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Mothergamer (1658 KP) rated the PC version of Dead Island in Video Games

Apr 3, 2019  
Dead Island
Dead Island
2011 | Action/Adventure
I really wanted to love Dead Island. After seeing many fantastic pictures and reading up about the game months before it came out, I was excited. Friends and family know I am very much a zombie fan. Ever since that Halloween night when I was 12, and watched Romero's Night Of The Living Dead, I have genuinely enjoyed all forms of zombie multimedia. Some of it has been great, some of it filled with schlock, and some of it just plain fun. So I was excited about Dead Island and had high hopes for it. Some of my expectations were met, but others not so much. This included the discovery that the game is in the first person view (I have issues with vertigo and first person view games), but I found that I could play the game for short periods of time because the camera did not bounce around the way it does for so many other first person games I've experienced. There are good things about this game, but there are bad things as well.

Welcome To Paradise!

 You start the game with the setting of what appears to be a tropical island paradise, Banoi. However, if you look closer, you'll notice the blood on the walls, in the sand, and in the swimming pools. Look even closer, and you'll see the zombies munching on corpses. Dead Island while appearing to be a first person shooter, is more than that. Sure there is shooting in it, but there are also a myriad of other weapons such as oars, cars, and molotov cocktails. Dead Island is more of a schlock filled action role playing game that plays heavily on grisly melee combat. The resort is not the only place you explore. You can go even further inland into city and jungle settings, while doing favors for survivors on the island. The maps are excellent and there is even a handy shortcut function, where you can click on the map and go back to a previous location without having to run through a zombie horde. There are also plenty of weapons that you can improvise, making them quite deadly to the zombie menace. The four player online co-op is pretty good and gives you a chance to survive a zombie horde fight for the more difficult quests.

Just a girl and her axe, waiting for some zombies.

The majority of your time on Banoi is spent exploring and foraging for items for weapons and supplies. In co-op mode, this can work very well with a couple of people fighting off the zombies, while the others get things like fuel for the vehicles. You can also have fun with the leveling grind, running zombies over with various automobiles and watch the points tally up. You can easily put twenty hours into this game with all the questing, exploring, and zombie slaying and it is fun trying all the different melee choices out. My personal favorite was driving a big truck and running zombies over.


Hungry Tourists.
Now we get to the bad. While there are only a few minor flaws with the game, it definitely made a difference in the game play and the story. Now I'm not saying for a fun schlock zombie game I need a gripping emotional story, but the story must be good. Dead Island gives you a very threadbare story and the characters backgrounds are rather weakly written. This is a reflection on the writers. They could have written the characters better and fleshed out the story more, but they chose to do it this way although I am not sure why. The voice acting is also not great, with monotone emotionless voices. Do the characters even care that they could get eaten by zombies? I get the impression that they don't with that flat tone in their voice acting. Clunky controls and awkward combat can make you frustrated. It can be off putting when you're fighting off a wave of zombies and trying to make the camera turn the way you want it to so you can at least see what you're fighting. The game would also benefit from a better block and dodge option during combat. The quality of the visuals isn't even. The environmental graphics on the resort are great and the jungle environments as well, but the character and npc animation is poor and as you progress towards the end of the game it comes across as the bare minimum at best.
 The last issue I have with Dead Island is the lack of regard for the solo player. There isn't an offline co-op option so you can play with friends you have over. It's as if they didn't even consider the possibility that people would want to play offline with friends and only have the online option. While I appreciate their reliable system for online play, I still would have liked the option to play offline with others if I chose.
 Overall, Dead Island is a good game, but not a perfect one. It had a lot of potential, but the execution of those ideas was severely lacking. You're better off just waiting for it to go on sale really cheap or just rent it.
  
    Hoopa City

    Hoopa City

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Skyfire (2019)
Skyfire (2019)
2019 | Action
8
7.0 (3 Ratings)
Movie Rating
On a whim I put this one on, a disaster movie at just an hour and a half long felt like a good way to start my day.

Years after the volcano on Tianhuo Island erupts, businessman Jack Harris builds a paradise resort and theme park in the shadow of the volcano. Because no story that started that way ever ended badly...

