Search
Search results

Heather Cranmer (2721 KP) rated Second Verse in Books
Jun 7, 2018
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
I first saw this book on Goodreads, and I knew I had to have it when I read the word "haunted" in the book synopsis. I'm so happy I had a chance to read this book because it was awesome!
I think the blurb is fantastically written! It definitely made me want to read the book, and I like how it doesn't even mention the tiniest spoiler which I love.
I'm not a big fan of the title simply because it make me think of a book about someone's struggle with music. It doesn't really give off the whole ghostly mystery book vibe.
I also don't really care for the cover simply because based on just the cover, it never made me want to pick up the book to read it. I would've liked to have had a creepier looking cover for this book even if the cover photo is, what I think, supposed to be the picture Lange drew.
I did enjoy the world building very much. I felt that the world of Second Verse definitely had solid building. I was experiencing everything that Lange was, or at least, it felt that way. As for the setting, I was a bit confused at the very beginning about the type of school they were in. It was mentioned they had a creative period and there was talk about music, but it never really talked about them being in a music school. Perhaps it was implied, and I just couldn't work it out at the beginning or maybe I just read about it and forgot.
The pacing was only slow for about the first 5 or so pages. After that, the pacing picks up and holds your attention for the rest of the book only letting you go once the book comes to an end. I was super enthralled throughout the entire book (with the exception of the first few pages).
I really enjoyed the plot! There is a major element in this plot that I won't talk about due to spoilers, but it wasn't mentioned in the book's blurb. I would've never guessed it was a book on that theme. Trust me, I'd elaborate if I could, but I don't want to spoil it for those that may wish to read this book. There is a plot twist that I never saw coming, and the ending was just wow! I will say that the ending does leave this book open for a sequel.
The characters felt very real. I enjoyed the character of Lange. It was interesting to see how she reacted to everything around her. I felt as if I probably would've made the same choices if I was in her shoes. Vaughn is also a likable character, and I loved how he was always trying to make Lange feel safe. They were such a cute couple! Even though Ginny wasn't an actual character, it was still interesting to read about her and her love for her beau.
The dialogue flowed very smoothly, and the character interactions felt real. The language used works for this book and its genre.
Overall, Second Verse is a fantastic read that incorporates a bit of mystery, paranormal, and romance. It definitely held my attention, and I was sad when I had come to the end of the book because I didn't want it to end.
I'd recommend this book to those aged 14+ who enjoy paranormal, mystery, and romance books and those who love great plot twists.
<b>I'd give Second Verse by Jennifer Walkup a 4.5 out of 5.</b>
(I received a free paperback copy of this book from the tour host in exchange for a fair and honest review).
I first saw this book on Goodreads, and I knew I had to have it when I read the word "haunted" in the book synopsis. I'm so happy I had a chance to read this book because it was awesome!
I think the blurb is fantastically written! It definitely made me want to read the book, and I like how it doesn't even mention the tiniest spoiler which I love.
I'm not a big fan of the title simply because it make me think of a book about someone's struggle with music. It doesn't really give off the whole ghostly mystery book vibe.
I also don't really care for the cover simply because based on just the cover, it never made me want to pick up the book to read it. I would've liked to have had a creepier looking cover for this book even if the cover photo is, what I think, supposed to be the picture Lange drew.
I did enjoy the world building very much. I felt that the world of Second Verse definitely had solid building. I was experiencing everything that Lange was, or at least, it felt that way. As for the setting, I was a bit confused at the very beginning about the type of school they were in. It was mentioned they had a creative period and there was talk about music, but it never really talked about them being in a music school. Perhaps it was implied, and I just couldn't work it out at the beginning or maybe I just read about it and forgot.
The pacing was only slow for about the first 5 or so pages. After that, the pacing picks up and holds your attention for the rest of the book only letting you go once the book comes to an end. I was super enthralled throughout the entire book (with the exception of the first few pages).
I really enjoyed the plot! There is a major element in this plot that I won't talk about due to spoilers, but it wasn't mentioned in the book's blurb. I would've never guessed it was a book on that theme. Trust me, I'd elaborate if I could, but I don't want to spoil it for those that may wish to read this book. There is a plot twist that I never saw coming, and the ending was just wow! I will say that the ending does leave this book open for a sequel.
The characters felt very real. I enjoyed the character of Lange. It was interesting to see how she reacted to everything around her. I felt as if I probably would've made the same choices if I was in her shoes. Vaughn is also a likable character, and I loved how he was always trying to make Lange feel safe. They were such a cute couple! Even though Ginny wasn't an actual character, it was still interesting to read about her and her love for her beau.
The dialogue flowed very smoothly, and the character interactions felt real. The language used works for this book and its genre.
Overall, Second Verse is a fantastic read that incorporates a bit of mystery, paranormal, and romance. It definitely held my attention, and I was sad when I had come to the end of the book because I didn't want it to end.
I'd recommend this book to those aged 14+ who enjoy paranormal, mystery, and romance books and those who love great plot twists.
<b>I'd give Second Verse by Jennifer Walkup a 4.5 out of 5.</b>
(I received a free paperback copy of this book from the tour host in exchange for a fair and honest review).

