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The Spiderwick Chronicles (2008)
The Spiderwick Chronicles (2008)
2008 | Action, Drama, Sci-Fi
Characters – Jared is the out going of the twins, he is the one that reads the book and must convince the rest to fight back against goblins, his nature means people are less likely to believe him through any of his decisions though. Simon is the quieter and smarter brother that must look for the solution to the problems being caused. Helen is the mother that is dealing with raising the three children after her marriage has fallen apart and she needs to start a new life, one she isn’t prepared for. Mallory is the older sister that must be the warrior for the twins. Mulgarath is the goblin king that wants the book to kill any species in the surrounding area.

Performances – Freddie Highmore takes twin roles here and handles them both very well showing how he can be the smarter kid and the adventurous one too. Mary Louise Parker in the parental role works well as we need her to bring the serious side to the story now. Sarah Bolger is strong too needing to be the strongest member of the children.

Story – The story takes three siblings into a battle with goblins with fantasy creatures being used to guide the way in this battle. This will bring the broken family back together, well back to the level they are going to need to get used too. The scale of the book doesn’t give the story enough credit because it feels like this book has created a massive world only for us to get a snippet into everything. this story doesn’t re-invent the wheel because we can see the formula unfold without needing to guess to much on just how thing go on. We do deal with a big family change which should be the focal point through the film too.

Adventure/Fantasy – The adventure side of the film takes the family into battle against the creatures of the forest which are invisible to most of the world, this plays into the fantasy side too because of the creatures we see at war.

Settings – The film takes the family to a new house that is in the middle of the forest, which shows us the finical change the family must take, as well as the adventures waiting in the forest for people to experience.

Special Effects – The effects in the film are strong for the most part because we get to see the different creation looking like they would fit in the normal world.


Scene of the Movie – Come with me.

That Moment That Annoyed Me – Not getting a full grasp of the scale of the fantasy world.

Final Thoughts – This is a fun fantasy adventure that brings the characters into a world which will unite them as they deal with the biggest change of the children’s life.

 

Overall: Simple and enjoyable.
  
You Said You Could Draw
You Said You Could Draw
2021 | Humor, Party Game
Excuse me, title of game, but I NEVER said I could draw. Is it just me or does nearly everyone feel the need to preface every drawing game with a declaration that they are horrible artists and will probably perform disastrously? I have found this to be the case, as least for myself and about 90%+ of the people with whom I play, and it is especially rampant with the tongue-out drawers in the world. But we all still enjoy the old favorites like Pictionary and Win, Lose, or Draw! How about if we add another gimmick to these classics in order to turn the games on their ears? Enter You Said You Could Draw.

In You Said You Could Draw (I will just acronymize to YSYCD) players are attempting to win the game by scoring the most points. The provided score board has space for each player to earn 20 points, though agreements could be made by players to stop at any number of points.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, but to give an idea of how the game is played. You are invited to download the rulebook, back the game through the Kickstarter campaign launching May 8, 2021, or through any retailers stocking it after fulfillment. -T


To setup a game of YSYCD place the score board anywhere on the table and players choose which color board they wish to represent themselves. Players are also given a dry erase marker. The large deck of cards is placed somewhere near the score board, along with the blindfold. Players will roll the die to determine the first player, and the game may now begin!
YSYCD is played in turns until a player reaches the aforementioned ending score. On a turn a player will draw a card, roll the die, then draw. On each card is a list of six prompts to be drawn by the player and the result of the die roll determines which prompt the player must draw. Once the player is ready they will don the blindfold and begin drawing on the large board. When the masterpieces is complete the artist will write the name of the player they believe will guess correctly. Both the drawing process and the name writing are secret – no lookyloos! When the artist reveals their labor each player will secretly write their guess on their player boards, to be revealed simultaneously once all players have finished. The artist reveals their choice and the other players reveal their hilarious guesses. Points may now be awarded.

