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Pocket Paragons
Pocket Paragons
2020 | Card Game, Fantasy, Fighting
It’s a duel then? Fine. Choose your paragon and let’s see who can outwit whom. The ol’ “Battle of Wits” from “Princess Bride” now comes in card format with many planned IPs to skin over it. No, this isn’t a “Princess Bride” game, nor does it have any affiliation to the story, but once you play Pocket Paragons, you will immediately see why I made the connection.

Pocket Paragons is a two player dueling card game where the winner is the player to knock out their opponent’s character(s). This game employs a lot of card play with minimal amounts of cards and tremendous amounts of double-think and flat out guessing as to what your opponent might be thinking.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. These are prototype media set components, and all complete copies will have extra components including these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to back it on Kickstarter, order from your FLGS, or purchase through any retailers stocking it after it is released. -T


To setup a game of Pocket Paragons, players will choose one character (or three in a Tournament Mode), all associated cards, and an HP/Energy dial (I am using dice for my game). Players will display in front of them their character’s main Character card as well as the Ultimate card. All other cards related to their character will begin the game in hand and will be ready to be played immediately.
A game of Pocket Paragons could range from one card played to several rounds and upwards of 10 minutes. Tournament play can be longer still. For this preview I will be describing game play for single games.

On a turn each player will choose one of the cards in hand to be played, lay it face-down on the table, and flip it once both players are ready. When the cards are flipped, the players will compare and check for Counters. Each card may counter other card types and will have text stating so (Example: the Malice card from above shows that it counters Agility cards). If a player can play a card to counter their opponent’s card then the countering player sends the opponent’s card back to their hand and will gain one Energy. If the card played had damage printed on it, the countered player will reduce their HP by the printed damage amount. However, if no cards were countered, then both cards will activate and assign any damage. The next round may now begin with players choosing cards to be played one by one until a player is knocked out of the game.


After a card is played and used the player will be discarding into a discard pile. The only way to regain these cards into hand is by playing a rest card (yellow sun). Using the rest cards at just the right time will certainly reflect the strategy of the player. Players may use a rest card at any time, but some red Weapon cards can immediately Execute an opponent if played while they are resting (think coup de grace in RPGs). Therefore, while waiting until all cards in hand are used before playing a rest card makes logical sense, smart players may be saving their Execute cards for that exact instance.
Components. Again, this is a prototype copy that cobbles six characters from multiple sets to create the Media Set we were sent. We have been informed that retail (or Kickstarter) boxes will contain six related characters and dials to track HP and Energy. The cards we were sent are of okay quality, and I do not believe this is the stock that will be used on the final game. The art and art style on the game is quite nice. Icons and placement are logical, and cards are easy to read and understand. The artwork is very colorful and one thing I VERY MUCH appreciate on this (because I almost was lost after taking the messy components shot below) is that each card belonging to specific characters show the same artwork in fade in the background. I had a hot flash (weird for a guy right?) when I was sorting the deck back together after playing it and not knowing exactly which cards belonged with which characters. So, thanks for that Solis Game Studio!

I truly enjoyed my plays of Pocket Paragons. The games are super quick, but certainly test your ability to out-think your opponent and try to guess when they might be using their rest card so you can bust out the Execute. And each character plays so differently from others that it’s truly a joy to try out each and every character you can to see which one resonates with your style of play. The art is fabulous with bright colors (a definite plus for me), and the learning curve is nice and smooth – anyone can play this in about three to five minutes of learning. If your collection is screaming for a super quick card game that can be played in under 10 minutes and you can get some brain cells moving around, then Pocket Paragons is for you. It’s certainly for me and my collection. I love everything about it and can see myself diving down the rabbit hole once more and more IPs are released. Oh boy, this is gonna hurt the wallet…

Back it on Kickstarter launching October 6, 2020!
  
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Jordan Binkerd (567 KP) rated American Vampire, Vol. 6 in Books

Jul 21, 2019 (Updated Jul 21, 2019)  
Good variety of stories and art (0 more)
Not all the art works (for me) (1 more)
Adult content.... but if you made it this far in the series, that's not a surprise
Filler Anthology, but still fun...
Note: this review is transposted from my personal review blog, and so was originally written several years ago.