Gareth von Kallenbach (980 KP) rated the PC version of Dishonored 2 in Video Games
Jun 19, 2019
In a tale of revenge that would be worthy of Shakespeare, Dishonored 2 has arrived and is one of the best games of 2016.
Players have the option to play as Corvo or his daughter Emily, and each has their own unique abilities that will come in handy as the game is loaded with challenges.
Once a player has selected the persona they wish to play as, they will be forced to make a daring escape after a faction brutally seizes power and forces the player to exact no small measure of revenge as they strive to restore order in the kingdom.
Like the previous game in the series, players will have a very open and detailed world to explore and will have multiple options for combat, problem solving, and exploration. There are numerous things to explore and players will have the option to take a more stealth approach and avoid combat, or come in guns blazing. They will also have the option to help locales such as giving coins to a bagger, and so on.
There are numerous notes and journals as well along the way which allow the player a greater awareness of the world in which they are in as well as the overall story and the characters within them.
I am a more run and gun style player so the stealth gameplay that is at times needed took some getting used to, but once I was in the third chapter of the game, I was deeply engaged and found myself adapting to the demanding challenges that the game presented at times.
Ammunition such as bullets, crossbow bolts, and such are in short supply, so using your blade in hit and run tactics is the best bet, but at times when you must engage multiple enemies, being crafty pays off.
I loved to call up a swarm of rats using one of my abilities that players are able to select and modify as they find artifacts in game. Watching from a distance while the swarm decimates a pack of enemies and then swinging in for the kill was great fun.
However with various traps and enemies, this was not always practical. I found one area that was loaded with dangerous enemies and with no ammunition and only my blade; several futile attempts resulted in my demise time and again.
In a feat of inspiration, I remembered a Whale Oil dispenser at the earlier stage of the level so I backtracked and obtained a container which I then filled with oil and used as a highly explosive projectile by throwing this into masses of enemies. I repeated this tactic four or five times, saving the game after each run and was able to successfully clear away the hostiles.
Once inside the building my tactics had to change again as there was much danger lurking in the dark halls.
Dishonored 2 was a very enjoyable and challenging game with deeply engrossing story. I really enjoyed the brutal combat as well as the ability to find multiple solutions to the challenges the game presented. Graphically the game is solid but not cutting edge, but thanks to the great story and setting, you should not mind this or the at times monotone voice work of the game.
The game offers two free DLC modes to date for players who complete the game and with the ability to have new abilities playing as a different character, there is great replay value.
In the end, Dishonored 2 is a real bright spot and as such, is easily a game of the year candidate as it is some of the best gameplay of 2016 or any other year and is not to be missed.
http://sknr.net/2016/12/22/85969/
Players have the option to play as Corvo or his daughter Emily, and each has their own unique abilities that will come in handy as the game is loaded with challenges.
Once a player has selected the persona they wish to play as, they will be forced to make a daring escape after a faction brutally seizes power and forces the player to exact no small measure of revenge as they strive to restore order in the kingdom.
Like the previous game in the series, players will have a very open and detailed world to explore and will have multiple options for combat, problem solving, and exploration. There are numerous things to explore and players will have the option to take a more stealth approach and avoid combat, or come in guns blazing. They will also have the option to help locales such as giving coins to a bagger, and so on.
There are numerous notes and journals as well along the way which allow the player a greater awareness of the world in which they are in as well as the overall story and the characters within them.
I am a more run and gun style player so the stealth gameplay that is at times needed took some getting used to, but once I was in the third chapter of the game, I was deeply engaged and found myself adapting to the demanding challenges that the game presented at times.
Ammunition such as bullets, crossbow bolts, and such are in short supply, so using your blade in hit and run tactics is the best bet, but at times when you must engage multiple enemies, being crafty pays off.
I loved to call up a swarm of rats using one of my abilities that players are able to select and modify as they find artifacts in game. Watching from a distance while the swarm decimates a pack of enemies and then swinging in for the kill was great fun.
However with various traps and enemies, this was not always practical. I found one area that was loaded with dangerous enemies and with no ammunition and only my blade; several futile attempts resulted in my demise time and again.
In a feat of inspiration, I remembered a Whale Oil dispenser at the earlier stage of the level so I backtracked and obtained a container which I then filled with oil and used as a highly explosive projectile by throwing this into masses of enemies. I repeated this tactic four or five times, saving the game after each run and was able to successfully clear away the hostiles.
Once inside the building my tactics had to change again as there was much danger lurking in the dark halls.
Dishonored 2 was a very enjoyable and challenging game with deeply engrossing story. I really enjoyed the brutal combat as well as the ability to find multiple solutions to the challenges the game presented. Graphically the game is solid but not cutting edge, but thanks to the great story and setting, you should not mind this or the at times monotone voice work of the game.
The game offers two free DLC modes to date for players who complete the game and with the ability to have new abilities playing as a different character, there is great replay value.
In the end, Dishonored 2 is a real bright spot and as such, is easily a game of the year candidate as it is some of the best gameplay of 2016 or any other year and is not to be missed.
http://sknr.net/2016/12/22/85969/

Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Fallout 4 in Video Games
Jun 19, 2019
When Fallout 4 was first announced last June at E3, I like many gamers was thrilled for the latest chapter in this ongoing and enduring series. The fact that Bethesda was able to deliver successfully on the November release date was even more amazing as was the incredible stability, complexity, and fun of the game.
