
Gareth von Kallenbach (980 KP) rated Red Dawn (2012) in Movies
Aug 7, 2019
Despite being delayed for nearly 3 years due to financial issues, the new version of “Red Dawn” has arrived and also features an impressive young cast of future stars. Chris Hemsworth has gone on to find fame as Thor while Josh Hutcherson has found fame playing Peeta in “The Hunger Games”. The fact that this movie was filmed before either of those actors appeared in their signature roles allows the studio to now benefit from the increased name recognition of the cast.
Instead of a California town, the new film is set in Spokane, Washington where thanks to news clip segments at the beginning of the film, we understand that the country is involved in numerous conflicts around the globe and some question whether or not we have enough forces to secure our borders. Enter Jed Eckert (Hemsworth), who’s just returned home on leave after serving combat duty in the Middle East. His younger brother Matt (Josh Peck), is a quarterback at the local high school team and he bears resentment toward his brother for leaving shortly after the death of their mother. Their father is a well-respected member of the force and does his best to ensure harmony between the brothers as well as their local community.
The brothers are literally shaken awake by an airborne assault as North Korea lands troops throughout their community. Unsure what is happening, Jed, Matt, and several of their friends managed to escape into the wilderness and devise a plan for survival. Further complicating matters is the fact that Matt’s girlfriend Erica (Isabel Lucas), has been taken prisoner. Jed, with his military background quickly assumes control of the group, but Matt finds himself distracted from following orders and missions whenever he sees an opportunity to pursue Erica’s freedom.
The group calls itself “The Wolverines” after the local football team, and engages in a series of hit-and-run tactics against the invading forces. The plan is to make the occupation so costly that they will eventually give up. While they do have initial success, they soon realize that they are fighting against substantial odds not the least of which is their own internal conflicts and agendas as well as diminishing supplies.
When a recon group from the military under the command of Col. Andy Tanner (Jeffrey Dean Morgan), arrives and tells the Wolverines about a device that may hold the key to their victory. The two sides must team up in an all-out assault on enemy headquarters in an effort to save the day.
While the film has plenty of action, the leaps of logic and common sense it requires the audience to take are astronomical. I understand that for a film of this type you must suspend a lot of reality in order for it to work. I’m not supposed asked questions about the logistics of the enemy’s plan and their actions. Suffice it to say that I could think of at least a dozen factors that were not brought into play. While the enemy may indeed have the ability to shut down various electronics and defensive capabilities which enabled the invasion. That does not explain where the military outside of the combat zone is, why our allies and remaining military are not dropping bombs and nukes on North Korea in retaliation, and scores of other inconsistencies. It is essentially left to our imaginations as to why this is not happening and we’re just supposed to accept on blind faith that there’s a good reason for this even though the recon unit manages to infiltrate Spokane in a helicopter and makes mentions of Missouri to Arizona as being free of any enemy influence.
The best thing I can say about the film said if you are willing to overlook the abundance of plot holes and logic gaps, as well as some at times stiff acting and dialogue, there are some enjoyable action seems to be found. The young cast works well with one another and often gave a very energetic and physical performance.
If you are a fan of the original, you may enjoy this film from a nostalgia standpoint, otherwise leave your common sense behind, sit back and enjoy the ride.

Purple Phoenix Games (2266 KP) rated Shadows of Kilforth: A Fantasy Quest Game in Tabletop Games
Sep 3, 2020
Shadows of Kilforth is subtitled, “A Fantasy Quest Game.” Right there in the title you find out exactly what you are up against in the very foreboding but unassumingly-sized box. A game set in a fantasy world that is focused on questing. I have to admit up front that this review will be treated a little differently as the rulebook is hefty and nobody wants to read a thorough rules essay on Shadows. So I will give you a very high-level overview of the main steps and then give you my thoughts on how it all works together.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
Shadows of Kilforth is essentially a card and dice RPG-esque adventure game with an Asian-style theme but set in a fantasy world where locations will be devastated into gloom (building upon the first in the series Gloom of Kilforth). The players, as the heroes, have the daunting task of journeying throughout Kilforth’s 25 locations to collect items, allies, spells, and titles to overcome main quests and subquests before every location falls into gloom. These quests usually have the players gathering specific card types to satisfy and complete. Once main player storyline quests, called Sagas, are completed the hero levels up and when they complete their fourth quest in their main Saga they may attempt their Finale and then may finally assault the big boss, the Ancient.
