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The Lone Ranger (2013)
The Lone Ranger (2013)
2013 | Action, Comedy, Fantasy, Western
Story: The Lone Ranger starts with Tonto (Depp) telling the story of how he met the Lone Ranger John Reid (Hammer) the district attorney of Texas, we see how Butch Cavendish (Fichtner) killed John only for Tonto to bring him back from the dead to get their vengeance on the outlaws.

The journey takes the two men across the wild west to expose the truth behind everything that has been going on between the outlaws and the native Americans.

 

Thoughts on The Lone Ranger

 

Characters – John Reid is a district attorney in Texas, living in the shadow of his brother, but this time he gets to go on an adventure with his brother only to be murdered and bought back to life by Tonto. He must work with Tonto to get the people behind his brother’s death. Tonto is the native American that shows John the way as his own past makes him the colourful character that does things in his own direction. Butch Cavendish is the villainous outlaw not afraid to kill anyone who gets in the way of what he desires.

Performances – Armie Hammer in this leading role is good through the film, he must play the straight-laced character and pulls this off. Johnny Depp is going on one of his stranger character missions again here and at times is fine, but at others gets annoying. William Fichtner as a villain is something we always want to see.

Story – The story follows the origin of The Lone Ranger and Tonto as they faced their first enemy together in the wild west. The story plays out nicely just how you would imagine any Disney related material to, as an unlikely hero is born, even if it does follow elements of the Pirates beginning. This does have an adventure across the west feel which is nice to see and the twists and turns do seem to be easy to see unfolding, with a villain that knows the danger the two heroes pose to him.

Action/Adventure/Western – The action sequences do come off feeling like the highlight of the movie, with an amazing opening train sequence. The adventure side of the film is written all over the idea of going across the wild west to stop the villainous characters. The western feel comes through strong too, while not the most serious we do see both sides of the law.

Settings – The settings take us all over the wild west fitting into nearly ever typical location we know about.

Special Effects – The effects are good too in the film while only being used to cover up certain moments of the film.


Scene of the Movie – Ladder trick.

That Moment That Annoyed Me – It is too long.

Final Thoughts – This is a lot of fun even if it is too long in places, the cast do a good job and this one will be a film that you can switch off and enjoy.

 

Overall: Enjoyable action adventure.
  
Fast & Furious (2009)
Fast & Furious (2009)
2009 | Action, Mystery
igh adrenaline films have always been a signature of the summer movie season and with a bevy of blockbusters lines up for the summer months, Universal has the opening salvo with the very impressive “Fast and Furious”.

Although the fourth film in the series, the film is in many ways is the first true sequel to the 2001 original as it reunites Vin Diesel and Paul Walker.

The film opens with a spectacular high speed heist where Dominic Toretto (Vin Diesel), and his crew attempt to steal petroleum tankers. The amazing pacing and driving and stunt sequences is easily the best opening sequences in the series and had the audience at my press screening on the edge of their seats.

With the heat on Dominic, he decides to split up the group so they do not get busted when the authorities catch up to him. Unfortunately this means slipping away from his longtime love Letty (Michelle Rodriguez).

At the same time, F.B.I. agent Brian O’Conner (Paul Walker), is under the gun from his superiors to bring down a drug trafficker who has eluded all efforts to indentify much less capture but is known for his reputation for ruthlessness. With lead after lead coming up empty for his task force, O’Conner pursues a name that may just shed some light on the true identify of his target.

When events unfold that force Dominic to return to Los Angeles on a mission of revenge, his path crosses O’Conner and the two men renew the rivalry that has existed between them which hits the high gear when both men find themselves in an illegal street race.

The winner of the race gets to join the driving team of the drug trafficker that O’Conner is seeking, and with Dominic having his own motivations, the intense race through the packed streets is easily one of the most intense racing sequences ever captured.

In time the two men find themselves working with one another to bring down a common foe, but old issues still remaining between the duty driven O’Conner and the outlaw Dominick, especially regarding Dominick’s sister Mia (Jordana Brewster), who had a relationship with O’Conner before he revealed himself to be an undercover agent in the first film.

What follows is a pedal to the metal adventure that sets a breakneck pace and lets up only enough from the audience to briefly catch their breath.

