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Casablanca (1942)
Casablanca (1942)
1942 | Drama, Romance, War
A Timeless Classic: Casablanca - A 10/10 Masterpiece
Few films manage to withstand the test of time quite like Casablanca. Released in 1942, this cinematic gem not only defines its era but also transcends it, continuing to captivate audiences decades later. Directed by Michael Curtiz and featuring unforgettable performances by Humphrey Bogart and Ingrid Bergman, Casablanca is a rare film that combines stellar storytelling, iconic performances, and a profound emotional core into an unparalleled movie experience.

What makes Casablanca truly extraordinary is its perfect balance of intimate romance and global stakes. Set during World War II in the Moroccan city of Casablanca, the story revolves around Rick Blaine (Bogart), a cynical American expatriate who runs a nightclub, and Ilsa Lund (Bergman), the woman who once broke his heart. Their unexpected reunion is fraught with unresolved emotions and set against the backdrop of political intrigue, resistance efforts, and the shadow of Nazi oppression. It’s not just a love story—it’s a story of sacrifice, morality, and the search for meaning in chaotic times.

Humphrey Bogart, known for his tough-guy persona, delivers a nuanced and deeply human performance as Rick. His dry wit, vulnerability, and quiet heroism make Rick one of cinema’s most iconic characters. Bogart effortlessly conveys the tension between Rick’s outward indifference and his inner turmoil, making his journey from apathy to sacrifice profoundly moving. Opposite him, Ingrid Bergman is luminous as Ilsa. Her portrayal is layered with strength, grace, and a quiet sadness that makes her character unforgettable. The chemistry between Bogart and Bergman is electric, their unspoken longing resonating in every glance and line of dialogue.

The supporting cast is equally brilliant. Claude Rains as the charmingly corrupt Captain Renault steals nearly every scene he’s in with his biting humor and moral ambiguity. Paul Henreid’s portrayal of Victor Laszlo, the noble resistance leader, adds gravitas to the story, while Sydney Greenstreet and Peter Lorre deliver memorable turns as colorful figures in Casablanca’s shadowy underworld. Every character, no matter how small their role, feels fully realized and essential to the tapestry of the story.

What elevates Casablanca to legendary status, however, is its script. Few films boast dialogue as sharp and iconic, with lines like “Here’s looking at you, kid,” and “We’ll always have Paris” becoming ingrained in pop culture. The screenplay, penned by Julius and Philip Epstein and Howard Koch, is a masterclass in storytelling, seamlessly blending romance, suspense, and humor. Each scene serves a purpose, driving the plot forward while deepening the emotional stakes.

Max Steiner’s score is another standout element, with the recurring use of “As Time Goes By” becoming as timeless as the film itself. The music weaves through the narrative, underscoring moments of joy, heartbreak, and tension with haunting beauty.

But perhaps the most remarkable aspect of Casablanca is its ability to resonate on multiple levels. It’s a sweeping romance, a gripping war drama, and a meditation on sacrifice and duty, all rolled into one. Its themes remain universal, its characters relatable, and its emotional impact undiminished by time.

In a world filled with good movies and great movies, Casablanca stands apart as a perfect one. It’s not just a film—it’s an experience, a masterpiece that speaks to the heart and soul. For that, it earns a well-deserved 10/10.
  
Last Year: The Nightmare
Last Year: The Nightmare
2018 | Horror
Premise (0 more)
Gameplay can be slow, needs more options (0 more)
Nostalgic Horror
The survival horror genre has been growing in recent years with more and more titles being released to a growing and receptive gaming audience. The goal for these games is usually simple; survive. The typical set up has four or more players working with one another to accomplish various tasks and elude a dangerous killer who is often randomly selected amongst the players at the start of each match.
The latest game in this genre is entitled Last Year: The Nightmare and it sets players as stereotypical high school students as they attempt to survive against a killer.

Players will be able to select not only their persona but also a class such as Assault or Medic which will help the group survive the challenges ahead. Players will have to accomplish various tasks such as finding fuel for a Stair Car and locating computer disks as they attempt to open an exit which will allow players a time window to escape to safety.

Players will also have to find raw material along the way which can be used to construct and upgrade items such as a football helmet, weapons, and other tools needed for survival.

This is not a run and shoot scenario as weapons can involve a camera flash to temporarily blind your enemy, a mine to give them an explosive welcome, a shotgun, and a pipe with barbed wire and nails.
Playing in locales such as a gym, Bell tower, and a Library, there is plenty of area in which to cover which allows the killer plenty of places to strike. Players can quick travel through vents but may also take advantage of being able to barricade various locales which will slow down the killer but also restrict access for fellow players.

