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Fast Burn (Body Armor, #4)
Fast Burn (Body Armor, #4)
10
10.0 (1 Ratings)
Book Rating
The series goes out on a high note. Fast Burn is the 4th and final book in the Body Armor series. As usual, Lori Foster hits it out of the park with her storytelling. Brand Berry has been courted over and over by Sahara Silver to join her elite Body Armor bodyguard agency. He isn’t sure he wants to give up his MMA career to join her agency, but he is more sure he doesn’t want to carry on an affair with his boss which is where he thinks this relationship is headed. She drives him wild, she drives him crazy, she just drives him.

Brand hasn’t had the easiest life, his family is unconventional but loving and he likes being part of the SBC. He has made great friends, had a ton of new opportunities and feels like he is wanted somewhere finally.

Sahara Silver inherited the Body Armor agency from her deceased brother. Not that she believes he is dead, no way in hell. She has made it her mission lately to find out where her brother is and what exactly happened to him. She won’t accept his death short of a body showing up on her doorstep.

Brand has denied his attraction to Sahara for a while, as hard as that is some days, until she becomes dragged in as part of her brother’s mysterious disappearance. When she is kidnapped he jumps into action to make his claim to be by her side known to any and all that dared threaten it. He will protect her at all costs.

Sahara knows Brand will do anything to “save” her and she hates being vulnerable. She has always had to prove she is as capable as any man in her employ. She hates the double standard that women have to endure and sets out to prove not all women are fragile little creatures.

Can Brand and Sahara figure out her brother’s mysterious circumstances before its too late? Can they fight their attraction to one another to focus or will it make them stronger to be full out partners in more ways than one?

Good secondary interactions from all the familiars, Rowdy’s Place, SBC, and of course Leese, Justice and Miles (along with the women that love them). Plus fun new characters like Brand’s Dad who basically has every gun known to man in his basement.

Another strong story from Lori Foster with good twists and turns. It will keep you guessing for the majority of the book (unless you are a good figure outer like me hehe) but if you are a quick study it still doesn’t disappoint with suspense, excitement and action. I am so bummed this series has ended with this novel but knowing there are more Lori Foster books on the horizon carries me through (just barely haha).

I received an ARC in exchange for an honest review. My ebook had some missing words and sentences which I have no way of knowing if it was technology error or something that will carry through to the paperback et al versions. Overall definitely a book for the forever shelf to re-read over and over again. Until we meet again Body Armor!!
  
CO
Call of Duty: Infinite Warfare - Sabotage
Shooter
Call of Duty: Infinite Warfare has released their first of four planned DLC Packs; Sabotage for the Xbox One and PC systems after being previously released for the PS4 platform.

Like previous DLC packs in the series; the set contains four new maps and a new Zombie/Alien gameplay mode.

The first map is Noir: which is a futuristic Brooklyn setting teaming with open streets and an open courtyard which makes for some really close quarters combat. The map is great for those who like a run and gun approach but there are plenty of windows and areas for snipers and surprise attacks.

 

The next map is Renaissance which is a beautiful recreation of a pastoral Venetian setting. Players will battle in courtyards, a church, and along canals which create many choke points for enemy forces to mount attacks.

The third map is Neon which is a Tron like map set in a computer simulation. Players and vehicles as well as parts of the map de-rez when destroyed. The map has long lines and balconies which make for great points for snipers and those looking to mount and ambush, but I really liked mounting counter attacks in the night club which allows players a way to cover large parts of the map without having to travel the dangerous streets.

The final map is Dominion which is a futuristic remake of the classic Modern Warfare 2 map Afghan. Players will battle in a map with a downed vehicle at the center. The map has plenty of ridges, observation areas, and halls to allow players to battle one another in multiple game styles.