Walker and Diesel make a dynamic team and unlike the previous films in the series, “Fast and Furious” has a plot that does not drag and holds the attention of the audience and serves as little more than filler between action sequences.

Director Justin Lin (Who helmed the last film in the series Tokyo Drift), balances the two leads with the awesome array of racing machines in the film without ever losing fact that this is a character driven story.

With a great cast and amazing driving sequences the film was a very pleasant surprise and has me looking forward to the next chapter in the series. Not only is this a strong comeback for Walker and Diesel but is easily the best film in the series and should delight the fans.
  
Outlaw King (2018)
Outlaw King (2018)
2018 | Action, Drama, History
After more than eight years of war with King Edward I of England (Stephen Dillane) the Scottish Nobles swear allegiance to the crown, ending the brutal. This includes Robert Bruce (Chris Pine) who is one of two men in line to be King of Scots. But by pledging his loyalty to they agree to be under the supervision of the Earl of Pembroke, Aymer de Valence (Sam Spruell). Robert’s father, Robert Bruce Senior (James Cosmo), had pushed for the peace with England but when he dies and the younger Robert is in charge a new fight for independence seems eminent. When the last remaining outlaw, William Wallace, is killed by the English Robert knows the time to fight is now. He decides to meet with his rival for the crown, John Comyn (Callan Mulvey), to have a united Scotland fighting for freedom. When Comyn denies Robert’s request and tells him he will use the information to be named King by Edward I, Robert kills him. This proves costly as it divides the Scottish Lords. Robert is determined and will take a small group loyal to him and fight one of the largest and most feared armies in the world.

This film is based on historical events and follows Robert the Bruce in his guerilla warfare battle for independence against the English. The film definitely seemed to take some poetic license with the story, but overall it feels realistic. Set in the medieval Scotland this is both a gritty and beautifully shot film. The wide shots show the beautiful country and coasts of Scotland. Then the day to day life and the battle scenes are dirty and grimy. The film is a brutal as advertised not only in the battle scenes but also throughout the film. Director David Mackenzie (Hell or High Water, Starred Up) crafts a well thought out story that moves briskly along. I had a couple of issues with the CGI not being super realistic. One brutal scene where someone drawn and quartered, I’ll let you research that, and the body looks like a blob rather than a torso. There were also some awkward cut scenes that didn’t make sense to me. Really not making sense. The opening sequence of the film is done in one shot and might be one of the most impressively shot sequences I have seen in a movie in a long time. The performances are also really good. Billy Howie, Prince of Wales, is a good antagonist and Aaron Taylor-Johnson, James Douglas, is a marvelous madman protector of the Robert the Bruce.

I enjoyed this movie in the theater and think a Netflix view is going to be perfect. It is brutal so the faint of heart should be prepared to look away multiple times. It may get compared to another famous Scottish film from not too long ago and I think this is a nice update. But this is not that film, both in good and bad ways. I enjoyed my watching experience and will definitely catch it streaming on its release date.
  
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Daniel Boyd (1066 KP) rated the PlayStation 4 version of Red Dead Redemption 2 in Video Games

Oct 30, 2018 (Updated Nov 20, 2018)  
Red Dead Redemption 2
Red Dead Redemption 2
2018 | Action/Adventure
Slow West
I have decided to do something totally different for my Red Dead 2 review; instead of just reviewing it as a whole once I am finished with it, I am going to start my review just now and then continually add to it the further through it I progress. There are a few reasons for this, firstly because this game is huge and is probably too vast to sum up in just a few paragraphs once I have completed the story. Secondly, because we would all be waiting weeks for me to review it; I am not going to be done with this thing anytime soon. Third is because it's something new, a break from my traditional structure of writing reviews. Finally, because I feel that my opinion on this game is going to change based on the different things that I experience during my playthrough, along with my score of the game. There will also most likely be spoilers as we move on through the game, so maybe just read up to where you have also played to. Once I have completed the game, I may write a summary of my thoughts at the bottom of this review, or I might just scrap this and write a whole new review from scratch, we shall see.

So far, I think I have played between 3 - 4 hours of the game and already I have been through a range of emotions. The game opened in a very cinematic fashion and I was on-board right away. The shots used and atmosphere that was present was very reminiscent of The Hateful 8. Then you get to a small group of shacks and are forced to play through the first few story missions consecutively, which act as tutorials for a lot of the games systems. This part is pretty laborious, but thankfully just as I was starting to get bored, you progress to Chapter 2 and the game opens up.

