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ClareR (5879 KP) rated The Wolves of Winter in Books
Mar 11, 2022
I keep doing this. Reading books about pandemics during a pandemic, and then scaring the living daylights out of myself. Thank goodness I’d read Justin Cronin’s The Passage trilogy pre-Covid, because that would really have had me battening down the hatches!
This is about a different flu-like virus, but the mortality rate is far higher than Covid. And then nuclear bombs are also involved, so it’s a pretty full-on start to this remarkable book.
The sensible people move north. In this case, they move to the Yukon, where the virus is less virulent and people can hunt and trap their food. Lynn McBride lives here with what’s left of her family. They’ve carved out a life for themselves and live in relative safety in the barren, white landscape. But they can’t keep everyone away, and soothe outside world starts to encroach in the form of a loner called Jax, and a frankly scary group of people who are intent on seeing the end of the virus, no matter the human cost.
I loved the descriptions of the landscape - I do tend to love a book set in frozen landscapes (Arctic, Antarctic, just somewhere plain cold!), which is odd really, because I can’t think of a worse place to live. It’s a morbid fascination, I suppose. And the descriptions in this book of the cold, the landscape and the difficulties of living there are so evocative. People surviving against the odds always a winning theme.
It wasn’t until I sat down to write this, that I found out that the book was YA. Honestly, it hadn’t even crossed my mind. Ok, there’s no sex, but in my opinion it just seemed too cold anyway 🤷🏼♀️. The main protagonist is in her late teens, and there is a sexual assault and some shooting/ bloodshed. There’s a very cute dog though (also a winning formula for me).
So if you’re feeling brave and like a post-apocalyptic story, you may well fancy reading this. I do wonder if there will be a follow up, because I’d love to know what happens after the final page (it does seem open to that). I’d definitely read it!
This is about a different flu-like virus, but the mortality rate is far higher than Covid. And then nuclear bombs are also involved, so it’s a pretty full-on start to this remarkable book.
The sensible people move north. In this case, they move to the Yukon, where the virus is less virulent and people can hunt and trap their food. Lynn McBride lives here with what’s left of her family. They’ve carved out a life for themselves and live in relative safety in the barren, white landscape. But they can’t keep everyone away, and soothe outside world starts to encroach in the form of a loner called Jax, and a frankly scary group of people who are intent on seeing the end of the virus, no matter the human cost.
I loved the descriptions of the landscape - I do tend to love a book set in frozen landscapes (Arctic, Antarctic, just somewhere plain cold!), which is odd really, because I can’t think of a worse place to live. It’s a morbid fascination, I suppose. And the descriptions in this book of the cold, the landscape and the difficulties of living there are so evocative. People surviving against the odds always a winning theme.
It wasn’t until I sat down to write this, that I found out that the book was YA. Honestly, it hadn’t even crossed my mind. Ok, there’s no sex, but in my opinion it just seemed too cold anyway 🤷🏼♀️. The main protagonist is in her late teens, and there is a sexual assault and some shooting/ bloodshed. There’s a very cute dog though (also a winning formula for me).
So if you’re feeling brave and like a post-apocalyptic story, you may well fancy reading this. I do wonder if there will be a follow up, because I’d love to know what happens after the final page (it does seem open to that). I’d definitely read it!

In Good Spirits: An MMMM Christmas Daddy Romance
Book
Bah. Humbug. EVAN I didn’t always hate Christmas. But where most people see joy and love, I...

Gareth von Kallenbach (980 KP) rated Call of Duty: Black Ops II - Apocalypse in Video Games
Jun 19, 2019
As we inch closer and closer to the November release of Call of Duty: Ghosts, fans can get a taste of some more maps for Black Ops 2 through the latest DLC.
Apocalypse is the fourth and final set of map packs and is contains some very clever new and reworked offerings which should delight even the most jaded fans, some of whom complain that the DLC is often more of the same.
Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.
Accessing the new maps is easy as once you start in multiplayer mode; the option to select Apocalypse is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.
As time unfolds the map packs become part of the collection and players will simply select the online game they wish to play and if the server supports the new maps, then they will be included. However for the first few weeks of a DLC release, the option to select it is included.