For me the highlight of the pack is the second installment of the Zombie mode called Rave in the Redwoods. The game continues the story of the four actors pulled into horror movies to battle legions of undead. The previous map was set in an 80s theme park and this time out we get a 90s themed camping horror film as the setting. Players get to use weapons such as a golf club, a spiked baseball bat, a machete, and other melee weapons before they pick up some heavier firepower to go with their grenades. Like in previous versions, players will have to buy access to various areas, new weapons, ammunition and such. There are also puzzles to solve to unlock new and special weapons and traps as well as to make the game progress to a conclusion point. Should players not solve the needed puzzles, then they will face wave after wave of enemies. Writer/Director Kevin Smith is on hand and can be a playable character and those looking for a change of pace can bring on a neon lightshow at various points. For fun players can also battle Bigfoot, a psycho killer, and other threats but trust me, there is plenty of challenge to go around. The Afterlife arcade returns so players who die are given a chance to play various games to make their way back into the game. With four player co-op, you will want to take advantage of the Zip Lines to get around.

While the new maps are fun, they really do not offer anything radically different but do extend the life of the game. For me, the Zombie mode is what makes this a must own as it continues to be the best overall Zombie experience in any of the COD games.

http://sknr.net/2017/03/15/call-duty-infinite-warfare-sabotage-dlc/
  
The United States vs. Billie Holiday (2021)
The United States vs. Billie Holiday (2021)
2021 | Biography, Drama, Music
7
6.5 (2 Ratings)
Movie Rating
Andra Day - astonishing acting (0 more)
Script is jerky and spasmodic (0 more)
Spasmodic biopic anchored by an astonishing performance by Andra Day
It's the late 40's in the US. We follow the distressing story of Billie Holiday (Andra Day) through her period of fame and drug addiction, while constantly pursued by Harry Anslinger (Garrett Hedlund) of the FBI. The reason? Holiday kept repeatedly singing the song "Strange Fruit" at her concerts, seen as being incendiary in support of the emerging civil rights movement. While surrounded by exploitative men, can she escape the destructive cycle and find true love with her "soldier boy" Jimmy Fletcher (Trevante Rhodes).

Positives:
- Andra Day. My word! What an acting performance from the lady. Apart from a small role in the Chadwick Boseman movie "Marshall", this is her live-action feature debut. Talk about knocking it out of the park! This is a raw and very brave performance (in terms of the degree of passion and nudity required. And that's even before you take into account that she is rendering all of Billie Holiday's songs in pitch-perfect fashion. Astonishing. With a Golden Globe win under her belt, it could be an interesting battle for the Oscar between her and Frances McDormand later in the month.
- There is zero sugar-coating on this version of Holiday's biopic. Various scenes in here, especially a drug-induced retelling of the alleged origins of "Strange Fruit", are harrowing and leave a lasting impression. For the second time in a week (the other being "The Mauritanian"), I am left angry about the racism and injustice present in the US systems of government. (An astonishing caption at the end of the film - regarding a 2020 senate bill - left me speechless). Much of the movie's content is based on truth: there is a nice "fact vs fiction" summary here on collider.com.
- Elements of the story are very moving. A love-making scene (very much as opposed to a sex scene) between Billie and Jimmy is sensitively handled: like seeing an abused dog finally being shown some kindness. (Well - I was moved anyway).
- Production design for the movie (by Daniel Dorrance) is fabulous, with sets such as the Café Society brimming with 40's style.

Negatives:
- Sadly, for all of its positives, the overall concoction is a bit of a muddle. Nothing flows terribly well, and the script hops around all over the place. This left me - while never totally disengaged - feeling a bit bored and restless at times.
- I KNOW that it was common parlance at the time, but the excessive use of the "N-word" throughout the film is bound to upset some watchers.
- The movie is just SOOOO gritty and downbeat, that it left me feeling angry and upset after watching it.

Summary Thoughts: As a biopic, it comes across as jerky and spasmodic. It has moments of genius, particularly in some of the musical performances. But there are also spells where it fails to fully engage. If I was rating this purely on its content, it would probably be a 5/10. But you just can't ignore the quality here of Andra Day's performance. So for that reason, I have added 2 extra stars into the rating.

(For the full graphical review, please check out the One Mann's Movies review here - https://bob-the-movie-man.com/2021/04/16/the-united-states-vs-billie-holiday-strange-fruit-hangin-from-the-poplar-trees/. Thanks.)
  
