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Niche
Niche
2009 | Abstract Strategy, Card Game, Educational, Puzzle
I have a gamer confession to make and I am not sure how it will be received. Perhaps it isn’t a gamer confession at all. I will let you be the judge. I am not a fan of Sudoku. There! I said it, and I stand by it. I find it tedious and far too intelligent a game for me. However, if someone would just dumb it down enough for me to get it, I may actually enjoy it. Oh wait, Andy Hopwood did that for me already? Hot dog!

Niche is a puzzly abstracty Sudoku-y card sheddy game for two to seven players that can be played in as few as 10 minutes. In it players attempt to shed their hand and score the most points by adding cards to established lines of cards. As with most of Andy Hopwood’s games, though, there is a twist.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup the dealer will shuffle the deck and, well, deal out seven cards to each player. The cards not dealt form a deck and from this deck a starter card is flipped to the table. Setup is complete and the game may now begin!
On a turn each player will need to perform three steps: Select, Place, Score. When Selecting a card from their hand the player will need to observe the last played card. This card will essentially inform the player of what CANNOT be played. For example (per the photo above), if a yellow triangle was just played, then the next card played can be NEITHER yellow nor a triangle. So from their hand the active player will select a group of cards that can be played this turn and choose one to add adjacently to the most recently played card.

The player then must Place their card such that they do not add the same card to the line that already exists within the line. For an example here (per the photo below), the most recently played card is a blue circle. In hand are two blue squares, a yellow square, and a red square. As the previous card is blue the only choices left are the yellow and red square. However, the card played previous to the blue circle was a yellow square, so that leaves our player with only one choice: the red square connected to the blue circle. Now, the player could actually use the yellow square, but would need to place it below the blue circle forming the beginning of a new line. I will explain why that is a less strategic play.

When players perform the third step in a turn, Scoring, they will count up all cards in the lines extended by their card, both vertically and horizontally. In our previous example the red square continues a line of two cards so their score for that placement is three. Should they place the yellow square below they will only score two as they have added onto only one card. Fans of Azul will be familiar with this scoring system. Players are expected to keep track of their own scores each turn.


Should a player not have any legal plays using cards in their hand they must pass, and await their next turn. Play continues in this manner of players performing these three steps in a turn until a player sheds their entire hand of cards. All other players will have one more chance to play one card to score points. Players add up all the points they have scored throughout the game and the player with the most points is the winner!
Components. This is a deck of cards in a tuckbox. The cards are all fine quality, and the iconography could not be much clearer. I have zero qualms with the components here.

Gameplay is super quick and puzzly, with a great weight for its type of game. This will not be a centerpiece title of the game night, but will offer filler style gameplay for gamers mulling about or waiting for the next game to begin. I enjoy the simplicity of the rules coupled with the puzzly and thinky nature of each turn. Obviously the name of the game is scoring points, so you want to add to an already-long line instead of having to begin a new off-shoot somewhere, but it is near impossible to anticipate what other players will place on their turns. Therefore, more strategic players will find either solace or frustration from the more tactical style of play here.

I do want to mention that this game was originally designed for an event benefiting The Foundation for Conductive Education in the UK. Quote taken from the BGG profile for Niche: “The game aims to promote and support The Foundation for Conductive Education. This method works with children and adults who have conditions such as Cerebral Palsy, Stroke, M.S. or Parkinsons, helping them to lead more independent lives.” I know this organization holds a special place in the designer’s heart and I just wanted to take a moment to give a shout-out to this amazing organization and this amazing person who created a game for the benefit of others. I applaud both entities, and hope for much success.

That said, Niche is a game that can be played with any type of gamer in almost any situation. It takes up little table space (at most nine cards in a line) and is rules-light. Purple Phoenix Games gives this one an extended 8 / 12. If you are a fan of Sudoku and would like to explore a little card game that gives this reviewer the same vibe (but infinitely more fun) then I urge you to grab a copy of Niche. Not only will you be purchasing a good little game, but your purchase also goes toward furthering an organization that is doing very important work in the UK. And if you would like to feel very smart, play Niche with me sometime and watch me struggle to play the right card.
  
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BethZ (6 KP) rated Oxygen in Books

Dec 30, 2017  
Oxygen
Oxygen
Carol Cassella | 2008 | Fiction & Poetry, Mystery
8
8.0 (1 Ratings)
Book Rating
well written, keeps you guessing, characters are likeable (0 more)
too much unnecessary details into medical procedures, no climatic dialogue between Marie and dad that aired out their differences. (0 more)
Fast Read!
I really enjoyed reading this book. I haven’t read anything in 2 days time in a very long time!

Dr. Marie Heaton is a successful anesthesiologist at First Lutheran Hospital in Seattle. In the seven years she’s been working there she has never made one mistake nor lost a patient. She prided herself on her meticulous organization skills, her neat charting, and her clean record. Until the day 8 year old Jolene stepped foot into her OR and passed away in the middle of a routine procedure she should have survived! Now Marie finds herself in the middle of a malpractice suit and on top of that, having to take care of her elderly father with whom her relationship with has been rocky.

This is a gripping story that tells us what doctors go through when fatal mistakes are made. I couldn’t put it down.

What I did not like about it:

1. too much medical detail. Some of it was necessary for us to understand what is going on in the story but most of it just felt like filler to me.

