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One Pink Line
One Pink Line
Dina Silver | 2013 | Contemporary, Fiction & Poetry, Romance
10
10.0 (2 Ratings)
Book Rating
The Feels! (0 more)
A Feel Good Kind of Story
Normally, I'm not a women's fiction kind of person. However, I have been pleasantly surprised with the books I've read in this genre, so I decided to give One Pink Line by Dina Silver a go.

I found the plot and world building of One Pink Line to be very well written and enjoyable. As you can already guess from the title, this book deals with pregnancy and is a very straight forward but sweet story. This also wasn't a very long novel. It was enjoyable to read about Sydney's ups and downs with her pregnancy, and it was interesting to read about how Grace felt about everything from her perspective as well. There weren't any plot twists that I can remember, but this book didn't need any to be good. There also weren't any cliff hangers at the end of the book, and all of my questions were answered.

The characters in One Pink Line were all very enjoyable to read about. As I've said before, I enjoyed reading about how Sydney dealt with her pregnancy as well as her feelings with her life, the pregnancy, and her love life. Grace struggled with learning that the dad she had come to know wasn't actually her biological dad. It was interesting to read things from her point of view as show grows up from a 5th grader to a 22 year old woman. I admired Ethan and how loving he was throughout everything. I also loved Ethan's mom and how doting she was.

I enjoyed the pacing very much in One Pink Line. The story flowed very well, and not once did I find myself becoming bored. In fact, I looked forward to each time I could read more about Sydney's and Grace's life.

Trigger warnings for One Pink Line include some profanity, alcohol use, implied sex, and an unwed pregnancy.

All in all, One Pink Line is a feel good kind of story. It is such a sweet book that will definitely leave you with happy feelings long after you've finished it. I would definitely recommend One Pink Line by Dina Silver to all women aged 16+.
  
Don't Drink the Pink
Don't Drink the Pink
B.C.R. Fegan, Lenny Wen | 2019 | Children, Fiction & Poetry, Science Fiction/Fantasy
8
8.0 (1 Ratings)
Book Rating
I love children's picture books. They're so much fun and usually so lighthearted. When I had the opportunity to review Don't Drink the Pink by B.C.R. Fegan, I jumped at the chance. This book sounded like it would be a fun one! I ended up liking it a lot.

At the beginning of Don't Drink the Pink, we're introduced to Madeline on her first birthday where her Grandpa Gilderberry gives her a box of potions telling her not to drink the pink. On every birthday up to her fourteenth, she is allowed to have one potion as long as it isn't pink. These potions give Madeline special abilities. On her fifteenth birthday, Madeline is allowed to finally drink the pink potion. You'll just have to see what happens when Madeline finally is allowed to drink the pink potion. Just be sure to have your tissues ready because it is touching.

The plot for Don't Drink the Pink is definitely entertaining and sure to have children guessing at which ability Madeline will have next. It'll also keep children wondering if and when Madeline can drink the pink potion as well as what will happen when she does. This book uses rhyming language with the last word on every other sentence. I believe this makes the book more fun and will hold a child's attention more. One thing to note, a family member does die in the book which can be quite heavy for a small child. Don't Drink the Pink doesn't go into detail about the death. The wording just mentions that this certain character passed away. I do understand why the author included the death, but it does take away from the lightheartedness of the story. However, Don't Drink the Pink is a lovely story, and that shouldn't be a deal breaker.

Madeline and her grandfather are such sweet lovable characters. It was so endearing to see how close they were. I could feel the love between them coming off the pages. I just wanted to hug them both!

As for the illustrations, I read Don't Drink the Pink on my Kindle Paperwhite, so they were all in black and white which was a shame. The illustrations were drawn very well and were very adorable. The pictures were drawn in a way that a child would love. I just wish I could have had color to the illustrations because I bet with the colors, the illustrations look even more amazing! Another unfortunate circumstance of not being able to have colored illustrations on my Kindle was that my 4 year old wasn't as entertained. However, had we have had colored illustrations, I'm sure he would have loved this story! Kudos to Lenny Wen for his talent when it came to illustrating Don't Drink the Pink. He is definitely talented!

Overall, despite the mention of a character's passing, Don't Drink the Pink is a sweet story. The rhyming is fantastic, and it has a story line that will hold a child's and adult's attention. I would definitely recommend Don't Drink the Pink by B.C.R. Fegan to adults and children between the ages of 3 through 7 although older children may like this book as well.
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(A special thank you to TaleBlade Press for providing me with an eBook of Don't Drink the Pink by B.C.R. Fegan in exchange for an honest and unbiased review.)
  
