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Karim Ainouz recommended Arabian Nights (1974) in Movies (curated)

 
Arabian Nights (1974)
Arabian Nights (1974)
1974 | Comedy, Drama, Fantasy
(0 Ratings)
Movie Favorite

"Like many of the films on this list, Arabian Nights showed me that the possibilities of working with narrative are the possibilities of working with the world. This film makes beautiful use of a documentary approach to filmmaking but within the framework of fiction. It’s filled with these faces you don’t generally see in cinema, faces that remind me of people from that region in Italy. I’m not Italian, but there’s something there that made me feel, as a Brazilian, that I was connected to these faces and these characters. It’s also a fantastic way of looking at a classic piece of literature—I am a big fan of One Thousand and One Nights, and this is an adaptation you can connect to, that doesn’t feel far away at all. There’s a sexiness and a rawness, and a sense of pulsating reality being brought to the screen on a poetic level."

Source
  
A Thousand Nights
A Thousand Nights
E.K. Johnston | 2016 | Children
6
7.2 (5 Ratings)
Book Rating
I received a copy of this book from NetGalley in exchange for my honest review.

Lo – Melkhiin is the king of the desert and has had 300 wives that have lived for no longer than a month – he has a reputation and all girls and women that are at a marriageable age are worried they will be the next one. No one is safe! No one knows what happens to these women and how they see their death it just happens.

The king now roams the villages for a new wife, a nameless young woman beautifies herself so that the king chooses her over her sister and the other women in her village and other towns across the desert.

Our nameless heroine is determined to live for more than a day, with her fearless courage and bravery she tells the king stories of the love she has for her family and the way of life.

First of all the cover for this book is beautiful, with a purple ribbon which is referenced in the story. It is one of the most beautiful books that I own.

So to the actual story itself, I have not read the original version of A thousand and one nights so unfortunately I cannot compare. The book is set in the desert, which you get a feel for but I don’t think it’s described at it’s best. In this book the female protagonist doesn’t have a name, actually pretty much everyone has no name apart from 3 people who included Lo-Melkhiin himself, which is annoying, I like to be able to have a name and then I can imagine what they look like.

The female protagonist is brave, courageous, stong and wise despite her upbringing, her and her sister have this indestructible bond between them, even though they are half sisters they are like twins and do anything for one another without question… its unconditional love.

Unfortunately I didn’t feel any connection with the characters in this book, it could be that they had no names or personalities whatsoever! It lacked in character development.

There wasn’t any romance in this book at all so if you’re not really a fan of lovey dovey this is the book for you. There wasn’t much action apart from the last 20 pages or so, if you’re expecting wars and fighting it’s not going to happen

The names that were used to describe her stepmum so to speak and grandfather was tiresome e.g. my sisters mother and my fathers fathers father got really annoying, I was literally rolling my eyes every time I read it (enough already) It took the enjoyment out of reading it for me, even if it is the way they speak.

I haven’t read a persian story folklore book before, so it was a new experience, the writing is very beautiful and the relationship with the sisters is done well. This was an enjoyable read but could have been done better.

I rated this 3.5 out of 5 stars
  
The Wrath and the Dawn
The Wrath and the Dawn
Renee Ahdieh | 2015 | Young Adult (YA)
10
8.7 (6 Ratings)
Book Rating
Okay, can we start off with this cover? I mean, it is freaking gorgeous!!!

As a rendition of A Thousand and One Nights, this had quite a few references to the original story, namely the stories told within the entirety of the novel. I love the stories and I hope they continue through the rest of the series.

I picked this book up quite a while ago, but I never got around to reading it. I had heard so many great things about it, but I didn't trust the reviews for some strange reason. So there it sat, staring at me from my shelf like I was betraying it or something. So, I picked it up. And I was not disappointed at all.

