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Daniel Boyd (1066 KP) rated Glass (2019) in Movies
Feb 1, 2019 (Updated Feb 1, 2019)
First 2 acts are interesting (1 more)
MacAvoy is great
A Textbook Example On How Not To End A Trilogy
Contains spoilers, click to show
Glass is the 3rd movie in M. Night Shyamalan's pseudo superhero trilogy following Unbreakable and Split. Unfortunately it is probably the worst movie out of the three and doesn't live up to the twenty years of build-up it has had going into it. Full spoilers will be present through this review as it's kind of hard to discuss the film without spoiling anything.
The movie opens with what is essentially a condensed version of both Unbreakable and Split. We see Bruce Willis' Dennis Dunn stalking criminals in his poncho and we see James MacAvoy's Kevin Wendell Crumb keeping four young girls captured in an abandoned warehouse. The old 'unstoppable force meets immovable object,' trope plays out and the two of them wind up getting caught by Sarah Paulson and her team, who apparently specialise in investigating those who have delusions about having superhuman powers.
She brings the two of them to a mental hospital where she is keeping Samuel L Jackson's Mr Glass. Sarah Paulson's character then spends the next chunk of the movie trying to convince the three that the powers that they believe they possess is actually in their heads and there is a real-world, logical explanation to everything that they can do. This part of the film is actually pretty interesting in the ideas that it poses and I liked where the film was going at this point.
Then the third act happens and we are reminded why Shyamalan so desperately needs an editor to keep his ideas in check. There is this huge build up that takes place teasing an epic fight between Dunn and The Beast at the top of some huge brand new building in the middle of the city. Unfortunately we never get there and instead we just get some mediocre action choreography in a medium sized car park between the two. The whole thing ends with the fairly contrived retcon twist that Kevin's dad was in the same train crash that Dunn survived and Mr Glass caused, thus making Mr Glass the 'creator,' of both superheroes. Then the three characters die in an extremely anticlimactic fashion. The Beast breaks a couple of Mr Glass' bones and he falls out of his wheelchair and dies, (even though this is something that we have seen happen to him in Unbreakable and he survived it.) Then a sniper randomly shoots Kevin even though the beast is tamed by the appearance of Anya Taylor-Joy's character, Casey from Split. He just gets shot once and dies with hardly any fanfare. Then David Dunn is drowned in a puddle as Sarah Paulson explains that she is part of a secret organisation that hunts people who believe that they are superheroes, determines whether or not they really are superheroes through a pretty drawn-out process and then proceeds to kill them if they do in fact possess superpowers. We also see that for some reason this group apparently only meets in crowded public restaurants in the middle of the city centre in broad daylight and have to wait until any non members of this super secret club, (that just killed 3 people in a public car park in broad daylight in front of cops and family members,) have left the restaurant before they can discuss business. Then it turns out that Mr Glass leaked the footage from the hospital security cameras online so that people would see that superheroes really do exist.
If you are someone that hasn't seen the movie and doesn't care about spoilers so you just read this review anyway; your brain is probably falling out of your ear after reading my description of the third act and that's because on paper this whole sequence of events is absolutely ludicrous and the fact that no one pointed this out during the movie's production is mind-boggling.
What a waste after two solid movies and a decent two first acts worth of build up...
There are some positives I took away though. It is as much of an absolute joy to watch James MacAvoy play so many totally different characters convincingly in one scene as it was in Split, maybe even more so here as we get to see even more personalities emerge and in even quicker succession. He is an utterly phenomenal actor. It is also cool to see Mr Glass and David Dunn after twenty years to see where they are at in their lives and how they have been spending their time since the events of Unbreakable. There are also some nice shots and camera angles in the film, (more so in the first two acts of the story,) and some nice colour scheme aesthetics going on in certain compositions that made some shots more interesting to look at.
Overall, this movie could have been so much more and in the end it throws away some really potentially interesting plot threads in favour for a few tacked on twists and gives us nothing more than a half arsed conclusion to an otherwise solid trilogy.
The movie opens with what is essentially a condensed version of both Unbreakable and Split. We see Bruce Willis' Dennis Dunn stalking criminals in his poncho and we see James MacAvoy's Kevin Wendell Crumb keeping four young girls captured in an abandoned warehouse. The old 'unstoppable force meets immovable object,' trope plays out and the two of them wind up getting caught by Sarah Paulson and her team, who apparently specialise in investigating those who have delusions about having superhuman powers.
She brings the two of them to a mental hospital where she is keeping Samuel L Jackson's Mr Glass. Sarah Paulson's character then spends the next chunk of the movie trying to convince the three that the powers that they believe they possess is actually in their heads and there is a real-world, logical explanation to everything that they can do. This part of the film is actually pretty interesting in the ideas that it poses and I liked where the film was going at this point.
Then the third act happens and we are reminded why Shyamalan so desperately needs an editor to keep his ideas in check. There is this huge build up that takes place teasing an epic fight between Dunn and The Beast at the top of some huge brand new building in the middle of the city. Unfortunately we never get there and instead we just get some mediocre action choreography in a medium sized car park between the two. The whole thing ends with the fairly contrived retcon twist that Kevin's dad was in the same train crash that Dunn survived and Mr Glass caused, thus making Mr Glass the 'creator,' of both superheroes. Then the three characters die in an extremely anticlimactic fashion. The Beast breaks a couple of Mr Glass' bones and he falls out of his wheelchair and dies, (even though this is something that we have seen happen to him in Unbreakable and he survived it.) Then a sniper randomly shoots Kevin even though the beast is tamed by the appearance of Anya Taylor-Joy's character, Casey from Split. He just gets shot once and dies with hardly any fanfare. Then David Dunn is drowned in a puddle as Sarah Paulson explains that she is part of a secret organisation that hunts people who believe that they are superheroes, determines whether or not they really are superheroes through a pretty drawn-out process and then proceeds to kill them if they do in fact possess superpowers. We also see that for some reason this group apparently only meets in crowded public restaurants in the middle of the city centre in broad daylight and have to wait until any non members of this super secret club, (that just killed 3 people in a public car park in broad daylight in front of cops and family members,) have left the restaurant before they can discuss business. Then it turns out that Mr Glass leaked the footage from the hospital security cameras online so that people would see that superheroes really do exist.
If you are someone that hasn't seen the movie and doesn't care about spoilers so you just read this review anyway; your brain is probably falling out of your ear after reading my description of the third act and that's because on paper this whole sequence of events is absolutely ludicrous and the fact that no one pointed this out during the movie's production is mind-boggling.
What a waste after two solid movies and a decent two first acts worth of build up...
There are some positives I took away though. It is as much of an absolute joy to watch James MacAvoy play so many totally different characters convincingly in one scene as it was in Split, maybe even more so here as we get to see even more personalities emerge and in even quicker succession. He is an utterly phenomenal actor. It is also cool to see Mr Glass and David Dunn after twenty years to see where they are at in their lives and how they have been spending their time since the events of Unbreakable. There are also some nice shots and camera angles in the film, (more so in the first two acts of the story,) and some nice colour scheme aesthetics going on in certain compositions that made some shots more interesting to look at.