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<b><i>‘’I was born to destroy everything you ever loved before me.’’</i></b>

It is very hard for me to judge this work and write a book review. It's hard to tell you what I think because I don't feel like I'm an expert in poetry.  I love reading poetry, but I don't read it as much. I love poetry, but maybe I don't understand it.

<b><i>Bright Pink Ink: New and Selected Poems</i></b> has a jolly vibe to it, a lot of love & happiness, emotions of loss, missing loved ones and love, as well as a feminist vibe that is refreshing. It was an enjoyable read. 

However, it also holds a little bit if monotony with it, very short poems or poems that are written as prose. I encountered a few repetitive sentences on a few occasions and while I know that repeating a line is common in poetry to straighten the meaning and add rhythm - in this occasion it wasn't pleasurable to read. 

<b><i>"Maybe I should tell them about my husband's laugh. A sound that erupts as suns inside me till I float - free as dust." </i></b>

I loved <b><i>‘’A poem from 4/14/2015 read on 6/21/2017’’.</i></b> It is written quite well, with two parallel stories happening while you read, in a different timeline. I really enjoyed it, despite the great annoyance that is the date. The only logical date format I know of is day - month - year. 

There were a lot of feminist vibes through the poems, which was pleasantly enjoyable. On this topic, <b><i>"Mortal Gods Demand a Sacrifice"</i></b> was my favourite one. 

<b><i>"The moon must've thought you were the sun." </i></b>

Thank you to the author Laura Dinovis Berry for sending me a copy of Bright Pink Ink in exchange for an honest review. 

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Tales &amp; Games: The Three Little Pigs
Tales & Games: The Three Little Pigs
2013 | Animals, Book, Dice Game, Kids Game
The Wolf always gets a bad rap. Think of all the stories you know that include an anthropomorphic wolf and tell me three that show The Wolf in a positive light. Can’t think of any? Me neither. But they need to eat to survive and it’s tough in these streets! errm, trees! Such is the plight of The Wolf in this one, as he is attempting to wrest the Little Pigs out of their hidey-holes so he can have a nice bacon dinner. And honestly, who can blame him? Bacon!

Tales & Games: The Three Little Pigs (which I will fondly refer to as 3LP for the remainder of this review) is a cute little family dice and take-that game about building houses for maximum points while avoiding The Wolf’s hungry advances. The winner of the game is the Little Piggy who has built the most complete structures using the best materials that afford them the most endgame points.

To setup, sort the building tiles by material type and house level type as shown inside the box cover. Place the dice and spinner nearby. Let the youngest or cutest player go first. The game is now ready to be played!

On a player’s turn they will roll all the dice Yahtzee-style (so with two re-roll attempts), and the remainder of the turn is based on what is rolled. Players are not required to re-roll, but must stop once two or more Wolf symbols are rolled, or after the second re-roll. The player may then use the dice to purchase house materials corresponding to what was rolled. If three doors are rolled, a player may purchase a straw door (which cost two door symbols) or a wooden door (which cost three door symbols). These house parts can be of mixed materials, so once the pieces have been purchased, house construction can then be done.

Should a player roll The Wolf, then the “breath” spinner will be spun. The player who rolled The Wolf dice will choose an opponent AND one of their houses to target. Spin the spinner and destroy all matching pieces in their house. Some children have issues with this, but hey, they should have built more brick sections! Play continues in this fashion taking turns rolling and purchasing and building until several stacks of house sections are gone (depending on player count). All incomplete houses are crumbled, and piggy faces on standing houses are scored to determine the victor! When playing with my kiddo I don’t use the bonus cards, but they are available if playing with older and more strategic players.

Components. As this is one of the famed (and first in the line) Tales & Games Bookshelf games, it has set a standard for the series. These games come in boxes that look like books on the outside, open like a book, and contain a story to be read as a prelude to the game, if wished. The box is very very cool, and the insert is pink and wonderfully designed. The house tiles are thick and colorful, and the pink dice are just a joy to roll. I love the components in this one!

So obviously this is a game really designed to target younger gamers. And though it says 7+ on the box, I have successfully played this with my 3 year old with zero issues. He loves it, and in turn, makes me love it too. Now, I will certainly not pull this out at any given Game Night with adults (unless we have gamer spouses or friends who have NEVER played modern games at all). However, I really do enjoy playing it with my son for now, and for super-newbies. It is colorful, light on rules, offers some choices, and of course, has a touch of luck and take-that. All this while still feeling like you are in the story of The Three Little Pigs. So I say, if you were ever on the fence with this one – get it. Play it with whomever you like and just enjoy it. It is light enough with just a touch of adultness to keep you smiling. But don’t invite your Twilight Imperium or Mage Knight friends. They won’t like it. We at Purple Phoenix Games know how to get down with the simpler games as well, so that’s why we give this one a blown-over 9 / 12.
  