So, it has come to this. The sixth and latest collection of American Vampire comics. Now it’s not just my library’s slow acquisition policies holding me back, but the fact that there haven’t been any more published yet! Apparently the creators put the book on hiatus for a while, but they’ve at least started publishing again. I just have to wait for it to hit the collections….This particular collection is a couple of one-shots they put out in the meantime to keep our appetites whetted–one from the main American Vampire team, one with them letting a whole bunch of other comics creators play in their sandbox. Obviously, this review could spoil events from the previous collections.

First off, we have THE LONG ROAD TO HELL. Snyder and Albuquerque set out the story for this one together, with Albuquerque taking over to script and draw the story. Billy Bob and Jo are the Bonnie and Clyde of petty thieves, picking pockets by night to add to their stash. They’re hoping to have enough soon to cover the cost of renting a chapel, but one fateful encounter with a vampire coven recruitment team and everything changes…not for the better, I’m afraid. Jasper Miller is a young orphan, favorite target of a group of bullies. It seems that young Jasper is a very insightful young man, and some of what he knows makes these bullies very nervous, and he decides that the open road would be safer for him than the old orphanage. Vampire hunter Travis Kidd we’ve already met back in Vol. IV, and it’s good to see that he survived the ambush he willingly dove into at the end of that book. Seems to have picked up a katana somewhere in the interim too, which is always cool. Fate has these four on a collision course, and blood will be spilled by the time they reach the end of the road….

Moving on to the American Vampire Anthology, we open with the frame story by Snyder and Albuquerque. THE MAN COMES AROUND is set in 1967 as Skinner Sweet hides out in the middle of nowhere, hoping to avoid the major events he can sense just over the horizon. Seems there’s always someone trying to kill him, though…. Jason Aaron and Declan Shalvey then enlighten us as to what really happened on Roanoke Island in THE LOST COLONY. Here’s a hint, vampires were involved. We then move on to BLEEDING KANSAS, where Albuquerque puts down his pencil and takes a shot at writing the story, leaving the art to Ivo Milazzo. Set against that tumultuous time and place, Albuquerque and Milazzo set down for us a tale of what I can only assume are Henry Jones’ grandparents. Next up, Jeff Lemire and Ray Fawkes serve up a tale of terror in the frozen north with CANADIAN VAMPIRE as ex-Mountie-turned-bounty-hunter Jack Warhammer is hired to find out what happened to a German fur trading expedition missing in the wild. Becky Cloonan handles both the writing and art for GREED, starring Skinner Sweet and featuring his first encounter with those crazy folks who hail from a place called “Hollywood….” Francesco Francavilla then pulls the same trick for THE PRODUCERS, detailing the birth of a star as he makes a shady deal in exchange for fame and fortune. Gail Simone and Tula Lotay treat us to Hattie Hargrove’s origin story in ESSENCE OF LIFE, showing us just what happened to her that made her willing to screw over her best friend in the world. Gabriel Ba and Fabio Moon share both the writing and artist credits for LAST NIGHT, as a lounge singer describes to a reporter the events leading up to the previous evening’s massacre at the club. Finally, Greg Rucka and JP Leon tell the tale of a dying drunk and the lowlifes who try and shanghai him in PORTLAND, 1940.

On the whole, I really enjoyed this as per the usual for this series. The writing was stellar, and the anthology format really served well for the world being depicted. As with any comics anthology, there’s a wide variety of artistic styles represented, and some of those styles I’m not really a fan of, but that’s largely a matter of taste. I could sit here and tell you that I really wasn’t a fan of Ivo Milazzo’s art on BLEEDING KANSAS (which is true), but the next guy might have loved it. I could laud Tula Lotay’s work on ESSENCE OF LIFE (also true), but the next guy may not have been a fan. That’s kind of how it works–peoples’ tastes are pretty subjective. I did enjoy getting into Hattie’s head a bit more than we were able to back when she was introduced, and Skinner Sweet’s adventures are always fun–I’ve mentioned before my weakness for antiheroes. As a historian, Roanoke’s lost colony is always a fascinating topic, and a number of the plot twists contained here were very satisfying if not always surprising. I really can’t wait for the next volume to come out so I can see the payoff to some of the plot threads being set up both here and in the teaser from the end of volume V….