The first map I played was called POD which is set in Taiwan and is focused on a failed modular community. The map is a tight area set between an ocean, mountains, and an overgrown forest which has sprawled over into the community.
As such the circular and spiral buildings are impressive though snipers will be upset that they cannot scale the buildings to setup kill zones.
The close-quarters will keep your twitch reflex on high alert and enemies can and do appear at a moments notice.
The next map is called “Takeoff” and I had a real blast playing this one, literally. It is set on a Space Shuttle launch site in the Pacific Ocean. The futuristic setting has a great mix of open areas, plenty of cover, and very detailed interiors.
I was tasked to set and diffuse bombs during my early attempts on the map and finding choke points and kill zones early allowed me to not only accomplish my tasks but to setup ambushes and traps along the most likely routes that the enemies would take.
Up next is “Frost” which is set in frozen Amsterdam and challenges players to navigate not only the frozen canals and streets of the city as well as the enemy onslaught. The central bridge of the map is always a point of contention and the ability to use the intersecting canals to get around is also a new dimension to explore.
I took a beating early in playing this map, but by my third time around I was able to rack up some kills by using the canals to get around choke points and lobbing grenades upwards to enemy groups and then emerge guns blazing in the confusion.
The map has many buildings that have a fairly generic look but the focus here is on outdoor combat in the snow rather than battling in building interiors.
The final map is entitled “DIG” and it is a reworking of Courtyard from Call of Duty: World at War: The map is set in a circular manner in an archeological site and contains plenty of open areas and scant cover. Some areas are abundant in walls, debris and other areas ideal to sneak up on an enemy but many others leave you in the open for long moments as you wait for a barrage of gunfire to take you out.
I did well on this one the first time out by locating choke points and using grenades to pin an enemy in and following up with my team as we attacked them in groups of three.
Of course no DLC would be complete without another battle with the Undead and “Origins” delivers in a big way. Set in carnage strewn World War 1 No Man’s Land of trenches, bunkers, and more, the undead are relentless.
Players must work with one another to start up some generators and survive but of course there is more to it than this. For one, the enemies are intense and seeing the zombie masses in spiked helmets and other attire from the era as well as the gigantic robot makes for a very surreal site amongst the trenches.
Origins takes players back to where the first Zombie mode began and is a prequel of a type as it explains where all of the Zombie chaos that has been a fixture of the Treyarch Call of Duty games began.
I loved getting the Zombie Blood Reward which caused the undead to see me as one of their own which was even more rewarding when I opened up amongst them in close quarters.
Even with two of the maps being reworked ones, Apocalypse feels fresher than many of the other DLC maps in that the designers have attempted to give players something new and different. There is only so much that can be down with map packs but the clever mix of locales and features as well as the best Zombie mode to date.
http://sknr.net/2013/10/16/call-of-duty-apocalypse/
Apocalypse is the fourth and final set of map packs and is contains some very clever new and reworked offerings which should delight even the most jaded fans, some of whom complain that the DLC is often more of the same.
Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.
Accessing the new maps is easy as once you start in multiplayer mode; the option to select Apocalypse is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.
As time unfolds the map packs become part of the collection and players will simply select the online game they wish to play and if the server supports the new maps, then they will be included. However for the first few weeks of a DLC release, the option to select it is included.
The first map I played was called POD which is set in Taiwan and is focused on a failed modular community. The map is a tight area set between an ocean, mountains, and an overgrown forest which has sprawled over into the community.
As such the circular and spiral buildings are impressive though snipers will be upset that they cannot scale the buildings to setup kill zones.
The close-quarters will keep your twitch reflex on high alert and enemies can and do appear at a moments notice.
The next map is called “Takeoff” and I had a real blast playing this one, literally. It is set on a Space Shuttle launch site in the Pacific Ocean. The futuristic setting has a great mix of open areas, plenty of cover, and very detailed interiors.
I was tasked to set and diffuse bombs during my early attempts on the map and finding choke points and kill zones early allowed me to not only accomplish my tasks but to setup ambushes and traps along the most likely routes that the enemies would take.
