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Red Sparrow (2018)
Red Sparrow (2018)
2018 | Mystery, Thriller
Good Lord! How much sex and violence is acceptable for a UK-15 film?
I recognise that it’s a “thing” that I get into periodic ‘ruts’ of ranting about particular aspects of cinema. But it’s not spoilers in trailers this time! No, the most recent rut I’ve been in is concerned with the correctness or otherwise of the BBFC’s rating of UK 15-certificate films, which seems to have been the rating of every cinema film I’ve seen recently! In my view both “Phantom Thread” and “Lady Bird” should both have firmly been 12A’s to attract a broader teenage audience. But here’s a case on the other side of the balance.

“Red Sparrow”, the latest film from “Hunger Games” director Francis Lawrence, has Jennifer Lawrence (“Joy“, “mother!“) as Dominika Egorova, a Russian ballerina, who after a horrific accident (cringe) is forced to serve the State in order to keep her mother (Joely Richardson, “101 Dalmations”) in their Bolshoi-funded apartment and with the necessary medical treatment. She is sent to a spy “whore school”, ruled over by “matron” (Charlotte Rampling), to learn how to use sexual and psychological means to ‘get in the pants’ (and therefore the minds) of foreign targets.

Always elegant. Charlotte Rampling back on our screens as “Matron”.
And she turns out to be very good and – without nepotism of course, given that her creepy uncle Egorov ( Matthias Schoenaerts, “Far From The Madding Crowd“) is high up in the special services – she is sent on a mission to Budapest to try to uncover a high profile mole, who’s CIA handler is Nate Nash (Joel Edgerton, “The Great Gatsby“, “Black Mass“). Supervising Egorov’s operation are his two line managers General Korchnoi (Jeremy Irons, “Batman v Superman: Dawn of Justice“) and Zakharov (Ciarán Hinds, “Harry Potter”). Sucked into a web of intrigue, Dominika needs to use all her skills and charms to complete her mission… which equates to keeping herself and her mother alive.

Now on the tarmac, Joel really wans’t looking forward to his Ryanair flight.
This is an extremely uneven film. In places it is quite brilliant, particularly the twist in the ending which leaves you thinking (like “Life“) that the film is actually better than it was. In fact – subject to a couple of severe reservations discussed below – the script by Justin Haythe (“A Cure for Wellness“) and based on a book by Jason Matthews, is quite sharp. But – man – in its direction the film seriously takes its time. In my book, a film needs to have a pretty good reason to extend its stay past 2 hours, and this outstays its welcome by an extra 20 minutes. Many of the scenes are protracted – leisurely walks across streets etc. – for no particularly good reason.

Pwoaahh – look at those. (I’m referring of course to Joel Edgerton’s buns in those speedos).
And so to those major reservations: the sex and the violence.

I’m no prude when it comes to sex, but some of the scenes in the ‘whore school’ left me feeling like this was less about a “Times Up” initiative of empowering women and more about providing an array of sordid titillation on the screen that just help entrench mysoginistic views about women. (Did anyone else hear Kenneth Williams saying “Oooooh, matron” to Charlotte Rampling’s character?) There were men and women attending this training camp, but did we see – later in the film – any of the men subjecting themselves to sexual humiliation or subjugation in the field: no, we did not. I love a really good erotic film… but this just left me feeling dirty and used.

Who wants to go to the f***ing party? No one seems to have remembered to bring a bottle.
And then there’s the violence. I’m definitely not a fan of the sort of violent-porn of the “Saw” type of films, but heavens – if there was a reason to make this an 18 certificate it was the violence involved. Violent rape, a vicious revenge attack, extreme torture, skinning alive: was there nothing in here that the censors thought, “hang on a minute, perhaps I don’t want a 15 year old seeing this”. I have seldom seen and heard more flinching and whimpering from women in a cinema audience than during this film. If you are adversely affected by screen violence, this is really one best to avoid.