While we featured the game extensively on our holiday gift guides and radio segments, I opted to wait to do the full review until I had spent more time with the game. The story the game is very compelling and that you’re a father looking to recover his son in a post-apocalyptic world. The interactions that NPC characters are extremely enjoyable, as is the open world and highly customizable nature of the game. There are countless options for weapon and clothing customization, side quests, weapons, your armor, and even your companion. All of this helps make the game ending incredibly complex, diverse, and deeply rewarding experience.
I have to admit that I do have some frustration with the menu system as for me; I’m not a big fan of micromanagement and I have to admit that I found crafting a bit frustrating at times. I remember an early mission where I had to construct a transmitter to be very frustrating as I could not seem to get all of the completed parts together.
The beauty of the game though was that I was able to go off on other quests, combat enemies, trade, craft, customize, explore, and more so that I was able to be more than entertained when I got caught up in a segment. I really enjoyed being able to do things like raid an enemy base and take down numerous bad guys as well is combat mutated creatures. The longer I spend with the game, the more I began to appreciate the complexity of it in that there are multiple ways to play it, when it, and enjoy it. I’ve heard of players who achieve great things without even leaving the vault area at the start of the game. There are players spend a considerable amount of time crafting their community, appearance, and weaponry to find the best overall gaming experience.
I and the other hand like it sleek and simple, and prefer to get right down to the action. Now this course cause me to learn some patience as I would often overload my character was salvage and had to learn quickly what is useful to keep, sell, and discard. Combat was extremely satisfying although I did get a little hung up at times having to change weapons in my Pip Boy. I would’ve liked a little more streamlined approach where I could have several weapons stage as well as grenades without having to access a menu during heated moments. Naturally I understand this is a frustration from a PC gamer’s perspective and those playing the game on a console don’t have the luxury of multiple hotkeys to assign.
From the solid voice acting, enjoyable story, numerous customizations, an abundance of fun and action filled moments; Fallout 4 is the rare game that delivers on what fans expect as well as brings an abundance of options and enjoyment to the game will be on the first play through. Not only is the game one of the better releases of 2015, but one can argue that it is one of the better game releases ever not just of the series which is high praise indeed. I cannot wait to see what comes next for the series as this is been a trip well worth taking.
http://sknr.net/2016/01/23/fallout-4/
While we featured the game extensively on our holiday gift guides and radio segments, I opted to wait to do the full review until I had spent more time with the game. The story the game is very compelling and that you’re a father looking to recover his son in a post-apocalyptic world. The interactions that NPC characters are extremely enjoyable, as is the open world and highly customizable nature of the game. There are countless options for weapon and clothing customization, side quests, weapons, your armor, and even your companion. All of this helps make the game ending incredibly complex, diverse, and deeply rewarding experience.
I have to admit that I do have some frustration with the menu system as for me; I’m not a big fan of micromanagement and I have to admit that I found crafting a bit frustrating at times. I remember an early mission where I had to construct a transmitter to be very frustrating as I could not seem to get all of the completed parts together.
The beauty of the game though was that I was able to go off on other quests, combat enemies, trade, craft, customize, explore, and more so that I was able to be more than entertained when I got caught up in a segment. I really enjoyed being able to do things like raid an enemy base and take down numerous bad guys as well is combat mutated creatures. The longer I spend with the game, the more I began to appreciate the complexity of it in that there are multiple ways to play it, when it, and enjoy it. I’ve heard of players who achieve great things without even leaving the vault area at the start of the game. There are players spend a considerable amount of time crafting their community, appearance, and weaponry to find the best overall gaming experience.
I and the other hand like it sleek and simple, and prefer to get right down to the action. Now this course cause me to learn some patience as I would often overload my character was salvage and had to learn quickly what is useful to keep, sell, and discard. Combat was extremely satisfying although I did get a little hung up at times having to change weapons in my Pip Boy. I would’ve liked a little more streamlined approach where I could have several weapons stage as well as grenades without having to access a menu during heated moments. Naturally I understand this is a frustration from a PC gamer’s perspective and those playing the game on a console don’t have the luxury of multiple hotkeys to assign.
From the solid voice acting, enjoyable story, numerous customizations, an abundance of fun and action filled moments; Fallout 4 is the rare game that delivers on what fans expect as well as brings an abundance of options and enjoyment to the game will be on the first play through. Not only is the game one of the better releases of 2015, but one can argue that it is one of the better game releases ever not just of the series which is high praise indeed. I cannot wait to see what comes next for the series as this is been a trip well worth taking.
http://sknr.net/2016/01/23/fallout-4/

Daniel Boyd (1066 KP) rated Marvel's Spider-Man in Video Games
Jan 15, 2019 (Updated Jan 15, 2019)
The best web swinging has felt in any Spiderman game ever. (3 more)
Good presentation in all of the cutscenes.
Enjoyable orchestral backdrop to swing around Manhattan to.
The parts of Manhattan that are in the game look great.
A lot of Manhattan has been left out or vastly downsized. (2 more)
The other 4 boroughs have been ignored.
