
Daniel Boyd (1066 KP) rated Aquaman (2018) in Movies
Jan 8, 2019 (Updated Jan 8, 2019)
The movie opens by telling the story of how Aquaman's parents came to meet and fall in love, even though they are from vastly different worlds. This whole sequence is brilliant and I was totally on-board for what was to come afterwards. Sadly, this opening sequence is by far the best part of the entire movie. From this point on it descends into a mediocre action adventure flick with story elements very reminiscent of Thor and Black Panther, (two movies that are vastly superior to this one.)
From a direction standpoint, it is clear that James Wan knows how to visually capture a scene in the most beautiful and intriguing way possible, which is especially evident during the trench sequence. His direction during all of the action sequences is great, with Nicole Kidman's trident work in the opening scene and the rooftop sequence with Black Manta, Mera and Aquaman being the highlights. I don't think that my issue with this movie is due to the direction lacking in any aspect. The only questionable choice in my opinion, was the choice to shoot the big Black Manta scene in broad daylight. It just looked slightly naff and would have came across much better if shot in darker conditions at night.
Nor do I think that it is the fault of any of the cast members. I think that Momoa does a great job in the title role and he looks incredible in the full on Aquaman suit, (which I don't think many other actors could legitimately pull off.) I think that Patrick Wilson did a decent job as the evil slightly cheesy power hungry half brother of Aquaman. I also enjoyed Willem Dafoe, Dolph Lundgren and Nicole Kidman in each of their scenes.
I think that the major culprit in this movie feeling a bit forced at times, is the lazy script that the actors had to work with. Almost every scene plays out in the exact same way; with the characters that we are following turning up to a new location, meeting up with a character, (usually Willem Dafoe,) listening to them spout a bunch of expositional dialogue and then mid sentence bad guys will attack and an explosion will go off cutting the conversation short. Then we will get a well shot action sequence with super dynamic cinematography, then the characters will figure out where they need to go next, they will go to the next location and the process will be rinsed and repeated for the duration of the movie.
Overall, Aquaman is not a bad superhero movie, there is a lot of fun to be had here with the badass action sequences. Unfortunately the lazy script holds the movie back from being as good as the glowing reviews told me it would be and out of the DC solo movies, - this, Man of Steel and Wonder Woman, - this is probably the worst of the three.
PS. Although I don't think that the movie in general was up to the highest level of quality, the CGI is objectively breath-taking in every scene and I totally agree with James Wan that it is nothing short of an atrocity that the SFX team on this movie have been snubbed for this year's Oscars ceremony.

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Haley Mathiot (9 KP) rated Running on the Cracks in Books
Apr 27, 2018
<b> My Summary: </b> Leo is scared. She’s not quite sure what to think of her kooky uncle anymore, and she doesn’t want to take chances. What if he does something to her… Leo runs away. She goes in search of her grandparents, her only living relatives. She accidently gets her photo in the newspaper, and had to hide. She meets a boy named Finlay, who seems to be the one who’s going to put an end to her new freedom… at first anyway. But then Finlay becomes a friend to Leo, and he becomes her key to staying away from her uncle. Leo will do anything to keep from being found and being sent back there. She ends up staying with a crazy lady who is hospitable enough, but refuses to take her medication and whose friends aren’t much better. Then she realizes that her Uncle is on her tail. How will she stay away?
<b> What I thought: </b> Running on the Cracks was an enjoyable read. When I first saw the cover, I imagined an action filled YA novel with a lot of suspense. Although there was suspense, it wasn’t anything that got your blood racing. I thoroughly enjoyed this book when I sat down to read it, but I had to be in the right mood to do it.