Up next is “Frost” which is set in frozen Amsterdam and challenges players to navigate not only the frozen canals and streets of the city as well as the enemy onslaught. The central bridge of the map is always a point of contention and the ability to use the intersecting canals to get around is also a new dimension to explore.
I took a beating early in playing this map, but by my third time around I was able to rack up some kills by using the canals to get around choke points and lobbing grenades upwards to enemy groups and then emerge guns blazing in the confusion.
The map has many buildings that have a fairly generic look but the focus here is on outdoor combat in the snow rather than battling in building interiors.
The final map is entitled “DIG” and it is a reworking of Courtyard from Call of Duty: World at War: The map is set in a circular manner in an archeological site and contains plenty of open areas and scant cover. Some areas are abundant in walls, debris and other areas ideal to sneak up on an enemy but many others leave you in the open for long moments as you wait for a barrage of gunfire to take you out.
I did well on this one the first time out by locating choke points and using grenades to pin an enemy in and following up with my team as we attacked them in groups of three.
Of course no DLC would be complete without another battle with the Undead and “Origins” delivers in a big way. Set in carnage strewn World War 1 No Man’s Land of trenches, bunkers, and more, the undead are relentless.
Players must work with one another to start up some generators and survive but of course there is more to it than this. For one, the enemies are intense and seeing the zombie masses in spiked helmets and other attire from the era as well as the gigantic robot makes for a very surreal site amongst the trenches.
Origins takes players back to where the first Zombie mode began and is a prequel of a type as it explains where all of the Zombie chaos that has been a fixture of the Treyarch Call of Duty games began.
I loved getting the Zombie Blood Reward which caused the undead to see me as one of their own which was even more rewarding when I opened up amongst them in close quarters.
Even with two of the maps being reworked ones, Apocalypse feels fresher than many of the other DLC maps in that the designers have attempted to give players something new and different. There is only so much that can be down with map packs but the clever mix of locales and features as well as the best Zombie mode to date.
http://sknr.net/2013/10/16/call-of-duty-apocalypse/

Sophia (Bookwyrming Thoughts) (530 KP) rated The Leveller (The Leveller, #1) in Books
Jan 23, 2020
<b>I really enjoyed <i>The Leveller</i> on two things: the concept and the writing.</b> But of course, the concept is why I actually read many books. Whether it's good or bad, I have no clue until I actually crack open the book and actually read it.
In a virtual reality gaming world called MEEP, Nixy Bauer helps parents get their wayward kids back from spending too much time in the MEEP quickly and efficiently. Soon enough, she gets a job from the developer and founder of MEEP himself, whose only son has disappeared in the gaming world for several days, leaving behind a suicide note and world filled with horrifying challenges.
I will fully admit <b>I'm a huge fan of technology and cool gadgets</b>, and I honestly loved the technology <i>The Leveller</i> uses. It's <b>quite similar to <i><a title="Grid Seekers by Logan Byrne" href="https://bookwyrmingthoughts.com/2015/07/dnf-review-grid-seekers-by-logan-byrne/" target="_blank" rel="noopener">Grid Seekers</a></i> but in a gaming direction rather than an everyday-use direction.</b> Durango explains MEEP simply and straightforward: it's a virtual reality where players can create their own worlds with their minds. Like any game, there are little cheats and codes. <b>Durango's explanation of how MEEP works isn't <a title="A Thousand Pieces of You by Claudia Gray" href="http://www.bookwyrmingthoughts.com/audiobook-review-a-thousand-pieces-of-you-by-claudia-gray" target="_blank" rel="noopener">written in a complicated and really scientific way</a></b> helpful for all of us who haven't actually taken physics (or ever will/did).
I am, however, still confused. <b>What is the Black, and what is levelling? I have an idea, but I think I want an official definition of what the Black is, and what levelling is.</b> Especially on levelling, because <b>if I formulate my own definition, I'm pretty sure I'll butcher it</b> and Durango will facepalm.