I must admit, I didn't enjoy the first few hours I spent wandering through the game's world. Arthur moves so damn slowly and every task takes an age to complete, in fact every part of the game seems slow. Horse riding to a location takes forever, the few moments of gunplay are sparse and the aiming controls are anything but smooth. Other than that, the time is spent chopping wood or doing other chores. The word CHORE, is actually adequate to describe the gameplay up to this point.

To break up this slow pace, I decided to go exploring and do some outlaw activities. The problem is that this game's witness/bounty system is ridiculous. You can't so much as lift a finger in the Valentine town centre without the lawmen hunting you and your bounty climbing higher and higher. I'm talking anything from accidently bumping someone with your horse to walking beside another citizen for too long - it is ridiculously harsh and Rockstar seem to favour 'realism,' over fun with this mechanic. So, because I am getting so much grief from the lawmen in Valentine and racking up a bounty way higher than I can afford at this early stage, I decide to go off the beaten path and look for loners to rob. The problem here is, even if you meticulously look around the area to make sure that the coast is clear and then rob your victim, someone out of the blue will appear, halfway across the map and run toward the nearest town to report you. So, naturally you hunt down that witness and kill them, then another witness sees this occur and start running to report you and the cycle continues until someone inevitably reports or shoots you. It's as if Rockstar don't want you to have fun and play the outlaw in their game about playing as an outlaw.

Reading back on what I've read so far, I feel like I have bashed this game pretty hard. As an aspiring game developer myself, I have an idea of what goes into a project like this and what Rockstar have achieved in that sense is truly astonishing and inspiring. The lighting work along with the cinematic camera and near photo-realistic graphics make this game a visual beauty. The world also feels genuinely alive, the voice acting is brilliant and the small touches and intricate level of detail present is insane. Presentation wise, this game is flawless.

Okay, at this point I am about 5 or 6 hours into the game. I am still on chapter 2 and have only done a couple more story missions, but I have done a good bit of exploring too. So far, I have experienced 2 bugs. One was when a story mission required me to get on a horse to take and sell at the Valentine stable and the horse was invisible during the cutscene and non-existent when it switched to gameplay. A quick restart solved this, but still the bug was present during a main story mission.

The other happened during a random stranger encounter. I was riding through an open area full of lumberjacks cutting down trees and one of the trees fell on a guy's leg. I got off my horse and ran over to help, but while doing so, I saw a bunch of bounty hunter symbols appear on the mini map. I ignored them and pressed the button prompt to help lift the tree, but while doing so, the bounty hunters appeared and fired their guns in the air. The rest of the men fled and I was left standing beside the guy that was trapped under the tree, unable to move or do anything. As I stood and spammed every button trying to make Arthur move, the bounty hunters just surrounded me and pointed their guns towards me, but none of them shot. We were left in this awkward standoff for a few minutes before I eventually gave up and had to restart. This second bug is probably the more egregious of the two I've had so far, as I now have no way of knowing if I am going to be able to get that random encounter again.

This is annoying as the random encounters are by far the best part of this game so far. I don't want to spoil too many of them here, but they range from exciting to terrifying to just plain sad and all of them are brilliant.

As I settle into Arthur as a character, I realise more and more how much I prefer and miss playing as John. John was cool where Arthur is goofy. John was smooth where Arthur is wooden. Don't get me wrong, Arthur is well written and acted, but I really think he would play better as a side character rather than a protagonist. Plus the way I play him totally contradicts his whole attitude. I'm playing him as a ruthless killer who shoots entire groups of people on sight and he is still a lovable, goofy rogue in cutscenes.

I have played a few more hours over the last few nights, I must be around 10 hours in now, (although there doesn't seem to be any way of checking that for sure.) I am still on Chapter 2 in terms of the story, but I have been doing a lot of exploring and have found/bought a decent amount of better gear and weapons for Arthur. It also turns out that there is some fast travel in this game, if you upgrade Dutch's tent via the camp ledger and then upgrade your own, (costs about $500 all in,) you can fast travel from the camp to any major location that you have previously visited. Unfortunately while I was fast travelling last night to a location, I experience the first occurrence of pop-in that I have seen so far in the game. I understand that this game is extremely vast and there is a great deal to load in, but when every other aspect of the game is so polished in terms of presentation, it stuck out like a sore thumb.