Each turn players have Action Points (AP) to spend on doing different actions: movement, discovering rumours (yes, I know it’s the Queen’s English), confrontations, and regaling a Saga chapter, among several others. Some actions are free actions, called Deeds. These include resolving loot tokens, assaulting an ancient, exchanging items between players, and several others. By using combinations of Actions and Deeds players will be able to travel around collecting those items, allies, and so forth needed to complete their Saga chapters.
To complete objectives and quests, players will typically be rolling dice to meet requirements on the cards. This, as all role-players know, can be either supremely lucky or incredibly and predictably debilitating. Skill checks are abundant in Shadows and diversifying characters may or may not have advantages by being able to complete Fight, Study, Sneak, and Influence tests. Players will win if they can complete their Sagas and defeat the Ancient before all of the locations fall into gloom, signaling the end of the game.
All this, again, is very high-level and there are many intricacies in Shadows that I just cannot go over for the sake of time and the health of my typing fingers. But, the game can be played solo, cooperatively, or competitively. So depending on the mode of play and number of players Shadows can range from a 45 minute foray to multi-hour epics. This is why I have played this solo with one character for my plays.
Components. Shadows of Kilforth is very card-heavy, but also includes other goodies. The cards themselves are firstly quite numerous, but also good quality. I can see myself sleeving this and loving every minute of that process. Aside from the cards, the game includes standees for player pieces on the card map, wooden components to track HP, AP, Fate, Obstacles, Gold, Hidden characters, great swirly 6d6, and also cardboard chits for Loot tokens. I haven’t even mentioned the art yet and that may be the most stunning component in this game! I LOVE a game with great art, and Shadows has simply amazing art. This is not usually my style of game art either, but it is so pleasing and everything makes sense and gets me immersed in the game. Everything provided is wonderful quality and an absolute joy to use during play.
Ok so like always, we place our ratings graphic right at the top of our posts so our readers can see right away what we think of the game. As you can tell, I love Shadows of Kilforth. It has essences of so many games I enjoy pieced together in a very attractive and captivating package. The movement and subsequent destruction of map-cards are reminiscent of Forbidden Island/Desert and Tiny Epic Defenders, which I really love (don’t hate – it’s a good game). The gathering of select card types and returning to a location to complete feels like fetch quests in MMORPGs (Final Fantasy XI being my main squeeze for many years). Obviously dice skill checks and level ups from tabletop RPGs are in there as well.
Shadows is just such a great collection of mechanics that I love that I can see myself playing this game over and over and over. Caveat: I will never play this any way other than absolutely solo. My first play, yes a learning session, was just shy of two hours from setup to tear-down. Adding players will increase game length, and playing with AP-prone friends is a no-go for me on Shadows; I had to reference both the excellent provided cheat sheet and the rulebook throughout the play but I eventually got the hang of it and was able to fly through. I may play this solo but with multiple characters cooperatively someday, but I do not wish to play this with other people. Ever.
So here’s my final thought. Shadow of Kilforth is a beefy game, but is well worth the time and effort to learn and play a couple times before passing judgment. It has everything I love in a game and I can’t stop thinking about it. I want to play all the different Race/Class combinations and just dunk on all the Ancients. If only my dice didn’t hate me so much. I will certainly be keeping this one forever, and if you are a fan of fantasy themed adventure card games with heavy use of dice and cool components, DEFINITELY take a look at Shadows of Kilforth. As I am the only one who has played this, I speak for the team in saying Purple Phoenix Games gives this one a 6 / 6. Treat yoself to this one, folks.

