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ClareR (6162 KP) rated Limberlost in Books
Oct 22, 2023
Limberlost is a place. It’s the orchard belonging to Ned West’s family; but all Ned can think about is sailing in a boat of his own, far from life in Limberlost.
The story moves back and forth between Ned’s childhood and his adulthood. Ned’s older brothers go away to fight in WW2, and he lives with his father and older sister. Their lives revolve around worry for the brothers and the apple crop. Ned is struggling as the brother left behind, so he decides to trap rabbits and sell their fur in order to buy his own boat. When he accidentally traps a quoll, only he and Callie (who lives on the next farm and is his best friend Jackbirds sister) know. He decides to nurse it back to health.
Ned’s childhood is seen through three significant moments: the capture of the quoll, the rebuilding of a Huon pine boat, and years before when his father borrowed a boat and took his children out to look at the whales.
Many years later, Ned still remembers these moments.
It was interesting (and sobering) to read about mans, and Neds, impact on the land: how his crop spraying may have been the cause of his wife’s cancer, and how colonisation was the reason why the orchard was his and not the native people’s anymore.
This is such a gentle, gorgeously written novel, and utterly devastating in parts. Even the description of Ned sanding his boat was told with such tenderness - the reader is there, inhaling the scent of pine.
This is yet another utterly entrancing novel from Robbie Arnott. I’m most definitely a fan.
Lyndsey Gollogly (2893 KP) rated Run from the Dead: A Zombie Apocalypse (Book 1) in Books
Sep 16, 2023
Kindle
Run from the Dead: A Zombie Apocalypse (book 1)
By Joanne Nundy
⭐️⭐️⭐️
Can’t fight the dead? Then RUN…
The dead are rising and violently attacking people on the streets of the UK. Driven by an insatiable hunger for flesh, they attack anyone who dares to go out.
Anna is trapped as the zombie apocalypse rages outside her front door. Desperate and alone, she must find a way to get to her children who are with her Ex-partner. As Anna runs from the dead, she finds help from Rob and his fifteen-year-old brother, Jack, despite Rob’s better instincts. Together, they run the nightmare gauntlet that used to be their neighbourhood.
Run from the Dead is the first book in a zombie apocalypse series, following ordinary people trying to stay alive no matter what the cost. Battling the dead and humans alike, the people left must become somebody new. Someone prepared to do whatever it takes to live.
Anna must learn to survive this cruel new world, where the living can be just as terrifying as the dead.
I wanted to absolutely love this and give it 5⭐️! But to me it was every single zombie book going this may seem harsh and it’s not because it was bad Because it wasn’t. The writing was so good and I really did enjoy it I just needed that spark and it didn’t come. Especially with some I’ve read recently that have that edge. Saying that by no means was this bad! I’m sorry if it comes across that was as it is very well written and I really want to see where it goes. Guess I’m just trying to explain the 3⭐️
Purple Phoenix Games (2266 KP) rated Bunny Party at Maple Valley in Tabletop Games
Oct 11, 2021
Bunny Party at Maple Valley (which I shall refer to as simply Bunny Party from here) is a sweet and cute little card game for three or four players. In it players are the titular bunnies decorating for and competing to win the chance to host the Night Sky Party at their place. However, in this game more often than not the victory is shared between they who amass the requisite five decorations and their neighbor who also co-hosts the event! The bunnies gotta get crackin’ so let’s get going!
PS – I will be reviewing the 3-player version of the game, which has ever-so-slightly different rules.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, character cards are shuffled and two dealt to each player. They choose one to be their avatar and discard the other back to the box. The large deck of cards with the house on the back is shuffled and placed on the table within reach. The villager cards are shuffled and one is drawn and placed outside the play area – it will not be used this round. The other five villagers are arranged as a market of friends. Each player draws three cards on the first round, and the game is ready to begin!
Bunny Party is played over a series of rounds until one player satisfies the win condition. Each round consists of eight phases: Turn Start, Tidy a Card, Villagers Visit, Play Cards, Trade, Play Cards (again), Party Start?, and Villagers Go Home. Turn Start typically involves players setting the table for the round. First, the villager cards are re-shuffled, one set aside to be ignored this round (they are staying home), and the remainders displayed. Then each player draws two cards from the deck and collects one Trade Token.
