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How to Train Your Dragon 2 (2014)
How to Train Your Dragon 2 (2014)
2014 | Action, Animation, Family
Watch out pixar
Dreamworks’ How to Train Your Dragon was an example of setting your expectations low and coming out pleasantly surprised. The first film proved that the studio could create animated masterpieces and it left audiences across the globe hooked.

However, expectation has never been higher for its sequel, How to Train Your Dragon 2, but does it soar to the dizzying heights of its predecessor?

Thankfully the answer is a resounding yes. From beautiful animated dragons to breathtaking aerial-bound sequences, this sequel just about surpasses the original in every way.

Following on five years after events in the first film, Dragon 2 follows a 20-year-old Hiccup, voiced wonderfully by Jay Baruchel, and his sidekick Toothless in their home town of Berk as the residents come to terms with living peacefully alongside dragons.

Being Hiccup, he is naturally curious to learn about a legendary ‘dragon master’ who can enslave the beasts to form an army and sets out to persuade him to care for the animals like the villagers. This plot point is sidetracked from the outset however as we are introduced to Valka – Hiccup’s long lost mother, voiced by a rather miscast Cate Blanchett.

The bond between Hiccup and Toothless has grown massively in the five year break between films and this makes them even more enjoyable to watch. Yes, each of the villagers has their own dragon to look after, but it is the relationship between the two primary characters which we really care about the most.

Feline similarities in Toothless will not go unnoticed, his cat-like qualities give him an air of cuteness that you wouldn’t expect to come from such a menacing and ultimately deadly creature, and it is testament to Dreamworks that they have managed to craft such a personality for a character that never speaks.

The animation is also absolutely stunning, from the crystal waters of the sea around Berk to the people and dragons themselves, everything has been given an upgrade after the first film’s success and the battle scenes are beautiful in their simplicity – there’s no worrying about losing track of characters here.

However, it’s not all smoke and mirrors, the story has real meaning. Family values are explored, the way to treat animals is also looked at brieflyrs_634x1024-140205120546-634.cate-blanchett-bp.cm.2514 and ultimately, this is about one young man’s journey to maturity.

Unfortunately, the vocal performance of Cate Blanchett detracts somewhat from the overall magic. Her peculiar Scottish accent, which travels all over Europe by the time the end credits roll, is of particular annoyance and it’s a better film when she is not playing a central part. This is a shame as the realisation that Hiccup’s mother isn’t dead should be one of great consequence, but Blanchett’s strange acting hampers the scenes.

How to Train Your Dragon is to Dreamworks what WALL-E is to Pixar, each film is one of, if not the best animated feature from either studio and Dragon 2 follows that trend. It is the rare sequel that is superior to the first film – a la Spider-Man 2.

It’s an emotional rollercoaster too, and in some places very dark, possibly too much for children, but for teenagers and adults alike, there is something to enjoy here. From the engaging plot to the mesmerising soundtrack.

Overall, How to Train Your Dragon 2 is a fine film, helped along the way by some incredible animation, amazingly deep characters and a meaningful story. Only a poor showing by Cate Blanchett stops it achieving perfection.

https://moviemetropolis.net/2014/07/16/watch-out-pixar-how-to-train-your-dragon-2-review/
  
Jaipur
Jaipur
2009 | Animals, Card Game
Finding a time when the entire group can get together to game can be rare – there always seems to be at least one person who cannot come. But fear not! Low attendance at any given game night does not automatically make it a dud! There are many excellent games for only two players, and that brings us to Jaipur!

Congratulations! You have become one of the most powerful traders in the Indian city of Jaipur – nobody can strike a deal quite like you! Only the best merchant will have the privilege of trading directly with the Maharajah (the city leader), and that is definitely you! Or at least, it was until a new competitor showed up and started swiping your customers… Will you give up your position willingly? Of course not! Through cunning strategy, you can prove that you are still the best trader the city has to offer – so let the competition begin!

