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This is, for all intents and purposes, as close to identifying, or, at the very least, understanding who the Enemy is. The stories that make up the whole of this collection is as follows: Subjective

<b>"Interlock" and "The Annotated Autopsy of Agent A" Simon Bucher-Jones
"Cobweb and Ivory" Nate Bumber
"The Book of the Enemy" Andrew Hickey
T.memeticus: A Morphology" Philip Purser-Hallard
"The Short Briefing Sergeant's Tale" Simon Bucher-Jones
"A Bloody (And Public) Domaine" Jacob Black
"Life-Cycle" Grant Springford
"First Draft" Nick Wallace
"Eyes" Christian Read
"We are the Enemy" Lawrence Burton
"Timeshare" Helen Angove
"A Choice of Houses" Simon Bucher-Jones
"Houses of Cards" Lisa Sarah Good
"The Enemy - The Hole in Everything" Simon Bucher-Jones
"The Enemy of My Enemy Is My Enemy" Jay Eales
"No Enemy But Despair" Simon Bucher-Jones
"The Map and the Spiders" Wilhelm Liebknecht</b>

I quite enjoyed the book as a whole, even though there was some weak pieces that did not really seem to fit, like Helen Angove's "Timeshare". Overall, it was a fitting collection for what it was intended to be. Of particular interest were Simon Bucher-Jones' interconnecting briefs that tie it all together. Quite brilliant, despite some of the weaker stories.

And, yes, as some people have remarked in their reviews, there were some noticeable punctuation and formatting errors. However, the stories are good enough to overlook and not focus on those shortcomings.

Recommended to all fans of Faction Paradox as a whole!!
  
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The Book of M
The Book of M
Peng Shepherd | 2018 | Dystopia
9
8.8 (6 Ratings)
Book Rating
What defines a person? Your experiences? Your personality? The emotional bonds you forge? What happens when you forget? Are you still you if you don't remember who that is? The Book of M tackles these questions and takes an intimate look at what happens when some people forget but others remember.

We enter on Max and Ory in an abandoned hotel, running out of food and supplies. Max has lost her shadow, which means she will soon start forgetting. Everything. (There are rumors that Shadowless have died because they forgot to breathe or eat.) We learn it's been a few years since the phenomenon started happening, and flashbacks tell us the story of those early months. Like any good dystopia, it is a world-altering process. Governments are gone because no one remembered to run them. Food and other supplies are dwindling because farmers, shippers, manufacturers forgot what they were doing and how to do it.

But with the forgetting comes - magic, of a sort. Ory comes across a deer in the forest that instead of antlers, has wings sprouting from its forehead. Because someone forgot that deer shouldn't have wings - and so it happened. Forgetting that something can be destroyed can make it indestructible. Forgetting that you left a place can take you back to that place. Forgetting a place exists can make that place no longer exist. It's not a very controllable kind of magic. And it's dangerous - you can never be quite sure what you'll forget, and you can affect other people with it.

And the forgetting starts with losing your shadow. Ory gives Max a tape recorder, so she can record things she might forget. He posts signs around their hideout to remind her of things, like "Let no one in. Ory has a key." and "Don't touch the guns or the knives." But Max knows she is a danger to Ory, and so while she can still remember enough to function, she runs away.

The book mostly concerns Ory and Max's journeys across the country; Max trying to find something she's forgotten, and Ory trying to find Max. The adventure is gripping, heartbreaking, and at times confusing. (Mostly on Max's end, as magic warps things around her.) There are a few side characters who also have viewpoint chapters. Naz Ahmadi is an Iranian girl training for the Olympics in the US - in archery, which comes in quite handy. We also have The One Who Gathers, a mysterious man in New Orleans who has gathered a flock of shadowless.

If you ever played the roleplaying game Mage: the Ascension, and remember the concept of Paradox, this book reminds me of that a lot. (Is it a surprise that I'm a tabletop RPG geek? It shouldn't be. I own almost all of the old World of Darkness books, and currently play in a D&D game, and hopefully soon a second D&D game!) Anyway. Paradox. Where doing magic too far outside the bounds of acceptable reality punishes you, so you have to weigh the potential consequences against the magic you want to do.

I really enjoyed this debut novel; it is a very original take on a dystopia, and raised a lot of questions about personality, memories, and what makes a person the person you remember.

You can find all my reviews at http://goddessinthestacks.com