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Witness
Witness
2014 | Comic Book / Strip, Deduction, Memory, Murder & Mystery
A classic ‘game’ from my childhood (seriously, we played it all the time) was Telephone. You know the one – someone whispers something to their neighbor, that person whispers it to their neighbor, and so on until it’s made its way around the group. Hilarity ensues when the final person reveals what they heard – usually a far cry from the original message! So when Travis pulled out Witness, a modern twist on Telephone, I knew that all my years of training would finally amount to something!

Witness is a cooperative game of memory and deduction set in the world of the 1940’s comic “Blake and Mortimer.” You and your compatriots are working together to solve mysteries! But there’s a catch – you each only know certain information, and are limited in how you are allowed to disclose it to each other. If you could just say it outright, there’d be no fun! Each player gets a character book filled with cases and information. Everyone reads their information for the chosen case, and then, like in Telephone, and in a certain order, players whisper their information to the player next to them. Play continues until everyone has heard (through the grapevine, of course) all 4 players’ information. After all information has been relayed, players get a chance to write down any notes from what they remember – but only after everything has been said! Players then open the Questions booklet to their specific case and answer three questions about their specific puzzle. Players receive points for correct answers, and as a team, are attempting to achieve the highest score possible!

I think that Witness is such a neat game. It’s a fun mechanic – you’re trying to remember all of your information to accurately pass it on, only to hear more information to add to what you already need to remember, to then pass it on again! It definitely makes for some funny misheard information! Another aspect of Witness that I like is that it goes beyond a regular game of Telephone in the fact that there’s an end goal – you’re trying to piece together all of the information as you hear it second- or even third-hand to correctly answer some questions. There’s more pressure to communicate accurately because you and your team are striving for a compilation of perfect information to help you score the most endgame points. Witness ups the stakes more than your average game of Telephone, and that’s what makes it interesting and engaging for me.

The major downside of Witness is that it is a game for EXACTLY 4 players. You can’t play with 3. You can’t play with 5. It absolutely 100% must be played with 4 players. And sometimes that’s just not possible. We all know those game nights where maybe only 2 or 3 people are available. Or maybe those times when you invite a large number of people over and they all come. In either scenario, Witness is out, and that is a bummer because it is such a neat game. Since the information is divided between 4 books, there’s unfortunately no way to adapt it for other player counts. So you can either play Witness or you can’t – there’s no ‘maybe.’

Overall, I enjoy playing Witness. I think it’s a unique approach to a simple game. Unfortunately, I believe this game is out of print, but if you can get your hands on a copy, or you see it on a friend’s shelf, give it a play! Whispering to your neighbor and solving little logic puzzles never seemed so fun! Purple Phoenix Games gives Witness a mysterious 11 / 18.

https://purplephoenixgames.wordpress.com/2019/04/02/witness-review/
  
FL
8
8.0 (1 Ratings)
Book Rating
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).

I read the blurb to this book, and I was instantly hooked! A spooky ghost story involving ghost hunters? Yes, please! Luckily, I wasn't disappointed by this book.

Kaylyn and her sister Cole both work for a company called Aicil as paranormal investigators. When Kaylyn gets the opportunity to investigate the creepy and old Teague Hotel, she jumps at the chance. However, bad things start happening to Kaylyn. She's being attacked by an unseen force, having blackouts as well as very strange dreams. Kaylyn can't understand whys he's being trageted specifically, but with her job, as well as her life on the line, she'd better figure it out...and quickly.

I love the cover of Fractured Legacy! It has a really creepy look to go with the rest of the book. I think the cover suits the book well, and with a cover like that, you know the contents will be creepy as well.

The world building was definitely believable. I felt like I was Kaylyn, and it was a book about me. That's how great of a job the author did. I was feeling scared right along Kaylyn and feeling frustrated when she did. I also loved the setting. A creepy hotel is one of my top places for spookiness.

The pacing did start out a bit slow, and I was wondering if I had made a mistake in agreeing to review this. Then, I felt as if the pacing just zoomed, and I was left wondering what had happened. Thankfully, after the first few chapters, the pacing settles down, and I couldn't read this story fast enough. It's definitely a page turner!