In Jaipur, you and your opponent take turns buying, trading, and selling goods and camels for money. Out-sell your opponent in two out of three rounds to become the greatest tradesperson! Collect sets of the same goods to maximize your earnings, and use your camels wisely in trades as you try to anticipate the market trends. On your turn, you can take one of four actions: 1. Take a single good from the market, 2. Take all of the camels from the market, 3. Exchange goods/camels from your hand for multiple goods in the market, or 4. Sell goods. What will your strategy be? Monopolize the market in a specific good, or dabble in all goods? Try to anticipate your opponent’s strategy and throw a wrench in their plans, or mind your own business? No matter what you choose, strategy is the key to success in Jaipur, so make it count!

Jaipur is probably my favorite two-player game to date. The rules are simple enough, the mechanics (card drafting and set collection) are straight-forward, and it requires enough strategy to make it a fun challenge! Since it is a specifically two-player game, everything you do directly impacts your opponent. On your turn, not only are you trying to think of the best move for you to make, but you must also be thinking of what your opponent is trying to accomplish. If a couple of rounds pass and I see my opponent picking up silver goods, I can probably guess they’re hoping to make bank by selling a complete set. So do I pick up the next silver I see on my turn? Or do I cash in the set of diamonds that I’ve been secretly picking up each round? My strategy is constantly changing based on what cards appear in the market at any given time, and that is what elevates this technically simple game for me!

The only grievance for me with Jaipur has to do with the market distribution. The market cards are re-shuffled at the end of each round, and sometimes the shuffling is not balanced. I have lost many rounds because I am forced to take low-scoring goods or camels from a saturated market, only to reveal high-scoring goods for my opponent to take on their turn. Ultimately, that is not an issue with the game, but an issue with my poor card-shuffling ability. If anything, I try to see it as a strategic challenge – how can I best use these lowly goods to balance out the better cards my opponent has picked up? Nothing is a given in this game, and the market can completely change in a single turn!

If you want a quick but engaging game, look no further than Jaipur. It’s a solid two-player game that deserves more love! Purple Phoenix Games gives it a 16 / 18 (Bryan hasn’t played it yet).

https://purplephoenixgames.wordpress.com/2018/12/28/jaipur-review/
  
Tiny Epic Defenders
Tiny Epic Defenders
2015 | Fantasy, Medieval
The Tiny Epic series. Where do we begin? They’re tiny and they’re epic – need I say more? Oh, I do have to say more? Ok then, here I go. Tiny Epic Defenders was the first of these games that I ever played, so I think it’s appropriate that it is the first one we review!

DISCLAIMER!! This review is for vanilla Tiny Epic Defenders, first edition. We have since added the second edition and The Dark War expansions, so we will revisit this game again including those additions for a nice contrast. -T

A kingdom at peace, finally, after years of war. All is calm across the lands, but the quiet never lasts. Reports start to come in of monsters spotted in the surrounding regions. If they manage to take over the Capital City, all will be lost. But there is still hope! A group of mighty warriors bands together to defend their kingdom at all costs! Only by working together can this group (the only line of defense between peace and destruction) defeat the monsters and save the realm!

In Tiny Epic Defenders, you play as one of the heroes trying to defend the kingdom. You and your comrades must travel between the outer regions of the kingdom and fend off the advancing monsters! Communication and cooperation are key – one small misstep could be the difference between victory and defeat. All of the heroes have unique special abilities, and all of the regions of the kingdom offer either a bonus or penalty for the heroes defending them. On your turn, you get 3 actions to either move, defend, or use a special ability. Once per round, there will be a group turn, where you must collectively decide how to best use the 3 actions between all players. New monsters surface every round, and eventually the Epic Foe will begin its final assault on the realm! If you manage to slay the Epic Foe before the Capital City falls, you win! But if you are overrun with monsters, unfortunately it’s game over for your kingdom.

The thing about Tiny Epic Defenders is that it starts off seemingly super easy, but then suddenly everything is on fire and you lose. I think that disparity comes from the turn order. The turn deck is shuffled anew every round, so the hero turns are not always evenly spaced throughout the deck. Sometimes all of the hero turns occur early in the round, which allow monsters who emerge later to attack undefended regions (players can move only on their turn), and overwhelm the heroes. The same happens if all the hero turns occur too late in the round – the monsters have already done their worst and the heroes must scramble to rectify the situation. And on top of that, a more menacing monster is added to the deck every round as well, so that just creates more of an imbalance between player turns and monster turns.