CONTENT: R-rated language. Brutal, bloody vampire violence–these aren’t sparkly, angst-ridden pretty boys, these are monsters through and through. Some explicit and implicit sexual content, including what more or less constitutes a rape. No real occult content, as there isn’t a spiritual element to this version of vampirism.

Original review link: https://jordanbinkerd.wordpress.com/2014/08/15/review-american-vampire-volume-vi-by-scott-snyder-rafael-albuquerque/
  
Chocolat (Chocolat #1)
Chocolat (Chocolat #1)
Joanne Harris | 1999 | Fiction & Poetry
I have lost count of the number of times I have watched the movie that is based off of this book, so I figured it was time for me to read the book. Like most movies based on books, the movie is only about half true to the book. In this case though, that did not really bother me.
Joanne Harris has a way of writing that has me savoring every word like one of Vianne Rocher's fine chunks of dark chocolate. What I would have given for a few recipes of the dishes she served in La Celeste Praline, especially the pots of chocolate that were served as frequently as coffee. The descriptions of the various confectioneries and even the non-chocolate dishes were detailed with a light touch, so that I never felt too overwhelmed -- but I still wanted to dive into the pages all the same.
All of the characters, large parts and small, were unique and original, even down to the quirky preferences and hidden burdens. I could easily relate to Armande's attraction to the color red and her unrefined mannerisms, as well as Guillaume's indulgence of his pet dog. So many of the characters could pass for people that I encounter every day -- from Roux's skepticism to Josephine's renewed independence to Caro's need to control. These characters will stay with me for a long time.
Probably the most interesting character, aside from Vianne Rocher, is the town's priest, Pere Reynaud. Like most of the rest of the town, he masks inner demons and makes up for them with his profession of choice. Though those inner torments are slowly revealed through the course of the book, I don't feel that his story was completely resolved, or that he even experienced any true character growth.
Vianne Rocher is certainly the most creative character in the book, both easily likeable and eternally mysterious. Haunted by memories of a nomadic lifestyle with her mother, she intermittently addresses her conflicting desires to both travel and put down roots even as her simple, self-taught cooking and hospitality brings about subtle and lasting change in the village of Lansquenet. A thread of fantasy runs through the plot as Vianne hints at the ability to read people's thoughts, choosing not to influence them, and consults her mother's tarot cards in her darker hours of contemplation. She even adds a touch of magic and mystery to her Chocolaterie to draw the wary villagers into the shop. Oh, what I would give to pay a visit to that amazing place myself.
  
The Light We Lost
The Light We Lost
8
8.0 (1 Ratings)
Book Rating
^ This is totally not what I was expecting. Maybe I thought it would a love story based around how a couple met at the time 9/11 happened. Yes. It is. But staying together and having a happy ever after? Hmm. Nope. You don’t get that, and this becomes very clear from the onset. In fact, the very way this has been written in a past tense, makes that awfully clear the protagonist is telling us something that has already happened. This in itself made for a tantalising read. The story could have gone anywhere. Not knowing what would happen between them, when at times their lives were so different and far apart, is probably why I enjoyed this more than I thought I would.

^^ This story revolves around two lost souls, Lucy and Gabriel (Gabe) Samson who first meet during the Twin Towers terror attacks, and watch the horror unfold right in front of their eyes. Did fate bring these two together for a reason?

^^ Throughout the book we follow their relationship and learn how that first meeting on that fateful day effected them for the rest of their lives. Imagine being witness to something so horrifying. Surely it would affect you. Perhaps you’d want to live your life as if every day is your last, or you’ll go the other way and blame yourself for not being able to do anything to help. Even when you couldn’t have at the time. Survivors guilt, I think they call it.

^ These are the sort of issues, this couple face. You know they should be together, but they both need different things, so their lives are never as simple as you think they’re going to be.

^ I enjoyed how the author allowed this couple to search for what they wanted out of life, but they never truly forgot, or even stopped loving each other. Whenever they did meet, well, it was never the right time. Yet something in the universe, a powerful source, kept drawing them back into each other’s paths. Even when they’d both long gone their separate ways. Is it destiny? Or chance?

Overall: Well, who’d of thought the first book of the year would reduce me to tears? I kind of saw the ending coming, but when I reached those last few pages I found it much more emotional than expected. Jill Santopolo poses an elegant narrative around two people looking in very different places for that one elusive answer: What if?
  
