Search
Search results
Gareth von Kallenbach (980 KP) rated Ice Age: Dawn of the Dinosaurs (Ice Age 3) (2009) in Movies
Aug 9, 2019
Scrat and the gang are back, and this time in stunning 3D in the new “Ice Age: Dawn of the Dinosaurs”. The third chapter in the popular series once again follows the adventures of the unusual mix of friends, in their frozen home.
As the film opens, Manny (Ray Romano), is a nervous wreck as Ellie (Queen Latifah), is expecting their first child. Sid the sloth (John Leguizamo), is ecstatic over the pending arrival, while Diego the tiger, (Dennis Leary), believes he has lost his edge and is no longer needed in a family environment.
As Diego prepares to set off on his own, Sid falls through a crack in the ice and discovers three eggs which he believes have been abandoned.
Sid decides to adopt the eggs and soon they hatch with three T-Rex infants. Unaware of what they are, Sid is delighted at his new family and ignores Manny’s warnings up until a gigantic T-Rex arrives looking for her children and takes them and Sid into a hole in the ice.
Despite their misgivings, Diego, Ellie, and Manny venture under the ice to rescue Sid and discover an entire world of dinosaurs that have survived and thrived under the ice. Facing numerous new dangers and having no idea where to go, the group is befriended by a weasel named Buck (Simon Pegg), who helps them track their missing friend.
Along the way the group must contend with flesh eating plants, laughing gas, dangerous dinosaurs, and hostile terrain as they attempt to save their friend and return home.
While the plot is simple and some will no doubt question how dinosaurs and mammals would be around at the same time, the film is fun, and I enjoyed it more than the previous film in the series. The creators know this is a family film that is intended for children and do not waste time with an overly complicated plot and keep character developments to the bare essentials.
Instead, we get a lively and quirky tale about friendship and family, as well as some funny moments and great animation. The technicians behind the film have wisely allowed the characters to remain the focal point of the film, but cleverly included the new 3D techniques to allow the audience a sense of immersion into the film.
The cast works well with one another and seem to be having a good time playing characters that have no doubt become familiar to them. Once again Scrat steals every scene he is appears in as he attempts time and again to capture his beloved acorn. A new character named Scratte adds a new dimension to the character as she plays not only a romantic interest in the film but also a new obstacle in his never ending quest.
The film was paced well and never overstayed its welcome, and despite some jokes that were better suited to an older audience, the film delivered a perfect summer film for the family to enjoy.
As the film opens, Manny (Ray Romano), is a nervous wreck as Ellie (Queen Latifah), is expecting their first child. Sid the sloth (John Leguizamo), is ecstatic over the pending arrival, while Diego the tiger, (Dennis Leary), believes he has lost his edge and is no longer needed in a family environment.
As Diego prepares to set off on his own, Sid falls through a crack in the ice and discovers three eggs which he believes have been abandoned.
Sid decides to adopt the eggs and soon they hatch with three T-Rex infants. Unaware of what they are, Sid is delighted at his new family and ignores Manny’s warnings up until a gigantic T-Rex arrives looking for her children and takes them and Sid into a hole in the ice.
Despite their misgivings, Diego, Ellie, and Manny venture under the ice to rescue Sid and discover an entire world of dinosaurs that have survived and thrived under the ice. Facing numerous new dangers and having no idea where to go, the group is befriended by a weasel named Buck (Simon Pegg), who helps them track their missing friend.
Along the way the group must contend with flesh eating plants, laughing gas, dangerous dinosaurs, and hostile terrain as they attempt to save their friend and return home.
While the plot is simple and some will no doubt question how dinosaurs and mammals would be around at the same time, the film is fun, and I enjoyed it more than the previous film in the series. The creators know this is a family film that is intended for children and do not waste time with an overly complicated plot and keep character developments to the bare essentials.
Instead, we get a lively and quirky tale about friendship and family, as well as some funny moments and great animation. The technicians behind the film have wisely allowed the characters to remain the focal point of the film, but cleverly included the new 3D techniques to allow the audience a sense of immersion into the film.
The cast works well with one another and seem to be having a good time playing characters that have no doubt become familiar to them. Once again Scrat steals every scene he is appears in as he attempts time and again to capture his beloved acorn. A new character named Scratte adds a new dimension to the character as she plays not only a romantic interest in the film but also a new obstacle in his never ending quest.
The film was paced well and never overstayed its welcome, and despite some jokes that were better suited to an older audience, the film delivered a perfect summer film for the family to enjoy.
JT (287 KP) rated The Hunt (2012) in Movies
Mar 10, 2020
The Hunt is a gripping yet dramatic look at the persecution of one man in a small Danish town, after he is accused of sexually assaulting a young girl.
With such subject matter being so delicate it needed a careful approach as its something that is so true to life it can resonate with peoples moral views in quite a significant way. Lucas (Mikkelsen) is a nursery teacher, quiet and reclusive he lives alone trying to come to terms with the fact that he is not able to see his son as much as he would like to.
Lucas clearly has a fond affection for the children that he looks after, but his life is torn apart one day by a small white lie that sets the wheels in motion for a real life witch hunt.
The film is hard to watch at times and rightly so, it’s dealing with something that occurs in the real world and it can be stomach churning. But director Thomas Vinterberg gets to the heart of the matter quickly and in such a way that it creates compelling interest.
Former Bond villain and TV Hannibal star Mikkelsen is an exceptional centre piece as a loving father desperate for a way out, and in such a small environment it seems to be a hard task to accomplish. It’s at times like this that you know who your real friends are, and Lucas comes to realise that in the harshest of circumstances as he is slowly but surely chased down by a hunting pack of townsfolk.
How apt it is that Mikkelsen seen hunting deer in the forest at the start, now knows himself what that feeling is like as the hunter now becomes the hunted. It’s a film that genuinely makes you angry, your emotions are pulled one way and then the next as you try to put yourself in the shoes of a number of different people, but at the end of the day it comes down to one thing, guilty until proven innocent.