Even though the game can get a little overwhelming, I do really like the cooperative aspect of it! Everyone is working towards the same goal and all communication is open and free. Need advice for what to do on your turn? Just ask! Have an idea about how to deal with a certain monster? Tell the group! No single player bears all of the pressure because it really is a group effort!

Someday soon we will get the Second Edition to the table. And get that expansion added in too. But for the time being, our thoughts based solely on the original base game, Purple Phoenix Games give Tiny Epic Defenders a 16 / 24.

https://purplephoenixgames.wordpress.com/2018/12/05/tiny-epic-defenders-review/
  
The Dead Sagas, Volume I, Part I
The Dead Sagas, Volume I, Part I
Lee Conley | 2018 | Horror, Mystery, Science Fiction/Fantasy
6
6.0 (2 Ratings)
Book Rating
The Dead Sagas: Volume I, Part I by Lee Conley is a dark fantasy novel, a horror saga unlike any other. This is not a book for the weak. This is the book for the bravest, the ones who dare to read it, and the ones who can handle to continue living with what they now know.

Book description:

In a land called Arnar, where brave warriors fight for glory, a great evil comes alive.
The secrets of which the scholars were writing about in the past years, the scary stories that were being told in families throughout the generations are becoming true.

Creatures we thought were dead are now walking through the streets, spreading their disease, killing innocent people, and are about to take over Arnar.

The brave warriors are prepared to die defending their lands, but how can you fight creatures that barely feel pain? Are the warriors strong enough?


My Thoughts:

A story that will leave you breathless until the very end, a story that will push you into anxiety and make you bite your nails. A story that speaks about evil, and good, love, bravery and survival, a book that will sit on your shelf after reading it, and you’ll give it a look once in a while, and say: Ahh.. that was good!

In The Dead Sagas we have the chance to follow the stories of many characters. We will meet scholars and apprentices, we meet warriors and lords, we meet people from the street, doing everything they can to survive, we meet survivors that have seen things and we will meet sailors that are dying.

From chapter to chapter, the story goes from one character to another, and we slowly see the progression of the evil creatures, the spreading pace by pace. While it starts with sailors getting sick and dying afterwards on a ship, it slowly continues to become more and more intense, as we see people literally transforming into dead walkers right after they die, right in front of our eyes.

You will meet Bjorn, who escaped a tribe that cooks and eats people, you will meet Arnulf, who sees unimaginable things will being a lord of the watch. You will see him go through the greatest pain in life, you will see him afraid and brave, you will see him fighting, even though he wants to go and cry in the corner and die.

You will meet a girl that sells her body, so she can buy food for her and her little brother. You will meet a woman warrior, and learn about her amazing and brave story, you will watch how people see their loved ones die right in front of their eyes, and sometimes, they even have to be the ones to kill them in order to survive.

Even though we learn so much about the characters and their stories, it was hard for me to really connect with any of them, as the chapters moved fast from one character to another. This is probably the reason to why I also found the beginning quite slow. It took me around 90 pages, to start realising what is happening.

There will be a lot of violence in this book, a lot of swearing, and scenes that might upset or offend you. This book is not for the weak ones, that is for sure. And while for some of you this might put you off this book, I do have to say that if the book didn’t have a strong language and violent scenes like it does, it wouldn’t have been the same.

The biggest ''flaw'' I had was the ending. I won’t say anything spoiler-ish , as I don’t want to ruin the book for you, but let’s just say that I didn’t expect it to end the way it did.

Even though this is a story about the dead people walking around and killing everything in front of them, this is actually a book about the survivors, the ones that managed to retell this story - the ones that lost anything and everything to be where they are now. This is for the lives of the brave souls, the mighty warriors, that were noble and tried to protect their lands.

A massive thanks to the author, Lee Conley, who managed to find me in the deep waters of Twitter, and who agreed to send me a paperback copy of this book in exchange for my honest opinion.
  