<b> The Writing: </b> The format of writing was different than I’d read before, but it was very engaging. It switched viewpoints, had pieces of the story in written-story form (meaning a whole chapter was just a letter or a newspaper article or an e-mail), had whole sections where it was just dialogue (those were my favorite sections—mostly it was when characters were on the phone, and they were all very funny) and even had a few chapters from the “crazy” person’s perspective (it’s always interesting being inside the head of a madman…). Also, the writer has written the book in an accent, meaning that some of the words are spelled wrong so that you can hear it pronounced with an accent in your head—quite engaging and welcoming. The writing was good, but as it was foreign it was a little odd (i.e. “lead” instead of “leash” etc), but not in a bad way.
<b> The Characters: </b> The characters were pretty relatable. I felt scared for Leo when she was running from her Uncle, and sorry for Finlay when we was stressed about lying to his mom. The characters were really cool, well developed, and some of them were kooky. I really liked Leo and Finlay. They had such cool names! I loved the “President”, but the “Godfather” was my favorite. He was just so… weirdly cool… (I don’t know, maybe that’s because I’m a little insane myself). Not too much, I rather enjoyed it actually. It’s always fun to read something a little different.
<b> The Plot: </b> The plot was pretty believable, and I know that (sadly) there are true stories like this all the time. I don’t know how the police are over in Scotland but I doubt very seriously that Leo would have gotten away with hiding from the American police for as long as she did from the Scottish police (but that’s my opinion as a police and spy novel writer). Although there was suggestion of the Uncle trying to sexually abuse women in the book, it never actually happened, and it was very age appropriate.
<b> My Recommendation: </b> I would recommend it to a friend ages 11-15, maybe even a little younger, but not older than that. Again, I enjoyed it when I sat down to read it, but it wasn’t quite my personal attention level (I’m 18). All in all, I enjoyed this book a lot.
<i> Thank you to Henry Holt In Group for supplying my review copy of this book! </i>
For more reviews and giveaways,, please visit haleymathiot.blogspot.com
~Haleyknitz
<a href="http://haleymathiot.blogspot.com/2009/09/win-lockdown.html">PS- don’t forget—enter my giveaway for LOCKDOWN before October 20!
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Kristina (502 KP) rated Keep Me Still (Keep Me Still, #1) in Books
Dec 7, 2020
From the beginning, I was intrigued with Layla. At first, it sounded as if she had come back from dealing with depression or something of the sort, so I was drawn to figuring out why she felt the way she did and how she overcame it. Then I met Landen; reading his mother beg him to not get into any fights piqued my interest. Who doesn’t love a bad boy, eh? During the first few chapters, if I’m being honest, I was only interested in finding out why the school treated Layla like a pariah. Being a victim of bullying, there was an instant connection with her on that level and I was curious to figure out what could have happened to earn her the nickname “Freaky Flaherty”. Somehow, without my knowing it, that mystery fell to the wayside as I watched Layla’s guard slowly crumble enough to allow Landen in. I’m a sucker for a good romance, it’s pretty much the only thing I read, so their spark inflamed the fire of curiosity within me. I like to guess at what the catalyst will be when it comes to these kinds of stories. There’s always one and I tried my best to figure out what would tear them apart. Watching them come together, watching Layla allow Landen to tear down her walls and show her love, was amazing. Of course, then my heart got crushed when that catalyst occurred.
Immediately, I read the second part, ‘Keep Me Still’, almost with desperation. I needed them to get back together, I needed them to reconcile and let their feelings for each other obliterate all the insecurities and fears they were holding onto. To my delight, there wasn’t much of a fight when they finally came back together, but again, I was waiting for the catalyst – which was a lot more obvious this time around. The end of that section made me ecstatic, but the novella came after and I couldn’t ignore it.