At the start we’re quite sure that Lucas is innocent, but there is enough in the narrative that at times we question ourselves in what is a slow burning story executed with the highest precision. The supporting cast are all brilliant, and do themselves credit to subject matter that must be hard to act against, especially when there are children involved.
People will do evil things when pushed to the limit by what they feel is right or wrong as the case maybe, and its a journey that Vinterberg takes us on in horrifying consequences.
The Hunt expels emotions such as paranoia, guilt and suspicion, all in a community bonded closely by long lasting friendships they have with each other. The closing scene proves that even after time has passed some things are gone but certainly not forgotten.
With such subject matter being so delicate it needed a careful approach as its something that is so true to life it can resonate with peoples moral views in quite a significant way. Lucas (Mikkelsen) is a nursery teacher, quiet and reclusive he lives alone trying to come to terms with the fact that he is not able to see his son as much as he would like to.
Lucas clearly has a fond affection for the children that he looks after, but his life is torn apart one day by a small white lie that sets the wheels in motion for a real life witch hunt.
The film is hard to watch at times and rightly so, it’s dealing with something that occurs in the real world and it can be stomach churning. But director Thomas Vinterberg gets to the heart of the matter quickly and in such a way that it creates compelling interest.
Former Bond villain and TV Hannibal star Mikkelsen is an exceptional centre piece as a loving father desperate for a way out, and in such a small environment it seems to be a hard task to accomplish. It’s at times like this that you know who your real friends are, and Lucas comes to realise that in the harshest of circumstances as he is slowly but surely chased down by a hunting pack of townsfolk.
How apt it is that Mikkelsen seen hunting deer in the forest at the start, now knows himself what that feeling is like as the hunter now becomes the hunted. It’s a film that genuinely makes you angry, your emotions are pulled one way and then the next as you try to put yourself in the shoes of a number of different people, but at the end of the day it comes down to one thing, guilty until proven innocent.
At the start we’re quite sure that Lucas is innocent, but there is enough in the narrative that at times we question ourselves in what is a slow burning story executed with the highest precision. The supporting cast are all brilliant, and do themselves credit to subject matter that must be hard to act against, especially when there are children involved.
People will do evil things when pushed to the limit by what they feel is right or wrong as the case maybe, and its a journey that Vinterberg takes us on in horrifying consequences.
The Hunt expels emotions such as paranoia, guilt and suspicion, all in a community bonded closely by long lasting friendships they have with each other. The closing scene proves that even after time has passed some things are gone but certainly not forgotten.
Purple Phoenix Games (2266 KP) rated Way Too Many Cats! in Tabletop Games
Jan 24, 2022
Before we had children and pets my wife and I would love to visit the humane societies back home on a Saturday morning. Sometimes looking for ourselves, sometimes just to see the lovelies being kept, and maybe once or twice volunteering to walk the animals. One place I never really enjoyed visiting was the cat room. I am a dog person. Actually, the older I get, the more I am becoming strictly an aquatic animal lover. Give me a 55 gallon saltwater tank and I’ll be happy raising my Firefish Gobies and Coral Beauty Angelfish. However, when I was asked to preview Way Too Many Cats, I just couldn’t say no. One of my favorite publishers calls for help, I will do my best. Just know I wish it were fish themed instead of cats. Cats…
Way Too Many Cats is a cat and kitten drafting and spatial puzzle game for one to six players. In it, players work at feline adoption centers with the goal of having all stock adopted. To do this, players will be placing specific cats adjacent to other favorable cats for points, giving kittens a habitat of their own, and even supplying the cats with toys. The player who completes these tasks most effectively by the end of the game will score the most points and win!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, each player receives an adoption center board, starter cat tile, and a reference card. The kitten and toy tokens are placed into the provided bag to be shuffled and drawn later. The stack of adoptable cats is shuffled, and four drawn and revealed to create Cat Alley (from which players will be drafting). Nearby, three stacks of kitten/toy tokens are made with one stack containing one token, the next stack containing two, and the final stack containing three tokens. The starting player marker is given to the player who most recently pet a cat (aka probably attacked by a cat) and the game may begin!
A game of Way Too Many Cats lasts many rounds, and ends once all players have had the same amount of turns and one player having completely filled their adoption center. On a turn, the active player will take one mandatory action, and then will choose to take another two actions. The mandatory action that all players take each turn is to Choose a Token Set and Cat Card(s) and Place Them. A bit wordy, but this is a prototype, so I will let it slide. In any case, the player will choose to (1) take the smallest group of tokens and two Cat tiles of their choice, (2) take the mid-sized group of tokens and one Cat tile of their choice, or (3) take the largest group of tokens and the right-most Cat tile from Cat Alley (the offer row). Once the choice has been made and all components taken, the player then refreshes Cat Alley by sliding all tiles to the right and refilling to four tiles. Also, the player pulls three tokens from the bag and adds one to each group of tokens on the table. Note, as the player has just chosen a group of tokens, one of the groups will be empty until they place a token there – thus creating the smallest group and embiggening (I’m on a Marvel kick right now) the other two groups.
As an optional second action, the player may choose to give any cat in their adoption center a toy from their personal supply. Cat tiles show icons for toys that the cat will appreciate, though not every cat is into toys. Note, the toy tokens may be given to the cats on any turn, and even at the end of the game just before scoring.
Finally, at the end of the turn, the player may Create a Kitten Habitat by discarding three toy tokens to the bag. The player then designates a space on their adoption center to be the kitty haven and it can house any number of kittens.
Once a player fills their last adoption center slot, the end game is triggered. Players will finish out the round so that all have an equal amount of turns. Then, points are tallied and scored following an involved scoring process. Points in this game are scored in numerous ways. Firstly, the starter cats are scored, and then each type of cat is scored. For example, the paw icon on cat tiles earn 1 VP for each adjacent cat of a different color. Each ball of yarn icon on cat tiles scores 2 VP. The goldfish cracker icon scores 2 VP for each adjacent cat or kitten sporting a ball of yarn icon. Finally, the feather icon scores 3/7/12/18 VP for each group of adjacent feather cats of train size 2/3/4/5 cats. So placement is very important in this game. Not enough scoring?