Eternal Code (2019)
Eternal Code (2019)
2019 |
7
7.0 (1 Ratings)
Movie Rating
Characters – Corey is a homeless suicidal war veteran, he keeps to himself and when he gets given money, he spends the money on helping the fellow homeless, being friendly with lonely older men in the park and helping somebody in danger. He will get a chance to use his skills once again to help a teenage girl who is being hunted down by criminals, his skills will help make him deadly to anyone who crosses his path. Oliver is the leader of the project, he wants to continue using it for his own good, which means he will go to the extremes to make sure it gets done. Charlie is one of the criminals that has taken the family members, she along with her team are solely in this for the money. Mark is the husband of Bridget, he tries to advice, even though he will only support her decision. Bridget is the woman that has invented a revolutionary idea, which she doesn’t want used for the wrong thing, her pulling the plug has set about the events including her kidnapping.

Performances – This is a movie that does try to use the biggest names to sale the movie, Scout Taylor-Compton being the biggest name in the film, even though she is mostly just a criminal thug, she doesn’t give us a bad performance, just she isn’t really a main character. Damien Chinappi would be one of the leads in the film as the he does bring us a performance that does fit the action side of the film, where we do feel sympathy for his character. Richard Tyson will always make for a great villain and this is no different. When we look at the rest of the cast, we see solid performances across the board.

Story – The story here follows the events of a kidnapping which takes a turn, when a war veteran looks to help the helpless, while a corrupt businessman looks to complete a project which will change everything as we know it in the world. When it comes to the idea of the kidnapping side of the story, we do get a nice spin on how everything unfolds, making it truly unpredictable with what will happen next. While that is a good thing, it can mean we do meet a couple of too many characters, which doesn’t let other get flushed out enough. We are left with seeing just how dealing with inventions will see people looking for greed, while seeing a war veteran getting another shot to prove himself in combat is nice to see.

Action – The action is restricted, but it does show how the conflicts are meant to be edgy and more in the shadows which is better to watch for the tone.

Settings – The film is set in and around one city which shows how the minds in it would operate, we see how the project would be secretly locked away from the world and see how the criminals will act in the shadows of abandoned locations.

Scene of the Movie – Corey military trained scenes.

That Moment That Annoyed Me – It does feel like we have a few too many characters at time.

Final Thoughts – This is an action thriller that does have a lot of direction you wouldn’t normally see, it does keep us guessing despite having a couple of characters we don’t need to have.

Overall: Action film that goes down different paves.
  
Sprawlopolis
Sprawlopolis
2018 | Card Game, City Building, Territory Building
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

If you had the chance to design a city, how would you do it? Would you have a park on every block for some nice greenery, or do you think a large commercial district will bring in more people? What about housing – would people live right in the heart of the city, or would they live more on the outskirts? The day has finally come where those decisions are up to you! Well, mostly. You’ve been hired to help design the ultimate city! The city officials have given you some specific requirements, but beyond that, the plans are up to you! Can you meet their needs while also maximizing your space? It’s time to put your skills to the test and build the best city ever!

Sprawlopolis is a cooperative card placement game of only 18 cards. Given 3 random scoring conditions, you must draw and play cards into the city to fulfill those requirements. Meet or exceed their score, and you win the game! Fail to do so, and you have not succeeded in building the city up to specifications. Be careful how you decide to place your cards, however, because depending on the scoring conditions in play, certain placements could result in negative points at the end of the game. Working together, you and your team must decide which cards to play at what time to ensure that the requirements are all met. Solo play is identical to cooperative play, except that you just always have a hand of 3 cards from which to play. The score to beat each game is dependent on the scoring conditions, so this game isn’t just another beat-your-own-high-score game – you actually have a specific number in mind.

For a game with only 18 cards, there is a lot of variability in Sprawlopolis. I have yet to play 2 identical games. The layout of each card is unique, as are all of the scoring conditions, so the possibilities are endless… almost! I also enjoy playing this game solo because it requires a decent amount of strategy. Three things factor into your final score (the scoring conditions, block groupings, and roads) and it is impossible to succeed by focusing on only one of them. Your strategy is always changing based on the cards in your hand, and you really have to think about how to best utilize each card for maximum end-game points. Depending on when and where you play a card, it could change the entire city so you have to be thinking about the big picture, literally! And a neat thing about Sprawlopolis is that you can overlap cards. So maybe a card you played earlier is not really ideal anymore, given your current hand, so you can just cover up either a portion of it or the entire card!

