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Hadley (567 KP) rated Wastelands: Stories of the Apocalypse in Books
Aug 19, 2020
From the Book of Revelations to the Road Warrior; from A Canticle for Leibowitz to the Road, storytellers have long imagined the end of the world, weaving eschatological tales of catastrophe, chaos, and calamity. In doing so, these visionary authors have addressed one of the most challenging and enduring themes of imaginative fiction: the nature of life in the aftermath of total societal collapse.
Overall, there were a few good stories inside this book, but some of them seemed out of place, and there were ones that were just boring or not written well (like ending the story just to make it a short story). I only recommend this book to people who absolutely love dystopian stories, but for those who are just light readers of it, I don't think you'd enjoy it.
Being that this is a review for a handful of short stories, I am only going to mention the ones I really liked.
"Salvage" by Orson Scott Card
A long time after atom bombs have destroyed most of the Earth, a young man named Deaver finds out that there may be gold hidden within a Mormon temple, and he's willing to risk everything to get it.
I loved the story, the characters, and the playful banter between them.
"Bread and Bombs" by M. Rickert
During war time, children become curious about an odd neighbor who moves in. Parents demand that their children stay away from them because the neighbor's people are the reason so many people have died.
I liked that the story is through the childrens' eyes, not the adults.
"Dark, Dark Were the Tunnels" by George R. R. Martin
In the story that follows, you'll meet Greel. He is a scout of the People. He's penetrated the Oldest Tunnels, where the taletellers said the People had come from a million years ago. He is no coward, but he is afraid, and with good reason. You see, he's very used to being in the dark, but some visitors have come to the tunnels, and they've brought light with them...
I really liked the whole idea of people tunneling underground when nuclear war happens; there are not enough stories written about this!
"Never Despair" by Jack McDevitt
'Never Despair' tells the story of Chaka Milana, a woman who leaves her hometown in search of a storied place that holds the secrets of the Roadmakers, the almost-mythical builders of the concrete strips that cover the land, and the ruined cities with towers so high that a person could not ascend one in a day.
The story was so good that I wish it were a novel.
"Artie's Angels" by Catherine Wells
A post-apocalyptic society involving bicycles and young men.
This was probably my most favorite story out of the entire book!
"Inertia" by Nancy Kress
A story about the victims of a disfiguring epidemic who are interned in the modern equivalent of leper colonies.
Kress was able to make such a big picture out of very few characters, and in just a few pages. Really well-written.
"The End of the World As We Know It" by Dale Bailey
A lone survivor of an apocalypse attempts to grapple with the emotional dimension of his loss.
Just a really good story.
Overall, there were a few good stories inside this book, but some of them seemed out of place, and there were ones that were just boring or not written well (like ending the story just to make it a short story). I only recommend this book to people who absolutely love dystopian stories, but for those who are just light readers of it, I don't think you'd enjoy it.
Being that this is a review for a handful of short stories, I am only going to mention the ones I really liked.
"Salvage" by Orson Scott Card
A long time after atom bombs have destroyed most of the Earth, a young man named Deaver finds out that there may be gold hidden within a Mormon temple, and he's willing to risk everything to get it.
I loved the story, the characters, and the playful banter between them.
"Bread and Bombs" by M. Rickert
During war time, children become curious about an odd neighbor who moves in. Parents demand that their children stay away from them because the neighbor's people are the reason so many people have died.
I liked that the story is through the childrens' eyes, not the adults.
"Dark, Dark Were the Tunnels" by George R. R. Martin
In the story that follows, you'll meet Greel. He is a scout of the People. He's penetrated the Oldest Tunnels, where the taletellers said the People had come from a million years ago. He is no coward, but he is afraid, and with good reason. You see, he's very used to being in the dark, but some visitors have come to the tunnels, and they've brought light with them...
I really liked the whole idea of people tunneling underground when nuclear war happens; there are not enough stories written about this!
"Never Despair" by Jack McDevitt
'Never Despair' tells the story of Chaka Milana, a woman who leaves her hometown in search of a storied place that holds the secrets of the Roadmakers, the almost-mythical builders of the concrete strips that cover the land, and the ruined cities with towers so high that a person could not ascend one in a day.
The story was so good that I wish it were a novel.
"Artie's Angels" by Catherine Wells
A post-apocalyptic society involving bicycles and young men.
This was probably my most favorite story out of the entire book!
"Inertia" by Nancy Kress
A story about the victims of a disfiguring epidemic who are interned in the modern equivalent of leper colonies.
Kress was able to make such a big picture out of very few characters, and in just a few pages. Really well-written.
"The End of the World As We Know It" by Dale Bailey
A lone survivor of an apocalypse attempts to grapple with the emotional dimension of his loss.
Just a really good story.
Gareth von Kallenbach (980 KP) rated Bridge of Spies (2015) in Movies
Jun 19, 2019
In the 1950s the world was locked in the midst of the Cold War where paranoia, mutual distrust, and fear, combined with the threat of nuclear annihilation between the United States and Soviet Union. In “Bridge of Spies” Director Steven Spielberg has once again used history as a basis for a compelling story filled with real characters and emotions.
When suspected spy Rudolf Abel (Mark Rylance), is arrested New York Tax Attorney James Donovan (Tom Hanks) is asked to provide Abel with a competent defense so the United States can show the world that Abel was given a fair trial and due process despite the charges against him.
