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Alice (12 KP) rated Revenger in Books

Jul 3, 2018  
Revenger
Revenger
Alastair Reynolds | 2016 | Fiction & Poetry
8
8.0 (1 Ratings)
Book Rating
What can I say about <i>Revenger</i>?

It was my first ever Space Opera and it has opened my eyes to a whole new genre.

It was my first ever Space Opera and it has primed my taste-buds for more.

It was my first ever Alastair Reynolds and now I want more.

Revenger itself was amazingly well written. As mentioned above this was my first book from Alastair Reynolds and it was just the kind of book I could get into again and again; the writing style flowed with a shocking ease and the plot line was very Firefly-esque with a hint more action and a smidge more ‘oh-shit’ factor.

Revenger follows the story of Adrana and Arafura Ness – two sisters from Mazarile whose sick father had made some very poor choices in business – as they embark on a journey into space to end all journeys.

It begins with Adrana convincing her younger sister Arafura to escape into Neural Alley for a reading by Madam Granity. There’s aliens, robots and weird looking men with bad attitudes and then there’s Captain Rackamore. Pol Rackamore is the captain of the Monetta’s Mourn – a sunjammer spaceship – and he’s in need of a new Boney on his ship as his current one is getting too old to ‘read the bones’ and I mean that in the literal sense of the word.

Adrana convinces Cap’n Rack to take both her and Arafura on board the Monetta in the position of new Bone Readers (with the aide of Cazaray the current Boney) and that is where the story really begins. We’re introduced to the rest of the crew and the Monetta sails off into the Empty in search of baubles. As they sail towards their first bauble Arafura becomes a lot closer to the rest of the crew while I feel that Adrana is doing her best to stay away from them all even though she’s front and center.

Story progresses and little hints are dropped about Bosa Sennen and Cap’n Rack’s long lost daughter. There’s several shocking deaths, a mad woman, a kidnapping or two and a young girl bent on revenge.

Around the mid way mark Arafura changes, subtly at first and then a lot more drastic and she becomes Just Fura. This is where the story becomes a lot darker and a lot less like Firefly and a lot more like the Firefly from hell; the second half of this book is based around Fura getting Revenger on Bosa Sennen for what she did and the things that Fura puts herself through to get where she needs to be? She started off as a little timid and shy but after the 50% mark she changed completely and became hard and unyielding.

You know how they say that the future is bright? That brightness is swallowed by the Empty and the future is dark and full of terrors (oh yeah I went there) there’s a doctor with a God complex, a father with a total lack of regard for his daughters, a totally bad ass soldier robot with logic barricades and all sorts of other people.

I think I loved the world building the most about Revenger it was such a smooth transition from place to place and from time to time that it was almost seamless; my second favourite thing was the characters – hands down they were some of the best characters I’ve ever read and I’d love to see if AR takes this book any further as it was seemingly left open for another book but we shall see.

The book gave off a distinctly pirate feeling but with the space element it felt more like Firefly than it did Pirates of the Caribbean which as a fan of both was saying something. Pirates sailing the high skies rather than the high seas! Some of the characters left much to be desired – Bosa, Adrana and Dr Moonface I’m looking at y’all – but the likes of Rack, Prozor and Paladin more than made up for them.

The dialogue was great and the story wasn’t overly scientific which sometimes can be an issue for me, I like my books to be a little less science fact and a bit more science fiction but with Revenger, I felt like AR was giving us regular folk an explanation without going overboard on the description.
  
The Da Vinci Code (2006)
The Da Vinci Code (2006)
2006 | Drama, Mystery, Thriller
No film since “The Last Temptation of Christ” has invoked as much controversy as The Da Vinci Code based on the book of the same name by Dan Brown. Prior to the film even being screened for the press, cries ran out to ban the film and its message that some find blasphemous. Fortunately calmer heads have prevailed and the film by Director Ron Howard has arrived in a wash of media frenzy not seen since Mel Gibson’s The Passion of the Christ.

If you are seeing a pattern forming, you would be correct as it seems that few topics can raise ire and wrath more than the topic of religion, especially if the film proposes a viewpoint that differs from the traditional beliefs that are given by the church, bible, and history.

In the film, a monk appears to murder an elderly man who with his last ounces of strength, manages to leave a cryptic riddle on his body. The bizarre nature of the crime prompts French police inspector Fache (Jean Reno) to travel to the Louvre to investigate the crime. A clue at the crime scene causes the police to summer Robert Langdon (Tom Hanks) from a lecture hall where he is signing his latest book on symbols. Since the deceased was supposed to meet Langdon earlier in the day Langdon has fallen under suspicion for the crime.

As he attempts to decipher the message at the crime scene, Langdon encounters a police cryptologists named Sophie (Audrey Tautou), who informs Robert that he is in danger and soon the duo are fleeing from the police after deciphering some hidden clues at the crime scene.

Before either Robert or Audrey knows what is happening, they are being accused of multiple murders and on the run. As the clues begin to mount, the mystery takes an even stranger turn by the discovery of an artifact that when unlocked, should contain a map.

Seeking refuge and help, the duo arrive at the estate of Sir Leigh Teabing (Sir Ian Mc Kellen), who proceeds to tell Robert and Sophie that the clues they have uncovered are part of a cover-up that segments of the church will stop at nothing to keep secret. The nature of this secret is such that should it become public knowledge, then they very foundations of history, faith, and the church could be shaken to their core.

As the mystery becomes clearer, the group are attacked by a Monk named Silas (Paul Bettany), who has been doing the violent work of someone know as The Teacher in an effort to discover the location of artifacts and those attempting to uncover the mystery.

What follows is a frantic race that travels from Paris to London in an effort to get to the bottom of the mystery and unravel the true nature of the mystery and the secret that people are willing to kill for in order to protect.

While some may find the mystery, the players, and their motivations confusing, the film does grab hold and moves along at a solid pace. Ron Howard once again shows his skill by directing a film that is different from his other works, yet rich in its visuals and complexity. The scenic locales of the film enhance the mystery (For those who have not read the book), as they attempt to decipher the clues along with the characters.

