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Taryn K (444 KP) rated Otherworldly Izakaya Nobu Volume 2 (manga) in Books

May 15, 2022 (Updated May 15, 2022)  
OI
Otherworldly Izakaya Nobu Volume 2 (manga)
Natsuya Semikawa, Virginia Nitouhei | 2016 | Comics & Graphic Novels, Food & Drink, Young Adult (YA)
10
10.0 (1 Ratings)
Book Rating
The characters are well written (1 more)
The world is beginning to expand.
Another quiet slice-of-life night at Izakaya Nobu
Much like volume 1, volume 2 of Otherworldly Izakaya Nobu takes us to the pub that sits between modern Japan and the rather medieval city of Aitheria. Again, we have Japanese, German, and English food terms going on, which keeps life interesting, but the explanations are handy, so there is minimal chance of confusion.

The book starts off with one of the soldiers from volume 1, Hans, stopping by the pub after training only to find out it's 'Kisu Day'. Hans is surprised to see Chef Nobu deep frying the tempura-battered fish and putting it on paper, which is a very expensive commodity in Aitheria. The little details really make this series special, I think.

In chapter 2, "Thief", we meet a new helper, a young girl trying to help out her family, named Effa. There is a bit of confusion, but we get to meet the new deacon in town, who has already become a regular.

Chapter 3, "An Uninvited Guest", Chef Nobu learns a 'new' recipe, and we are reminded that Shinobu can cook as well. A pompous little man and his gourmet aristocrat boss stop by in search of the Ankake Yudofu that pleased the bride-to-be in volume 1, as she praised it at her wedding. Each chapter builds ties to other people or builds ties between Shinobu/Chef and the regulars, which Is another thing I love. Ankake Yudofu is out of season, as it is no longer winter, so schnitzel is apparently just the ticket, if Chef just knew what it is.

Chapter 4, "Quarreling Craftsmen", sees two new characters introduced. Holga, a glassmaker who heard about Izakaya Nobu from the tax collector Gehrnot, who enjoyed the 'Spaghetti Napolitan' in volume 1, and Han's father, a woodworker named Laurenz. They spend most of the chapter arguing and trying each other's dishes, but it is a friendly rivalry that gets settled down by a surprising person.

Chapter 5, "The Commander's Weakness", is hilarious due to more puns on squid than I ever thought could be made, but Commander Bertholdt has to conquer his fear of squid before his arranged marriage to the daughter of a fisherman. Such a good chapter. One of my favorites. "He squidn't!"

Chapter 6, "Effa in Wonderland", sees Effa going through the back door of the pub into modern Japan. Not much cooking in this chapter, but we find out a little more about how the pub ended up being in two places at once. Thankfully, she gets back to Aitheria safe and sound.

I'm not completely sure about this being a review as much as a rundown of what happens. It's just a feel-good series, with just a hair of drama, but nothing that can't be resolved in a chapter or perhaps two. The characters are likeable, for the most part, and those who aren't are meant to be unlikeable. The interpersonal relationships are fun to see revealed. Definitely a good pre-bed book. 😊
  
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Heather Cranmer (2721 KP) created a post

Nov 11, 2022  
Do you love reading about complicated 20th-century women? Visit my blog to sneak a peek at Joanne R. Easley- Writer's historical women's fiction novels SWEET JANE, JUST ONE LOOK, and I'LL BE SEEING YOU, and enter the #giveaway for your chance to #win one of the three eBooks - three winners!

https://alltheupsandowns.blogspot.com/2022/11/multi-book-blitz-and-giveaway-fiction.html

**BOOK SYNOPSIS FOR SWEET JANE**
A drunken mother makes childhood ugly. Jane runs away at sixteen, determined to leave her fraught upbringing in the rearview. Vowing never to return, she hitchhikes to California, right on time for the Summer of Love. Seventeen years later, she looks good on paper: married, grad school, sober, but her carefully constructed life is crumbling. When Mama dies, Jane returns for the funeral, leaving her husband in the dark about her history. Seeing her childhood home and significant people from her youth catapults Jane back to the events that made her the woman she is. She faces down her past and the ghosts that shaped her family. A stunning discovery helps Jane see her problems through a new lens.

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**BOOK SYNOPSIS FOR JUST ONE LOOK**
In 1965 Chicago, thirteen-year-old Dani Marek declares she’s in love, and you best believe it. This is no crush, and for six blissful years she fills her hope chest with linens, dinnerware, and dreams of an idyllic future with John. When he is killed in action in Viet Nam, Dani’s world shatters. She launches a one-woman vendetta against the men she seeks out in Rush Street’s singles bars. Her goal: break as many hearts as she can. Dani’s ill-conceived vengeance leads her to a loveless marriage that ends in tragedy. At twenty-four, she’s left a widow with a baby, a small fortune, and a ghost—make that two. Set in the turbulent Sixties and Seventies, Just One Look explores one woman’s tumultuous journey through grief, denial, and letting go.

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**BOOK SYNOPSIS FOR I'LL BE SEEING YOU**
A saga spanning five decades, I’ll Be Seeing You, explores one woman’s life, with and without alcohol to numb the pain.