“The Cold War hasn’t ended – it has splintered into thousands of dangerous pieces” intones the matron. Similarly, this film has potential but splinters into many pieces, some good but far more sharp and dangerous. With similarities in tone and content to “Atomic Blonde“, there’s a good ‘post cold war’ spy film in here trying to get out. Unfortunately, it never quite gets both legs over the wall.
  
Tides of Madness
Tides of Madness
2016 | Card Game, Horror
As you know, the world of board games is quite vast – there are so many games out there, I feel like I can barely keep up! So oftentimes when I come across a game, it’s not necessarily a new one. Enter Tides of Madness. It maaaay sound familiar, and that is because it is a reimplementation of Tides of Time (which we have reviewed before). Is this just a Cthulhian re-theme of the same game, or does it alter the gameplay at all? Keep reading to find out!

Tides of Madness is a game of card drafting and set collection in which 2 players are trying to amass the most points by the end of 3 rounds. To setup for a game, shuffle the deck and deal 5 cards to each player. Place the rest aside as a draw deck, and place the Madness tokens within reach. Each of the 3 rounds is broken down into 3 phases: Drafting, Scoring, and Refresh. During the Drafting phase, each player will choose one card from their hand to keep, and place it face-down in front of them. Once both players have chosen their card, they will be revealed simultaneously and placed in your tableau. Take the remaining cards from your hand and pass them to your opponent. You now draft another card from this new hand, and will then pass the cards again. Drafting continues in this fashion until both players have no cards remaining in hand.


The next phase, Scoring, now begins. Players check their tableau and take a Madness token for each card with a Madness icon. The player with the most Madness this round can choose to gain an additional 4 VP or heal (discard) one Madness token. An important note – if at any time a player receives 9 or more Madness tokens, they immediately lose the game! So keep an eye on those cards, and know when to heal. Next, players will score the cards based on printed objectives – sets of suits, majority of a suit, etc. Points are tallied on the score pad. Finally, the Refresh phase gets you ready for the next round. Each player collects their tableau and selects one card to keep for the next round, and another card to discard from the game. Players simultaneously reveal their kept card and it starts the round already in their tableau. Players will draw 2 new cards to total 5 in hand, and the next round is ready to begin. Play ends either if a player has 9 or more Madness, or after a total of 3 rounds. After the 3rd and final round, all points are added up and the player with the highest score wins.
So if you’re thinking this game is basically Tides of Time, you’re pretty much correct. The only difference between the two is the concept/mechanic of the Madness tokens. And honestly, I think the inclusion of the tokens elevates the strategy a bit. In Tides of Time, it really is all about set collection. But with Madness tokens, you’ve got some risk/reward balance to play with. Do you take a card to complete a set even though it gives you a Madness token? Or do you leave it for last so your opponent is forced to take it? The same applies to the extra step in the Scoring phase. Do you risk keeping all your Madness to snag 4 extra VP or is it better (and safer) to heal 1? It just adds another element to the gameplay that makes it feel a little more engaging and exciting than simple set collection.


To touch on components for a minute – this game consists of 18 oversized cards, a bunch of cardboard Madness tokens, a score pad, and small pencil. The artwork on the cards is appropriately thematic and dark, and the text is clear and easy to interpret. The Madness icon on certain cards is a bunch of tentacles on the side of the card, and it is easy to see which cards are affected and which are not. The tokens and score pad are both decent quality as well. Although not 100% necessary, I appreciate the inclusion of a score pad just to help you remember points between rounds. All in all, good production all around.
I have to say that of the two, I prefer Tides of Madness over Tides of Time. You may have noticed that I have rated both games at a 4, but the Madness element in this one just pushes it over the top for me. Both are good games, don’t get me wrong! Either work as a good set collection/drafting game, and are quick to learn and play. Tides of Madness just engages me a little more and that makes the overall gameplay more enjoyable for me. So all in all, Purple Phoenix Games gives this one a maddening 4 / 6.
  