Truth or Dare (2018)
Truth or Dare (2018)
2018 | Horror, Thriller
Growing up with four sisters who would regularly have slumber parties, I was no stranger to the game Truth or Dare. For those who were never lucky enough to experience this game for themselves, the premise is simple, decide whether to tell the truth, regardless of what was asked or take a dare. I’m certain many friendships and relationships were lost over this simple game, because most people probably didn’t want to tell the truth or had friends who would come up with the most embarrassing dare imaginable. Hopefully, the game didn’t result in the death of most of your friends though, unlike the film Truth or Dare produced by Blumhouse Productions and directed by Jeff Wadlow (Kick-Ass 2).

Truth or Dare is a film that starts off with simple beginnings, a group of friends in their final year of college decide to spend their last spring break partying it up in Mexico. Olivia (Lucy Hale), being the responsible one, is reluctant to go choosing instead to spend her spring break building houses for Habitat for Humanity. Her best friend Markie (Violett Bean) pulls out all the stops and convinces her reluctant bestie to forgo Habitat and spend the week in Mexico instead. On their final night Olivia is approached by a handsome stranger named Carter (Landon Liboiron) who convinces her and her friends to join him for a rousing game of Truth or Dare in a spooky old abandoned Mexican mission. What could go wrong?

The game seemed simple enough, and everyone traveled home thinking that the game was only a game and ended when they left Mexico. It is only after their return, and strangers begin smiling at them and Truth or Dare voices appear from out of nowhere, that the game has only just begun. Play the game or face the consequences, fail to tell the truth, you die; fail your dare, you die…the rules are simple, but obeying them is what gradually tears the group of friends apart.

Truth or Dare follows much of the same plot twists and turns that other teen-based horror movies (I Know What You Did Last Summer, Final Destination, etc.) do. Initially the characters don’t buy into what is happening and it takes a few horrific events to convince them that what is going on is real. While the movie sticks very close to the formula of those before it, there are still the occasional plot twists or jump scares to keep things interesting. The movie attempts to play on the moral dilemma that comes with playing a game of Truth or Dare; the player must usually decide between hurting someone with honesty or harming themselves or someone else by taking the dare. Without giving away any spoilers, there is a “truth” question posed to Olivia at the beginning of the game that comes full circle at the end which demonstrates this point brilliantly.

Lucy Hale did an incredible job in her portrayal of Olivia, a young college student who tries to do the right thing, even if that happens to be at the expense of those around her. The rest of the cast however seemed to be a little more inconsistent in their character portrayals. It’s not that any one of them did a particularly poor job, their characters just felt more like cardboard cutouts, sticking to their given teen stereotype that teetered between believable and frustrating. There are certainly plenty of moments where you will be face-palming yourself on how the characters are behaving, considering the very real consequences they are facing. Remember they are all very aware of the rules, so accepting someone’s truth or the consequences of a dare, you’d think would be a given.

Overall, I enjoyed Truth or Dare. It doesn’t break any new ground and in many ways, resembles the teen suspense/horror movies of the mid 90’s. There are plenty of jump scares, and also a fair share of groan worthy moments. It’s the type of movie that won’t likely have any lasting impact once you leave the theater but is entertaining enough that you won’t be looking at your watch wondering when it’ll be over. It’s a fun movie that likely won’t be nominated for any awards, but that’s okay. Sometimes all you want is an escape, a movie that accepts what it is, and hopefully gives the audience exactly what they were expecting.
  
Dear Edward
Dear Edward
Ann Napolitano | 2020 | Contemporary, Fiction & Poetry
10
9.0 (3 Ratings)
Book Rating
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<b><i>Dear Edward by Ann Napolitano is one of the few books that instantly captures your heart, then shatters it into hundred pieces and teaches you many life lessons at the same time.</i></b>

"A reporter holds up a copy of The New York Times to a camera, to show a huge block headline, the kind normally reserved for presidential elections and moonwalks. It reads: 

191 DIE IN PLANE CRASH; 1 SURVIVOR

The relatives have only one question when the press briefing comes to close; they all lean toward it like a window in a dark room:

"How is the boy?"</i>

Dear Edward features a boy called Edward, who is flying with his family to move across states. This is their chance of a new life, a brand new start. When the plane crashes, he is the only survivor.