In terms of exploration, I have probably spent less than half of my 10 hours in the game so far doing story missions and instead spent the majority of my time just riding/walking around and taking in the sights, or speaking to strangers, or violently robbing and killing them at gunpoint whenever the notion takes me. Strawberry is a cool little town, it is quite similar to Valentine in terms of the size and the available shops etc. St Denis is another story. Located at the south-east corner of the map, it is a huge, bustling city with an overwhelming amount to take in. Without spoiling too much, it will also open up a few more opportunities for Arthur once you get there.

I have played a lot more of the game since I last updated this, I'd guess I am closer to 20 hours playtime than 10 at this point. I have finally progressed to Chapter 3, the gang has moved camp to near another small town called Rhodes, which has lots to see and do considering it's small size. That is one thing that Rockstar have undoubtedly nailed in this game, making these towns truly feel alive and like they continue to exist even when you are not riding through them. I'd go as far as to say that this open world feels more alive than any other one that I have spent time in.

The story missions up until this point are touch and go. Some are really fun and exciting and some are monotonous and boring and feel more like busywork than progress. I much prefer the side missions up to this point. The debt collecting missions and the bounty missions are satisfying and feel worthwhile. The robbery side missions that you do with certain gang members are also a nice, more engaging change from the slower pace of the story.

In terms of the game's characters, I am just as much of as a fan of John Marston as I was in the last game and I must admit that spending more time with Arthur has made him grow on me slightly. As for the rest of the gang though, it's a mixed bag. I like Sean, Charles, Javier and Lenny, but the rest are just annoying and a chore to be around. One major disappointment regarding the characters for me, is that I thought that this game was going to make me sympathise with Dutch and see things from his perspective, the way that MGS 3 did for Big Boss, but no. Apparently he was always an unlikable dick.
  
Show all 4 comments.
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Andy K (10821 KP) Oct 30, 2018

I think the open world stuff will be better. So far kind of limiting. I'll write a review when I'm further along.

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Daniel Boyd (1066 KP) Oct 31, 2018

Looking forward to reading it.

Guardians of the Galaxy (2014)
Guardians of the Galaxy (2014)
2014 | Action, Sci-Fi
Wow. Just wow. It feels like there are no words that could describe how great Guardians of the Galaxy is. This is the first movie in a while where I walked in with high expectations, and yet they still managed to exceed them. OK. Enough gushing. Time to get to the dirt.

Guardians, while a movie about a group of people, follows Peter Quill (Chris Pratt) as he loses his mother and then is suddenly whisked away (kidnapped) by an (at first) unknown space ship. Then we fast forward 26 years later and we see what the young kid who couldn’t handle the death of his mother has become. A quick-witted, sort of goofy, outlaw who likes to refer to himself as Star Lord. He double crosses the same people who have helped raise him to be the man he has become, and so sets off a series of events that brings Star Lord, Rocket Raccoon (Bradley Cooper), Groot (Vin Diesel), Gamora (Zoe Saldana) and Drax (Dave Bautista) together to go an insane adventure in an attempt to save the galaxy. In order to do this, they must stop Ronan, a Lieutenant in Thanos’ army, from obtaining a mysterious orb. The gang comes together through unlikely circumstances, and ultimately work very well together as a team, but do they have what it takes to get the job done?

This movie is all around genius. While I did have high expectations for the film, I was a little reticent about James Gunn directing. He has not had anything on this scale in the past, but man did he knock it out of the park. Every element of this world was working together perfectly… the soundtrack and score helped set the quirky, adventurous tone of the film. The cinematography combined with the visual effects was captivating. The acting was superb, with the standout being Dave Bautista as Drax. Who knew he had it in him? Apparently James Gunn did. But every actor played their part as if it were meant for them specifically. If I have one gripe in the department, it’s that Nebula (Karen Gillan) did not have as much screen time as she should have. You also some surprise supporting cast in their too with the likes of Michael Rooker, Djimon Hounsou, Glenn Close and Benicio Del Toro, the movie is definitely Gunn-ing for gold. (I am so sorry. That was cheesy I know).