The work from the cast was solid as Hanks gives a very good if restrained performance in his portrayal. Mc Kellen is a very nice blend of elegance and old world charm that lifts up every scene in which he is in.

While there are those who will lambaste the film for the message it provides, I chose to look at it as a film that does what movies should, entertain and make you think. The film is not saying its assertions are hard and cold facts, what it is doing is providing a vehicle for debate.

In college I was told that through debate comes knowledge and growth for a society. This was common in ancient Greek and Roman society where issues of the day would be debated in open forums. It seems that we as a society have become too insistent to take things at face value and have forgotten that the very nature of the human experience is to question, grow, and seek our own answers. As such the film is a great example of how Hollywood at times gets it right and provides solid entertainment that will stimulate as well as entertain.
  
Wind River (2017)
Wind River (2017)
2017 | Action, Crime, Mystery
Survive or Surrender.
Of all of the movie released I missed during 2016 (typically due to work commitments) this one was one near the top of my list. I’m a fan of both Jeremy Renner and Elizabeth Olsen, and the setting and story to this one really appealed.
And now I’ve caught up with it, I am not disappointed… certainly one that would have muscled its way well into my top 20 of last year.
Wind River is an Indian reservation in Wyoming (although its filmed in Utah). Natalie (Kelsey Asbille), a young Indian teen, is found in the snow raped and murdered by local tracker Cory Lambert (Jeremy Renner, “Arrival“, “Mission Impossible: Rogue Nation“). The local police, led by Ben (Graham Greene), are surprised when a passionate but naive young FBI officer – Jane Banner (Elizabeth Olsen, “Avengers: Age of Ultron“) – arrives out of a blizzard without remotely sensible clothing. So begins an investigation into who committed the crime, where local knowledge and skills are more applicable than all the CSI-knowhow in the world.

Banner (Elizabeth Olsen) and Ben (Graham Greene) get to work.
This film is everything “The Snowman” should have been and wasn’t. At its heart, there are some memorable relationships established. Gil Birmingham (so good as Jeff Bridges’ right-hand man in “Hell or High Water“) plays Natalie’s dad, grieving and railing against all outsiders other than Cory, who he has a deep and close relationship with. For Cory has a back-story that goes beyond just him marrying into (and now separated from) Wilma (Julia Jones), a woman from the reservation.

Cowboys and Indians. Cory (Jeremy Renner) and Martin (Gil Birmingham) having a deep and moving discussion.
Cory himself has a role that is deep and multi-layered, and Renner is the perfect choice for it (although many scenes could have been cut and spliced into this from his – I thought really strong – Bourne spin-off “The Bourne Legacy”!). Here he has both action scenes and raw emotional scenes to tackle, and although perhaps he doesn’t quite pull off the latter to perfection, he comes pretty close.

“Do you wanna build a snowman?”. Cory is about to make a grim discovery.
Elizabeth Olsen – who seriously deserves more meaty roles like this – plays a ‘flibbertigibbet’ girl (there’s an old word that needs more airtime!) who turns out to have real internal steel. Yet another admirable female role model. #She-do!
The film also paints a vivid and intolerable picture of the dead-end nature of reservation life for many, with poor decisions as a teen (and we’ve all made those) here not being forgiven for the rest of your life.
Written and directed by Taylor Sheridan, who also wrote “Sicario“, “Hell or High Water” and the soon to appear Sicario sequel, “Soldado”, pens some fine and memorable dialogue. “Shouldn’t we wait for some backup?” asks Banner. Ben replies “This isn’t the land of backup. This is the land of you’re on your own”. It’s a film with useful tips as well, like NEVER, EVER go for a run in seriously sub-zero temperatures! (As I’m penning this review in sub-zero Canada at the moment, this is timely advice. #skiptheruntoday.) Sheridan won a Cannes Film Festival award as director for this, but arguably it’s a shame the script has been largely overlooked for the major awards so far.
And that land is one of the stars of the film as well. Filmed around the town of Park City in Utah, it’s gloriously snowy countryside with impressive mountain scenery.

Bleak but impressive, Utah is one of the stars.
My only quibble with the movie is that there are some elements of the plot that don’t quite gel properly. At various times, the heavens open and it buckets down – and I mean buckets down – with snow that must add inches to the landscape in minutes. And yet Cory can still point out tracks in the snow that were made days before? Huh? Also (without spoilers) some elements of communications are also conveniently unreliable when they need to be.
Will this be for everyone? While I commented that the excellent “Three Billboards Outside Ebbing.Missouri” (which shares similar background subject matter) did NOT have flashback scenes to the rape, this film does go there, and so might be upsetting for some viewers.

Girl in Trouble. Kelsey Asbille plays the victim Natalie.
But it’s a high-class, intelligent crime thriller that takes “Mexican standoff” to a whole new level. Recommended.
  
The Girl With All the Gifts (2017)
The Girl With All the Gifts (2017)
2017 | Drama
An Adam’s Apple for Teacher.
I remember once having a ridiculous drunken dispute at a works Christmas party many year’s ago that went along the lines of “if you had the chance to save the world, but had to kill your child to do it, what would you do”. There’s a variant of this conundrum at the heart of this brilliant new film from Colm McCarthy, best know for his TV work on shows like “Peaky Blinders”, “Sherlock” and “Dr Who”.
As most people already realise, this is a ‘Zombie film’ (cue, a number of other single blokes in the cinema) and illustrates the dangers of not treating that Athlete’s Foot as soon as it appears! I would normally provide a quick synopsis here, but I really think this is a case in point where it is best to go into the film as blind as possible to the story and let it envelop you. (This includes not watching the whole trailer if possible.) To merely set the scene, we open with a morning school ritual like none you’ve seen before: children strapped to wheelchairs by heavily armed military in their cells; wheeled to an underground classroom; then made to sit in serried rows being taught by their teacher Helen Justineau (a deliciously un-made-up and natural Gemma Arterton). What IS going on? Who ARE these children? WHY are the soldiers so scared and dismissive of them?