Overall, this movie could have been so much more and in the end it throws away some really potentially interesting plot threads in favour for a few tacked on twists and gives us nothing more than a half arsed conclusion to an otherwise solid trilogy.

Purple Phoenix Games (2266 KP) rated Fort in Tabletop Games
Jul 27, 2021
One activity my 5-year-old son will never tire of: building forts. Mostly pillow/blanket-based, but all I am doing is grooming him for an eventual treehouse fort of his own in the backyard someday. What an excellent theme for a game, and when I had a chance to speak with Brooke from Leder Games about reviewing this one, I absolutely jumped for joy for the opportunity. No guessing whether we like a game here at Purple Phoenix Games – we put our ratings right on the first graphic of every review, so you know already that I love Fort. Let’s see why.
Fort is a hand management, deck-building game with a follow mechanic for two to four players. In it, players are assuming the roles of everyday kids trying to build their forts, play with their toys, and eat pizza with their buddies. The winner of the game is they who is able to score the most victory points (VP) at the end of the game, which can end in one of three different fashions.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses a player color and takes all items belonging to them, including the Best Friends cards from the stack. Every other component is then separated by type and cards shuffled. Per the rules, some decks of cards will only have a certain amount on the table, whereas the main deck of kid cards is always used. Each player will draw eight kid cards from the deck to add to their Best Friends and shuffle them. They will also place their score markers on the 0 space of the Victory Track board. Randomly determine the starting player and give them the coveted First Player card, and the game may now begin!
Fort is played in turns, with each turn consisting of five phases (the first phase is skipped on the first turn). The first phase is Cleanup. To Cleanup, the active player takes all kid cards remaining in their Yard and places them in their own discard pile. Next, the active player will Play a kid card from their hand. On each card is a space for up to two actions to be taken: the public action on top and the private action on bottom. The player may complete both, but MUST complete at least one of the actions in its entirety. If using the public action of the card, then other players at the table may also follow the action by discarding one card of the matching suit of the card originally played. However, the leader (active player) may also play additional cards from their hand, of the same suit, in order to boost the effects of the actions. Followers may not. These actions include gaining “stuff” (pizza and toys) to be placed in their Stuff area or backpack, trashing cards in their hands, or gaining VP.
After the players have Played cards, the next phase is Recruit. The active player may choose any kid card that exists in the Park (the space underneath the Victory Track that is always full of kids), another player’s Yard (the space above the player’s main board that they neglected to play with their previous turn), or they may simply draw a kid card blindly from the Park deck. These kids are sent directly to the discard pile to be drawn on a later turn.
Finally, phases four and five end a player’s turn. Phase four is Discard, where the active player will discard all their Best Friends, kid cards they played this turn, and recruited kids. The kid cards leftover that were not used are sent to the player’s Yard above their main boards to possibly be stolen by another player during their Recruit phase. After Discarding, the final phase is Draw, where the active player will draw another hand of five cards to prepare to follow other players and to prepare for the next round. Fort continues in this fashion of each player taking turns and following others’ actions until one player earns 25 VP on the track, any player increases their Fort to level 5, or the Park deck becomes empty. All players will finish their turns so that they all have played an equal amount of turns, and then the players total their scores to crown the winner!
Components. This game has super great components. The little pizza and toys bits are awesome, the double-layered boards are cool, and the art is amazing as well. If it looks familiar in style, it’s because you have seen this art on Root, Oath, and Vast, among others. I love it so much and it is a perfect match for this theme. I really have little negative to say about Fort except that I wish the player colors were different. The orange and yellow are a little close in hue, and the brownish/olive is drab. Everything else, though, *chef’s kiss.
It is probably no surprise why I love this one. Deck-building has long been one of my favorite mechanics, and I have always enjoyed the follow mechanic found in Tiny Epic Galaxies and Villages of Valeria. Mix those up with much more going on and an excellent theme and it’s definitely a big time winner for me. I think what puts me over the edge here is that cards can be used for a couple different actions, and they can be boosted with the right strategies. Get your deck in order to really maximize each turn and the game opens up for you. Several times I have been able to focus my deck and really pound some powerful abilities, but it certainly doesn’t always work out for me, especially when others catch on to what I am doing and hate-draft me into other tactics.
If you are into a fresh new look at deck-building and enjoy more wacky themes, as I do, then I urge you to check out Fort. Officially, Purple Phoenix Games gives this one a playful 5 / 6, but even though it probably won’t break into my Top 10, I do think it will come to the table more often than most games in my Top 10. So should I reconsider my Top 10? Hmm. Anyway, Fort is awesome and everyone I have played with seem to agree with me. So grab a copy or two for yourself. Heck, the gift-giving season is fast approaching, and I know these fit very well under trees and other significant symbols of festivities…
Fort is a hand management, deck-building game with a follow mechanic for two to four players. In it, players are assuming the roles of everyday kids trying to build their forts, play with their toys, and eat pizza with their buddies. The winner of the game is they who is able to score the most victory points (VP) at the end of the game, which can end in one of three different fashions.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses a player color and takes all items belonging to them, including the Best Friends cards from the stack. Every other component is then separated by type and cards shuffled. Per the rules, some decks of cards will only have a certain amount on the table, whereas the main deck of kid cards is always used. Each player will draw eight kid cards from the deck to add to their Best Friends and shuffle them. They will also place their score markers on the 0 space of the Victory Track board. Randomly determine the starting player and give them the coveted First Player card, and the game may now begin!
Fort is played in turns, with each turn consisting of five phases (the first phase is skipped on the first turn). The first phase is Cleanup. To Cleanup, the active player takes all kid cards remaining in their Yard and places them in their own discard pile. Next, the active player will Play a kid card from their hand. On each card is a space for up to two actions to be taken: the public action on top and the private action on bottom. The player may complete both, but MUST complete at least one of the actions in its entirety. If using the public action of the card, then other players at the table may also follow the action by discarding one card of the matching suit of the card originally played. However, the leader (active player) may also play additional cards from their hand, of the same suit, in order to boost the effects of the actions. Followers may not. These actions include gaining “stuff” (pizza and toys) to be placed in their Stuff area or backpack, trashing cards in their hands, or gaining VP.
After the players have Played cards, the next phase is Recruit. The active player may choose any kid card that exists in the Park (the space underneath the Victory Track that is always full of kids), another player’s Yard (the space above the player’s main board that they neglected to play with their previous turn), or they may simply draw a kid card blindly from the Park deck. These kids are sent directly to the discard pile to be drawn on a later turn.
Finally, phases four and five end a player’s turn. Phase four is Discard, where the active player will discard all their Best Friends, kid cards they played this turn, and recruited kids. The kid cards leftover that were not used are sent to the player’s Yard above their main boards to possibly be stolen by another player during their Recruit phase. After Discarding, the final phase is Draw, where the active player will draw another hand of five cards to prepare to follow other players and to prepare for the next round. Fort continues in this fashion of each player taking turns and following others’ actions until one player earns 25 VP on the track, any player increases their Fort to level 5, or the Park deck becomes empty. All players will finish their turns so that they all have played an equal amount of turns, and then the players total their scores to crown the winner!
