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Hazel (1853 KP) rated Word Nerd in Books

May 25, 2017  
Word Nerd
Word Nerd
Susin Nielsen | 2016 | Children
8
8.0 (2 Ratings)
Book Rating
For Scrabble Lovers
This eBook was provided by the publisher via NetGalley in exchange for an honest review

Canadian author Susin Nielsen continues to entertain children with her latest novel Word Nerd. Similarly with characters from previous novels, the pre-teen Ambrose is a bit of a misfit. With a deathly peanut allergy and an over protective parent who travels from job to job, Ambrose never manages to make any friends. Now settled in Vancouver, Ambrose is the happiest he has ever been. He is homeschooled away from all the bullies, has made a friend and found a passion in Scrabble. However, he has to keep all of this secret from his mother.

Ambrose is a funny, intelligent narrator who draws the reader in from the very first line: “The day I almost died…” Like many children who do not fit in with peers at school, Ambrose’s passions lie within less conventional past times, i.e. playing Scrabble. Able to quickly pull out several words from a jumble of letters – emphasized by the anagram chapter headings – he is overjoyed to learn of a nearby Scrabble club and knows just the person to accompany him.

Cosmo is a character that younger readers may struggle to come to terms with. An ex-convict and recovering drug addict, Cosmo also enjoys playing Scrabble and is persuaded by his annoying neighbour – Ambrose – to go to the club. An unconventional friendship sparks between the two of them, both unintentionally helping the other out. Cosmo encourages Ambrose to stand up to the bullies, whereas having a child around keeps Cosmo away from the things that resulted in a prison sentence. Despite the positives in this relationship, Ambrose’s mother believes Cosmo to be completely untrustworthy.

Although Ambrose and Cosmo are the main characters in Word Nerd, Ambrose’s mother maintains an important role. Having lost her husband suddenly and unexpectedly, she must have been terrified to learn of Ambrose’s peanut allergy. In order to prevent her son from leaving her as well, she has become overprotective and controlling, denying Ambrose the right to live his own life.

Some readers may have experienced similar situations either at school or with their parents. Word Nerd, whilst being a form of entertainment, explains the potential reasons behind these scenarios, helping children to understand what may be occurring in their lives. It also highlights the dangers of drug addictions and crime, but also suggests that people can change their ways.

Word Nerd, whilst voiced by a twelve year old, is more appropriate for readers in their teens. Ambrose is very mature at such a young age, and the book contains subjects of drugs and violence as well as mild sexual references. What Susin Nielsen has produced is an amusing story with a powerful message. Both entertaining and insightful, Word Nerd is perhaps Nielsen’s best novel yet.
  
    Green Riding Hood

    Green Riding Hood

    Book and Games

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The Shadow Queen (Ravenspire, #1)
The Shadow Queen (Ravenspire, #1)
C.J. Redwine | 2016 | Science Fiction/Fantasy, Young Adult (YA)
8
7.5 (4 Ratings)
Book Rating
As a huge fan of re-tellings, I was excited to pick up and read this book. The Shadow Queen is the tale of Snow White, re-imagined into a vast world populated with not only magic users but dragons. Of all of the versions of this story that I've experienced, the Shadow Queen is probably my favourite version. It is always more enjoyable when the heroine is not solely a damsel in distress but is able to save herself when the need arises. The portrayal of a strong female lead is welcome in this story and she is supported by an array of characters.

I really enjoyed how the characters were initially introduced and then developed over the course of the novel. We meet Lorelei (and her brother Leo) as children when their father is still alive and married to his second wife, Irina. You see the love that was once there and then the betrayal that occurs, leading to the princess fleeing the castle. She grows up outside of the palace and is able to learn about her people, become more self-sufficient than she would have been had she lived as a royal and become a stronger person as a result. You understand her motivation and drive to do what is right, even at the cost of herself.

Kol is a royal from another land who always felt like he disappointed his family, but must take on more than he feels he is ready for when he is thrust into a challenging situation. He is initially very immature but quickly grows into the strong leader that his friends already saw him as. You learn just how deeply loyal he is and willing to sacrifice for his people.

The villain was well thought out and not one-dimensional. Queen Irina feels that she must act the way she does and that she deserves the crown. As the elder of two sisters, she was supposed to be married first but that did not happen. She felt betrayed and cheated by her father, her uncle, her sister. No one treated her as she deserved and it made her bitter. She vowed to make the crown hers, whatever the cost. Despite her actions and whether she deserved it, Lorelei's betrayal just added to the darkening of her heart. Irina thought that Lorelei understood her and when it was clear that she did not, Lorelei also became the enemy. While Irina's beliefs are not necessarily valid, it was nice to see the series of events that led her to become the person she was in the novel and show her reasons for her horrific actions.