I loved the simplicity of it all. Not saying this is not a complex story; it most definitely is!! The characters do not feel like they are inflated to something more than human that a lot of stories tend to gravitate toward to today. They were all relatively normal (well at least in the story). Khalid, don't get me started on him. I absolutely adore him. If you have not read the book yet, do it and you'll see what I mean. I won't put anything too specific, except that I love him. Shazi is an amazingly strong woman. Not only is she able to stay feminine while she is kicking ass, she is so freaking sassy!!! I love the quick wit she has in any situation. It is very refreshing to see a woman character like her!

The descriptions of both the characters and the places around them drew me in and made me feel as if I was there, hiding in the shadows, able to smell the roses and lilac. I want Shazi's wardrobe, just saying. It seems so freaking beautiful!

I hope we get more of a backstory in the coming novels. I would love to see Khalid and Shazi as kids more to get a glimpse of why they are the way they are. The airs of mystery are well crafted, but I want some of those shrouds to be taken away so we can see the secrets underneath~~

Overall, I absolutely adored this novel and cannot wait until I get to read the next one!!

The Rose & The Dagger comes out 26 April!
  
Crazier Eights: Olympus
Crazier Eights: Olympus
2020 | Ancient, Card Game, Fantasy
War. Old Maid. Go Fish. Crazy Eights. These are classic card games we probably all grew up playing. There have been many re-themes and new difficulty layers spread upon them to make them even more interesting. While UNO certainly has cornered the market on the Crazy Eights base, we have a new contender: Crazier Eights. Recoculous has published several versions of this card game with different themes: Camelot, Avalon, One Thousand & One Nights, and Shahrzad. Today we are taking a preview of Crazier Eights: Olympus.

You HAVE played Crazy Eights right? The card game where you attempt to be the first to exhaust your hand of cards, but you can only play down if you can match the suit or number on top of the discard pile? And if you can’t, you throw down an 8 as a wild and call the color to be played next? Well there you have the easy rules. Crazier Eights: Olympus (which I will from here call C8O) holds basically the same rule-set with a few new mechanics and a theme. The win condition is still the same: be the first to exhaust your hand of cards, but to win you will need to play your hand strategically against your opponents.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game. You are invited to back the game through the Kickstarter campaign, or purchase it through any retailers stocking it after fulfillment. -T

To setup, shuffle the large deck of cards and place the deck in the middle of the table. Flip the top card to begin the discard pile and dictate the first card play. Deal each player seven cards and you are ready to begin!

The turn structure is familiar: check for any “start of turn” effects and apply them, draw a card, play and/or discard a card, then resolve any “end of turn” effects. The deck is comprised of Events and Assets in different colors (suits) and numbers like in a typical deck of playing cards. After checking and resolving start of turn effects on Asset cards in your personal tableau, you must draw a card from the deck. This is where C8O strays from OG Crazy Eights a bit. You may play a card from your hand (Assets and Events) and discard a card to the discard pile (matching the suit/number/or an Eight), or simply play a card from your hand without discarding. Cards played from your hand can be Event cards that are played, resolved, and then discarded to the bottom of the discard pile, or an Asset card that is played to your tableau that cause chain reactions or other abilities on future turns. Next, resolve any end of turn effects from Assets in your tableau before the next player begins their turn.

Play continues in this fashion until one player has rid themselves of their hand and is crowned the Master of Olympus! Or at least, the winner of the game.

Components. This game is a box full of cards. Again, as I do not know if these components will be altered at all, I will comment on what we were provided. The cards are fine. The layout makes sense, and the art on the faces of the cards remind me of very classic art depicting ancient Grecian scenes. I am no art historian, so I do not know if they are existing art pieces or new ones crafted for this game, but either way, they are a joy to behold… if you can spend the time appreciating the art instead of tracking what cards you need to play and what effects you can chain together (that was me). Extra points to the Recoculous team for associating symbols with the different suit colors for our colorblind friends. This is something that unfortunately goes unaddressed far too often.