Components. This game has super great components. The little pizza and toys bits are awesome, the double-layered boards are cool, and the art is amazing as well. If it looks familiar in style, it’s because you have seen this art on Root, Oath, and Vast, among others. I love it so much and it is a perfect match for this theme. I really have little negative to say about Fort except that I wish the player colors were different. The orange and yellow are a little close in hue, and the brownish/olive is drab. Everything else, though, *chef’s kiss.
It is probably no surprise why I love this one. Deck-building has long been one of my favorite mechanics, and I have always enjoyed the follow mechanic found in Tiny Epic Galaxies and Villages of Valeria. Mix those up with much more going on and an excellent theme and it’s definitely a big time winner for me. I think what puts me over the edge here is that cards can be used for a couple different actions, and they can be boosted with the right strategies. Get your deck in order to really maximize each turn and the game opens up for you. Several times I have been able to focus my deck and really pound some powerful abilities, but it certainly doesn’t always work out for me, especially when others catch on to what I am doing and hate-draft me into other tactics.
If you are into a fresh new look at deck-building and enjoy more wacky themes, as I do, then I urge you to check out Fort. Officially, Purple Phoenix Games gives this one a playful 5 / 6, but even though it probably won’t break into my Top 10, I do think it will come to the table more often than most games in my Top 10. So should I reconsider my Top 10? Hmm. Anyway, Fort is awesome and everyone I have played with seem to agree with me. So grab a copy or two for yourself. Heck, the gift-giving season is fast approaching, and I know these fit very well under trees and other significant symbols of festivities…

Hazel (1853 KP) rated Paper Towns in Books
May 30, 2017
John Green is such a good writer
Paper Towns is a brilliantly written novel by John Green. Having only previously read The Fault in our Stars I have little to compare it to and cannot say whether it is his best. I am writing this less that half an hour after finishing Paper Towns therefore it is still fresh in my mind, which may explain my slight preference over TFIOS. However the story lines are so different that it is not really fair to compare them.
Set in Orlando, Florida, Paper Towns is narrated by eighteen-year-old Quentin Jacobson (often referred to as Q). It begins with a flash back to when he and next door neighbour, Margo Roth Spiegelman, were nine and discovered a dead body in the park. It is here that the differences in character are pointed out: “As I took those two steps back, Margo took two equally small and quiet steps forward.” Q is an anxious boy, whereas Margo comes across as very confident.
Despite their childhood relationship, for the main bulk of the story Q and Margo have grown apart. They belong to different social circles: Margo to the popular crowd and Q with the gamers, band members and social outcasts. But things take a turn when one night Margo climbs through Q’s bedroom window and insists he accompany her on a nighttime adventure, going around righting wrongs and wronging rights.
But the next day Margo runs away telling no one where she is going, except it appears that she has left clues to her whereabouts. Clues only intended for Q to discover. With the help of his prom-obsessed friend, Ben; Radar, the guy whose parents own the world’s largest collection of black Santas (seriously, where does Green come up with this stuff?); and Lacey, Margo’s best friend and Ben’s soon to be girlfriend; Q struggles to understand the clues and uncover Margo’s hiding place.
To begin with it is exciting to read about Q and his friends unscrambling the hidden messages but as the story goes on and Margo is yet to be found a sense of dread creeps up on us and Q begins to think the worst.
The final section, however, is fast past and thrilling to read as the characters travel across states, with a rather short time limit, in Q’s mini van in a final attempt to find Margo. What will they find when they arrive? Will Margo still be there?
At first I was not sure that I would like this book. Chapter one is mostly about Quentin, Ben and Radar fooling around as boys do, but once everything kicks off with Margo it is really exciting. Similarly to The Fault in our Stars, Green has filled Paper Towns with clever metaphors with paper, string, balloons and grass being used to represent life. It is a very witty narrative containing lots of humour, yet also manages to convey important ideas about the way we see the world, and the people in it.
Paper Towns can be described as a contemporary, coming-of-age story. As mentioned already, Margo was portrayed as a confident girl whereas Quentin was the opposite. Despite Q stating “I wanted Margo’s disappearance to change me; but it hasn’t, not really” I think Green has shown major character developments, and possibly even role reversals. Q may never completely get rid of his anxieties and does not totally become a different person, but he does gain more confidence as he is forced out of his comfort zone, and his perception of other people also begins to alter. Margo on the other hand may not be all that she seems. The real Margo may in fact be a quiet, rather lost teen in a world she feels trapped in. I think this story and Q’s development has the potential to inspire others of similar ages and make all readers question things about themselves.
Overall, an exceptionally good read.
Set in Orlando, Florida, Paper Towns is narrated by eighteen-year-old Quentin Jacobson (often referred to as Q). It begins with a flash back to when he and next door neighbour, Margo Roth Spiegelman, were nine and discovered a dead body in the park. It is here that the differences in character are pointed out: “As I took those two steps back, Margo took two equally small and quiet steps forward.” Q is an anxious boy, whereas Margo comes across as very confident.
Despite their childhood relationship, for the main bulk of the story Q and Margo have grown apart. They belong to different social circles: Margo to the popular crowd and Q with the gamers, band members and social outcasts. But things take a turn when one night Margo climbs through Q’s bedroom window and insists he accompany her on a nighttime adventure, going around righting wrongs and wronging rights.
But the next day Margo runs away telling no one where she is going, except it appears that she has left clues to her whereabouts. Clues only intended for Q to discover. With the help of his prom-obsessed friend, Ben; Radar, the guy whose parents own the world’s largest collection of black Santas (seriously, where does Green come up with this stuff?); and Lacey, Margo’s best friend and Ben’s soon to be girlfriend; Q struggles to understand the clues and uncover Margo’s hiding place.
To begin with it is exciting to read about Q and his friends unscrambling the hidden messages but as the story goes on and Margo is yet to be found a sense of dread creeps up on us and Q begins to think the worst.
The final section, however, is fast past and thrilling to read as the characters travel across states, with a rather short time limit, in Q’s mini van in a final attempt to find Margo. What will they find when they arrive? Will Margo still be there?
At first I was not sure that I would like this book. Chapter one is mostly about Quentin, Ben and Radar fooling around as boys do, but once everything kicks off with Margo it is really exciting. Similarly to The Fault in our Stars, Green has filled Paper Towns with clever metaphors with paper, string, balloons and grass being used to represent life. It is a very witty narrative containing lots of humour, yet also manages to convey important ideas about the way we see the world, and the people in it.
Paper Towns can be described as a contemporary, coming-of-age story. As mentioned already, Margo was portrayed as a confident girl whereas Quentin was the opposite. Despite Q stating “I wanted Margo’s disappearance to change me; but it hasn’t, not really” I think Green has shown major character developments, and possibly even role reversals. Q may never completely get rid of his anxieties and does not totally become a different person, but he does gain more confidence as he is forced out of his comfort zone, and his perception of other people also begins to alter. Margo on the other hand may not be all that she seems. The real Margo may in fact be a quiet, rather lost teen in a world she feels trapped in. I think this story and Q’s development has the potential to inspire others of similar ages and make all readers question things about themselves.