Although the presentation is great, the graphics are slightly sub par.
Thwip!
Marvel's Spider-man was one of the biggest games of last year. Developed by Insomniac and following an original story, not tied in to the recent MCU movie, this was the most exciting superhero game since the Arkham series for a lot of people. Thankfully, Insomniac did manage to deliver a brilliant game, but not a perfect one.
The game's opening fantastically sets up the tone and energy of what's to follow and it's probably one of the best video game opening's I have ever played in that respect. Once the rush and momentum of that first mission wears off, you are introduced to the open world that you will be exploring for the next 20 or so hours. Manhattan does look good here, possibly the best it ever has done in a game. Landmarks like the Empire State Building and Madison Square Garden are rendered extremely accurately to their real life counterparts.
The stuff that they chose to include in the game's version of Manhattan is great, but the issue is all of the parts that they left out. Battery Park is has halved in size, the One World Trade Centre has changed shape and everything above mid Harlem has vanished, making the district feel stumpy. Hopefully some of this stuff is amended for the sequel, along with the addition of at least a couple of the other boroughs.
Although the environment looks good graphically, as do Spidey's various suits that can be unlocked during the game, the human character models aren't the best and are fairly ugly when compared to character models in other 2018 games such as God of War, Red Dead 2 and Detroit: Become Human. Usually, in cutscenes etc, the game presents these character model well enough that it isn't too noticeable, but there were a good few times during gameplay that I would catch a glimpse of MJ's or Miles' weird faces and scratch my head wondering why they don't look better.
I have heard a few reviews moaning about the orchestral score that plays in the background as you swing around the city, but I personally really enjoyed it and it made me feel even more like a superhero than I already do when swinging through the middle of Times Square. I felt that all of the musical choices were well implemented and matched the story beats aptly to add impact in the right places.
Let's finish on a positive, the web swinging mechanic in this game is extremely satisfying and comes out on top of any other Spider-man game's web swinging system. Again, it's not flawless, there are moments that it will frustrate you and you will web to the opposite side of what you were aiming for. Also, for some reason the wall crawling mechanic is really slow and finicky and can often break the fast paced momentum of the web swinging/zipping/wall running combo that you have going. Most of the time though, it works fantastically and feels extremely fluid and immersive and it is probably one of the most satisfying game mechanics of 2018, along with Kratos' axe in GOW.
Overall, Marvel's Spider-man is great, but not perfect. There is definitely room for improvement, but this could be the start of a potentially incredible series of Marvel superhero games and hopefully the sequel, (that Insomniac is undoubtedly working on,) can improve on some of the flaws present in this game and deliver something incredible.
The game's opening fantastically sets up the tone and energy of what's to follow and it's probably one of the best video game opening's I have ever played in that respect. Once the rush and momentum of that first mission wears off, you are introduced to the open world that you will be exploring for the next 20 or so hours. Manhattan does look good here, possibly the best it ever has done in a game. Landmarks like the Empire State Building and Madison Square Garden are rendered extremely accurately to their real life counterparts.
The stuff that they chose to include in the game's version of Manhattan is great, but the issue is all of the parts that they left out. Battery Park is has halved in size, the One World Trade Centre has changed shape and everything above mid Harlem has vanished, making the district feel stumpy. Hopefully some of this stuff is amended for the sequel, along with the addition of at least a couple of the other boroughs.
Although the environment looks good graphically, as do Spidey's various suits that can be unlocked during the game, the human character models aren't the best and are fairly ugly when compared to character models in other 2018 games such as God of War, Red Dead 2 and Detroit: Become Human. Usually, in cutscenes etc, the game presents these character model well enough that it isn't too noticeable, but there were a good few times during gameplay that I would catch a glimpse of MJ's or Miles' weird faces and scratch my head wondering why they don't look better.
I have heard a few reviews moaning about the orchestral score that plays in the background as you swing around the city, but I personally really enjoyed it and it made me feel even more like a superhero than I already do when swinging through the middle of Times Square. I felt that all of the musical choices were well implemented and matched the story beats aptly to add impact in the right places.
Let's finish on a positive, the web swinging mechanic in this game is extremely satisfying and comes out on top of any other Spider-man game's web swinging system. Again, it's not flawless, there are moments that it will frustrate you and you will web to the opposite side of what you were aiming for. Also, for some reason the wall crawling mechanic is really slow and finicky and can often break the fast paced momentum of the web swinging/zipping/wall running combo that you have going. Most of the time though, it works fantastically and feels extremely fluid and immersive and it is probably one of the most satisfying game mechanics of 2018, along with Kratos' axe in GOW.
Overall, Marvel's Spider-man is great, but not perfect. There is definitely room for improvement, but this could be the start of a potentially incredible series of Marvel superhero games and hopefully the sequel, (that Insomniac is undoubtedly working on,) can improve on some of the flaws present in this game and deliver something incredible.

Sophia (Bookwyrming Thoughts) (530 KP) rated Deep Blue (Waterfire Saga, #1) in Books
Jan 23, 2020
<i>Deep Blue</i> could have been amazing. Donnelly had a pretty good concept going: the world was unique, completely different, and it's obvious lots of planning went into the building – there's <b>a lot of imagery to clearly depict the underwater of the merpeople, the merpeople had their own distinct languages and cultures</b>. The writing, especially the chant during the waterfire and throughout the book by the witches, was <b>poetic and rhythmic.</b>
The execution, however, was poor.