MU
My Unfair Lady
8
8.0 (1 Ratings)
Book Rating
My Unfair Lady by Kathryne Kennedy
Genre: Historical fiction, Historical Romance
Rating: 4/5

Summary (from the back of the book):
HE CREATED THE PERFECT WOMAN… the impoverished Duke of Monchester despises the rich Americans who flock to London, seeking to buy their way into the ranks of the British peerage. So when railroad heiress Summer Wine Lee offers him a king’s ransom if he’ll teach her to become a proper lady, he’s prepared to rebuff her. But when he meets the petite beauty with the knife in her boot, it’s not her fortune he finds impossible to resist…
…FOR THE ARMS OF ANOTHER MAN. Frontier-bred Summer Wine Lee has no interest in winning over London society—it’s the New York bluebloods and her future mother-in-law she’s determined to impress. She knows the cost of smoothing her rough-and-tumble frontier edges will be high. But she never imagined it might cost her her heart…

Review: This book is so cute! The dialogue is lively, the characters are likeable (or in the case of the “bad ones”, hate-able), and the images and descriptions are clear and visible. I loved it by the end of the first chapter.

Summer was my kind of girl. She grinned when things were funny instead of trying to remain indifferent, she wasn’t afraid to show how she felt—but she could also throw a knife, shoot an arrow better than the woman champion of their day, and mount and ride a horse bareback (which I think is so cool!). She has a love for animals—and odd ones at that. She owns a three-legged dog, a dog with four legs but the size of a small horse, a monkey, a pocket-sized puppy, a fox, and a cat with no back legs (it sits in a cart and rolls around the room). She was raised by an Indian (one of those childhood dreams that I never quite left behind…) and he was the one who had taught her all that great stuff. Watching her try to settle into society was hilarious.

MY UNFAIR LADY has a lot of tension in it—both inner turmoil from poor Summer, and also sexual tension between the characters. However, it wasn’t overpowering because was so funny. I found that I laughed just as often as tension was built, so there was a constant, even balance. The end was very exciting, and I found it impossible to put down. Overall, reading this book was a hilarious and wonderful experience, and an unforgettable escape from reality.

Plot: My Fair Lady (the movie) shows a girl who is transformed to a lady, then the man falls in love with her. I love the change that has taken place in MY UNFAIR LADY—The man doesn’t want to change her, because he loves her the way she is. I like this plot better than the first!

Writing: The writing was decent, acceptable, and more readable than a lot of newly published romances. Though it wasn’t Dante, it wasn’t hard to read either.

Content: Refreshingly, there was no language in this book. Summer has her own set of expletives, but they weren’t offensive (“Tarnation!”). As far as sex, let’s just say there were several scenes (pages) in this book that I skipped completely, and just started reading again where the dialogue picked up. I didn’t miss anything important.

Recommendation: Ages 18+ to lovers of Historical fiction, Romance in general, or anyone who loves a girl who can shoot a gun, wield a knife, or use a bow and arrow better than a man!

**Thanks to Danielle at Sourcebooks for supplying my review copy!**
  
Double Love (Sweet Valley High, #1)
Double Love (Sweet Valley High, #1)
Francine Pascal | 1984 | Fiction & Poetry
6
6.5 (4 Ratings)
Book Rating
<u><b>SVH: WTF?</b></u>

<b>Cover Models:</b> Jessica and Elizabeth

<b>Page count:</b> 182

<b>Special Event:</b> Some sorority thing.

<b>Number of times "a hundred and thirty-seven" was mentioned:</b> Two, plus five hundred and thirty-seven and seven hundred and thirty-seven. See below.

<b>Mental Illness Winner of the Week:</b> Jessica. Is there any surprise there?

<b>Jessica's Bitchyness scale:</b> ***** (out of five)

<b>WTFery Meter:</b> ****1/2 stars (out of five)

-------------------------

<b>Quotes & Snarky comments:</b>

What a peach:<blockquote>"How can you be best friends with somebody as blah as Eeny Rollins? I don't want you to go over there. Somebody might think it was <i>me</i> talking to her." - Jessica Wakefield, page 18</blockquote>Jessica's thoughts about Liz's lack of enthusiasm at being accepted into the sorority, Pi Beta Alpha: <blockquote>"No big deal? Elizabeth, how can you say that? How can you even think it? You've got to be seven hundred and thirty-seven kinds of idiots not to be excited about associating with the best girls at Sweet Valley High. What's wrong with you?" - page 34/5</blockquote>Isn't she simply the sweetest girl in the world? (note: Enid was also accepted.)

