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Marvel's Spider-Man
Marvel's Spider-Man
2018 | Action/Adventure
All Round Performances Are Fantastic. (4 more)
Combat Is Arkham-esque.
New York Sandbox Is The Definition Of Fun.
Story Feels Fresh And Thrilling.
The Webswinging.
Frame Rate Issues. (1 more)
Few Missed Opportunities With The Story.
The Best Superhero Game Ever?
When I was nine years old, I fell thirty feet out of a tree on a British summers day. Coincidently, because of damp moss on a branch. I spent seven days in a hospital, recovering from a punctured lung, caused by impact on my ribs. In that week, I spent most of my time playing Spider-Man 2, a tie in with the Sam Raimi film, on a hospital owned PlayStation 2. Why am I telling you this story? Well, I spent quite a substantial amount of time playing that game, and it slowly made me realise the mechanics and skill that go into making a video game. Spider-Man wouldn't just shoot his web up in the sky and start swinging, like the Spider-Man game previous. Spider-Man would have to attach his webs to buildings he flew by, and this blew my mind and kept me occupied for hours and hours. For me, it encapsulated a feeling of being so immersed within a medium, you forget everything around you, and in my case it just so happened to be bed ridden in a hospital with a punctured lung. Spider-Man games have come and gone since that 2004 classic, but none have ever been as fun to play.

Marvel’s Spider-Man is the best Spider-Man game ever made, and an even bolder statement, it just might be the best superhero game ever made. Insomniac have crafted an original experience, whilst keeping the spirit and tone of Spidey the same of that from the comics. You can tell right from the opening cinematic, Insomniac have done their research extensively, from the witty dialogue of Peter Parker’s banter, to the wise cracks he makes as his alter ego when punching the pulp out of thugs and villains. The fundamental idea of what this game strives to be is fun, and this is the very definition.

The story is follows Peter, as he juggles the responsibility of being a superhero, with the very normal aspects of everyday life, like holding down an apartment, or retaining a relationship with his Aunt May and Mary Jane Watson. While this remains the core of the narrative, villainy is taking shape in the background, as multiple antagonists are preparing to take down the web-slinger, once and for all. Included in the story comes a variety of side missions, activities to complete, collectables to find, and costumes to unlock. The sheer amount of things to do in this game is unbelievable. The costumes alone ranks up to thirty eight (with DLC included), all in ridiculously beautiful detail. I specifically remember a moment when the rising sun over the Big Apple shone over the windows of a skyscraper, bouncing onto the red of Spider-Man’s suit. I was in awe. In fact, I was in awe over the entire map of New York City, which feels alive, even a character within itself. The major monuments all bring such authenticity to the overall feel of a city you can fully explore. Its a massive playground for Spider-Man, and I never felt the need to fast travel at all.

The characters make the story worth playing multiple times. Certain characters can’t be mentioned due to spoiling aspects of the narrative, but stand-out performances happen time and time again. This also brings a dynamic between characters that shines over the entire experience. Peter and MJ are partners, yet their relationship seems distanced from past troubles. We never find out specifically, but the seeds are planted from dialogue that we can only guess from an audiences’ perspective. It brings so much back story to the characters, making them seem so fleshed out and real. No Uncle Ben death scenes either, so that is a plus in my book.

The combat, at first, felt all to familiar with Rocksteady’s Arkham Series, which isn't a problem, but instead I wanted something a little new to engage with. Then a collection of gadgets are introduced, and this mixes everything up. Everything feels so fluid and silky smooth, from webbing thugs against a wall, or sending out a spiderdrone to fire rounds of electric bullets to incapacitate an opponent. Again, this never feels stale, even when I had collected every collectable and finished all activities, I spent hours just waiting for police calls so I could attend crimes an battle enemies. This is perhaps where Insomniac need to be commended most. Games are all too disposable at times, once its done you're done with it, but Marvel’s Spider-Man is so damn fun, even when everything is done. You feel the need to explore, the need to finish the side missions and activities, because every aspect is so well produced.

I do however have minor issues to mention. I did experience tiny pauses in gameplay whilst the city loaded more buildings, I don't know if this was down to playing on a standard PS4 rather than a Pro. The story does sometimes cut a few beats short in areas, and the DLC feels like it could of been included within the game, which ultimately feels like it was, and was decided to be DLC for an extra cost. But, these are little gripes for an overall fantastic package. I can’t wait to see what happens next.
  
Disney Shadowed Kingdom
Disney Shadowed Kingdom
2020 | Card Game, Deduction, Memory
You know how sometimes you see a game box and you are just so intrigued and then you realize it uses an IP that you love and you just HAVE to get it? Me too. This is what transpired as I was trying to fill my cart at my favorite online game retailer. I needed something small, I love Disney, and the box art is so good. So I grabbed it. Unfortunately, the box art on this one is probably the best part of this game. Let’s find out why.


In Disney Shadowed Kingdom players are attempting to drive away the darkness of Doubt with the help of Wish (which are both characters, I guess). In order to do this the players will be splitting up within the Magic Kingdom to cleanse the different locations and, with the help of Wish, gain enough Magic to fend off Doubt and the darkness forever!
To setup, each player receives a random (or chosen) Hero Card (in the photo above I was Daisy). The Magic/Shadow Tracker is placed on the table with the tokens on the 0 spaces of each tracker. Place the Wish card on the table. Shuffle the cards and deal each player 10 cards. Each player will then draw the top two cards from their deck, look at them, and then place them face-down in front of themselves on the table. Once done, the play area will be a 2×2 grid of each player’s first draw. The first player will draw two cards from their deck and the second player will draw one. The game may now begin!