The world was vast and varied, from the dual-hearted people who could change into dragons, to magic wielders and peasants. I wish that we had seen or heard about more of the world, in depth but what we did experience was very well written. You could imagine the castle or villages that our heroes occcupied and traveled through.

Overall, I would recommend this book to young adult/teen readers who enjoy fairytales, re-tellings, fantasy, magic, dragons, strong female heroines, well-developed characters or Snow White. I enjoyed reading this book and can't wait to see where the series goes, its after happily ever after.
  
The Spiderwick Chronicles (2008)
The Spiderwick Chronicles (2008)
2008 | Action, Drama, Sci-Fi
Characters – Jared is the out going of the twins, he is the one that reads the book and must convince the rest to fight back against goblins, his nature means people are less likely to believe him through any of his decisions though. Simon is the quieter and smarter brother that must look for the solution to the problems being caused. Helen is the mother that is dealing with raising the three children after her marriage has fallen apart and she needs to start a new life, one she isn’t prepared for. Mallory is the older sister that must be the warrior for the twins. Mulgarath is the goblin king that wants the book to kill any species in the surrounding area.

Performances – Freddie Highmore takes twin roles here and handles them both very well showing how he can be the smarter kid and the adventurous one too. Mary Louise Parker in the parental role works well as we need her to bring the serious side to the story now. Sarah Bolger is strong too needing to be the strongest member of the children.

Story – The story takes three siblings into a battle with goblins with fantasy creatures being used to guide the way in this battle. This will bring the broken family back together, well back to the level they are going to need to get used too. The scale of the book doesn’t give the story enough credit because it feels like this book has created a massive world only for us to get a snippet into everything. this story doesn’t re-invent the wheel because we can see the formula unfold without needing to guess to much on just how thing go on. We do deal with a big family change which should be the focal point through the film too.

Adventure/Fantasy – The adventure side of the film takes the family into battle against the creatures of the forest which are invisible to most of the world, this plays into the fantasy side too because of the creatures we see at war.

Settings – The film takes the family to a new house that is in the middle of the forest, which shows us the finical change the family must take, as well as the adventures waiting in the forest for people to experience.

Special Effects – The effects in the film are strong for the most part because we get to see the different creation looking like they would fit in the normal world.


Scene of the Movie – Come with me.

That Moment That Annoyed Me – Not getting a full grasp of the scale of the fantasy world.

Final Thoughts – This is a fun fantasy adventure that brings the characters into a world which will unite them as they deal with the biggest change of the children’s life.

 

Overall: Simple and enjoyable.
  
You Said You Could Draw
You Said You Could Draw
2021 | Humor, Party Game
Excuse me, title of game, but I NEVER said I could draw. Is it just me or does nearly everyone feel the need to preface every drawing game with a declaration that they are horrible artists and will probably perform disastrously? I have found this to be the case, as least for myself and about 90%+ of the people with whom I play, and it is especially rampant with the tongue-out drawers in the world. But we all still enjoy the old favorites like Pictionary and Win, Lose, or Draw! How about if we add another gimmick to these classics in order to turn the games on their ears? Enter You Said You Could Draw.

In You Said You Could Draw (I will just acronymize to YSYCD) players are attempting to win the game by scoring the most points. The provided score board has space for each player to earn 20 points, though agreements could be made by players to stop at any number of points.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, but to give an idea of how the game is played. You are invited to download the rulebook, back the game through the Kickstarter campaign launching May 8, 2021, or through any retailers stocking it after fulfillment. -T


To setup a game of YSYCD place the score board anywhere on the table and players choose which color board they wish to represent themselves. Players are also given a dry erase marker. The large deck of cards is placed somewhere near the score board, along with the blindfold. Players will roll the die to determine the first player, and the game may now begin!
YSYCD is played in turns until a player reaches the aforementioned ending score. On a turn a player will draw a card, roll the die, then draw. On each card is a list of six prompts to be drawn by the player and the result of the die roll determines which prompt the player must draw. Once the player is ready they will don the blindfold and begin drawing on the large board. When the masterpieces is complete the artist will write the name of the player they believe will guess correctly. Both the drawing process and the name writing are secret – no lookyloos! When the artist reveals their labor each player will secretly write their guess on their player boards, to be revealed simultaneously once all players have finished. The artist reveals their choice and the other players reveal their hilarious guesses. Points may now be awarded.