The author tells the story through two different timelines; during the flight and after the plane crash. We follow Edward's life and how he is coping with the loss of everything he knew. We also see how he is struggling to cope with the unwanted celebrity title he has now.

I have always been intrigued by planes and plane crashes. I used to watch every single episode of the documentary on Discovery Channel back in the days. And today, I like to listen to the Plane Crash Podcast by Michael Bauer. I have had some bad experiences while flying, and have always wanted to understand what exactly happens when a plane crashes, and what aviation does to prevent this from happening in the future. This book contains amazing details about the crash, and my hidden mystery person inside me was deeply satisfied by all those pilot dialogues and explanations.

Edward's grief and growing up journey is so painful. He survived, but everyone he loved and cared about in his life died. He is lucky to have survived, but why does he then feel guilty? Why did he swap places with his brother on the flight? If they didn't - his brother would still be alive now. The brother relationship was written so perfectly. The love and the bond they shared for each other was so strong.

Despite the fact that Edward is the main character in this story, we also get to meet so many other characters, the people who lost their lives in the crash. Through flashbacks and "during flight" scenes, as well as encounters from their families, we get to see all the wishes that will never come through, all the hopes and dreams buried under the plane ash.

And that is why Edward's journey is so difficult. He doesn't have to only carry to guilt for his own family, but all those other lives as well. Edward receives letters from the families asking him to do all these things that these people would do. He is asked to become a musician, a doctor, a teacher, to travel around the world, learn knitting, etc, and Edward feels obligated to do all of these things, to give peace to the families.

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<b><i>I knew this book would stay with me forever from the moment I started reading the first few pages. It is so harshly real and painful, but what it does it remind us how every day is special and we should be thankful for it! We may not get a tomorrow, but that's why we have today. Let's make the best of it!</i></b>

Thank you to the team at Penguin Random House for sending me a copy of this book in exchange for my honest review. Also thank you to the team at LoveReading UK, for allowing me to be their Super Ambassador of this book for the month of November.

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Scarlet Princess
Scarlet Princess
10
10.0 (1 Ratings)
Book Rating
Death was a hefty price to pay for vodka.

I mean with an opening line like that you know it’s going to be a great book right?!

Regular readers will know I’m a bit of an ElBin fangirl and often devour their books in 1 or 2 days. Scarlet Princess was no exception: I kept my kids fed and held down my full-time job for the day but the rest of the time was spent reading this amazing return into the Lochlann world.

Scarlet Princess is the first in the Lochlann Feuds series which is based approximately 20 years after Autumn’s Reign, the final in the Lochlann Treaty series. However, you don’t have to read the Lochlann Treaty in order to read Scarlet Princess: the world building, plot and characters shine just as brightly for this to be a standalone novel.

“It’s a lotus flower. They’re rare, complex flowers. Difficult to keep alive.”

“That doesn’t sound like anyone I know”

Scarlet Princess introduces us to Rowan, the Princess of Lochlann and her cousin Davin, whom we briefly met in the Lochlann Treaty. The cousins give the impression that they either go looking for trouble, or trouble just finds them! Therefore, it shouldn’t be so surprising that when we meet them, Rowan and Davin are just about to find themselves imprisoned in the neighbouring kingdom of Socair.

Sadly, Socair and Lochlann don’t have the friendliest history so getting home will be no easy feat for the cousins, if they can escape death first.

“Amicable and accommodating, Princess. I wonder if you are capable of either.“

Rowan is, without a doubt, a product of her parents: with her fiery red curls and equally fiery attitude it is easy for us to assume that Rowan takes after her father but then you find yourself internally shouting (or externally- no judgement) “why did you do that?!” and suddenly you see her mother's emotional, impulsive nature.

The smart mouth and the booziness? Well that’s just what makes Rowan, Rowan! And we love her for it!

“Am I boring you Princess Rowan?” He sighed.

“Always”

As Rowan’s journey continues though we see that she has been deeply affected by her parents’ quest for love. Our princess is quite closed off to love and is happy for a marriage to be arranged for her. At her young age Rowan equates love with warring kingdoms, losing children, losing husbands: ultimately, she equates love with loss.