Serafina and her friend, Neela, were <b>faced against formidable odds after Miromara is attacked that could have been really interesting to see them play out</b>. Instead, the two of them run. Throughout the book, they're chased by a person named Traho, who apparently wants them alive for some unknown reason (currently unknown, that is). The two are rescued by the Praedatori, who are apparently a band of protectors who protect the sea from "terragoggs."
Yet, they are attacked. Again. So they run and get intercepted by Rorrim Drol, the lord of the mirror realm who feeds on fears. And...
Wait for it...
They run again.
<table class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;" cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td style="text-align: center;"><img style="margin-left: auto; margin-right: auto;" src="http://bookwyrmingthoughts.bookblog.io/wp-content/uploads/sites/317/2015/05/Patrick-running-funny-gif-comics-celbrities-picture.gif" width="320" height="183" border="0" /></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">I had to use this.</td>
</tr>
</tbody>
</table>
<div class="separator" style="clear: both; text-align: center;"></div>
<b>Obviously by that point (when it's almost sixty percent of the book), when they've been attacked and they run or something of the similar sort, and the cycle is repeated quite a few times...</b>
<b style="letter-spacing: 0px;">Even the most patient readers become impatient by that point</b><span style="letter-spacing: 0px;">. Either </span>that<span style="letter-spacing: 0px;"> or I'm not exactly as patient as some people have said about me (you lovelies are sorrily wrong). Where are the other five? Why have we only found three (okay, one, because two are "found" at the very beginning </span>anyway<span style="letter-spacing: 0px;">) by this point? Are we still looking for the mermaids involved by the next book as well? If that's the case, I'm not interested. If it's an entirely different case, then what's the probability that the other mermaids are found quickly and swiftly in the midst of attacking and running? There's really only 40% of the book left to do all of that.</span>
The world, no matter how unique or different it is, or how there's a variety of imagery, won't account with how<b> there's a bunch of made-up language that would have been extremely hard for me to figure out without the audiobook to help me (no thanks to the accent</b> – accents are NOT fun when the bus is chugging down roads and highways). I did, however, love the songspell (Open Your Eyes by Bea Miller) that accompanies the book.
<i>Deep Blue</i> is definitely different from Donnelly's other books, but with all the running from the attacks and rarely anything being accomplished by the majority of the book, I simply didn't have the patience. If anything, I probably <i>shouldn't</i> have lasted as long as I did.
<a href="https://bookwyrmingthoughts.com/dnf-audiobook-review-deep-blue-by-jennifer-donnelly/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
The execution, however, was poor.
Serafina and her friend, Neela, were <b>faced against formidable odds after Miromara is attacked that could have been really interesting to see them play out</b>. Instead, the two of them run. Throughout the book, they're chased by a person named Traho, who apparently wants them alive for some unknown reason (currently unknown, that is). The two are rescued by the Praedatori, who are apparently a band of protectors who protect the sea from "terragoggs."
Yet, they are attacked. Again. So they run and get intercepted by Rorrim Drol, the lord of the mirror realm who feeds on fears. And...
Wait for it...
They run again.
<table class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;" cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td style="text-align: center;"><img style="margin-left: auto; margin-right: auto;" src="http://bookwyrmingthoughts.bookblog.io/wp-content/uploads/sites/317/2015/05/Patrick-running-funny-gif-comics-celbrities-picture.gif" width="320" height="183" border="0" /></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">I had to use this.</td>
</tr>
</tbody>
</table>
<div class="separator" style="clear: both; text-align: center;"></div>
<b>Obviously by that point (when it's almost sixty percent of the book), when they've been attacked and they run or something of the similar sort, and the cycle is repeated quite a few times...</b>
<b style="letter-spacing: 0px;">Even the most patient readers become impatient by that point</b><span style="letter-spacing: 0px;">. Either </span>that<span style="letter-spacing: 0px;"> or I'm not exactly as patient as some people have said about me (you lovelies are sorrily wrong). Where are the other five? Why have we only found three (okay, one, because two are "found" at the very beginning </span>anyway<span style="letter-spacing: 0px;">) by this point? Are we still looking for the mermaids involved by the next book as well? If that's the case, I'm not interested. If it's an entirely different case, then what's the probability that the other mermaids are found quickly and swiftly in the midst of attacking and running? There's really only 40% of the book left to do all of that.</span>
The world, no matter how unique or different it is, or how there's a variety of imagery, won't account with how<b> there's a bunch of made-up language that would have been extremely hard for me to figure out without the audiobook to help me (no thanks to the accent</b> – accents are NOT fun when the bus is chugging down roads and highways). I did, however, love the songspell (Open Your Eyes by Bea Miller) that accompanies the book.
<i>Deep Blue</i> is definitely different from Donnelly's other books, but with all the running from the attacks and rarely anything being accomplished by the majority of the book, I simply didn't have the patience. If anything, I probably <i>shouldn't</i> have lasted as long as I did.