The hardest thing about Sprawlopolis for me is that certain combinations of scoring conditions can be difficult to complete. One may give you points for a certain type of city block, but then another may take away as many, or more, points for that same type of city block. Or one gives you points for certain roads, but all roads result in negative points during end-game scoring. Since the scoring conditions are chosen randomly, there’s not really a way to negate this unless you just re-draw those cards. You usually can’t just look at a scoring condition combination and know if it will be difficult or not either – you just have to try it. I’m not saying they’re impossible necessarily, just harder to successfully complete.

Overall, I think Sprawlopolis is a neat game. It’s fast and easy to learn, yet strategic enough to keep you coming back for more games. I like to use it as a nice light filler game between some bigger games, or I just like to play it if I’ve got a quick 15 minutes to spare! Sprawlopolis is a fun game to play with a group, and it’s also a fun game to play solo. In my arsenal of solo games, it’s definitely one on standby.

https://purplephoenixgames.wordpress.com/2019/02/11/solo-chronicles-sprawlopolis/
  
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Daniel Boyd (1066 KP) rated Glass (2019) in Movies

Feb 1, 2019 (Updated Feb 1, 2019)  
Glass (2019)
Glass (2019)
2019 | Drama, Thriller
First 2 acts are interesting (1 more)
MacAvoy is great
Does not stick the landing (0 more)
A Textbook Example On How Not To End A Trilogy
Contains spoilers, click to show
Glass is the 3rd movie in M. Night Shyamalan's pseudo superhero trilogy following Unbreakable and Split. Unfortunately it is probably the worst movie out of the three and doesn't live up to the twenty years of build-up it has had going into it. Full spoilers will be present through this review as it's kind of hard to discuss the film without spoiling anything.

The movie opens with what is essentially a condensed version of both Unbreakable and Split. We see Bruce Willis' Dennis Dunn stalking criminals in his poncho and we see James MacAvoy's Kevin Wendell Crumb keeping four young girls captured in an abandoned warehouse. The old 'unstoppable force meets immovable object,' trope plays out and the two of them wind up getting caught by Sarah Paulson and her team, who apparently specialise in investigating those who have delusions about having superhuman powers.

She brings the two of them to a mental hospital where she is keeping Samuel L Jackson's Mr Glass. Sarah Paulson's character then spends the next chunk of the movie trying to convince the three that the powers that they believe they possess is actually in their heads and there is a real-world, logical explanation to everything that they can do. This part of the film is actually pretty interesting in the ideas that it poses and I liked where the film was going at this point.

Then the third act happens and we are reminded why Shyamalan so desperately needs an editor to keep his ideas in check. There is this huge build up that takes place teasing an epic fight between Dunn and The Beast at the top of some huge brand new building in the middle of the city. Unfortunately we never get there and instead we just get some mediocre action choreography in a medium sized car park between the two. The whole thing ends with the fairly contrived retcon twist that Kevin's dad was in the same train crash that Dunn survived and Mr Glass caused, thus making Mr Glass the 'creator,' of both superheroes. Then the three characters die in an extremely anticlimactic fashion. The Beast breaks a couple of Mr Glass' bones and he falls out of his wheelchair and dies, (even though this is something that we have seen happen to him in Unbreakable and he survived it.) Then a sniper randomly shoots Kevin even though the beast is tamed by the appearance of Anya Taylor-Joy's character, Casey from Split. He just gets shot once and dies with hardly any fanfare. Then David Dunn is drowned in a puddle as Sarah Paulson explains that she is part of a secret organisation that hunts people who believe that they are superheroes, determines whether or not they really are superheroes through a pretty drawn-out process and then proceeds to kill them if they do in fact possess superpowers. We also see that for some reason this group apparently only meets in crowded public restaurants in the middle of the city centre in broad daylight and have to wait until any non members of this super secret club, (that just killed 3 people in a public car park in broad daylight in front of cops and family members,) have left the restaurant before they can discuss business. Then it turns out that Mr Glass leaked the footage from the hospital security cameras online so that people would see that superheroes really do exist.