The ever-great Paddy Considine (“Pride”) plays army Sergeant Parks (who also has a bit of a crush on Helen) and Glenn Close plays Dr Caroline Caldwell, who is studying the children in more ways than one.

This trio of stars, supported notably later in the film by Fisayo Akinade as the trooper Kieran, turn in what is a superb ensemble performance. As for Glenn Close, I have never quite been able to shake her awful “silk blouse” performance in “Air Force One” from my mind, but here she is quite memerising in the role of the Doctor on a mission: I would suggest a career best. Her final scene reflects such a complex range of emotions, and is brilliantly executed. And Gemma Arterton pulls out all the emotional stops in what is also one of the performances of the year.

But good as these performances are, they would be nothing without the central performance of young Sennia Nanua as the titular “Girl”. I have made the point before that there should be an Oscar category for “Young Actors” rather than pitch them into the adult categories like Quvenzhane Wallis and Anna Paquin were (successfully). Here in her debut feature performance Sennia is just mesmerising and (provided this film gets the recognition it justly deserves) she should be a shoe-in for the BAFTA Rising Star award next year, if not an Actress nomination. A young lady most definitely to watch.

Also assuming a starring role is Chilean-born composer Cristobal Tapia de Veer’s astonishingly effective music which drives up the tension superbly. This is his feature film debut and another name to watch.
The screenplay by Mike Carey from his original novel is beautifully crafted, with some great one liners dropped in to ease the tension a notch. And the story adds a level of emotional depth and angst that surpasses other films of this genre, at least as far back as the “28 Days” films.

Astonishingly, the film was made on a budget of 4 (FOUR!) Million Pounds, giving it a BvS quotient of 2.1%!! Every penny of that budget is up on the screen, and whilst you might like to pick at a few of the matte paintings and effects, it is a remarkably achievement in special effects (Nick Rideout is the SF supervisor) and production value.
So, its great! Go see it… but with a few caveats: it is a zombie film, and it ranks about an 8.9 on the splattometer scale, which might not be to some tastes; definitely don’t go to see it if you are pregnant (though I am constantly reminded how I took my heavily pregnant wife in 1985 to see “A really great film called ‘Alien'”); and you might want to avoid it if you are a great cat or dog lover, or indeed a pigeon-fancier. Other than that, get yourself down to a multiplex and see this great British film: surely a classic to be recognised for years to come.
  
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
2017 | Action/Adventure
This has all been done before. (0 more)
Bonus Points - An Example Of The Favoritism Towards Certain Developers In The Gaming Industry, Even When They Don’t Deliver
Zelda: Breath Of The Wild came out last month and it has taken the gaming world by storm. As a non Zelda fan, I am left wondering why this is the case. Why is this Zelda game so revolutionary? I don’t own the game, but I have played the first few hours of it and I have read a good number of reviews on the game. There are a few critics claiming that this game, ‘writes a new chapter in the videogames industry,’ and that it is an, ‘evolution of everything that has come before.’

While I appreciate that this is a well made game and it is doing new things within the Zelda franchise, these statements stick in my throat a little. This isn’t because I don’t agree that this is an impressive game, because it is. Other than the odd frame rate drop, there aren’t many flaws with this game and I did enjoy the few hours that I spent with it, (I had a lend of a friends Switch for the night so I could try the game for myself.)

My problem comes from the fact that this is a well made game that isn’t doing anything that hasn’t been done before a million times and frankly been done better. Full disclosure, I have never been a Zelda fan, but I wanted this game to convert me and I’m sorry to say that it didn’t. The purpose of this piece isn’t to attack the Zelda franchise, so you fanboys can put your pitchforks down. What I want to discuss is how when Nintendo do anything that is slightly better than a disaster, it is heralded as the brave new step in video games by a large number of the video game press.

I get it, nostalgia is a powerful lens and most writers in their 30’s grew up playing on Nintendo systems and franchises like Mario and Zelda, but as someone who is around ten years younger and grew up with Playstation, I don’t feel that Nintendo has advanced a great deal since the turn of the millennium and frankly, I don’t see Nintendo as having broken any new ground in the last twenty years.

If games like Breath of the Wild came out on another console, they wouldn’t be lauded as the best thing since sliced bread. In fact they have, it’s called Horizon: Zero Dawn! When Horizon came out it received a positive critical reception and high sales, but no one was writing articles claiming it was the next step in the evolution of video games. Splatoon has been put on a pedestal and has been described as ‘fresh,’ and, ‘unique,’ even though it is nothing more than a dumbed down version of Team Fortress 2 for a younger audience. Super Mario Maker was released in 2015 and it was essentially a $60 level editor. Level editors have been included in other games since forever and no fuss has been made, but when Nintendo sell an entire game based on the concept, it’s hailed as another, ‘triumph by Nintendo.’

When you compare Breath of The Wild to other recent open world games like The Witcher or Skyrim, there is nothing that makes it unique from a design and functionality standpoint. If Breath of The Wild came out in 2008, then sure you could get away with labeling it revolutionary, but in this day and age it isn’t any more special than Horizon or Skyrim.

Let’s look at some of the features that have been called unique in the game. The tower climbing to uncover zones of the map mechanic has been done in the Assassin’s Creed and Far Cry series’. Using plants for crafting and cooking has been done in Far Cry and Skyrim. Far Cry 2 and Dead Island had degradable weapons. The inventory system is very reminiscent of multiple Ubisoft titles; essentially Breath of The Wild has taken some elements from other games and made something from that within the Zelda universe.

This may sound patronizing, but it honestly isn’t intended that way. I get it, Nintendo fans have had it hard over these last five years, they have had nothing to be proud of since the launch of the Wii and they have had to stand by their console of choice and defend themselves with very little ammo to defend themselves with, but as a result nowadays when anything better than a car crash is released by them it is inflated by a large number of critics in the industry and so Nintendo fans are given a justification for putting their mediocre games on a pedestal. This is why to the rest of the industry it appears that Nintendo fans can’t accept things for the way that they really are and everything is blown so far out of proportion.