This implementation is the first Crazier Eights we have had the chance to try, and I can say that we really enjoyed our plays of it. The game comes with many interesting and varied effects to craft an ingenious strategy, and the art is stellar. Beware of playing with AP-prone gamers, as there is a lot going on and it is more than just a skinned Crazy Eights. However, now having played this several times, I can say that it is my favorite Crazy Eights derivative and certainly worthy of a look. If your game collection is sorely lacking in ancient Greek-themed card games, or if you want a hybrid game of old school rules with interesting twists, then do consider backing this one or purchasing one of its predecessors.

PS – Don’t worry if, while you are playing, you have all your Assets stolen or destroyed. I have won the game with zero Assets in front of me while opponents have had eight, ironically. Assets are great, but you still need to shed your hand.
  
Crazier Eights: Camelot
Crazier Eights: Camelot
2017 | Card Game, Fantasy
DISCLAIMER: We have previously reviewed Crazier Eights: Olympus and Crazier Eights: Pantheon, and this preview has much of the same verbiage as the family of games share most things. Near the end of the preview are my thoughts about the differences in Camelot vs Olympus and Pantheon.

War. Old Maid. Go Fish. Crazy Eights. These are classic card games we probably all grew up playing. There have been many re-themes and new difficulty layers spread upon them to make them even more interesting. While UNO certainly has cornered the market on the Crazy Eights base, we have a new contender: Crazier Eights. Recoculous has published several versions of this card game with different themes: Avalon, One Thousand & One Nights, Olympus, and Shahrzad. Today we are taking a preview of Crazier Eights: Camelot.

You HAVE played Crazy Eights right? The card game where you attempt to be the first to exhaust your hand of cards, but you can only play down if you can match the suit or number on top of the discard pile? And if you can’t, you throw down an 8 as a wild and call the color to be played next? Well there you have the easy rules. Crazier Eights: Camelot (which I will from here call C8C) holds basically the same rule-set with a few new mechanics and a theme. The win condition is still the same: be the first to exhaust your hand of cards, but to win you will need to play your hand strategically against your opponents.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, shuffle the large deck of cards and place the deck in the middle of the table. Flip the top card to begin the discard pile and dictate the first card play. Deal each player seven cards and you are ready to begin!
The turn structure is familiar: check for any “start of turn” effects and apply them, draw a card, play and/or discard a card, then resolve any “end of turn” effects. The deck is comprised of Events and Assets in different colors (suits) and numbers like in a typical deck of playing cards. After checking and resolving start of turn effects on Asset cards in your personal tableau, you must draw a card from the deck. This is where C8C strays from OG Crazy Eights a bit. You may play a card from your hand (Assets and Events) and discard a card to the discard pile (matching the suit/number/or an Eight), or simply play a card from your hand without discarding. Cards played from your hand can be Event cards that are played, resolved, and then discarded to the bottom of the discard pile, or an Asset card that is played to your tableau that cause chain reactions or other abilities on future turns. Next, resolve any end of turn effects from Assets in your tableau before the next player begins their turn.


Play continues in this fashion until one player has rid themselves of their hand and is crowned the Master of the Camelot! Or at least, the winner of the game.
Components. This game is a box full of cards. The cards are good. The layout makes sense, and the art on the faces of the cards remind me of very classic art depicting ancient Arthurian scenes. I am no art historian, so I do not know if they are existing art pieces or new ones crafted for this game, but either way, they are a joy to behold… if you can spend the time appreciating the art instead of tracking what cards you need to play and what effects you can chain together (that was me). Extra points to the Recoculous team for associating symbols with the different suit colors for our colorblind friends. This is something that unfortunately goes unaddressed far too often.

This implementation is the third Crazier Eights we have had the chance to try, and I can say that we really enjoyed our plays of it (we played Olympus first and recently also reviewed Pantheon). The game comes with many interesting and varied effects to craft an ingenious strategy, and the art is stellar. Beware of playing with AP-prone gamers, as there is a lot going on and it is more than just a skinned Crazy Eights.