If you are someone that hasn't seen the movie and doesn't care about spoilers so you just read this review anyway; your brain is probably falling out of your ear after reading my description of the third act and that's because on paper this whole sequence of events is absolutely ludicrous and the fact that no one pointed this out during the movie's production is mind-boggling.

What a waste after two solid movies and a decent two first acts worth of build up...

There are some positives I took away though. It is as much of an absolute joy to watch James MacAvoy play so many totally different characters convincingly in one scene as it was in Split, maybe even more so here as we get to see even more personalities emerge and in even quicker succession. He is an utterly phenomenal actor. It is also cool to see Mr Glass and David Dunn after twenty years to see where they are at in their lives and how they have been spending their time since the events of Unbreakable. There are also some nice shots and camera angles in the film, (more so in the first two acts of the story,) and some nice colour scheme aesthetics going on in certain compositions that made some shots more interesting to look at.

Overall, this movie could have been so much more and in the end it throws away some really potentially interesting plot threads in favour for a few tacked on twists and gives us nothing more than a half arsed conclusion to an otherwise solid trilogy.
  
Fort
Fort
2020 | Card Game
One activity my 5-year-old son will never tire of: building forts. Mostly pillow/blanket-based, but all I am doing is grooming him for an eventual treehouse fort of his own in the backyard someday. What an excellent theme for a game, and when I had a chance to speak with Brooke from Leder Games about reviewing this one, I absolutely jumped for joy for the opportunity. No guessing whether we like a game here at Purple Phoenix Games – we put our ratings right on the first graphic of every review, so you know already that I love Fort. Let’s see why.

Fort is a hand management, deck-building game with a follow mechanic for two to four players. In it, players are assuming the roles of everyday kids trying to build their forts, play with their toys, and eat pizza with their buddies. The winner of the game is they who is able to score the most victory points (VP) at the end of the game, which can end in one of three different fashions.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, each player chooses a player color and takes all items belonging to them, including the Best Friends cards from the stack. Every other component is then separated by type and cards shuffled. Per the rules, some decks of cards will only have a certain amount on the table, whereas the main deck of kid cards is always used. Each player will draw eight kid cards from the deck to add to their Best Friends and shuffle them. They will also place their score markers on the 0 space of the Victory Track board. Randomly determine the starting player and give them the coveted First Player card, and the game may now begin!
Fort is played in turns, with each turn consisting of five phases (the first phase is skipped on the first turn). The first phase is Cleanup. To Cleanup, the active player takes all kid cards remaining in their Yard and places them in their own discard pile. Next, the active player will Play a kid card from their hand. On each card is a space for up to two actions to be taken: the public action on top and the private action on bottom. The player may complete both, but MUST complete at least one of the actions in its entirety. If using the public action of the card, then other players at the table may also follow the action by discarding one card of the matching suit of the card originally played. However, the leader (active player) may also play additional cards from their hand, of the same suit, in order to boost the effects of the actions. Followers may not. These actions include gaining “stuff” (pizza and toys) to be placed in their Stuff area or backpack, trashing cards in their hands, or gaining VP.

After the players have Played cards, the next phase is Recruit. The active player may choose any kid card that exists in the Park (the space underneath the Victory Track that is always full of kids), another player’s Yard (the space above the player’s main board that they neglected to play with their previous turn), or they may simply draw a kid card blindly from the Park deck. These kids are sent directly to the discard pile to be drawn on a later turn.