On butting into their brother's, Steven, love life: <blockquote>"You can do whatever you want, Elizabeth Wakefield, but it's just not in my nature to be cold and selfish when it comes to the happiness of a member of my family!" - page 39</blockquote>This as she attempts to steal Todd away from Liz the whole book. Yeah, real selfless of ya, Jess.<blockquote>"He has got to be the most wonderful boy in a hundred and thirty-seven states!" - Jessica, page 108</blockquote> Uh, she does realize there are only 50, right?<blockquote>Elizabeth wondered how her sister could possibly descend from cloud nine with Todd Wilkins to the pits of depression so fast and simply because she had to do a little thing like help fix dinner. - page 108</blockquote>I bet a psychologist (or a whole team of them) is the only one that could help you figure that out, Liz. What follows immediately afterward sees Jessica having a complete meltdown. Seriously.
<blockquote>"This family has got to be the biggest bummer in five hundred and thirty-seven cities!" - Jess, page 111</blockquote><blockquote>"You selfish little twerp," Steven said, glaring at Jessica. - page 114</blockquote>Hear, hear! Way to go Steve!
<blockquote>"I'll never forgive you, not if I live to be a hundred and thirty-seven years." - Jessica, page 182</blockquote>Aah! Please don't live that long, please. 8O

<b>Final thoughts:</b>
Elizabeth = Goody-two-shoes doormat.
Jessica = Satan incarnate.
Sounds like a bad sitcom.

<b>Disclaimer:</b> I am not a teenager or preteen, but an adult. Supposedly. Everyone keeps telling me I am but I'm not sure I'm buying what they're selling. Therefore my views are based from that perspective rather than someone in the target age range. I inhaled these suckers when I was young, hale, and hearty, so in an apparent moment of weakness have decided to re-visit one of my favorite old series in a fondly-remembered, tongue-in-cheek, and mostly sarcastic approach. So since I couldn't manage to devise a rating system for SVH books, I came up with this little way to have some fun, which is in the review form you've (hopefully) just read. Why else would you be reading this if you hadn't read all the way through anyway? Sometimes me not so bright. ;P

Next review: <a href="http://www.goodreads.com/review/show/166889313"><b>Secrets</b></a>;
  
5-Minute Marvel
5-Minute Marvel
2018 | Card Game, Fighting, Real-time
I’m a sucker for Marvel. Not necessarily the comic books, though the ones I have read have been pretty good. But I’m a sucker for Marvel games, movies, shows, gear, etc. I saw this on sale at my FLGS and had to have it. I finally was able to get it played on International Table Top Day 2019 and was happy with the result. It’s easy to understand, plays quickly (ahem, reference the title), and is Marvel-related. I have to LOVE it, right?

Ok so here’s the quick rundown. Setup is almost as long as the entire game, but needs to be reset with every subsequent play. You have the individual hero decks for each player, a LARGE resource deck, and a mission deck to divvy up and shuffle each time. It’s not difficult to keep it all straight, but you are given a LOT of cards to handle. Once the decks are all setup you are ready to play. I downloaded the 5-Minute Marvel timer app to accompany my game plays, but that’s completely unnecessary (I do like it though). Start the timer, and then flip over the first card of the mission deck on the boss’s mat. Each card will have several resource icons that the heroes will need to discard from their hands to overcome the card. There are no “turns,” as all heroes are attempting to gather the necessary resources at all times. Each hero has a special ability they can use that is printed at the bottom of their play mat, and they are very powerful, so use them often! If you can get through the entire mission deck and defeat the boss within the 5 minute time limit, you win! Since the game lasts only 5 minutes you should probably play it several times in a row using different bosses of the six that come with this base box.