The School For Good and Evil
The School For Good and Evil
Soman Chainani | 2014 | Children, Young Adult (YA)
6
7.2 (9 Ratings)
Book Rating
After bingeing the Harry Potter series I wasn't ready to let go of the fantasy world, I needed more wizards,witches and fantastical beasts. I saw Regan@peruseproject haul and talk about this book and the premise had me hooked.

It's starts off with two girls from the little village of Gavaldon, Every four years for the past 200 years 2 children are kidnapped by the 'Master'. One good and one bad child, it can be two girls,two boys or one of each are taken from their homes forever and believed to be sent to a school for fairy tales.

There is one child, Sophie who has lived for this moment, she is determined to become a princess and meet her Prince Charming and leave the dreary village for good. Sophie is beautiful,the most beautiful girl in Gavaldon and strives for perfection for she knows her time has come and to make sure she is picked she makes sure she carries out good deeds on a daily basis like befriending Agatha.

Agatha is the complete opposite from Sophie, she is not beautiful, she wears black frumpy clothes and keeps to herself. The night the 'Master' comes, children are locked up whereas Sophie encourages it by opening her window and leaving cookies. Agatha tries to rescue Sophie from the Master but just ends up being caught as well, hoping that they will be able to find their way home again.

All is not as planned, when Sophie is dropped into a river of Sludge she finds she has been put in the wrong school and there must have been a mix up of some sort as Agatha has been put in the good school. Sophie is to train to become a witch, henchman or some horrendous creature. With lessons on uglification and surviving Fairy-tales, she instantly seeks out the Headmaster to explain the mishap. Agatha is also out of her comfort zone with glamorous girls in pink dresses with only boys and manicure's on their minds, she wants to return home to Gavaldon as soon as possible but first she has to persuade Sophie. The master has other plans, will Sophie eventually get to the good side? will Agatha get to home?

The two castles are amazing, in the front of the book you get a map to view the two sides of the school. The good side, you have glass rooms,rooms made out of candy, groom rooms, everything possible to make you a princess. On the evil side, you have dungeons and torture chambers which smell of damp. The teachers in the school are composed of a two-headed dog that can remove their heads and attach to other bodies, there are werewolves, fairies, gargoyles,witches and princesses.

Sophie believes that she has been put into the wrong school however as you she develops throughout the book there are sides to her that are not always good. She was angry that she was put in the wrong school,I mean she has dreamed about this her whole life and will do anything to get there.

Agatha is an outcast in the school of good because she doesn't conform to wearing pink dresses and swooning whenever a boy is in the vicinity. However she is a really caring character and doesn't believe that she could ever be beautiful and nor do the others in the good school.

Then there is the love interest - of course there was going to be one! His name is Tedros and he is the most handsome boy in the school of good and not to forget King Arthur's son. He instantly gets all the girls attention, even Sophie's from the other side of the school.

I only had some minor problems with the book, I felt that the author was trying to describe too much at once and it became quite confusing to keep up with. The vanity in this book was overwhelming it set a clear line between ugly and beautiful. This is a middle grade book - impressionable teenagers are going to be reading this. You don't need to be beautiful on the outside the be a princess... it's what on the inside that counts.

This book was fast paced, easy to read (at points) and definitely worth a read if you love fairy tales.

Overall I rated this 3.5 out of 5 stars
  
Daring Dustbunnies
Daring Dustbunnies
2019 | Bluff, Card Game, Racing
I have never once entertained the thought that every time I run the vacuum cleaner I may be sucking up fluffballs that are psychically linked to magical beings. Why have I never thought of this before learning of this game’s existence? What kind of egocentric human am I?? Well no more! I now care about each pile of dust accumulating under my couches and will strive to keep them there as long as I can. Or at least as long as my wife allows.