We saw this movie in 3D. I am not a big fan of “everything has to be 3D”, and typically space-based movies tend to overdo the 3D effects. However, I think that the 3D in this movie was slightly understated, which is a definite good thing. Sure, there were scenes that you could tell were made specifically because it would be shown in 3D, but they didn’t make you sick of the effect 5 seconds into the scene. It was very artfully done, and not too overwhelming for a space film.

This is definitely the film to see this summer. Great action, good story arch, great setup for the next movie, and a multitude of tie-ins to the other Marvel universe films. I am definitely going to be seeing this in theaters again, especially since we did not get the bonus scene at the press screening, and it will be a definite buy on Blu-Ray. Even in 3D.

I also wanted to address the rumor of Nathan Fillion being in this film. No, he is not Nova. However, he is in the film. But blink… and you will miss it. I am curious to see if anyone else can find him in the film. Please let us know in the comments!
  
FS
Fire Study (Study, #3)
Maria V. Snyder | 2008 | Young Adult (YA)
8
8.5 (4 Ratings)
Book Rating
I strongly recommend reading <i>Poison Study</i>, <i>Assassin Study</i>, <i>Magic Study</i>, and <i>Power Study</i> all at a go. The two novellas are optional, but canonical and fun.

Snyder's world seems to be made up of just two countries: Ixia and Sitia. Ixia has been ruled by Commander Ambrose and his generals for about a decade when <i>Poison Study</i> starts, after a military coup overthrew the old monarchy. There are no beggars, every child is entitled to an education, nobody has to go hungry or homeless, and promotions are based solely on skill, with no gender or racial discrimination&mdash;but every citizen also has to wear a uniform declaring his or her proper location and job function, government approval is required for marrying, moving to a new home, or changing jobs, and anybody identified as having magic talent is killed immediately. Everyone is subject to the Code of Behavior, and there are no exceptions for any kind of extenuating circumstances. If you kill someone, you are sentenced to death, even if you were defending yourself or another.

Yelena has been in the Commander's dungeon for most of a year after killing the son of General Brazell. Valek, Ambrose's spymaster, gives her a choice: go to the gallows, or become the Commander's food taster. The job doesn't have a long life expectancy, as poisoning attempts are fairly common, but Yelena sees a chance at life better than immediate death, and takes the job.

Yelena manages to survive several attempts to murder her. The fact that Brazell wants her dead is understandable, but the other attempts are mysterious. Why would a Sitian master magician try to kill her? Who would slip poison into her wine?

<i>Magic Study</i> finds Yelena in Sitia, learning to cope with a very different way of life. Magic is almost taken for granted, and a strong family/clan structure forms the backbone of the government. But why are there beggars in the streets, and why is it that only those who can afford it are educated? Everyone in Sitia believes that life in Ixia must be horrific, but looking around her, Yelena sees that Ambrose's rule does have its benefits.

<i>Fire Study</i> moves between Sitia and Ixia, involving the leaders of both nations and intriguers who want to bring both of them down by pitching them against each other. Yelena and her friends are trying to prevent a war and reveal the traitors, but they've been declared outlaw and have to sneak around trying to figure out what's going on.

Another reviewer found Yelena too talented for belief, but I found her fairly realistic. She certainly isn't good at everything&mdash;she could use a lot of help in terms of social skills!&mdash;and the skills that she begins with and gains over the course of the trilogy do make sense. She trained as an acrobat when she was a child, so it does make sense that she is able to learn some types of self-defense without too much trouble. Some of her aptitudes make more sense after she learns more about her family background. She does find that she has magical abilities, but she isn't good at everything, and indeed, cannot seem to master some tasks that other magicians consider rudimentary.

I did find some of the betrayals to be difficult to comprehend, as some of the traitors would have no defense against mental scans. There's a Sitian Ethical Code of Conduct that prohibits non-consensual scans, but it doesn't apply to criminals, and in a war situation, I found it hard to believe that nobody ever did a little telepathic peeking at the people around them.

These were fun books, and they could be useful in looking at the pros and cons of different types of governments with teens. There's some sex in the books, but nothing terribly explicit. The violence is more troublesome, but the author never dwells on it.
  