Finally, phases four and five end a player’s turn. Phase four is Discard, where the active player will discard all their Best Friends, kid cards they played this turn, and recruited kids. The kid cards leftover that were not used are sent to the player’s Yard above their main boards to possibly be stolen by another player during their Recruit phase. After Discarding, the final phase is Draw, where the active player will draw another hand of five cards to prepare to follow other players and to prepare for the next round. Fort continues in this fashion of each player taking turns and following others’ actions until one player earns 25 VP on the track, any player increases their Fort to level 5, or the Park deck becomes empty. All players will finish their turns so that they all have played an equal amount of turns, and then the players total their scores to crown the winner!
Components. This game has super great components. The little pizza and toys bits are awesome, the double-layered boards are cool, and the art is amazing as well. If it looks familiar in style, it’s because you have seen this art on Root, Oath, and Vast, among others. I love it so much and it is a perfect match for this theme. I really have little negative to say about Fort except that I wish the player colors were different. The orange and yellow are a little close in hue, and the brownish/olive is drab. Everything else, though, *chef’s kiss.

It is probably no surprise why I love this one. Deck-building has long been one of my favorite mechanics, and I have always enjoyed the follow mechanic found in Tiny Epic Galaxies and Villages of Valeria. Mix those up with much more going on and an excellent theme and it’s definitely a big time winner for me. I think what puts me over the edge here is that cards can be used for a couple different actions, and they can be boosted with the right strategies. Get your deck in order to really maximize each turn and the game opens up for you. Several times I have been able to focus my deck and really pound some powerful abilities, but it certainly doesn’t always work out for me, especially when others catch on to what I am doing and hate-draft me into other tactics.

If you are into a fresh new look at deck-building and enjoy more wacky themes, as I do, then I urge you to check out Fort. Officially, Purple Phoenix Games gives this one a playful 5 / 6, but even though it probably won’t break into my Top 10, I do think it will come to the table more often than most games in my Top 10. So should I reconsider my Top 10? Hmm. Anyway, Fort is awesome and everyone I have played with seem to agree with me. So grab a copy or two for yourself. Heck, the gift-giving season is fast approaching, and I know these fit very well under trees and other significant symbols of festivities…
  
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Hazel (1853 KP) rated Paper Towns in Books

May 30, 2017  
Paper Towns
Paper Towns
John Green | 2013 | Children
10
7.8 (36 Ratings)
Book Rating
John Green is such a good writer
Paper Towns is a brilliantly written novel by John Green. Having only previously read The Fault in our Stars I have little to compare it to and cannot say whether it is his best. I am writing this less that half an hour after finishing Paper Towns therefore it is still fresh in my mind, which may explain my slight preference over TFIOS. However the story lines are so different that it is not really fair to compare them.

Set in Orlando, Florida, Paper Towns is narrated by eighteen-year-old Quentin Jacobson (often referred to as Q). It begins with a flash back to when he and next door neighbour, Margo Roth Spiegelman, were nine and discovered a dead body in the park. It is here that the differences in character are pointed out: “As I took those two steps back, Margo took two equally small and quiet steps forward.” Q is an anxious boy, whereas Margo comes across as very confident.

Despite their childhood relationship, for the main bulk of the story Q and Margo have grown apart. They belong to different social circles: Margo to the popular crowd and Q with the gamers, band members and social outcasts. But things take a turn when one night Margo climbs through Q’s bedroom window and insists he accompany her on a nighttime adventure, going around righting wrongs and wronging rights.

But the next day Margo runs away telling no one where she is going, except it appears that she has left clues to her whereabouts. Clues only intended for Q to discover. With the help of his prom-obsessed friend, Ben; Radar, the guy whose parents own the world’s largest collection of black Santas (seriously, where does Green come up with this stuff?); and Lacey, Margo’s best friend and Ben’s soon to be girlfriend; Q struggles to understand the clues and uncover Margo’s hiding place.

To begin with it is exciting to read about Q and his friends unscrambling the hidden messages but as the story goes on and Margo is yet to be found a sense of dread creeps up on us and Q begins to think the worst.

The final section, however, is fast past and thrilling to read as the characters travel across states, with a rather short time limit, in Q’s mini van in a final attempt to find Margo. What will they find when they arrive? Will Margo still be there?

At first I was not sure that I would like this book. Chapter one is mostly about Quentin, Ben and Radar fooling around as boys do, but once everything kicks off with Margo it is really exciting. Similarly to The Fault in our Stars, Green has filled Paper Towns with clever metaphors with paper, string, balloons and grass being used to represent life. It is a very witty narrative containing lots of humour, yet also manages to convey important ideas about the way we see the world, and the people in it.