Players will score more points for kittens and for specific icons on cat tiles. 15 VP is awarded to a player who holds a complete set of the seven different types of kitten tokens, while another 8 VP is earned for holding a set of four matching kitten types. The player receives a -2VP penalty for each kitten token not associated with either type of set nor in a habitat on the board. Additionally, for each cat tile on the board, special scoring will be earned for supplying the tile with the requested toy, or placing it in the preferred space in the center, or even for other adjacency considerations.
Players will be scoring hundreds of points, and hopefully having their felines adopted by unsuspecting travelers and goo-goo eyed children. The player with the most VP at the end of the game is the winner!
Components. Again, this is a prototype copy of the game, so I know that these are not final components at all. Having had many opportunities to preview for Weird Giraffe Games now, I am confident that the final game will be sparkling with upgrades and cool features. To reiterate, my interest in the theme is on the lower side, as I am not a cat person, but I can definitely understand the theme and it works well with this type of game. I guarantee that you will be able to spot Way Too Many Cats in stores right away because that box art is super colorful and busy. I do enjoy the cartoony art style, and it fits the theme really well. The final version of the game will undoubtedly affect this paragraph in the future, but for now this is well on the way to being a very solid title with regards to components, artwork, and theme.
But do I like it? Surprisingly, yes I do. Quite a bit. Theme goes a really long way with me, but I have been known to enjoy other games with themes that don’t necessarily resonate with me, so perhaps “surprising” isn’t the best term here. I really enjoy the spatial puzzle aspect of the game. I highlighted puzzle because that’s exactly what is going on here. When I am playing, I have to debate whether to take all those kitten tokens to complete my sets and be stuck with the right-most card, or perhaps taking the smallest group is more beneficial so that I can draft the two best cards for what I am building on my board. Is it really worth it to me to grab Taco just because I am starting to realize I have a food themed cat dispensary? Why does this cat need a scratching post token when it’s clearly been de-clawed?? These are serious questions, folks!
I kid, but only because this is a very light game, and one that I think works well in many situations. Have newer to intermediate level players coming over tonight? Grab Way Too Many Cats! Having an animal-themed game night? Pull this one out! Sticking with a mechanic-specific lineup? You got it. Now, I haven’t seen the Kickstarter page yet, nor have I asked Carla (the designer) what the plans are for it, but I know this one is close to many peoples’ hearts, so I imagine it will get all the love that’s possible in making this a wonder in a box. The mechanics are there. The theme is… great for some. Way Too Many Cats is a thinker in a catsuit disguise, but it is not too heavy to turn off casual or intermediate gamers. I can certainly add my stamp of approval and recommend checking out Way Too Many Cats. Look for it to hit Kickstarter in February and click here to be notified on launch. You will probably want to get in on this project early if any of this sounds appealing to you.
PS – How many catfolk did I offend in this preview? How many aquarists have I now befriended? What up, my peeps!
Way Too Many Cats is a cat and kitten drafting and spatial puzzle game for one to six players. In it, players work at feline adoption centers with the goal of having all stock adopted. To do this, players will be placing specific cats adjacent to other favorable cats for points, giving kittens a habitat of their own, and even supplying the cats with toys. The player who completes these tasks most effectively by the end of the game will score the most points and win!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, each player receives an adoption center board, starter cat tile, and a reference card. The kitten and toy tokens are placed into the provided bag to be shuffled and drawn later. The stack of adoptable cats is shuffled, and four drawn and revealed to create Cat Alley (from which players will be drafting). Nearby, three stacks of kitten/toy tokens are made with one stack containing one token, the next stack containing two, and the final stack containing three tokens. The starting player marker is given to the player who most recently pet a cat (aka probably attacked by a cat) and the game may begin!
A game of Way Too Many Cats lasts many rounds, and ends once all players have had the same amount of turns and one player having completely filled their adoption center. On a turn, the active player will take one mandatory action, and then will choose to take another two actions. The mandatory action that all players take each turn is to Choose a Token Set and Cat Card(s) and Place Them. A bit wordy, but this is a prototype, so I will let it slide. In any case, the player will choose to (1) take the smallest group of tokens and two Cat tiles of their choice, (2) take the mid-sized group of tokens and one Cat tile of their choice, or (3) take the largest group of tokens and the right-most Cat tile from Cat Alley (the offer row). Once the choice has been made and all components taken, the player then refreshes Cat Alley by sliding all tiles to the right and refilling to four tiles. Also, the player pulls three tokens from the bag and adds one to each group of tokens on the table. Note, as the player has just chosen a group of tokens, one of the groups will be empty until they place a token there – thus creating the smallest group and embiggening (I’m on a Marvel kick right now) the other two groups.
As an optional second action, the player may choose to give any cat in their adoption center a toy from their personal supply. Cat tiles show icons for toys that the cat will appreciate, though not every cat is into toys. Note, the toy tokens may be given to the cats on any turn, and even at the end of the game just before scoring.
Finally, at the end of the turn, the player may Create a Kitten Habitat by discarding three toy tokens to the bag. The player then designates a space on their adoption center to be the kitty haven and it can house any number of kittens.
Once a player fills their last adoption center slot, the end game is triggered. Players will finish out the round so that all have an equal amount of turns. Then, points are tallied and scored following an involved scoring process. Points in this game are scored in numerous ways. Firstly, the starter cats are scored, and then each type of cat is scored. For example, the paw icon on cat tiles earn 1 VP for each adjacent cat of a different color. Each ball of yarn icon on cat tiles scores 2 VP. The goldfish cracker icon scores 2 VP for each adjacent cat or kitten sporting a ball of yarn icon. Finally, the feather icon scores 3/7/12/18 VP for each group of adjacent feather cats of train size 2/3/4/5 cats. So placement is very important in this game. Not enough scoring?