<a href="https://bookwyrmingthoughts.com/dnf-audiobook-review-deep-blue-by-jennifer-donnelly/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>

Gareth von Kallenbach (980 KP) rated Dawn Of The Planet Of The Apes (2014) in Movies
Aug 6, 2019
Full disclosure here: I am a huge fan of the original series of Planet of the Apes movies. I have them on VHS and Laser Disc, having watched them at least a dozen times each. That being said, I didn’t really enjoy 2011’s Rise of the Planet of Apes with James Franco. Not that it was a bad movie, per say, but it didn’t really keep me captivated, so much so that I can barely remember all of the main plot points. At the time I thought that I might be jaded being such a huge fan of the originals. And then I saw Dawn of the Planet of the Apes (we’ll just refer to it as “Dawn” from here on out). I didn’t have very high expectations for Dawn.
Set 10 years after Rise, Dawn sees the world in ruins. Humans are struggling to survive after the Simian virus wreaked havoc on the planet. Living in colonies, they are unaware that there is a growing nation of genetically evolved apes led by Caesar. When the apes and the humans discover each other, they both feel threatened, but there is one man, Malcolm (Jason Clarke), who sees the compassion in Caesar and thinks that he will allow the humans to attempt work on a nearby dam to restore power to their colony. But dissent in the ranks of both sides of the banana prove to threaten this shaky alliance.
This movie blew me away. With an excellent cast to compliment the CGI apes in the movie, you quickly forget that there is any CGI involved at all. The seamless visuals make you feel like Dreyfus (Gary Oldman), Ellie (Keri Russell) and Alexander (Kodi Smit-McPhee) were actually interacting with the apes. The story was also very well done and seemed very plausible for the tattered world that comes about after the apocalyptic event brought on by the Simian virus. Top this all off with a tremendous score, and you have a great movie-going experience. One that definitely lives up to the original movies.
If I had one complaint about this movie, it was the rapid rate at which the apes seemed to evolve in the span of a few days. Although it’s been 10 years since the last movie, in which Caesar did speak, the movie does open with the apes communicating through inaudible language. My first thought was that they are hunt, so they are choosing to communicate in this fashion, but even when they return to their village, they continue with the inaudible, “sign-language” communication. Then over the course of the next three to four days, they slowly bring speech into their communication between themselves and the humans. The big thing is that they seem to struggle with the words at first (even Caesar), and then by the end of the movie, they are holding complete conversations. Just seems a bit rapid to me. But, it was impactful in the progression of the movie. So one small gripe on this is not enough to bring down my opinion of the film.
Here it is again, my friends. Will I buy Dawn when it is released for home consumption? You bet. Unfortunately, it is also going to force me to buy Rise as well. Though, this may not be a bad thing as a second viewing sometimes brings out the good in movies I didn’t like the first time through, especially as I now know what it is building towards. Go see this one in the theaters my friends. And be sure to check it out in 3D also, it was very well done and not overpowering as some movies have been in the past. Though if you have issues with 3D, I am sure it is just as visually appealing in 2D.
Set 10 years after Rise, Dawn sees the world in ruins. Humans are struggling to survive after the Simian virus wreaked havoc on the planet. Living in colonies, they are unaware that there is a growing nation of genetically evolved apes led by Caesar. When the apes and the humans discover each other, they both feel threatened, but there is one man, Malcolm (Jason Clarke), who sees the compassion in Caesar and thinks that he will allow the humans to attempt work on a nearby dam to restore power to their colony. But dissent in the ranks of both sides of the banana prove to threaten this shaky alliance.
This movie blew me away. With an excellent cast to compliment the CGI apes in the movie, you quickly forget that there is any CGI involved at all. The seamless visuals make you feel like Dreyfus (Gary Oldman), Ellie (Keri Russell) and Alexander (Kodi Smit-McPhee) were actually interacting with the apes. The story was also very well done and seemed very plausible for the tattered world that comes about after the apocalyptic event brought on by the Simian virus. Top this all off with a tremendous score, and you have a great movie-going experience. One that definitely lives up to the original movies.
If I had one complaint about this movie, it was the rapid rate at which the apes seemed to evolve in the span of a few days. Although it’s been 10 years since the last movie, in which Caesar did speak, the movie does open with the apes communicating through inaudible language. My first thought was that they are hunt, so they are choosing to communicate in this fashion, but even when they return to their village, they continue with the inaudible, “sign-language” communication. Then over the course of the next three to four days, they slowly bring speech into their communication between themselves and the humans. The big thing is that they seem to struggle with the words at first (even Caesar), and then by the end of the movie, they are holding complete conversations. Just seems a bit rapid to me. But, it was impactful in the progression of the movie. So one small gripe on this is not enough to bring down my opinion of the film.
Here it is again, my friends. Will I buy Dawn when it is released for home consumption? You bet. Unfortunately, it is also going to force me to buy Rise as well. Though, this may not be a bad thing as a second viewing sometimes brings out the good in movies I didn’t like the first time through, especially as I now know what it is building towards. Go see this one in the theaters my friends. And be sure to check it out in 3D also, it was very well done and not overpowering as some movies have been in the past. Though if you have issues with 3D, I am sure it is just as visually appealing in 2D.