On a player’s turn they will take their “oldest” card in their current hand and play it to the table. They may play it to push a card toward their partner to be Discovered, or play it to a side of the grid to push a card outside grid to be Dispelled (discarded). When a card is pushed to a player to be Discovered the discovering player will read the card aloud and follow its directions. Once complete the discovering player takes the card in hand to be used on a future turn. When a card is Dispelled the partner of the active player will NOT play the card for its face abilities, but will rather place it directly in their own discard pile.


When certain location cards are Discovered they may cause the hero’s (the card that was chosen at the beginning) special ability to trigger. These abilities could be peeking at cards in the grid or partner’s hand, or swapping two cards, or other abilities. Play continues in this way until players have pushed enough Magic cards to their partners to win or enough Shadow cards to allow the darkness to invade and lose the game.
Components. This game is a small stack of cards, some Hero cards, and the Magic/Shadow tracker with tokens. The cards are fine quality, the Hero cards are thick cardboard, and the other components are also fine. The art on the cards is amazing, and the saving grace.

Overall I would not recommend this game at all. I only rated it as highly as I did because I love the art and the theme. The gameplay just doesn’t work. There were times, when playing, we would get stuck in a loop of a card telling us to randomize the grid over and over. So while there IS an amount of memory used in the game, it can quickly be thrown out the window with just one card. This is merely one instance of the strategy and tactics needed to win or even play this one: almost none. As you HAVE to play the oldest card in your hand, it becomes a chore to try to remember exactly where it has been placed, and the hope that your partner will not push it toward you to be Discovered. And as bad as that may sound, the other cog in this wonky wheel is that players may not communicate with each other AT ALL. No talking, gestures, reactions, etc. So players are placing cards into the grid to be pushed about without knowing what may be in the grid. Sure, the Heroes all have special abilities, but they are limited to triggering only when one specific location card is Discovered. In a deck of 20 cards, having just one trigger your ability can be frustrating, as that card may never be Discovered in the first place.

When all is said and done, this is a Disney game in name only, and not a great one. The inability to really enact any strategy is severely limiting and thus just presents a game that you play without really making many decisions at all. It’s a guess as to what your partner has played, and “knowing” when to Discover or Dispel is also a crap shoot. Yes, cards on your side of the grid may be known to you, but once your partner pushes cards to you to Discover you no longer know 3/4 of the grid contents. It is just frustrating.

I will probably not be playing this again, and I really don’t see it staying in my collection. It’s sad, really, because this game feels like it should be grander but there are so many missing pieces that is really flops. Purple Phoenix Games gives Disney Shadowed Kingdom a woeful 5 / 12. With so many Disney-themed games out there, and many of them decent to good, pass on this one and grab a different one. I know a few off the top of my head I could suggest. Just message me or email me and I would be happy to recommend some Disney games that are excellent.
  
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Chris Sawin (602 KP) rated Texas Chainsaw Massacre (2022) in Movies

Feb 19, 2022 (Updated Feb 19, 2022)  
Texas Chainsaw Massacre (2022)
Texas Chainsaw Massacre (2022)
2022 | Horror
Decent blood and gore. (0 more)
Wasted backstories that go nowhere. (3 more)
Rehashes and recreates the original film while not offering much of its own material.
New characters fall flat.
Feels like a half-cocked attempt at a new "film. "
Tearing the Face Off of a Horror Franchise
Texas Chainsaw Massacre is a direct sequel to the original 1974 film nearly 50 years later. Directed by David Blue Garcia with a screenplay by Chris Thomas Devlin and a story by Fede Alvarez (co-writer and director of the 2013 Evil Dead remake) and Rodo Sayagues (Don’t Breathe 1 & 2), Texas Chainsaw Massacre follows a group of young 20-somethings as they venture from Austin to Harlow, TX; a seven hour drive.

Dante (Jacob Latimore, Detroit) and Melody (Sarah Yarkin, Happy Death Day 2U) are business partners with somewhat of an impressive internet following. Dante is a chef who is looking to expand and Harlow is just the type of remote town to do it in. Melody’s teenage sister Lila (Elsie Fisher, Eighth Grade) and Dante’s fiancé Ruth (Nell Hudson) have tagged along mostly for emotional support.

With bank investors on the way to scout the location, the young foursome discovers a dilapidated orphanage with an old woman (Alice Krige, Gretel & Hansel) still living inside along with the last of what she refers to as, “her boys.” Dante and his friends awaken the mostly dormant monster known as Leatherface. Sally Hardesty (Olwen Fouéré) has been searching for Leatherface since he killed her friends all those years ago and now she can finally have the vengeful closure that she deserves.

The Texas Chainsaw Massacre franchise is mostly trash. Leatherface has gotten the manure treatment outside of the original film, the 2003 remake, and maybe the 1986 sequel. The timeline is as messy and inconsistent as Halloween as whatever takes place behind the scenes between sequels, remakes, and reboots all seems to result in lackluster or sometimes atrocious outings for one of the most recognizable horror movie icons.

This new film can’t seem to decide what it wants to be. Sally is brought back for a half-hearted cameo as she does nothing but wear a cowboy hat, stare at a picture, cock a shotgun, and gut a pig. She’s meant to be the connection between this film and the original and it just doesn’t work. Texas Chainsaw Massacre also just seems to lift aspects from the original film as well as other non-genre films without ever offering its audience anything original or actually worthwhile.

The ending is basically lifted directly from the original as is the aspect of a group of young people running into trouble on a road trip far away from home. It’s young, city outsiders versus born-and-bred country veterans. The film also has a weird amount of homage to Terminator 2 (Melody’s leg wound and the shotgun blasts to Leatherface by the water being similar to Sarah Connor’s showdown with the T-1000 near the end of T2). It also feels like it’s trying to capitalize on the success Halloween has had since it follows a similar format (making a direct sequel to the original film decades later).