<b>Her writing is also quite entertaining</b> it's fun, but it has puns in there that are sometimes so bad (read: common), it's good. There's <b>not really a dull moment</b> in <i>The Leveller</i>. It's not completely action, action, action, but I just like Durango's writing (then again, <a title="Released by Megan Duncan" href="https://bookwyrmingthoughts.com/dnf-review-released-by-megan-duncan/" target="_blank" rel="noopener">nonstop action can totally backfire</a> unless you have breathers. You'll have to be like <a title="Killer of Enemies by Joseph Bruchac" href="https://bookwyrmingthoughts.com/review-killer-of-enemies-by-joseph-bruchac/" target="_blank" rel="noopener">Joseph Bruchac</a>.).
<div class="separator" style="clear: both; text-align: center;"><img src="http://bookwyrmingthoughts.bookblog.io/wp-content/uploads/sites/317/2015/07/giphy28129.gif" border="0" /></div>
<b>But the names. I'm quite horrified.</b> It might be as bad as making <a title="Princess of Thorns by Stacey Jay" href="https://bookwyrmingthoughts.com/review-princess-of-thorns-by-stacey-jay/" target="_blank" rel="noopener">a sad effort of being creative by drawing out letters</a> (except that one you could literally tell it was a sad effort).
<b>What kind of name is MEEP?</b> MeaParadisus isn't exactly complicated (though it's a mouthful), but <b>while MEEP sounds all adorable, it just... doesn't sound like something you would name a virtual reality gaming world unless there's a really cute world. I'm expecting chibi people now.</b>
<b>Nixy. Why Nixy?</b> <a href="https://www.goodreads.com/review/show/1251670967?book_show_action=false&from_review_page=1" target="_blank" rel="nofollow noopener">Contrary to what Ella thinks (she thinks it's lizard-like)</a>, <b>Nixy sounds like Trixie.</b> What does Trixie sound like? A cute dog name that does cute tricks. Oh, and that dog had better be oozing in cuteness.
<div class="separator" style="clear: both; text-align: center;"><img src="http://bookwyrmingthoughts.bookblog.io/wp-content/uploads/sites/317/2015/07/giphy.gif" width="320" height="179" border="0" /></div>
There are <b>so many nicknames used here by Durango I swear I need a notebook to keep track of who's who at this rate.</b> I mean, there's Nixy, Moose, Chang, Mama Beti, etc. Since <i>The Leveller</i> is the first in a series, <b>there are bound to be more nicknames in the future</b> as Durango introduces us to more characters. I'll have to <b>keep track what's not a nickname, what's a nickname and who it belongs to, blah blah blah.</b>
<b>The ending was a bit of a downfall.</b> It wouldn't be a downfall if I didn't read this in one day, but <b>Durango throws in hints early on in the book that she uses in the end.</b> Everything was going pretty well, but how the story plays out in the very end is <b>predictable if you pay an ounce of attention.</b> How the second book will play out, on the other hand, isn't too predictable yet. <i>The Leveller</i> ends on a solid note, so I'm looking forward to what Durango actually comes up with in the sequel.
<a href="https://bookwyrmingthoughts.com/review-the-leveller-by-julia-durango/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
In a virtual reality gaming world called MEEP, Nixy Bauer helps parents get their wayward kids back from spending too much time in the MEEP quickly and efficiently. Soon enough, she gets a job from the developer and founder of MEEP himself, whose only son has disappeared in the gaming world for several days, leaving behind a suicide note and world filled with horrifying challenges.
I will fully admit <b>I'm a huge fan of technology and cool gadgets</b>, and I honestly loved the technology <i>The Leveller</i> uses. It's <b>quite similar to <i><a title="Grid Seekers by Logan Byrne" href="https://bookwyrmingthoughts.com/2015/07/dnf-review-grid-seekers-by-logan-byrne/" target="_blank" rel="noopener">Grid Seekers</a></i> but in a gaming direction rather than an everyday-use direction.</b> Durango explains MEEP simply and straightforward: it's a virtual reality where players can create their own worlds with their minds. Like any game, there are little cheats and codes. <b>Durango's explanation of how MEEP works isn't <a title="A Thousand Pieces of You by Claudia Gray" href="http://www.bookwyrmingthoughts.com/audiobook-review-a-thousand-pieces-of-you-by-claudia-gray" target="_blank" rel="noopener">written in a complicated and really scientific way</a></b> helpful for all of us who haven't actually taken physics (or ever will/did).