Players will score more points for kittens and for specific icons on cat tiles. 15 VP is awarded to a player who holds a complete set of the seven different types of kitten tokens, while another 8 VP is earned for holding a set of four matching kitten types. The player receives a -2VP penalty for each kitten token not associated with either type of set nor in a habitat on the board. Additionally, for each cat tile on the board, special scoring will be earned for supplying the tile with the requested toy, or placing it in the preferred space in the center, or even for other adjacency considerations.
Players will be scoring hundreds of points, and hopefully having their felines adopted by unsuspecting travelers and goo-goo eyed children. The player with the most VP at the end of the game is the winner!
Components. Again, this is a prototype copy of the game, so I know that these are not final components at all. Having had many opportunities to preview for Weird Giraffe Games now, I am confident that the final game will be sparkling with upgrades and cool features. To reiterate, my interest in the theme is on the lower side, as I am not a cat person, but I can definitely understand the theme and it works well with this type of game. I guarantee that you will be able to spot Way Too Many Cats in stores right away because that box art is super colorful and busy. I do enjoy the cartoony art style, and it fits the theme really well. The final version of the game will undoubtedly affect this paragraph in the future, but for now this is well on the way to being a very solid title with regards to components, artwork, and theme.
But do I like it? Surprisingly, yes I do. Quite a bit. Theme goes a really long way with me, but I have been known to enjoy other games with themes that don’t necessarily resonate with me, so perhaps “surprising” isn’t the best term here. I really enjoy the spatial puzzle aspect of the game. I highlighted puzzle because that’s exactly what is going on here. When I am playing, I have to debate whether to take all those kitten tokens to complete my sets and be stuck with the right-most card, or perhaps taking the smallest group is more beneficial so that I can draft the two best cards for what I am building on my board. Is it really worth it to me to grab Taco just because I am starting to realize I have a food themed cat dispensary? Why does this cat need a scratching post token when it’s clearly been de-clawed?? These are serious questions, folks!
I kid, but only because this is a very light game, and one that I think works well in many situations. Have newer to intermediate level players coming over tonight? Grab Way Too Many Cats! Having an animal-themed game night? Pull this one out! Sticking with a mechanic-specific lineup? You got it. Now, I haven’t seen the Kickstarter page yet, nor have I asked Carla (the designer) what the plans are for it, but I know this one is close to many peoples’ hearts, so I imagine it will get all the love that’s possible in making this a wonder in a box. The mechanics are there. The theme is… great for some. Way Too Many Cats is a thinker in a catsuit disguise, but it is not too heavy to turn off casual or intermediate gamers. I can certainly add my stamp of approval and recommend checking out Way Too Many Cats. Look for it to hit Kickstarter in February and click here to be notified on launch. You will probably want to get in on this project early if any of this sounds appealing to you.
PS – How many catfolk did I offend in this preview? How many aquarists have I now befriended? What up, my peeps!
ClareR (6106 KP) rated Summerwater in Books
Oct 4, 2020
Summerwater takes place over a single day in a Scottish holiday park. Each section follows a different person as they experience a very wet holiday with not very much to do.
I do enjoy this kind of book that looks at the ordinary, everyday lives - nothing wildly exciting happening. I know this may appear odd, but there you are 🤷🏼♀️ Maybe it could be construed as voyeuristic, but ‘normal’ fascinates me, because one persons normal isn’t remotely like mine (or anyone else’s). There are people from all walks of life: the retired doctor and his wife who appears to have dementia; young parents with small children; older parents with teenaged children; a boyfriend and his girlfriend. I could go on, but I won’t. Needless to say, they’re all very different people. They do have some things in common: their distrust of outsiders. There is an ex-soldier camping and living rough in the woods, and a Ukrainian family who certainly seem to know how to have a party. No-one seems to particularly trust them or like their presence at the holiday park.
I liked the smaller sections from the point of view of nature - whether it was from one of the animals in the woods, or the bedrock beneath the lodges. It made me think that all of the petty human concerns were nothing in comparison to the ground beneath their feet and that feeling of endurance.
I’ve had more than a few holidays where I’ve been shut up in a tent, camper van or a holiday cottage because of bad weather, and this reminded me in some part of those holidays (minus the rather dramatic ending!). I think I liked this so much because basically, at the end of the day, I’m a bit of a curtain twitcher...
Many thanks to NetGalley and Picador/ Pan Macmillan for my copy of this book.
I do enjoy this kind of book that looks at the ordinary, everyday lives - nothing wildly exciting happening. I know this may appear odd, but there you are 🤷🏼♀️ Maybe it could be construed as voyeuristic, but ‘normal’ fascinates me, because one persons normal isn’t remotely like mine (or anyone else’s). There are people from all walks of life: the retired doctor and his wife who appears to have dementia; young parents with small children; older parents with teenaged children; a boyfriend and his girlfriend. I could go on, but I won’t. Needless to say, they’re all very different people. They do have some things in common: their distrust of outsiders. There is an ex-soldier camping and living rough in the woods, and a Ukrainian family who certainly seem to know how to have a party. No-one seems to particularly trust them or like their presence at the holiday park.
I liked the smaller sections from the point of view of nature - whether it was from one of the animals in the woods, or the bedrock beneath the lodges. It made me think that all of the petty human concerns were nothing in comparison to the ground beneath their feet and that feeling of endurance.
I’ve had more than a few holidays where I’ve been shut up in a tent, camper van or a holiday cottage because of bad weather, and this reminded me in some part of those holidays (minus the rather dramatic ending!). I think I liked this so much because basically, at the end of the day, I’m a bit of a curtain twitcher...
Many thanks to NetGalley and Picador/ Pan Macmillan for my copy of this book.
ClareR (6106 KP) rated Jewels of the Crown in Books
Nov 23, 2025 (Updated Nov 23, 2025)
Jewels of the Crown is the fourth and final novelette in the After the Storm quartet, and it sets things up very nicely for what is to come!
Each novelette has centred around one of the four main characters, and Jewels is all about Lawrence, the King of the werewolves, and a rather large secret that he has been keeping form his mates.