The plot was fantastic! Creepy stories with bad entities in them have been done a lot, but Skye Callahan turns that classic plot into her own. There are also a few plot twists which I didn't predict until a few chapters before they are revealed. As for the ending, it's not a big cliff hanger, but since this is going to be a series, it is left open for another book (which I can't wait to read). Oh, and there isn't much romance in this book. In fact, I can't think of any, but I'm not a big romance fan so I enjoyed that this story focused solely on what was going on with Kaylyn.

I loved Kaylyn. There were times I just wanted to hug her because I liked her that much. She endures a lot and often times feels like she is going insane. However, she's a very strong character and bounces back. I also like Jonah. At first, I found him to be a bit arrogant, but my heart melted towards him, and I found myself thinking what a kind and caring man he was. I was hoping he and Kaylyn would get together throughout the book because they seemed so great together. I did like Cole, but there's not a lot of her after the first few chapters. She does seem like a very caring sister though.

I enjoyed the dialogue and found that it flowed smoothly. It goes back and forth between Kaylyn's point of view and Jonah's. There are a few grammatical mistakes but nothing major. There are a few swear words, but nothing over the top.

Overall, Fractured Legacy is a creepy read that will leave you wanting more...and wanting to leave the lights on! It has a fantastic plot, a creepy setting, and well rounded characters.

I'd recommend this book to those age 17+ who truly want to read something spooky!

(I received a free ecopy of this book from the author in exchange for a fair and honest review).
  
Heart of Thorns (Heart of Thorns #1)
Heart of Thorns (Heart of Thorns #1)
Bree Barton | 2018 | Science Fiction/Fantasy
7
7.4 (5 Ratings)
Book Rating
Firstly, I did enjoy Heart of Thorns, I found it an easy going read with lots going on and some twists I genuinely didn't see coming. Whilst Mia is the MC, I have to say that Quin does actually steal the show. As far as character development goes his transformation from formal and unemotional prince to what he becomes is a real joy to read with so many facets of his personality. I liked the way that the history of the world we find ourselves in is laid out conversationally rather than in one big chunk. The journey Mia and Quin find themselves on is long and for the most part without peril so it's the perfect way to fill the time. Given Quin's sheltered upbringing at the castle it's not so far fetched that given his fathers fears, he would know very little of the surrounding lands. Mia does struggle to get out her one dimension though, which I don't know if is by design to explain things later on or whether she simply needed a bit more breathing room and perhaps a different focus from time to time. Things really felt like she was too transfixed on righting the wrongs of the past to focus upon the present dangers.

The book also raises a lot about feminism, I have to say that it take a while to get to this point and to start I felt it was yet again another misrepresentation that Fighter = Feminist but thankfully all that changed. It makes much of the differences in society between men and women and how women need to fight to be anything but a pair of legs that needed to open. The origins of the magic within the story are really quite heartbreaking and born out of a necessity for self preservation which naturally becomes misrepresented and skewed over time to make magic a true evil which is feared by men. There is an element of the macabre in the King's fascination with the slaughter of those with magic and his trophy room will have your stomach clenching.

This book does misdirection well and it's all the more easier to achieve with a large supporting cast. I genuinely was left with a number of WTF moments as the story went on, I had to re-read a few pages just to confirm that the twist was as awesome as it was and this book has them in spades towards the end.

However, all this needs to be offset by some things that made it fall just short for me. It's clear that Mia has studied medicine, but her overly complex use of medical descriptions of bodily parts is unnecessary and makes for jarring reading "She dug her fingertips into the bridge of her nose. 'The sphenoid bone. It's like my whole cerebrum is on fire." Why not just say she had a headache? It's also mega tropey - I don't as a rule mind tropes in books, they exist for a reason but this book turned out so many including the ever present MC as a huntress with the sister who dreamed of marrying a nice prince, that I found my eyes rolling. There is also a lot of tick boxing going on in respect of LGBT diversity, there was a neon sign for one character as if the author was labouring the point - the disappointing thing is that this element did fit organically into the story in a really beautiful yet heartbreaking way at a later time which made me feel that the earlier depiction was somewhat unnecessary.