Components. This game is a combination of thick cardboard play mats for heroes and bosses and linen-finish cards for everything else. The quality of the cardboard and the cards are both pretty good, so I have no issues here. The art on the game is really spectacular. I have not really seen Marvel art like this and it is very refreshing. It is somewhat cartoony and not very gritty at all (which seems to be the comic book trend). Definitely a positive for me.

Do I love this game? Um, no. Maybe with more and more plays with different playmates it will grow on me, but the several times we played it we had a great time and it was very stressful to acquire the needed cards, or to decide to use your special ability, but we never once failed. I know we can increase the difficulty and use higher-ranked bosses. AND WE WILL, but the first few bosses are pretty much chumps and we had no problems dispatching them. I do believe this game would benefit from lots of expansions, but I do not know how successful the base has been for the publisher, so that may never come to fruition.

I do recommend you try out this game, as the frenzied rush to beat the clock is something I very much enjoy in games (a la FUSE, Escape: The Curse of the Temple, et al). Also: it’s Marvel. The game unfortunately does not come with Dr. Strange nor Iron Fist like I would have preferred, but it DOES come with a couple of my other favorites: Ms. Marvel and Squirrel Girl. They are so so fun! Purple Phoenix Games is pretty consistent with this one (even my wife agrees!) and we give this a frantic 12 / 18. Go get ’em Cap!

https://purplephoenixgames.wordpress.com/2019/04/30/5-minute-marvel-review/
  
Witness
Witness
2014 | Comic Book / Strip, Deduction, Memory, Murder & Mystery
A classic ‘game’ from my childhood (seriously, we played it all the time) was Telephone. You know the one – someone whispers something to their neighbor, that person whispers it to their neighbor, and so on until it’s made its way around the group. Hilarity ensues when the final person reveals what they heard – usually a far cry from the original message! So when Travis pulled out Witness, a modern twist on Telephone, I knew that all my years of training would finally amount to something!

Witness is a cooperative game of memory and deduction set in the world of the 1940’s comic “Blake and Mortimer.” You and your compatriots are working together to solve mysteries! But there’s a catch – you each only know certain information, and are limited in how you are allowed to disclose it to each other. If you could just say it outright, there’d be no fun! Each player gets a character book filled with cases and information. Everyone reads their information for the chosen case, and then, like in Telephone, and in a certain order, players whisper their information to the player next to them. Play continues until everyone has heard (through the grapevine, of course) all 4 players’ information. After all information has been relayed, players get a chance to write down any notes from what they remember – but only after everything has been said! Players then open the Questions booklet to their specific case and answer three questions about their specific puzzle. Players receive points for correct answers, and as a team, are attempting to achieve the highest score possible!

I think that Witness is such a neat game. It’s a fun mechanic – you’re trying to remember all of your information to accurately pass it on, only to hear more information to add to what you already need to remember, to then pass it on again! It definitely makes for some funny misheard information! Another aspect of Witness that I like is that it goes beyond a regular game of Telephone in the fact that there’s an end goal – you’re trying to piece together all of the information as you hear it second- or even third-hand to correctly answer some questions. There’s more pressure to communicate accurately because you and your team are striving for a compilation of perfect information to help you score the most endgame points. Witness ups the stakes more than your average game of Telephone, and that’s what makes it interesting and engaging for me.

The major downside of Witness is that it is a game for EXACTLY 4 players. You can’t play with 3. You can’t play with 5. It absolutely 100% must be played with 4 players. And sometimes that’s just not possible. We all know those game nights where maybe only 2 or 3 people are available. Or maybe those times when you invite a large number of people over and they all come. In either scenario, Witness is out, and that is a bummer because it is such a neat game. Since the information is divided between 4 books, there’s unfortunately no way to adapt it for other player counts. So you can either play Witness or you can’t – there’s no ‘maybe.’