This Camelot set is slightly different than our previous experiences with both Olympus and Pantheon in a few ways. Firstly, it is more of a base game deck like Olympus instead of a standalone/expansion like Pantheon. Secondly, this set seems to use more cards that affect the assets of other players, specifically in destroying them. Additionally, I have noticed a few cards in the deck that specifically say if certain criteria are met one player automatically wins or loses the game. That’s it. Done-zo. Maybe I missed these cards in the other sets, but I do not remember them ever surfacing. Having each set focus on different aspects of the game and the manipulation of the rules ever so slightly to affect a player’s strategy from one set to the next is quite enchanting to me. Could you put all the sets together to make a massive meta-deck a la Munchkin with all the sets and expansions? Probably, but like Munchkin, I probably would rather keep them separate.

Now having played this family of games several times, I can say that it is my favorite Crazy Eights derivative and certainly worthy of a look. If your game collection is sorely lacking in Arthurian-themed card games, or if you want a hybrid game of old school rules with interesting twists, then do consider purchasing this or one of its predecessors.

PS – Don’t worry if, while you are playing, you have all your Assets stolen or destroyed. I have won the game with zero Assets in front of me while opponents have had eight, ironically. Assets are great, but you still need to shed your hand.
  
Crazier Eights: Pantheon
Crazier Eights: Pantheon
2020 | Card Game, Mythology
DISCLAIMER: We have previously previewed Crazier Eights: Olympus, and this preview has much of the same verbiage as the two games share most things. Near the end of the preview are my thoughts about the differences in Pantheon vs Olympus. We will also be previewing Crazier Eights: Camelot, and that will also detail the differences between the other sets we have tried.

War. Old Maid. Go Fish. Crazy Eights. These are classic card games we probably all grew up playing. There have been many re-themes and new difficulty layers spread upon them to make them even more interesting. While UNO certainly has cornered the market on the Crazy Eights base, we have a new contender: Crazier Eights. Recoculous has published several versions of this card game with different themes: Camelot, Avalon, One Thousand & One Nights, Olympus, and Shahrzad. Today we are taking a preview of Crazier Eights: Pantheon.

You HAVE played Crazy Eights right? The card game where you attempt to be the first to exhaust your hand of cards, but you can only play down if you can match the suit or number on top of the discard pile? And if you can’t, you throw down an 8 as a wild and call the color to be played next? Well there you have the easy rules. Crazier Eights: Pantheon (which I will from here call C8P) holds basically the same rule-set with a few new mechanics and a theme. The win condition is still the same: be the first to exhaust your hand of cards, but to win you will need to play your hand strategically against your opponents.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

To setup, shuffle the large deck of cards and place the deck in the middle of the table. Flip the top card to begin the discard pile and dictate the first card play. Deal each player seven cards and you are ready to begin!

The turn structure is familiar: check for any “start of turn” effects and apply them, draw a card, play and/or discard a card, then resolve any “end of turn” effects. The deck is comprised of Events and Assets in different colors (suits) and numbers like in a typical deck of playing cards. After checking and resolving start of turn effects on Asset cards in your personal tableau, you must draw a card from the deck. This is where C8P strays from OG Crazy Eights a bit. You may play a card from your hand (Assets and Events) and discard a card to the discard pile (matching the suit/number/or an Eight), or simply play a card from your hand without discarding. Cards played from your hand can be Event cards that are played, resolved, and then discarded to the bottom of the discard pile, or an Asset card that is played to your tableau that cause chain reactions or other abilities on future turns. Next, resolve any end of turn effects from Assets in your tableau before the next player begins their turn.

Play continues in this fashion until one player has rid themselves of their hand and is crowned the Master of the Pantheon! Or at least, the winner of the game.

Components. This game is a box full of cards. The cards are good. The layout makes sense, and the art on the faces of the cards remind me of very classic art depicting ancient Grecian scenes. I am no art historian, so I do not know if they are existing art pieces or new ones crafted for this game, but either way, they are a joy to behold… if you can spend the time appreciating the art instead of tracking what cards you need to play and what effects you can chain together (that was me). Extra points to the Recoculous team for associating symbols with the different suit colors for our colorblind friends. This is something that unfortunately goes unaddressed far too often.

