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The Hunger Games: Catching Fire (2013)
The Hunger Games: Catching Fire (2013)
2013 | Action, Sci-Fi
The Hunger Games franchise has come at a time that is almost certain to gather box-office success. After Harry Potter finished two years ago and The Twilight Saga bowed out just 12 months ago, teenagers and young adults have been craving for a new series of blockbusters to ‘sink their teeth into’.

The first film of this new dawn, based on Suzanne Collins’ successful book, was released in March last year and greeted with warm reviews and a staggering box-office performance, a gross just shy of $700m to be a little more precise.

However, rumoured tensions between director Gary Ross and studio Color Force meant that despite its impressive takings, he was not to helm its sequel, Catching Fire. Taking over from him is Francis Lawrence, director of I am Legend, Constantine and Water for Elephants, but can he better what preceded him?

The series centres around an annual ‘games’, in which people aged between 12 and 18 must fight to the death in a custom made arena, leaving only one victor, who is showered with riches for the rest of their lives.

Jennifer Lawrence, returning to the series after her first Oscar win this year, plays Katniss Everdeen, a plucky young teen who fresh from winning the previous Hunger Games tournament alongside her beau Peeta Mellark, played by Josh Hutcherson, travel through the land of Panem (a post-apocalyptic America) to spread their story and persuade others to take part in the vicious tournament.

However, after angering the Capitol, run by cold-hearted President Snow (Donald Sutherland) who becomes increasingly concerned that an up-rising is brewing, it is decided that previous victors must once again take part, to show that even they are not above the law.

For those fresh to the series, I warn you not to watch this film without seeing the first, as much of the plot will be near incomprehensible and your enjoyment will suffer as a result.

The film starts slowly, giving enough backstory before the inevitable return to the arena. Thankfully despite its large running time of 146 minutes, it never falters and after allowing the audience to see how the world has changed, it is back into the new and improved arena for the 75th Hunger Games.

Gone is the shaky handy-cam of director Gary Ross, and in its place we are treated to sweeping shots of numerous landscapes; from the coal-mining community of District 12, to the bright lights of the Capitol and even the large arena which has been given a radical overhaul to make it even more challenging than ever.


The acting is simply sublime by all accounts. Jennifer Lawrence, fresh from the honour of an Oscar plays Katniss with such a subtle grace that she is mesmerising to watch, a real treat for fans of J-Law and of course Suzanne Collins’ character. Liam Hemsworth returns to the series as Katniss’ secret love interest Gale, but he is sorely underused. Josh Hutcherson’s Peeta Mellark is as irritating as ever and lacks a backbone, but this is more to do with the script than Hutcherson’s abilities as an actor.

Woody Harrelson, Elizabeth Banks, Stanley Tucci also return, with the latter being a real stand-out in a film which is filled with quirky and unusual characters.

Those of you who have read my review of the previous film will know that I wasn’t a fan of its lacklustre special effects. Thankfully my prayers were answered and due to a budget that has almost doubled, the effects are glorious. The Capitol is perhaps the best use of the CGI, where the first film looked like a Star Wars: Episode I rip-off, here we really feel like the city is living and breathing for the very first time.

Unfortunately, it seems like the special effects team are still struggling with CGI fire as the computer generated flames are still laughable in their realism.

At 146 minutes, Catching Fire was always going to numb your backside, but you don’t care, the film is an absolute treat to watch. Director Francis Lawrence has retained the violent nature of the series despite its ridiculous 12A certification and manages to get around those limitations with style and flair.

Yes, if I was pushed I’d say it was a little over-long, the CGI flames still look ridiculous and the ending is far too abrupt, but if those are the only faults I can find in a film, then clearly it is more than worth the increasingly expensive price of a cinema admission ticket.

https://moviemetropolis.net/2013/11/23/hunger-games-catching-fire-review/
  
TW
The Wolf Next Door (Westfield Wolves, #3)
Lydia Dare | 2010
8
8.0 (2 Ratings)
Book Rating
The Wolf Next Door by Lydia Dare
Genre: Paranormal werewolf romance, historical fiction
ISBN:9781402236969
Published: June 1st 2010 by Sourcebooks Casablanca

Rating:

Years ago, William Westfield and Pricia Hawthorne were in love—but Pricia's heart was broken and she refuses to let the scoundrel forget it. She knows now that he never committed the accused crime… but she can't bare to give her heart to him again. Even though she wants to.