Overall, I enjoy playing Witness. I think it’s a unique approach to a simple game. Unfortunately, I believe this game is out of print, but if you can get your hands on a copy, or you see it on a friend’s shelf, give it a play! Whispering to your neighbor and solving little logic puzzles never seemed so fun! Purple Phoenix Games gives Witness a mysterious 11 / 18.

https://purplephoenixgames.wordpress.com/2019/04/02/witness-review/
  
FUSE
FUSE
2015 | Action, Dice Game, Real-time
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

FUSE is a fast-paced game where a bomb squad is working against the clock to diffuse a number of bombs discovered on their ship! The goal is simple: diffuse all of the bombs before they explode. The gameplay, however, is a little bit more complicated. While there are a few minor differences between group- and solo-play, the basics of the game are unchanged – players roll and place dice in unique combinations to ‘diffuse’ each card. If all cards are diffused in the 10-minute time limit, then the game is won! And if not…then I think you know what that means. BOOOOOOOOOM!

Having played and enjoyed FUSE in both a group and solo setting, I think I can honestly say that I miiiight like it a little more as a solo game. My main reason is purely selfish – playing alone means that I don’t have to share dice. In a group game, the dice are rolled and divvied up between all of the players. Playing solo means that I can keep all of the dice for myself! And, theoretically, that means that I should be able to diffuse my bomb cards more quickly since I have more dice with which to work! Gone is the agony associated with sacrificing dice to other players – they’re all mine! Yeah, I have to deal with all of the bombs by myself too, but not having to share my materials makes the job seem easier even though it might not necessarily be any easier.

For me, one of the most challenging parts of playing FUSE solo is the real-time countdown. I know, I know, the timer is one of the most integral parts of this entire game. However, the pressure of a time limit is stressful and it makes me a sloppy player – dropping dice, knocking over towers, etc. Some lucky people have been blessed with the ability to remain calm under pressure, but unfortunately I am not one of them. I hope you don’t misunderstand my grievance with the timer for disliking the overall game, though. Having a timer adds an element of excitement that creates such a high-energy atmosphere, even when playing solo. I’m literally just rolling and placing dice, but with a ticking clock, I’m on the edge of my seat with adrenaline pumping as I try to complete my cards as quickly as possible! With every play, I’d like to think that I have gotten better at managing the pressure of the timer, even though that may not necessarily be true…

I do thoroughly enjoy playing FUSE as a solo game. Since time is of the essence, the game forces me to be creative with my dice placement and I must constantly be changing my strategy based on which dice I draw and what cards I have before me at any given time. If you are looking for a high-energy game, even when playing solo, look no further than FUSE. It will certainly keep you on the edge of your seat and will keep you engaged in the action until the game ends – either in celebration of success or a fiery explosion!

https://purplephoenixgames.wordpress.com/2019/02/18/solo-chronicles-fuse/
  
Marvel Dice Masters: Avengers vs. X-Men
Marvel Dice Masters: Avengers vs. X-Men
2014 | Collectible Components, Comic Book / Strip, Dice Game, Fighting
Many games are standalone, meaning that the base game has all of the components necessary for play. Many games also later add expansion content. Some games fall into the “collectible” category – you start with a base set, and slowly add new game components over time. Dice Masters is one of these collectible games, specifically known as a collectible dice game (CDG). You can find many versions of Dice Masters, spanning from Teenage Mutant Ninja Turtles to Dungeons and Dragons. No matter the theme, however, the game always works the same way! My experience is with Marvel Dice Masters (from different sets), so that will be my focus.

You and your team of superhero comrades come across a group of rival supers. Maybe you’re all having a disagreement (a la “Civil War”), or maybe one of them ate your lunch out of the fridge at work. No matter the reason, your teams have agreed to fight each other. Each hero brings unique powers to the fight, and the last team standing wins!

Dice Masters is a competitive two-player game. Each superhero team consists of up to 8 heroes and 20 custom dice. On your turn, roll your dice to generate energy, recruit heroes, or attack your opponent! Some of your heroes might have special powers that can positively affect your dice rolls, or could even negatively affect your opponent’s available dice. Strategy is everything – the first player reduced to zero health loses!