Some examples of Nintendo games being blown out of proportion and reviewers being clouded by nostalgia are available to go and check out right now on Metacritic. Zelda: Skyward Sword is currently sitting at a 93, Zelda: Twilight Princess is sitting at a 95 and Metroid: Other M has a 79. All three of these games are recognized as subpar and once the novelty wore off, even the most hardcore of Nintendo fans would agree that these are forgettable, black marks on the respective franchises track records. Not that BOTW isn’t a game for Zelda fans to be proud of, because it is. I can see why this would be people’s game of the year so far and I can see why it could be considered as the best Zelda game, but to someone that isn’t a Zelda fan that praise is meaningless.

In summary, the inflation of mediocrity in the industry has to stop, if we want gaming to improve. If we want to break new ground across the gaming media, these sycophants and apologists living in a false perception of reality have to go. These novelty games that are applauded for simply carrying the title of a beloved franchise, have to stop being praised so highly and given a free pass of any sort of criticism just because of a nostalgic lens.
  
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Mothergamer (1514 KP) rated the PC version of Assassin's Creed: Origins in Video Games

Apr 3, 2019  
Assassin&#039;s Creed: Origins
Assassin's Creed: Origins
2017 | Action/Adventure
I have been excited about Assassin's Creed Origins since I first heard about it so when I got my copy I began playing right away. The opening for the game is intense and introduces you to Bayek of Siwa, a Medjay (essentially a protector for the people of Egypt sanctioned by the Pharoh) and a bit later his wife Aya. The story starts with a sad event, but it clearly explains in that moment why and how the Brotherhood of Assassins were created. Playing as Bayek, there is an initial tutorial for what the game controls are and they're pretty great. The controls seem more streamlined to the point where my biggest complaint of getting stuck on things during parkour runs and jumps did not happen at all. It was a very welcome change.


Bayek of Siwa.


 I did get the season pass and this is truly worth it because you get access to some great weapons, gear, and mounts. Having the season pass will also give you access to the two DLC chapters, The Hidden Ones and The Curse Of The Pharohs on their release dates. If you're part of the Ubisoft Club, you also get some cool rewards ranging from crafting materials to legendary weapons. This also includes the Altair and Ezio outfits. You can also earn a lot of the weapons and gear from doing side quests and daily quests.



Some of the rewards you get with Ubisoft Club.

Ancient Egypt is huge. This is truly an open world game and it is definitely in your interests to explore everything because there are a lot of interesting things to see and do. I took a long time getting to the main story because I was having fun just exploring and doing all the side quests. There are a ton of side quests which give you the needed experience points and give rewards ranging from weapons to mounts. It is a grind to a soft level cap of 40, but because the game is fun to play I never really noticed and I got to level 40 fairly quickly.



One of many great views in the game.

One of my favorite things in the game was the symbiotic relationship Bayek had with his eagle, Senu. When doing missions where you needed to locate a target you could call Senu and with the ability of eagle vision have Senu search the area and seeing the world from her perspective until you find the target. This was a very useful thing to have especially when scouting enemy forts so I could see how many people there actually were.



Senu scouting an area.

The skill tree for Bayek is easy to navigate and there are three sections to unlock skills; Hunter, Warrior, and Seer. Even after you hit the level cap you can still build up these skills as the experience points then go into the meter and when maxed each time, it rewards you with ability points which can be used to unlock skills. Bow Bearer is incredibly useful for the Hunter because it allows you to carry a bow for stealth and one for melee battles. Chain assassination is also useful because it can get you out of a sticky situation.



The skill map is easy to navigate.

You do get to play as Aya for some missions and it is fun to play as her because there are some ship battles with her as well. The ship battles controls are well done and I wish there had been a few more of them because they were exciting and I enjoyed them. I also wish there were more missions with Aya because she was a smart and brave woman and she was just as interesting a character as Bayek. There is normal sailing also and this helps with getting to other areas or finding a spot where treasure is hidden. You can dive into the water and find those treasures as well as other secrets like tunnels leading into hidden temples.


Sailing in the game is great fun.

The main story is excellent. I really liked Bayek and Aya because they were such interesting characters. I felt sad for their pain and a sense of vindication for them when they accomplished their goal. There are of course real historical people in the game like Cleopatra and they are involved in the story. I did feel the main story was a bit short, but I still enjoyed it a great deal. It answered a lot of the big questions such as how the Brotherhood was started and also gave hints about some of the assassins that followed after Bayek and Aya.

Once you're done with the main game, there are still things you can do. There are mini game events like chariot races at the Hippodrome or gladiator fights at the Cyrene Arena. Both are fun to do and give you a break from the main story and side quests in the game. The chariot controls do have a bit of a learning curve, but once you get the hang of them it's a breeze. The gladiator fights have three rounds and then you unlock an elite mode which is just one challenging boss fight with the champion of each of those rounds. You can also compete with your friends for the best score.



Racing at the Hippodrome.

There are daily quests as well which you get from an NPC named Reda. The quests range from rescuing people to recovering stolen merchandise. When these are done, you get a reward from Reda usually a rare or legendary weapon. Sometimes you get a rare mount which comes in handy. You can take photos and share them with the photo share feature. This is a cool thing where you can use the controls to take a photo and share it with other players in the game. You can also avenge other players. If you find a fellow assassin that has been killed, it gives you a quest to find the perpetrators and you can exact revenge on them.

There is also the event Trial Of The Gods. Currently you can fight Anubis, the god of the dead. You should be level 40 for this fight because it's difficult otherwise. This is a great battle and once you defeat Anubis you get rewarded with a spiffy item. If you missed it, don't worry. There will be another chance to fight him and you will be able to fight other gods later on.
 


Battling the god Anubis.

Assassin's Creed Origins is an amazing adventure. The story is excellent, the side quests are fun, and there are so many beautiful things to see in this game. There is so much wonderful variety in the people, the voice acting, and the music. It is a joy to play and even after you're finished, there's still a lot of things you can do. I loved the game and and I can't wait to play more.
  