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Gareth von Kallenbach (980 KP) rated Looper (2012) in Movies
Aug 7, 2019
The criminal bosses of the future send a man named Abe (Jeff Bridges) 30 years into the past to serve the criminals of the future with a new type of hit man called a Looper. In the new film “Looper” Joseph Gordon-Levitt stars as Joe, a Looper who never lets morals get in the way of his job. He is happy to promptly dispatch anyone sent from the future without a second thought.
Joe is well paid for his work, and is happy to enjoy the drugs and women that come with his job. Yet Joe desires to leave it all one day and travel to France. For a Looper to be retired, he is forced to kill a future version of himself, and in doing so, gets a fantastic retirement payout and 30 years to live it up since that is how long it will take for time travel to be invented. Naturally an older version of yourself cannot be sent back to be killed by your younger self for at least 30 years. But the increase in retirements is a bit disconcerting for Joe.
Things change drastically for Joe when his older self (Bruce Willis), appears and manages to escape before he can be killed by his younger self. For a Looper to have his target escape is a serious infraction, and in no time, Joe finds himself not only hunting his older self, but also on the run from his former friends and allies who have made him both older and younger a priority.
At this point in the film, I was hooked, as my mind raced with twists, possibilities, and the promise of the film. Sadly the momentum grinds to a halt in the second half as the older Joe attempts to ally with his younger self to stop a future crime boss while he is a child. This quickly becomes a very blatant “Terminator” rip off as older Joe attempts to locate and kill children who may be the future crime lord while younger Joe is biding his time hiding from his former associates while protecting a young child and his mother from his older self.
It does not take much thought to see where this is going but sadly the remainder of the movie is underwhelming and disappointing as the film recycles scenarios that we have seen many times before in better movies. The second half lacks any real action and climactic finale to give the audience the well-deserved payoff they waited for.
Willis, Bridges, and Gordon-Levitt do solid work but seem to be going through the motions as they never really earn any sympathy from the audience. Much like last year’s “In Time”, “Looper” has a great premise that starts well and then fails to live up to its potential.

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Movie Metropolis (309 KP) rated Black Panther (2018) in Movies
Jun 10, 2019 (Updated Jun 10, 2019)
That doesn’t mean they’re perfect however. The MCU has a distinct lack of decent villains, strong female characters and characters from ethnic minorities. In the run-up to this year’s Infinity War, Black Panther aims to turn what we know about Marvel on its head. But has it succeeded?
After the death of his father, T’Challa (Chadwick Boseman) returns home to the African nation of Wakanda to take his rightful place as king. When a powerful enemy suddenly reappears, T’Challa’s mettle as king – and as Black Panther – gets tested when he’s drawn into a conflict that puts the fate of Wakanda and the entire world at risk. Faced with treachery and danger, the young king must rally his allies and release the full power of Black Panther to defeat his foes and secure the safety of his people.
The opening sequence of Black Panther is an absolute treat as the audience are given a brief history of Wakanda and the tribes from which it grew. It’s a great montage to kick off a film that’s packed with stunning visuals and gorgeous landscapes, even though some of the special effects are left wanting at times.
Cast wise, this is one of the strongest entries into the MCU. Chadwick Boseman absolutely embodies the young, naïve yet warm T’Challa beautifully and it’s nice to see his character given some reference points after his sudden inclusion in Captain America: Civil War. Elsewhere, Lupita Nyong’o is always a pleasure to see on screen and her love interest to Boseman keeps him grounded over the course of the runtime.
For me the standout character is Danai Gurira’s Okoye, leader of a group of female warriors ordered to protect Wakanda and its king no matter what the cost. She’s certainly not to be messed with and gets a pleasing arc throughout. The script also seems to work best when she’s on screen.