The artist will receive one point if at least one player has guessed correctly, with a bonus one point earned if the player they wrote on their board guessed correctly. Each player who guessed the prompt correctly also scores one point. If ALL players guess correctly except for one lonely player, the lonely player will earn a painful NEGATIVE two ( -2 ) points!


Players will notice that one prompt on each side of the card includes a star icon. Should this prompt be rolled for the turn the points awarded for the artists and correct guessers are three, versus the typical one. Play continues in this fashion until a player has reached the agreed score threshold and claims victory!
Components. This game boasts two large and eight smaller dry erase boards with eight dry erase markers. The boards are fine, but the markers (at least in this prototype version) are very low quality, especially the erasers. We resorted to using napkins for our erasing needs, as they did not smear as much. The 1d6 is fine, and the blindfold is very comfortable (thank you, JPN Games!). The cards are fine quality and there are 100 double-sided cards, offering 1200 prompt options to draw! I normally also cover art direction and theming here, but there is very little art, with most of it on the box cover. The box cover in this version features two players having a great time playing the game in a color VERY close to our logo’s Volt color. So I’m a fan of that for sure.

The rulebook is a simple folded cardstock that could easily become a duplexed sheet of paper or stock. The rules are incredibly simple to learn and teach, which makes this a great entry for families.

I recently broke this one out to play with my brother-in-law, his wife, and their twin 10-year-old children. When I say that it has been a long time since I laughed so hard while playing games, I certainly mean it. Most drawing games favor the talented artists of the group, but YSYCD offers the great equalizer – that blindfold. Sure, someone could be able to draw an excellent Sonic the Hedgehog (not a sponsor), but once you take away the spacial awareness drawing becomes a lot more difficult. And having a 10-year-old look into your eyes and tell you they drew a Chef instead of your guess of Quasimodo makes for a very interesting adult-child dynamic.

All in all I have had a great time with this game. The blindfold is what makes this special, and rolling the die to select the prompt causes each player to begin their turns on the same artistry level as their opponents. I dig that. A lot. I will be honest here – this is not a game that I would see at a store and be interested in buying or playing. But I gave it a shot with the family and I now have a party game that differs from my other party games in my collection and I am all the happier for it. You Said You Could Draw is not for the hard core gamer. It is for the gamer who needs a break from the brain burning and is able to relax a bit and have fun – even at their own expense. If this sounds interesting to you, I urge you to check out the Kickstarter campaign, launching May 8, 2021. Pick up a copy or two or twelve and give some away. The holidays are always just around the corner. Also, be warned that some children cannot accept that their Chef looks like Quasimodo. I learned this the hard way.
  
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Hadley (567 KP) rated The Turn of the Screw in Books

Mar 24, 2020 (Updated Mar 24, 2020)  
The Turn of the Screw
The Turn of the Screw
9
7.6 (7 Ratings)
Book Rating
Well written (1 more)
Ahead of its time
Overly descriptive (1 more)
Vague
The ghost stories of the Victorian era are full of scares and mysteries- - - from the karma-ridden future, past and present ghosts of Charles Dickens' "A Christmas Carol" to the comedic ghost story by Oscar Wilde called 'the Canterville Ghost." But among all of them, Henry James found another subject to add to the pot in the novella 'the Turn of the Screw.'

With only 93 pages and the viewpoint of a governess, the story is one that has been up for debate as to its meaning for over a century, a story that blends child abuse and ghostly possession way ahead of its time. But even with its great plot, the story falls short and becomes bland throughout most of its short pages.

So why is the meaning of the Turn of the Screw still being debated? There's only one thing that has caused that --- it's in the way that James wrote the story, nothing is explained and everything is vague, these being very important parts that can keep this book from being enjoyable to many readers. Here's a summary of the story: a woman becomes governess of two children, one of which is sent home from school (technically expelled, in today's terms), the entire book has this woman trying to figure out why the child was sent home, but with ghosts thrown into the mix.

The story starts off with a man telling this ghost story from letters he received from a woman (the governess). But, even at the end of the book, the story never turns back to the man finishing the letters, yet this was done so masterfully that when you are done with the book, you completely forget about the man at the beginning, something that isn't easily done today in most writing. The man is reading these letters to a small audience that is also never revealed why, something that will seem completely irrelevant for the reader.

Readers finally get their paranormal fix when our main character, the governess, sees her first ghost in the Turn of the Screw. Our governess goes on an isolated walk when she spots an older man staring at her from a tower on the estate. But not until after a second encounter with this man, she decides to tell a housemaid about it, who quickly knows whom she speaks of. The maid is very certain that the man the governess has spotted twice is a deceased man that used to work for the family, but the maid is terrified by this because this man seems to have been abusive towards the son of the family and now seems to be continuing to torment him even after death.