Overall, an exceptionally good read.

Movie Metropolis (309 KP) rated Finding Dory (2016) in Movies
Jun 11, 2019
Is it a return to form for Pixar/
For years, Pixar was an unstoppable force. The studio combined stunning animation with thought-provoking stories that adults and children could enjoy. From Toy Story to Wall.E, everyone, at some point will have watched a Pixar film.
Then a few things caused the bubble to burst. Firstly, other companies upped their game, big time, with Dreamworks in particular being hot on the heels of their rival. Secondly, Pixar’s own partner, Disney started churning out great animated films with Zootropolis and Wreck-it Ralph worth a mention.
Finally, Pixar lost its way. Cars and its dreadful sequel, followed by an underwhelming prequel to Monsters Inc and the marketing disaster that was The Good Dinosaur all culminated in a studio damaged by its own high standards. Now, in 2016, we have a sequel to arguably Pixar’s best film, Finding Nemo, but does Finding Dory build on its predecessor or sink faster than a stone?
Dory (Ellen DeGeneres) is a wide-eyed, blue tang fish who suffers from memory loss. The one thing she can remember is she somehow became separated from her parents as a child. With help from Nemo and Marlin, Dory embarks on an epic adventure to find them. Her journey brings her to the Marine Life Institute, a rehabilitation centre for diverse ocean species and from there; she tries to reunite with her long-lost relatives.
Finding Dory opens with a neatly packaged throwback to its predecessor, providing an easy way of getting the audience up to speed with what came before it – after all, it’s been 13 years since the release of the first film. From then on, it’s full steam ahead with a story that lacks the subtlety of Finding Nemo, but is engaging nonetheless.
The animation is you guessed it, exceptional. Nemo was one of the best films to showcase Pixar’s talents and its sequel continues that trend. The vibrancy of the colour palette is breath-taking and each shimmering wave makes you feel part of the watery depths. The blacks feel endless and the diversity of marine life just adds to the sparkle.
For adults, there are some cracking references to other films. Would you believe me if I told you Pixar managed to shoehorn an Alien homage in there? Well, they did, and it works beautifully. Couple that with a surprise turn from Sigourney Weaver as a park announcer and it’s a recipe for laughs all around.
Ellen DeGeneres takes centre stage this time around and rightly so. Dory is a loveable character, especially in her wide-eyed youth, and a very well-written one, despite her constant forgetfulness. Elsewhere, Idris Elba provides some laughs as a lazy sea lion and Ed O’Neill steals the show as a grumpy octopus.
Unfortunately, the final act of the film delves into unnecessarily and uncharacteristically silly territory. The joy of Pixar’s other works is that, despite their often out-of-this-world themes, they still feel grounded in reality. Dory’s finale is so ridiculous that it spoils the effect of the plot.
Nevertheless, you’ll be reaching for your tissues more than once as director and scriptwriter Andrew Stanton combines that heart-warming story with some lovely dialogue that will resonate with all generations.
Overall, Finding Dory isn’t the outright success it could’ve been, but it doesn’t continue the slip in Pixar’s quality either. The animation is truly wonderful and some of the references to more adult films are worked in very cleverly – but that final act; it’s just awful.
https://moviemetropolis.net/2016/08/01/is-it-a-return-to-form-for-pixar-finding-dory-review/
Then a few things caused the bubble to burst. Firstly, other companies upped their game, big time, with Dreamworks in particular being hot on the heels of their rival. Secondly, Pixar’s own partner, Disney started churning out great animated films with Zootropolis and Wreck-it Ralph worth a mention.
Finally, Pixar lost its way. Cars and its dreadful sequel, followed by an underwhelming prequel to Monsters Inc and the marketing disaster that was The Good Dinosaur all culminated in a studio damaged by its own high standards. Now, in 2016, we have a sequel to arguably Pixar’s best film, Finding Nemo, but does Finding Dory build on its predecessor or sink faster than a stone?
Dory (Ellen DeGeneres) is a wide-eyed, blue tang fish who suffers from memory loss. The one thing she can remember is she somehow became separated from her parents as a child. With help from Nemo and Marlin, Dory embarks on an epic adventure to find them. Her journey brings her to the Marine Life Institute, a rehabilitation centre for diverse ocean species and from there; she tries to reunite with her long-lost relatives.
Finding Dory opens with a neatly packaged throwback to its predecessor, providing an easy way of getting the audience up to speed with what came before it – after all, it’s been 13 years since the release of the first film. From then on, it’s full steam ahead with a story that lacks the subtlety of Finding Nemo, but is engaging nonetheless.
The animation is you guessed it, exceptional. Nemo was one of the best films to showcase Pixar’s talents and its sequel continues that trend. The vibrancy of the colour palette is breath-taking and each shimmering wave makes you feel part of the watery depths. The blacks feel endless and the diversity of marine life just adds to the sparkle.
For adults, there are some cracking references to other films. Would you believe me if I told you Pixar managed to shoehorn an Alien homage in there? Well, they did, and it works beautifully. Couple that with a surprise turn from Sigourney Weaver as a park announcer and it’s a recipe for laughs all around.
Ellen DeGeneres takes centre stage this time around and rightly so. Dory is a loveable character, especially in her wide-eyed youth, and a very well-written one, despite her constant forgetfulness. Elsewhere, Idris Elba provides some laughs as a lazy sea lion and Ed O’Neill steals the show as a grumpy octopus.
Unfortunately, the final act of the film delves into unnecessarily and uncharacteristically silly territory. The joy of Pixar’s other works is that, despite their often out-of-this-world themes, they still feel grounded in reality. Dory’s finale is so ridiculous that it spoils the effect of the plot.
Nevertheless, you’ll be reaching for your tissues more than once as director and scriptwriter Andrew Stanton combines that heart-warming story with some lovely dialogue that will resonate with all generations.
Overall, Finding Dory isn’t the outright success it could’ve been, but it doesn’t continue the slip in Pixar’s quality either. The animation is truly wonderful and some of the references to more adult films are worked in very cleverly – but that final act; it’s just awful.
https://moviemetropolis.net/2016/08/01/is-it-a-return-to-form-for-pixar-finding-dory-review/

Daniel Boyd (1066 KP) rated Marvel's Spider-Man in Video Games
Jan 15, 2019 (Updated Jan 15, 2019)
The best web swinging has felt in any Spiderman game ever. (3 more)
Good presentation in all of the cutscenes.
Enjoyable orchestral backdrop to swing around Manhattan to.
The parts of Manhattan that are in the game look great.
A lot of Manhattan has been left out or vastly downsized. (2 more)
The other 4 boroughs have been ignored.
Although the presentation is great, the graphics are slightly sub par.
Thwip!
Marvel's Spider-man was one of the biggest games of last year. Developed by Insomniac and following an original story, not tied in to the recent MCU movie, this was the most exciting superhero game since the Arkham series for a lot of people. Thankfully, Insomniac did manage to deliver a brilliant game, but not a perfect one.