On the bright side, the kills and the gore are mostly satisfying. The wrist breaking scene followed by being stabbed in the neck with the broken bone is gnarly. There’s a brutal head smashing scene with a hammer and the bus sequence is essentially horror movie fan heaven even if the setup and dialogue in said sequence is awful. The swinging door kill feels like it could have been better than it was since it covers up more than it reveals. You can either leave the brutality to the audience’s imagination or show everything in its nasty and gruesome glory; trying to do both in the same sequence just results in disappointment.

You can make the argument that you watch a film like this for the gore and not the story anyway, but that isn’t the point. When there’s this much of a wait between new entries fans deserve better. The frustrating aspect is that Fede Alvarez and Rodo Sayagues are capable of providing a worthwhile story along with the blood and guts because they gave it to us with Evil Dead. There’s nothing here worth the nine year gap between this and the last Texas Chainsaw film (Texas Chainsaw 3D) or the five year gap between this and Leatherface. When it’s not recycling gags from the original film or borrowing from other franchises, it’s just young people being dumb for the sake of a cheap scare or kill.

Texas Chainsaw Massacre isn’t as unwatchable as some reviews are making it out to be, but it’s not a good film by any stretch of the imagination. It’s barely 80-minutes long, so it has a relatively quick pace and the kills are solid. But the story is seriously lacking as there are elements that literally go nowhere; Lila’s backstory about why she’s so quiet doesn’t add much of anything other than a reason for her to never leave a padded cell when and if a sequel to this is ever made.

The problem now is that the successful film formula revolves around nostalgia, rehashing familiar sequences and storylines, and bringing back survivors for one final confrontation. This has all proven to crush the box office, especially during the pandemic. This results in there being no originality or creativity anymore; it’s just a repetition of what we’ve already seen. Until Leatherface can get a fresh face to wear, the Texas Chainsaw Massacre franchise is doomed to run in circles with a sputtering chainsaw on a mostly deserted road no one wants to travel down.
  
Watchmen (2009)
Watchmen (2009)
2009 | Action, Drama, Sci-Fi
**I've seen Tales of the Black Freighter, but I'm not sure I've ever seen the Ultimate Cut of this.**


A comedian died in New York. Someone threw him out of a window and when he hit the sidewalk his head was driven into his stomach. The only person that seems to care is Rorschach, the one superhero who refuses to take off his mask. The Keene Act was passed in 1977 banning all forms of costumed crimefighting. Rorschach continues to do so as he feels his mask is his true face. His theory is that someone is out to kill costumed heroes and that it's his responsibility to inform his former colleagues. There's Dan Dreiberg/Nite Owl II whom Rorschach used to be partners with before Dan retired, Adrian Veidt/Ozymondias, one of two costumed heroes to make his identity public who's also a self-made millionaire and considered to be the smartest man in the world, Dr. Jon Osterman/Dr. Manhattan, the only one of the group who has genuine super powers thanks to an accident that nearly killed him who is now commissioned by the government, Laurie Jupiter/Silk Spectre II, her mother was in the Minutemen along with The Comedian and wanted her daughter to follow in her footsteps, and finally Edward Blake/The Comedian, another superhero commissioned by the government that knows more than he should while his knowledge takes its toll on him and whoever is around him at the time thanks to his reckless and sadistic behavior. What any of them fail to realize is that there's a conspiracy going on that's bigger than any of them could have ever imagined.
I had watched the motion comic in its entirety earlier in the week to get myself ready for this and it had really gotten me excited for this film. The first time I read Watchmen, I thought it was good but not great. However, I thoroughly enjoyed it the second time through. My biggest question going into the film is how I would feel about the altered ending since I already knew about that going into it. Turns out that the ending in question wasn't so bad, but I wasn't happy with some of the other things that were changed or left out to lead up to said ending.

The film is pretty much right on the money the majority of the time. Zack Snyder continues his trend of pulling panels directly from the source material and making them a cinematic reality. The dialogue is often times word for word from the graphic novel and doesn't feel forced or out of place when something new is used. The cast left nothing to be complained about as they all did a great job. Jackie Earle Haley was a fantastic Rorschach. He sounded just the way I expected Rorschach to sound and just looked like a splitting image of Walter Kovacs. Billy Crudup's emotionless Dr. Manhattan was also pretty much just as I envisioned. Jeffrey Dean Morgan as The Comedian was the one I seemed to be most pleased with. He did a great job making you care about this costumed superhero who did brutally sadistic things to people yet somehow still made you care about his character. Snyder's use of slow motion seems to be used more efficiently this time around. It felt like it was used only when needed rather than just to be eye candy. The effects used with Dr. Manhattan are worth a mention. Even if he's just standing there, you can tell how much time and effort was put into making him look spectacular. Let alone cost quite a bit of money. Rorschach's mask was also an interesting special effect that is sure to catch anyone's eye. The effects are pretty flawless and should please most moviegoers.

There was a lot of material left out of the film or changed that I wasn't particularly happy with. I don't want to seem too nitpicky, so I'll only touch base on a few of them. I view most of the stuff that was left out as character development that was important to the overall story. Most of the material in question concerns Rorschach; he visited Adrian Veidt to warn him of his mask killer theory not Dan, his response to The Keene Act, Walter Kovac's landlady, anything concerning his apartment, and his drop box, where he hides his mask during the day, everything about his psychiatrist's relationship bending and breaking during the course of the Rorschach case, how and where he got the mask, how he disposed of the man who kidnapped that little girl, and it just keeps going. Most of that was left out of the theatrical version of the film. Around the halfway point to the end of the film, I felt like it just strayed further and further away from the source material. In the novel, Dr. Manhattan is the only superhero with superpowers. The film kind of leaves that up in the air since other characters are seen punching stone off of walls and jumping to inhuman heights into the air. It was just kind of a, "Wait...what?" kind of moment for me. I realize it was probably just the wirework used that I'm questioning, but it didn't sit well with me.