This implementation is the second Crazier Eights we have had the chance to try, and I can say that we really enjoyed our plays of it (we played Olympus first and will be playing Camelot soon). The game comes with many interesting and varied effects to craft an ingenious strategy, and the art is stellar. Beware of playing with AP-prone gamers, as there is a lot going on and it is more than just a skinned Crazy Eights.

The Pantheon set, specifically, seems to contain more cards that allow players to steal Assets from other players, and also cards that allow players to discard more than one card each turn. These are very interesting adjustments to our first experience of Crazier Eights, and from what we were told, Pantheon can be played as a standalone OR as an expansion to throw into any other set. There are less cards in Pantheon than in Olympus or Camelot (and the other base sets I assume), but the gameplay is the same, and is super quick.

Now having played this family of games several times, I can say that it is my favorite Crazy Eights derivative and certainly worthy of a look. If your game collection is sorely lacking in ancient Greek-themed card games, or if you want a hybrid game of old school rules with interesting twists, then do consider purchasing this or one of its predecessors.

PS – Don’t worry if, while you are playing, you have all your Assets stolen or destroyed. I have won the game with zero Assets in front of me while opponents have had eight, ironically. Assets are great, but you still need to shed your hand.
  
Throw Octopus
Throw Octopus
2021 | Abstract Strategy, Animals, Environmental, Kids Game
It’s a great sign when your 5-year-old wants to play a game over, and over, and over, and over… right? Especially if you also really enjoy playing? You never really know what to expect with new games and, luckily, this one is great… especially if you have kiddos or uptight friends.

In Throw Octopus, players are underwater city planners. Of sorts. Depending on the mode of play, players will attempt to rid themselves of their hand of seascape tiles, which depict wonky underwater creatures. The first player to shed their entire hand of tiles will be the winner!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, chuck the tiles into a giant face-down pile and swirl them around to shuffle. Or try to riffle-shuffle, like, a thousand little cardboard tiles. Good luck. From the pile each player will choose eight tiles for their starting hand. Eight tiles, eight octopus tentacles. Coincidence? Also shuffle the Octopus Cards and place in a draw pile nearby. Flip over one of the tiles from the pile to serve as the starting tile. Youngest player goes first, and the game is ready to play!
On a turn, players will try to play one of their tiles to the ever-growing seascape being built on the table. Only by adding a tile from their hand to an appropriate place within the seascape can hands dwindle. At times a player will play a tile to the seascape depicting an octopus icon. After placing this tile, the active player will draw a card from the deck and either perform its action immediately or save it to be used at a later time (the card will instruct the players which to do). These cards could have players drawing more tiles, forcing other players to draw tiles, giving the active player the ability to manipulate tiles already placed in the seascape, or THROWING THE ADORABLE PLUSH OCTOPUS that comes with the game at an opponent. When the octopus is thrown at a player, they must immediately draw two tiles and skip their next turn. Should a player not have any other play, they must draw a tile from the pile and pass play to the next player.

As players are gaining and playing tiles to the board, the seascape is constantly changing, thus reflecting the real-life constantly-changing seascapes across the world. I may be reading too much into it. In any case, once a player places their final tile, they win and may challenge the players to a rematch immediately.


Recently added two-player rules allow for Speed Octopus play. In this mode, players are attempting to add to their own seascapes, and when they cannot play a card, they must discard a tile from their hand to their box top/bottom and draw a new tile from the shared pile. Once the game ends by players unable to play legally, points are scored for completed creatures in their personal board and negative points are earned for each tile in their box top/bottom. In this mode the cards and plushie are not used, but we house-ruled the usage of a Throw Octopus each time a creature was completed, just to further humiliate the other player.
Components. Again, this is a prototype copy of the game, but what we received was a box full of tiles, cards, and just the cutest little octoplushie we have ever seen. I really hope that all copies of the game come with this style of octopus, as my daughter immediately confiscated it the first few nights to sleep with her, no joke. I can only imagine the upgrades this will receive as a result of a successful Kickstarter campaign.