The artist will receive one point if at least one player has guessed correctly, with a bonus one point earned if the player they wrote on their board guessed correctly. Each player who guessed the prompt correctly also scores one point. If ALL players guess correctly except for one lonely player, the lonely player will earn a painful NEGATIVE two ( -2 ) points!


Players will notice that one prompt on each side of the card includes a star icon. Should this prompt be rolled for the turn the points awarded for the artists and correct guessers are three, versus the typical one. Play continues in this fashion until a player has reached the agreed score threshold and claims victory!
Components. This game boasts two large and eight smaller dry erase boards with eight dry erase markers. The boards are fine, but the markers (at least in this prototype version) are very low quality, especially the erasers. We resorted to using napkins for our erasing needs, as they did not smear as much. The 1d6 is fine, and the blindfold is very comfortable (thank you, JPN Games!). The cards are fine quality and there are 100 double-sided cards, offering 1200 prompt options to draw! I normally also cover art direction and theming here, but there is very little art, with most of it on the box cover. The box cover in this version features two players having a great time playing the game in a color VERY close to our logo’s Volt color. So I’m a fan of that for sure.

The rulebook is a simple folded cardstock that could easily become a duplexed sheet of paper or stock. The rules are incredibly simple to learn and teach, which makes this a great entry for families.

I recently broke this one out to play with my brother-in-law, his wife, and their twin 10-year-old children. When I say that it has been a long time since I laughed so hard while playing games, I certainly mean it. Most drawing games favor the talented artists of the group, but YSYCD offers the great equalizer – that blindfold. Sure, someone could be able to draw an excellent Sonic the Hedgehog (not a sponsor), but once you take away the spacial awareness drawing becomes a lot more difficult. And having a 10-year-old look into your eyes and tell you they drew a Chef instead of your guess of Quasimodo makes for a very interesting adult-child dynamic.

All in all I have had a great time with this game. The blindfold is what makes this special, and rolling the die to select the prompt causes each player to begin their turns on the same artistry level as their opponents. I dig that. A lot. I will be honest here – this is not a game that I would see at a store and be interested in buying or playing. But I gave it a shot with the family and I now have a party game that differs from my other party games in my collection and I am all the happier for it. You Said You Could Draw is not for the hard core gamer. It is for the gamer who needs a break from the brain burning and is able to relax a bit and have fun – even at their own expense. If this sounds interesting to you, I urge you to check out the Kickstarter campaign, launching May 8, 2021. Pick up a copy or two or twelve and give some away. The holidays are always just around the corner. Also, be warned that some children cannot accept that their Chef looks like Quasimodo. I learned this the hard way.
  
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Hadley (567 KP) rated The Turn of the Screw in Books

Mar 24, 2020 (Updated Mar 24, 2020)  
The Turn of the Screw
The Turn of the Screw
9
7.6 (7 Ratings)
Book Rating
Well written (1 more)
Ahead of its time
Overly descriptive (1 more)
Vague
The ghost stories of the Victorian era are full of scares and mysteries- - - from the karma-ridden future, past and present ghosts of Charles Dickens' "A Christmas Carol" to the comedic ghost story by Oscar Wilde called 'the Canterville Ghost." But among all of them, Henry James found another subject to add to the pot in the novella 'the Turn of the Screw.'

With only 93 pages and the viewpoint of a governess, the story is one that has been up for debate as to its meaning for over a century, a story that blends child abuse and ghostly possession way ahead of its time. But even with its great plot, the story falls short and becomes bland throughout most of its short pages.

So why is the meaning of the Turn of the Screw still being debated? There's only one thing that has caused that --- it's in the way that James wrote the story, nothing is explained and everything is vague, these being very important parts that can keep this book from being enjoyable to many readers. Here's a summary of the story: a woman becomes governess of two children, one of which is sent home from school (technically expelled, in today's terms), the entire book has this woman trying to figure out why the child was sent home, but with ghosts thrown into the mix.