Although hesitant what defending an accused spy will bring hatred to him and his family, Donovan takes up the task and despite a judge and process that wants to railroad this to a conviction in spite of possible illegal search and seizure, Donovan is able to avoid the death penalty for his client and even files an appeal before the Supreme Court as he is convinced his client was convicted on evidence that was illegally obtained.
At the same time, a young Air Force pilot named Francis Gary Powers (Austin Stowell), is shot down by the Russians in a U-2 spy plane and is paraded by the Russians on television before being convicted of being a Spy.
This situation increases and already tense situation and when the East German government starts to build the Berlin Wall and takes an American student prisoner for espionage, back channels contact Donovan to discuss a possible exchange of prisoners.
Now since this cannot be done by any official sanction of the U.S. or Russian governments, Donovan must in secret travel to Berlin and meet with figures to obtain a release. The U.S. wants Powers and considers the student an expendable throw in but Donovan is resolute to bring them both home in exchange for his client Abel.
The film is beautifully shot and masterfully acted with top performance by Hanks and the leads. The events are fairly close to the historical accounts I studied as a child and Spielberg is wise to let the story and the characters drive the film and not create over impassioned speeches or tacked on action sequences to build the drama.
The film is an early contender for several Oscar nominations as far as I am concerned as is one of the best movies of 2015.
http://sknr.net/2015/10/16/bridge-of-spies/
When suspected spy Rudolf Abel (Mark Rylance), is arrested New York Tax Attorney James Donovan (Tom Hanks) is asked to provide Abel with a competent defense so the United States can show the world that Abel was given a fair trial and due process despite the charges against him.
Although hesitant what defending an accused spy will bring hatred to him and his family, Donovan takes up the task and despite a judge and process that wants to railroad this to a conviction in spite of possible illegal search and seizure, Donovan is able to avoid the death penalty for his client and even files an appeal before the Supreme Court as he is convinced his client was convicted on evidence that was illegally obtained.
At the same time, a young Air Force pilot named Francis Gary Powers (Austin Stowell), is shot down by the Russians in a U-2 spy plane and is paraded by the Russians on television before being convicted of being a Spy.
This situation increases and already tense situation and when the East German government starts to build the Berlin Wall and takes an American student prisoner for espionage, back channels contact Donovan to discuss a possible exchange of prisoners.
Now since this cannot be done by any official sanction of the U.S. or Russian governments, Donovan must in secret travel to Berlin and meet with figures to obtain a release. The U.S. wants Powers and considers the student an expendable throw in but Donovan is resolute to bring them both home in exchange for his client Abel.
The film is beautifully shot and masterfully acted with top performance by Hanks and the leads. The events are fairly close to the historical accounts I studied as a child and Spielberg is wise to let the story and the characters drive the film and not create over impassioned speeches or tacked on action sequences to build the drama.
The film is an early contender for several Oscar nominations as far as I am concerned as is one of the best movies of 2015.
http://sknr.net/2015/10/16/bridge-of-spies/
Gareth von Kallenbach (980 KP) rated WarGames The Dead Code (2008) in Movies
Aug 14, 2019
It is hard to believe that 25 years have passed since a computer took the world to the edge of nuclear annihilation in “War Games” The film starring Matthew Broderick and Ally Sheedy was a cautionary tale about the dangers of taking the human factor about military decisions, and like films such as “The Terminator” a cautionary warning about dependence on technology.
As the two and a half decades unfolded, many films have emerged that feature a central theme of technology run amuck, and how despite our frailties, humanity in the end is the ultimate master of its own fate.
In the new film “Wargames: The Dead Code”, audiences are given an updated retelling of the classic tale with more than a few reverent nods to the original.
The film stars Matt Lanter as Will Farmer, a good natured techie who is as eager to help his neighbor fix his computer as he is to play online games with his friend Dennis (Nicholas Wright). When Will decides to take on a new game that features terrorist attack scenarios he inadvertently triggers a series of events that will soon cause hundreds of thousands of lives to hang in the balance.
The game is actually a top secret project that is designed to locate, test, and remove any potential threats and is overseen by a computer system named Ripley.
Will embarks on a school trip to Montreal hoping to spend more time with the lovely Annie (Amanda Walsh), and is unaware that forces are at play that thanks to a unfortunate series of events, will soon have Amanda and Will not only running for their lives but locked in a race against time to prevent a catastrophe of epic proportion.
The film has a good premise, but asks you to take several leaps of faith as it progresses and uses logic that at times is absurd even for a genre film. Much of the film unfolds as a movie of the week rather than a taut action thriller that should be expected with the talent attached to the film, as many of the characters are not developed enough for the audience to truly care about their fates.
The film is also surprisingly short in the suspense department, though it does try to make up for this with some nice chase sequences.
It is a shame that the talented cast could not be given a script worth of their talents or the premise of the film.
As the two and a half decades unfolded, many films have emerged that feature a central theme of technology run amuck, and how despite our frailties, humanity in the end is the ultimate master of its own fate.
In the new film “Wargames: The Dead Code”, audiences are given an updated retelling of the classic tale with more than a few reverent nods to the original.
The film stars Matt Lanter as Will Farmer, a good natured techie who is as eager to help his neighbor fix his computer as he is to play online games with his friend Dennis (Nicholas Wright). When Will decides to take on a new game that features terrorist attack scenarios he inadvertently triggers a series of events that will soon cause hundreds of thousands of lives to hang in the balance.