Will has established his reputation as the best lover in six centuries. And he knows he did it to get Pricia out of his head. He still loves and adores her, snotty remarks and spirited personality and rule-breaking attitude and all. But when he is forced to visit the Hawthorne house to escort his sisters-in-law, he discovers that another man—another Lycan man—is pursuing her hand in marriage. Will doesn't think: The games are over. He decides that he will do anything and everything to keep the other werewolf away, and claim her forever.

This was, out of the three Westfield stories, my favorite. From the time I started reading, I couldn't put it down. It was fast-paced, exciting, and romantic. Although can I say that the covers—for this one and the others—could have been better? Still, I loved the story.

Will has always been my favorite Westfield, because of his happy, funny, warm, laid-back personality… and I loved seeing him desperately in love, trying his hardest to charm Pricia's socks off. Pricia is my favorite kind of heroine: the kind that can hold her own, especially with five brothers. Put Will and Pricia together, and you have an epic couple: They love each other, they hate each other. But they only hate each other because they love each other… a never-ending circle, a never-ending conversation, and a never-ending story… but a very satisfying ending to the book.

The plot was a lot more exciting than Dare's other werewolf stories—not to say the others aren't exciting. But this one surpassed the others. The other Lycan threatening Will's happiness added a good conflict to the story. Pricia's execution of torture on poor Will was both pitiful and hilarious. There was a war going on between the two wolves, and a war going on between the lovers, and it made for a stay-up-until-3-AM kind of book.

One of the reasons this one was probably my favorite, was because it wasn't sappy. I'm not saying the others are: but there was this running theme of the woman telling the man she was in love with him, and the man not admitting it until way too late, and causing problems because of it. There was none of that in The Wolf Next Door. Will straight up told Pricia that he loved her. He told her father he loved her. He told his brothers, and her brothers, that he loved her. And it made their romance much better and much more believable.

Magic, romance, heart-break, rivals, witches, and true love…all tied together with a sweet, naive, innocent little devil, and a very handsome werewolf. This one is begging to be re-read.

Content/recommendation: Little language, some sex. Ages 18+
  
SC
Soul Catcher (The Outsider #1)
8
8.0 (2 Ratings)
Book Rating
Soul Catcher by Leigh Bridger
Genre: Sci-fi, Romance
ISBN: 9780982175682
Rating: 4

Livia hasn't had a perfect life—in fact she hasn't even had a good life. It all started when her father died when she was young, then got worse when her mother and baby brother died in a fire that she may or may not have started. She also starts painting pictures of evil horrible demons in her sleep, and is forced to burn the pictures and ban them… but one demon escapes, and comes for her.

She finds out that he had been pursuing her in every life—she's been reincarnated? what?—and has killed her every time for the past 200+ years. She also finds out that she has a soul mate, (who jumped into the body that the demon had used to hurt her, and now she can't look at him without getting sick) but has hidden herself from him in almost every life, subconsciously, because of something that happened in the past. She and Ian set off to find answers and to kill the pig-faced demon… for good this time. But this time ends up being the most dangerous life she's ever lived.

Soul Catcher was an addicting read. I would have read it in one sitting if I'd been allowed. It actually stuck with me all night and I'm pretty sure I dreamed about it.

