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Around the World in 80 Days
Around the World in 80 Days
Jules Verne, Henry C. Kiefer | 2016 | Children
5
7.0 (7 Ratings)
Book Rating
The Original Race Around the World
Phileas Fogg, a wealthy gentleman of the 1870’s, is a man of exacting routine until one day, when he makes a wager with some acquaintances at his club. With his bet that he can travel around the world in 80 days, he is off, shocking his new man servant, Passepartout, who was looking for a quiet job. Things get even trickier when they catch the attention of Detective Fix, who thinks Fogg might be the bank robber everyone is on the alert for. Will Fogg win his bet?

I’d heard about this book for years and was finally inspired to read it. I found it mixed, at least to what I am used to these days. The journey itself is uneven, with some areas more prominently featured than others, like the time spent in America. My biggest problem was the characters, who are paper thin. As a result, it took me a while to really get invested. Unfortunately, the thinnest of the lot is the sole woman in the book. There are a couple of complications that today’s readers will view as dated stereotypes, but they were real issues the world was dealing with at the time (or at least one of them was something that happened consistently, unfortunately). I did get caught up in the story at times, and I appreciated how the climax was set up early on. I’m glad I’ve finally read it, but the end result was only average.
  
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Mark @ Carstairs Considers (2204 KP) rated Dead Man's Hand in Books

Nov 29, 2023 (Updated Nov 29, 2023)  
Dead Man's Hand
Dead Man's Hand
Penny Warner | 2010 | Mystery
8
8.0 (1 Ratings)
Book Rating
The Chip in the Dead Man’s Hand
The cold, snowy weather that Flat Skunk, California is having this January doesn’t hide a dead body, especially since the body is found hanging in front of one of the stores in town. While it would be easy to rule it an obvious suicide, the sheriff finds evidence that leads him to believe it is murder. Naturally, Connor Westphal sees the chance to get a big news story for her paper, but she can’t get a handle on the story. What is the meaning of the chip from the nearby Indian casino found in the victim’s hand? Or does the victim’s drug dealing have anything to do with his death?

This book didn't have quite the feel of the other books in the series, and some of the regulars were absent or weren't around much. Having said that, I did still enjoy seeing Connor one last time. She makes an interesting and strong main character. I also enjoyed getting to see more of her service dog. The plot was strong and I didn't see the ending coming at all. I enjoyed seeing how things had changed for deaf people even in the short time between when the series started and this book, which came out in 2007. There is much more foul language than is typical for a cozy. This is the final book in the series, and I really liked where Connor wound up. I'm sure that other fans of the series will be happy as well.
  
Murder at Marble House
Murder at Marble House
Alyssa Maxwell | 2014 | Mystery
8
8.0 (1 Ratings)
Book Rating
Unfortunate Fortune Teller Murdered
We are once again in August 1895 in Newport, Rhode Island. Emma Cross, society reporter for the local paper, has her morning interrupted when her distance cousin, Consuelo Vanderbilt calls begging for Emma to come over to Marble House. While Emma finds herself caught up in some family drama, the last thing she expects is that her visit will end in murder. But that’s just what happens when the fortune teller that Alva Vanderbilt has hired is found dead behind the estate. When a family member vanishes, Emma starts to investigate. Can she find out what happened?

This book picks up right after the last one ends. While it doesn’t spoil the murder itself, it does give away some ongoing storylines. The story presents an interesting mystery, but the pacing does get off at times. We get some developments in Emma’s personal life, and I’m not sure I’m on her side as much after some of what happened here. If I’m this opinionated, clearly, I’m finding the characters real, and that includes real people and fictional characters. Speaking of which, the author includes a bit about what is true and what she twisted to make her plot work, which I always appreciate. I read this book right after getting to visit Newport, which made it easier to picture some of the locations. I’m already wishing I’d had time to really explore the locations more when I was there. Overall, this is a good second entry, and I’m looking forward to the next in the series.
  
Ghoulash
Ghoulash
2001 | Exploration, Fantasy, Horror, Maze, Print & Play
Beef, elbow macaroni, tomato sauce, onions, garlic, many other spices. Combine. This is goulash.

Wait, this is Ghoulash? Ok so ditch the food and add Ghoul meat, dashes of Ghoo, some falling debris, and holes. Also add an opponent to play against and you have a recipe for a really great game. Intrigued by my recipe? Read on. This is Ghoulash.