Our governess seems to go down a path of paranoia as she seems to believe that the children are seeing the ghosts, too, but refusing to tell her so, and she becomes convinced that the key to getting them to confess is to finding out why the boy was sent home from school in the first place. She tries many times to get him to tell her why, but lets him take control of the conversations where he is able to divert the attention to something else. When things seem to be too much for the governess and housemaid to handle, they decide to try to write the childrens' uncle, and ask him to visit - - - this being the uncle that hired the governess and asked to never be bothered by her again, and that he wants nothing to do with his niece and nephew ever again, and especially don't write to him about any problems.

James is considered one of the greatest authors of the English language, but although this novella did very well, he wasn't known for ghost stories. His most popular book is 'the Portrait of a Lady,' which is about a young woman who comes into a large amount of money only to have it stolen by two con-men. Being that he is a Victorian-era writer, you can expect the overly long paragraphs and descriptions that the time was known for in 'the Turn of the Screw.' I personally felt the story had too many interludes of the governess' thoughts and ideas, which border on rambling. There seemed no point in the governess obsessing over why the boy was sent home from school when there are ghosts tormenting them at home- - - how this mode was suppose to work has left me clueless.

It's a usual horror trope to have children being possessed as the core of a book because it's something that can shake adults to their core at the thought that their own children could be that vulnerable. But James was way ahead of his time in the Turn of the Screw. He was able to put together psychological standpoints that weren't even discussed in his time, bouncing between child abuse with those children acting out to the power that abusers can still hold over their victims, even after death.

I'm giving the story a high rating, although I really didn't enjoy it. Why? Because it was a great idea and it was well written. If James hadn't been so vague on key parts, and hadn't left readers with a shocking unexplained ending, then maybe I would have liked it more. I can only recommend this book to people who like Victorian ghost stories, but for paranormal lovers, I think it falls short.
  
Mayhem
Mayhem
Estelle Laure | 2020 | Young Adult (YA)
8
7.5 (2 Ratings)
Book Rating
I am so happy to have the opportunity to be part of the blog tour for Mayhem by Estelle Laure. Thank you to the team at Wednesday Books, for sending me an e-copy in exchange for an honest review.

Estelle Laure, the author of This Raging Light and But Then I Came Back believes in love, magic, and the power of facing hard truths. She has a BA in Theatre Arts and an MFA from Vermont College of Fine Arts in Writing for Children and Young Adults, and she lives in Taos, New Mexico, with her family. Her work is translated widely around the world.

It's 1987 and Mayhem Brayburn has always known something's off about her and her mum, Roxy. Roxy is in constant physical pain, and Mayhem has an irresistible pull to water. She knows they aren't like the other people.

When one day, Mayhem's stepfather goes one step too far, her and Roxy escape to Santa Maria, California, the beach town that holds the answers to all of Mayhem's questions about who her mother is. There, she meets the kids who live with her aunt, and she opens the door to the magic that runs through the female lineage of the Brayburn family. The very magic Mayhem is next in line to inherit and which will change her life for good.

But when she is on a mission to search for a man that has been kidnapping girls from the beach, her life takes another dangerous turn and she needs to pay the price of vigilante justice and to ask herself whether revenge is worth the cost.

My Thoughts:
Mayhem by Estelle Laure is one of a kind. Entwined with mystery, magic with family heritage and revenge, this book is full of emotions.

The beginning of the book, although powerful, is very slow. It took me a little while to get into it, but as soon as I was hooked, it stayed amazing.

Mayhem is an interesting character. She holds a lot of emotions inside of her, all from past experiences that have shaped her character. Sad to say that most of her experiences were not good, and she holds the burden for it all. I can imagine how hard it must be to write a character as complicated as Mayhem, and I think Estelle Laure did and amazing job doing it.

I loved the kids as well - each of them different in their own way, battling their own demons and living through their bad experiences in the past. Some of these characters drastically change over the course of the book, which was unbelievable to me.

The magic aspect of this book was interesting, and for me, original. I have seen many reviews mentioning that this might not be true, and it is a very similar story to The Lost Boys. Since I haven't watched The Lost Boys, I am unable to comment on this part. Personally, I really enjoyed the magic concept with the water, the dependency on it and the family heritage part too.

If you are searching for a YA fantasy thriller, with rich characters and mysterious adventures, I think you will definitely enjoy this book.