I liked the philosophy of the world that Livia lived in. There were soul jumpers, like Ian and Dante, who could jump into any body he needed to be in at the time. There were soul catchers like her, who could banish dark spirits and talk to the light ones. The plot itself was very complex, and every chapter added something new to the story. One thing that made Soul Catcher stand out was how Livia and Ian's love grew. It wasn't immediate you're-my-soul-mate-you're-perfect-for-me kind of love. It was a lot more real than that. Livia starts by trying to avoid him at all costs, but ends up having to go on a trip with him to find out about their pasts. You could say they "bonded," or you could say that Ian finally got to her—even while he was in the body she hated passionately—either way, their love was real enough to be believable.

I really liked Livia, even though she had her downfalls and her insecurities. She was definitely the bad-ass heroine we know and love: slightly sarcastic, very obnoxious, stubborn as an ox, and head over heels in love but unwilling to admit it because she sees it as a weakness. Ian was a great character: he'd have to be to put up with Livia. He'd do anything for her, is dying for her to love him, thinks she is the most beautiful girl in the world—and even bends so low as to trick her into kissing him (she didn't appreciate that.). But he's all light-hearted, fun to be around, with a sexy Irish accent.

I really liked the ending. The whole story had good humor and good comic relief, but the ending was sweet, cute, and funny. It pulled everything together nicely, and left you with a smirk on your face. I say take it to the beach with an umbrella and lemonade. Or whatever other drink you like best.

Content/recommendation: some sex and sexual references, heavy language, ages 18+
~ Haleyknitz
  
Nanuk
Nanuk
2009 | Animals, Bluff, Card Game
Oh, Nanuk. Why are you so disliked? Is it because some gamers can’t separate Steve Jackson Games from Munchkin? Are you then destined to just be “okay” because your cousin is so polarizing? No. I will stand up for you AND your other cousin Revolution! (review coming)! You are a good game. Repeat after me, “I am a good game.” Good. ?

Nanuk, technically, is a polar bear. The same found on the cover of the game box. He is attempting to nom on an Inuit hunter. But worry not, in this game Nanuk does not eat people. Just the animals that have been hunted by the people to be brought back to the village as a result of your pig-headed boasting. Oh, you say you can bring back 17 fish in three days? I say you’re doomed.

I do not want to get in a habit of explaining games in my reviews, but I feel like Nanuk could benefit from it, so I will be quickly paraphrasing.

In Nanuk play goes around the table where each player must increase either the number of animals (and you can change the animal type) or the number of days of “the Hunt.” Example, I increase the current boast from three deer in one day to four birds in one day. Once a player no longer thinks the combination of animals and days will a successful hunt make, they must flip over their voting token to the doomed side. The last player to have upped the ante is the Hunt Leader and the naysayer is the, idk, Doom Leader I think. Then everyone evaluates the animal and Inuksuk (the awesome humanoid stone statue) cards to determine if they should join the Hunt or Doom team, flipping their voting token thusly. Every player then must contribute at least one card from their hand that will be shuffled together as the results of the Hunt. Should the boast parameters be met between the cards contributed and cards drawn from the deck (equal to the number of days boasted) the Hunt team wins and spoils are split among the team members. If not, the Doom team wins the spoils. At the end of the game you are hoping to have amassed sets and pairs of animals to score the most VP. There are a couple other rules that I will leave you to discover, but that is the… meat… of them.

I received my copy of Nanuk cheaply from a BGG auction many years ago. I was not sure exactly what to expect of it, but I was diggin the cover art. Once we played it, and played it again, and more, I began to love it more and more. It’s not a long game, the rules are relatively simple, and it is very much a social game. I wouldn’t necessarily call it a “party game” because that term just has different connotations to me, but it will play 5-8 players quite comfortably. Many times I have a group of 6 or more and this always delivers. Please give this one a try and I know you will enjoy it.

Someday we will start making lists and such, and this will go on my list of favorite games that support a larger play count. That said, Purple Phoenix Games gives this one a 12 / 18 (because Laura has not yet played it).

https://purplephoenixgames.wordpress.com/2019/01/16/nanuk-review/
  
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The Marinated Meeple (1853 KP) Jun 12, 2019

Congrats.... I ran out of kudos because of you... I get you more next time...