When you name a game (and game company) using a pun for a delicious meal you just KNOW everyone is going to be making these jokes. I am not below this. However, Ghoulash pits two players against each other in a race to defeat eight Ghouls first – or die trying. This is a pencil and paper game contained on one double-sided sheet of paper (with the rules printed on the other side). With such little in components, this game CAN’T be very good, right?

DISCLAIMER: We were provided with a link to print off the game, so technically it’s a PNP for us. We printed off several copies to play our review games. I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

To setup a game of Ghoulash: The Game of Pen and Paper Peril (which I will be calling simply Ghoulash for the remainder of this review) grab two copies of the game sheet and two writing utensils. Though the game’s title suggests using a pen, I recommend a pencil. From here, you will need to decide which map grid you want to use for your play map and which will be your DM map. For those who have not played table top RPG’s before, a DM is a Dungeon Master – the person who ultimately runs the game and is typically in charge of placing and playing the monsters, traps, and NPCs of a game. In this case, each player will be each other’s DM. You will see the number of items that must be placed on the map on the main page. You must place (anywhere you want on the map) eight Ghouls, five Holes, five Debris, and three First-Aid Kits. Seriously. Anywhere you want. These are the items and encounters your opponent will be interacting with as you play. You are now ready to begin!

On your turn you will be moving through the map attempting to encounter and kill Ghouls – blobby monsters that want to eat you. You do this by moving onto a square that your opponent has placed a Ghoul and fighting it. Fighting Ghouls is easy: your DM opponent will circle any number on the Ghoul you are fighting. You need to guess this number in order to exploit its weak spot and vanquish it. For every incorrect guess YOU will take a wound from it bashing you. Mark your wounds on the Wound Meters area below the Ghouls. If you happen to take 12 wounds before finding a First-Aid Kit, then you die and you lose the game. Finding a First-Aid Kit, however, will relieve you of all your wounds you have suffered. In this scenario, you will begin tracking your wounds anew on the next Wound Meter on the tracker.

Like I mentioned earlier, other traps will be awaiting you in your personal hell dungeon. When you fall into a Hole you will forfeit the rest of your turn and you will skip your next turn entirely. Should you move onto a square containing Debris, you will be hit for one wound from falling bits of the rickety dungeon. Or perhaps it’s guano. You never know.

The player to defeat all eight ghouls or remain living the longest will be the winner (unless you play hardcore rules and have to defeat all Ghouls to win)!

Usually at this point in my reviews I evaluate the game components. In this case I am going to evaluate how the game art and graphic design work with and for the game. As the entire game is played on one side of one sheet of paper and everything you really need is located on that page, this is really genius to me. Everything is right there, and it’s very clear what to place on the map, how many of each thing to place, and where you can track the Ghouls, wounds, and your Ghoul trophies. It’s really great! The only negative here is we wished the letters and numbers on the x and y axes were darker. It was a little difficult for some people to read the coordinates. This would be an easy fix for me, but it may not be within the designer’s vision for the layout. Many times we were describing our movement with Battleship coordinates: I am moving south to B-1 then east to P-1 then north to P-2, etc. I didn’t have much difficulty with this, but I did hear that others did.

I believe that the intent of the future of Ghoulash is to offer pre-printed charts for sale and possibly have different themed charts to play. The eagle-eyed among you may have noticed that we were playing The City map. I have not seen any other maps, so I cannot comment on them, but even if I only had The City to play forever, I think that I would be happy enough.

That said, I believe this is a really really great game. I enjoyed being able to place out my encounter elements, and being able to freely roam around the map until I ran into something – even if it was a hole in the middle of an intersection that I had to fall through several times (sneaky, sneaky, my brilliant little brother!). The guessing game of fighting Ghouls can be quick and fun, or it can give you five wounds in one encounter. Overall, I think that anyone can enjoy it, but I will give a caveat. Both players MUST be able to read the map and coordinates to follow along with where each player is moving or else you may have some bickering. Oh, just my family? Maybe.

Purple Phoenix Games gives this one a sticky-yet-pleasing 10 / 12. You really should give it a shot. It could work with couples, friends, co-workers, strangers, pets, anyone!