The game's opening fantastically sets up the tone and energy of what's to follow and it's probably one of the best video game opening's I have ever played in that respect. Once the rush and momentum of that first mission wears off, you are introduced to the open world that you will be exploring for the next 20 or so hours. Manhattan does look good here, possibly the best it ever has done in a game. Landmarks like the Empire State Building and Madison Square Garden are rendered extremely accurately to their real life counterparts.
The stuff that they chose to include in the game's version of Manhattan is great, but the issue is all of the parts that they left out. Battery Park is has halved in size, the One World Trade Centre has changed shape and everything above mid Harlem has vanished, making the district feel stumpy. Hopefully some of this stuff is amended for the sequel, along with the addition of at least a couple of the other boroughs.
Although the environment looks good graphically, as do Spidey's various suits that can be unlocked during the game, the human character models aren't the best and are fairly ugly when compared to character models in other 2018 games such as God of War, Red Dead 2 and Detroit: Become Human. Usually, in cutscenes etc, the game presents these character model well enough that it isn't too noticeable, but there were a good few times during gameplay that I would catch a glimpse of MJ's or Miles' weird faces and scratch my head wondering why they don't look better.
I have heard a few reviews moaning about the orchestral score that plays in the background as you swing around the city, but I personally really enjoyed it and it made me feel even more like a superhero than I already do when swinging through the middle of Times Square. I felt that all of the musical choices were well implemented and matched the story beats aptly to add impact in the right places.
Let's finish on a positive, the web swinging mechanic in this game is extremely satisfying and comes out on top of any other Spider-man game's web swinging system. Again, it's not flawless, there are moments that it will frustrate you and you will web to the opposite side of what you were aiming for. Also, for some reason the wall crawling mechanic is really slow and finicky and can often break the fast paced momentum of the web swinging/zipping/wall running combo that you have going. Most of the time though, it works fantastically and feels extremely fluid and immersive and it is probably one of the most satisfying game mechanics of 2018, along with Kratos' axe in GOW.
Overall, Marvel's Spider-man is great, but not perfect. There is definitely room for improvement, but this could be the start of a potentially incredible series of Marvel superhero games and hopefully the sequel, (that Insomniac is undoubtedly working on,) can improve on some of the flaws present in this game and deliver something incredible.
The game's opening fantastically sets up the tone and energy of what's to follow and it's probably one of the best video game opening's I have ever played in that respect. Once the rush and momentum of that first mission wears off, you are introduced to the open world that you will be exploring for the next 20 or so hours. Manhattan does look good here, possibly the best it ever has done in a game. Landmarks like the Empire State Building and Madison Square Garden are rendered extremely accurately to their real life counterparts.
The stuff that they chose to include in the game's version of Manhattan is great, but the issue is all of the parts that they left out. Battery Park is has halved in size, the One World Trade Centre has changed shape and everything above mid Harlem has vanished, making the district feel stumpy. Hopefully some of this stuff is amended for the sequel, along with the addition of at least a couple of the other boroughs.
Although the environment looks good graphically, as do Spidey's various suits that can be unlocked during the game, the human character models aren't the best and are fairly ugly when compared to character models in other 2018 games such as God of War, Red Dead 2 and Detroit: Become Human. Usually, in cutscenes etc, the game presents these character model well enough that it isn't too noticeable, but there were a good few times during gameplay that I would catch a glimpse of MJ's or Miles' weird faces and scratch my head wondering why they don't look better.
I have heard a few reviews moaning about the orchestral score that plays in the background as you swing around the city, but I personally really enjoyed it and it made me feel even more like a superhero than I already do when swinging through the middle of Times Square. I felt that all of the musical choices were well implemented and matched the story beats aptly to add impact in the right places.
Let's finish on a positive, the web swinging mechanic in this game is extremely satisfying and comes out on top of any other Spider-man game's web swinging system. Again, it's not flawless, there are moments that it will frustrate you and you will web to the opposite side of what you were aiming for. Also, for some reason the wall crawling mechanic is really slow and finicky and can often break the fast paced momentum of the web swinging/zipping/wall running combo that you have going. Most of the time though, it works fantastically and feels extremely fluid and immersive and it is probably one of the most satisfying game mechanics of 2018, along with Kratos' axe in GOW.
Overall, Marvel's Spider-man is great, but not perfect. There is definitely room for improvement, but this could be the start of a potentially incredible series of Marvel superhero games and hopefully the sequel, (that Insomniac is undoubtedly working on,) can improve on some of the flaws present in this game and deliver something incredible.

Ronyell (38 KP) rated We're Back! A Dinosaur's Story (1993) in Movies
Jul 24, 2020
Dinosaurs Meet New York City!
The movie starts off with a young bird wanting to run away from home because he got embarrassed by his mother coddling him in front of his brothers. But then, the young bird meets up with a tyrannosaur named...Rex and Rex then starts telling the little bird about how he and the other dinosaurs came to New York City. When a kindly inventor named Captain NewEyes brings the dinosaurs from their era and gave them a cereal brand called "Brain Grain" in order to make the dinosaurs smarter, he sends the dinosaurs on a mission to get to the Museum of Natural History. When the dinosaurs finally reach New York City, they meet up with two kids named Louie, who is a young boy with a tough attitude and Cecilia, a young girl who comes from a rich family. The two kids then accompany the dinosaurs to the Museum of Natural History, but unfortunately, they meet up the evil Professor ScrewEyes, who wants to turn the dinosaurs back into their feral states in order to showcase them in his terrifying eccentric circus.
I will admit that when I first heard about this movie, I wasn't that excited to watch it and I actually was afraid to watch it the first time. But, then I finally caved into this movie and I ended up enjoying it! I loved the way that this film explored the importance of family and friendship as the dinosaurs' friendship with Louie and Cecilia is what helps them make it on their journey to the Museum of National History and help them try to resist the evil temptations of Professor ScrewEyes. I also really loved the voice acting in this movie as all the voice actors gave it their all in voicing these characters. John Goodman did a fantastic job at voicing Rex as he makes Rex have a booming sounding voice while having a gentle tone to his voice to show Rex's kind nature. Yeardley Smith did a great job at voicing Cecilia as she made Cecilia sound so adorable. The animation was also fantastic as it was quite ahead of its time and I especially loved the scenes of New York City being lighted up as the lights look so gorgeous. The late James Horner's music was the highlight of this film as it sounds so beautiful and uplifting and I always wanted to get the soundtrack for this film!
Some of the issues that I have with this film is that there is a lack of character development. There are some characters that weren't quite fleshed out, like Professor ScrewEyes himself and I wanted to learn more about the backstories of these characters, so I would have a better understanding of them. Also, there were times where the themes of this movie were a bit clunky in its execution, like the theme of family in this film. I can see how Rex is trying to teach the little bird at the beginning of the film about the importance of family since Louie and Cecilia both had family problems of their own and it connects with the little bird's predicament. But, I don't see how the family theme connects with the dinosaurs themselves since they never really mentioned their own families to Louie and Cecilia and the movie never really implied that the dinosaurs considered each other as a family.