Kizomba To Go™
Education and Entertainment
App
***BREAKING NEWS*** Level 2, Level 3, and the Follow Series are now available as in-app purchases! ...

James Bagshaw recommended track Femme d'argent, La (with Air France) by Air in Moon Safari by Air in Music (curated)

Gareth von Kallenbach (980 KP) rated A Quiet Place: Part II (2021) in Movies
May 25, 2021 (Updated May 25, 2021)
Last year we had a screening for “A Quiet Place Part II” scheduled and eagerly awaited the follow-up to the suspenseful and popular original film. Sadly we all know what happened soon after as a two-week lockdown grew and cinemas around the world were closed.
As cinemas re-open with growing but limited capacity; the film is set for release and will be a great indicator as to if the public is ready to return to cinemas in significant numbers or will they sit it out and opt to see the film down the line on Paramount+.
The film opens with a look at the day things changed for the world as Lee (John Krasinski); does some shopping while news reports come in of an explosion in Shanghai. Enjoying the weather; he joins his family at a Little League game and talks with his friend Emmett (Cillian Murphy) when the game is interrupted by the appearance of a large fireball in the sky.
As they head home; the city falls under attack by deadly creatures and Lee and his family narrowly escape. The film then jumps forward immediately following the conclusion of the first film and Evelyn (Emily Blunt); attempts to lead her newborn son, daughter Regan ( Millicent Simmons), and son Marcus (Noah Jupe) to a safer locale.
When Marcus is injured along the way; Evelyn takes refuge with Emmett who is not happy to have to care for others after the loss of his wife and despite a secure locale in a foundry; demands the family leave the following day.
When an unexpected radio signal appears; Regan is determined to leave and find the source as she knows the frequency of her Cochlear Implant is a weapon against the creatures and she figures if that can be broadcasted and the information revealed; then humanity has a chance to fight back and win.
What follows is a very gripping and intense story as Regan and Emmett attempt to complete the mission while Evelyn and her family endure all manner of threats as they try to survive.
The film builds upon what made the first film so great in that there are strong and relatable characters and some very tense situations. The screening we attended was so quiet you could tell that audience members were so enthralled that they were afraid to make any noise.
The film ups the action and expands upon the universe without losing any of the strong character-driven elements or relying too much upon CGI to carry the film.
John Krasinski writes, directed, and produced the film, and while he has less screen time than he did in the original; the film is the rare sequel that holds its own and actually improves upon the original.
My only issue with the film was that the ending was rather abrupt and left me with several unanswered questions. While this would be more than fine if we were assured of a third film to resolve unanswered elements; word is that a spin-off is in development so hopefully this will resolve the issues I had or at the least co-exist with a third part of the series.
For now; “A Quiet Place Part II” drives home why we need the cinematic experience as from the large screen to the Dolby Atmos sound; the film is a sensory experience that needs to be enjoyed in a communal setting with maximum sensory input.
The film sets the tension meter to the max and never disappoints and I urge you to experience this film the way it was intended.
4.5 stars out of 5
As cinemas re-open with growing but limited capacity; the film is set for release and will be a great indicator as to if the public is ready to return to cinemas in significant numbers or will they sit it out and opt to see the film down the line on Paramount+.
The film opens with a look at the day things changed for the world as Lee (John Krasinski); does some shopping while news reports come in of an explosion in Shanghai. Enjoying the weather; he joins his family at a Little League game and talks with his friend Emmett (Cillian Murphy) when the game is interrupted by the appearance of a large fireball in the sky.
As they head home; the city falls under attack by deadly creatures and Lee and his family narrowly escape. The film then jumps forward immediately following the conclusion of the first film and Evelyn (Emily Blunt); attempts to lead her newborn son, daughter Regan ( Millicent Simmons), and son Marcus (Noah Jupe) to a safer locale.
When Marcus is injured along the way; Evelyn takes refuge with Emmett who is not happy to have to care for others after the loss of his wife and despite a secure locale in a foundry; demands the family leave the following day.
When an unexpected radio signal appears; Regan is determined to leave and find the source as she knows the frequency of her Cochlear Implant is a weapon against the creatures and she figures if that can be broadcasted and the information revealed; then humanity has a chance to fight back and win.
What follows is a very gripping and intense story as Regan and Emmett attempt to complete the mission while Evelyn and her family endure all manner of threats as they try to survive.
The film builds upon what made the first film so great in that there are strong and relatable characters and some very tense situations. The screening we attended was so quiet you could tell that audience members were so enthralled that they were afraid to make any noise.
The film ups the action and expands upon the universe without losing any of the strong character-driven elements or relying too much upon CGI to carry the film.
John Krasinski writes, directed, and produced the film, and while he has less screen time than he did in the original; the film is the rare sequel that holds its own and actually improves upon the original.
My only issue with the film was that the ending was rather abrupt and left me with several unanswered questions. While this would be more than fine if we were assured of a third film to resolve unanswered elements; word is that a spin-off is in development so hopefully this will resolve the issues I had or at the least co-exist with a third part of the series.
For now; “A Quiet Place Part II” drives home why we need the cinematic experience as from the large screen to the Dolby Atmos sound; the film is a sensory experience that needs to be enjoyed in a communal setting with maximum sensory input.
