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The Quest Kids
The Quest Kids
2021 | Fantasy, Kids Game
Have you heard of The Quest Kids? It’s a YouTube channel featuring six young adventurers as they use powerful “Tolk Gems” to help complete quests and protect the city of Treasure Falls. These kids are always striving for good and understanding, and are not afraid to do what is right in all scenarios. These Quest Kids are ideal role models for young children, and when I heard of board games based on the IP I knew my kids and I would love the games. Was my Faith Tolk Gem pointing me in the right direction, or has it gone dark for me? SPOILER: This game is great!

The Quest Kids is a dungeon crawler style board game for players as young as five years of age. Yes, FIVE! In it, players are acting as one of these Quest Kids, attempting to explore the cave of Tolk the Wise. The Quest Kids will find abilities to enhance their own, treasures to collect, and silly bad guys to scare away within, and the player with the most stars (VP) at the end will win the game!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher online or from your FLGS. -T


To setup, place the large game board on the table and populate it with the green, gray, and red Dungeon Tiles according to the rules. Also prepare the card decks and place them appropriately in their spaces on the board. The Treasure Tokens are placed in the Treasure Bag. Each player will receive one Quest Kid Player Mat and matching figurine. In addition each player will receive three starting Health Cards, one Quest Card, and one appropriate starting Ability Card. The game may now begin from the entrance to the cave!
On a turn players will be able to have free movement around the board exploring tiles and resolving them in turns. Green tiles are always good for the players, Gray tiles may have some bad guys but are predominantly good, and Red tiles are littered with those silly bad guys that will need to be scared away. A player will travel to a board location and encounter a Dungeon Tile by flipping it over and collecting the resources shown or attempting to scare away the bad guys. Bad guys can be scared by discarding the printed Ability Cards on their tile. Once discarded, the player collects the tile to their Player Mat for stars at game end.

Sometimes players will encounter a bad guy they do not possess enough Ability Cards to scare away. In these scenarios the player may ask the other players for help. Nonactive players may then offer Ability Cards from their stash in order to help achieve the goal. For every Ability Card donated to the cause the donating Quest Kid will receive one Kind Kid Card. Kind Kid Cards are always great and can be resolved at ANY time during the game. Should a player encounter a bad guy they cannot scare away and other Quest Kids cannot help with Ability Cards, the active player will suffer a loss of one of their Health Cards (worth two stars).

Some tiles or Quest cards will instruct the player to draw one or more treasures from the Treasure Bag. Most treasures are good and provide stars, but some are blobs that eat stars. Each Treasure Token also has two values. The top value is for the normal amount of stars. However, the bottom value is worth more stars if the controlling player matches the Quest Kid printed on the token. Some treasure may be worth just one star unless the Quest Kid is a match, in which case it is then worth three stars, for example.


Turns continue in this fashion until all Dungeon Tiles have been resolved or a stalemate reached. At this point all players count up their stars they have collected from various sources and the player with the most stars is the winner!
Components. This is a kids’ game, can we all agree? THIS kids’ game, however, boasts some of the most interesting and wonderful components I have seen. The board is huge and depicts a magical cave. Super cool. The tiles are easy to read and understand, as with all the iconography. The Quest Kids themselves all have the same abilities (unless the expansion is added – and the review for that is coming soon), so that smaller children are not burdened with having to remember their special abilities. There are these plastic Tolk Gems that can be collected during the game and children absolutely flip for these things. And did you see those colorful and very big minis? I mean, come on! It’s a kids’ game! They LOVE minis! The game also comes with cardboard standees in case your children cannot handle the minis carefully enough.

Here is the deal. I absolutely adore these Quest Kids games. They are absolutely the perfect difficulty for young gamers who are ready to step up from the Candy Lands and Chutes & Ladders. Now, the box suggests 5+ but my 4-year-old did just fine with it, so take that with a grain of salt. Having had him already familiarize himself with The Quest Kids characters in The Quest Kids: Matching Adventure, this was an easier process getting this game to the table for us.

The game gives an exciting dungeon crawl experience for younger children, and it’s honestly something I never really knew I needed in my life until I now have it. It is so simple to teach and play and definitely encourages helping other players, if even just because you receive those Kind Kid cards in return. Anything to create that helpful player atmosphere to prepare them for heavier cooperative games is much appreciated.

Please do not misunderstand me. The Quest Kids is targeting younger players, but I do believe that any aged gamer could appreciate and have a good time with this. It certainly will not fill the void of other dungeon crawlers, but if you need a fix and would like to spend 20-45 minutes playing something to scratch that itch, then pull out your copy of The Quest Kids. It is super-light, colorful, and is a perfect stepping stone to bigger cooperative games. Purple Phoenix Games (with special guest Finley) gives this one a Kind 11/12. Please visit the publisher’s website to pick up your copy, and have a great time introducing your children (or partners, in-laws, grannies, pets, whomever) to cooperative dungeon crawls that will have you leaving the table in a much better mood than when you sat down.
  
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Hazel (1853 KP) rated Clover Moon in Books

May 24, 2017  
Clover Moon
Clover Moon
Jacqueline Wilson, Nick Sharratt | 2016 | Children
8
8.0 (2 Ratings)
Book Rating
A Victorian Story
This eBook was provided by the publisher via NetGalley in exchange for an honest review

Although now in her seventies, the Nation’s favourite children’s author, Dame Jacqueline Wilson, is continuing to write after surpassing one hundred novels. Many children (mostly girls) grow up reading her stories, myself being amongst that number. Even my sister, who hated reading, purchased a number of her books. It has been well over a decade since I last read a Jacqueline Wilson, however after seeing her latest novel was available for review, I thought I would give it a go.