I'm hoping the final cut of the film that's rumored to be three hours to three and a half hours long puts some of these important bits (including Hollis' death and The Black Freighter storyline among other things) back into the story. It wasn't that I didn't enjoy it, but it wound up just not meeting my expectations. My recommendation is don't read the graphic novel before viewing the film. The film is worthwhile for Zack Snyder enthusiasts, comic book fans, and pretty much anyone looking for a good action film. I would recommend it to just about anyone, but I think that ultimate version of the DVD is going to be what fans will really be excited over and for good reason. As a film, it's incredibly entertaining. In comparison to the graphic novel, it comes up a bit short. For now, I just see it as a good film that could have been a lot better.
  
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Bob Mann (459 KP) rated Roma (2018) in Movies

Sep 28, 2021  
Roma (2018)
Roma (2018)
2018 | Drama
“Siempre estamos solas”
Alfonso Cuarón‘s “Roma” has been lauded with praise and award’s hype, and I must admit to have been a little bit snooty about it. A black-and-white Spanish language film with subtitles that – to be honest – looks a bit dreary: can it really be that good? Having now (finally) seen it on Netflix I can confirm that’s a big YES from my point of view. It’s a novelty of a glacially slow film that grips like a vice.

A primer on 70’s Mexican History.
This is a film about ordinary life set against tumultuous times. Set in the Colonia Roma district of Mexico City (if you were puzzled, as I was, where the title came from) it is an “Upstairs, Downstairs” tale of Cleo (Yalitza Aparicio), a maid and nanny to a middle class family in the early 70’s.

There are two intertwined stories here: Cleo’s personal story and that of the family background in which she works.

Cleo has a pleasant enough life working as partners in crime in the household with Adela (Nancy García García). Life is about getting the work done (well, more of less), keeping the four children happy – to who she is devoted – and scraping enough by to spend her downtime with her martial arts boyfriend Ramón (José Manuel Guerrero Mendoza).

Meanwhile the lady of the house Senora Sofia (Marina de Tavira) has an affluent and cosseted lifestyle amid her loving family.

But times are about to change for all of the players, as events – not just the events of the ‘Mexican Dirty War’ of 1971 going on in the background – transpire to change all their lives forever.

A masterclass in framing.
It’s criminal that I wasn’t able to get to see this in the cinema. Since every frame of this movie is a masterpiece of detail. There is just so much going on that your eyes dart this way and that, and you could probably watch it five times and see more. Even the opening titles are mesmerising, as the cobbled floor becomes a screen and an airliner lazily flies across it.

Even major action sequences, that other directors would fill the screen with (“Do you KNOW how much this scene is costing for God’s sake??”), are seen as they would typically be seen in real life – second hand, from a place of hiding. This is typified by the depiction of the Corpus Christi Massacre of June ’71, where the military, and more controversially the elite El Halconazo (The Hawks) of the Mexican army, turned on a student protest. Most of the action is seen as glimpses through the windows by the characters during a shopping trip to the second floor of a department store. How this was enacted and directed is a mystery to me, but it works just brilliantly.

A masterclass in pacing and panning.
One of Cuarón’s trademarks is the long take (think “Children of Men”) and here he (literally!) goes to town with the technique. An incredibly impressive scene has Cleo and Adela running through the streets of the City to meet their lovers at the cinema. It’s a continuous pan that again defies belief in the brilliance of its execution.

Even the mundane act of Cleo tidying up the apartment is done with a glorious slow pan around the room. Some of this panning is done to set the mood for the film (“Get settled in… this is going to be a long haul”) but others manage to evoke a sense of rising dread, an example at the beach being a brilliant case in point.

The cinematography was supposed to have been done by the great Emmanuel Lubezki, but he was unavailable so Cuarón did it himself! And it’s quite brilliant. So, that’s a lesson learned then that will reduce the budget for next time!

A personal story.
Cuarón wrote the script. Of course he did… it’s his story! He’s the same age as I am, so was nine years old for the autobiographical events featured in the film (he is the kid who gets punished for eavesdropping). Numerous aspects of the film are from his own childhood, including the fact that his younger brother kept spookily coming out with things that he’d done in his past lives! It’s a painful true story of his upbringing and of the life of Liboria Rodríguez: “Libo” to whom the film is dedicated.

Where the script is delightful is in never destroying the mood with lengthy exposition. Both of the key stories evolve slowly and only gradually do you work out what’s really going on. This is grown-up cinema at its finest.

It’s also a love letter from Cuarón to the cinema of his youth, a passion that sparked his eventual career. We see a number of trips to the local fleapit, and in one cute scene we seen a clip from the Gregory Peck space epic “Marooned”: the film that inspired Cuarón’s own masterpiece “Gravity“.

A naturalistic cast.
Casting a large proportion of the cast from unknowns feels like a great risk, but its a risk that pays off handsomely, particularly in the case of Yalitza Aparicio, who is breathtakingly naturalistic. Cuarón withheld the script from his cast, so some of the “acting” is not acting at all – specifically a gruelling and heartrending scene featuring Cleo later in the film. That’s real and raw emotion on the screen.

Marina de Tavira, although an actress with a track record, is also mightily impressive as the beleaguered and troubled wife.

Final Thoughts.
This is a masterpiece, and thoroughly deserves the “Best Picture” awards it has been getting. It’s certainly my odds on favourite, as well as being my pick, for the Oscar on Sunday. Will it be for everyone? Probably not.