I am, however, still confused. <b>What is the Black, and what is levelling? I have an idea, but I think I want an official definition of what the Black is, and what levelling is.</b> Especially on levelling, because <b>if I formulate my own definition, I'm pretty sure I'll butcher it</b> and Durango will facepalm.
<b>Her writing is also quite entertaining</b> it's fun, but it has puns in there that are sometimes so bad (read: common), it's good. There's <b>not really a dull moment</b> in <i>The Leveller</i>. It's not completely action, action, action, but I just like Durango's writing (then again, <a title="Released by Megan Duncan" href="https://bookwyrmingthoughts.com/dnf-review-released-by-megan-duncan/" target="_blank" rel="noopener">nonstop action can totally backfire</a> unless you have breathers. You'll have to be like <a title="Killer of Enemies by Joseph Bruchac" href="https://bookwyrmingthoughts.com/review-killer-of-enemies-by-joseph-bruchac/" target="_blank" rel="noopener">Joseph Bruchac</a>.).
<div class="separator" style="clear: both; text-align: center;"><img src="http://bookwyrmingthoughts.bookblog.io/wp-content/uploads/sites/317/2015/07/giphy28129.gif" border="0" /></div>
<b>But the names. I'm quite horrified.</b> It might be as bad as making <a title="Princess of Thorns by Stacey Jay" href="https://bookwyrmingthoughts.com/review-princess-of-thorns-by-stacey-jay/" target="_blank" rel="noopener">a sad effort of being creative by drawing out letters</a> (except that one you could literally tell it was a sad effort).
<b>What kind of name is MEEP?</b> MeaParadisus isn't exactly complicated (though it's a mouthful), but <b>while MEEP sounds all adorable, it just... doesn't sound like something you would name a virtual reality gaming world unless there's a really cute world. I'm expecting chibi people now.</b>
<b>Nixy. Why Nixy?</b> <a href="https://www.goodreads.com/review/show/1251670967?book_show_action=false&from_review_page=1" target="_blank" rel="nofollow noopener">Contrary to what Ella thinks (she thinks it's lizard-like)</a>, <b>Nixy sounds like Trixie.</b> What does Trixie sound like? A cute dog name that does cute tricks. Oh, and that dog had better be oozing in cuteness.
<div class="separator" style="clear: both; text-align: center;"><img src="http://bookwyrmingthoughts.bookblog.io/wp-content/uploads/sites/317/2015/07/giphy.gif" width="320" height="179" border="0" /></div>
There are <b>so many nicknames used here by Durango I swear I need a notebook to keep track of who's who at this rate.</b> I mean, there's Nixy, Moose, Chang, Mama Beti, etc. Since <i>The Leveller</i> is the first in a series, <b>there are bound to be more nicknames in the future</b> as Durango introduces us to more characters. I'll have to <b>keep track what's not a nickname, what's a nickname and who it belongs to, blah blah blah.</b>
<b>The ending was a bit of a downfall.</b> It wouldn't be a downfall if I didn't read this in one day, but <b>Durango throws in hints early on in the book that she uses in the end.</b> Everything was going pretty well, but how the story plays out in the very end is <b>predictable if you pay an ounce of attention.</b> How the second book will play out, on the other hand, isn't too predictable yet. <i>The Leveller</i> ends on a solid note, so I'm looking forward to what Durango actually comes up with in the sequel.
<a href="https://bookwyrmingthoughts.com/review-the-leveller-by-julia-durango/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>

Hazel (1853 KP) rated Welcome to Nowhere in Books
May 24, 2017
Contemporary War
This ARC was provided by the publisher via NetGalley in exchange for an honest review
The eximious children’s author, Elizabeth Laird, is continuing with her magnificent streak of prize-worthy novels. Her soon to be published book Welcome to Nowhere will be eagerly consumed by fans and new-readers alike. With a contemporary setting and shocking truths, young readers will become more aware of the events happening near and far.