When it comes to the bad guy, director Ryan Coogler (Creed) gets it nearly spot on. After dozens of, shall we say, lacklustre villains, the MCU receives its best yet. Michael B. Jordan’s Killmonger is, despite his ridiculous name, absolutely brilliant. Menacing and oddly charming in equal measure, he does away with the tradition of bizarre villain motives in the MCU. In fact, his motives throughout feel entirely believable and the film feels more grounded because of this.
Coogler does a good job at creating a bustling and vibrant world, even if the special effects can sometimes bring you out of the illusion
Martin Freeman’s Agent Ross is a strange addition to the cast, simply because his character isn’t essential to the plot. Freeman is always a magnetic presence but he really doesn’t have all that much to do. Finally, Andy Serkis reprises his role as arms dealer Ulysses Klaue and is great fun.
Looking at Wakanda itself, Coogler does a good job at creating a bustling and vibrant world, even if the special effects can sometimes bring you out of the illusion. It certainly feels more real than the hollow golden towers of Asgard (something thankfully fixed in last year’s Thor: Ragnarok), and Wakanda is a great addition to the many locations the Marvel Cinematic Universe has created.
So, I’ve mentioned disappointing special effects twice in this review and whilst they aren’t terrible, there are a few occasions where they are a little poor – especially evident in the film’s finale. For all his exciting filming style, Coogler’s shot choices occasionally jar with the uninspiring and lifeless CGI. Some of the landscapes also feel like a brochure for Disney’s upcoming The Lion King live-action remake.
I think it’s time to talk about film politics, because as much as Black Panther is a great addition to the MCU and a fine solo movie in itself, the legacy it will leave on the industry will be absolutely huge. With a majority black cast, strong female characters and a black director, it’s progressive and incredibly brave in its choices.
Any less of a story, director or cast wouldn’t have made it work and despite some poor CGI and slight pacing issues at the start, Black Panther is one of the best solo Marvel movies in years. Bring on Infinity War.
https://moviemetropolis.net/2018/02/15/black-panther-review-is-the-mcu-all-out-of-surprises/

Sophia (Bookwyrming Thoughts) (530 KP) rated Ice Like Fire (Snow Like Ashes, #2) in Books
Jan 23, 2020
Anyways. Let's get this up and out of the way: I enjoyed <i><a title="Snow Like Ashes review" href="http://www.bookwyrmingthoughts.com/2015/04/review-snow-like-ashes-by-sara-raasch.html" target="_blank" rel="noopener tag">Snow Like Ashes</a></i> much much better than <i>Ice Like Fire</i>. In fact, it would have been <i>great</i> as a stand alone novel as well, aside from the fact it would be an open-ended ending that would probably just demand a series in the end.
<i>Ice Like Fire</i> is basically a reconstruction phrase for the Winterians, who are recovering from the harsh conditions of their work camps in Spring (or maybe another kingdom). Under Cordell's orders (and because Winter is in debt to the kingdom for their assistance in getting rid of Angra), the Winterians are mining and searching for the origins of the conduits, and the source of powerful magic. When they find the magic chasm, everyone has different viewpoints: Theron wants to open the chasm and unite the world, Meira wants to keep the chasm closed and answers, and Mather just wants the Winterians to be free.
And to hopefully accomplish all of that and gain allies, Meira and Theron set off on a journey to the other kingdoms, primarily Summer, Yakim, and Ventralli. If you ask me, nothing terribly action packed is going on in this sequel unless visiting kingdoms and seeing their traditions in action is considered "action."
But let's talk about this love triangle established from <i>Snow Like Ashes</i> and continuing with <i>Ice Like Fire</i>. Mather is compassionate and loyal and quotable, and Theron makes fantastic comments and has big dreams for the kingdoms. Both with good intentions and not exactly considered annoying thus far. I haven't actually made any progress with this love triangle – not when it comes to going with one side or another.
Ultimately, though, stay away from <i>Ice Like Fire</i>. The first book is more enjoyable, but the second book will leave readers wanting closure that won't actually happen until later on this year.
<a href="https://bookwyrmingthoughts.com/chibi-views-touch-jennifer-snyder-ice-like-fire-sara-raasch/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>