I loved finding out about how the mates are settling in to parenthood and their new lives - and the children seemed to be as mischievous as many children are! One or two also seem to have a trick or two tucked up their sleeves - which I’m sure will come out further in subsequent novels (I hope!).
I’ve been trying to work out why I like these books by Dianna Hardy so much, and I think I’ve come up with one or two reasons. I really enjoy the writing style and how we get to see what the characters are thinking “in their own words”; of course, there’s the fantastical element of werewolves and magic that relates back to my love of fairy tales, myth and legend; and then there’s the found family. This theme has snuck up on me over the years, but I seem to read a lot of books where the main characters find the people that they want to call their family, and these aren’t the people that they necessarily grew up with. And Dianna’s books do this so well.
If this sounds like something you’d like to read, I should say that there’s a touch of spice in these books, too, but if that’s likely to be a deal breaker, I wouldn’t let it put you off. There’s so much going on in such a short space of a novelette besides the sex (and it’s all in context - not gratuitous).
I look forward to every book that Dianna publishes, and I feel very lucky to have received the ARC of this book.
All opinions are, of course, my own.
Each novelette has centred around one of the four main characters, and Jewels is all about Lawrence, the King of the werewolves, and a rather large secret that he has been keeping form his mates.
I loved finding out about how the mates are settling in to parenthood and their new lives - and the children seemed to be as mischievous as many children are! One or two also seem to have a trick or two tucked up their sleeves - which I’m sure will come out further in subsequent novels (I hope!).
I’ve been trying to work out why I like these books by Dianna Hardy so much, and I think I’ve come up with one or two reasons. I really enjoy the writing style and how we get to see what the characters are thinking “in their own words”; of course, there’s the fantastical element of werewolves and magic that relates back to my love of fairy tales, myth and legend; and then there’s the found family. This theme has snuck up on me over the years, but I seem to read a lot of books where the main characters find the people that they want to call their family, and these aren’t the people that they necessarily grew up with. And Dianna’s books do this so well.
If this sounds like something you’d like to read, I should say that there’s a touch of spice in these books, too, but if that’s likely to be a deal breaker, I wouldn’t let it put you off. There’s so much going on in such a short space of a novelette besides the sex (and it’s all in context - not gratuitous).
I look forward to every book that Dianna publishes, and I feel very lucky to have received the ARC of this book.
All opinions are, of course, my own.
Connor Sheffield (293 KP) rated Pirates of the Caribbean: Dead Men Tell No Tales (2017) in Movies
May 27, 2017
Hilarious (2 more)
Great Cast both old and new
New Pirate legend to give the plot a direction
One of the better installments
The 5th film in the Pirates of the Caribbean franchise, certainly had a lot to live up to and some things to make up for after the previous two films didn’t do as well with the critics. With a few of the original cast returning, and some fresh new faces to join them, Salazar’s Revenge was always going to be intriguing, as the audience members such as myself, wanted to know what new fantastical story this new film would tell, what trouble had Captain Jack Sparrow gotten himself into this time, and what idiotic plan would he come up with to get himself out of it.
The new cast included the young and beautiful Kaya Scodelario (Maze Runner / Skins / Moon) as Carina Smith, alongside the also young Brenton Thwaites (Home and Away / Maleficent / Gods of Egypt) as Henry Turner, the son of Will Turner portrayed by Orlando Bloom, who returns to this instalment as only a minor character, but one that sets the film in motion. Both of these new young performers excel in their roles and deliver a performance that is reminiscent of their predecessors in the franchise. Watching these two was like watching Orlando Bloom and Kiera Knightly in The Curse of the Black Pearl, with moments that reminded more so of their evolved relationship in the Dead Man’s Chest. Though Carina and Henry are not (yet) together throughout the film, you can clearly see that their shared goal to reach a mysterious legend that may or may not be true, in honour of their father’s, brings them closer and closer and time goes by and events begin to unravel.
Our new villain, Captain Salazar, is portrayed by Javier Bardem (No Country For Old Men / Skyfall / The Sea Inside) and brilliantly portrayed at that. He’s menacing and ruthless, and very haunting. His goal is clear and he does not rest until he finds Jack Sparrow. This film franchise has seen plenty of cursed men chasing the drunken idiot Captain all over the world, but Salazar is one thing the others were not….he is not a pirate. In fact he is the exact opposite, he was a naval captain for the Spanish and hunted pirates. This was his life, and this was his curse. His hatred of Jack Sparrow runs deeper than any villain set before him and this is what makes the film an exciting experience.
My only issue that whilst it is hilarious and I continued to laugh, this film seemed to be bursting at the seems with jokes and gags which sometimes felt forced. Trying to live up to the humour of the first film, but instead of always being perfectly timed to the right moments now and then, it seems to be in almost every conversation. This doesn't ruin the film in any aspect, just something I picked up on.
The fifth film is, in my opinion, definitely one of the better of the franchise. It excels in being a hilarious, exciting, action packed fantasy film, which is great for an audience of almost any age. Being a Disney film, it is suitable for children under parental guidance and older audiences from the teenagers to the elderly.
The effects get better with each instalment in the franchise and this film proves it with some beautiful imagery of the seas and the events that take place. The films makeup and set design are also incredible and fantastic to witness, as we see new treasures and new ships that take you to a whole new world, right there in the cinema.
If you’re going to watch this film, which I highly recommend, then do so at the cinema because like most films, your experience with the film will not be the same if you don’t watch it on the big screen. I saw this film in IMAX and it was stunning and incredible and just an absolutely thrilling experience.
Salazar’s Revenge (or Dead Men Tell No Tales, as it’s known in America) is most certainly going to be one of my favourite films of the year.