Clover Moon is set in poverty-stricken Victorian London, where eleven-year-old Clover, the eldest of six siblings, lives with her father and stepmother. Like many stepmother’s in children’s literature, Clover’s treats her like a slave – a position she is destined to stay in unless she gets a job in a factory. With no school to attend, Clover becomes a second mother to her younger brother’s and sisters, yet nothing can prepare her for the devastating impact a wave of Scarlet Fever brings. With only an old doll maker who cares about her, Clover is desperate to get out of her situation; so after a chance meeting with an artist who tells her about a home for destitute girls, Clover decides to seek out the help and life she deserves.

Although only eleven, Clover has the responsibilities of someone of a more mature age. It is hard to imagine sending a child out to work, or trusting them to look after a newborn baby. Children reading this book will learn the difference between their lives and the life of a child in the 1800s.

As always, Jacqueline Wilson gives her main character a happy ending – although in this instance it still remains a bit uncertain. Despite the horrible circumstances, Wilson manages to pump her story full of enthusiastic optimism, thus portraying Clover as a strong, determined heroine.

Most of Jacqueline Wilson’s earlier books were set in the present day; there were still unhappy situations, but the settings were based on ideas the reader would be familiar with. In the case of Clover Moon, unless children have been educated about the poor in Victorian England, it is unlikely that they will be able to fully comprehend Clover’s predicament. As a result, the book is more suitable for young teenagers than the usual target audience of eight to twelve year olds.

Comparing my memories of Jacqueline Wilson books I read as a child with her latest publication, Clover Moon felt like something different; a new direction. As I have not read any of her work between the early 2000s and now, I am not sure when this change occurred, but it feels as though Wilson is delving deeper into her main character’s thoughts and feelings, and creating a more insightful storyline. On the other hand, I may simply be more intuitive as an adult than I was a child.

Although Clover Moon did not turn out to be the style of writing I was expecting I thoroughly enjoyed it. In fact, this difference made it possible to distance myself from the author’s renown, and treat it as an individual story. Clover is an admirable character who, through her narration, provides both an entertaining story and brief historical education. Fans of Jacqueline Wilson will not be disappointed with this latest publication; and if you are a new reader, Clover Moon is a great place to start.
  
40x40

Hazel (1853 KP) rated Clover Moon in Books

Dec 7, 2018  
Clover Moon
Clover Moon
Jacqueline Wilson, Nick Sharratt | 2016 | Children
8
8.0 (2 Ratings)
Book Rating
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review </i>

Although now in her seventies, the Nation’s favourite children’s author, Dame Jacqueline Wilson, is continuing to write after surpassing one hundred novels. Many children (mostly girls) grow up reading her stories, myself being amongst that number. Even my sister, who hated reading, purchased a number of her books. It has been well over a decade since I last read a Jacqueline Wilson, however after seeing her latest novel was available for review, I thought I would give it a go.

<i>Clover Moon</i> is set in poverty-stricken Victorian London, where eleven-year-old Clover, the eldest of six siblings, lives with her father and stepmother. Like many stepmother’s in children’s literature, Clover’s treats her like a slave – a position she is destined to stay in unless she gets a job in a factory. With no school to attend, Clover becomes a second mother to her younger brother’s and sisters, yet nothing can prepare her for the devastating impact a wave of Scarlet Fever brings. With only an old doll maker who cares about her, Clover is desperate to get out of her situation; so after a chance meeting with an artist who tells her about a home for destitute girls, Clover decides to seek out the help and life she deserves.

Although only eleven, Clover has the responsibilities of someone of a more mature age. It is hard to imagine sending a child out to work, or trusting them to look after a newborn baby. Children reading this book will learn the difference between their lives and the life of a child in the 1800s.

As always, Jacqueline Wilson gives her main character a happy ending – although in this instance it still remains a bit uncertain. Despite the horrible circumstances, Wilson manages to pump her story full of enthusiastic optimism, thus portraying Clover as a strong, determined heroine.

Most of Jacqueline Wilson’s earlier books were set in the present day; there were still unhappy situations, but the settings were based on ideas the reader would be familiar with. In the case of <i>Clover Moon</i>, unless children have been educated about the poor in Victorian England, it is unlikely that they will be able to fully comprehend Clover’s predicament. As a result, the book is more suitable for young teenagers than the usual target audience of eight to twelve year olds.

Comparing my memories of Jacqueline Wilson books I read as a child with her latest publication, <i>Clover Moon</i> felt like something different; a new direction. As I have not read any of her work between the early 2000s and now, I am not sure when this change occurred, but it feels as though Wilson is delving deeper into her main character’s thoughts and feelings, and creating a more insightful storyline. On the other hand, I may simply be more intuitive as an adult than I was a child.

Although <i>Clover Moon</i> did not turn out to be the style of writing I was expecting I thoroughly enjoyed it. In fact, this difference made it possible to distance myself from the author’s renown, and treat it as an individual story. Clover is an admirable character who, through her narration, provides both an entertaining story and brief historical education. Fans of Jacqueline Wilson will not be disappointed with this latest publication; and if you are a new reader, <i>Clover Moon</i> is a great place to start.
  
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