Taken 3 (2015)
Taken 3 (2015)
2015 | Action
4
6.3 (10 Ratings)
Movie Rating
Impossible to recommend
The first Taken propelled Liam Neeson to action man stardom and became one of the most surprising hits of 2009. Its successor to some extent managed to capture the same thrilling suspense despite its ridiculous 12A certification.

Despite Neeson’s efforts to shut the series down, he decided to return as Bryan Mills for his final outing, Taken 3, but can it hold a candle to its predecessors?

No is the short answer. Everything from Neeson’s phoned-in performance to the horrific camerawork and poor special effects ensure it becomes the first turkey of 2015, and by the end, you’ll wish it was you being taken – out of the cinema.

Taken 3 follows Mills as he tries to evade the LAPD after he is wrongly accused of killing his wife Lenny – played by Famke Janssen who wasliamneeson clearly more interested in the paycheque than anything else.

This is the first problem with the film. Showing the killing of Janssen’s character in the trailer makes the audience all too aware of where the film is going – destroying any suspense that you would expect from the murder of a series’ main character.

Maggie Grace returns as Kim, now looking like the world’s oldest teenager and is the only actor to leave the film with their reputation intact. Her performance is decent but the hammy, almost comedic dialogue she is given to work with spoils her credibility.

Taken-3-Movie-PosterA new addition is Forest Whitaker who plays the detective tasked with bringing Mills in, Franck Dotzler, though he again gives a career-worst performance.

As with its predecessor, Taken 3 suffers from a ridiculous 12A certification which means that Neeson is only able to look vaguely menacing. The action which was such an integral part of the first film is completely lost and becomes repetitive after seeing the 15th punch in a row.

Unfortunately, Oliver Megaton’s uninspiring direction only worsens things. Taking lessons from the Michael Bay school of cinematography, everything is ridiculously shaky, devoid of any suspense or tension at all.

The final act of Taken 3’s 109 minute running time alleviates the offerings somewhat but there’s a twist you can see coming from a mile away.

Overall, Neeson’s performances have always bettered some of the more average films of his career, but by the time the end credits role here it feels like Liam himself is fed up. From an incomprehensible script to bland performances, Taken 3 is a dire film which simply is impossible to give a recommendation.

https://moviemetropolis.net/2015/01/09/impossible-to-recommend-taken-3-review/
  
The Distant Dead
The Distant Dead
Heather Young | 2021 | Fiction & Poetry, Philosophy, Psychology & Social Sciences, Thriller
8
8.0 (1 Ratings)
Book Rating
A dark and well-written tale of sadness and forgiveness
Adam Merkel left his job as a professor in Reno to come to Lovelock, a small town, to teach math at their middle school. He was mostly mocked by his students, except for one, Sal Prentiss. After the death of his mother, Sal lives outside of town with his two uncles. Mostly friendless, he bonds with Mr. Merkel over math, chess, and more. So when Sal finds Mr. Merkel's body on his way to schoool--burned so that it's nearly unrecognizable--it turns his small world upside down. It upsets Nora Wheaton as well. A colleague of Adam's at the school, she thought she recognized a kindred spirit in him. Both seemed trapped in Lovelock: Nora had to return to care for her father. After Adam's death, Nora starts looking into his past to see what led to his horrible undoing. But so much of what she finds keeps leading back to the boy who befriended him--and found his body. As she tries to befriend the wary Sal, it opens up old wounds of her own.

I really loved Heather Young's book The Lost Girls, and The Distant Dead didn't disappoint either. She excels at creating excellent atmospheric novels with well-drawn characters. The Distant Dead perfectly captures small town life: how nearly everyone knows almost everything about everyone, but rarely interferes. How a small town can feel so stifling and claustrophobic. How the secrets and lies pile up until a man finds himself burned to death.

Young also covers the timely topics of drugs and addiction, which run as a thread across the book. Opiates don't seem like a tired trope here, though, but something that is eating up the town and ruining people's lives. It's no secret that I'm a sucker for a book with a good kid character, and I pretty much fell for Sal immediately. He's a great kid: real, vulnerable yet tough, and smart. He was an excellent narrator, with his portions telling what led up to Adam's death and Nora and Jake (a local EMT/firefighter) telling us what happened after. The book is surprisingly tense, with Young's beautifully written words jumping off every page. She's such a lyrical writer, weaving an amazing tale of sadness and redemption.