The game is actually a top secret project that is designed to locate, test, and remove any potential threats and is overseen by a computer system named Ripley.
Will embarks on a school trip to Montreal hoping to spend more time with the lovely Annie (Amanda Walsh), and is unaware that forces are at play that thanks to a unfortunate series of events, will soon have Amanda and Will not only running for their lives but locked in a race against time to prevent a catastrophe of epic proportion.
The film has a good premise, but asks you to take several leaps of faith as it progresses and uses logic that at times is absurd even for a genre film. Much of the film unfolds as a movie of the week rather than a taut action thriller that should be expected with the talent attached to the film, as many of the characters are not developed enough for the audience to truly care about their fates.
The film is also surprisingly short in the suspense department, though it does try to make up for this with some nice chase sequences.
It is a shame that the talented cast could not be given a script worth of their talents or the premise of the film.
Tactical Monsters
Games
App
This is a turn-based, hex grid tactics gameplay with monsters from all time and space. From Franky...
RPGApp MobileGame MobileApp TacticalGame
Night Reader Reviews (683 KP) rated Emaji Nation Book 1 The Sparrow in Books
Jan 9, 2020
Honest Review for Free Copy of Book
Emaji Nation Book 1: The Sparrow by Denna M. Davis is a book that I will not soon be forgetting about. In fact, I was very pleasantly surprised by just how much I enjoyed this book. The first chapter grabbed my attention instantly. Most books I have read don’t do that, they tend to need some time to build up a reader’s interest. Each chapter seems to leave the reader hanging with just enough anticipation that you might find yourself staying up hours past your intended stopping time to continue the story.
With little explanation as to why young Amanda finds herself walking through a portal at her grandparent’s house and transported to the planet Emaji. This is where she meets Solomon, who helps reunite her with her grandparents. Her grandmother tells her that there is a prophecy naming her the defeater of Zorn and savior of Emaji. With the help of the Emaji leaders, Amanda learns that Emaji was once much like Earth. That is until a nuclear world war forced the survivors into Mount Hanovi where their God (Ema) united them and blessed them with gifts. Peace cannot seem to last and Zorn grew arrogant with his gifts and betrayed the rest of the survivors.
Now, Amanda has to deal with being under attack by an unknown assassin controlled by Zorn. At the same time, she must begin her training. Amanda is only given two days to train and learn about the warrior classes of the Emaji before taking her own Journey of Discovery to receive her personal gift from Ema. At the very end of her Journey she must jump from a cliff to prove her belief in Ema. On top of all this, the prophecy also names the Emaji man she is supposed to marry and she isn’t even seventeen yet.
Denna M. Davis makes Amanda a very relatable character. Amanda shows her fear and her doubts from the moment she steps through the portal at her grandparent’s house and finds herself in Emaji. Unlike many books where a character is the main focus of a prophecy, Amanda does not jump right into her Destiny and instead takes her time deciding if that is what she really wants to do. She internally struggles with the idea of being this destined hero when she could always just go back to the safety of her home. Staying on Emaji means facing danger and possible death for people she just met.
There are so many things I liked about this book that it is hard to pinpoint what I liked best. I loved how relatable and real Amanda is. I also found the story to be gripping and so detailed that the action never slows down for a second. I did not want to stop reading. Being completely honest what I liked least about the book seems almost trivial to me. I did not really enjoy how every citizen of Emaji is described as having their own specific skin color. I understand how this may be a gift from Ema or possibly a result of the radiation from the war but, I just had a hard time picturing it. Frequently, I noticed I would mentally default back to thinking in the skin tones that are naturally found on Earth.
The target readers for this book are fantasy readers starting at mature middle school age and older. There are a few different times that Amanda hints at the fact that she may have been (or came close to being) raped while at a party, so readers would have to be mature enough to handle that concept. Although, nothing of a sexual nature is actually described with detail at any point in the book. I am fully confident in my decision to give this book a complete 4 out of 4 rating. It is extremely well edited to where I only noticed one error in the entire book. Also, I found myself enjoying this book right from the start. Denna M. Davis portrayed a world different from ours wonderfully. I felt like I was actually there at times and was sad when I finished the book. I can not wait to read the second one. I am hooked and I believe anyone who enjoys fantasy will be as well.
With little explanation as to why young Amanda finds herself walking through a portal at her grandparent’s house and transported to the planet Emaji. This is where she meets Solomon, who helps reunite her with her grandparents. Her grandmother tells her that there is a prophecy naming her the defeater of Zorn and savior of Emaji. With the help of the Emaji leaders, Amanda learns that Emaji was once much like Earth. That is until a nuclear world war forced the survivors into Mount Hanovi where their God (Ema) united them and blessed them with gifts. Peace cannot seem to last and Zorn grew arrogant with his gifts and betrayed the rest of the survivors.
Now, Amanda has to deal with being under attack by an unknown assassin controlled by Zorn. At the same time, she must begin her training. Amanda is only given two days to train and learn about the warrior classes of the Emaji before taking her own Journey of Discovery to receive her personal gift from Ema. At the very end of her Journey she must jump from a cliff to prove her belief in Ema. On top of all this, the prophecy also names the Emaji man she is supposed to marry and she isn’t even seventeen yet.