This is a silly, and sometimes frantic, tile laying game with take that and dexterity elements. Throwing the octopus and seeing the finished seascape at the end of the game are so satisfying. The art is great, and the concept is unique. I just know we will be playing this game for years to come. Again, if you happen to have littles in your your life or uptight friends, this is the game for you.
  
Roll for Lasers
Roll for Lasers
2020 | Print & Play
Frickin’ lasers?! You made a game about frickin’ lasers? Yop. Well, WE didn’t, but Glass Shoe Games did. You’re a museum security company vying for the museum’s contract against other companies. The contract will go to the company who can arrange security lasers and mirrors in the most strategic locations to keep the museum’s collection safe. But also you will need to utilize the previous company’s placed mirrors and targets.

Roll for Lasers is a one-page roll and write game where the winner is the player whose company can hit placed targets more often (Victory Points) with lasers. Targets and mirrors will be placed all over the museum floor, so utilizing proper strategy, well-timed re-rolls, and special actions will see the winner awarded the security contract.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components. Also, it is not my intention to detail every rule in the game, but to give our readers a general feel for how the game plays. You can back the game through the Kickstarter campaign launching August 4, 2020, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T

Setup for Roll for Lasers is simple. Give every player a pen (or erasable marker for laminated sheets) and 6d6. Decide as a group which three special actions to use for the game and you are ready to begin!

NOTE: Though I appreciate the USPS for everything they do, check out the picture below. I mean, come on. It didn’t hinder our play at all, but sheesh.

Play will commence in rounds. Each round will have three phases. The first phase is rolling for targets. Using the prescribed starting corner, players will roll all 6d6 and use these results to create x- and y-axis pairs to plot up to three targets in their mini grid. These are depicted by circles. The next phase is placing mirrors, and the players will again roll all 6d6 to be used to place up to three mirrors, depicted by diagonal lines. Finally, players will again roll all 6d6 to find either three singular dice or combinations of dice to fire a laser from the side or bottom of their grid in a straight line. For all targets the laser passes through, count 1VP. Each mirror encountered will alter the pathway of the laser, and by the end of the game lasers will be bouncing all over the museum. Play continues for three or four rounds (depending on player count) and once the last round ends, players count up VP to determine the winner!

Components. Again, we were provided a prototype copy of the game for this preview, and at this point I do not know what, if anything, will be changing as a result of a successful Kickstarter campaign. However, we were provided a nicely laminated sheet and a dry-erase marker to use. The sheet is laid out well, and the art is interesting without being in the way at all. Since Glass Shoe Games sent us an orange dry-erase marker (GREAT color choice btw) I borrowed the 6d6 from Roll Player because I knew I would find about a thousand d6 in that box. So components are minimal, and that’s quite all right with us this time.

Roll and write games are still popular now, and I, for one, am quite excited for that to be the case. I love being able to pull out a few dice, explain a few rules, and then get to playing. Roll for Lasers certainly delivers when I feel I have about 5-10 minutes to play something but still want a thinky experience. Rolling the dice and then determining which pair or combination of dice to use can get a little burdensome with AP-prone players, but being able to place the perfect mirror to foil an opponent, or adeptly using one of the special actions (like the triple-point target) is very rewarding. What I have also found with this is that all players are in the game until the very end. As you will see below, in my play against my wife I was behind for the first three rounds, but that last round was super robust for me and I finished way further ahead.

I love games that can be fun without having tons of components (I love games with tons of components too, don’t get me wrong), and Roll for Lasers is a great example of this. I have had a great time playing this every time, and can certainly see myself pulling this out a lot once game nights can safely return to normal. If you are missing a fast minimal roll and write for your collection with an interesting theme, consider backing or ordering Roll for Lasers.