This isn't a fast read or a page-turning thriller. But it's a well-written book, with characters you won't soon forget. There's a lovely, albeit sad and dark, story here. Definitely worth a read. 4+ stars.
  
Sgt. Pepper's Lonely Hearts Club Band by The Beatles
Sgt. Pepper's Lonely Hearts Club Band by The Beatles
1967 | Pop, Psychedelic, Rock

"Sgt Pepper’s was my childhood Beatles record. Again, it’s moving, but in quite an abstract way, just describing what she’s leaving behind. You don’t ever hear where she’s gone or why, but you get these little hints: she’s leaving home after living alone and yet her Mum and Dad are there. It’s all done with McCartney’s jovial style but it’s got this sadness in it, which I think he’s really good at - he’s done it lots of times, with ‘Eleanor Rigby’ being the absolute epitome of it. “But that whole album made an impact on me as a kid. It’s a kind of dark, sickly-feeling album to me. It’s not very comfortable, it’s trippy and weird. You don’t really know where you are with it, it’s colourful, but in a ghoulish way. It’s a scary record for a child, because it’s just so weird. And ‘She’s Leaving Home’ holds you a bit closer than the other songs I think, even though it’s about someone leaving home. I also like the musical elements - the melody and the structure of it. “The Beatles have been an ongoing influence in my life and I think if you like them as a child you’re always going to like them. But the great thing about The Beatles is the breadth and the evolution of their records, if you’re not feeling ‘I Wanna Hold Your Hand’ anymore, you can dip in at different points and find different sides to them. ""There’s so many things they touched on. ‘Helter Skelter’ is basically the whole of The Who’s output in one song; the post-rock elements of ‘I Want You (She’s So Heavy)’, that’s a fucking genre now! And they just did it for a laugh and never did it again. There’s so many little flashes like that and more than anything it just makes me feel like it would have been so amazing to have been around in a time when nothing’s been done. “The other great thing about the Beatles was that they put stuff on those records specifically for children, tracks like ‘Octopus’s Garden’. I think that’s something that’s been completely lost now, because children are given adult themes in a friend way now, rather than saying, “Here’s something you might actually like, being a child. Don’t worry about the other stuff.” Although funnily enough, with Get To Heaven we got so many people telling us that their children really liked it. We were really pleased about that - maybe it’s the colourful nature of it. It’s definitely something I want to explore more."

Source
  
What You Want To See (Roxane Weary #2)
What You Want To See (Roxane Weary #2)
Kristen Lepionka | 2018 | Mystery
9
9.0 (1 Ratings)
Book Rating
The Roxane Weary mystery series is straight-up great!
Roxane Weary is hired by Arthur Ungless, owner of a print shop, to track his fiance, Marin, whom he believes is cheating on him. But her case devolves quickly, between a bounced check and Tom (Roxane's dad's former partner) and a rude cop named Sanko showing up on Roxane's doorstep with the news that Marin is dead. Not only that, they make it pretty clear that they want Roxane to stay out of it. But this is "pathologically nosy" Roxane we are talking about. Stay out of it she cannot. So Roxane continues to work Arthur's case--as the husband, he's the main suspect after all. Roxane is determined he's innocent: a perspective not shared by Tom and Sanko. As she digs deeper into Marin's life, she discovers that she led quite the double life, and Roxane finds herself lost in a world of antiques dealing, wealthy families, and a lot of danger.

I loved this book. I love the first person aspect. The Roxane Weary series is straight-up great mystery writing. No unreliable narrator, no chapters that alternate POV or time periods, no gimmicks--just an excellent protagonist and a strong plot. It makes you long for mysteries of old (think Kinsey Millhone). The ways I love Roxane cannot truly be enumerated--she's a female lead in a mystery series, for one. She's smart, witty, and sarcastic. She's bisexual, but this characteristic is just who she is, not her main defining element or the entire defining point of the novel. As a bisexual female, I cannot stress how amazing this is in literature. To have bisexual representation (and have that representation be intelligent, funny, and not portrayed as evil and deviant), well, it's wonderful. She has relationships of all kinds and works on figuring out herself, just like any other person. Gasp! Imagine that. I couldn't love Roxane more (or Kristen Lepionka for creating this character). Also, Roxane calls waffles "golden beauty" and well, what more do you need in your PI? She's the Leslie Knope of private investigators.

