as long as they stay strong and levelheaded.

The daughters/son of Loki had to overcome their own fears of being good enough despite what poison their fathers have caused them to believe. Even Hearthstone has to return to face the curse over his family one more time. Even Magnus has a realization he has wroth and even if some may not see it, he does and so do his friends.

The Ship of the Dead seems to be about looking at your fears and flaws, realizing they are there, and having to make the choice what you will do about them. Will you allow them to take over your life? Or will you work to be a better person? Are you going to let one moment in the past ruin your future? Or will you take the lesson and forgive yourself, forgive someone else, and live the best life you can? Will you let a parents shortcomings decide how you live? Or will you choose to look beyond their views and become a better person than they are?
  
Inkmistress
Inkmistress
Audrey Coulthurst | 2018 | Romance, Science Fiction/Fantasy, Young Adult (YA)
8
5.5 (2 Ratings)
Book Rating
As I mentioned on Friday, this book is the prequel to Of Fire and Stars, so I read it first, even though it was published second. I prefer to read in chronological order when I can.

Inkmistress follows Asra, a demigod of unknown parentage, as she first follows and then is chased by her lover-turned-dragon who is intent on vengeance for the destruction of her village. Her lover, Ina, is convinced it is the King's fault that the village was destroyed, as he's been letting bandits roam over the outer reaches of his kingdom unchecked. So after taking on the form of a dragon, she's off to kill him to avenge her family. Asra is trying to talk Ina out of it, and chases her across the country, from their remote mountain to the inner forests and cities.

I really love Asra. Ina's kind of a bitch, but Asra is loving and funny and just an awesome person, fighting to protect herself and those she loves, even as those she loves evolve and change past what she can hold onto. Her magic takes a terrible price if she uses it, both on her and on the rest of the world. She has to wrestle with so many unknowns - her parentage, her magic, the world off her mountain, politics, other demigods - and somehow she manages to land on her feet. (Though not without help!)

The romance is sweet, and I love the emphasis on chosen families. Both Asra and Ina appear to be bisexual, which also doesn't appear to be unusual in this world. Reviews of Of Fire and Stars complain about the lack of worldbuilding, which is NOT a problem in this book. Perhaps I'll have an easier time having read this book first; which is a bit of a problem - you shouldn't have to read a prequel to understand the setting of the first book in a series! It does make me glad I'm reading them in this order, though.

I really loved this book. The urgency of the chase really came through in the story - Asra had to get to certain places and get certain things done before certain times, and obstacles thrown in her way made you worry she wouldn't get things done in time. It was well-written, with good character development of Asra, at least, and great world-building.

You can find all my reviews at http://goddessinthestacks.com
  
Merchants Cove
Merchants Cove
2021 | Economic, Fantasy, Nautical
Great range of character options (4 more)
Single player option
Great looking board and pieces
Expansions are great
Every character is like playing a different subgame
A couple of the pieces are a little fiddly to put together (0 more)
Great and Varied game
I backed this on Kickstarter, with the Oracle, Dragon Rancher and Inn Keeper expansions. Over the course of our first evening playing, my wife and I had 1 game of learning the rules, then another three games fairly quickly.

The pieces (ships, meeples, and individual gaming boards) are fantastic (although a couple are a little fiddly/weak) and every single character has their own flavour and type of sub-game;

The Alchemist makes potions by drawing marbles, firstly from a bag, then from a "decanter" (echoes of Quacks of Quiddlingberg)
The Blacksmith makes weapons and armour from dice rolls and combos in furnaces (not quite Yahtzee)
The Captain sails her fleet of ships to go fishing and treasure hunting using a spinning compass mechanism (can't put my finger what this reminds me of)
The Chronomancer (a great Back to the Future nod) travels through time portals to get pieces of technology, using a slide-and-shift board (like a mini Labrynth)
The Dragon rancher (believe it or not) hatches, raises and sells dragons; a couple of mechanics which work well together (even if one is shovelling poop) but not really like a game I've played
The Innkeeper is a great sub-sub-game; he can only sell drinks at one point, but he can put people up in his Inn which gives a bonus. A little bit of prediction work, but not like a other game I can think of.
The Oracle uses a scatter/dish for her fetishes and dice, and this limits what she can do - but I'd say she has the most varied scope of games (dots, predictions, and a few others)

The aim of the game is to be the Merchant who makes the most money, without attracting too much Corruption. Each game is played over three days, and each day has a limited amount of time. Each task the characters do has a different amount of time-cost - it might take 1h to brew potions, but it takes 2h to get ingredients from the decanter and prepare the potions. At several points each day, random Adventurers are drawn from the bag, and put into the travelling ships, as chosen by the drawer. However, there are also rogues who take up space and don't buy anything!

My only real complaint with the game is the comparatively long set up (5-10 minutes seems to be our average) for a 30-45m play time for 2 players - but it is really worth it. If/when this goes to retail, I'd say every gaming group who enjoys a combination of resource management, meeple and worker placement, and beautiful set-piece games, should give this a try.
  
For once, I think my instincts were right (not that I ever listen) about Going Down in Flames. I was expecting a lot more.