The new cast included the young and beautiful Kaya Scodelario (Maze Runner / Skins / Moon) as Carina Smith, alongside the also young Brenton Thwaites (Home and Away / Maleficent / Gods of Egypt) as Henry Turner, the son of Will Turner portrayed by Orlando Bloom, who returns to this instalment as only a minor character, but one that sets the film in motion. Both of these new young performers excel in their roles and deliver a performance that is reminiscent of their predecessors in the franchise. Watching these two was like watching Orlando Bloom and Kiera Knightly in The Curse of the Black Pearl, with moments that reminded more so of their evolved relationship in the Dead Man’s Chest. Though Carina and Henry are not (yet) together throughout the film, you can clearly see that their shared goal to reach a mysterious legend that may or may not be true, in honour of their father’s, brings them closer and closer and time goes by and events begin to unravel.
Our new villain, Captain Salazar, is portrayed by Javier Bardem (No Country For Old Men / Skyfall / The Sea Inside) and brilliantly portrayed at that. He’s menacing and ruthless, and very haunting. His goal is clear and he does not rest until he finds Jack Sparrow. This film franchise has seen plenty of cursed men chasing the drunken idiot Captain all over the world, but Salazar is one thing the others were not….he is not a pirate. In fact he is the exact opposite, he was a naval captain for the Spanish and hunted pirates. This was his life, and this was his curse. His hatred of Jack Sparrow runs deeper than any villain set before him and this is what makes the film an exciting experience.
My only issue that whilst it is hilarious and I continued to laugh, this film seemed to be bursting at the seems with jokes and gags which sometimes felt forced. Trying to live up to the humour of the first film, but instead of always being perfectly timed to the right moments now and then, it seems to be in almost every conversation. This doesn't ruin the film in any aspect, just something I picked up on.
The fifth film is, in my opinion, definitely one of the better of the franchise. It excels in being a hilarious, exciting, action packed fantasy film, which is great for an audience of almost any age. Being a Disney film, it is suitable for children under parental guidance and older audiences from the teenagers to the elderly.
The effects get better with each instalment in the franchise and this film proves it with some beautiful imagery of the seas and the events that take place. The films makeup and set design are also incredible and fantastic to witness, as we see new treasures and new ships that take you to a whole new world, right there in the cinema.
If you’re going to watch this film, which I highly recommend, then do so at the cinema because like most films, your experience with the film will not be the same if you don’t watch it on the big screen. I saw this film in IMAX and it was stunning and incredible and just an absolutely thrilling experience.
Salazar’s Revenge (or Dead Men Tell No Tales, as it’s known in America) is most certainly going to be one of my favourite films of the year.
Kristy H (1252 KP) rated Playing Nice in Books
Sep 17, 2020
Fast-paced thriller that plays on your emotions
Pete Riley, his wife Maddie, and young son Theo have their lives upended one day when two strangers show up on their doorstep. One claims to be Theo's biological father, Miles Lambert. He tells Pete that Theo and another baby, David--whom the Lamberts have been raising--were switched at the hospital and sent home with the unsuspecting families. Suddenly Pete and Maddie have been raising "the wrong" child for the past two years. The families form a friendship based on their shock, agreeing not to upend the children's lives. But as the Lamberts prepare to the sue hospital, questions are raised, and soon Pete and Maddie start to wonder how much they can trust Miles and his wife, Lucy. What are they hiding--and how far will they go to get Theo back?
"'I'm sorry to have to tell you that Theo isn't your son. He's mine.'"
Delaney's latest is a fast and compulsive read. Told in alternating perspectives from Maddie and Pete, with some flashes to the past, the book is stressful and makes you think. What would I do in this situation? And what a terrible situation to be in. With both boys being two-years-old, they are already comfortable in their family lives. At first, each family is determined not to switch the children back. But it soon becomes clear that Theo is progressing better than David, who requires more specialized care. Is that what's affecting Miles out-sized affection for his newfound son? His constant, unannounced appearances on Pete and Maddie's doorstep? Meanwhile, Maddie feels wracked with guilt at leaving David behind. The emotions and decisions are clearly complicated.
I myself was fascinated that Delaney brought up a "baby switch" case in Charlottesville, VA at the hospital where I was born, though far earlier. If I had known about this case, I must have forgotten; I would have been in my mid-teens and probably not caring about such things at the time. Anyway, it was intriguing to hear a local reference, and it totally pushed me down the rabbit hole of researching that case (which is completely tragic).
It's hard to truly like any of these characters, even Maddie and Pete, who are initially sympathetic. Let's not even get started on Miles, who truly plays the villain well. But I appreciated that the characters and their feelings are complicated and well-portrayed here. While much of the story is character-driven, it's also a mystery, unraveling what happened when the boys were switched, and it's quite interesting.
The plot in this one moves quickly, escalating fast. I predicted the ending, but it didn't do much to diminish my enjoyment of the book. If you're looking for a different and fast-paced thriller, which also gets you thinking about emotional family dilemmas, definitely recommend. 3.5 stars.
"'I'm sorry to have to tell you that Theo isn't your son. He's mine.'"
Delaney's latest is a fast and compulsive read. Told in alternating perspectives from Maddie and Pete, with some flashes to the past, the book is stressful and makes you think. What would I do in this situation? And what a terrible situation to be in. With both boys being two-years-old, they are already comfortable in their family lives. At first, each family is determined not to switch the children back. But it soon becomes clear that Theo is progressing better than David, who requires more specialized care. Is that what's affecting Miles out-sized affection for his newfound son? His constant, unannounced appearances on Pete and Maddie's doorstep? Meanwhile, Maddie feels wracked with guilt at leaving David behind. The emotions and decisions are clearly complicated.
I myself was fascinated that Delaney brought up a "baby switch" case in Charlottesville, VA at the hospital where I was born, though far earlier. If I had known about this case, I must have forgotten; I would have been in my mid-teens and probably not caring about such things at the time. Anyway, it was intriguing to hear a local reference, and it totally pushed me down the rabbit hole of researching that case (which is completely tragic).
It's hard to truly like any of these characters, even Maddie and Pete, who are initially sympathetic. Let's not even get started on Miles, who truly plays the villain well. But I appreciated that the characters and their feelings are complicated and well-portrayed here. While much of the story is character-driven, it's also a mystery, unraveling what happened when the boys were switched, and it's quite interesting.