You&#039;re Pulling My Leg!
You're Pulling My Leg!
2005 | Party Game
At the time I am writing this preview, the world is in the midst of a pandemic. That being said, the need for social distancing and quarantining has really affected the board gaming world. Without being able to have normal game nights, gamers must be creative in figuring out how to continue to play together, while still maintaining safe and healthy distances from one another. And one game that offers a solution is You’re Pulling My Leg!

Disclaimer: We were provided a copy of this book for the purposes of this preview. The pictures below show the final production copy you can expect to receive when ordering this game. Check out the publisher’s website to get your hands on this unique party game! -L

You’re Pulling My Leg! is a party game of bluffing and storytelling in which players are trying to be the first to earn 21 points. The rules are simple, the gameplay is straightforward, and it can even be played remotely!

To setup the game, every player needs a coin and a way to keep track of their score (paper/pencil, notes on a phone, etc.). Every player begins the game with 7 points. To start the game, choose a player to be the first Storyteller. The Storyteller selects a card from the book, reads the three questions on their chosen card, and chooses 1 to answer. The Storyteller then flips their coin – if HEADS, the answer must be a true story, but if TAILS, the answer must be false and untrue in essence. Only the Storyteller knows the result of the coin flip. The Storyteller proceeds to answer the question, telling a story dictated by their coin flip result.

After the Storyteller has told their response to the chosen question, the remaining players will vote (with points) on whether they believe the story was true or false. Players can vote with up to 3 points, and votes are revealed simultaneously. If you believe the story is TRUE, you vote with 1, 2, or 3 fingers pointing UP, and if you believe the story is FALSE, you vote with 1, 2, or 3 fingers pointing DOWN. After everyone has voted, the Storyteller reveals whether the story was true or false, and points are added/deducted accordingly. If a player voted correctly, they add the number of points with which they voted to their score. If they voted incorrectly, subtract the voted points from their score. The Storyteller can earn 1 point for each other player they have fooled, up to a maximum of 3 points per story. After tallying points, choose a new Storyteller and begin again – each player should have a chance to be the Storyteller once before repeating Storytellers. Play continues in this fashion until one player has scored 21 points, and is declared the winner!

At this point in my life, the thing I love about You’re Pulling My Leg! the most is that it can be played remotely. Everybody does not need to have an individual copy of the book to play via video chat or conference call. As long as one person has the book, your group can play! Instead of having each player read their own cards then, the owner of the book reads the cards aloud and the Storyteller chooses their question that way. The only supplies needed, apart from 1 copy of the book, are a coin and a way to track your score. Easy as pie. Another aspect of this game that I really enjoy is that it is pretty light-hearted in nature. Yes, there is an element of deception and bluffing, but it is all done in a light and quirky way. I especially enjoy this because I am a notoriously bad liar, and most bluffing games stress me out. But the ability to choose my question, and then weave a (hopefully) convincing story for my opponents takes some of that pressure off and allows me to really be creative and have fun.

That being said, one tricky thing about this game is that when coming up with a false story, if must be false in essence. You cannot tell a mostly true story with a few trivial details changed. People who have trouble with storytelling or improv-type scenarios might have some difficulty in coming up with an appropriate story for the different questions. Just something to be aware of – you have to be able to come up with a story on the fly, with no hints or help whatsoever. Another tricky, yet usually fun, aspect of this game is that some cards have a Wild feature which can immediately affect someone’s score. For example, one Wild feature might say “Player with the longest hair gains 3 points.” That goes into effect immediately once the card is selected, and can put a fun twist and some good-natured take-that into this storytelling game. The process of voting with points adds an element of strategy as well. How confident are you that someone’s story is TRUE? Are you willing to bet 3 points on it? It’s a balance of risk and reward, and that adds excitement to the game table.

Let me touch on components for a minute. This game is a book, where each page contains 3 cards. You can start at card #1 or select a random page and pick a card there, but there are 225 cards from which to choose! On every other page there is also a blank page titled “Game Highlights,” and this space is for you to write down any particularly hilarious or creative responses someone may have come up with in response to a card. It’s not a game requirement, but just an element of fun for future reminiscence. The quality of the book is pretty good, and I know it is sturdy enough to withstand lots of travel and play.

So all-in-all, I think that You’re Pulling My Leg is a great and light little game to get your creative juices flowing. If you need an ice-breaker for a game night, this would definitely be a great one to get to know your gaming comrades. Is it a game I will pull out at every game night? No. But it is a fun and light-hearted game that I can see myself pulling out with different gaming groups on several occasions. Whether a family reunion, office party, or friend Zoom call, this game is one that will entertain all involved. If you’re looking for something unique, fun, and relatively simple overall, give You’re Pulling My Leg! a shot. It might just open the door to storytelling based games for you!
  
The Nowhere Girls
The Nowhere Girls
Amy Reed | 2017 | Children
9
9.8 (4 Ratings)
Book Rating
powerful (2 more)
timely
honest
Grace and her family have just moved to a new town after her Baptist preacher mother has a spiritual experience and their small Kentucky town decides she is far too progressive for their community. Grace is shunned and the family basically flees for more open-minded pastures. Erin is a beautiful girl who loves science and Star Trek: The Next Generation. She also has Asperger's and a secret. Rosina is a lesbian struggling to be herself within the confines of her conservative Mexican family. She dreams only of playing music and escaping her town, instead of taking care of her gaggle of cousins and working in her uncle's restaurant. Grace soon learns that the former occupant of her new house was Lucy Moynihan, who accused some popular boys of rape. Lucy wasn't believed, had a breakdown, and left town. While she's never been one to stand up for anything before, this angers Grace in a way she cannot fully describe. Erin and Rosina empathize with Lucy's situation, too. So the three find themselves an unlikely trio, and they do something even more unlikely: they form a secret group, made up entirely of girls, to protest the horrible culture at their school--a culture that condones things like rape and mistreatment of women. The group quickly takes off and the three girls realize that the group--and this cause--is far bigger than themselves.