Whilst there are some failings, this is an enjoyable read with plenty of magic, mystery, and misdirection and if you are in the mood for an adventure you will hopefully enjoy Heart of Thorns

3*
  
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Gareth von Kallenbach (971 KP) rated the PC version of Battlefield V in Video Games

Jun 19, 2019  
Battlefield V
Battlefield V
Action
The latest chapter in the long-running Battlefield series has arrived with the release of Battlefield V. The game looks to follow up the success of Battlefield 1 with a World War 2 based game that puts players directly into the action with large and highly-detailed maps.

The solo portion of the game has players battle in some diverse locales and focuses on situations form history where the participants were not well known and did not receive much glory or attention for their deeds.

After the introduction, players have the following options as described by E.A.

The stories were very enjoyable and thought provoking though I did get a few bugs while playing like a cut-scene lock up and some clipping issues where enemy characters were lodged in walls. Thankfully issues like this were few and I was able to complete the missions as they were engrossing and kept me riveted throughout.

I especially liked the Nordlys mission where I was able to don Skis and made my way around the frozen landscapes to complete my mission.

The missions were a mix of stealth, surviving waves of enemies, and capturing objectives which is what you would expect for a game of this type. The game does allow players to have a more diverse approach to completing missions as you can use vehicles and other objects found in the game to be creative. I was able to “borrow” a plane in Under No Flag to strafe the enemy locales. When my piloting skills were not up to snuff and I crashed in a lake; I redid the mission from a direct assault approach and things went much better for me.

The game uses a regenerative health system so should you take too much damage, simply take cover until you heal up and battle on. There is also an option to heal from time to time when battling online. Players will be able to pick up new weapons and ammunition off fallen enemies as well as at various points throughout the game.

Visually the game is very appealing from the open desert to the raging blizzard in the campaigns; there is plenty of eye candy to enjoy along with the action.

The online modes were very enjoyable as there were a variety of modes for players to enjoy.

The multiplay was good and what impressed me was how fair the hit detection was. You did not have to empty an entire clip into an enemy to take them down nor did glancing shots also produce a fatal result. The maps were large and highly detailed which allowed players to try a mixture of gameplay styles to best suit their needs.

It should be noted that additional content for the game will be coming as the menus made mention of solo missions and other features that were listed as “coming soon” and we know that the Battle Royale mode for the game is not due until 2019 as an example.

It should also be noted that I did not see the Female fighter with the prosthetic arm that was featured in the announcement trailers for the game and caused division amongst fans upon the reveal for the game. If she was edited out, planned for a later date, or simply included for demonstration purposes remains to be seen. What is clear is that although fans may expect more content and be disappointed in having to wait for parts of the game to release at a later date, the game is enjoyable for fans of the series and after my experiences with the Beta; even better than expected. I look forward to seeing what the game will look like in the future once the coming updates and patches are applied, but for now; Battlefield V is a solid WW2 game with solid visuals and sound and is a worthy entry into the series.

http://sknr.net/2018/11/12/battlefield-v/
  
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Gareth von Kallenbach (971 KP) rated the PC version of Battlefield 1 in Video Games

Jun 19, 2019  
Battlefield 1
Battlefield 1
Shooter
Electronic Arts and Dice have crafted a thrilling entry into the Battlefield series with the World War I themed Battlefield 1. The visually stunning game is dripping with authenticity which is seen in every frame of the game. The weapons, uniforms, vehicles, tactics, and technology as a historians dream brought to life.

Players to take part in the solo campaigns find themselves reliving various battles from the point of those who participated in them. There is a tank mission behind enemy lines in Europe, a battle in the Italian mountainside, a thrilling aerial scenario, a very intense and emotional story set against the battle of Gallipoli, and a thrilling desert adventure featuring Lawrence of Arabia himself.

One of the great things about the game is that it takes modern gameplay tactics such as trying to secure an objective or defeat enemy units and infuses it with a sense of the past. Weapons are slow to load, are not always the most accurate at a distance, and have a crudeness about them that is refreshing in this era of games featuring advanced weaponry and technology. This does require a bit of a learning curve as there have been times where I would unload a full magazine on an enemy player and multiplayer mode only to see them survive and dispatch me with one or two shots from pistol. Once you start to get the way the weapons work and develop strategies to work within their strengths and limitations, you’ll soon find yourself able to make solid progress in the game.