The plot in this one moves quickly, escalating fast. I predicted the ending, but it didn't do much to diminish my enjoyment of the book. If you're looking for a different and fast-paced thriller, which also gets you thinking about emotional family dilemmas, definitely recommend. 3.5 stars.
Purple Phoenix Games (2266 KP) rated Coconuts in Tabletop Games
Jun 12, 2019
I usually like to create some fanciful intro to my reviews to get you in the setting of the game and in the mood to be entertained and educated about the game in question. I have failed this time.
You’re a monkey trying to throw coconuts into cups.
This is not a very theme-heavy role-playing game where you need to get into the heads of the characters and base your actions on what they would do. Instead, you are grabbing a monkey shooter action figure, placing a rubber Milk Dud (not a sponsor) in its hands and making the figure fling said forbidden delicious treat into yellow and red plastic cups. Should you make a basket into a yellow cup, you take that cup and place it in front of you in a vertical bowling pin assembly. Make a red cup shot and you not only get the cup to add to your collection, but you take another turn. The first player to amass six cups in front of them is the winner!
This sounds so stupid. Why am I reviewing this?? This is a kid’s “game.” You are right. This is incredibly childish. But it’s also INCREDIBLY fun. Have you read our review of Happy Salmon? This fills a similar role in that you break this bad boy out when you need a mental break between heavier games, or when you want the children to be involved in your game night. There is no real thinking involved. Player interaction? Sure. Some. Whether you choose to shoot your coconuts into the middle area of unclaimed cups, or into your opponents’ collections and take their hard-earned cups is up to you (I approve and encourage this cutthroat behavior).
Let’s go back to the children playing this with you thought. The box says ages 6+. I wholeheartedly disagree, but it may just be my situation. I have played this with my 2-year-old son and he had an absolute blast just flinging the coconuts everywhere while we adults were trying to play the game correctly. But the final score doesn’t matter. In a game like this I rarely care about winning or losing. My kid “wins” every time. It’s just plain fun to fling coconuts. I also rarely play with the included disadvantage cards to screw with my opponents because honestly, it’s hard enough to get those things in the cups.
Yes, he also shot one into my water cup so I let him score it on his mat. It’s only fair…
Components. I have good news and bad news. Good news: the monkeys, coconuts, and cups are of amazing quality. Amazing, I say! Bad news: the cards and the player mats. They are just of entry level acceptable quality. But like I said, I really don’t care much about using the cards, and the player mats are really just there to create a solid surface to put your score cups on anyway. So I’m ultimately good with that.
Now, I Kickstarted this game (as well as the Coconuts Duo project that was made for 2 player games or as a 6 player expansion for Coconuts). I got all the fancy pink and green coconuts too. They officially add nothing mechanically to the game (but you can home-brew house rules for them), but they are easier to find on the floor when you inevitably fling too far. That is, if you can find them before your dogs decide that you have given them little brown treats…
There is really not much else to say about this game except that it is super fun, takes literally 10 seconds to explain, and kids can play with you as well. We love it, and so our rating reflects that. Purple Phoenix Games gives this little game a Whopper (see what I did there?) of 18 / 24.
https://purplephoenixgames.wordpress.com/2019/05/07/coconuts-review/
You’re a monkey trying to throw coconuts into cups.
This is not a very theme-heavy role-playing game where you need to get into the heads of the characters and base your actions on what they would do. Instead, you are grabbing a monkey shooter action figure, placing a rubber Milk Dud (not a sponsor) in its hands and making the figure fling said forbidden delicious treat into yellow and red plastic cups. Should you make a basket into a yellow cup, you take that cup and place it in front of you in a vertical bowling pin assembly. Make a red cup shot and you not only get the cup to add to your collection, but you take another turn. The first player to amass six cups in front of them is the winner!
This sounds so stupid. Why am I reviewing this?? This is a kid’s “game.” You are right. This is incredibly childish. But it’s also INCREDIBLY fun. Have you read our review of Happy Salmon? This fills a similar role in that you break this bad boy out when you need a mental break between heavier games, or when you want the children to be involved in your game night. There is no real thinking involved. Player interaction? Sure. Some. Whether you choose to shoot your coconuts into the middle area of unclaimed cups, or into your opponents’ collections and take their hard-earned cups is up to you (I approve and encourage this cutthroat behavior).
Let’s go back to the children playing this with you thought. The box says ages 6+. I wholeheartedly disagree, but it may just be my situation. I have played this with my 2-year-old son and he had an absolute blast just flinging the coconuts everywhere while we adults were trying to play the game correctly. But the final score doesn’t matter. In a game like this I rarely care about winning or losing. My kid “wins” every time. It’s just plain fun to fling coconuts. I also rarely play with the included disadvantage cards to screw with my opponents because honestly, it’s hard enough to get those things in the cups.
Yes, he also shot one into my water cup so I let him score it on his mat. It’s only fair…
Components. I have good news and bad news. Good news: the monkeys, coconuts, and cups are of amazing quality. Amazing, I say! Bad news: the cards and the player mats. They are just of entry level acceptable quality. But like I said, I really don’t care much about using the cards, and the player mats are really just there to create a solid surface to put your score cups on anyway. So I’m ultimately good with that.
Now, I Kickstarted this game (as well as the Coconuts Duo project that was made for 2 player games or as a 6 player expansion for Coconuts). I got all the fancy pink and green coconuts too. They officially add nothing mechanically to the game (but you can home-brew house rules for them), but they are easier to find on the floor when you inevitably fling too far. That is, if you can find them before your dogs decide that you have given them little brown treats…
There is really not much else to say about this game except that it is super fun, takes literally 10 seconds to explain, and kids can play with you as well. We love it, and so our rating reflects that. Purple Phoenix Games gives this little game a Whopper (see what I did there?) of 18 / 24.
https://purplephoenixgames.wordpress.com/2019/05/07/coconuts-review/
Chris Sawin (602 KP) rated Biutiful (2010) in Movies
Jun 22, 2019 (Updated Jun 23, 2019)
At times, it's difficult to summarize your thoughts about a specific film. It isn't because the film is necessarily so good or bad that it's beyond words, but because you're unsure how to feel about said film until the credits finally roll. Biutiful is such a film.