This is an incredibly timely, wonderfully descriptive, and well-written novel that encapsulates the struggle felt by teenagers and young women in dealing with sexual assault, rape, and violence against women. There's a definite trigger for sexual assault/rape, so do avoid this novel if that is an issue for you. This book can certainly be painful to read, but it's an amazing read and incredibly powerful, as well.

The theme of boys and men getting away with horrible things in their towns seems so popular of late in books I've been reading. That could mean that The Nowhere Girls is repetitive, but it's not at all. It's a wonderful additional to this topic, which is a discouraging one and quite representative of how things are in our current society.

For me, the strength of this novel came with its characters and its brutal honesty. I really loved the three main characters, especially Erin, and just felt for all three girls. This is the first book I've read by Amy Reed (but won't be the last), and I was so impressed by her writing. The girls pop off the pages. The novel is written from the perspective of Grace, Erin, and Rosina, as well as Lucy and "Us"--a section that depicts the state of things from various high school females. Reed gives us a fairly diverse cast, including Rosina, whose family are Mexican immigrants; a character with autism in Erin; and several LGBTQIA characters. And, of course, it's wonderful to have so many female perspectives represented. We also get a few glimpses of some of the boys via excerpts from a despicable blog, which is quite effective in its own right.

As I said, so much of the strength of this book comes from its honesty. It doesn't shy away from the fact that the female teens are dealing with some very harsh realities in relation to sex, and it makes it clear how much they truly have to deal with. There are some extremely powerful moments in this novel (there's a chapter that occurs with some of the girls in a model home, and it's just wow. Amazing). It lays so much bare about what high school girls truly must go through. I found the brutal and realistic look at women and sex refreshing--albeit terrifying and heartbreaking. Rape, sexual assault, the power of sex, the way these women use sex to relate to each other and to boys--it's all there, and the result is heartbreaking, sad, powerful, and yes, sometimes hopeful.

A few times, I wasn't sure if I always believed how the authority figures dealt with the girls and their group, but, truly, it's probably a realistic portrayal of small town America. The ending was also a little neat, but still worked in the context of this novel. I kept thinking how much I'd like my daughters to read this book when they're older, because there is so much here: so many talking points and truths and so many wonderful and strong women among all the sadness.

In the end, this was a slow-moving book at times, but it was so well-written and a very powerful read. The characters are so strong, and you truly become part of their world as you read. I feel as if this is a must-read for female teens, and it's just so timely now in our culture, where the news brings more sexual assault talk each evening. There is something about this book that will leave you with hope, despite the horrors, and that's so important right now. Definitely a worthwhile read.



Grace and her family have just moved to a new town after her Baptist preacher mother has a spiritual experience and their small Kentucky town decides she is far too progressive for their community. Grace is shunned and the family basically flees for more open-minded pastures. Erin is a beautiful girl who loves science and Star Trek: The Next Generation. She also has Asperger's and a secret. Rosina is a lesbian struggling to be herself within the confines of her conservative Mexican family. She dreams only of playing music and escaping her town, instead of taking care of her gaggle of cousins and working in her uncle's restaurant. Grace soon learns that the former occupant of her new house was Lucy Moynihan, who accused some popular boys of rape. Lucy wasn't believed, had a breakdown, and left town. While she's never been one to stand up for anything before, this angers Grace in a way she cannot fully describe. Erin and Rosina empathize with Lucy's situation, too. So the three find themselves an unlikely trio, and they do something even more unlikely: they form a secret group, made up entirely of girls, to protest the horrible culture at their school--a culture that condones things like rape and mistreatment of women. The group quickly takes off and the three girls realize that the group--and this cause--is far bigger than themselves.

This is an incredibly timely, wonderfully descriptive, and well-written novel that encapsulates the struggle felt by teenagers and young women in dealing with sexual assault, rape, and violence against women. There's a definite trigger for sexual assault/rape, so do avoid this novel if that is an issue for you. This book can certainly be painful to read, but it's an amazing read and incredibly powerful, as well.

The theme of boys and men getting away with horrible things in their towns seems so popular of late in books I've been reading. That could mean that The Nowhere Girls is repetitive, but it's not at all. It's a wonderful additional to this topic, which is a discouraging one and quite representative of how things are in our current society.

For me, the strength of this novel came with its characters and its brutal honesty. I really loved the three main characters, especially Erin, and just felt for all three girls. This is the first book I've read by Amy Reed (but won't be the last), and I was so impressed by her writing. The girls pop off the pages. The novel is written from the perspective of Grace, Erin, and Rosina, as well as Lucy and "Us"--a section that depicts the state of things from various high school females. Reed gives us a fairly diverse cast, including Rosina, whose family are Mexican immigrants; a character with autism in Erin; and several LGBTQIA characters. And, of course, it's wonderful to have so many female perspectives represented. We also get a few glimpses of some of the boys via excerpts from a despicable blog, which is quite effective in its own right.

As I said, so much of the strength of this book comes from its honesty. It doesn't shy away from the fact that the female teens are dealing with some very harsh realities in relation to sex, and it makes it clear how much they truly have to deal with. There are some extremely powerful moments in this novel (there's a chapter that occurs with some of the girls in a model home, and it's just wow. Amazing). It lays so much bare about what high school girls truly must go through. I found the brutal and realistic look at women and sex refreshing--albeit terrifying and heartbreaking. Rape, sexual assault, the power of sex, the way these women use sex to relate to each other and to boys--it's all there, and the result is heartbreaking, sad, powerful, and yes, sometimes hopeful.

A few times, I wasn't sure if I always believed how the authority figures dealt with the girls and their group, but, truly, it's probably a realistic portrayal of small town America. The ending was also a little neat, but still worked in the context of this novel. I kept thinking how much I'd like my daughters to read this book when they're older, because there is so much here: so many talking points and truths and so many wonderful and strong women among all the sadness.

