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Merissa (12632 KP) rated Redemption (The Revelation, #3) in Books
Dec 17, 2018
"Oh. My. God. Randi, you are awesome!" Okay, so I may have just stolen that from her books but the truth still stands. This series is one I found by accident but I have never been happier! The books are simply outstanding and everything about them is just perfect for me - from the covers down to the nitty-gritty of editing and grammar. I am a long-term fan of both Randi and The Revelation Series so I warn you now that I will be squealing like a fangirl. But anyway, onto Redemption itself.
If you want a book that you can pick up and put down again without any problems then you need to WALK AWAY!! These books will get under your skin, the characters within the pages you will love, then hate, then love again as Randi plays with your emotions. She is a wicked author ;)
Redemption will take you on a rollercoaster of a ride. You start with major, almost catatonic depression, then anger, then hope, then love, happiness, friendship - need I go on? There is a gamut of emotional highs and lows in this book and it's not just from the main characters. Smaller characters that have just had a supporting role up to now get their chance to shine. We learn more about everyone and meet new allies too. We meet old allies and feel our heart break all over again. Did I mention this book is emotional?
I love the way that Randi writes - she draws you into the story and it enfolds you. The characters get under your skin until they feel like friends/enemies or even frenemies. Whichever, you know them! They are not just words on a page.
This is a series of five books and as such they are not standalones. Randi has got the art of the ending down to a 'T' and she kills me every time! So far, I have issued a kleenex warning with both her previous books and this one is no different. The ending took me by surprise and left me reeling. I can honestly say that I finished the book, shook my head and went back to re-read the last chapter because I just couldn't bear for the book to be finished.
I am now impatiently waiting for books 4 and 5 and once I have my grubby paws on them, I will be re-reading this whole series back to back. A fantastic, hot, witty, smexy Paranormal Romance that will draw you in and not let you go. I can't recommend this highly enough!

Purple Phoenix Games (2266 KP) rated The Quest Kids: Matching Adventure in Tabletop Games
Mar 25, 2021
The Quest Kids: Matching Adventure (can I please just call it MA from here please?) is a tile matching game based off the old evergreen Memory mechanic. However, this isn’t your gramma’s Memory. In it players are recruiting The Quest Kids to scare off the silly bad guys by matching tiles and collecting treasures. The player with the most stars at the end of the game will be the winner! But in actuality, all the players will be winners because all will have had a great time.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, shuffle the brown tiles, forest tiles, and river tiles separately. Lay out the brown treehouse tiles face-down into a 5 x 4 grid. Around these brown tiles will be placed the river tiles and forest tiles, the numbers of which are dependent upon how lengthy the players wish the game to be. Add the appropriate types of treasure tokens to the provided treasure chest and the game is ready to begin! We ALWAYS let our little go first. They like that.
On a turn each player will attempt to recruit a Quest Kid Hero from the brown treehouse tiles. Once a match has been found the player may begin taking their hero on an adventure! Adventures can only be attempted when a player has matched two Hero tiles from the treehouse. An adventure consists of finding a matching pair of bad guys, one each from the forest and river. For example, in order to find the matching Honey Beard bad guy tiles a Hero would need to search the river for one tile AND the forest for its match.
When bad guys are matched they provide the player with a certain number of treasures, as printed on their tile. The player reaches into the treasure chest and pulls out the correct number of treasures (my son’s favorite part). These treasures provide a number of stars (VP) depending on whether the player has matched a specific hero or not. Less stars are awarded if the appropriate hero is absent, more stars if that hero has been matched by the player.
Some treehouse tiles contain Quest Kid Allies. These Allies provide stars, but also very helpful special abilities to be used on a future turn. When these Allies are matched, the active player keeps the tile with stars and gives away the matching tile to another player. So that other player may also use the Ally for its special ability on a future turn. Alliances with a 3-year-old? I can dig it! Alliances that do not involve said 3-year-old? Watch out for the forthcoming tantrum.
Play continues in this fashion of matching tiles, scaring away bad guys and receiving treasures, and utilizing Ally special abilities until all tiles have been matched and claimed. Players all add up their stars on their collected tiles and treasures, and the most stars collected wins the game!
Components. This game is a ton of tiles and treasure tokens. That equates to, well, a whole bunch of thick cardboard in a box. The material quality is very good, but I am most impressed with the art style. I love game art that can be cartoony while also being interesting and detailed. Such is the art here. The characters are really well illustrated and each have their own personality. I have one gripe about the components: the treasure tokens feature a small picture of the Hero that allows it to be worth more stars. That Hero picture is very very tiny and details do not really transfer well to the small space, so it IS difficult to know which Kid will power up the treasure. I did find a workaround if players are not colorblind: each Hero is featured along with a color. That same color is used as the token icon and can more easily be matched to the Hero. It may save some headache if players are able to use the color as the indicator instead of the tiny picture.
In a nutshell this is Memory with strategy. The main game mechanic is memory – matching up the tiles in order to collect them. However, by throwing in the randomness of treasure token pulls and the Ally special abilities, MA just becomes a thousand percent more compelling for children and adults alike. At the end of the game my son is having a great time and almost always asks to play again. The adults are also impressed that Memory can be so much fun!
So if you are looking for that game to introduce to your youngster that actually challenges their little minds, then I strongly recommend The Quest Kids: Matching Adventure. Yes, it’s Memory, but it’s Memory that is actually fun. It’s Memory with a theme, and a kid-based theme at that. It gives the littles an opportunity to look up to these kid heroes and lets them imagine being heroes themselves. Any game that helps to empower my children will definitely be a well-loved addition to my collection. Purple Phoenix Games (well, my wife, my son, and I) give this one a victoriously heroic 16 / 18. I won’t say that I will beat you every time, but my son may. I dare you to play against him. Just make sure you throw all your extra Allies to him or he will get real mad real quick.