Denna M. Davis makes Amanda a very relatable character. Amanda shows her fear and her doubts from the moment she steps through the portal at her grandparent’s house and finds herself in Emaji. Unlike many books where a character is the main focus of a prophecy, Amanda does not jump right into her Destiny and instead takes her time deciding if that is what she really wants to do. She internally struggles with the idea of being this destined hero when she could always just go back to the safety of her home. Staying on Emaji means facing danger and possible death for people she just met.
There are so many things I liked about this book that it is hard to pinpoint what I liked best. I loved how relatable and real Amanda is. I also found the story to be gripping and so detailed that the action never slows down for a second. I did not want to stop reading. Being completely honest what I liked least about the book seems almost trivial to me. I did not really enjoy how every citizen of Emaji is described as having their own specific skin color. I understand how this may be a gift from Ema or possibly a result of the radiation from the war but, I just had a hard time picturing it. Frequently, I noticed I would mentally default back to thinking in the skin tones that are naturally found on Earth.
The target readers for this book are fantasy readers starting at mature middle school age and older. There are a few different times that Amanda hints at the fact that she may have been (or came close to being) raped while at a party, so readers would have to be mature enough to handle that concept. Although, nothing of a sexual nature is actually described with detail at any point in the book. I am fully confident in my decision to give this book a complete 4 out of 4 rating. It is extremely well edited to where I only noticed one error in the entire book. Also, I found myself enjoying this book right from the start. Denna M. Davis portrayed a world different from ours wonderfully. I felt like I was actually there at times and was sad when I finished the book. I can not wait to read the second one. I am hooked and I believe anyone who enjoys fantasy will be as well.
Matthew Krueger (10051 KP) rated The Manhattan Project: Energy Empire in Tabletop Games
Feb 22, 2021
Excellent Work Placement Game
The Manhattan Project: Energy Empire- is a excellent work placement game. I love work placement games and this one is one of them. Lets talk more about the game.
Players sit in the roles of countries trying to develop industry and energy production over a period of time roughly from the end of World War II to the present day. Throughout the game, players will construct buildings, power plants as dice, and manage the pollution in their environment with the aim of scoring the most points.
To begin play, the main board for Energy Empire is seeded with starting Building cards. These are divided into three different sectors: Government spaces, Industry spaces, and Commerce spaces. A set of pollution tokens, depending on the number of players, is also stacked on a track as the game timer.
Once the game begins, it flows continuously without rounds. Each player chooses, on their turn, to take a Work Turn or a Generate Turn.
Work Turn- During this type of turn, players must place a single worker on the main board on one of the spaces which represent activities and resources to collect. For example, this may be gaining science, steel, or purchasing oil. Afterwards, depending on which sector the player placed their worker, they can activate any previously purchased buildings, assuming they have enough workers and/or energy. Players can also activate their nation card and move up on the United Nations track, which is a pure competition for end game points. Energy is also used if a player wishes to place a worker on a space occupied by another worker. The player must place additional energy under the worker until their placement stack is larger than any other already placed.
Generate Turn: This type of turn represents the player resetting their work potential for a new set of placing workers. They do this by first potentially collecting an achievement which represents end game points for a variety of goals. They then recall any workers to their Player Mat and discard all Energy tokens. Players can also spend any oil resources to gain oil power plant dice. Finally the player rolls any or all power plant dice they have. This might include Solar/Wind (green dice), Hydro Power (blue dice, limited to one per player), Coal (black dice), and Nuclear (yellow dice). The resulting number of lightning bolts on the dice are delivered as energy tokens to the player. If a clean energy source rolled the highest cardinal number, the player does not collect pollution. If coal, oil, or nuclear dice resulted in the highest number, then the player places a single pollution token into their environment. Players continue this process one after another until a predesignated number of pollution tokens are removed from the game. Players get one final turn and then points are tallied. Players receive points for keeping their player mat free of pollution, building power plants, the United Nations track, and various points for each building constructed.
The most engaging part of the game and the main reason to seek it out, comes from the theme of global power intrigue. The building cards show off the exceptional art in the game.
Manhattan Project: Energy Empire Cards
The global impact cards for the first half of the game are green with a milder impact. Once they go red, prepare for some serious negative events. On top of this theme, the actions associated with everything in the game fit just right. The concept in game actions connect directly to the theme concept. In addition, the country actions to move up on the United Nations track also represent the tone and success formulas for those countries. The mechanism for rolling dice to gain energy and how much pollution is delivered feels just perfect given the competing goals of clean environments and high energy production.
The worker placement mechanism itself (largest stack among existing workers) is not new, but it is just the right mechanism to promote the overall feeling of energy competition. Choosing the space on which to place a worker is highly engaging and the choices tense to maximize efficiency. It is easy to connect with both strategy and tactics in this game.
Even with this engagement, it is also easy to see optimal routes for gaining points assuming opponents follow their strategies. It’s not “easy”, but it is possible to not even worry about opponents blocking a particular path to victory with low numbers of players.
Its a excellent work placement game. One i highly recordmend getting and play.
Players sit in the roles of countries trying to develop industry and energy production over a period of time roughly from the end of World War II to the present day. Throughout the game, players will construct buildings, power plants as dice, and manage the pollution in their environment with the aim of scoring the most points.
To begin play, the main board for Energy Empire is seeded with starting Building cards. These are divided into three different sectors: Government spaces, Industry spaces, and Commerce spaces. A set of pollution tokens, depending on the number of players, is also stacked on a track as the game timer.