There are some scenes which feel slightly ostentatious. A forest fire scene is brilliantly done (“Put out the small fires kids”), but then a guy in a monster suit pulls off his head-wear and starts singing a long and mournful song. Sorry?

There will also be many I suspect who will find the leisurely pace of the film excruciating; “JUST GET ON WITH IT” I hear them yelling at the screen. But if you give it the time and let it soak in, then you WILL be moved and you WILL remember the film long after you’ve seen it.

I remain cross however that this was released through Netflix. This is a film that deserves a full and widespread cinema release in 70mm format. It’s like taking an iPhone snap of the Mona Lisa and putting the phone on display instead.
  
The Batman (2022)
The Batman (2022)
2022 | Action, Adventure, Crime
Paul Dano and Colin Farrell's Performances (2 more)
The Batmobile car chase with Oz
The different/damaged take on Bruce Wayne
Entirely too long - too much detective work (2 more)
Little to no chemistry between The Bat and The Cat
The raspy adventures of Batsy and Jimbo
When is a Bat Not Quite a Bat?
Matt Reeves’ The Batman isn’t an origin story. Instead Bruce Wayne (Robert Pattinson) treats every villain and every thug as if they were the ones to take his parents away from him. This is a version of Bruce Wayne that hates being Bruce Wayne; Batman is his legacy. The tragedy of losing his parents is his most defining characteristic. Bruce is a social hermit and the world’s biggest introvert in The Batman.

The Riddler (Paul Dano) kills Gotham’s mayor on Halloween night and he continues to target key political figures throughout the film. A cryptic riddle is left for Batman at every crime scene revealing just a big enough clue to keep Batman and Jim Gordon (Jeffrey Wright) entangled in Riddler’s enigmatic bloodbath. As Batman crosses paths with a cat-loving thief named Selina Kyle (Zoe Kravitz) and the magnificently sleazy Iceberg Lounge owner Oswald Cobblepot (Colin Farrell), he soon realizes that the Wayne family may be a bigger piece of the puzzle than he originally imagined.

Paul Dano is essentially the highlight of the film. Matt Reeves stated that his inspiration for his version of the character was The Zodiac Killer and it shows. Riddler’s costume is basically a camouflage gimp outfit with tactical advantages and a fetish for duct tape. Dano’s performance is haunting. His riddles are more akin to Jigsaw’s games from the Saw franchise. The character is at his best when he’s showcased in grainy cell phone videos where his shouting and heavy breathing are even more distorted than if he was standing right in front of you. The intriguing aspect is that Dano seems to be even more mesmerizing as the character once he’s unmasked. He’s able to tap into this lunacy, this dread, and this hypnotic terror that defines the character whether he’s hiding his face or not.

Featured less prominently is Colin Farrell as Oswald Cobblepot, who also delivers a fantastic performance. Farrell is so unrecognizable thanks to the facial prosthetics and fat suit that he’s wearing. Some of the aspects of The Penguin that makes him so dangerous is that he’s incredibly resourceful and he can talk his way into and out of just about anything. Farrell’s best moments as the character come during the Batmobile chase featured in the trailer followed by the conversation Batman and Gordon have with him immediately afterwards. You never knew how much you needed a Spanish lesson from Oz until Matt Reeves came along.

The Batmobile car chase is the best sequence of the film. It’s absolutely explosive and worth seeing in a theater. Michael Giacchino’s score is also bold and thrilling; it helps define the Batman character for a new generation with an undeniably epic theme. Matt Reeves compared Bruce Wayne to Kurt Cobain in this film. Bruce’s relationship with the spotlight and how he’d rather stay away from it is a lot like how Cobain viewed being famous. “Something in the Way” by Nirvana fits the Batman universe so well and it’s surprising nobody has ever thought of utilizing it until now.

This unusual version of Bruce Wayne in The Batman makes it feel unlike any other Batman film. Bruce Wayne is typically a playboy that is consistently showcased at public events that flaunts his fortune and bounces from woman to woman on a nightly basis. In The Batman, we see the smudged black eye makeup as Bruce takes off his cowl. Robert Pattinson didn’t bulk up for the role, so he has this pale and gaunt appearance. He has no interest in the business his father left him in charge of. Vengeance is his only purpose.

The Batman is also the first Batman film to actually feel like a detective story. So much time is devoted to the investigation aspect of the film; maybe too much time. The film is five minutes shy of being three hours long and The Batman feels like a three hour film. Some of these sequences feel like they could have been trimmed (did we really need to see Batman or Bruce Wayne go to the Iceberg Lounge so many times?) or cut entirely, but everything feels like it’s part of the bigger picture of capturing The Riddler. Every little stop along the way leads to the next clue or next big encounter. Unfortunately, it feels like a chore listening to Batman answer riddles for the sixth time in the midst of three hours.

Robert Pattinson is a seriously talented actor outside of the Twilight franchise and Zoe Kravitz chooses interesting projects to be a part of, but their chemistry in The Batman feels forced. Batman tracks down Selina Kyle almost like a stalker as he starts inserting himself into her life after a random encounter at The Iceberg Lounge. Despite being friends in real life, the two actors seem stiff and awkward when they’re around each other. These are two versions of the characters that don’t have the history the comics or the movies laid out for them after decades of publication and on screen appearances. This is supposed to be the first time they’ve met and they go from being bumbling partners to nearly leaving Gotham together after being shot at a few times and finding a dead girl in a trunk; it doesn’t make sense.

Matt Reeves was capable of taking The Batman into a different direction for both the Batman universe and superhero films alike. The action sequences are almost earned here as there’s much more down time while following a lead or doing research. You actually see that Bruce documents his inner monologues and his nightly outings as Batman in handwritten journals. There’s a ton of interesting concepts in The Batman that ultimately don’t pay off.