I was worried that the second Roxane Weary novel wouldn't stand up to the first, but I was anxious for no reason. The second book is just as wonderful and intricately crafted as the first, and we get to see Roxane both struggling and growing professionally and personally. The case is a great one--it had me frantically reading and totally shocked me at the end, which I love. So rarely can a detective novel keep me guessing to the anymore. Marin Strasser is quite the character, and her web of lies pulls in a whole host of supporting characters.

We also see Roxane navigating new territory with Tom, her former lover (and, as mentioned, her dad's ex-partner), and get appearances again from the appealing Weary brothers and Roxane's mom. Roxane is still working on her relationships--not just romantic ones, but life ones, and you'll be touched as she figures out trying to be a "surrogate aunt" to Shelby, who appeared in book one. Watching her let her guard down at times is enjoyable.

The case is still mainly the star, though, and it won't disappoint. It's complicated and intriguing and everything comes together in ways that will make you gasp and keep you riveted. I was definitely shocked several times while reading. Not to mention I love it when an author can write a character that I truly hate--you know they've done a good job when you can feel that anger viscerally through the pages!

Overall, I have nothing bad to say about this book. Maybe that it's over, and I have to wait now for a (hopeful!!) book three? I love Roxane. I feel kinship toward her for sure, this sarcastic, bisexual PI whose still navigating the world around her. The mystery in this book won't disappoint, nor will the characters. If you haven't read the first Roxane Weary novel, I do recommend reading it first (mostly because it's also so good), but this will stand on its own. Highly recommend!!

I received a copy of this novel from the publisher and Netgalley in return for an unbiased review. More at http://justacatandabookatherside.blogspot.com/.
  
Live Free or Die Hard (2007)
Live Free or Die Hard (2007)
2007 | Action, Mystery
Computers have become such a mainstay of modern life that few of us even stop to imagine just how much of our lives are affected by them. In the course of a standard day, everything from the lights at the corner, offices, banks, and even the cars we drive are all governed in some ways by computers.

In the latest chapter in the Die Hard series, “Live Free or Die Hard”, audiences are given a glimpse of what could happen should a massive attack on our nation’s computer network occur, and shown how life as we know it could be severely altered without our digital creations monitoring the numerous tasks to which they have been assigned.

For Detective John McClane, (Bruce Willis), being in the wrong place at the right time has become par for the course, when his routine transportation of a suspected hacker named Matt Farrell (Justin Long), soon has him in a heated shootout, he realizes this is not going to be just another day at the office.

The nations computer network has come under attack by a cyber terrorist named Thomas Gabriel (Timothy Olyphant), and in short order everything has shut down, and the cities of the country are in total chaos.

Since the bad guys have been so intent on silencing Matt, John becomes his guardian as the two try to unravel the master plan behind the attacks, and stay one step ahead of the legion of hired goons.

This is no easy task as seemingly every step of the way the duo are under attack from all fronts from an unseen enemy that can strike anywhere, and often without warning which results in some truly inspired and impressive action sequences.

In a race against time, old school cop McClane must rely on the tech fluent Matt as he once again finds himself the only man who can save the day before the world as we know it is lost.

This “Die Hard” is a real treat as it is the rare summer offering that not only lives up to the hype and promise, but surpasses it. Willis reportedly waited to find the write script and director (Len Wiseman of the “Underworld” films); to bring the next chapter to the series and it is a dynamic and effective pairing.

Wiseman is a fan of the series and as a teen was influenced by the earlier films in the series. His love and understanding of the characters and subject matter is clear as he stages very clever and entertaining action sequences that while thrilling, never take the place of the human elements of the film.

The film is clearly about McClane and his reluctant heroics as he laments that being a hero is not all that it is cracked up to be, and the aftermath of such actions often make for a life filled with baggage.

Willis is in top form, as he comfortably steps back into the familiar role and throws himself physically into a very demanding role, where he insisted upon doing the majority of his stunt work. His gritty approach to the character pays off, as McClane is not some super-powered character; he is a normal man, with faults who is driven to do his part when needed.