Once the game begins, it flows continuously without rounds. Each player chooses, on their turn, to take a Work Turn or a Generate Turn.
Work Turn- During this type of turn, players must place a single worker on the main board on one of the spaces which represent activities and resources to collect. For example, this may be gaining science, steel, or purchasing oil. Afterwards, depending on which sector the player placed their worker, they can activate any previously purchased buildings, assuming they have enough workers and/or energy. Players can also activate their nation card and move up on the United Nations track, which is a pure competition for end game points. Energy is also used if a player wishes to place a worker on a space occupied by another worker. The player must place additional energy under the worker until their placement stack is larger than any other already placed.
Generate Turn: This type of turn represents the player resetting their work potential for a new set of placing workers. They do this by first potentially collecting an achievement which represents end game points for a variety of goals. They then recall any workers to their Player Mat and discard all Energy tokens. Players can also spend any oil resources to gain oil power plant dice. Finally the player rolls any or all power plant dice they have. This might include Solar/Wind (green dice), Hydro Power (blue dice, limited to one per player), Coal (black dice), and Nuclear (yellow dice). The resulting number of lightning bolts on the dice are delivered as energy tokens to the player. If a clean energy source rolled the highest cardinal number, the player does not collect pollution. If coal, oil, or nuclear dice resulted in the highest number, then the player places a single pollution token into their environment. Players continue this process one after another until a predesignated number of pollution tokens are removed from the game. Players get one final turn and then points are tallied. Players receive points for keeping their player mat free of pollution, building power plants, the United Nations track, and various points for each building constructed.
The most engaging part of the game and the main reason to seek it out, comes from the theme of global power intrigue. The building cards show off the exceptional art in the game.
Manhattan Project: Energy Empire Cards
The global impact cards for the first half of the game are green with a milder impact. Once they go red, prepare for some serious negative events. On top of this theme, the actions associated with everything in the game fit just right. The concept in game actions connect directly to the theme concept. In addition, the country actions to move up on the United Nations track also represent the tone and success formulas for those countries. The mechanism for rolling dice to gain energy and how much pollution is delivered feels just perfect given the competing goals of clean environments and high energy production.
The worker placement mechanism itself (largest stack among existing workers) is not new, but it is just the right mechanism to promote the overall feeling of energy competition. Choosing the space on which to place a worker is highly engaging and the choices tense to maximize efficiency. It is easy to connect with both strategy and tactics in this game.
Even with this engagement, it is also easy to see optimal routes for gaining points assuming opponents follow their strategies. It’s not “easy”, but it is possible to not even worry about opponents blocking a particular path to victory with low numbers of players.
Its a excellent work placement game. One i highly recordmend getting and play.
Gareth von Kallenbach (980 KP) rated Watchmen (2009) in Movies
Aug 14, 2019
In an alternate 1985, where Nixon is president, The U.S. won the Vietnam War, and costumed heroes have been banned by an act of the Senate, a superhero is killed. The death of the mercurial entity known as The Comedian (Jeffrey Dean Morgan) sets a string of events into motion that will soon see the world poised on the edge of nuclear annihilation, and the few remaining heroes locked in a life or death race against time to save the world. In the gritty and compelling new movie “Watchmen” by Director Zack Snyder, a clever blend of film noir and gumshoe style films of old combined with action and adventure as well as a deep examination of human frailties to create a film like no other.
No sooner has the death of the Comedian hit the streets (literally), when the edgy vigilante Rorschach (Jackie Earle Haley), begins to suspect that there is a larger and far more sinister plot in effect, one that has targeted the few remaining costumed avengers of New York City. Rorschach’s theory is disbelieved by his former associate Dan (Patrick Wilson), who prowled the streets as Night Owl and is now content to keep to himself, with his days of costumed glory behind him. He keeps his social circle limited to the first Night Owl and visiting with Laurie Jupiter ( Malin Akerman), and her husband, Dr. Manhattan (Billy Crudup).
With his concerns being dismissed, Rorschach is left to do the legwork on the mystery which soon shifts into high gear when he is framed for a murder he actually did not commit and an attempt is made on the life of the other former Watchmen, Ozymandias (Matthew Goode). With Rorschach in prison and surrounded by enemies, Dr. Manhattan, the all powerful and blue skinned being, is forced to take refuge on Mars after Laurie leaves him and a series of accusations are levied against him at a press conference .
It soon becomes clear to all that the death of The Comedian was not a random act of violence or a simple act of revenge, but rather the first salvo in a war against costumed heroes. With the former team in chaos, Laurie to take up residence with Dan, who has long held a torch for her, to defy the government order and suit up again. After saving a group of people from a fire, Laurie and Dan find the passion and purpose that has been missing from their post-hero lives and passionately unite and set out to free Rorschach and get to the bottom of the conspiracy before it is to late.
The film is an amazing mix of comic book action and mystery that includes a suprising amount of mature material that examines everything from humanity’s ultimate destiny to the inner psyche of tortured and flawed individuals. The characters all have their flaws and traumas and compensate by donning masks and taking on new personas. The deeply troubled Rorschach is filled in by some horrific and disturbing flashbacks that show how he became the disturbed and deeply dangerous crusader for justice that he is, so extreme in his measures that he is wanted by the police for his actions. Dan and Laurie try to move on from their past, but find that they are more comfortable in their costumed personas than they are in their day-to-day lives. Dr. Manhattan is perhaps the most dysfunctional of all as he has shut himself off from his wife, humanity, and joy. He has evolved beyond caring for anything but his experiments.