The solo play campaigns allow players to set a difficulty that is best suited for their style of play and have very interesting and gripping narratives.

Many players will keep their focus on the multiplayer portion which has campaign objectives as well as quick matches. This does take a bit of learning as the landscapes are large and there are plenty of places for players with higher grade weapons to pick up new players before they even know an enemy is near. Naturally your weaponry choices to get better as your on-field accomplishments merit them it is also important to note that due to the vast landscapes littered with foxholes, trenches, villages, and other locales, wide open areas where players are very exposed and vulnerable are numerous.

Getting a tank often seems like a big accomplishment but when you realize that the vehicle is slow to turn it is a sitting duck for enemy artillery, explosives, and other tanks. Strategy and teamwork are vital to the success of any mission especially when players can move up and bring in one of the massive zeppelins into the battle. I really enjoyed flying the planes of the era but had to remember that there reduced speed made it very difficult turn especially for somebody who was used to strafing a target, flying into the distance, making a wide turn, and then attacking again. I found myself that many times with the leaving the battlefield warning and was not able to turn fast enough to get myself back where I needed to be.

As somebody who studied history extensively in college, it was amazing to get a sense of the war the on the pages of history books and learn how in this era of new technology such as planes, tanks, gas, machine guns, Zeppelins, and more, the capacity to do devastating damage upon an enemy was massive as truly technology greatly overshadowed the tactics and medical abilities of the era.

Battlefield 1 is a glorious achievement and gaming as it takes an error that has been largely ignored and brings it forward incredible detail combined with thrilling battles that are loaded with customization options that will keep players playing well into the future. With the planned DLC content to come, I’m very interested to see what direction the developers will take it as there are countless possibilities ahead.

http://sknr.net/2016/10/30/battlefield-1/
  
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Gareth von Kallenbach (971 KP) rated the PlayStation 4 version of Tom Clancy's The Division in Video Games

Jun 19, 2019  
Tom Clancy&#039;s The Division
Tom Clancy's The Division
Shooter
As if pulled directly from the headlines Tom Clancy’s The Division is a chilling look at New York in the aftermath of a deadly pandemic. Dubbed the Dollar Flu, after tainted money was released during Black Friday, Manhattan is a desolated region populated by scavengers, roaming gangs; people just trying to survive. It is into this scenario that players take on the role of an agent of an elite government division known as “The Division”, their task is to help restore order, investigate the outbreak, and bring facilities and a sense of normality to a devastated area. Playing from a third person perspective and mixing elements of a RPG and shooter, The Division is an extremely ambitious and highly detailed project. Players are tasked with several main missions but also have the option to do side missions which help them gain resources in order to upgrade their base and equipment. Weapons and accessories can be bought, sold, or modified, and various skill options ranging from healing to combat options become available as well.

One of the great things about the game is the ability to join other players to complete your missions. At the start of a mission, players have the option to be matched up with other players but of course the difficulty will ramp up based on the number of players that are currently assigned. The level of difficulty can be extreme but the enjoyment rewards of successfully completing the mission of this magnitude are worth it.

There was a lot of complaining online from gamers about the delays that the game had coming to market and I would say that the time has definitely been well spent. It is a deeply immersive game that is very impressive to look at in terms of the detail that Ubisoft has put into re-creating the city. The enemies are diverse and challenging and the storyline is extremely engaging.
I am not a huge fan of micromanagement in terms of having to sort out my gear and tactful upgrades I’ve always been more in favor of finding and using an item rather than crafting and purchasing because I do not like to have to decide what is worth keeping and what is worth discarding or selling. The great thing is the game gives me the ability to play in my comfort zone but also step outside it and take some new paths to enhance my loadout.