A game of battling superheroes – awesome, right? Maybe not AWESOME, but I think it’s mostly awesome. The most frustrating part of Dice Masters for me is the “collectible” aspect. A basic starter set provides you with a decent amount of cards and dice, but in order to build a complete, fully-functioning team, you need to buy more components. The first couple of times I played, I was using only the starter set and I didn’t yet realize that this is a CDG. I only had heroes with basic powers and dice, and I failed miserably in those games against a seasoned Dice Masters player (Travis). Thankfully, my opponent gave me a bit of advice – do some research, find heroes with powers that complement each other, and build a strong team that way. He helped me build a team, and I bought those new components. I used that team in my next game, aaaand I still lost…but it was a closer game! I have since crafted a couple of more teams and acquired the necessary components, but this game definitely takes a lot of forethought and research for success. It’s not one you can just necessarily pick up and play right away.

I think that Dice Masters has more of a learning curve than the average two-player game. It is a pretty strategy-driven game, and that strategy is based on your chosen team of heroes. If you aren’t completely familiar with their powers or the special symbols on their dice, you could be missing out on some serious advantages in your fight. Each turn also has many elements to keep track of (roll dice, re-roll dice, spend energy, recruit/field heroes, use abilities, attack/defend, etc.), and it can be easy to forget a step. Once you get the hang of it, though, the game flows better. It definitely took me quite a few plays to get everything mostly down. So if you’re looking for a more complex dice game to play, I would say give Dice Masters a shot!

I like the theme, mechanics, and strategic implications of Dice Masters, but I don’t really like the collectible aspect of the game. I don’t get to play it too often, but I do enjoy getting the opportunity to play. All in all, Purple Phoenix Games gives Dice Masters a 18 / 24.

https://purplephoenixgames.wordpress.com/2019/01/02/dice-masters-review/
  
Alone with Her (2007)
Alone with Her (2007)
2007 | Drama, Mystery
6
6.0 (1 Ratings)
Movie Rating
Story: Alone with Her starts warning statistics about how every minute 3 people become victims of stalkers and how easy it is to become one. We start by following our stalker in question Doug (Hanks) who has rigged a bag to wonder around with a hidden camera. When Doug picks his victim Amy (Talancon) he enters her house to place hidden cameras around her apartment while she is on holiday.

With the cameras set up Doug learns all the ins and outs of Amy’s live while she has no idea but when Doug starts trying to get to know Amy in person he uses his own information about her to make a relationship happen, but when things don’t go to his plan things turn sour and we see just how dangerous Doug can be.

Alone with Her brings us a disturbing look at how far a stalker can go, it all comes off early that it is just going to be watching but then when Doug gets involved in Amy’ life we get to see how far it goes. To think this film was made in 2006 just think how this could reach new levels with all the new technology we have in the world now. This film could make you paranoid about everything in your life but by the end it ends up going in an easy ending.

Actor Review

Colin Hanks: Doug is our stalker he likes to follow people’s lives when he picks his newest victim Amy he sets up cameras all over her house while following her around her everyday life, when things don’t go to his plan he starts getting involved in her life showing how dangerous he is. Colin gives us a disturbing performance that will use his charming side before showing his darker side.doug

Ana Claudia Talancon: Amy is the single lady that becomes the object of Doug’s obsession. She is unaware of anything going on but tore between what she wants from a chance meeting from Doug leading her to putting her life in danger when she finds out Doug’s true motives. Ana gives us a brave performance where she has to go through a lot during the film.amy

Support Cast: Alone with Her only really has two supporting cast members with Amy’s best friend and a potential love interest, they do what they need to but get eclipse by the two stars of the film.

Director Review: Eric Nicholas – Eric gives us a terrifying look at how a stalker could operate, with it starting off with simple watching before turning darker as the film continues.

Crime: Alone with Her shows how a criminal stalker goes about his plans.