Omar is only twelve, yet has a life style that will seem alien to the majority of readers. Living in Syria, Omar works to earn a wage as well as attends school, whilst also helping to care for his Cerebral-Palsy-suffering brother and three other siblings. Although Omar’s life is not easy, it is preferable to the events he is soon about to witness.
In March 2011, Syria broke out in civil war after the daring behaviour of a couple of schoolboys. After these vandals scrawled the phrase “the people want the regime to change” onto a wall, the government decided to fight back. With shootings regularly occurring in the streets, and bombs falling on houses, Omar and his family flee their city home to live with family in the countryside. However, they cannot stay there for long before danger finds them again. Running from the enemy, Omar and family find themselves on the streets with thousands of other refugees. But, where can they go when they have nowhere to call home?
Although Welcome to Nowhere is set before the development of the extreme Muslim group, ISIS, Elizabeth Laird provides an accurate description of the lives of Syrians and refugees at this present moment. Most young readers, and possibly many adults, may not understand what caused the current refugee crisis and may even regard them as the enemy. This book will open hearts and minds after revealing the terror and destruction thousands of people have faced, their experience of refugee camps and their desperation to be able to live in safety.
As well as revealing truths about the situation in the Middle East, Welcome to Nowhere educates the reader on the customs and beliefs of average Muslim families. Although slightly antiquated – men dominate over women – they are not all that different to the Western world. Omar wants to become a successful businessman, whilst his sister is desperate to go to school and university. Laird also writes of scenarios that are not unique to Syrian citizens, in particular medical conditions such as Cerebral Palsy and the way these people are attacked by social stigmas.
Whilst not labeling this book as ‘exciting’, Welcome to Nowhere is a story that will engage the readers’ attention. As a book with both entertainment and educational value, Elizabeth Laird’s latest book is worthy of significant praise. It is not often that a writer will dare to reveal the gritty truth about the current situation in the world, and thus Laird must be commended for persevering with such a difficult, challenging story. Although targeted at young adults (ages 12+), older readers will also enjoy and learn from this exceptional novel.
The eximious children’s author, Elizabeth Laird, is continuing with her magnificent streak of prize-worthy novels. Her soon to be published book Welcome to Nowhere will be eagerly consumed by fans and new-readers alike. With a contemporary setting and shocking truths, young readers will become more aware of the events happening near and far.
Omar is only twelve, yet has a life style that will seem alien to the majority of readers. Living in Syria, Omar works to earn a wage as well as attends school, whilst also helping to care for his Cerebral-Palsy-suffering brother and three other siblings. Although Omar’s life is not easy, it is preferable to the events he is soon about to witness.
In March 2011, Syria broke out in civil war after the daring behaviour of a couple of schoolboys. After these vandals scrawled the phrase “the people want the regime to change” onto a wall, the government decided to fight back. With shootings regularly occurring in the streets, and bombs falling on houses, Omar and his family flee their city home to live with family in the countryside. However, they cannot stay there for long before danger finds them again. Running from the enemy, Omar and family find themselves on the streets with thousands of other refugees. But, where can they go when they have nowhere to call home?
Although Welcome to Nowhere is set before the development of the extreme Muslim group, ISIS, Elizabeth Laird provides an accurate description of the lives of Syrians and refugees at this present moment. Most young readers, and possibly many adults, may not understand what caused the current refugee crisis and may even regard them as the enemy. This book will open hearts and minds after revealing the terror and destruction thousands of people have faced, their experience of refugee camps and their desperation to be able to live in safety.
As well as revealing truths about the situation in the Middle East, Welcome to Nowhere educates the reader on the customs and beliefs of average Muslim families. Although slightly antiquated – men dominate over women – they are not all that different to the Western world. Omar wants to become a successful businessman, whilst his sister is desperate to go to school and university. Laird also writes of scenarios that are not unique to Syrian citizens, in particular medical conditions such as Cerebral Palsy and the way these people are attacked by social stigmas.
Whilst not labeling this book as ‘exciting’, Welcome to Nowhere is a story that will engage the readers’ attention. As a book with both entertainment and educational value, Elizabeth Laird’s latest book is worthy of significant praise. It is not often that a writer will dare to reveal the gritty truth about the current situation in the world, and thus Laird must be commended for persevering with such a difficult, challenging story. Although targeted at young adults (ages 12+), older readers will also enjoy and learn from this exceptional novel.