The film revolves around Uxbal, portrayed by Javier Bardem (No Country For Old Men) sporting a mullet, so expectations are already high. Uxbal has just been diagnosed with terminal prostate cancer, but isn't ready to leave this world. His two children are still young and Uxbal feels that their mother, who's more interested in partaking in promiscuous behavior while dealing with a bipolar disorder, isn't fit to take care of their children. Meanwhile Uxbal supports his family by partnering with both the Chinese and African street merchants that are in the country illegally. Together they sell pirated movies and cheap knockoffs of clothing and accessories made by Chinese men, women, and children that live in a warehouse used as a sweatshop. To top it off, Uxbal has the ability to communicate with the dead and is called upon to help people who have recently passed to let go and move on to the other side. Although hesitant at first, Uxbal has every intention of getting his affairs in order, reconciling his marriage, and making sure his children have someone to take care of them after he's gone. Unfortunately, things don't always go as planned.
Biutiful, its spelling having a simple yet somewhat brilliant explanation, features a lot of symbolism that will go over viewers heads. It also is incredibly similar to Iñárritu's previous works such as 21 Grams and Babel in both style and tone, but is the director's first film to be presented in Spanish. The drama is beyond bleak and practically hopeless. The out of tune soundtrack, the rocks Uxbal gives to his children, and people clutching to the ceiling will leave many scratching their heads. Many ideas seem to be hinted at, but are never fully fleshed out like reflections and shadows moving out of sync from their source. However, the film is driven by Bardem's emotionally draining, physical, and all around powerful performance.
The scene that really makes the entire film worthwhile is the scene in the Chinese warehouse right before Uxbal visits his brother's strip club. It's the most effective, long-lasting, and memorable scene in the film. In the same breath though, what was up with the sound? It was like it was purposely terrible at certain points in the film. At times, it seemed significant to showcase the sound of the characters' heartbeats, but just felt sloppy the one or two other times it occurred. There were also quite a few memorable quotes in the film including, "It's dangerous to trust a man who's hungry."
Biutiful is an unusual drama that is both confusing at times and ridiculously intriguing at others. A vigorously passionate performance by Javier Bardem may not be enough to save what is otherwise a sometimes mindboggling and hellacious journey through the eyes of what seems like the most unlucky man in the world. Even in comparison to his other works, Biutiful seems even more bleak and dreary than Iñárritu's other works. What's bizarre is that the film does give you a strange sense of hope. No matter how bad you think your life currently is or was, this film proves that it can always be worse even if the presentation is more than a little mentally and emotionally exhausting. It's also interesting to note that even though the film leans more to the bizarre side while being downright depressing, it does make a long-lasting impression and sticks with you as you contemplate scenes and occurrences in the film days after you've seen it.
The film revolves around Uxbal, portrayed by Javier Bardem (No Country For Old Men) sporting a mullet, so expectations are already high. Uxbal has just been diagnosed with terminal prostate cancer, but isn't ready to leave this world. His two children are still young and Uxbal feels that their mother, who's more interested in partaking in promiscuous behavior while dealing with a bipolar disorder, isn't fit to take care of their children. Meanwhile Uxbal supports his family by partnering with both the Chinese and African street merchants that are in the country illegally. Together they sell pirated movies and cheap knockoffs of clothing and accessories made by Chinese men, women, and children that live in a warehouse used as a sweatshop. To top it off, Uxbal has the ability to communicate with the dead and is called upon to help people who have recently passed to let go and move on to the other side. Although hesitant at first, Uxbal has every intention of getting his affairs in order, reconciling his marriage, and making sure his children have someone to take care of them after he's gone. Unfortunately, things don't always go as planned.
Biutiful, its spelling having a simple yet somewhat brilliant explanation, features a lot of symbolism that will go over viewers heads. It also is incredibly similar to Iñárritu's previous works such as 21 Grams and Babel in both style and tone, but is the director's first film to be presented in Spanish. The drama is beyond bleak and practically hopeless. The out of tune soundtrack, the rocks Uxbal gives to his children, and people clutching to the ceiling will leave many scratching their heads. Many ideas seem to be hinted at, but are never fully fleshed out like reflections and shadows moving out of sync from their source. However, the film is driven by Bardem's emotionally draining, physical, and all around powerful performance.
The scene that really makes the entire film worthwhile is the scene in the Chinese warehouse right before Uxbal visits his brother's strip club. It's the most effective, long-lasting, and memorable scene in the film. In the same breath though, what was up with the sound? It was like it was purposely terrible at certain points in the film. At times, it seemed significant to showcase the sound of the characters' heartbeats, but just felt sloppy the one or two other times it occurred. There were also quite a few memorable quotes in the film including, "It's dangerous to trust a man who's hungry."
Biutiful is an unusual drama that is both confusing at times and ridiculously intriguing at others. A vigorously passionate performance by Javier Bardem may not be enough to save what is otherwise a sometimes mindboggling and hellacious journey through the eyes of what seems like the most unlucky man in the world. Even in comparison to his other works, Biutiful seems even more bleak and dreary than Iñárritu's other works. What's bizarre is that the film does give you a strange sense of hope. No matter how bad you think your life currently is or was, this film proves that it can always be worse even if the presentation is more than a little mentally and emotionally exhausting. It's also interesting to note that even though the film leans more to the bizarre side while being downright depressing, it does make a long-lasting impression and sticks with you as you contemplate scenes and occurrences in the film days after you've seen it.
Twinkle, Twinkle Little Star
Education and Games
App
~~ 9 educational activities & games inside + a full interactive Twinkle Twinkle song ~~ ~~ More than...








