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(This review can also be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).


I've been wanting to read this book for awhile. I love books with ghosts in them. I had high hopes for this book, but it just turned out to be an mediocre read.

Right away, the title of this book suggests that it's not going to be a scary book or one that takes itself too seriously. I do like the title, and I found it very interesting.

I like the cover. I think it suits a young adult book, and the cover fits with the setting of the book.

The world building was alright. I just felt that the ghosts were able to do too many things such as they were able to manipulate objects in the living world. They could move things, open doors, log on to Facebook, etc. It was the logging on to Facebook that really got to me. The ghosts even had their own Facebook pages! They could even write on others' Facebook profiles. I just think that because the ghosts were able to do too much, they would've been discovered in a real world setting.

The pacing was just alright. It wasn't too fast, and it wasn't too slow. It was just kind of there. I found myself not really in a rush to find out what would happen next.

I did enjoy the idea of the plot. I like how Kendra is able to see her dead best friend and then realizes she can actually see ghosts. I like how there was a mystery incorporated in the book. There was also romance going on with all the characters. However, I just felt as if there was too much going on with the plot. Perhaps this book would've been better without the romance especially the romance between Loic and Amber. I also felt as if the mystery about how Loic died wasn't that big of a mystery at all. I had correctly predicted the mystery surrounding Loic's death from the very beginning. There is a small plot twist towards the end, but it's not a major one. The author does leave the ending of this book open for the next book in the series, but I think this book could work well as a stand alone.

I didn't really connect with any of the characters, but I did enjoy them. My favorite character was Amber. To me, she felt the most realistic. It was good to see the wide range of emotions she was feeling throughout the book. I enjoyed her zest for life (even if she was dead). I also liked Pierrot. He seemed like a sweet boy, and it was clear how much he loved his brother. As for Kendra, I didn't like the way she treated her mother. I found her to be a bit disrespectful and a bit spoiled. I also didn't really care for Loic. To me, he came across as very whiny and a little bit selfish. I get that he just died and wanted answers, but it's like he just wanted everything to happen all at once. He was a very impatient boy.

I felt that the dialogue fit in more with a middle grade book rather then a young adult book. The way the characters thought and spoke made them seem like they were around thirteen or fourteen as opposed to being around seventeen years old. I also felt the dialogue didn't fit in with a modern day story. I can understand Amber using words that people don't really say anymore being as she died in the 1980s (although she's been a ghost, so surely she would've picked up the modern day lingo), but even Kendra used odd words such as the word "crimmers" (or something to that effect) when she was shocked about something. There's not really any violence, but there is some swearing. There's also no sexual references besides kissing.

Overall, Getting a Life, Even If You're Dead by Beth Watson is just an alright read. It's not great, but it's definitely not a bad read by any means. I believe that if the ghosts were a bit more believable and the book was written in more of a young adult tone, it could've been much better. I probably will read the next book in the series simply because it will focus on Amber.

I'd recommend this book to those aged 13+ who are like the mystery genre but also like their books with a little bit of romance.


(I received a free paperback of this book from the author in exchange for a fair and honest review).
  
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Scoville
Scoville
2014 | Farming
Have you ever had that thought, where you were sitting, wondering, has there ever been a board game based on “x” theme? Something really obscure, that you were for sure no one has ever thought of before. I think those of us that are avid collectors have this thought often, and it can be quite amusing at times. Sometimes the thought enters our head as this grand world domination scheme where you are going to be the first person to invent this new abstract and ludicrous board game that everyone is going to buy, making you filthy rich! And other times, the thought is just one of those that exists at the very far back stretches of your brain, jusssst to see how comical a title/theme you can come up with. Well, let me welcome everyone to “Scoville” – the board game I bet you never thought existed…..well, until now that is.

“Scoville” is exactly what you are thinking. Well, if you are a pepper fan or afficionado anyway. You see, Scoville, a term specifically made up by a fellow pepper enthusiast, is a test that measures the “hotness” of a pepper. The test was first used by Wilbur Scoville in 1912, whose namesake became the prodigious word used across the world to catalogue the finest and hottest peppers. The test has become so popular, that each year, farmers across the world make attempts to cross-breed peppers to make even hotter ones, just so they can stake a claim at the highest level of the Scoville scale.