Snyder keeps the nearly three hour film moving at a brisk pace and deftly captures the look and tone of the graphic novel on which the film is based. The opening segment that shows alternate versions of great moments in history is amazing, as is the well choreographed action sequences. Despite being a superhero film, “Watchmen” is a superb mystery and drama that is loaded with interesting characters and clever social commentary. The cast is very strong, and Haley is remarkable as Rorschach. He is utterly captivating whenever he is on the screen and has crafted a true modern anti-hero for the masses.
Some may find the graphic violence and sex in the film a bit extreme, but in order to fully capture the duality of the characters and the dark world that they dwell in, it was in many ways restrained from what is actually implied by the source material. “Watchmen”, is a true marvel and is one of the most entertaining, diverse, and original action films in memory.
No sooner has the death of the Comedian hit the streets (literally), when the edgy vigilante Rorschach (Jackie Earle Haley), begins to suspect that there is a larger and far more sinister plot in effect, one that has targeted the few remaining costumed avengers of New York City. Rorschach’s theory is disbelieved by his former associate Dan (Patrick Wilson), who prowled the streets as Night Owl and is now content to keep to himself, with his days of costumed glory behind him. He keeps his social circle limited to the first Night Owl and visiting with Laurie Jupiter ( Malin Akerman), and her husband, Dr. Manhattan (Billy Crudup).
With his concerns being dismissed, Rorschach is left to do the legwork on the mystery which soon shifts into high gear when he is framed for a murder he actually did not commit and an attempt is made on the life of the other former Watchmen, Ozymandias (Matthew Goode). With Rorschach in prison and surrounded by enemies, Dr. Manhattan, the all powerful and blue skinned being, is forced to take refuge on Mars after Laurie leaves him and a series of accusations are levied against him at a press conference .
It soon becomes clear to all that the death of The Comedian was not a random act of violence or a simple act of revenge, but rather the first salvo in a war against costumed heroes. With the former team in chaos, Laurie to take up residence with Dan, who has long held a torch for her, to defy the government order and suit up again. After saving a group of people from a fire, Laurie and Dan find the passion and purpose that has been missing from their post-hero lives and passionately unite and set out to free Rorschach and get to the bottom of the conspiracy before it is to late.
The film is an amazing mix of comic book action and mystery that includes a suprising amount of mature material that examines everything from humanity’s ultimate destiny to the inner psyche of tortured and flawed individuals. The characters all have their flaws and traumas and compensate by donning masks and taking on new personas. The deeply troubled Rorschach is filled in by some horrific and disturbing flashbacks that show how he became the disturbed and deeply dangerous crusader for justice that he is, so extreme in his measures that he is wanted by the police for his actions. Dan and Laurie try to move on from their past, but find that they are more comfortable in their costumed personas than they are in their day-to-day lives. Dr. Manhattan is perhaps the most dysfunctional of all as he has shut himself off from his wife, humanity, and joy. He has evolved beyond caring for anything but his experiments.
Snyder keeps the nearly three hour film moving at a brisk pace and deftly captures the look and tone of the graphic novel on which the film is based. The opening segment that shows alternate versions of great moments in history is amazing, as is the well choreographed action sequences. Despite being a superhero film, “Watchmen” is a superb mystery and drama that is loaded with interesting characters and clever social commentary. The cast is very strong, and Haley is remarkable as Rorschach. He is utterly captivating whenever he is on the screen and has crafted a true modern anti-hero for the masses.
Some may find the graphic violence and sex in the film a bit extreme, but in order to fully capture the duality of the characters and the dark world that they dwell in, it was in many ways restrained from what is actually implied by the source material. “Watchmen”, is a true marvel and is one of the most entertaining, diverse, and original action films in memory.
Darren (1599 KP) rated Thirteen Days (2000) in Movies
Aug 26, 2019
Verdict: History Lesson
Story: Thirteen Days starts like a normal day in the Kennedy administration, his assistant Kenny O’Donnell (Costner) joins the President John F Kennedy (Greenwood), his brother Robert F Kennedy (Culp) and advisers from every side for an emergency meeting.
The meeting is called to discuss the appearance of nuclear warheads in Cuba, believing Russia are moving to a closer position which could destroy large parts of America in minutes. What follows in Kenny trying to help JFK make the smartest decision, despite how many different people are advising with multiply options, all leading to one of the most intense stand offs in military history.
Thoughts on Thirteen Days
Characters – Kenny O’Donnell is the assistant advisor to the President, he gives him advice which would see him make decisions which would support the image of the President and the country instead of agree with the fast track answers which would see America go to war, he is the man that people turn to if they are not prepared to challenge the President’s decisions. President John F Kennedy is the man in the middle of the situation, the man that needs to make the final decision after taking on all the advice from his experts, he wants to remain in control of the situation to the best of his ability. Robert F Kennedy is one of the men advising his brother, he knows how John thinks and knows how the help him make the right decisions to remain calm and in control. We do have plenty of different advisors who are trying to offer a plan to what could make this stand off end quicker.
Performances – Kevin Costner is always entertaining to watch in a political movie, this is no different as he plays the pivot to everything going on. Bruce Greenwood as the President is great to watch through the film, with the whole cast looking like they would have been the people they are playing.