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Purple Phoenix Games (2266 KP) Jun 12, 2019

Well thank you! We are bringing over all our currently existing reviews so hopefully you get to read about some great titles to play or add to your collection! -T

Tussie Mussie
Tussie Mussie
2019 | Card Game
It is the Victorian Age. Music is getting better. Wardrobes are getting frillier. Friendships are getting… confusing. How do you tell your dear friend that they have upset you but you still very much care for them? By giving them a carefully crafted bouquet of flowers, with each bloom symbolizing a snippet of information you wish to relay. Thus is the story of Tussie-Mussies, the texting of the Victorian Age.

OK, I am not really a flower guy. My wife can attest to that. I like them. I think they are great outside in the landscaping. I just do not have an eye for combining them into intricate, meaningful bunches that really state my feelings. So when we received Tussie-Mussie from Button Shy Games, I was hopeful that I would not need to draw upon my severely-lacking knowledge of beautiful blossoms.

Thankfully, the game we received is a quick filler card game in Button Shy’s Wallet line, and it’s delightful. On your turn you will draw two cards from the deck and decide which you would like to offer to your neighbor face-up and which will be offered face-down (similar to the card assignments in Biblios). Your neighbor will then decide which card they will take, with the other card being returned to you for your collection. All players will offer cards to their neighbors and once the players each have four cards in front of them you may complete any card-driven actions. Once all players have had their chance to complete the printed actions the bouquets will be scored. Add your scores over three rounds of play to determine the winner of Tussie-Mussie.

Components. This is an 18-card micro-game that comes in the typical Button Shy Wallet. The wallet is fine and does what it sets out to do – protect the cards during transport. The cards themselves are of good quality, though I know not whether the quality of cards will be adjusted once the game completes its Kickstarter campaign upgrades through any planned stretch goals. The art is what really makes this game impressive. Beth Sobel knocks it out of the park again with the art here. The colors are vibrant, the flowers look amazing, and the layout is great. I have no complaints on components and art at all.

Is the game good? Yes! I think the game is very solid for what it is. I caution you not to go into this game with strategies devised and tactics you would like to try. This is not that kind of game. Since you never know the types of cards you will be receiving from your neighbors, your best strategy is trying to bluff and manipulate your neighbors into passing you the cards you really want. And isn’t that what the Victorian Age was really about, anyway? When you just cannot put together a winning collection of cards, just laugh it off and appreciate your gorgeous bouquet that you have assembled.

In the end, this game is really good for a quick light filler with amazing art that you will want to keep playing. The components are excellent, the game play is fun and light, and it helps to finish a game night or palette cleanse for the next game. Quite enjoyable! Here here!
  
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Hazel (1853 KP) rated A List of Cages in Books

Dec 17, 2018  
A List of Cages
A List of Cages
Robin Roe | 2017 | Contemporary
8
9.0 (2 Ratings)
Book Rating
<i>This ARC was provided by the author in exchange for an honest review </i>

Debut novelist Robin Roe is emerging with a bang with soon-to-be-published young adult novel, <i>A List of Cages</i>. Dealing with relatable school experience as well as devastating, painful realities, Roe engages the reader in a gripping, heartbreaking narrative.

Told through the words of two characters, <i>A List of Cages</i> explores contrasting personalities of high school students. On the one hand there is Julian, a quiet, anxious 14-year-old who is often ostracized and ridiculed by the members of his classes. Suffering from dyslexia, Julian does not enjoy school or have any friends to talk to. To make things worse, his parents have died, leaving Julian in the care of irascible Uncle Russell. In contrast, Adam, a senior, is a popular, well-loved student, whose diagnosis of ADHD causes him to be loud and energetic – the opposite of fearful Julian.