The story starts off with a man telling this ghost story from letters he received from a woman (the governess). But, even at the end of the book, the story never turns back to the man finishing the letters, yet this was done so masterfully that when you are done with the book, you completely forget about the man at the beginning, something that isn't easily done today in most writing. The man is reading these letters to a small audience that is also never revealed why, something that will seem completely irrelevant for the reader.

Readers finally get their paranormal fix when our main character, the governess, sees her first ghost in the Turn of the Screw. Our governess goes on an isolated walk when she spots an older man staring at her from a tower on the estate. But not until after a second encounter with this man, she decides to tell a housemaid about it, who quickly knows whom she speaks of. The maid is very certain that the man the governess has spotted twice is a deceased man that used to work for the family, but the maid is terrified by this because this man seems to have been abusive towards the son of the family and now seems to be continuing to torment him even after death.

Our governess seems to go down a path of paranoia as she seems to believe that the children are seeing the ghosts, too, but refusing to tell her so, and she becomes convinced that the key to getting them to confess is to finding out why the boy was sent home from school in the first place. She tries many times to get him to tell her why, but lets him take control of the conversations where he is able to divert the attention to something else. When things seem to be too much for the governess and housemaid to handle, they decide to try to write the childrens' uncle, and ask him to visit - - - this being the uncle that hired the governess and asked to never be bothered by her again, and that he wants nothing to do with his niece and nephew ever again, and especially don't write to him about any problems.

James is considered one of the greatest authors of the English language, but although this novella did very well, he wasn't known for ghost stories. His most popular book is 'the Portrait of a Lady,' which is about a young woman who comes into a large amount of money only to have it stolen by two con-men. Being that he is a Victorian-era writer, you can expect the overly long paragraphs and descriptions that the time was known for in 'the Turn of the Screw.' I personally felt the story had too many interludes of the governess' thoughts and ideas, which border on rambling. There seemed no point in the governess obsessing over why the boy was sent home from school when there are ghosts tormenting them at home- - - how this mode was suppose to work has left me clueless.

It's a usual horror trope to have children being possessed as the core of a book because it's something that can shake adults to their core at the thought that their own children could be that vulnerable. But James was way ahead of his time in the Turn of the Screw. He was able to put together psychological standpoints that weren't even discussed in his time, bouncing between child abuse with those children acting out to the power that abusers can still hold over their victims, even after death.

I'm giving the story a high rating, although I really didn't enjoy it. Why? Because it was a great idea and it was well written. If James hadn't been so vague on key parts, and hadn't left readers with a shocking unexplained ending, then maybe I would have liked it more. I can only recommend this book to people who like Victorian ghost stories, but for paranormal lovers, I think it falls short.
  
Mayhem
Mayhem
Estelle Laure | 2020 | Young Adult (YA)
8
7.5 (2 Ratings)
Book Rating
I am so happy to have the opportunity to be part of the blog tour for Mayhem by Estelle Laure. Thank you to the team at Wednesday Books, for sending me an e-copy in exchange for an honest review.

Estelle Laure, the author of This Raging Light and But Then I Came Back believes in love, magic, and the power of facing hard truths. She has a BA in Theatre Arts and an MFA from Vermont College of Fine Arts in Writing for Children and Young Adults, and she lives in Taos, New Mexico, with her family. Her work is translated widely around the world.

It's 1987 and Mayhem Brayburn has always known something's off about her and her mum, Roxy. Roxy is in constant physical pain, and Mayhem has an irresistible pull to water. She knows they aren't like the other people.

When one day, Mayhem's stepfather goes one step too far, her and Roxy escape to Santa Maria, California, the beach town that holds the answers to all of Mayhem's questions about who her mother is. There, she meets the kids who live with her aunt, and she opens the door to the magic that runs through the female lineage of the Brayburn family. The very magic Mayhem is next in line to inherit and which will change her life for good.

But when she is on a mission to search for a man that has been kidnapping girls from the beach, her life takes another dangerous turn and she needs to pay the price of vigilante justice and to ask herself whether revenge is worth the cost.