There are unfortunately a few bugs in the game as I remember one early mission in a department store were encountering a flamethrower equipped enemy on a staircase I backed up and dispatched them with a volley from my assault rifle. My triumph was short-lived as I found that I become wedged between an ankle high box and a mannequin and that there was no way for me to get out of that predicament without ending the game and then reloading. I have not encountered any of the exploits that I read about being deployed online but I also avoid The Dark Zone more than other players as this is truly a lawless area were players run amok.

Ubisoft has said they plan to address the issues and they also have upcoming DLC which will expand upon the universe. For now The Division is a very impressive game in that it provides a fantastic an open world scenario filled with numerous challenges and a great level of visual detail. I found myself to of been drawn into the game and it is managed to maintain my interest ever since release and also has me thinking about the game and strategizing even when I’m not playing. Hopefully the necessary updates and features will continue to, so this game can reach its full potential.

http://sknr.net/2016/05/13/tom-clancys-division/
  
400 Days (2016)
400 Days (2016)
2016 |
Story: 400 Days starts with our four main characters Captain Theo (Routh), Emily (Lotz), Cole (Cook) and Bug (Feldman) being put in a social simulation for 400 days to show what it will be like to travel through space over long periods of time. We follow the four as they get put hiccups as the learn to manage them after losing connect to mission control early on but it is dealing with the psychological side of the mission that will test them the most.

When they open the hatch they find themselves questioning what happened but more worrying where they are now.

400 days really seems to be a film that is two different incomplete films, the first half is all psychological but when they leave the hatch it turns into a post-apocalyptic film that never really ends up being dealt with. Each side of the story works well as a single film but both don’t have enough time to really pull off what is really happen. As for the ending it is all left up to you what you think happens which doesn’t help and what happens to two of the character never really gets answered either. This has problems but really could have been great.

 

Actor Review

 

Caity Lotz: Emily is the medical officers who is also the former partner of Theo who has to make sure the crew remains sane over the course of the mission as well as keeping the medication up to date. Caity gives us a solid performance but really doesn’t get a chance shine.

 

Brandon Routh: Theo is the captain of the mission; he has to make the big decision with the information provided by his crew. He doesn’t want to be on the mission and has been on a four-day bender before the mission. Brandon continued to show why he is struggling to live up to the hype he once had early in his career.

 

Dane Cook: Cole is the engineer on the mission, he is easily the most unpopular on the crew and his cocky attitude leads him to become distant to the rest of the crew. Dane is another actor in this film who hasn’t made much of his career and even with this choice because he tries to do something different.

 

Ben Feldman: Bug is the brains of the crew making all the hard decisions and is clearly the smartest of the four crew members on the ship. He had to leave his young family behind for the mission which haunts him every day of the mission. Ben does a good job even if he does end up being a very generic character for the genre.

 

Support Cast: 400 days has a supporting you only see half way through the film but they end up being very generic.

 

Director Review: Matt Osterman – Matt brings us a great idea that doesn’t quite get pulled off effectively.

 

Mystery: 400 days keep you guessing what is actually happening to our characters.

Sci-Fi: 400 days puts our character in the experiment which would include space travel and a post-apocalyptic world.

Thriller: 400 days does keep us guessing from start to finish.

Settings: 400 days has two good settings the space ship which creates the isolation and the town the end up in that shocks.
Special Effects: 400 days uses the effects for certain moments but tries to keep everything need to the minimum.

Suggestion: 400 days is one to try, it does have a few flaws but you can see a couple of good points. (Try It)

 

Best Part: The ideas are good.

Worst Part: Not enough time for each story, both sides could have been short to increase the second one.

 

Believability: No

Chances of Tears: No

Chances of Sequel: No

Post Credits Scene: No

 

Oscar Chances: No

Runtime: 1 Hour 31 Minutes

 

Overall: Something Missing but good ideas being created.

https://moviesreview101.com/2015/11/02/400-days-2015/
  
*batteries not included (1987)
*batteries not included (1987)
1987 | Comedy, Family, Sci-Fi
Story: *batteries not included starts by introducing us to Frank (Cronyn), Faye (Tandy) Harry (Noble), Marisa (Pena) and Mason (Boutsikaris) who all are the remaining residents living in the middle of a building site, constantly being hounded by Carlos (Carmine) trying to force them to move out to the building can be demolished.