In the end, this was a slow-moving book at times, but it was so well-written and a very powerful read. The characters are so strong, and you truly become part of their world as you read. I feel as if this is a must-read for female teens, and it's just so timely now in our culture, where the news brings more sexual assault talk each evening. There is something about this book that will leave you with hope, despite the horrors, and that's so important right now. Definitely a worthwhile read.
  
C
Carniepunk
6
7.0 (2 Ratings)
Book Rating
As soon as I read about this collection on Kevin Hearne's Facebook, I knew I would be buying it. I don't care for carnivals at all, and every story will be related to one in some way - but there was just no way I was going to miss an Atticus and Oberon story! I even pre-ordered the book on Amazon, the first time I've ever done that. It was SO hard not to skip right ahead and read Hearne's contribution the moment the book was in my hot little hands, but I managed some discipline.

Rob Thurman's "Painted Love" opens the book. It is dark, but to be fair it isn't quite as dark as the only Thurman novel I've read, from the Cal Leandros series. I rather liked the twist. I adored the fiercely protective older sister, especially the way she is described. I'll rate this one at three.

I don't believe I've ever read anything by Delilah S. Dawson before, certainly not anything in the Blud universe, so I had no idea what to expect from "The Three Lives of Lydia." It was a far darker story than I would generally choose to read. I found the male love interest highly appealing. The portrayal of mental illness was horrific. I found it interesting that Dawson is an Atlantan as well as a fellow geeky mom, but I'm sure that I've never heard of her before. She does have a book coming out next year that looks promising, so I may give it a read. This one's a two.

Then there is the Iron Druid story! "The Demon Barker of Wheat Street" is set a few books back in the series' chronology (two weeks after "Two Ravens and One Crow"), so Granuaille isn't yet a full Druid. To make things even more interesting, Atticus accidentally offended the local elemental many years ago, so his magic doesn't work as well as usual in the area. The story isn't vital to the series, and knowledge of the series isn't necessary for enjoying it. Hearne's fans definitely won't want to miss it, though, and it could be used as a nice little taste of his style for new readers. Definitely a five.

I couldn't make it through "The Sweeter the Juice" by Mark Henry. Zombies are disgusting, but I was way squicked before the first walking dead even appeared on the scene. A one, just because there are no zeroes.

Jaye Wells is another new-to-me author, as far as I can remember at the moment. I didn't really like "The Werewife," to be honest. There was no joy anywhere in this story. There wasn't even a hint that perhaps the couple in the story had been happy together at one time. Both of them seemed pretty miserable, and I didn't like the way it ended. It didn't seem like there was any way to give them a happy ending, but that ending didn't feel "true." It gets a two, and that's only to set it apart from the previous story.

"The Cold Girl" by Rachel Caine is about an abusive teen relationship. Oh, and vampires. I'm not a Caine fan, but this story was better than some of her other work. Again, too dark for my tastes. If half stars were possible, it would have one. I'll be nice and round up to three.

The name Allison Pang sounds familiar, so maybe I've read something by her in the past. If I did, I'm certain that it wasn't set in the same world as "A Duet With Darkness," which says it is an Abby Sinclair story. I found the main character to be an annoying, immature twit, but I'm a sucker for fiction with musical influences. The music is well-done here. I don't know if I will read anything more by Ms. Pang or not - I suppose that depends on whether or not her other work has better characters and is also musical. This one gets a four.

I found "Recession of the Divine" by Hillary Jacques fascinating. The Greek inspiration was unusual. I didn't really buy the customers being quite so unquestioning of Ophelia's state, but it wasn't a major complaint overall. I was highly disappointed to find nothing but a credit in another anthology for her. But! Reading the author profiles at the end of the book pays off, because that's how I learned that she also writes as Regan Summers. Now her works published under that name are on my to-read shelf. Another five.

Jennifer Estep's "Parlor Tricks" was actually released free on Amazon a little while back to promote Carniepunk, so it was the first story I read. I enjoy the Elemental Assassin series in general, and this story is no exception. Again, knowledge of the series is not required to understand the story, and the story is not vital to the series. It is a nice little sample, though, and I enjoyed seeing Gin and Bria having a sisterly outing. I'm probably biased, but it gets a five.

 I liked Kelly Meding's "Freak House" a lot, and her name sounded familiar, but the story was set in the "Strays" universe, which I was certain I had never heard of before. I actually stirred myself to look her up, and learned that I've had one of her books on my to-read list for ages, and Strays is a new series she's just starting. Djinn, werewolves, vampires, pixies, harpies, leprechauns, skinwalkers, and more, some "out" to humans, some living hidden - what's not to love? This one gets a four.

Nicole Peeler us yet another author who sounded vaguely familiar to me, and yep, there is one of her books on my to-read list (yes, it is massive, why do you ask?). It is, in fact, the first of the Jane True books, and "The Inside Man" is set in that world. Peeler's writing style dies not flow for me, but I liked Capitola Jones and her friends Shar and Moo. As clowns are indisputably evil, I had little to complain about in the story. It gets a three.

Succubus (former?) Jezzie is the main character in Jackie Kessler's story "A Chance in Hell." Obviously, the story is set her Hell on Earth series. I had to look that up, though, because while I know you're shocked, her name did not ring any bells for me. I don't actually have ALL the urban fantasy books on my to-read or read lists! The piece opens with a confusing remark about a demon eating Jezebel's face, when that definitely is not the anatomy in question. If that's a common euphemism, it is wholly new to me. Within the next couple of pages there are multiple references to the fact that she has fallen in love with a human since becoming mortal, but absolutely no explanation of how she would reconcile sex with an incubus with her human love. As much as I would prefer that it were not the case, the default assumption in our society is that people are monogamous. Therefore, when there is a deviation from that norm, the reader expects - something. Is it supposed to demonstrate that the fictional society is different? Is the character in an explicitly non-monogamous relationship? Is her love unrequited? Is the guy dead? Do demons not count? Is she just a skanky ho? Then this great love isn't mentioned again for the rest of the story, so none of the questions raised are answered. Oh. There is, in fact, a plot here, but I was so annoyed by that stuff that I almost failed to notice it. Demonic circus, yo. The whole demon thing reminds me too much of another series I've read in the past. I can't even remember the author's name, much less the title, right now, but Kessler's work feels derivative. She gets a two.