Paul Dano and Colin Farrell are extraordinary, but The Batman is a three hour slog through Gotham that culminates with an over exaggerated riddle that isn’t worth solving. Having Batman and Jim Gordon both speak in raspy, whispery grunts feels excessive as does Gordon’s insistence on calling Batman, “Chief,” every time that they’re together. The film deserves credit for prominently shining the spotlight on the underbelly of crime in Gotham, but the storytelling in The Batman is a lot like Bugs Bunny meaning to have taken that left turn at Albuquerque; a meandering foray down a dark rabbit hole that isn’t entirely necessary.
  
The Quest Kids
The Quest Kids
2021 | Fantasy, Kids Game
Have you heard of The Quest Kids? It’s a YouTube channel featuring six young adventurers as they use powerful “Tolk Gems” to help complete quests and protect the city of Treasure Falls. These kids are always striving for good and understanding, and are not afraid to do what is right in all scenarios. These Quest Kids are ideal role models for young children, and when I heard of board games based on the IP I knew my kids and I would love the games. Was my Faith Tolk Gem pointing me in the right direction, or has it gone dark for me? SPOILER: This game is great!

The Quest Kids is a dungeon crawler style board game for players as young as five years of age. Yes, FIVE! In it, players are acting as one of these Quest Kids, attempting to explore the cave of Tolk the Wise. The Quest Kids will find abilities to enhance their own, treasures to collect, and silly bad guys to scare away within, and the player with the most stars (VP) at the end will win the game!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher online or from your FLGS. -T


To setup, place the large game board on the table and populate it with the green, gray, and red Dungeon Tiles according to the rules. Also prepare the card decks and place them appropriately in their spaces on the board. The Treasure Tokens are placed in the Treasure Bag. Each player will receive one Quest Kid Player Mat and matching figurine. In addition each player will receive three starting Health Cards, one Quest Card, and one appropriate starting Ability Card. The game may now begin from the entrance to the cave!
On a turn players will be able to have free movement around the board exploring tiles and resolving them in turns. Green tiles are always good for the players, Gray tiles may have some bad guys but are predominantly good, and Red tiles are littered with those silly bad guys that will need to be scared away. A player will travel to a board location and encounter a Dungeon Tile by flipping it over and collecting the resources shown or attempting to scare away the bad guys. Bad guys can be scared by discarding the printed Ability Cards on their tile. Once discarded, the player collects the tile to their Player Mat for stars at game end.

Sometimes players will encounter a bad guy they do not possess enough Ability Cards to scare away. In these scenarios the player may ask the other players for help. Nonactive players may then offer Ability Cards from their stash in order to help achieve the goal. For every Ability Card donated to the cause the donating Quest Kid will receive one Kind Kid Card. Kind Kid Cards are always great and can be resolved at ANY time during the game. Should a player encounter a bad guy they cannot scare away and other Quest Kids cannot help with Ability Cards, the active player will suffer a loss of one of their Health Cards (worth two stars).

Some tiles or Quest cards will instruct the player to draw one or more treasures from the Treasure Bag. Most treasures are good and provide stars, but some are blobs that eat stars. Each Treasure Token also has two values. The top value is for the normal amount of stars. However, the bottom value is worth more stars if the controlling player matches the Quest Kid printed on the token. Some treasure may be worth just one star unless the Quest Kid is a match, in which case it is then worth three stars, for example.


Turns continue in this fashion until all Dungeon Tiles have been resolved or a stalemate reached. At this point all players count up their stars they have collected from various sources and the player with the most stars is the winner!
Components. This is a kids’ game, can we all agree? THIS kids’ game, however, boasts some of the most interesting and wonderful components I have seen. The board is huge and depicts a magical cave. Super cool. The tiles are easy to read and understand, as with all the iconography. The Quest Kids themselves all have the same abilities (unless the expansion is added – and the review for that is coming soon), so that smaller children are not burdened with having to remember their special abilities. There are these plastic Tolk Gems that can be collected during the game and children absolutely flip for these things. And did you see those colorful and very big minis? I mean, come on! It’s a kids’ game! They LOVE minis! The game also comes with cardboard standees in case your children cannot handle the minis carefully enough.

Here is the deal. I absolutely adore these Quest Kids games. They are absolutely the perfect difficulty for young gamers who are ready to step up from the Candy Lands and Chutes & Ladders. Now, the box suggests 5+ but my 4-year-old did just fine with it, so take that with a grain of salt. Having had him already familiarize himself with The Quest Kids characters in The Quest Kids: Matching Adventure, this was an easier process getting this game to the table for us.

The game gives an exciting dungeon crawl experience for younger children, and it’s honestly something I never really knew I needed in my life until I now have it. It is so simple to teach and play and definitely encourages helping other players, if even just because you receive those Kind Kid cards in return. Anything to create that helpful player atmosphere to prepare them for heavier cooperative games is much appreciated.

Please do not misunderstand me. The Quest Kids is targeting younger players, but I do believe that any aged gamer could appreciate and have a good time with this. It certainly will not fill the void of other dungeon crawlers, but if you need a fix and would like to spend 20-45 minutes playing something to scratch that itch, then pull out your copy of The Quest Kids. It is super-light, colorful, and is a perfect stepping stone to bigger cooperative games. Purple Phoenix Games (with special guest Finley) gives this one a Kind 11/12. Please visit the publisher’s website to pick up your copy, and have a great time introducing your children (or partners, in-laws, grannies, pets, whomever) to cooperative dungeon crawls that will have you leaving the table in a much better mood than when you sat down.
  