Horror: Alone with Her shows how things end up getting out of hand when someone is watching your every move without you knowing.

Thriller: Alone with Her keeps you guessing to what will happen next and how far Doug will go.

Settings: Alone with Her keeps most of the settings inside the house of Amy as we watch everything she does this all works because it brings the horror of terror inside his own house.

Suggestion: Alone with Her is one to try because it does have a good idea of horror but does start slow. (Try It)

Best Part: The fact it could be real.

Worst Part: Slow starting.

Believability: This could easily happen to someone.

Chances of Tears: No

Chances of Sequel: Could have one

Post Credits Scene: No

Oscar Chances: No

Budget: $1 Million

Runtime: 1 Hour 18 Minutes

Tagline: Anytime. Anywhere. He’s watching.

Overall: Disturbing Thriller that will shock you with ow easy it is to become a victim of stalking

https://moviesreview101.com/2016/06/10/movie-reviews-101-midnight-horror-alone-with-her-2006/
  
American Assassin (2017)
American Assassin (2017)
2017 | Action, Thriller
Story: American Assassin starts as normal American Mitch Rapp (O’Brien) sees his fiancée gunned down by terrorists and himself left for dead, 18 months later he has trained himself to eliminate the men responsible but little does he know that CIA agent Irene Kennedy (Lathan) has been watching his action.

When Kennedy arranges to save Mitch from a certain death, she recruits him for a special section of the CIA working under Stan Hurley (Keaton) who trains agents to go undercover but if caught or killed no one will come for them.

The first mission is to locate nuclear weapon components before former agent Ghost (Kitsch) can use or sell them giving somebody in the world a nuclear bomb that can wipe out millions.

 

Thoughts on American Assassin

 

Characters – Mitch Rapp is an American that loses everything at the hands of terrorists, he learns combat and language skills to go undercover in the terrorist cell for revenge, he gets recruited by the CIA where he must learn discipline but this is where he struggles because he always wants to go after the criminal. This character does feel like a young Jack Bauer because of his rule breaking attitude for the right reasons. Stan Hurley is the off the grid trainer who takes Mitch as part of his unit, he gets tired of the Mitch’s lack of discipline but knows he needs him to capture his former student. Irene Kennedy is the deputy director of the CIA, she sees the potential in Mitch forcing Hurley to take him on, but also falls into the standard CIA director figure that will risk their reputation to prove others wrong. Ghost is the former trainee of Hurley that is using all the skills gained to stay one step ahead of him while collecting the nuclear components.

Performances – Dylan O’Brien is an actor that got into the young adult films but this role showed an adult character, showing he could go onto action films without looking like the complete actions star. Michael Keaton looks like he did enjoy the mentoring role while also getting the action role he isn’t known for. Sanaa Lathan is good in her role even if the character is very generic. Taylor Kitsch does seem to be on the recovering his career tour showing everyone just how talented he is in the villainous role.

Story – The story does play out like an origin story for Mitch Rapp in the CIA, we see what motivated him to accept the offer, we see what makes him different from other potential agents. We have the standard level of threat, potential nuclear weapon and a story of needing to learn discipline to become a top agent while keeping his unique traits. This is an easy to watch but could easily be an over the top pilot for a television show.

Action/Thriller – The action starts out brutal with the terrorist attack, we also fall into the car chases, fights and shoot outs which are fun to watch, the final action sequences is just popcorn wow.

Settings – The settings take us on a tour of Europe which is fine and is giving us an iconic location moment, which is easy to locate for us.

Special Effects – The effects in the opening sequence are brutal but then it just becomes by the book stuff.


Scene of the Movie – Speed Boat fight.

That Moment That Annoyed Me – While it started with violent level, it did turn into Jack Bauer origin feeling.

Chances of Sequel: Easily could have one.

Post Credits Scene: No

Final Thoughts – This is an action film that is fun but not one of the greatest of the year.

 

Overall: Fun action packed blast.

https://moviesreview101.com/2017/09/17/american-assassin-2017/