The novella, Hold Us Close, slayed me. Practically from the second or third page, it took my heart and tore it into little tiny pieces, then proceeded to stomp all over it with every heart breaking moment, back to back to back. Many times I had to hold my breath, several moments left me staring at the screen in horrified shock, more often than not, I was shaking my head and mentally berating both Landen and Layla (though Landen got the brunt of my scolding). The ending – the final ending – scared the living daylights out of me. I didn’t know how it would turn out; it was shaping up to be a story without an HEA and I knew I wouldn’t be able to handle it. Before the last page of their story, before reading Landen’s letter, the ending left me in tears. I don’t remember when I downloaded this eBook, but I do know I’m beyond grateful for all those sites that tell you when Amazon is giving them away for free – that’s the only way I could have owned Keep Me Still, because I would remember if I spent money on it, but I’m certainly appreciative to whichever e-mail I received with this title listed for free.
*PS: I really love Corin. She's amazing. Is there a novella with a little more of her and Skylar's story??

Purple Phoenix Games (2266 KP) rated Crazier Eights: Olympus in Tabletop Games
Feb 25, 2020
You HAVE played Crazy Eights right? The card game where you attempt to be the first to exhaust your hand of cards, but you can only play down if you can match the suit or number on top of the discard pile? And if you can’t, you throw down an 8 as a wild and call the color to be played next? Well there you have the easy rules. Crazier Eights: Olympus (which I will from here call C8O) holds basically the same rule-set with a few new mechanics and a theme. The win condition is still the same: be the first to exhaust your hand of cards, but to win you will need to play your hand strategically against your opponents.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game. You are invited to back the game through the Kickstarter campaign, or purchase it through any retailers stocking it after fulfillment. -T
To setup, shuffle the large deck of cards and place the deck in the middle of the table. Flip the top card to begin the discard pile and dictate the first card play. Deal each player seven cards and you are ready to begin!
The turn structure is familiar: check for any “start of turn” effects and apply them, draw a card, play and/or discard a card, then resolve any “end of turn” effects. The deck is comprised of Events and Assets in different colors (suits) and numbers like in a typical deck of playing cards. After checking and resolving start of turn effects on Asset cards in your personal tableau, you must draw a card from the deck. This is where C8O strays from OG Crazy Eights a bit. You may play a card from your hand (Assets and Events) and discard a card to the discard pile (matching the suit/number/or an Eight), or simply play a card from your hand without discarding. Cards played from your hand can be Event cards that are played, resolved, and then discarded to the bottom of the discard pile, or an Asset card that is played to your tableau that cause chain reactions or other abilities on future turns. Next, resolve any end of turn effects from Assets in your tableau before the next player begins their turn.
Play continues in this fashion until one player has rid themselves of their hand and is crowned the Master of Olympus! Or at least, the winner of the game.
Components. This game is a box full of cards. Again, as I do not know if these components will be altered at all, I will comment on what we were provided. The cards are fine. The layout makes sense, and the art on the faces of the cards remind me of very classic art depicting ancient Grecian scenes. I am no art historian, so I do not know if they are existing art pieces or new ones crafted for this game, but either way, they are a joy to behold… if you can spend the time appreciating the art instead of tracking what cards you need to play and what effects you can chain together (that was me). Extra points to the Recoculous team for associating symbols with the different suit colors for our colorblind friends. This is something that unfortunately goes unaddressed far too often.
This implementation is the first Crazier Eights we have had the chance to try, and I can say that we really enjoyed our plays of it. The game comes with many interesting and varied effects to craft an ingenious strategy, and the art is stellar. Beware of playing with AP-prone gamers, as there is a lot going on and it is more than just a skinned Crazy Eights. However, now having played this several times, I can say that it is my favorite Crazy Eights derivative and certainly worthy of a look. If your game collection is sorely lacking in ancient Greek-themed card games, or if you want a hybrid game of old school rules with interesting twists, then do consider backing this one or purchasing one of its predecessors.
PS – Don’t worry if, while you are playing, you have all your Assets stolen or destroyed. I have won the game with zero Assets in front of me while opponents have had eight, ironically. Assets are great, but you still need to shed your hand.