My Thoughts:
Mayhem by Estelle Laure is one of a kind. Entwined with mystery, magic with family heritage and revenge, this book is full of emotions.

The beginning of the book, although powerful, is very slow. It took me a little while to get into it, but as soon as I was hooked, it stayed amazing.

Mayhem is an interesting character. She holds a lot of emotions inside of her, all from past experiences that have shaped her character. Sad to say that most of her experiences were not good, and she holds the burden for it all. I can imagine how hard it must be to write a character as complicated as Mayhem, and I think Estelle Laure did and amazing job doing it.

I loved the kids as well - each of them different in their own way, battling their own demons and living through their bad experiences in the past. Some of these characters drastically change over the course of the book, which was unbelievable to me.

The magic aspect of this book was interesting, and for me, original. I have seen many reviews mentioning that this might not be true, and it is a very similar story to The Lost Boys. Since I haven't watched The Lost Boys, I am unable to comment on this part. Personally, I really enjoyed the magic concept with the water, the dependency on it and the family heritage part too.

If you are searching for a YA fantasy thriller, with rich characters and mysterious adventures, I think you will definitely enjoy this book.
  
The Funhouse
The Funhouse
Dean Koontz | 1992 | Horror, Thriller
6
7.2 (6 Ratings)
Book Rating
Contains spoilers, click to show
I'll start off by saying that this is a re release of the Funhouse which was originally written under the pseudonym of Owen West.


I found the Funhouse to be a little disappointing, the majority of the book spends it's time building up to a big confrontation between Conrad, the main antagonist and Amy. Over 200 something pages we switch between finding out how Conrad is searching for Amy and what he will do to her to get revenge on her mother and how the past has already affected Amy's mother only for the final confrontation to take around 10 pages, most of which Conrad is not involved in the action and, when he does show up he's dealt with in a couple of sentences.
In the edition I read there is an afterword by Dean Koontz where he explains the history of the book, it was to be a book based on a film and, he had hoped that it would be the fist of many which is why it was written under the pseudonym Owen West. One thing the author says is that, because he had to work form a film script there wasn't much in the way of character building and so he had to spend time working on the back story. And I think that's part of the problem, the book shows us how events in Amy's mother's past have affected her mothers out look on life and her children and we see how the same events led Conrad down his path of revenge but the book ends with Amy and her brother leaving the fun house after escaping Conrad, which is probably the films end, the protagonist deals with the bad guy, walks away and cut to credits. However, with all the time spent on the character building I felt like we, the reader could have done with a bit more, probably only one more chapter but I would have liked to know how Amy's mother would have reacted when she found out what Conrad had done (As the book ended she didn't even know Conrad was around) and how it would have changed her outlook on her family. Would she have found the peace and forgiveness she was looking for? and would she stop treating her own children as monsters?
Over all 'The Funhouse' had it's moments but the felt like a let down with its quick ending.
  
BA
Blood and Salt (Blood and Salt, #1)
6
6.0 (1 Ratings)
Book Rating
Once again, I am giving the old spoiler alert right at the beginning, so you have been warned.

I am actually giving this book a 3.5 stars instead of a three star review.

Okay, so now onto the actual review. I found this book very interesting. Though I was expecting something more like a thriller and/or horror novel, this was more like a non-scary cult novel. But it was not as creepy as I had hoped. I wanted to be terrified, but instead I was left without much of an emotional response at all.

This book reminded me, in a lot of ways, of that movie Children of the Corn. I don't really know why because the plot is not the same, but I think because it was set in the middle of a corn field that ate people with a cult in the middle of it. (Side note: I am not a fan of that movie, but my friends made me watch it with them. I found the movie quite boring, to be honest.)

Ash was an okay main character. I mean, she was strong, in a way, but she wasn't particularly striking in many ways. She, like many other young adult heroines, falls in love with the wrong guy, then gets betrayed by him, but unlike some of those other heroines, she doesn't really do much about it. Yes, she gets angry, but it almost feels like she is about to forgive him immediately. That didn't particularly make sense to me because if she was really pissed at him, I doubt she would forgive him that quickly.