Tiger Stripes
Tiger Stripes
2021 | Animals, Card Game
So it was one of those days when I was checking my email and noticed something odd. I had a random tracking number sitting in my inbox for a game arriving soon. I didn’t recall requesting this game, so why was I having one shipped? A mystery still to this day. However, I recognized the designer’s last name, but could she be related to the designer in mind that I particularly enjoy? And would this game be any good? I was cautiously hopeful.

Tiger Stripes is a set collection, hand management, drafting game for two to four players. In it, players are young tiger cubs just earning their stripes (a fact I did not know prior to playing: that tiger cubs aren’t born with stripes). Each cub will earn their stripes by drafting the best available cards and utilizing them to the fullest in order to collect sets of prey.

Oh fact check: tigers are born with stripes already, so this game is not based fully on facts.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game (I think), so what you see in these photos is probably what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, each player will choose their tiger avatar cards and also receive seven Stripe tokens. The card deck is shuffled, and each player is dealt two cards for the starting hand. The remainder of the deck is placed on the table as a draw deck, but five cards are dealt to the table as an offer row. The youngest player goes first, and the stripes are ready to be earned, like Boy Scout badges… but for ferocious tiger cubs.
Turns are taken in three steps. The player must make a choice of one action for the first step of their turn: Draw a card, Take a tiger card, or Capture Prey. A player may choose to blindly draw a card from the top of the deck and add it to their hand as their action. Alternately, the player may instead choose to take a tiger card from the offer row and add it to their hand. Both of these are self-explanatory.

The third action that can be taken is to Capture Prey. A tiger may capture prey from the offer row by discarding cards from their hand with matching symbols to their target cards they wish to capture. Each card in Tiger Stripes has one or more symbols printed in the upper left hand corner. By discarding cards from hand to the discard pile, a player may use all the symbols provided by these cards to match with cards’ symbols from the offer row. For example, a player may discard two tiger cards and a snake card, noting the symbols now provided. By using the purchasing power of these symbols, the player may then draft cards from the offer row by paying their cost in symbols. It is entirely possible for a player to be able to draft cards from hand in order to purchase all available cards in the offer row to be added to their hand. An explanation of the significance of this is coming.

The second step of a turn is mandatory only if the prerequisites are met: every set of three like cards in hand are discarded in return for Stripe Tokens. So, for every set of three matching monkey, snake, deer, and boar, the player will receive one, two, three, or four Stripe Tokens to be added to their avatar card, respectively, with any tiger cards discarded to be treated as wild cards to complete a set. Therefore, a player may wish to purchase all cards from the offer row in an attempt to score multiple sets during this second step to earn as many stripes as possible.

Finally, the third step of the turn is to Replenish the Jungle (the offer row). For any cards drafted in the turn, the player will replace with cards from the draw deck to setup the next player’s turn.


Play continues in this fashion of grabbing cards, discarding cards, and scoring sets for stripes until one player has earned their seventh stripe and won the game!
Components. This game is a deck of cards and a bunch of Stripe Tokens. The cards are all nice quality, with linen finish, but are a bit on the thinner side as far as flimsiness is concerned. I think if players are all somewhat careful this will not pose problems. If so, consider sleeving your copy. The Stripe Tokens are oblong octagons with stripey art. Speaking of the art, throughout the game the art is very cute and cuddly… except for the boar. He is crotchety. I do enjoy finding the stalking tiger somewhat hidden on each card’s art. A great nod to the noble tiger’s hunting ability.

Now, as I was typing the rules breakdown I felt like I was typing quite a lot for as light as the game actually is. In fact, though it says on the box that it is intended for ages 7+ I just couldn’t leave out my little 5-year-old gamer son. He grasped the rules really well, and though he hasn’t developed the best strategy-focused brain skills yet, he is still able to play and enjoy Tiger Stripes. In actuality, he and I had a blast playing through this several times. Yes, it is a resource optimization card drafting game, but to him, it was more like procuring a veritable zoo of cute animals that then offered his tiger the stripes needed to win. And win he did. Several times. This certainly isn’t a game of high strategy and multiple-minute turns, but rather a quick and easy card game with a great little theme.

Is the designer, Isabel duBarry, a relative of the great Philip duBarry? Perhaps. And that is a great thing, because one of our favorite games across the board is Revolution! Perchance game design just runs in the family. I am not sure, so maybe someone can chime in on this here.

When my son adds a game to his rotation, that is a sign of a great little game for us. He has added Tiger Stripes to this rotation and we will be playing the mess out of it here over the next several weeks/months. While this is by no means a gamer’s game, it is absolutely perfect for a game day with kids. My child loves it, and I quite enjoy playing as a tiny tiger out on the prowl for their stripes. If you have littles at home, parents who haven’t quite converted fully into game partners, or newbies you are inviting into the hobby, Tiger Stripes is a good little game to get the party started. It’s quick, easy, features great art and theme, and introduces simple mechanics to hook people on gaming. Go grab a copy and just keep it in your back pocket for those times you need something like this for that one special group in front of you.
  
High Noon
High Noon
2021 | American West, Fighting
Howdy partners, and welcome to the (fictional) state of Saratoga. There’s 4 main posses ’round these parts, and they’re all willing to fight to the bitter end to settle scores and collect gold. Who will y’all side with in this cut-throat town, and who will come out victorious? Only time will tell, and I reckon that time to be High Noon.