Acanthea Grimscythe (300 KP) rated Bird Box in Books
May 16, 2018
If you're looking for something that is fast-paced and just might give you an anxiety attack, Josh Malerman's debut novel Bird Box may be exactly what you need. Set in the very near future, Bird Box is a book that simultaneously takes place during and after the apocalypse. Human beings find their minds under assault by an unseen force, one that drives them toward homicidal and suicidal tendencies. The only way to remain safe is to never, ever open your eyes.
Imagine with me what living in a world, robbed suddenly of sight, might be like. We rely heavily on our senses and, as an avid reader, I highly value my ability to be able to see the written word. I can't even begin to fathom what it would be like to find myself forced into an eternally dark void, and never have I thought of a scenario in which I would choose to be blind.
In Bird Box, Malorie and her children aren't given that option. Stranded in a home that is not her own, and faced with dwindling supplies and a lack of social interaction with anyone but her two children, Malorie must embark on a dangerous mission to find a new, safer haven for her small family: only their destination isn't very close to them, and they are not alone. There's a fourth party traveling with them and they are helpless to identify the newcomer.
The entire story does not follow that journey alone, though. In fact, it simultaneously takes place prior to Malorie's endeavor, introducing us to an entire cast of characters ranging from lovable to untrustworthy; from the purely innocent to those whose madness goes beyond all help. Though I'm not a huge fan of the constant back and forth chronology (in fact, I find it to be extremely distracting), the manner in which Malerman reveals bits and pieces of his story is crucial to progression: it gives readers the opportunity to develop their own feelings for Malorie and how she handles her problems. I also found that the odd way in which he split the story kept me reading, if only because more often that not, I found myself wondering how or why something was the way it was presently if, at the beginning of the end, everything seemed to be headed in a totally different direction.
Like most stories that take place after the world as we know it has met its doom, whether by nuclear fallout, bio-warfare, or the collapse of government, Bird Box brings out the best, and more readily, the worst in people. They become desperate or panicked, sometimes to the point that their actions defy all logic: such as the voluntary or involuntary blinding of oneself to avoid madness. Perhaps I so easily love post-apocalyptic books for that reason alone. They have a habit of reminding us exactly how pathetic and disgusting our own race can be; how often we are willing to put ourselves first, despite the suffering of others, should the situation call for it.
Imagine with me what living in a world, robbed suddenly of sight, might be like. We rely heavily on our senses and, as an avid reader, I highly value my ability to be able to see the written word. I can't even begin to fathom what it would be like to find myself forced into an eternally dark void, and never have I thought of a scenario in which I would choose to be blind.
In Bird Box, Malorie and her children aren't given that option. Stranded in a home that is not her own, and faced with dwindling supplies and a lack of social interaction with anyone but her two children, Malorie must embark on a dangerous mission to find a new, safer haven for her small family: only their destination isn't very close to them, and they are not alone. There's a fourth party traveling with them and they are helpless to identify the newcomer.
The entire story does not follow that journey alone, though. In fact, it simultaneously takes place prior to Malorie's endeavor, introducing us to an entire cast of characters ranging from lovable to untrustworthy; from the purely innocent to those whose madness goes beyond all help. Though I'm not a huge fan of the constant back and forth chronology (in fact, I find it to be extremely distracting), the manner in which Malerman reveals bits and pieces of his story is crucial to progression: it gives readers the opportunity to develop their own feelings for Malorie and how she handles her problems. I also found that the odd way in which he split the story kept me reading, if only because more often that not, I found myself wondering how or why something was the way it was presently if, at the beginning of the end, everything seemed to be headed in a totally different direction.
Like most stories that take place after the world as we know it has met its doom, whether by nuclear fallout, bio-warfare, or the collapse of government, Bird Box brings out the best, and more readily, the worst in people. They become desperate or panicked, sometimes to the point that their actions defy all logic: such as the voluntary or involuntary blinding of oneself to avoid madness. Perhaps I so easily love post-apocalyptic books for that reason alone. They have a habit of reminding us exactly how pathetic and disgusting our own race can be; how often we are willing to put ourselves first, despite the suffering of others, should the situation call for it.