The Lone Ranger (2013)
The Lone Ranger (2013)
2013 | Action, Comedy, Fantasy, Western
With much of the pre-release coverage of the film centered on the reportedly $250 million plus shooting budget, audiences can finally see the fruits of this labor as Disney brings “The Lone Ranger” to the big screen. The movie stars Johnny Depp as Tonto and tells a slightly updated tale of the masked ranger, yet stays refreshingly grounded in the traditions and history of the source material.

 

Armie Hammer stars as John Reid, a district attorney who returns to Texas to provide justice to a lawless land that is in the process of great expansion thanks to the pending completion of the Transcontinental Railroad. In the 1860s, the country is in a great state of change as the completion of the railroad will allow people to travel coast-to-coast across, something that was once an extremely long and dangerous journey to undertake.

 

The local railroad administrator plans to do a public hanging of notorious outlaw murder Butch Cavendish (William Fichtner), as an example of how law and order has come to the wild frontier, a show to encourage Western expansion and install a sense of security in the local populace. The local Comanche tribes are told that as long as they continue to honor the established treaties they will be able to coexist in peace with the Western settlers.

 

Following a daring escape from the train that is carrying him to justice, Cavendish departs into the desert with his gang of outlaws. Not willing to let him escape justice once again, Reid’s brother Dan deputizes John, and leads the posse to bring Cavendish to justice. Now as anybody who’s followed any of the previous incarnations of the story knows, the posse is ambushed and all the Rangers are brutally murdered by Cavendish and is outlaws. Enter Tonto, who discovers John barely alive, and overseas his restoration to health. It is Tonto who convinces Reid to wear a mask as he is convinced that Cavendish had help and that it would be best for John and his brother’s family if the world believed John died with the other rangers to save them from any possible retribution

 

In a refreshing change of pace, Reid is not a swaggering fountain of machismo. He is a man who puts his faith in the law rather than in a six shooter and is actually hesitant to fire a weapon and use lethal forms of violence to dispense justice. This brings him at odds from time to time with Tonto who tries to walk the thin line between his people and his beliefs and the ever-changing modern world around him.

 

When the military began systematically retaliating against Tonto’s people for perceived raids against the townspeople, Reid and Tonto not only must deal with Cavendish and his gang of outlaws but must get to the bottom of a larger mystery that threatens to not only eradicate the Comanche people but to threaten the good citizens of the area. With his trusty and at times comical white horse, Silver, Reid and Tonto must learn to coexist with each other in a desperate race against time.

 

The film was an extremely enjoyable and fresh take on the characters that I really enjoyed. By giving the characters slightly more updated and relatable personas and traits yet retaining their core identities in history, Depp and Hammer made this a Western that was fun and cool and yet stayed true to the origins of the characters while making them more appealing to a modern audience. What really impressed me was Depp how he took what is often jokingly seen as a stereo typical Western sidekick and made him a very compelling yet diverse character. Yes, there is a lot of humor in the film but it is entertainingly at the expense of Reid, most often with Tonto getting some of the best lines in the film. I really appreciated the fact how it told a story without being overly politically correct or preaching, letting the characters and the action convey the message.

 

The action in the film is solid and the harrowing finale had people in the test screening cheering the action. Producer Jerry Bruckheimer and Director Gore Verbinski are to be commended for bringing a lively story that introduces the iconic characters to a new generation of fans. I hope that the film is able to draw fans and gives Disney’s a good return on its large investment as I would love to see Depp and Hammer back for future adventures. “The Lone Ranger” was the most pleasant surprise of the summer to date and the only summer film so far that I would pay to see again.

http://sknr.net/2013/07/03/the-lone-ranger/
  
Firefly: Shiny Dice
Firefly: Shiny Dice
2015 | Dice Game, Science Fiction
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

I really like Firefly. So when Travis told me he had Firefly: Shiny Dice, and was looking to get rid of it, I jumped on the chance to get my hands on something Firefly! I’d never played the game and had never even heard of it either. Having played it now, though, I can see why Travis wanted to off-load it on someone else.