The film does take a brief pause about 80 minutes into the nearly two hour run time to expand on some of the characters and the plot, but ramps up for an amazing finale that has some of the best action and stunt work in recent memory.

It was reported that Wiseman kept CGI effects to a minimum for many sequences in order to give them a more realistic look, and in doing so, has crafted a true gem.

Some people have complained about the film being “toned down” to PG-13 but I can tell you that there is just as much action, violence, and body count as any film in the series; they were just not overly gratuitous with the use of blood. That being said, at no point did I get the impression I was watching a sanitized film, I was too busy enjoying a solid action film that takes the audience on one hell of a thrilling ride.
  
Yes! Broccoli!
Yes! Broccoli!
2019 | Card Game, Kids Game
I’m sure you saw the title of this review and thought I had lost my mind. Well, I thought I had lost my mind when I saw the description of this one and immediately was excited to play it. Not that broccoli is my favorite food, but I do love it. My son, however, loves broccoli. Wait, he LOVES broccoli. Hopefully now you can understand why I would be excited to play a card game about health food geared toward children to teach them about good vs bad food items. I love my kids, and I love games. When I can combine those, I am a happy guy.

Yes! Broccoli! is a card game for 2-5 players that incorporates blind bidding, special player powers (in advanced games), and drafting elements. The hidden benefit from this game is that healthy food cards are worth more points while the junk food cards are worth negative points (boo and hiss).

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online from the publisher directly, or from your FLGS if stocked. -T

To setup a basic game, each player will take a personal deck of cards numbered 1-8 of the same color border (I choose orange or purple). These are the cards that will be used during the game. Shuffle the large stack of food cards as a draw deck. Draw a number of cards equal to the number of players, determine the starting player and the game is ready to be consumed!

The players will all choose one of their bid cards from their hand and place them face-down in front of them. Once all have chosen, all bid cards will be revealed simultaneously. The highest-bid card’s player will then choose one of the drawn food cards to take into their score pile. That winning player now acts as the dealer and will draw and reveal the next set of cards upon which the players will bid. As the players play all their numbered cards, they may win food cards worth many points, or they may be saddled with negative values as well. These are the junk food cards that nobody wants. Except my son, who wanted all the Candy T-Rex cards, even knowing that it will affect his score. Some people play to win. Others play to have a good time. I admire that about him. Play continues in this fashion until all bid cards have been played. Count up the points won/gathered and determine a winner! This is the basic game to be played with new players or young children.

To play a more advanced game, setup will be the same, except each player will also be dealt two special ability cards to be used during the game. These cards are very powerful, and can only be used once during the game. As this adds a new and thinky layer to the basic game, it is only recommended for older children or adult play. Examples of these special abilities are having the lowest-bid card win instead of highest card, or doubling a bid amount, or adding/subtracting three to/from a current bid.

Components. This game is a big stack of cards in a small (but appropriately-sized) box. The cards are great, and while I would prefer plastic cards for my young kids, children who can respect game components will be just fine. The art on these cards is super cute and I found myself just smiling while I was playing because not only is this game educational for youngsters, but it’s fun to look at while playing too. I made a parenthetical comment about the box being appropriately-sized, and I mean it. I appreciate when a game doesn’t try to be bigger on the shelf for that extra “presence” at the game store. When I open a box and more than 50% is air, it is very irksome to me. How wasteful. Well, not here. We have nothing bad to say about these components at all.

So while most kids may not appreciate the backstabbiness of the special abilities, adults certainly will. That said, when playing with the intended audience of children, we found that Yes! Broccoli! was a huge hit! We are still working on the younger kids and breaking them of the, “yes, the cake princess is very pretty, but you really don’t want to take her into your score pile.” Winning and losing really doesn’t matter much in the Lopez household, but gaming experiences do, and though my son doesn’t win this one ever, he loves it, and I love playing it with him. So I consider this a win, and though our official Purple Phoenix Games rating has a caloric value of 8 / 12, I do believe you will enjoy this little card game – ESPECIALLY if there are little ones in your life. Purchase it directly from the publisher at Gangway Games. You can use it as a precursor to Munchkin and Cutthroat Cavern, or as a stepstone to bidding games like Biblios and No Thanks!