Having known Julian before the death of his parents, Adam is quick to notice the change in Julian’s personality and uses his role as aide to the school psychologist to get to know him better. Much to his friends’ unease, Adam begins bringing Julian along to parties, concerts and days out where, despite initially sticking out like a sore thumb, Julian begins to relax and realize that people enjoy having him around. Yet, Adam is still acutely aware that something is not right, and although suspicious of Julian’s uncle, does not do anything until it is almost too late…

For a fairly short story, <i>A List of Cages</i> covers a broad range of themes. Many of these are comparisons that reveal the potential problems students may face during high school. The obvious issue of learning difficulties are highlighted by Adam’s ADHD and Julian’s Dyslexia, as well as the contrasting ways teachers deal with them. There is also the difference in personality that alters the way the characters are received by their peers.

A prominent theme is grief – coming to terms with the sudden deaths of parents; but the most important subject raised is the advantage an ignoble adult may take on a vulnerable child. The abuse inflicted on Julian is demoralizing and painful to read - the understanding that this is a real issue in today’s world, shatteringly upsetting. The ease with which an abuser controls their victim is extremely scary, however the knowledge that there are people around to help and/or rescue the child is uplifting.

<i>A List of Cages</i> has been listed as suitable for readers between the ages of 12 and 18, however I disagree. The distressing storyline will most likely upset the lower end of this scale, especially as at that age they may not be able to fully understand the circumstances described. The occasional use of expletives support my opinion that older readers are the more appropriate audience.

It may take a few chapters to get a feel for the book, however <i>A List of Cages</i> is a highly recommended novel. Many writers over the past decade have brought topics previously taboo to readers’ attentions. Robin Roe continues to create an awareness of such matters through her incisive story. Her writing style will appeal to many well-read teenagers, and it is hoped that she will continue publishing works in this vein.
  
The Wall (2017)
The Wall (2017)
2017 | Drama, Thriller, War
5
7.0 (10 Ratings)
Movie Rating
US Ranger Sniper, Staff Sargent Shane Matthews (John Cena), and his spotter, Sargent Allen “Eyes” Isaac, are investigating a distress call in the hot Iraqi desert above an oil pipeline construction area. From their camouflaged position they can see several dead bodies. They have waited close to 18 hours while sitting and observing the bodies and landscape, trying to determine what happened. Matthews decides the dead men below them must have been killed by a raid and after the hours of waiting he leaves the covered position to investigate up close. While Isaac believes that there is a chance this could be the work of a skilled sniper, he reluctantly agrees to let Matthews go.

As Isaac watches from cover Mathews surveys the carnage from up close and quickly realizes that Isaac must have been right. All of the men below were killed with skilled shots to the head. Before he can find cover or find where the shooter was positioned Mathews is shot in the stomach and falls to the ground. Isaac rushes to his aide but as soon as he gets close to his comrade he is shot in the knee. As shots rain down on him Isaac dives for cover behind a dilapidated wall. Now he is stuck behind fragile cover bleeding with his partner unable to move due to his wounds. Isaac scrabbles to radio for help but he only finds his radio antenna has been shot off. He has no idea where the shots came from only that he may be in the only safe place. Isaac is now suck behind a wall with no way to get to his severely wounded friend or call in reinforcements. Then over his short range two-way radio a voice can be heard and it’s not Matthews or help…it’s the enemy sniper.

The Wall is a suspense film directed by Doug Liman (Edge of Tomorrow, Fair Game and Mr. and Mrs. Smith). Overall the small cast gave good performances. I thought that John Cena did a good job in a limited role in this film. Aaron Taylor-Johnson did an adequate job, but since he was on screen by himself for the majority of the film I thought his performance was at times week. He was also really compelling at times which is why I think overall it was adequate. I think it was a good story but the build up to the end lacked the true suspense that could have made it a great story. I just didn’t have the ending that really made me sit on the edge of my seat. It felt like what was happening was inevitable. I commend the originality of the overall story. But when I am going to watch a suspenseful film I want just a little bit more. To me it lacked an edge and really captivating moment at the end. One of the things the film got right was how realistic it felt. The cinematography was gritty and fit the story really well.

Overall I came out of this film feeling good but thought that it was missing a little something. Worth a second viewing sometime in the future but probably save it for video or on demand.
  