Rhys was kinda annoying, to me. Yes, he is the twin brother so he is going to feel protective of his sister, but he refused to listen to anyone but himself. There is also the fact that, even though he sees all this magic stuff around him, he doesn't believe in it. Plus, to top it all off, he thinks his sister and his mother are crazy just because he thinks differently. I was not a fan of any of this. He is discounting the women in his family because he does not know how to deal with what he cannot see.

I wasn't a fan of Dane either, to be honest. He didn't help Ash as much as he said he was and when she would come to him for help, he would brush it off as if it didn't matter. He was kind of an ass.

The whole Katia plot was a bit weak. I saw it coming from a mile away, but I did enjoy the bits with Marie (her daughter). Whenever Marie was in a scene, even though she hardly talked, the scene, to me, got a whole lot more interesting. I loved seeing Ash try to figure out what the hell was going on with her.

I am not sure where I stand with the whole "light and dark" blood with Ash and Rhys. It seems a bit strange, but I think I can be okay with it if it is explained more in the next book.

Also, the magic as a whole has not been fully fleshed out and I hope to see more of it in the next book. I feel like there was a lot briefly touched on, but not fully explained.

All in all, I am looking forward to the next book, if only to see what the hell is going to happen next. The characters, while not my favorite, have the potential to grow into who they are and be developed more. I did not hate this book, but going with that, it wasn't my favorite book either. I am giving it the extra half-star because it has the potential to become something really cool in the next book.

Speaking of: The Last Harvest comes out 7 February 2017.
  
Farm Rescue
Farm Rescue
2019 | Memory
The Kids Table series from Purple Phoenix Games seeks to lightly explore games that are focused toward children and families. We will do our best to give some good insight, but not bog your down with the millions of rules…

Farm Rescue is a cute little memory game with pretty excellent components, especially for a kids game. Though the box says 4+ my 3 year old picked it up pretty quickly and is surprisingly good at it.

The game comes in a box with a really great insert where the components can really only go in one spot. This is so wonderful for parents of younger kids who enjoy setting up and tearing down games. So thank you for that consideration, Brain Games! Anyway, the idea behind the game is to setup a 5 x 5 grid of face-up farm animal squares inside the provided picket fence border tiles. Each player will roll the two dice (one is color and one is an animal) and flip over the corresponding tile – like green chicken or purple cow. If a purple cow is rolled again in the future you must remember which tile featured the purple cow and flip it back over. If correct, then the farmer mini is moved closer to catching the wolf mini. If incorrect, the wolf mini is moved closer to the fence entrance. The game ends when either all tiles are flipped to their backs, the farmer catches the wolf, or the wolf gets into the fence to gobble up the remaining animals.

This game is surprisingly good! When my son picked it out at our FLGS (as recommended by the attendant) I didn’t know what to expect. I honestly, and foolishly, don’t keep kids games on my radar. When we brought it home, and after his nap, we were able to get a play in right away with Gramps as our third player. Ultimately we allowed the wolf to gobble up the animals, but we had a great time rolling the dice and flipping the animals (no Midwest cow tipping jokes please). My son also showed us that young children have far better memory skills than middle-aged dads and slightly older (you’re welcome) grandfathers.

My son LOVES his new game and I am so sure we are going to be playing it often. He even invited the farmer and wolf minis to the dinner table with him. He also took the following action shots of the game (which he never really offers to do, so this is big for him). Farm Rescue is a hit with our family, and if you are looking for a memory game with some meat on the bones (I had to), then check it out for your family.

PS – I often make mention of games that rely on color recognition that also play well with colorblindness. Though nobody in my family is colorblind, each of the colors in Farm Rescue also has an associated graphic – red circles, blue stars, purple plus signs. This is very much appreciated, and another high-five to Brain Games for having more inclusive components. Good on you!