Now that you have an idea of what our theme is all about, let’s talk gameplay. In Scoville, you play a pepper farmer. Your goal is to plant, sell, and breed the hottest peppers in all of town, suitably named, “Scoville.” There are 5 phases in each round of the game. Players complete these 5 phases in order until afternoon occurs in the game. This happens when a set amount of peppers have been sold by the farmers in the “marketplace” based on player count. These 5 phases: Auction, Plant, Harvest, Fulfillment, and Time Check, are described in the rulebook in a short, but thorough way. Each “morning” in the game, farmers take turns selling their peppers for victory points, planting new peppers in the open field plots, harvesting and breeding new peppers to sell later, and completing orders. It sounds like a lot, but the gameplay is one of the smoothest I have experienced in a worker placement style game. It’s unique in that it isn’t truly worker placement where you fill a space and another player is then blocked. The field in this case is wide open and provides ample direction for multiple strategies to get the best peppers on your turn. Once enough peppers have been sold based on the rulebook’s conditions, players enter the “afternoon” phase where they will sell peppers and fulfill any remaining orders they can. Once all players have completed this last trek through the 5 phases, victory points are added up. You’ll get varying points for all orders fulfilled throughout gameplay, points for special award plaques such as the hottest pepper award, points for unused Bonus tiles you are provided at the start (essentially little bumps in the game so no one person can run away with the scoring), and finally points for all money you have left from selling peppers in increments of $3.

While I have only scratched the surface of the breadth of gameplay this game offers, it is by far one of the simplest, yet most strategic, worker placement board games I have come across. The theme is in a very specific niche, yet is so whimsical and fun because of how the game is organized and crafted. It is very accessible for the whole family, and I say even usable as a first gateway game into the worker placement genre. The designer has done great not to let the theme weigh down the game to the point of that typical analysis paralysis that sometimes becomes the crux of most worker placement games. To clarify, actions such as “watering” or “fertilizing” the peppers could have been added to amplify the theme further, but are not included I believe because it truly doesn’t take away from the gameplay and imaginative idea that we are true pepper farmers. Just because we are “farmers” doesn’t mean we have to complete every task a farmer might do. We just have to feel like we are growing some really cool looking peppers (which the unique pepper meeples do the trick!)

While the theme is quite specific to a certain niche of gamer/pepper afficionado, it certainly makes up in fun gameplay that really anyone can enjoy, even us light-weight pepper eaters. It actually gives us light-weights a place to feel inclusive in this world of burn-your-face-off exhilarance that is so apparent on the faces of those that can tackle the likes of the dreaded Ghost pepper or Carolina Reaper. Purple Phoenix Games gives this one a hot 10 / 12. I hope you consider picking up a copy of this at your local game store and give it a try. You won’t regret it. And hey, good luck discovering all sorts of new and exciting types of those hot hot little death pickles!
  
Jurassic World (2015)
Jurassic World (2015)
2015 | Adventure, Sci-Fi
Take the Movie, Leave the Villain
It’s been some time since the catastrophe at the original Jurassic Park. Despite all of that, the powers that be have decided to monetize the dinosaurs and move forward with a plan to open the amusement park Jurassic World. Spoiler Alert: Chaos ensues. I was so excited when I learned the Jurassic Park franchise was being revitalized. I think that excitement may have turned into a bit of bias my first go round with Jurassic World as the second trip was a little more bumpy.

Acting: 10
A lot of times I will watch a movie and say, “This movie wouldn’t have been the same without X”. Chris Pratt was hands-down that actor. He plays Owen Grady, raptor trainer and overall badass. He offers some hilarity to a situation so crazy you kind of have to laugh at it. Speaking of comedic performances, Jake Johnson and Lauren Lapkus had me all the way cracking up. Their chemistry throughout was perfect.

Beginning: 3
This is the first point where this movie failed me a bit. This series has been known for its strong beginnings up to this point. It was almost as if the scriptwriters expected us to be entertained off of the series name alone. Wish there had been a little more “try” here.

Characters: 8
While I appreciated Owen’s character, there were a couple that just didn’t do it for me. Vic Hoskins (Vincent D’Onofrio) is the villain of the film. You know the type, someone that’s basically just there to be a roadblock. He was over-the-top aggressive and made the movie a bit of a nuisance at times.

Cinematography/Visuals: 10
Always a shining spot in this franchise. The park is captured magically from its rollercoasters to its extravagant hotel, the kind of place you would want to visit. I particularly love when they feed a shark on a stick to a titanic water dino who splashes just about everyone in the audience when he returns to the water. The final fight between the T-Rex and the “new breed” is fun to watch unfold.

Conflict: 8

Entertainment Value: 9

Memorability: 6

Pace: 7
The pace is somewhat slower than what I’m accustomed to with these movies. There is a lot of talking and walking around and you can’t help but wonder when the action is going to kick in again. Even when shit finally does hit the fan, there were a few moments of exposition I wish they would have done without.

Plot: 5
I can’t, for the life of me, begin to understand just why the hell anyone would think creating a park was a good idea. Then you had the military wanting to weaponize dinosaurs and some creature they made in a lab? Pick a lane, please! It’s a wonder I still managed to have a good time despite the craziness of the story.

Resolution: 8

Overall: 74
Jurassic World isn’t bad by any means. I do feel that it had great potential to do more and ultimately mean more. It’s merely satisfied with being a summer blockbuster which is fine. Just don’t expect it to go down as an all-time great.
  
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