Lover by Taylor Swift
Lover by Taylor Swift
8
7.5 (2 Ratings)
Album Rating
Taylor Swift is an iconic singer-songwriter based in Nashville, TN. Not too long ago, she released a charming music video for her “Lover” single.

“Ladies and gentlemen, will you please stand? With every guitar string scar on my hand. I take this magnetic force of a man to be my lover. My heart’s been borrowed and yours has been blue. All’s well that ends well to end up with you. Swear to be overdramatic and true to my lover. And you’ll save all your dirtiest jokes for me. And at every table, I’ll save you a seat, lover.” – lyrics

The imaginative music video, directed by Drew Kirsch & Taylor Swift, showcases the ups and downs of a budding relationship.

Also, the audiovisual features Swift and her lover inside a life-sized dollhouse located within a giant snow globe.

Each decorated room, painted a different color, finds the couple wearing matching outfits which synchronizes their energy within each room.

‘Lover’ contains a relatable storyline, ear-welcoming vocals, and sugar-sweet melodies. Also, the endearing tune possesses lush instrumentation scented with a nostalgic pop aroma.”

Taylor Swift’s “Lover” single tells a romantic tale of a young woman who is head-over-heels in love with her significant other.

Apparently, they’ve been together for three summers, but every day feels brand new, like the first day they met.
If the woman could have it her way, she and her sweetheart would be together forever until the end of time. If that’s the case, she’ll be more than happy to be by her lover’s side.
“Have I known you 20 seconds or 20 years?”
“I think that with this album, the word lover encompasses like someone who possesses the ability to make you feel all the ranges of emotion that you have, you know. Because when people say like: “We just don’t have that spark”, what they’re talking about that’s missing is the element that I’m singing about on this album. If that makes sense to you.” – Taylor Swift via Elvis Duran Show.

‘Lover’ is the third song and title track on Swift’s highly-anticipated seventh studio album.

The 18-track project also contains the lead single, entitled, “ME!”, featuring Brendon Urie of Panic! At The Disco.

“‘ME!’ is a song about embracing your individuality and really celebrating it, and owning it. I think that with a pop song, we have the ability to get a melody stuck in people’s heads, and I want it to be one that makes them feel better about themselves.” – Taylor Swift, with Robin Roberts

‘ME!’ tells an interesting tale of a young woman who tells her beau that he will never find another woman who will love him like how she does.

Apparently, he feels the exact same way. Therefore, he promises that she will never find another man as awesome as he is.

Taylor Swift reveals her favorite scene in “Lover” video

‘Lover’ secured the #1 spot on the US iTunes charts on its first day of being released.

This monumental accomplishment extended Taylor Swift’s record as the female with the most #1 songs on US iTunes.

“This album is very much a celebration of love, in all its complexity, coziness, and chaos. It’s the first album of mine that I’ve ever owned, and I couldn’t be more proud.” – Taylor Swift
  
Evo (second edition)
Evo (second edition)
2011 | Prehistoric, Science Fiction
I always get so excited when I start a review because I want to tell you all about these wonderful experiences we have had with different games. I want to let you in on all of our inside jokes that make their way into our every day language. But, alas, I cannot. At least not yet. But my hope is that I will interest you enough to give our favorite games a shot so that you can have these, or similar, great experiences. And Evo is one of our favorite games.

Evo pits its players against one another in a clash to populate an island too small for everyone to enjoy harmoniously. It’s a… Small (dino) World, if you will. By improving your clan’s dinosaurs, survivability, and vigor you may be able to establish the most prosperous clan. At least until the meteor hits and wipes everyone off the face of the island anyway…

DISCLAIMER: We do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Evo is played over several phases over several turns. Exactly how many turns is unknown because the end game is denoted by a randomized meteor token. To setup Evo shuffle the meteor token into the bottom few climate rotation tokens and set them as a stack face down. These will be the round trackers and also will dictate how the climate may change from round to round. Set the climate wheel on the starting space and within view of the players. Shuffle the event cards and place them face down near the enhancement bid board. Give each player the mat, dinomeeples (yay I got one that makes sense!), and bidding totem of their chosen color. Lay the correct map for the amount of players on the table and have each player place their dinomeeples on the corresponding starting spaces on the map. Give each player their starting money (in VP chips). Determine the starting initiative order and place the totems on the bid board in that order. Set aside the combat die and you are finally ready to play!