Story – The story here follows the events around the Cuba Mission Crisis, from the point of view of the Americans. This does break down to be a political thriller that does keep us on edge as we see all the potential ideas that were thrown out which could have seen the world in a different place if different outcomes had been used, while this is a 2 hour story, we only focus on the different ideas, which is interesting to see. Each person could have their own agenda which could show the mindset of the public during the events. We could have more intense moments, but it just doesn’t really do that much more, which doesn’t display just how dangerous the event could have been.
History – This is a big historical moment and it does show how the people in power were put on panic station when the events started to unfold.
Settings – The film uses the political settings for the most part, which does show us just how the people stayed together through the events of the crisis.
Scene of the Movie – Putting the Admiral in his place.
That Moment That Annoyed Me – We could have had more intense sequences.
Final Thoughts – This is an interesting look at one of the biggest stand offs in modern history, we do see how it could have gone very differently and how everything unfolded.
Overall: Interesting look at history.
Story: Thirteen Days starts like a normal day in the Kennedy administration, his assistant Kenny O’Donnell (Costner) joins the President John F Kennedy (Greenwood), his brother Robert F Kennedy (Culp) and advisers from every side for an emergency meeting.
The meeting is called to discuss the appearance of nuclear warheads in Cuba, believing Russia are moving to a closer position which could destroy large parts of America in minutes. What follows in Kenny trying to help JFK make the smartest decision, despite how many different people are advising with multiply options, all leading to one of the most intense stand offs in military history.
Thoughts on Thirteen Days
Characters – Kenny O’Donnell is the assistant advisor to the President, he gives him advice which would see him make decisions which would support the image of the President and the country instead of agree with the fast track answers which would see America go to war, he is the man that people turn to if they are not prepared to challenge the President’s decisions. President John F Kennedy is the man in the middle of the situation, the man that needs to make the final decision after taking on all the advice from his experts, he wants to remain in control of the situation to the best of his ability. Robert F Kennedy is one of the men advising his brother, he knows how John thinks and knows how the help him make the right decisions to remain calm and in control. We do have plenty of different advisors who are trying to offer a plan to what could make this stand off end quicker.
Performances – Kevin Costner is always entertaining to watch in a political movie, this is no different as he plays the pivot to everything going on. Bruce Greenwood as the President is great to watch through the film, with the whole cast looking like they would have been the people they are playing.
Story – The story here follows the events around the Cuba Mission Crisis, from the point of view of the Americans. This does break down to be a political thriller that does keep us on edge as we see all the potential ideas that were thrown out which could have seen the world in a different place if different outcomes had been used, while this is a 2 hour story, we only focus on the different ideas, which is interesting to see. Each person could have their own agenda which could show the mindset of the public during the events. We could have more intense moments, but it just doesn’t really do that much more, which doesn’t display just how dangerous the event could have been.
History – This is a big historical moment and it does show how the people in power were put on panic station when the events started to unfold.
Settings – The film uses the political settings for the most part, which does show us just how the people stayed together through the events of the crisis.
Scene of the Movie – Putting the Admiral in his place.
That Moment That Annoyed Me – We could have had more intense sequences.
Final Thoughts – This is an interesting look at one of the biggest stand offs in modern history, we do see how it could have gone very differently and how everything unfolded.
Overall: Interesting look at history.
Flight Alert : Impossible Landings Flight Simulator by Fun Games For Free
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Mothergamer (1546 KP) rated the PC version of Fallout 4 in Video Games
Apr 3, 2019
I just finished my first play through of Fallout 4 on the PS4 and my overall impression is that it was amazing. I truly had fun playing it especially when I got to run around in power armor. We'll get to all that in a minute. First you start with the usual creation of your character. You can play as male or female. I chose female and let's just say the hairstyle choices were interesting. Again I ask, why were there several types of bald? At least there were some long hair choices, but I went for a fancy updo. There are a lot of choices for the face also and you can add scarring if you want or different facial features.
Once that was done, I started the story and the world seems like it's a nice place, you even get a cheerful talking robot by the name of Codsworth out of it. Then the Vault-Tec rep shows up at your door informing you that you and your family are approved for entry into Vault 111. A few minutes later a news report warns of a nuclear attack forcing you and your family to rush to the vault and as you're waiting to go in a nuclear bomb detonates in the distance causing even more panic. The platform you're on then lowers everyone into the vault and everyone is put into cryosleep. Years later, events cause you to be awakened and then your adventure in Fallout 4 begins.
Entering Vault 111
Things are not as your sole survivor remembers in their little town. Signs of war, desolation, and destruction are everywhere. You do run into your old pal Codsworth and he becomes your first companion. This also gives you a tutorial on the game controls and the crafting aspect of it i.e. rebuilding settlements. The controls are fairly easy to manage and you can go back and forth easily. Of course the big thing is to loot everything everywhere you go because salvaging things like metal and copper are important to building many things such as water pumps that give you purified water or radio beacons for recruiting settlers.
The old homestead isn't what it used to be.
After the tutorial is out of the way, you're instructed to head to Diamond City as part of the main story quest. Of course, you can explore other areas as you go which leads you to new characters and companions one of the first after Codsworth being your canine companion Dogmeat. There are 12 companions in all to find in Fallout 4 as you progress in your adventure. There are also 4 different factions that you can join and do a ton of quests for, but bear in mind that as part of the main story you are going to have to pick one and this affects your relationship with the remaining factions.