2. I expected the part where taking care of dad to come in a lot earlier than it did. And it wasn’t much caring for in the end. I was expecting her dad to be more belligerent to her about losing his independence and having to be taken care of. And since there has been unspoken animosity between them since Marie was a teenager, I expected there would be a climatic dialogue between them that airs out their problems and they get to move on from it. Never happened.

Other than those two things, there was so much to like about this book. The twist at the end had me on me on my seat! I did not expect it and I love when a story can surprise me! This was a great read!
  
Catching Fire
Catching Fire
Suzanne Collins | 2012 | Young Adult (YA)
10
8.2 (179 Ratings)
Book Rating
Despite the fact that both Katniss and Peeta have survived the Hunger Games and returned home, the feel of the book is similar to how it felt when they were still entrenched in the drama of the Hunger Games, like they still have to be aware that everything they do and say is being watched and judged by the Capital. There is no feeling of gratitude or relief, only a pervading sense of waiting for the other shoe to drop. The suspense alone kept me from putting the book down much at all until I had finished it.
I really feel for Gale in this book, more so than the first book, both because he has made his feelings known and because "the odds" are never in his favor. He has absolutely no control in his relationship with Katniss simply because the Capitol keeps taking her away from him.
Before I read this book, I was careful not to read too many spoilers, and I wondered if there would be another Hunger Games event in the second book. With the 75th anniversary, this is taken to a whole new level, and of course abused by the Capitol for its own nefarious means. Still, I was curious as to how Suzanne Collins would make it more macabre than the previous one, and she did not disappoint.
I do have to wonder how Katniss completely missed so many clues about the organization of the rebellion against the Capitol. Even though she had moments of suspicion, she was so focused on the survival of Peeta and herself, she could not take the time to ask a few questions, which was frustrating.
There were also a few moments of humor interspersed throughout the book, which helped to give me a bit of relief from the suspense and tragedy. Many of the new characters introduced in this book were quite interesting in their own way, and I especially liked the oldest ones because of their surprising ability to survive in ways other than brute strength.
Overall, this book is as engrossing as the first, and I look forward to completing the series with Mockingjay.
  
MJ
Michael Jordan: The Life
8
8.0 (1 Ratings)
Book Rating
I'm a huge Michael Jordan fan, so I was excited to read this book. It was definitely a worthwhile read, especially if you're a basketball, MJ, or Chicago Bulls fan. The level of detail is amazing, and I learned a lot about Michael's early years, especially, as well as some great facts about his college selection process, his first deals with Nike and such. If you're a sports geek, you'll eat this stuff up.

The book picks up speed once Michael joins the Bulls and sort of blows through his Championships. I get it - there are plenty of other reads about those events (including some by Lazenby himself, I believe), but I wouldn't have minded a few more details about some of his years with the Bulls.

If those years go by quickly in the book, his time after the Bulls is really glossed over. For me, that was the one real disappointment of this biography. That's sort of the part of MJ that's such a mystery and it was a little sad not to know more about what he's up to these days. There is, however, some great information about his time with the Wizards organization.

All told, even when some of the years pass by quickly, the book is a worthy read. I think it presents a pretty fair portrait of Jordan. He's recognized as a hero to many, but Lazenby certainly brings in quotes and perspectives from all sides, including those who don't always sing his praises. You learn a lot about MJ's childhood and family make-up and how it created the determined, competitive individual that he is. If you're a fan, there are some quotes that will make you laugh out loud and other passages that will fascinate you. And there are plenty of little tidbits you can trot out at dinner parties... (ok, ok, maybe just with your other sports nerds friends. But there are lots of fun stories and facts throughout the book!)

By the end you'll know a lot about Michael, but still be left wondering a bit. But perhaps that's the key to Jordan all along.
  
Futurama: Into the Wild Green Yonder (2009)
Futurama: Into the Wild Green Yonder (2009)
2009 | Animation, Comedy, Sci-Fi
8
7.8 (9 Ratings)
Movie Rating
The fourth (and lets hope not final) of the planned straight to DVD Futurama movies, “Futurama: Into The Wild Green Yonder” has arrived and continues the winning formula of the television series and three previous films as well as ties things up nicely should this be the final outing for the Planet Express crew.

The film opens with a new take on the traditional opening and we are treated to the scenic Mars Vegas complete with futuristic interpretations of the class Las Vegas hotels. As the film opens, Mars Vegas is being destroyed to make way for a new and even better Mars Vegas. This does not sit well with Amy (Lauren Tom) as her father is the one behind all of this, and when she learns that he plans to eliminate portions of a solar system to make the universes biggest miniature golf course, she decides to join a militant feminist group with Leela (Katey Sagal).

As this is happening Fry (Billy West), learns that he has the power to read minds and is recruited by a secret organization who inform him of a great evil that is loose in the galaxy and that he will be the key to preserving the universe.

Bender (John Di Maggio), as usual is happy to drink and grift his way through life, that is until a affair with a local crime figures wife provides him with some danger and distraction.

When a planned protest goes horribly wrong, Leela and Amy end up as fugitives and are doggedly pursued by Captain Zapp Brannigan as they race against the clock to save the creatures of the solar system from Leo Wong’s planned construction.

The film is as usual, loaded with laughs and plenty of pop culture gags. Snoop Dogg and Penn Jilette make cameo appearances as do many of the characters from the series.

With sharp picture and sound, this is a very enjoyable new adventure for fans and should add demand for future adventures in the series and provide great viewing enjoyment.

There are loads of extras which include deleted scenes, commentaries, as well as deleted scenes.