Maybe that is why Rowan hides behind a mask of sarcasm and glib comments, seldom ever facing the reality of her predicament until it is too late.

I didn’t want the kind of love that could break you.

Behind her sarcasm though it is clear Rowan cares deeply about issues such as poverty and equality. She is forced to see that her life is very different in Lochlann, where villagers are not suffering and are looked after by their leaders; women are not seen as quiet mice who need protecting as they are in Socair. Maybe, just maybe, her life in Lochlann wasn’t as bad as she thought? But will Rowan ever see Lochlann again?

Besides, I never had been good at making the smart choice.

The cast of characters surrounding Rowan are equally as amazing as our princess. Davin is a ladies’ man just like his father, Iiro is authoritative one minute but then casually tortures his brother sensibilities the next and Mila is a great friend who comes swooping into Rowan’s life – there is definitely more to Mila than meets the eye though.

Rowan’s escort through Socair and the poor soul on the other end of most of her sarcasm is Lord Theodore, her captor and the heir to the Elk clan. Theo is fair where Rowan is fiery; stoic where she is scandalous and the tension between them …. oof it’s enough to make you swoon!

“You know when something just catches your attention and you can’t explain it?“

I loved revisiting Lochlann only to be immersed in the Kingdom of Socair: the mysterious enemy lurking behind the mountain. The 9 clans created a whole new dynamic from the previous books and the plot arc could have easily got lost within all the clan politics but it flowed beautifully.

All I will say is that I really shouldn’t trust Robin and Elle with happy endings – they will always rip it away with a few chapters to go. These two are the Queens of cliff-hangers!

Grab your copy of Scarlet Princess on August 27th 2021. Devour it in one day and then join me anxiously anticipating the sequel, Tarnished Crown in November 2021.
  
The Master and Margarita
The Master and Margarita
7
7.0 (1 Ratings)
Book Rating
In parts laugh out loud funny. (0 more)
You need a degree in the history of the USSR to get all of the in-jokes. (0 more)
Worth a read? Yes. Worth a reread? Maybe not.
Contains spoilers, click to show
The Master and Magarita: Mikhail Bulgakov
Firstly, I didn’t intend to write an essay on this novel. However, once started I found I had a lot to say, and the more I thought about the plot and characters, the more ideas and parallels were sparked, so I am hopeful that the verbosity of this review can be forgiven.
At the risk of sounding both ignorant and uncultured, I found this novel (at least at first) bloody hard slog; not least because the Russian characters have three names, plus a nickname, plus a pun on their name (none of which work particularly well in translation and all of which sound rather similar to the English untrained ear). As an example- Ivan Nikolaevich Ponyrev (who seems to be referred to by any and all of these names) is also known as “Homeless” and “the poet” is a key character in the opening section of the novel. To further demonstrate: there are 17 different names that start with A that are used to refer to 15 different characters with Andreyevich used as the middle name of a bereaved uncle, who makes a journey from Kiev after his nephew is beheaded in a freak tram accident- and Andrey the buffet manager at a Moscow theatre. Clear as mud right? And that is before starting on similarly named characters with the initials M, P, L and S! At my last count there were 45 distinct characters, and I am fairly sure there will be some that I have missed. Hence, I did a lot of re-reading to work out exactly who was doing what to whom.
Additionally, I would suggest you need to be wary of the different translations. The distinct changes in meaning are subtle but important. To triangulate I had three versions at my disposal: Hugh Aplin’s translation (available for free on Kindle), the audiobook version translated by Richard Pevear and Larissa Volokhonsky (which I listened to simultaneously when reading the book to come to my own interpretation, and the subtitles for the Russian TV miniseries from 2005 when I gave up trying to work out who was who from name alone!
So those were my “technical” issues (if you like) with engaging with this novel, and this lack of clarity and understanding (and my own lack of contextual knowledge of Stalinist Russia) meant I missed many of the (what I am sure are hysterically funny to those in the know) satirical jokes in the opening section. That said, the random action and quick changes of focus, undercurrent of chaos in Moscow despite entrenched hierarchal structures and clear threat that (any) one could go missing at any time, for an unclear reason gave a clear insight into the mind and fears of a 1930s Russian citizen. No wonder it was available only in censored form for so long.
Despite these hardships, there were some genuinely laugh out loud moments in the first Moscow based part of the novel. The citizens have not lost their individuality, as they scrabble and fight for bank notes in the theatre, which are later revealed to be worthless. Nor have they lost their sense of pride and vanity, which we see in the female theatre goers, so desperate to attain the fashionable French couture (which later literally disappears from their bodies leaving semi-naked citizenesses desperately trying to cover themselves in a scene reminiscent of “Allo Allo” meets “Benny Hill”). When Professor Woland says his show will “expose” what the locals have failed to realise is that it is their (moral) shortcomings that are about to be revealed. The message is clearly, that no government can successfully legislate against human nature.
Oooh- and another fun fact, apparently Woland (later revealed- or perhaps is implied- to be Satan) was the inspiration to the Rolling Stones 1968 hit “Sympathy for the Devil”, well at least that is what my Google-Fu tells me.
Obviously, there were substantial hurdles to leap, however, I found by the second half of the novel, when we finally meet the eponymous characters, I had got in to the swing of things and begun to embrace the farcical surrealism of the novel.
The second “book” marks a change in tone, although it continues to cut away to scenes of Jesus’ sentencing by Pilate and execution (here known in the Aramaic form Yeshua). Ironically it is these scenes that are the most “real” and substantially human, as Pilate’s decision weighs head achingly heavily on him throughout. The Master and Margarita seem to be the only two characters fully invested in the authenticity of literature, and serve as a counterpoint to the heavily censored “monstrous” writing of Ivan and the rest of the writers’ union Massolit, more interested in fine dining and what their positions can do for them then the production of quality writing.
And it is Margarita’s journey of discovery and liberation from the stodgy, miserable societal expectations of that leads her back to her Master. Bulgakov mixes classical myth, Russian folklore and Bible stories to give us an impression of the timelessness of the central romance. As the worlds of communist Moscow and the inner worlds of the Master and Margarita collide, we are informed of the former’s desire to excuse all magic (and mischief) as the product of mass hypnosis, when the latter (and the reader) are fully aware of the spiritual significance and dimension of the events.
Clever, astute and in places laugh out loud funny, this novel none-the-less requires a level of dedication from the non-Russian speaking reader. Worth a read? Yes. Worth a re-read? Maybe not.
  