Daring Dustbunnies is a card-driven racing game for two to five players. In it players assume the roles of mystical rabbits whose fate is linked to colored fluffballs attempting to get close to the vacuum without being sucked up into it. Through timely card play the mystical hares can eke out a win or suffer the ultimate fate of being sucked into the evil Hoover (not a sponsor) of death.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. Like what you read? You may purchase a copy online or from your FLGS. -T


To setup place the Start tile and Vacuum tile on the table with room tiles between depending on the number of players. The gold, silver, and bronze medals, all six fluffballeeples, cat, and dog tokens will be placed on or near the modular board. Each player will be dealt two character cards, choosing one to represent themselves and the other to be flipped as a resource and Fate token organizer. Fate tokens are dealt to each player. The players will look at the Fate cards and then place them face-down on their inactive character tile. Each player receives one Wire token, three starting Static tokens, and four Move cards. The remaining Move cards and Charms cards are to be shuffled and set in decks near the board. The player who last used a vacuum will be the starting player and the game may begin!
On a turn the active player will choose one of their Move cards to play and resolve. Move cards typically show a numeric value and color of fluffball to be moved. Should the player throw a 1 of Pink, then the pink fluffballeeple is moved one space closer to the vacuum tile. If there are no other fluffballs on this space the player will perform the space’s special action. This could include playing an extra Move card, flipping the top Move card and resolving, dumping a Move card from hand, taking or giving a Move card from hand from/to another player, or moving another fluffball one space forward. If a fluffball lands on a space containing another fluffball the moving fluff instead receives a number of Static tokens equal to the number of other fluffballs on the space.

Some Move cards do not move fluffballs. Instead they may activate the Cat or Dog, which forces fluffballs either toward the vacuum or away from it, respectively (darn cats). Some cards are Talismans which force the active player to reveal their Fate card for the remainder of the round. This is important because maneuvering fluffballs in order to keep their own Fated fluff free from the vacuum is a perilous task for the player. Once their Fate token is revealed other players may then focus Move on that color fluff in order to knock out its player for the round.

Once a fluffball approaches the vacuum tile and is forced to move into it, the fluffball stops at the Tube of Destiny. Within this tube fluffballs are able to be saved with savvy cardplay, but one more Move card played matching the fluffball’s color is a death sentence to to the Bag of Beyond. Fluffballs in the Bag may not be saved by any means.

Ways a fluffball can be saved from the Tube are by Charm cards, Wire tokens, and character special abilities (possibly). Charm cards may be played before or after a Move card has been played on any turn. They are powered by Static tokens (game currency) and can offer a multitude of special powers. Wire tokens are provided at game setup and can move a fluffball backwards (away from the vacuum) for a cost of ALL the player’s Static. All characters will have special abilities printed on their character tiles, and are able to be used once per round. As each game lasts three rounds, these are very powerful.


Play continues with each player taking turns playing their cards, using Charms and special abilities, and refilling their hand of cards once all cards in hand have been played until all end of round conditions are met. The fluffball closest to the vacuum without being inside it is awarded a Gold medal, the next closest the Silver, and next closest the Bronze. At the end of three rounds players compare numbers of medals won and determine the winner!
Components. I want to start by saying I absolutely adore the theme and art style of this game. How quirky and wonderful is this theme? And it is so colorful and stinking cute! I just smile a giddy smile every time I play this because I am just having so much fun getting into the theme and using the components. That said, this game uses a lot of different components and the quality is very very good across the board. The only real minor quibble I have is the design of the Static tokens. They are supposed to be placed below the Fate token on the backside of the character tile, but that area of the tile coupled with the busy Static token design sometimes causes my eyes to go a little funny. It’s very busy-on-busy. If only one item was busy and the other a little more plain I would be completely happy with the components.

The gameplay is very unique and enjoyable. Yes, I know several games that use cardplay to move tokens along a race track. But usually in games like that the goal is to be the first across the finish line. Here the player wants their linked fluffball to be closest to the finish line without actually passing it. This little twist is something I very much appreciate and causes players to adopt different strategies than one might normally utilize.

The different special powers of the characters and Charms cards are also aspects that help raise this game’s favor. Add in the abilities of the Cat and Dog and now there are so many options for players to choose as they play the game. I know Andy Hopwood, designer, takes pride in his ability to offer games with familiar playability but with a twist. Daring Dustbunnies is no different, but is also quite a bit different than what I was expecting.

I happen to very much love this game. My 4-year-old son and I also play a watered-down version of the game without the special powers and Charms (because he can’t read yet), and he absolutely adores it. In fact, my boy enjoys just carrying the vacuum tile around the house as he would a treasured stuffie. If THAT doesn’t say “great game,” I don’t know what does.

Wait, yes I do know what does. I can say it. Daring Dustbunnies is a great game! As I am learning more about Andy Hopwood’s games I am starting to appreciate the wonderful designs and this one is one of his best, in my opinion. If you are looking for a cute and excellent game with an inventive theme and familiar gameplay, but with a twist, then you need to look into Daring Dustbunnies. Purple Phoenix Games gives this one a frantically Fated 16 / 18. Play it with your littles. Play it with your significant other(s). Play it with family and friends. I have a feeling all will enjoy it.