The film sets the tension meter to the max and never disappoints and I urge you to experience this film the way it was intended.
4.5 stars out of 5

Gareth von Kallenbach (980 KP) rated the PC version of Marvel's Avengers in Video Games
Sep 7, 2020
Square Enix and Crystal Dynamics have combined to create one of the most enjoyable Super Hero games ever and one of the more enjoyable gaming experiences of 2020. In Marvel’s Avengers; players are introduced to Kamala Khan; a huge Avengers fan who is invited to be a Fan Fiction finalist and VIP at the massive A Day convention in San Francisco.
What starts as a celebration for the famed heroes soon turns tragic and the game picks up five years late in a world where the Avengers and Heroes are no more. A corporation known as AIM has acquired Stark Industries and maintains their version of law and order through specialized forces as robotic Synths. It is revealed that a reactor powered by a new source was to blame for the A Day disaster and it has created Inhumans as a result.
Kamala finds herself able to stretch her body and upon learning that things on A Day were not as the world has been set to believe sets off with AIM hot on her heels to unlock the clues and save the Avengers.
Along the way players will play as several of the iconic characters and will encounter group missions where players may be matched online or assigned A.I. companions.
Each characters has their own unique skills and timed special abilities which recharge after use and can be a game-changer as enemies become more numerous and difficult.
Each character also has their own combat moves and abilities ranging from ranged attacks to close quarters combat. While The Hulk can throw objects; he is better suited to get in close and mix things up. Iron Man while capable of delivering punches is better used flying and hovering and blasting everything he encounters.
Part of the joy of the game aside from the engaging story is learning new ways to defeat enemies including some team based body slams and other enjoyable moves.
Players are based on a Helicarrier and there are plenty of things to explore and naturally numerous cosmetics, upgrades, and such which players can obtain via looting or at many of the vendors they encounter.
Missions are assigned via a War Table and players have the option to select campaign specific missions or to mix in some side missions as well. Upon completion of the main game; players will have the opportunity to play more side and extra missions and can use a Quick Match open to play with other players as well.
There were a few glitches along the way on my PC build but while a bit annoying a first they became less frequent as the game went along. Some people may have issues with the look of the characters as Tony Stark for example looked to me more like a young Ben Affleck than Robert Downey Jr. but with so many interpretations of the characters over the years this is a minor issue as I was enveloped by the gameplay quickly.
Missions are enjoyable and the timed jump sequences are not unreasonable and players looking for a challenge will be able to adjust the game difficulty to a setting that best suits their style of play.
I first played the game at an invite only meeting during PAX West 2019 and after getting some gameplay time; the developers outlined to us some of the long-term plans for the game from new characters and cosmetics and so on. The game sets up further adventures well and I found myself enjoying the game and characters from starts to finish. The game does a great job establishing Kamala and building her character while giving players plenty of time as the classic Avengers and has more than a few nice surprises along the way.
4 stars out of 5
What starts as a celebration for the famed heroes soon turns tragic and the game picks up five years late in a world where the Avengers and Heroes are no more. A corporation known as AIM has acquired Stark Industries and maintains their version of law and order through specialized forces as robotic Synths. It is revealed that a reactor powered by a new source was to blame for the A Day disaster and it has created Inhumans as a result.
Kamala finds herself able to stretch her body and upon learning that things on A Day were not as the world has been set to believe sets off with AIM hot on her heels to unlock the clues and save the Avengers.
Along the way players will play as several of the iconic characters and will encounter group missions where players may be matched online or assigned A.I. companions.
Each characters has their own unique skills and timed special abilities which recharge after use and can be a game-changer as enemies become more numerous and difficult.
Each character also has their own combat moves and abilities ranging from ranged attacks to close quarters combat. While The Hulk can throw objects; he is better suited to get in close and mix things up. Iron Man while capable of delivering punches is better used flying and hovering and blasting everything he encounters.
Part of the joy of the game aside from the engaging story is learning new ways to defeat enemies including some team based body slams and other enjoyable moves.
Players are based on a Helicarrier and there are plenty of things to explore and naturally numerous cosmetics, upgrades, and such which players can obtain via looting or at many of the vendors they encounter.
Missions are assigned via a War Table and players have the option to select campaign specific missions or to mix in some side missions as well. Upon completion of the main game; players will have the opportunity to play more side and extra missions and can use a Quick Match open to play with other players as well.
There were a few glitches along the way on my PC build but while a bit annoying a first they became less frequent as the game went along. Some people may have issues with the look of the characters as Tony Stark for example looked to me more like a young Ben Affleck than Robert Downey Jr. but with so many interpretations of the characters over the years this is a minor issue as I was enveloped by the gameplay quickly.
Missions are enjoyable and the timed jump sequences are not unreasonable and players looking for a challenge will be able to adjust the game difficulty to a setting that best suits their style of play.
I first played the game at an invite only meeting during PAX West 2019 and after getting some gameplay time; the developers outlined to us some of the long-term plans for the game from new characters and cosmetics and so on. The game sets up further adventures well and I found myself enjoying the game and characters from starts to finish. The game does a great job establishing Kamala and building her character while giving players plenty of time as the classic Avengers and has more than a few nice surprises along the way.
4 stars out of 5