Robin Hood: Hero of the People
Robin Hood: Hero of the People
2019 | Adventure, Card Game, Fighting, Medieval
“Yer a hero, Travis!” … said no Hagrid to me ever in my life. However, I do enjoy playing heroes in my board games. As Robin Hood you live by few rules: rob from the rich, give to the poor, and save your fellow Merry Men. That dastardly Sheriff of Nottingham is out to foil and jail you and your crew. Can you use your skills to rob enough from the rich, recruit your fellows, and keep your bounty on your head low enough to win the game? Such is your plight in this one-player game from first-time designer, Rodney Owen.

Disclaimer: This review is for a Kickstarter preview. We are not being paid for this preview, but we were sent the game from the designer. Components and rules may be changed before the product and project is finished. -T

As this game is not yet in full production, I will paraphrase the rulebook here for you so you can get an idea of how the game plays. Then I will give my opinions on this little card game.

Robin Hood: Hero of the People is a one-player card game that is played over three phases. To win the game you must have all Merry Men and Maid Marian recruited and active, while the bounty on your head is less than 500. You lose by seeing the bounty at or above 1,000 or by playing through the entire deck of Story Cards without winning. You may set the difficulty level by choosing how much you would like the bounty to start at before you begin play (100, 200, or 300). The rulebook instructs you how to setup the game using several piles of cards to create the play area. Deal yourself three Loot (skill) cards and the game is on!


The first phase of the game is Robbing from the Rich. During this phase you draw three (or more depending on other cards currently in play) Loot cards from the big deck. These cards consist of different skills to use later – like Archery, Strength, Swords, etc. You will also find Gold and Influence cards. These Loot cards are needed to recruit Maid Marian and all the Merry Men, as well as used for negating powerful negative Story Card effects in the third phase of the game. Once you have drawn your Loot cards, you may play up to three of them into your Inventory in front of you (unless a card instructs you otherwise). Only your cards in the Inventory will be used to recruit and rescue Merry Men, or be affected by Story Cards.