Next up is Kelly Gay - Hey look! Another author whose name I don't recognize! - with "Hell's Menagerie," a Charlie Madigan short story. Okay, this series is set in an alternate Atlanta. As an Atlanta girl, that certainly gets my attention. And Charlie is a single mother. I don't recall any other single mothers in the UF world right off. (Kate Daniels doesn't quite count, because she adopted her daughter as a teen. Although it is interesting to note that Kate is also Atlanta-based.) I was ready to like this one, based solely on what I knew of the series. Then there was a grammatical error on the second page of the story that set my teeth on edge, one which could not be chalked up to a character's voice. Add in the fact that we get a fast, "and also, Jim" style introduction to Charlie (who isn't even present in the story!), Rex, and Emma in less than two pages, and I am officially annoyed. It isn't an old matinee movie, so surely that information could have been worked in a little more naturally? Emma won me over. Mostly. There's some, "Not another super-gifted kid," reaction, but I guess if the mother is supposed to be all that it's to be expected that the daughter might be special, too. Hmm. A three.

The last piece is Seaman McGuire's "Daughter of the Midway, the Mermaid, and the Open, Lonely, Sea." Is that title a mouthful, or what? It has the feel of a Toby Daye story, although it isn't subtitled as such, and there are no fae so maybe it isn't in that universe at all. As there are other stories in the book that are set in the same world as their author's series, yet not marked in any way, lack of a subtitle can't be taken as a negative indicator, though. In any case, the story is poignant, which I've come to expect from McGuire. I didn't really like it, but I didn't dislike it, either. I couldn't "feel" Ada in any true sense. I have the same problem with Toby. A three at best.

Overall, the book was decent. The ratings only average out to 3.21, but I'm very glad to have read the stories by Hearne and Estep. Discovering Jacques/Summers was absolutely worthwhile. I really hate that I read as much of Henry's story as I did. If I could delete that from my memory, it would probably raise the rating for everything else.
  
Just Cause 3
Just Cause 3
2015 | Action/Adventure
Wingsuit is a lot of fun (0 more)
Terrible dialogue (1 more)
Excruciatingly long loading screens
Into the fire, or just a flash in the pan?
I have always been a huge fan of the Just Cause games, I played the hell out of the first one on PS2 and I have great memories of it and of being blown away by the sheer scope and beauty of the game’s environment. Then the follow up was even crazier and even more fun. The explosions were bigger, the characters were more bombastic, the map was massive and the game was amazing. So, I think it’s fair to say I had been fairly excited for a while for the series’ third entry. Unfortunately, as has been the case with a number of big AAA games released in 2015, it is a disappointment. It’s not a bad game by any standard, it just fails to improve on it’s predecessors in any way. When I’m weighing up my opinion on a game, the first thing I always ask myself is, is it fun? And is Just Cause 3 a fun game? Hell yes it is. The explosions feel and look just as good as you would hope they would and the addition of the wingsuit is awesome. Flying around the map like a superhero feels truly epic, it really does give you a sense of being Godlike and it is without doubt the highlight of the game’s new mechanics. However, when you take those two things away, the wingsuit and the explosions, all that is left is a very mediocre third person shooter with mediocre graphics and a cheesy, poorly written script read by voice actors playing uninteresting stereotypes. But hey, this is a Just Cause game, it isn’t exactly known for it’s reputation of telling deep stories about the evolution of a certain character’s psyche, this is the game where you ride missiles and grapple launch into a man with a dropkick, so as long as the fundamental Just Cause functions are present, then surely that’s all that matters. Then you run into the problem with loading times. Now I don’t actually mind games with long load times all that much, within reason, but Just Cause is the type of game where it gives you so many insane mechanics that you naturally feel the need to experiment, but sometimes these experiments end up in Rico’s violent death, which in turn results in another long load screen. After four or five times of this happening within the space of a single mission, the frustration is at boiling point and the game becomes a chore and any fun you were having is quickly lost. It’s as if the game actually punishes you for trying crazy things, yet it claims to be the game that encourages insanity! Also the ways in which you die are so inconsistent that they become massively unpredictable. For example, after dying 3 or 4 times while trying to liberate a base using a madman zipline/parachute combination technique, I finally decided to just play it safe and get the liberation over and done with, so I used a missile mounted chopper. I blew up a bunch of fuel tanks etc and then a couple of SAM’s blew some holes in my chopper, most of the time the game gives you a minute to jump out of the chopper before it explodes, but sometimes at random, it will just blow up instantly and kill you dead, leaving you with another 5 minute loading screen and even more despair. Also Rico can sometimes take fall damage of up to a good few hundred feet, but sometimes a small drop from a roof to the ground of a bungalow will kill him instantly. This wouldn’t be so much of a problem if it wasn’t coupled with long ass load times, which is what really makes the process excruciating. Like I said before, I don’t mind long load screens all that much, but when they are coupled with frequent random chance instadeath, then I have a problem. There is a website that I use frequently called HowLongToBeat.com and it essentially gives you the average amount of time that it takes to beat a game’s campaign. For Just Cause the website says 15.5 hours to beat, which is about right, but I reckon that if you shorten the load times and fixed the random occurrences of instadeath, you could beat it in 11 or 12 hours. That’s 4 hours of sitting through frustrating load screens that you are never going to get back.

It really sucks actually, I wanted to love this game so much and it’s done it’s damndest to prevent me from doing so. To put it bluntly there are better open world games out there and you won’t have to wait half as long to load them up.
  
40x40

Ben Butler (17 KP) Oct 11, 2017

The load screens were definitely a problem. I agree so much. There are so many random death bits and then you sit through the loads again.

I loved the wing suit. It was fun to glide around and drop your explosives everywhere.