Skyfire struck me in a very peculiar way that I want to address later, but for now let me just say that this is a classic sort of disaster movie. A classic with a lot of borrowing.

A state of the art resort is built on an out of the way island. But when disaster strikes, everybody is in danger... If I read that to you and asked you which film I was talking about, what would your answer be? Jurassic Park or Jurassic World? It won't be the only time you find something to reminisce on. I didn't write down all the connections I thought I saw, but if you took Jurassic World, Dante's Peak and Shape Of Water (a little odd I know, but I'm sure you'll see it too) you'll be most of the way there.

I feel like I'm about to do this film a disservice, but I don't really want to talk much about the acting in it. This is nothing against the actors, try all do a good job, chemistry is there, there's the balance of serious and light-hearted... it all works, but it's not the thing that makes this movie for me.

The effects throughout are pretty good on the scale of disaster movies. To look at it all in the heat of the moment it very rarely comes across as unbelievable (which given this scenario is quite impressive), and those scenes that could have crossed over into looking bad are blended in with some great action sequences... so they might be bad, but I really didn't notice.

What sold me on Skyfire is just how well it works visually. In my opinion (I'm going to exercise this phrase more often I think), you don't need to listen to this film to understand what's going on. If you cut out the dialogue and just had the reactions and the ambient sounds you'd still perfectly understand what was going on.

That may say to you it isn't a very complex film, but it makes for a very enjoyable watch, and whole the familiarities did occasionally verge on frustrating I did begin the enjoy the game of spotting them. Mix those things together and it might not become my go to disaster film over Geostorm, but I will absolutely watch it again if the mood takes me.

Originally posted on: https://emmaatthemovies.blogspot.com/2021/03/skyfire-movie-review.html
  
Wonder Woman (2017)
Wonder Woman (2017)
2017 | Action, Fantasy, War
The extent of my knowledge of Wonder Woman comes from vague memories of the TV show with Lynda Carter in the 70s and the Super Friends cartoon in the early 80s. So I knew she was an Amazon princess from Paradise Island who flew an invisible plane. I may have been Wonder Woman for Halloween back when you stuck your arms through a plastic sheet with Wonder Woman’s torso painted on it, that tied at the neck like a cheap, hospital gown, with a mask with eyes cutout and a mouth you really couldn’t breathe through. So really, I knew OF her, but I never really actually knew much about Wonder Woman.

Fast forward some 40 years later and I’m in a theater learning Diana is the fiercely spirited daughter of Queen Hippolyta who sculpted her from clay and was brought to life by Zeus. Wait. What? Tell me more! She’s raised on the secluded island of Themyscira where, thanks to her aunt Antiope’s training, Diana develops extraordinary skill in combat.

Those skills come in handy when Steve Trevor somehow crashes through the protective barrier surrounding Themyscira, while trying to escape from the Germans. Suddenly made aware of an outside world, Diana decides to leave Themyscira with Trevor for war-torn Europe believing she must help stop the great war.

Gal Gadot portrays Wonder Woman as a strong-willed, worldly but still naïve force to reckon with. Chris Pine plays a wiley American spy who isn’t immune to Diana’s beauty but remains respectful of the innocence he can see behind her conviction. Together they team up with a motley crew of unlikely heroes to bring down a horrific German, whom Diana believes is Ares, the God of War, reborn.

I wasn’t sure what kept me more riveted, the storyline, the chemistry between Gadot and Pine,or Wonder Woman’s physical beauty and prowess. I can tell you that I never heard a screener audience cheer for Batman or Superman like they did for Wonder Woman, just at the sight of the determined superhero slowly walking towards battle, prompted in part by the pounding opening wails of Wonder Woman’s theme music.

Wonder Woman is an origin story well-told, something I really can’t say for the previous Justice League movies. Where Man of Steel, Batman v Superman and Suicide Squad have left me “meh” for future DC movies, Wonder Woman left me hopeful for Justice League and future DC Extended Universe movies. I hope the directors of DCEU movies take some lessons from Wonder Woman’s director, Patty Jenkins. Simply put, we want to root for a multi-dimensional superhero with a story we can easily follow and get behind. In other words, be like Wonder Woman.