Next, all players will choose one of their cards they drew during the Tidy a Card step to be placed in a temporary discard pile face-down. Alternatively, a player may forego the Tidy in order to place a card in front of another player by spending one Trade Token. Once all players have tidied a card or placed one in front of another player, the Tidy pile is shuffled, then flipped as a stack to the top of the discard pile, face-up.
The villagers are now becoming impatient, so players will allow them audience during this Villagers Visit phase. Each player chooses a villager from those available to host during their party preparation. These villagers offer special abilities each round and can be very valuable at certain times during the game.
While the villagers are visiting, players may next Play Cards from their hand. These cards are typically of three types: Item, Event, or Decoration. Item cards are placed in the player’s tableau and offer one-time or lingering effects. Event cards are typically one-and-done cards to be completed and then discarded. Decorations are what players are really after, as they are what determine win conditions. With five star or moon cards the player can start the party and end the game. At the bottom of the decoration cards is printed an arrow. This arrow points to the neighbor that will co-host and also win the game. In a three-player game Decoration cards are displayed upside down, so that is why the photo below looks a little strange.
When players have all played their hand of cards, the Trade phase may begin. Players may offer Item cards to other players and a trade may be struck by each player discarding a Trade Token from their stash. This may result in a player receiving a new card to be played. When this happens, the next phase is immediately played (after all trades have been completed). Any player who now holds an unplayed card may Play Cards (again) as before.
If a player (or players) have now collected five or more star or moon Decoration cards, they may claim victory during this Party Start? phase. Again, the Decoration cards have arrows printed to determine the co-host/co-victor in the game, and the winners may then invite the rest of the burrow to their den for the Night Sky Party! However, if no victor emerges during the Party Start? phase, then all the Villagers Go Home, and a new round begins with the Turn Start phase.
Play continues in this fashion until winners have been crowned host and co-host of the Night Sky Party in Maple Valley!
Components. This one is a bunch of cards a few cardboard chits. The cards are all fine quality, as are the chits. What is really great about these components is the art on them. I cannot think of many cuter themes than uber-nice bunnies throwing a party and sharing their victory with a neighbor. So obviously the art has to match the theme, tone, and style of the game. I believe Bunny Party knocks it out of the park here. The art is so playful and cute, and I absolutely have to give a huge shout out to Evan’s Games for the very apparent inclusivity and representation. I see you and I applaud you!
Gameplay for me is where I take just a little issue. Everything works, and once you understand the phases it does flow better, but, I can see myself really only playing this with children or in a gateway/breaking in new gamers situation. It is very light, but there are eight phases to a round! So while each phase is easy to understand and execute, each round takes a little longer because there are a few too many steps. Once my kids really know how to read well they will be playing this with me and I know right now that we will have a great time with it. I really do appreciate the special efforts that were made with regards to representation (yes, even with anthropomorphic cartoon animals) and with the design being more focused on sharing victory and being nice to neighbors. My children will certain have good habits reinforced while playing this, and that is what makes this game important.
Again, this is not the game for hardcore gamers, nor those who are interested in bigger and more complex medium-weight games. This is a quick filler at best during a game night when newer gamers are gathered. That being said, I still find a great deal of value in this one, and will be keeping it for a long time. Purple Phoenix Games gives this one a 4 / 6 on stand-by. I do want to try this with different types of people (once we are able again) to see if my predictions are correct. I have only been able to play it with adult family, and none of them are medium to heavy weight game enthusiasts. If you are needing a nice game that can be played among other games for a themed game night (like Bunny Party + Bob Ross: Art of Chill + Hues and Cues + Escape: The Curse of the Temple) then this certainly fits that niche.
So my official stance, for now, is that Bunny Party has a great theme, excellent art, a wonderful message of harmony, but is both too light and too complex for what it is. I realize that sounds ridiculous. Please try it and let me know your thoughts. For now, I am keeping this close and I will be trying it with various groups with whom I game.
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