The first phase of the game is Climate. (after the first round) A new climate token will be revealed which directs the players to adjust the climate wheel or keep it status quo. The climate wheel determines which spaces on the map will have cold, hot, Death-Valley-type, or safe climates for dinos to live on. This is known information at the beginning of the round so the players can plan out the rest of the round to keep their dinos safe before the culling.

The next phase is bidding on enhancements. Draw from the bag enough tokens for the players to quarrel over and place them randomly on the bid board. In initiative order players will bid on enhancements using their VP chips. When a player is outbid for an item they must place their bid totem on another item. Once all players are winning bids on items they pay the supply for their winnings and add it to their mat in the appropriate slots. These could include items to help a dino survive the cold, increase their attack potential, give their dinos more movement (or walks, as we call them), and other special abilities.

Now that the players are enhanced a bit more, their dinosaurs can move on the map. This may be necessary for some, but not all, depending on how they have enhanced their dino clans. A dino can move as many spaces as feet are shown on the player’s board, or the total movement can be split by multiple dinos. The more feet, the more movement. If, during the movement phase, a dino wishes to enter a space currently inhabited by a rival clan’s dinomeeple a combat will occur. Combat is determined by comparing horns and defenses and the roll of the combat die.

Once movement is over, it’s time for the dinos to get saucy – it’s baby-making time! I mean, it’s reproduction time! That’s not appropriate either. You can create one more dinomeeple to place on the map adjacent to another dino. This is how you may expand your empire of cute dinomeeples.

Once these phases are complete the players will consult the climate wheel to see which of their dinos are safe from elimination. For those dinos that are safe a player will earn 1 VP. Play continues in this fashion until the round that the meteor token is flipped from the stack of climate tokens that typically start a round. As the meteor destroys all dinomeeples on the map players will total their VPs and the winner is the clan leader with the most VP at game’s end.

Components. There are a LOT of components in this box. One of the best components in the game is the well-designed box insert. As you unpack the game you can really just setup right out of the box. The maps, bidding board, and climate wheel are normal-style game boards and of good quality. The cards are OK and get the job done. The die is a painted wooden die and it’s fun to roll. The climate tokens, VPs, and enhancement chips are all thick cardboard. The play mats are a matte cardstock (and that’s fine because it just holds your components). The other components are the cloth bag for enhancement draws and those cutie little dinomeeples! Everything is really well-produced and has held up really well for us. My only minor minor complaint is that I wish the dinomeeples were a different shape per color, but everyone having brontosauri is fine with me too. The art. The art is SPECTACULAR on this one. Seriously really great artwork. The cards, the boards, the playmats, the enhancements. Everything looks just amazing.

I kinda already let you know that I love this game. So I am not going to wax poetic here and go into some long analyses of why I love it. It is a more-involved Small World (I hope you caught that shameless reference in the intro) that uses dinosaurs instead of fantasy race/class combos. You know Evo is great when you can compare it to an already-great game from the same designer. I also think you could play Evo and Small World back-to-back and have an enjoyable experience. They are similar, but offer a different experience FOR SURE. I know this one is tough to find nowadays, but please, if you see it for sale in the wild PICK IT UP. It’s a great game that will offer years and years of play for you and your game group. Purple Phoenix Games gives this one a prehistoric 16+ / 18. I say “plus” because I may change it to a 6 in the future. It’s that good.
  