This book drew me down the rabbit hole and never let go. I hate Marissa Meyer for making me fall in love with these characters when I know that they may not have a happy ending. No, I don't actually hate her book (I loved it) but it gives you so many feelings and yet you feel that it's not possible for it to work out. If you are familiar with Lewis Carroll's work, you know what happens in Alice in Wonderland. As this is a prequel, you expect that you know how each character turns out and wonder if it will inevitably play out the same way in Heartless. It crushes your heart to know their dreams and realize that they may not come true. My only hope going into this book was that it would have a Wicked-style secret that explains how any of them could possibly find their happily ever afters.
I have always been a huge fan of well-done fairytale re-tellings (or prequels in this case) and Heartless does not disappoint. Marissa Meyer did a wonderful job with the Lunar Chronicles and this is just as well done. We get a different look at our most beloved and hated characters, prior to their lives intersecting with Alice's. Most Wonderland retellings I've read feature Alice, so this was a nice change of pace.
Catherine is our likable if a bit spineless heroine who is set to be the future Queen of Hearts - if her mother has any say. She is joined by the Joker, Hatter, March Hare and other classic characters. Cath's dream is to open the finest bakery in Hearts, but her parents have other plans.
The Joker, Jest is my favourite character by far and he has a great arc throughout the story. He is witty, kind, magical and so much more than just the Fool. I almost wish he was the main character because his scenes were always my favourite.
The author took some liberties with the characters, but overall they just helped to make them more believable. Their personalities are developed and expanded, lending them an air of realness that doesn't always permeate Wonderland.
The Mad Tea Party scene was highly enjoyable as each guest was called upon to perform whilst jauntily adorned with a hat. My only negative is that I wish the Hatter was more likable. I understand his motivations but as classically one of my favourite characters I wish I had enjoyed his role more in this novel. I also wish that Cath could have been more pro-active, even though I understand her less than stellar backbone due to the period and her upbringing.
The world is vividly described from the fabric and accouterment laden Hatta's shop to the lavish King's castle. The author even adds a little Wonderland flair to common phrases and anecdotes. World-building is very well done and makes me long to visit Hearts.
Highly recommended to young adult/teen readers who enjoy fantasy and the fantastical, fairytale re-tellings, prequels and Marissa Meyer's wonderful writing.
I have always been a huge fan of well-done fairytale re-tellings (or prequels in this case) and Heartless does not disappoint. Marissa Meyer did a wonderful job with the Lunar Chronicles and this is just as well done. We get a different look at our most beloved and hated characters, prior to their lives intersecting with Alice's. Most Wonderland retellings I've read feature Alice, so this was a nice change of pace.
Catherine is our likable if a bit spineless heroine who is set to be the future Queen of Hearts - if her mother has any say. She is joined by the Joker, Hatter, March Hare and other classic characters. Cath's dream is to open the finest bakery in Hearts, but her parents have other plans.
The Joker, Jest is my favourite character by far and he has a great arc throughout the story. He is witty, kind, magical and so much more than just the Fool. I almost wish he was the main character because his scenes were always my favourite.
The author took some liberties with the characters, but overall they just helped to make them more believable. Their personalities are developed and expanded, lending them an air of realness that doesn't always permeate Wonderland.
The Mad Tea Party scene was highly enjoyable as each guest was called upon to perform whilst jauntily adorned with a hat. My only negative is that I wish the Hatter was more likable. I understand his motivations but as classically one of my favourite characters I wish I had enjoyed his role more in this novel. I also wish that Cath could have been more pro-active, even though I understand her less than stellar backbone due to the period and her upbringing.
The world is vividly described from the fabric and accouterment laden Hatta's shop to the lavish King's castle. The author even adds a little Wonderland flair to common phrases and anecdotes. World-building is very well done and makes me long to visit Hearts.
Highly recommended to young adult/teen readers who enjoy fantasy and the fantastical, fairytale re-tellings, prequels and Marissa Meyer's wonderful writing.