You have placed your skills and bargaining cards in the Inventory. It is now time to use them to recruit your Merry Men! The second phase is the Actions phase. You have several options of actions to take on your turn, but you may only take one action. One option is to recruit Merry Men characters. Each character card begins the game face-down in a grid. The card backs show the recruitment costs (paid in skills) for each. They all have different skill cost combinations on each back so you must choose your Inventory cards carefully in the first phase. During the game some characters may become jailed through the Story Cards. Also on the backs of the character cards are the costs to rescue your friends from jail, and the costs are different than the recruitment costs. This throws a wrench into your plans as you are trying to recruit and protect all your Merry Men, just to have them thrown in jail and made unavailable to you. Curse you, Sheriff of Nottingham!

Also during this phase, in addition to recruiting and rescuing your allies, you may purchase King Richard cards, Sherwood Forest cards, or decrease your bounty. King Richard cards are very very costly (requiring up to nine skills to purchase!) but also very powerful and very helpful to your cause. There are three of these in the game and when you have used one you must discard it out of the game. Do you have an abundance of skills and Loot cards to use? Would you like to protect your Merry Men from becoming jailed? Well during this phase you may also purchase Sherwood Forest cards to begin building a hideout. It costs two Strength skills, but once you have acquired all six Sherwood Forest cards, most of the Merry Men are protected from being jailed. Huzzah! The final option you have in this phase is spending any three Loot cards from your Inventory to reduce your bounty by 100.

The third and final phase is the Story Card phase. During setup you are instructed to separate this deck into two piles, shuffle them independently, and place the Story Cards in set one on top of the story cards in set two. Set one cards are annoyances that can bleed you of skill cards or raise the bounty on your head. Annoying! The cards in set two are far worse, as they will jail your unprotected Merry Men and set you back further from victory… also whilst raising your bounty. Super annoying!! Curse you again, Sheriff!!

If no win or lose conditions have been met at this time, you will return to the first phase with this additional rule: switch your active character (you start the game with Robin Hood) with another character you have recruited in the grid. Each character has a different special ability to be used on your next turn as well as a different set of skills printed on the face that you may use as discounts for recruitment, rescues, and purchasing of King Richard and Sherwood Forest cards. Example: Much the Miller shows 1x Sword and 1x Strength. You can use his skills as a discount to purchase a Sherwood Forest card by spending just one Strength card from your Inventory. Time to stick it to the Sheriff!

So how does it all shake down? Overall I say the game is really good. It is unfinished, and has not yet made it to Kickstarter, and I suspect that has something to do with any drawbacks I have experienced. Upon reading the provided rulebook and attempting Game 1, I had several rules questions. Rodney was quick to provide answers and it made the game so much more playable and enjoyable. Since it is a solo game only, every decision you make directly impacts how the game is played (duh, right?). There’s nobody else to mess with your plans, nor help them succeed. There’s no AI or ghost player. Just you versus the game. I have played this many times now on different difficulty levels and have won and lost on each. It would seem balanced, however…

There are a few strategies I attempted to use on my different plays to see how they might add to the complexity and change the results. I noticed that I won more when I completely ignored Sherwood Forest and King Richard’s cards. Yes, one of the King Richard cards reduces the bounty by quite a bit, and that’s just in one turn, but the cost is so mighty that I rarely found them enticing enough to pull the trigger. Same goes for Sherwood Forest. Though the cards cost a paltry two Strength, I found that I needed those Strength cards to recruit or rescue my Men and could not justify spending two per card (and six total cards to build the hideout) for that protection. Your play style may vary, and I am itching to play again to try new things out. Maybe I’m wrong about Sherwood Forest. I think that’s a really great trait for a game – to have its players thinking about different strategies while not playing, and just waiting for when they can play again.

I have to say, I am very excited to see this go to Kickstarter, and to learn what Rodney has in mind for improvements to the components, or rule tweaks, and the almighty stretch goals. I might be backing this one, even though I have a great working version of it now…