Gareth von Kallenbach (980 KP) rated Call of Duty: Ghosts - Onslaught in Video Games
Jun 19, 2019
The new content requires the full version of Ghosts to play and offers up a plethora of content including four new maps, a dual mode weapon, and a new episode of the alien invasion game, Extinction.
For me Ghosts was filled with frustration on the multiplay side as I found many maps were too large and encouraged camping, which as anyone who has been spawn killed numerous times in a row will tell you, leads quickly to frustration.
First off the new Maverick Assault rifle offers power and a high rate of fire for up close and personal combat. For those wanting to do their dirty work from afar, there is also a sniper rifle customization that will give fans of sniper action plenty of options.
The new maps are some of the most fun I have had in Ghosts and for me, were more enjoyable than many of the maps that shipped with the game as they allow for multiple styles of gameplay.
Bayview
Is a whimsical and fun map set in a California Coastal town. It is great for close quarters and run and gun gamers like myself, but has plenty of tactical spots for those that like ranged attacks. The great thing about the map is that it is lots of fun to play.
Running through gift shops, restaurants, the aquarium, and other tourists locales made this a very fun and engaging map. The action is intense and you can even take a ride on the trolley car that roams the boardwalk. One inspired gamer but his Sentry Gun on the car and watched as it road up and down the map picking off enemies that dared get near the tram.
I loved seeing the naval units off on the horizon in a pitched battle which made me think of the action in Modern Warfare 3.
Containment
This is a battle in an abandoned Mexican village after a truck has crashed and spilled nuclear material. The combat is on two levels on two sides of the town with a No Man’s Land in the middle in the guise of a partially destroyed bridge.
From a bar, a church, and the streets, the action is intense in both ranged and close-quarter combat and the map offers plenty of charm and diversity.
Some like to snipe from the windows while others like myself like to sneak their way across and battle in the blasted out bars and shops of the town.
Ignition
Set in an abandoned launch facility I had to dodge firing rockets, sniper fire, and all manner of nooks and hiding spaces for enemy units to attack me from. This is a large map that is spread out but there are some great areas for players to get results with a little planning.
The map has long corridors that provide plenty of options to snipers but also numerous options in which to flank and attack. There is even a plane fuselage for players to travel through as well as plenty of multilevel and cover laden office buildings and labs.
The rockets will randomly fire and setting off either of the two engines will result in some great things happening to the enemy units and with careful planning, players can blast away while they run for cover.
Fog
This is a creepy and quirky map that is set in a swamp like area complete with caves, fog, shacks, and uneven terrain. At first I did not like it as although nice to look at, it seemed to encourage camping and sniping. My thoughts on the map changed the next time through thanks to the run and gun style of play that was going on. Suddenly I heard the familiar music from “Halloween”, and Michael Myers himself appeared and dispatched me and several of my team with an axe.
Several shots and grenades did not slow Myers down at all so I learned it is best to stay away from him or simply accept multiple deaths while he is on the map, unless you can get several shots off while he is busy dispatching others.
If a player completes a certain Field Order, they become Myers and the music will let everyone know to prepare.
For fans of Extinction, there is a new episode called Nightfall which introduces two new alien threats as well as a new weapon and challenges for players to survive as it is a highly enjoyable adventure. This content actually builds on the whole experience and to me seemed like a vital and necessary part rather than a simple bonus map.
I can honestly say that this is the most fun I have had with any of the DLC for Call of Duty as while I have enjoyed maps in the past, I have not had a collection where I enjoyed playing all the maps as much as I have this one and what is a bigger surprise to me is how much it has restored the fun and enjoyment that was missing in Ghosts for me as for the first time since Black Ops 2, I am eager to get back to the fight and level up my character.
While hit counts, play balance, and hackers still hamper the game, the review is for the new content and not the game as a whole and as such, Onslaught delivers in a big way.
Activision recently announced that the second DLC pack named Devastation will appear on the Xbox Consoles in April with the PS 3 and PC versions to follow.
http://sknr.net/2014/03/09/call-of-duty-onslaught/