In Firefly: Shiny Dice, over the course of three rounds, players are rolling dice to assemble a crew, complete missions, and defeat bad guys. All of the main characters of the show are represented by different die faces, each with a special power. Use those powers to help defeat bad guys and earn VPs on your turn each round! The player at the end of the game with the most points is the winner. Firefly: Shiny Dice is played the same way, regardless of player count – in solo play, you are still trying to amass the most points possible over three rounds.

At it’s core, Firefly: Shiny Dice is a dice-rolling game. And that’s where the simplicity ends. This game is bogged down an ambiguously confusing rulebook, complicated turn steps, and just way too much text overall. When I first got this game, I was psyched to play. I sat down, opened up the rulebook, read through it at least 3 times, and then put the game away. I was so confused by what I had read, I couldn’t even bring myself to try it at first. There is a lot of ambiguity in the rulebook that caused a lot of confusion and frustration for me. For example, the brown dice are Outlaw characters and the white dice are Passenger characters, but the rulebook and player aids use “Crew Dice” most of the time – so are they all Crew Dice, or just the Outlaws since, in the show, those are the characters who actually are the crew on Serenity? Are Passengers considered Crew? The same ambiguity goes for Mission Cards – if you draw one that you cannot complete, is it just discarded? Then what’s the point of the Mission Card? How about if you draw one and don’t want to complete it? Are you required to complete it if you can? Or can you choose to ignore it to negate the Mission Keyword? I felt like after I read the rulebook, I actually had more questions than before I started.

Regarding turn order, there is just way too much going on for me. There are 4 steps each turn, and some steps have several ‘phases.’ First you roll your dice, and then depending on what you rolled maybe you can re-roll some, and then you have to check to see if you got any bonuses/penalties after your re-roll, but then you stop and draw a Mission Card and possibly resolve it (?), and now you go and deal 1 damage to a foe but only if the current Mission says ‘Shiny,’ and then the foe dice resolve their effects, and now you can use your dice and character powers to fight the foes, and then depending on how many dice you have left/the Mission Keyword from your card this turn, you can decide to push your luck and take another turn immediately or just end your turn now. Whew. There are just way too many unnecessary steps, in my opinion. All you should need to do is to roll/re-roll your dice, resolve foe effects, and fight the foes. The Missions and die bonuses/penalties feel extraneous to me, and result in clunky gameplay.

In theory, this should be a cool game. In reality, it’s just frustrating. To me it feels like every single small idea made it into the end-game, but they were not executed well enough to justify including them. This game is way too wordy and ambiguous to make sense, and even though I keep the rulebook on hand every time I play, I feel like it doesn’t really help me at all. I think a more pared down/edited version of this game could be a hit.

As a fan of Firefly, I want to like this game. I really do. But I don’t. I think it is too complicated and far too confusing for what it is supposed to be, which is a relatively light dice-rolling game. Firefly: Shiny Dice is not on my short-list of games to play, nor is it on my long-list (is that a thing?). It’s kind of just in my collection at this point, though I don’t know if it’ll stay here for long.

https://purplephoenixgames.wordpress.com/2019/01/28/solo-chronicles-firefly-shiny-dice/
  
Cinderella is Dead
Cinderella is Dead
Kalynn Bayron | 2020 | LGBTQ+, Young Adult (YA)
10
7.5 (2 Ratings)
Book Rating
Contains spoilers, click to show
Thank you to Netgalley and Kalynn Bayron for giving me the opportunity to read an advance copy of Cinderella is Dead in exchange for an honest review.

With such a strong title to a novel, it’s easy to predict that an author would struggle to maintain the sense of danger and mystery that is immediately evoked. However, as Kalynn Bayron opens on the revelation that Cinderella has been dead for 200 years and introduces us to two young women hiding from those who are sure to kill them, I think it is safe to say that she has the drama side of things covered!

The kingdom of Mersaille was once ruled by none other than Prince Charming and Cinderella. After her untimely death, Cinderella’s tale is held in almost biblical stature for generations, with young girls reciting it each night in preparation for their own chance to attend an annual ball once they turn 16 and wishing for their own fairy godmother to grant their happily ever after.
However, as the reader enters the town of Lille 200 years later, we witness that life within the kingdom is far from that of a fairytale. The balls that act as a tribute to Cinderella are mandatory meat markets with lecherous “suitors”, domestic violence and the suppression of women is commonplace and the ruler, Prince Manford, thrives on the power, fear and violence.
 