Overall, "We're Back! A Dinosaur's Story" is a great film for anyone who loves films that deal with dinosaurs and for anyone who is looking for a more family-friendly version of "Jurassic Park."
Originally posted on: https://surrealmoviesandtvblog.blogspot.com/2019/05/movie-review-were-back-dinosaurs-story.html
I will admit that when I first heard about this movie, I wasn't that excited to watch it and I actually was afraid to watch it the first time. But, then I finally caved into this movie and I ended up enjoying it! I loved the way that this film explored the importance of family and friendship as the dinosaurs' friendship with Louie and Cecilia is what helps them make it on their journey to the Museum of National History and help them try to resist the evil temptations of Professor ScrewEyes. I also really loved the voice acting in this movie as all the voice actors gave it their all in voicing these characters. John Goodman did a fantastic job at voicing Rex as he makes Rex have a booming sounding voice while having a gentle tone to his voice to show Rex's kind nature. Yeardley Smith did a great job at voicing Cecilia as she made Cecilia sound so adorable. The animation was also fantastic as it was quite ahead of its time and I especially loved the scenes of New York City being lighted up as the lights look so gorgeous. The late James Horner's music was the highlight of this film as it sounds so beautiful and uplifting and I always wanted to get the soundtrack for this film!
Some of the issues that I have with this film is that there is a lack of character development. There are some characters that weren't quite fleshed out, like Professor ScrewEyes himself and I wanted to learn more about the backstories of these characters, so I would have a better understanding of them. Also, there were times where the themes of this movie were a bit clunky in its execution, like the theme of family in this film. I can see how Rex is trying to teach the little bird at the beginning of the film about the importance of family since Louie and Cecilia both had family problems of their own and it connects with the little bird's predicament. But, I don't see how the family theme connects with the dinosaurs themselves since they never really mentioned their own families to Louie and Cecilia and the movie never really implied that the dinosaurs considered each other as a family.
Overall, "We're Back! A Dinosaur's Story" is a great film for anyone who loves films that deal with dinosaurs and for anyone who is looking for a more family-friendly version of "Jurassic Park."
Originally posted on: https://surrealmoviesandtvblog.blogspot.com/2019/05/movie-review-were-back-dinosaurs-story.html

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BankofMarquis (1832 KP) rated Ant-Man and The Wasp: Quantumania (2023) in Movies
Mar 18, 2023
Middle of the Road Marvel
The good news for long-time, hard core Marvel Cinematic Universe fans is that the next “big bad” in the Marvel Cinematic Universe has been unleashed and we will now get to see “Kang The Conqueror” (in his permutations) battling our heroes for the foreseeable future.
The bad news is that for casual fans – and folks that are just plain tired of the MCU – things are going to get more complex and convoluted as the MCU heads deeper into the “Comic Bookiness” of their source material.
Such is the case with ANT-MAN AND THE WASP: QUANTUMANIA, the 3rd standalone Ant Man film starring Paul Ruud, Evangeline Lilly and Michael Douglas. It is a very “Comic Bookie” film in that it takes the audience to the “Quantum Realm” and all the quirky characters and locations therein.
Director Peyton Reed (who helmed the previous 2 Ant-Man films) leans into this “Comic Bookieness” in that he accents the weird and bizarre and creates comic-book-like panels on the images on the screen. Consequently, this makes the film interesting to look at, but for the most part, there is not much substance under the surface.
For their part, Ruud, Lilly, Douglas, Michelle Pfeiffer (returning from the 2nd Ant-Man film) and newcomer Kathryn Newton (taking over the role of Ruud’s daughter, Cassie) are game in what they are asked to work with and react to (mostly to a green screen with CGI filled in later) and they all are winning (enough) presences on screen to spend a very enjoyable time with.
Jonathan Majors is on-board as Kang the Conqueror (a version of him was seen at the end of the first season of the Disney+ series LOKI) and he brings his considerable acting chops, gravitas and weight to the proceedings. He is a force to be reckoned with which was apparent from almost the first time he commanded the screen in this film. It will be interesting to see where he takes things from here.
The problem with this film is that it is (mostly) style with very little substance. Necessarily, the plot drives a more dramatic, darker theme to this Ant-Man film than in previous outings and the film suffers because of it. One of the charms of the Ant-Man films is that Director Reed was able to lean into the inherent goofiness of Paul Ruud and the absurd idea of him being able to shrink. That quirkiness and sense of fun is gone – as are regular characters played in the past 2 films by the likes of Bobby Canavale, Judy Greer, Randall Park (who has a blink or you’ll miss him cameo) and (most egregiously) Michael Pena.
What they are replaced by are some quirky “Quantum Realm” characters – most of whom are CGI and are voiced by some very good voice performers – it just doesn’t hit the same, since the overall theme is darker. Katy M. O’Brian and William Jackson Harper (who is rounding into a very intriguing performer) bring gusto to their roles as a few members of the Quantum realm, which helps pick up the sagginess of this film, but not enough. Not even a Bill Murray appearance can elevate this film to something funner than it is.
All in all a “fine” entry in the Marvel Cinematic Universe – and one that will remind you very much that you are watching a film based on Comic Book characters – but it falls squarely in the middle of the MCU entries...a catalogue of which is becoming very deep (maybe too deep), indeed.
Letter Grade: B
7 stars (out of 10) and you can take that to the Bank(ofMarquis)
The bad news is that for casual fans – and folks that are just plain tired of the MCU – things are going to get more complex and convoluted as the MCU heads deeper into the “Comic Bookiness” of their source material.
Such is the case with ANT-MAN AND THE WASP: QUANTUMANIA, the 3rd standalone Ant Man film starring Paul Ruud, Evangeline Lilly and Michael Douglas. It is a very “Comic Bookie” film in that it takes the audience to the “Quantum Realm” and all the quirky characters and locations therein.
Director Peyton Reed (who helmed the previous 2 Ant-Man films) leans into this “Comic Bookieness” in that he accents the weird and bizarre and creates comic-book-like panels on the images on the screen. Consequently, this makes the film interesting to look at, but for the most part, there is not much substance under the surface.
For their part, Ruud, Lilly, Douglas, Michelle Pfeiffer (returning from the 2nd Ant-Man film) and newcomer Kathryn Newton (taking over the role of Ruud’s daughter, Cassie) are game in what they are asked to work with and react to (mostly to a green screen with CGI filled in later) and they all are winning (enough) presences on screen to spend a very enjoyable time with.
Jonathan Majors is on-board as Kang the Conqueror (a version of him was seen at the end of the first season of the Disney+ series LOKI) and he brings his considerable acting chops, gravitas and weight to the proceedings. He is a force to be reckoned with which was apparent from almost the first time he commanded the screen in this film. It will be interesting to see where he takes things from here.