Scooby-Doo: Escape from the Haunted Mansion
Scooby-Doo: Escape from the Haunted Mansion
2020 | Adventure
YES! A Scooby-Doo game! AND it’s an escape room style game? I am so fired up to play this! This was my line of thinking as I received this game in the mail. Scooby-Doo is one of my favorite cartoon shows from my youth, and name a better episode than the Harlem Globetrotters episode. I’ll wait. So with a winning design team of Jay Cormier and Sen-Foong Lim (of the excellent Belfort game) this should be a giant hit, right?

Like I mentioned, Scooby-Doo: Escape from the Haunted Mansion is an escape room style board game with the tag of, “A Coded Chronicles Game.” This is a series of similar style games coming to us from the publisher using different IPs. This review will be lots different than our others because I do not wish to provide any spoilers, so I am eliminating my typical “messy components” shot at the end. I have also smudged the entire second photo so as not to give away anything. On to the review.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

To setup, read the rulebook, and turn to the proper paragraph number in the starting booklet. Each Mystery, Inc. character (“the gang”) has their own booklet with paragraphs and instructions inside. If you have ever played a game like Tales of the Arabian Nights you will know the style. The entry in the booklet will instruct players how to setup the first map tile and set the stage for the plot of the game.

This game features gameplay with no “turns,” so any person may choose to control a character from the gang and have them take some action. The possible actions that can be taken by the gang are: Velma may Research something, Shaggy can Eat stuff, Daphne Uses things, Scoob Smells, and Fred Investigates. Each character is assigned a single-digit number to be combined with items on the map tiles to arrive at a four-digit paragraph number. Find the number in the respective booklet and read aloud to the rest of the players. If successful, more map tiles may be added, or other things (being vague on purpose).

Should the entry not exist or instruct you to otherwise, players will need to “eat a Scooby Snack” by crossing off or reducing the total number of Snacks each time. We used another publisher’s pin to move along the track at the end of the rulebook because I didn’t feel like finding a coin.

As players progress through the game they will be presented with several challenges to figure out together. Half way through the game is a break time between Chapters 1 & 2. We were able to play this game over two nights utilizing the break.


At the end of Chapter 2 the game ends. If the players can successfully solve the case, they win! Alternately, if playing with academics, the rulebook provides a scale of VPs corresponding to the number of Scooby Snacks remaining. Whichever end-game method is chosen, the game is over and can be passed along to another household or gamer friend. That’s right, this is a one-shot escape room game. Only cheaters would go through it a second time…
Components. I cannot speak about many of the components, but I will evaluate what you see in the above photo. The rulebook and subsequent character booklets are all fine, but are curved as a result of how they sit in the box. The box itself is a strange design that you do not see with many board games. It’s not at all bad, just different. The cards are good, the map tiles are thin cardstock, and I can’t really discuss the Secret Envelopes. My biggest gripe about the game is the character standees. They are a long strip of thin stock that is folded in half, then the ends flared to make an inverted T shape. I mean, it’s fine, but this game could have done with a plastic stand for a sturdier standee to fit inside, or even basic miniatures. These standees that are included fall over all the time and when touched, even a little, flop on the table like a “professional” soccer player.

The gameplay, however, is very cool and I enjoyed my playthrough quite a bit. I very much enjoy one-shot games and despise when they ask you to destroy different components. No thanks, says me. Luckily, Scooby-Doo is able to be reset and given or sold to another person. I like that.

I also really enjoyed exploring the Haunted Mansion and trying to outwit the different challenges the game presented. This is not a particularly super difficult game to master, but will certainly give players a couple of fun hours of play with a group of animated childhood friends. For the nostalgia alone I would suggest this one, but there is also a pretty darn good game here. I have zero experience with the other Coded Chronicles Game from The Op (using The Shining), so I don’t know if I would enjoy it or not, but I loved Scooby-Doo and I adored my time with him. Purple Phoenix Games gives this one a meddling 12 / 18. If you are looking for a game you can circulate through your gamer friend network and enjoy the theme, then check out Scooby-Doo: Escape from the Haunted Mansion. It is cute, fun, and gives the ol’ noggin a workout. Also, privately message or email me and let me know if you figured out the correct ending. I did not.