Young Lauren knows she doesn’t want to be a ranch wife in Palo Pinto County, Texas. After she’s discovered by a modeling scout at the 1940 Fort Worth Stock Show Parade, she moves to Manhattan to begin her glamourous career. A setback ends her dream, and she drifts into alcohol dependence and promiscuity. By twenty-four, she’s been widowed and divorced, and has developed a pattern of fleeing her problems with geographical cures. Lauren’s last escape lands her in Austin, where, after ten chaotic years, she achieves lasting sobriety and starts a successful business, but happiness eludes her.

Fast forward to 1985. With a history of burning bridges and never looking back, Lauren is stunned when Brett, her third husband, resurfaces, wanting to reconcile after thirty-three years. The losses and regrets of the past engulf her, and she seeks the counsel of Jane, a long-time friend from AA. In the end, the choice is Lauren’s. What will she decide?
     
Aroma
Aroma
2020 | Game System
Hello. My name is Travis and I have a big nose. It has always been big, and I used to tell people that it is so because I could smell so much better than everyone else. For a while this was partly true. However, as I age I find that I am less and less amazing than I thought I was when I was younger. Enter a game that revolves around actually using this schnoz and its wonderful ability and I thought I would have it in the bag! I was wrong. Again.

Aroma is a board game that originates from an essential oil company wishing to produce a board game utilizing its oils. Designer Odd Hackwelder then crafted a board game utilizing said essential oils that can be played four different ways. That’s right, Aroma is a game with four different play modes. Most of the modes revolve around the ability to guess the correct scent to score points. For this review I will be referencing rules for the Revolve mode with four players.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup a game of Revolve each player will choose one of the themed player boards and bits from the following: Citrus, Trees, Plants, Floral. They will lay the boards touching in the middle of the table and their oil trays with essential oil bottles in front of them. Each player will also receive the wooden player token and scent tokens in their color. Place the wooden player tokens on the point tracker zero space and the game is setup to begin!
Revolve is played in rounds where each player will choose one of their oil vials from their tray, place its matching scent token face-down on their board and pass it to the player on their left simultaneously. The players then take the vials just given to them, smell the oils inside and try to guess its content scent by choosing the appropriate scent token and placing it face-down on the board in front of them as well. Play continues in this fashion until all players have smelled the vials from all players and made their guesses.


Players then flip over their scent tokens to compare what was given to them throughout the round and they will score points based on how many were guessed correctly. The players then choose a different vial and the process starts anew. The game ends at the end of the fourth round and the player with the most correct guesses is the winner!
Components. This game has pretty amazing components. The oil trays with the little oil bottles are great, but a little flimsy. The boards and scent tokens are thick, and the wooden player pieces are nice and medium-sized. The overall look of the game is very clean and colorful, reminiscent of the art style in T.I.M.E Stories, but with more colors and smells. Aside from the flimsy cardboard used in the oil trays, the rest of the components are top notch. I do have one gripe: the oil bottles themselves sometimes take quite a bit of effort to get the smell going. We tried manually rolling with our fingers, and the suggested technique of rolling on a sheet of paper (we used a paper napkin). The best way was to just drench oneself in essential oil by manually rolling the ball with one’s finger.

As a game Aroma’s Revolve is interesting and invokes feelings not normally used to describe board games. I have not played another game like it, nor one that I can remember using my sense of smell at all. For this point alone I feel attracted to Aroma. However, smelling all the scents over and over can sometimes get a little overwhelming for me. I KNOW what a lemon smells like, but when you pass around a vial and I sniff it, I feel like I am smelling lemon. When the card is revealed and it is actually grapefruit I just smelled I become frustrated. I guess I never realized how closely many things smell to other items in the same family. I like to reminisce about the first time I ever smelled pine, or its unmistakable scent down in my wood shop. But the pine scent in Aroma doesn’t really smell like pine to me. Maybe my snout is aging faster than I thought, but I am really no good at picking out some of these scents.

I have also played the Survive mode with just my wife and of course she always beats me. Survive is the only mode that is designed for two players, and I wish there were more. Getting together during the lockdown is difficult, and I game mostly with my wife. That said, on the rare occasion I got to play games with another couple in our quarantine pod I wanted to break Aroma out and try a different mode. Revolve is good, and Survive is good too, but I would prefer both with the full compliment of players.

If you are looking for something completely different for your collection, Aroma is it. I don’t know if it will make many gamers’ Top 10 lists, but it is so interesting to use the sense of smell in a board game that I think it is almost essential (see what I did there?). I mean that Aroma currently has no competition in the same space, so it will not be replaced by another similar game for quite some time, I’m sure. And what guest wouldn’t be impressed by playing a board game that includes 20 vials of essential oil? How novel is that, anyway? Purple Phoenix Games gives this one a lovely-sniffed 8 / 12. Do be warned: Aroma may accidentally perfume some other games it is stored near, but the scent is pleasant. At least I THINK it is. Now I’m doubting my ability to smell anything correctly.