The lives of these residents takes a surprise turn when robotic aliens enter the apartment fixing the damaged caused within as the resident try to communicate with them. The Aliens become part guardians of the residents who continue to fight to keep their homes.

*batteries not included is a charming comedy fantasy that we get to see the serious side of the human life where people are forced relocated. I think this point comes through strong with each side be it the residents the rich or the thugs to remove the characters it all comes off great. We also get to see the unknown with the robots appearing in the story. overall this story is easy to follow and truly enjoyable throughout.

 

Actor Review

 

Hume Cronyn: Frank Riley is the café owner and husband to Faye, he does everything he can to look after her and run a business but it is his wish that comes true when the aliens arrive. We see Frank start to have to make the difficult decision about caring for Faye in her condition. Hume is good in this role leading the film.

Jessica Tandy: Faye Riley is the wife of Frank who is suffering with dementia, she spends nearly every moment of her waking day waiting for her son to return and making friends with her condition. Jessica is great in this role where we get to see the most laughs from her character.

Frank McRae: Harry Noble is the former fighter that now is a mute living in the building watching television most of his time. He finds a way to communicate with the aliens that the others can’t. Frank is good in this role where we get to see the stronger character with a heart of gold.

Elizabeth Pena: Marisa Esteval is a pregnant resident of the home who has been getting harassed by the people trying to get her out but she is strong independent woman. Elizabeth is good in this role going through her own struggles in the story.

Support Cast: *batteries not included has a supporting cast that is mostly just Carlos who is trying to chase them out and artist Mason living in the building, we don’t really have a need for a big cast to make this enjoyable.

Director Review: Matthew Robbins – Matthew gives us a truly enjoyable touching and charming fantasy film.

 

Comedy: *batteries not included has good laughs throughout mixing slapstick with jokes well.

Family: *batteries not included is one I do think the family can all enjoy.

Fantasy: *batteries not included throws us into a world where aliens can be friendly and not a threat.

Sci-Fi: *batteries not included uses the alien side of the story for the science fiction side of the story.

Settings: *batteries not included keeps most of the settings inside the building showing us how these unlikely residents could become friends.
Special Effects: *batteries not included has special effects which still look good today when it comes to the robots.

Suggestion: *batteries not included is one I do think people will enjoy. (Watch)

 

Best Part: Robots.

Worst Part: Not one.

 

Believability: No

Chances of Tears:

Chances of Sequel: No

Post Credits Scene: No

 

Oscar Chances: No

Runtime: 1 Hour 46 Minutes

Tagline: Five ordinary people needed a miracle. Then one night, Faye Riley left the window open.

 

Overall: Truly enjoyable fantasy comedy.

https://moviesreview101.com/2016/08/24/batteries-not-included-1987/
  
The Keeper of Portals
The Keeper of Portals
V.S. Nelson | 2017 | Children, Science Fiction/Fantasy, Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
<i>This ARC was provided by the author in exchange for an honest review </i>

Awaiting young adult readers in early 2017 is a fantasy story unlike any other. <i>The Keeper of Portals</i> is the debut novel of V.S. Nelson, the soon-to-be-published author with an imagination worth sharing. Incorporating the familiar concept of time travel into a new way of visualizing the world results in a story that will leave minds reeling.

Nelson’s theory is that every aspect of life has a keeper, a creature in charge of making sure their assigned element functions smoothly. There are the major keepers responsible for time, causality and other things that cannot be seen, yet objects as small as buttons have their own keeper, too. Humans, of course, are unaware of these keepers, therefore fifteen-year-old Martin Lockford initially believes he is going mad when the Keeper of Portals reveals his existence in Martin’s bedroom.

Martin and his mother, with nowhere else to go, have moved into a dilapidated manor once owned by a distant relative. Whilst exploring his new room, Martin is startled by a disembodied voice claiming to be the Keeper of Portals. Having not spoken to anyone for 400 years, Portals is eager to show off his role in the flowing of the unpredictable universe. The keeper’s task is to make sure each door leads to the correct place – something that he demonstrates by sending Martin to the <i>wrong</i> places. However, there is one door in the manor that he has been unable to open.