The problem with this film is that it is (mostly) style with very little substance. Necessarily, the plot drives a more dramatic, darker theme to this Ant-Man film than in previous outings and the film suffers because of it. One of the charms of the Ant-Man films is that Director Reed was able to lean into the inherent goofiness of Paul Ruud and the absurd idea of him being able to shrink. That quirkiness and sense of fun is gone – as are regular characters played in the past 2 films by the likes of Bobby Canavale, Judy Greer, Randall Park (who has a blink or you’ll miss him cameo) and (most egregiously) Michael Pena.
What they are replaced by are some quirky “Quantum Realm” characters – most of whom are CGI and are voiced by some very good voice performers – it just doesn’t hit the same, since the overall theme is darker. Katy M. O’Brian and William Jackson Harper (who is rounding into a very intriguing performer) bring gusto to their roles as a few members of the Quantum realm, which helps pick up the sagginess of this film, but not enough. Not even a Bill Murray appearance can elevate this film to something funner than it is.
All in all a “fine” entry in the Marvel Cinematic Universe – and one that will remind you very much that you are watching a film based on Comic Book characters – but it falls squarely in the middle of the MCU entries...a catalogue of which is becoming very deep (maybe too deep), indeed.
Letter Grade: B
7 stars (out of 10) and you can take that to the Bank(ofMarquis)

Hazel (1853 KP) rated Paper Towns in Books
Dec 7, 2018
This was my book of the month for March 2014. You can view and reblog my Tumblr post here: http://fuzzysparrow.tumblr.com/post/81305903630/x
<i>Paper Towns</i> is a brilliantly written novel by John Green. Having only previously read <i>The Fault in our Stars</i> I have little to compare it to and cannot say whether it is his best. I am writing this less that half an hour after finishing <i>Paper Towns</i> therefore it is still fresh in my mind, which may explain my slight preference over <i>TFIOS</i>. However the story lines are so different that it is not really fair to compare them.
Set in Orlando, Florida, <i>Paper Towns</i> is narrated by eighteen-year-old Quentin Jacobson (often referred to as Q). It begins with a flash back to when he and next door neighbour, Margo Roth Spiegelman, were nine and discovered a dead body in the park. It is here that the differences in character are pointed out: “As I took those two steps back, Margo took two equally small and quiet steps forward.” Q is an anxious boy, whereas Margo comes across as very confident.
Despite their childhood relationship, for the main bulk of the story Q and Margo have grown apart. They belong to different social circles: Margo to the popular crowd and Q with the gamers, band members and social outcasts. But things take a turn when one night Margo climbs through Q’s bedroom window and insists he accompany her on a nighttime adventure, going around righting wrongs and wronging rights.
But the next day Margo runs away telling no one where she is going, except it appears that she has left clues to her whereabouts. Clues only intended for Q to discover. With the help of his prom-obsessed friend, Ben; Radar, the guy whose parents own the world’s largest collection of black Santas (seriously, where does Green come up with this stuff?); and Lacey, Margo’s best friend and Ben’s soon to be girlfriend; Q struggles to understand the clues and uncover Margo’s hiding place.
To begin with it is exciting to read about Q and his friends unscrambling the hidden messages but as the story goes on and Margo is yet to be found a sense of dread creeps up on us and Q begins to think the worst.
The final section, however, is fast past and thrilling to read as the characters travel across states, with a rather short time limit, in Q’s mini van in a final attempt to find Margo. What will they find when they arrive? Will Margo still be there?
At first I was not sure that I would like this book. Chapter one is mostly about Quentin, Ben and Radar fooling around as boys do, but once everything kicks off with Margo it is really exciting. Similarly to <i>The Fault in our Stars</i>, Green has filled <i>Paper Towns</i> with clever metaphors with paper, string, balloons and grass being used to represent life. It is a very witty narrative containing lots of humour, yet also manages to convey important ideas about the way we see the world, and the people in it.
<i>Paper Towns</i> can be described as a contemporary, coming-of-age story. As mentioned already, Margo was portrayed as a confident girl whereas Quentin was the opposite. Despite Q stating “I wanted Margo’s disappearance to change me; but it hasn’t, not really” I think Green has shown major character developments, and possibly even role reversals. Q may never completely get rid of his anxieties and does not totally become a different person, but he does gain more confidence as he is forced out of his comfort zone, and his perception of other people also begins to alter. Margo on the other hand may not be all that she seems. The real Margo may in fact be a quiet, rather lost teen in a world she feels trapped in. I think this story and Q’s development has the potential to inspire others of similar ages and make all readers question things about themselves.
Overall, an exceptionally good read.
<i>Paper Towns</i> is a brilliantly written novel by John Green. Having only previously read <i>The Fault in our Stars</i> I have little to compare it to and cannot say whether it is his best. I am writing this less that half an hour after finishing <i>Paper Towns</i> therefore it is still fresh in my mind, which may explain my slight preference over <i>TFIOS</i>. However the story lines are so different that it is not really fair to compare them.
Set in Orlando, Florida, <i>Paper Towns</i> is narrated by eighteen-year-old Quentin Jacobson (often referred to as Q). It begins with a flash back to when he and next door neighbour, Margo Roth Spiegelman, were nine and discovered a dead body in the park. It is here that the differences in character are pointed out: “As I took those two steps back, Margo took two equally small and quiet steps forward.” Q is an anxious boy, whereas Margo comes across as very confident.
Despite their childhood relationship, for the main bulk of the story Q and Margo have grown apart. They belong to different social circles: Margo to the popular crowd and Q with the gamers, band members and social outcasts. But things take a turn when one night Margo climbs through Q’s bedroom window and insists he accompany her on a nighttime adventure, going around righting wrongs and wronging rights.
But the next day Margo runs away telling no one where she is going, except it appears that she has left clues to her whereabouts. Clues only intended for Q to discover. With the help of his prom-obsessed friend, Ben; Radar, the guy whose parents own the world’s largest collection of black Santas (seriously, where does Green come up with this stuff?); and Lacey, Margo’s best friend and Ben’s soon to be girlfriend; Q struggles to understand the clues and uncover Margo’s hiding place.
To begin with it is exciting to read about Q and his friends unscrambling the hidden messages but as the story goes on and Margo is yet to be found a sense of dread creeps up on us and Q begins to think the worst.
The final section, however, is fast past and thrilling to read as the characters travel across states, with a rather short time limit, in Q’s mini van in a final attempt to find Margo. What will they find when they arrive? Will Margo still be there?
At first I was not sure that I would like this book. Chapter one is mostly about Quentin, Ben and Radar fooling around as boys do, but once everything kicks off with Margo it is really exciting. Similarly to <i>The Fault in our Stars</i>, Green has filled <i>Paper Towns</i> with clever metaphors with paper, string, balloons and grass being used to represent life. It is a very witty narrative containing lots of humour, yet also manages to convey important ideas about the way we see the world, and the people in it.
<i>Paper Towns</i> can be described as a contemporary, coming-of-age story. As mentioned already, Margo was portrayed as a confident girl whereas Quentin was the opposite. Despite Q stating “I wanted Margo’s disappearance to change me; but it hasn’t, not really” I think Green has shown major character developments, and possibly even role reversals. Q may never completely get rid of his anxieties and does not totally become a different person, but he does gain more confidence as he is forced out of his comfort zone, and his perception of other people also begins to alter. Margo on the other hand may not be all that she seems. The real Margo may in fact be a quiet, rather lost teen in a world she feels trapped in. I think this story and Q’s development has the potential to inspire others of similar ages and make all readers question things about themselves.