The idea and the concept were unique and interesting. Shape-shifting dragons? Check. Oddball at a prestigious boarding school Bryn is being sent to on her sixteenth birthday? Check. Proof that the Directorate isn't always right? Check. TRYING to stay alive? Ooo, interesting. Check! All the ingredients of a great book. I was even so excited about DRAGONS!
<img border="0" src="http://1.bp.blogspot.com/-cuqBh1sDPEY/U6NzNu6g3hI/AAAAAAAADhs/Pb2oaXOydkQ/s1600/how_to_train_your_dragon_2_gif_by_thegrzebol-d6wlb2k.gif"; height="106" width="320">
Plus, the pretty cover and the tag line: If her love life is going down in flames, she might as well spark a revolution.

WHAT REVOLUTION?!?!?! is my biggest question right at this very moment. There's no revolution, not really. At least, not one that Bryn starts. That revolution, which is apparently peaceful and started by Zavien-Not-Zayn, was there well before Bryn comes around. She doesn't even know about that revolution or even the fact that she's a dragon until said dude starts stalking her for awhile.
<img border="0" src="http://4.bp.blogspot.com/-98SDXmeq-i8/U6Nzpun3IGI/AAAAAAAADh0/d0iqv6tv0OU/s1600/giphy.gif"; height="175" width="320">
So I'm really curious as to the definition of revolution here. Because in the long run, it's all sparkly rainbows and unicorns with the abrupt end. The last sentence? Damn Directorate. If anything, damning the Directorate shows there hasn't been a revolution. Sure, Bryn makes her point. She's a crossbreed and she's just like any other dragon. She made a change. To have a love life, that is, but it's not like she gets to choose. I mean, her grandmother and the mom of the dude she hates most attempts at playing matchmaker. Arranged marriage still exists.

*sighs* Not a dramatic change if you ask me. A change for future crossbreeds, sure. Certainly the Directorate wasn't overthrown.
<img border="0" src="http://3.bp.blogspot.com/-1ffyT3n870o/U6N0wvDSjhI/AAAAAAAADiA/3S69yaZT8RM/s1600/giphy+(2).gif"; height="176" width="320">
Perhaps the most interesting part of Going Down in Flames for me were the death threats. The way they're written and set up. They're thrown in at surprising, yet right times. Oh, and there's no warning on those attempts. It kept me at the edge of my seat trying to guess where the next attack would be at.

There also seems to be something missing from the characters. Particularly with Jaxon and Bryn. They hate each other and then all of a sudden, he starts helping her. Not just to save his reputation, but to protect her. There is something remotely wrong with a character who hates you from the bottom of their hearts to "protecting you." O_o
<blockquote>Jaxon: I also did it to help you.
Bryn: I saved your life. Don’t get snippy with me.
Jaxon: *slams coffee cup down* I came to secure protection for your life.</blockquote>
Tell me there isn't something wrong with that. O_o Because it ends shortly after, and now I can't really decide if Bryn gets stuck marrying Jaxon due to arranged marriage or she gets to choose who she wants to marry. If there are any other life threatening stuff going on afterward or the dragons that used to hate her now treat her as an equal. If her mother actually gets a happy reunion with her parents. If Zavien is still stuck with his intended or if he and the Revisionists peacefully achieve more individual rights for dragons.
<img border="0" src="http://4.bp.blogspot.com/-v3e-NYdq7P8/U6N2FJxKKNI/AAAAAAAADiM/7xswneekUqs/s1600/giphy+(3).gif"; height="239" width="320">
There are just so many questions that aren't answered yet, that this feels like an entire end is missing and Going Down in Flames is the very first of a trilogy or series. Yet... this is a stand alone... according to Goodreads. Am I missing something, or did anyone else who read this feel the same way?
--------------------------
Advanced copy provided by the publisher
Original Rating: 2.5
This review and more found over at <a href="http://bookwyrming-thoughts.blogspot.com/2014/06/arc-review-going-down-in-flames-by-chris-cannon.html">Bookwyrming Thoughts</a>
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How To Train Your Dragon: The Hidden World (2019)
How To Train Your Dragon: The Hidden World (2019)
2019 | Animation
Animation and art very expressive (1 more)
Story funny scary and emotional
If you see it with young children, there are scary bits. Be warned. (This is not a negative, its very well done) (0 more)
Emotional rollercoaster
I can write this from a few different perspectives. I went to see this with my nephew who is 4, and the film is a PG. I love the How to train your dragon series. Ive always been impressed by the animation and the strong storyline of the bond between Hiccup and Toothless. This film was excellent. The expression of emotion in the characters was so flawless it felt real The animators and artists excelled themselves, in this truly awesome and beautifully designed film.
I laughed out loud and I had some teary moments. It's was a touching heartfelt goodbye to the series. I enjoyed it. My partner, who's not a huge fan, also enjoyed it and laughed a lot throughout the film. My nephew was entranced. He loves Toothless. The characters were so well done, that he though the baddie (who looks a lot like he was modelled after Arnold Vosloo from The Mummy) was very scary. So much so, he had to leave the cinema, but he came back after some reasurance. We covered his eyes at the next scary bit and soon he was shouting at the screen and getting very animated when the baddie appeared, cheering Hiccup and Toothless along.
This is an awesome family film, plenty of action, very funny and emotional. Watch out for the scary bits and If you are anything like me, make sure you have tissues. ⭐⭐⭐⭐⭐