The very next morning, Martin awakes to discover the sealed door is no longer locked and, being the curious boy that he is, goes through to explore. The mystery door does not only transport Martin to a different place, it sends him back in time to 1623. Here he meets the young Isabel, a maid, who is intrigued with the inventions of the future, especially from a personal hygiene perspective. However, she is not the only one curious about the 21st century.

The irascible master of the manor is not who he initially seems. With the desire to control everything, he places Martin and Isabel in a grave predicament, trapping them in the 17th century. At risk of creating a paradox, Martin needs to return to his own time – a difficult feat in itself – however, with the Keeper of Portals missing, the master has caused many problems that need to be solved, otherwise a whole new future will be born.

Admittedly, it takes a while for the story to warm up – the reader may be introduced to the idea of keepers fairly early on, yet the key storyline does not reveal itself until much later. After perseverance on the reader’s behalf, <i>The Keeper of Portals</i>, becomes an exciting mix of fantasy and science fiction, cleverly thought out to create an unpredictable scenario. Adventure after adventure, until bittersweet conclusion, keeps readers engaged and compelled to read on long after bedtime.

Although Martin is the protagonist of the novel, Isabel’s role is equally important. Despite women in the 1600s being deprived on the rights they have in this day and age, Isabel is an intelligent, independent girl, perfectly able to handle everything that is thrown at her. She is an inspiration to teenage girls.

Written with teenage readers in mind, <i>The Keeper of Portals</i> is suitable for fantasy-loving adults, too. With equipoise of adventure and intellectual theory, as well as a touch of romance, it is definitely a book to look out for. V.S. Nelson writes with clarity, exuding remarkable intelligence; let us hope that there will be more from where this came from.
  
American Graffiti (1973)
American Graffiti (1973)
1973 | Comedy, Drama
Thoughts on American Graffiti

Characters – Curt has always enjoyed his time on the strip, he knows everybody and is one of the most popular guys around, he was due to head of the college, but hasn’t made his mind up yet, despite it needing to be read for his next day, he ends up trying to spend his time chasing a mysterious woman around town all night. Steve has always planned his life out, he is going off to college and he is ready to make his relationship more open while they are separated, here he gets to learn about his relationship even if his best friend might not be joining him in college. John is the friend that has always been known for his ability with cars, he has a reputation around town with the police following him around and now he is starting to see the future where his friends are doing a lot more than him and gets stuck with a younger girl for the night, where he starts to see a brighter side to his future. Terry has always been the butt of most of the jokes between the friends, now he gets Steve’s car to look after he spends the night trying to find himself a woman and impress her with his lines.
Performances – When we look at the cast, Richard Dreyfuss is great through the film showing us a character that can get plenty of laughs and is quick on his feet. Ron Howard brings the character we know him for is always going to be easy for him to play. Paul Le Mat brings the typical bad boy to life that does show how he bought us a level of sympathy to the character. Charles Martin Smith brings the geeky sounding character out which become one of the most popular characters in these teen comedies for years to come.
Story – The story here follows four friends on the last day of summer before college is due to start, we see how the four have a different adventure on this night, which will help them discover what they want next in their lives. This is a story that shows just how difficult life is when you take the next step, leaving school is one of the first and biggest anybody will take, with the uncertainty being there for everybody involved, part of you will want to stay close to what you already had, while other sides of this will see you wanting to see what is next. This story mixes all of this together through the film with little effort and makes you believe these people could be real, while certain aspects will have dated here, with a new generation, back n the 1970s this would have been the idea of the house party in the 80s or 90s and wild adventure the modern youth would be having.
Comedy – The comedy in this film would be right up there with any teen comedies, it would have gotten more laughs for when it was released, rather than the ones you would expect to see now.
Settings – The film is set in one hang out location known as the strip, this will be the location where we get all the hang outs you would expect for teens in this generation.

Scene of the Movie – Terry’s attempts to get boozes.
That Moment That Annoyed Me – The world involved does seem to have dated.
Final Thoughts – This is a wonderful look at teenage life in the 70s it shows us just how close the friendships were, how hard the changes coming were and just what was left for the people in life.

Overall: Beautiful Look at the 70s.
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