Paper Towns can be described as a contemporary, coming-of-age story. As mentioned already, Margo was portrayed as a confident girl whereas Quentin was the opposite. Despite Q stating “I wanted Margo’s disappearance to change me; but it hasn’t, not really” I think Green has shown major character developments, and possibly even role reversals. Q may never completely get rid of his anxieties and does not totally become a different person, but he does gain more confidence as he is forced out of his comfort zone, and his perception of other people also begins to alter. Margo on the other hand may not be all that she seems. The real Margo may in fact be a quiet, rather lost teen in a world she feels trapped in. I think this story and Q’s development has the potential to inspire others of similar ages and make all readers question things about themselves.
Overall, an exceptionally good read.
  
Finding Dory (2016)
Finding Dory (2016)
2016 | Animation
Is it a return to form for Pixar/
For years, Pixar was an unstoppable force. The studio combined stunning animation with thought-provoking stories that adults and children could enjoy. From Toy Story to Wall.E, everyone, at some point will have watched a Pixar film.

Then a few things caused the bubble to burst. Firstly, other companies upped their game, big time, with Dreamworks in particular being hot on the heels of their rival. Secondly, Pixar’s own partner, Disney started churning out great animated films with Zootropolis and Wreck-it Ralph worth a mention.

Finally, Pixar lost its way. Cars and its dreadful sequel, followed by an underwhelming prequel to Monsters Inc and the marketing disaster that was The Good Dinosaur all culminated in a studio damaged by its own high standards. Now, in 2016, we have a sequel to arguably Pixar’s best film, Finding Nemo, but does Finding Dory build on its predecessor or sink faster than a stone?

Dory (Ellen DeGeneres) is a wide-eyed, blue tang fish who suffers from memory loss. The one thing she can remember is she somehow became separated from her parents as a child. With help from Nemo and Marlin, Dory embarks on an epic adventure to find them. Her journey brings her to the Marine Life Institute, a rehabilitation centre for diverse ocean species and from there; she tries to reunite with her long-lost relatives.

Finding Dory opens with a neatly packaged throwback to its predecessor, providing an easy way of getting the audience up to speed with what came before it – after all, it’s been 13 years since the release of the first film. From then on, it’s full steam ahead with a story that lacks the subtlety of Finding Nemo, but is engaging nonetheless.

The animation is you guessed it, exceptional. Nemo was one of the best films to showcase Pixar’s talents and its sequel continues that trend. The vibrancy of the colour palette is breath-taking and each shimmering wave makes you feel part of the watery depths. The blacks feel endless and the diversity of marine life just adds to the sparkle.

For adults, there are some cracking references to other films. Would you believe me if I told you Pixar managed to shoehorn an Alien homage in there? Well, they did, and it works beautifully. Couple that with a surprise turn from Sigourney Weaver as a park announcer and it’s a recipe for laughs all around.

Ellen DeGeneres takes centre stage this time around and rightly so. Dory is a loveable character, especially in her wide-eyed youth, and a very well-written one, despite her constant forgetfulness. Elsewhere, Idris Elba provides some laughs as a lazy sea lion and Ed O’Neill steals the show as a grumpy octopus.

Unfortunately, the final act of the film delves into unnecessarily and uncharacteristically silly territory. The joy of Pixar’s other works is that, despite their often out-of-this-world themes, they still feel grounded in reality. Dory’s finale is so ridiculous that it spoils the effect of the plot.

Nevertheless, you’ll be reaching for your tissues more than once as director and scriptwriter Andrew Stanton combines that heart-warming story with some lovely dialogue that will resonate with all generations.

Overall, Finding Dory isn’t the outright success it could’ve been, but it doesn’t continue the slip in Pixar’s quality either. The animation is truly wonderful and some of the references to more adult films are worked in very cleverly – but that final act; it’s just awful.

https://moviemetropolis.net/2016/08/01/is-it-a-return-to-form-for-pixar-finding-dory-review/