Disclaimer: We were provided with a copy of the game for the purposes of this preview. This is a finalized production copy, and the components you see pictured are those you will receive in your own game! Also, we were provided the 4-player starter set – the game is playable with more people when expansions are included. -L


High Noon is a game of action points, grid movement, and fighting, played over a series of 12 rounds, in which players take on the roles of various posses in the Wild West who are battling to collect the most gold in town. To setup for the game, each player selects a posse and receives their corresponding deck of cards, character sheets, and minis. Character sheets are placed in front of each player, and a red Poker Chip is placed on each to track the Health of each character. Setup the map tiles as shown in the rulebook, or players may create their own map layout using at least 7 of the map tiles. Shuffle the Loot decks and place them to the side within reach of all players, and create a pool of Gold tokens and Poker Chips. The Loot Crate tokens are shuffled and randomly placed on the green squares of the board, and then players will take turns each placing 3 more Loot Crates following certain placement restrictions. All minis are placed on their starting squares on the map tiles, players draw 6 cards from their own posse decks, a starting player is selected, and the game is ready to begin!
Each turn is broken into 3 phases: Movement, Action, and Draw Cards. During the Movement phase, players may move any/all of their minis on the map up to the Speed value listed on their respective Character Sheets. Movement is always in straight lines, or can be diagonal. Diagonal movement costs 2 squares of movement though, so keep that in mind! The map tiles have various obstacles as well, and navigating over obstacles costs 2 squares of movement as well. After a player has moved their minis, they now move to the Action phase. In this phase, each individual character of your posse is allowed one action: Play a Card, Loot a Crate, Loot a Body, Equip an Item, Pass an Item, or Drop an Item. To Play a Card, select a card from your hand, perform the action listed on it (either an Attack or Special Action), and discard it. It is important to note that a character may only ‘Play a Card’ if you have one of their cards in your hand! Each posse deck is made up of action cards for the various posse members – so you might not always have a card in hand for every character. In order to Loot a Crate or Loot a Body, your mini must be in an adjacent square to the item to pick it up. Any Loot that is picked up is placed with the corresponding character’s Character Sheet – each character may only hold a specific amount of Loot! Certain Loot items need to be equipped, and thus you may make that character equip an item in lieu of any other actions this turn. Loot cards have various uses: Weapons, Consumables, or Ammunition. These can provide extra Attack damage, Healing powers, or Defense bonuses to characters. Loot is highly coveted!

Passing an Item allows you to hand off Loot between posse members, or Dropping an Item (a free action) removes that Loot from your Character and is discarded. After all of your characters have acted (if possible), your turn then moves to the Draw Cards phase. You will draw 3 cards from your posse deck. Once you have 12 cards in hand, you must discard 3 cards in order to draw 3 cards. You must always draw 3 cards at the end of your turn. The game then proceeds to the next player, and continues as such until the end of 12 rounds. So how do you win? By collecting Gold, of course! And the way to do that is by attacking your rival posses. Any time one of your characters deals at least 1 point of damage to an opponent, you collect 1 Gold token. Any time you kill an opposing character (reducing their Health on their Character Sheet to 0), you collect the amount of Gold listed on the deceased character’s Character Sheet. At the end of 12 rounds, the player/posse that has amassed the most Gold is the winner!

Ok, so I know that seems like a lot, but I promise that the gameplay is pretty streamlined once you actually get going. The Movement phase is very straightforward and simple to perform. The Action phase is logical, and the options are clear. Drawing cards is a no-brainer at the end of your turn. The real nitty-gritty part of play is in the strategy. You earn Gold by dealing damage or killing opponents, so naturally Combat is where the crux of the gameplay is centered. All characters are armed with weapons that have finite range. You may only ever attack opponents who are in direct Line-of-Sight – in a straight line away from you, or diagonally, each square costing 2 squares of range. If an opponent is not in either of those 2 directions from your character, you may not attack them! So movement and character placement becomes a lot more strategic and important in gameplay. There is also the concept of obstacles impeding the attacks of players. It makes logical sense, and I feel like the damage adjustments to incorporate obstacles feel realistic. When a player is attacked, they may choose to play a card from their hand to defend against some of the damage being dealt. As mentioned above, though, a character may only ever play a card that is specified for him! (Ex. Col. Rodgers cannot defend if you have no Col. Rodgers cards in hand) Are you willing to risk your only Leroy Gang card to defend 2 points of damage instead of using it to attack for 3 points of damage on your turn? You have to figure out exactly how to play the combat, and that strategy can turn in the blink of an eye.


Honestly, for me, the trickiest part of the gameplay was keeping track of which character acted each turn. I ended up grabbing some of the extra Poker Chips and placing them on a Character Sheet once he had acted each turn. Not necessarily a knock on the game, just on my inability to control multiple characters I guess! Let me touch on components for a minute. The copy of the game that I received is a finalized production copy. There may be some updates to the rulebook, but component-wise, what you see is what you get. And what you get is pretty great. The posse and Loot decks are nice sturdy cards, and the cardboard chits (Poker Chips, Loot tokens, and Gold) are thick, if not a little too small for my taste. The Character Sheets are big, easy to read, and clear in their iconography. The map tiles are some nice thick card stock-like material that definitely will hold up to numerous plays. And the minis. They are so cool! Each posse has a designated color, and they are just fun to play with and move around the board. At first, I found it difficult to tell certain posse members apart, since some of the minis look alike. But then I realized that each mini has a number of nicks in the base to help players identify which mini corresponds to which character. That was definitely a lifesaver for me in my plays. The components make this feel like a luxury game, and that helps make it more exciting to play!
So all in all, how does High Noon fare? In my opinion, pretty well! The map grid and combat are reminiscent of Dungeons and Dragons, but with a Wild West theme that feels novel and unique. And according to the box, it can be played with more than 4 players if you incorporate expansions into the base game. So you can really turn this into an all-out Western showdown! The gameplay is smooth, the strategy ever-changing, and the concept and rules are fairly simple to learn and teach. High Noon definitely gets some high marks from me!