The Finishing School
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Acanthea Grimscythe (300 KP) rated Glass Sword in Books
May 16, 2018
Beginning precisely where Red Queen left off, Glass Sword picks up after Mare and Cal have escaped the Bowl of Bones and Maven's betrayal. Together with Farley, Kilorn, and a few other characters come together in secrecy after relocating to rise against the new Silver King. Along the way, they pick up some allies - both expected and unexpected. Packed with action, it is easy to see why this series is a hit among young adults.
Naturally, I've read a few other reviews to see what the general consensus of this book is and I've discovered that most readers either hate it or love it - there's not a whole lot of in between. Personally, I enjoyed it. I found Glass Sword to be a fairly entertaining read and it served its purpose of keeping me awake on the hour long commute home (with no traffic). A few new characters are introduced, none of which are too memorable.
As far as romantic interests go, I can't really decide one way or another in regards to the three eligible males. I adore Maven's cold, cunning persona, Cal's stoic disposition, and Kilorn's particular shade of envy equally. Given that I don't care much for romantic sub-plots, a large part of me hopes that Mare doesn't choose any of them in the end. I enjoy watching as Mare changes and grows, and I am more vested in the kind of woman she turns out to be than her love life. Will she be the queen that her people need? Or will she become like Elara?
My only gripe with the narration of Glass Sword is the fact that Dolan pronounced Titanos in a completely different manner than she did throughout the entirety of Red Queen.

War of Mist (The Oremere Chronicles #3)
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Phil Leader (619 KP) rated Genesis: Vision of the New World (Terra Nova #2) in Books
Nov 13, 2019
This is a long book, but like the first one it covers a lot of ground. There is a far more investigation of the Gendu, their politics and their religion. The succession of Darius as head of the Gendu, and the rise of a greedy and flawed priest in the religious sect provide the backbone of the story. The Celesti are frustrated by only being allowed to observe and not interfere, but are focused on exploring the anomaly. Odessa also starts a related project to enhance some of the indigenous apes.
This is not a book that can be read in isolation. As the middle of a trilogy it answers few questions from the first book and raises many that are due to be resolved in the final installment. It is clear that everything is converging, momentum carrying people and events along as much they are exerting their own control. The author has constructed a world where the plot is driven from a number of different directions and this ensures that each chapter has something to add.
The writing is very confident. Overttun has really found his voice as an author and uses it to show the reader all of his creation. From the clinical efficiency of Odessa's experiments to the dirt and grime of the seedier areas of Gendu society, the narrative weaves its way inexorably onwards. The prose is lean and efficient, lending impetus to the story. The exploits of the already known characters will entertain as they are old friends, the new characters are all interesting and nuanced.
This is building to be a fabulous epic trilogy, epic in depth, breadth and scale. It isn't science fiction, it isn't a political thriller, it isn't a philosophical treatise. It is all these and more. I really cannot wait to see what happens next. Stunning.

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Solomon Kane is a dour English Puritan and redresser of wrongs. He roams the world, fighting against...
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