Overall, an exceptionally good read.

BankofMarquis (1832 KP) rated Jurassic World: Dominion (2022) in Movies
Jun 10, 2022
Time For This To Go Extinct
Like it was millions of years ago, the time of the dinosaurs is coming to a close. With JURASSIC WORLD DOMINION, we end the Jurassic World trilogy (after having the Jurassic Park trilogy) and it is high time we do so.
A retro-film (as I’ve been calling these nostalgia-flicks that bring back old actors/characters from previously beloved properties), JURARSSIC WORLD DOMINION is entertaining enough - but the creative brains behind this franchise is just running out of clever ways to put the same group of characters in danger of being eaten by a dinosaur.
Written by Emily Carmichael based on a story by Derek Connolly and Colin Trevorrow and Directed by Trevorrow (returning to helm this franchise after Directing the first Jurassic World flick, but not the 2nd), JURASSIC WORLD DOMINION follows our favorite bickering couple, Clare (Bryce Dallas Howard) and Owen (Chris Pratt) and their pseudo-pet Velociraptor, Blue as they, once again, go into the Jurassic World fighting a money-grubbing Corporate Billionaire who wants the genetic technology for his own, greedy purposes and not what might be for the good of all - the Earth, the Humans and the Dinosaurs. Along the way good ol’ Alan Grant (Sam Neill), Ellie Sattler (Laura Dern) and Dr. Ian Malcolm (the always quirky Jeff Goldblum) are, somehow, shoe-horned into this story.
And that, ultimately, is the issue with Dominion, the script feels like an amalgam of characters that needed to be serviced and set-pieces that needed to be shown, but the overall story-line and character development (not that there is much here) is shoved to the side, so at the end the emotional connection to this film - and it’s characters - is negligible.
What little character interest there is here is based solely on the charisma of the actors and they are…good enough. Pratt, of course, is able to carry the center of this flick as Owen Grady - but he doesn’t seem to be occupying the center square with the twinkle in his eye that he had in the first Jurassic World film. Bryce Dallas Howard is plucky enough as Clare, but this actress has been gaining traction lately as a “go-to” Director (like her father, Ron Howard) and that is probably a better career trajectory for her. Sam Neill and Laura Dern are “game enough” in what they are asked to do, but they both look just a bit tired of running around in front of green screen dinosaurs. Only Jeff Goldblum shines as Ian Malcolm and that’s because Trevorrow, wisely, decides to let Goldblum be Goldblum - odd and quirky.
Of the other actors in this film, DeWanda Wise (FATHERHOOD) really shines as a pilot who helps out the gang. On the other hand, Dichen Lachman (SEVERENCE) is completely wasted as a “top-notch” henchman that is pretty inept. However, it was good to see Omar Sy (who was in the first JURASSIC WORLD movie and then became a star thanks to his work on the French TV show LUPINE - which is terrific, by the way) back in the fold as it was good to see Campbell Scott back up on the big screen as the villain of the piece - a role that he brings an interesting twist to but, ultimately, the role leads to nowhere.
And that’s the issue with this film, the characterizations lead to nowhere, for Trevorrow focuses most of his attention on the battle scenes and the scares - and while not all of them are exciting and unusual, I did find myself jumping in my seat on more than one occasion and there is one scene with Bryce Dallas Howard escaping a dino in a swamp that was pretty intense.
Go see JURASSIC WORLD DOMINION if you’ve seen the other 5 - you’ve already invested this much time, you might as well complete the series. But, this film really brings nothing new and is, ultimately, less than what one hopes for in this type of film.
Letter Grade: B-
6 stars (out of 10) and you can take that to the Bank(ofMarquis)
A retro-film (as I’ve been calling these nostalgia-flicks that bring back old actors/characters from previously beloved properties), JURARSSIC WORLD DOMINION is entertaining enough - but the creative brains behind this franchise is just running out of clever ways to put the same group of characters in danger of being eaten by a dinosaur.
Written by Emily Carmichael based on a story by Derek Connolly and Colin Trevorrow and Directed by Trevorrow (returning to helm this franchise after Directing the first Jurassic World flick, but not the 2nd), JURASSIC WORLD DOMINION follows our favorite bickering couple, Clare (Bryce Dallas Howard) and Owen (Chris Pratt) and their pseudo-pet Velociraptor, Blue as they, once again, go into the Jurassic World fighting a money-grubbing Corporate Billionaire who wants the genetic technology for his own, greedy purposes and not what might be for the good of all - the Earth, the Humans and the Dinosaurs. Along the way good ol’ Alan Grant (Sam Neill), Ellie Sattler (Laura Dern) and Dr. Ian Malcolm (the always quirky Jeff Goldblum) are, somehow, shoe-horned into this story.
And that, ultimately, is the issue with Dominion, the script feels like an amalgam of characters that needed to be serviced and set-pieces that needed to be shown, but the overall story-line and character development (not that there is much here) is shoved to the side, so at the end the emotional connection to this film - and it’s characters - is negligible.
What little character interest there is here is based solely on the charisma of the actors and they are…good enough. Pratt, of course, is able to carry the center of this flick as Owen Grady - but he doesn’t seem to be occupying the center square with the twinkle in his eye that he had in the first Jurassic World film. Bryce Dallas Howard is plucky enough as Clare, but this actress has been gaining traction lately as a “go-to” Director (like her father, Ron Howard) and that is probably a better career trajectory for her. Sam Neill and Laura Dern are “game enough” in what they are asked to do, but they both look just a bit tired of running around in front of green screen dinosaurs. Only Jeff Goldblum shines as Ian Malcolm and that’s because Trevorrow, wisely, decides to let Goldblum be Goldblum - odd and quirky.
Of the other actors in this film, DeWanda Wise (FATHERHOOD) really shines as a pilot who helps out the gang. On the other hand, Dichen Lachman (SEVERENCE) is completely wasted as a “top-notch” henchman that is pretty inept. However, it was good to see Omar Sy (who was in the first JURASSIC WORLD movie and then became a star thanks to his work on the French TV show LUPINE - which is terrific, by the way) back in the fold as it was good to see Campbell Scott back up on the big screen as the villain of the piece - a role that he brings an interesting twist to but, ultimately, the role leads to nowhere.
And that’s the issue with this film, the characterizations lead to nowhere, for Trevorrow focuses most of his attention on the battle scenes and the scares - and while not all of them are exciting and unusual, I did find myself jumping in my seat on more than one occasion and there is one scene with Bryce Dallas Howard escaping a dino in a swamp that was pretty intense.
Go see JURASSIC WORLD DOMINION if you’ve seen the other 5 - you’ve already invested this much time, you might as well complete the series. But, this film really brings nothing new and is, ultimately, less than what one hopes for in this type of film.
Letter Grade: B-
6 stars (out of 10) and you can take that to the Bank(ofMarquis)