The reader witnesses this abysmal society through Bayron’s use of a first-person perspective: that of our protagonist Sophia. Sophia is everything a modern protagonist should be: she questions the unjust world around her and, having just turned 16 is preparing to attend her first ball, not with excitement, but with trepidation.
Sophia reveals to the reader that a girl only has three chances to be chosen by a suitor at the ball, after that she is considered forfeit, taken away from her family in disgrace and placed either into a workhouse or service. Men, however, are under no such conditions: they can attend balls when they wish and can choose a number of girls if they want to. Many girls’ singular hope is to be chosen by a good man at the ball, one who will not beat her, perhaps even one who will take them away from Lille. This is not enough for Sophia, she wants more for her life and, as she says herself:
“I don’t want to be saved by some knight in shining armor. I’d like to be the one in the armor, and I’d like to be the one doing the saving.”

At the beginning of the book, Sophia’s main gripe with the society she lives in is that it will not allow her to be with Erin, the girl she loves. As the book continues, the underlying theme of the rights and treatment of women strengthens, along with Sophia, but the first few pages at least are centered on the teenage relationship between Sophia and Erin.
What I absolutely adored about Bayron’s writing style here is the complete lack of shock or awe in this relationship: it is mentioned right from the start and at no point in this novel does Sophia “come out”, there is simply no need. All those around Sophia, who know her and care for her, are aware of her feelings for Erin and, although Sophia is occasionally referred to as “different”, the author chooses to abolish any unnecessary labels within her novel.

Unfortunately, Bayron does not have an easy ride in store for Sophia: reeling from a firm separation from Erin, Sophia is cast a lifeline, an “easy way out” in the form of a local boy who is also “different”. Sadly, this option is quickly and dramatically ripped away from her: forcing her to find her strength pretty damn quickly as she begins a life as an outlaw.
Along her path, Sophia meets two strong female characters: Constance and Amina. Although, wildly different, both these women play a significant role in Sophia’s self-discovery.
Amina is as far from the traditional fairy godmother image as you can get and, although she feels guilt for her previous actions, it takes meeting Sophia for her to recognise her previous denial and to help change the way of the world. Amina is a protector to Sophia right to the end, in her own unique way.
Constance, what can we say about Constance? I defy anyone to read this book and not fall in love with this girl! Constance possesses the strength that Sophia does not yet recognise within herself; she is fiery and, as a descendant of an “evil stepsister”, leads a resistance movement to uncover and publicise the truth about the real tale of Cinderella. Despite, technically saving Sophia towards the beginning of the story, Constance is not Sophia’s saviour: nor is Sophia the saviour; however, the power that they find together is monumental.
Constance is a complete juxtaposition to Erin: whereas Erin accepts the rules of society out of fear for herself and her family, Constance actively rebels against them. It is almost as if they represent the paths Sophia has to choose from. Nevertheless, along their adventure, Sophia and Constance’s relationship strengthens into love. This is no fairytale, love at first sight deal though! If anything, the slow-burning romance between the two made it more believable and I really appreciated that Sophia didn’t just rebound due to Erin’s choices: she had been burnt and she was still unsure of her own feelings never mind anyone else’s.

At the hands of Bayron, Sophia experiences heartbreak, friendship, murder, love and conspiracy: she is on the brink of danger too many times to count and is constantly second guessing who she can trust. Yet, it is clear that the author adores her main character: Sophia’s journey to realise that she is enough is incredible and the strength that she finds within herself is inspirational. Sophia is also surrounded by a cast of strong female characters: there are no Prince Charming’s in this novel that’s for sure!

I wasn’t that far into this book when I decided I need to read more of Kalynn Bayron’s work. I love how there are no chapters in this novel, we are taken on this relentless journey with Sophia: the reader is not given a chance to stop and take stock, reflect or rest until it is all over and this creates the tensest experience. Even we don’t know who to trust towards the end!
‘Cinderella is Dead’ is powerful, thought-provoking and is constantly leaving the reader guessing. On a basic level the novel deals with violence, love, politics and a little bit of necromancy thrown in there for good measure. However, the intelligent writing as well as the massive plot twist and the subjects of LGBTQ love, women’s rights and domestic violence lifts this novel from that basic level into, what I predict could be a bestseller.