Just a sole survivor and their dog.
There's a lot to do in Fallout 4 with the various faction quests and radiant quests. There are also side quests from various cities and settlements which can keep you busy while doing the main story quest. Factor in the quests that you can do for your companions and there's at least 100 hours of game play or more. There are a ton of dangers while exploring the world of Fallout 4 like Queen Deathclaws, Super Mutants, and Raiders just to name a few. The SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) system is here too and it's quite streamlined in the way your abilities are managed and each skill requires a higher rank to unlock as you progress via the perks chart.
Taking out some raiders.
The power armor was a great plus for me because it's like running around in a tank and kicking lots of ass and it was awesome! And while I liked the first power armor set I found, the best one to me was the X-01 power armor I found while doing a quest and it was a complete set too. This thing could stand up to all kinds of things even suicider Super Mutants. Walking away from explosions virtually untouched in the X-01 power armor was all kinds of amazing.
One of the first power armors I found.
Behold! The X-01 power armor in all its glory!
There are glitches of course, but not a lot. I only experienced a couple. One was with being stuck in the elevator in one building and the only fix was to reload my last save and start over. There was another one where I was floating above the ground and the game froze completely. Again, reloading my last save seemed to do the trick. Another thing that bothered me was all the radiant quests mainly from The Minutemen leader Preston Garvey because after a while they become tedious especially with the kidnapping ones when it seemed like the same NPC settler got kidnapped three times. I started to think that perhaps they were getting kidnapped on purpose just to screw with me. I also wish there had been a way for the factions to work together against the scary villain instead of forcing you to pick one and depending on your actions, the other factions would become your enemies. I wish there had been a varied path with some options instead of you had to be on this set path and there's no other way around it.
That being said, I enjoyed Fallout 4 a great deal. There's lots to see and do, tons of things to build, and plenty of adventure to be had. It's worth checking out and definitely worth having in your gaming collection.
Once that was done, I started the story and the world seems like it's a nice place, you even get a cheerful talking robot by the name of Codsworth out of it. Then the Vault-Tec rep shows up at your door informing you that you and your family are approved for entry into Vault 111. A few minutes later a news report warns of a nuclear attack forcing you and your family to rush to the vault and as you're waiting to go in a nuclear bomb detonates in the distance causing even more panic. The platform you're on then lowers everyone into the vault and everyone is put into cryosleep. Years later, events cause you to be awakened and then your adventure in Fallout 4 begins.
Entering Vault 111
Things are not as your sole survivor remembers in their little town. Signs of war, desolation, and destruction are everywhere. You do run into your old pal Codsworth and he becomes your first companion. This also gives you a tutorial on the game controls and the crafting aspect of it i.e. rebuilding settlements. The controls are fairly easy to manage and you can go back and forth easily. Of course the big thing is to loot everything everywhere you go because salvaging things like metal and copper are important to building many things such as water pumps that give you purified water or radio beacons for recruiting settlers.
The old homestead isn't what it used to be.
After the tutorial is out of the way, you're instructed to head to Diamond City as part of the main story quest. Of course, you can explore other areas as you go which leads you to new characters and companions one of the first after Codsworth being your canine companion Dogmeat. There are 12 companions in all to find in Fallout 4 as you progress in your adventure. There are also 4 different factions that you can join and do a ton of quests for, but bear in mind that as part of the main story you are going to have to pick one and this affects your relationship with the remaining factions.
Just a sole survivor and their dog.
There's a lot to do in Fallout 4 with the various faction quests and radiant quests. There are also side quests from various cities and settlements which can keep you busy while doing the main story quest. Factor in the quests that you can do for your companions and there's at least 100 hours of game play or more. There are a ton of dangers while exploring the world of Fallout 4 like Queen Deathclaws, Super Mutants, and Raiders just to name a few. The SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) system is here too and it's quite streamlined in the way your abilities are managed and each skill requires a higher rank to unlock as you progress via the perks chart.
Taking out some raiders.
The power armor was a great plus for me because it's like running around in a tank and kicking lots of ass and it was awesome! And while I liked the first power armor set I found, the best one to me was the X-01 power armor I found while doing a quest and it was a complete set too. This thing could stand up to all kinds of things even suicider Super Mutants. Walking away from explosions virtually untouched in the X-01 power armor was all kinds of amazing.
One of the first power armors I found.
Behold! The X-01 power armor in all its glory!
There are glitches of course, but not a lot. I only experienced a couple. One was with being stuck in the elevator in one building and the only fix was to reload my last save and start over. There was another one where I was floating above the ground and the game froze completely. Again, reloading my last save seemed to do the trick. Another thing that bothered me was all the radiant quests mainly from The Minutemen leader Preston Garvey because after a while they become tedious especially with the kidnapping ones when it seemed like the same NPC settler got kidnapped three times. I started to think that perhaps they were getting kidnapped on purpose just to screw with me. I also wish there had been a way for the factions to work together against the scary villain instead of forcing you to pick one and depending on your actions, the other factions would become your enemies. I wish there had been a varied path with some options instead of you had to be on this set path and there's no other way around it.
That being said, I enjoyed Fallout 4 a great deal. There's lots to see and do, tons of things to build, and plenty of adventure to be had. It's worth checking out and definitely worth having in your gaming collection.