The killers come in three varieties, an axe murderer, a strangler, and a slow-moving but dangerous bulk that will smash, strangle, and throw, any players that get close enough to his range.

The game is available only via Discord currently and has had quite a few bugs to contend with during our numerous play tests most notably with launching and map loading. However when the game does load properly aside from some occasional lag; the gameplay has been solid and enjoyable and the in game chat has certainly led to some enjoyable conversations as we strategize.

The game’s graphics are solid but nothing spectacular and the same can be said for the audio and music. The maps are enjoyable but a little basic and I certainly hope that more of them will be released in the future. I also would like to see more options for the killers and might even be fun to allow more than one into a map to increase the challenge.

The killers are an intriguing mix as taking down players within ask is pretty much what you might expect but being able to last so a player with a chain and strangle them is an interesting new wrinkle. Once players are killed they can be revived after a certain amount of time as players will have to free them from a closet in which they are trapped. The same goes for the killers as once taken down; they will respond after a certain amount of time which also allows players to use a different killer.

Despite the issues; the game is enjoyable but depending on your tolerances some may find it becomes a little old and repetitious after a few games. I have not seen any major differences between playing any of the characters as the Jock seemed to perform exactly as the Nerd without any discernible advantage.

In the end the game is an enjoyable but fleeting diversion as after successfully completing a few rounds; it isn’t compelling enough to keep players engaged for long periods of time and to draw them back again and again.
3 stars out of 5
  
The Hunger Games: Mockingjay - Part 1 (2014)
The Hunger Games: Mockingjay - Part 1 (2014)
2014 | Action, Drama, Sci-Fi
Too slow in parts
The Hunger Games series has become something of a worldwide phenomenon over the last few years, with over $1bn in takings between two films, success is a bit of an understatement.

A year after the critically acclaimed Catching Fire, director Francis Lawrence returns with the first part of Suzanne Collins’ underwhelming finale – Mockingjay, but can it continue with the series’ success and improve on the lacklustre novel?

Partially is the short answer. Lawrence continues to provide a slick environment in which the film resides and commands the best from the actors, but severe pacing issues occasionally stop the movie dead in its tracks.

Mockingjay begins just hours after the end of the second film with Jennifer Lawrence becoming a completely deflated Katniss Everdeen when she realises that Peeta wasn’t rescued with her in the arena.

She is now hiding out in District 13, along with a host of familiar faces including Elizabeth Banks’ brilliant Effie Trinket who provides the majority of the film’s comedic moments – though these are few and far between this time around. The late Philip Seymour Hoffman also returns as Plutarch Heavensbee and completely commands the screen in every scene.

However, the standout performance doesn’t belong to one of the old favourites. Julianne Moore enters the series as President Alma Coin and is a complete joy, her warm yet steely persona is engaging and mesmerising and her character promises to be even more intriguing in the next instalment.

It’s also nice to see Liam Hemsworth take on a more central role as Gale, which leaves Josh Hutcherson’s whiny Peeta very much in the background.

The film centres around the creation of numerous propaganda videos, each designed to threaten the Capitol and President Snow, played by such a convincing Donald Sutherland you actually believe he is evil, made by the rebellion to show they are fighting back.

The lack of a games for a focus point could’ve had a huge impact on this film’s popularity, but Francis Lawrence gets around the lack of them with style and flair, blending truly horrific images of war with those of running water, forests and wild animals – all the while showing us how even in the darkest of times, there is beauty in this world.

Moreover, the special effects have once again been stepped up a gear. The onslaught of the Capitol’s bombers is realised beautifully and really drives home how brutal this film can be in parts. It is the first in the series where its 12A certification may have been slightly too lenient, with images of Snow’s increasing brutality proving a shock to the system.

Unfortunately, the decision to split Collins’ last novel into two films was a controversial one which hasn’t paid off. The pacing of the film is appalling and some of the worst I’ve seen. You can fill a 2 hour runtime with as much beautiful scenery as you like, but if there isn’t enough action to counterbalance it, you end up with something that feels a little hollow.

The story simply isn’t there and we spend the majority of the film watching Katniss recoil in shock at seeing Peeta in the Capitol and wandering around the different districts aimlessly, searching for more atrocities to become angry at.

Mercifully, there is one scene towards the climax which rivals Gareth Edward’s Godzilla for the most eerily quiet and exquisitely shot action sequence of the year – see if you can spot it.

Overall, Mockingjay: Part 1 is a decent film if not quite to the standard of last year’s Catching Fire. The decision to create two films has destroyed the series’ pacing and reeks of money grabbing.

However, stunning performances from all the actors, in particular Julianne Moore and Donald Sutherland ensure that fans of the series will be dying to see the next instalment in a year’s time.

https://moviemetropolis.net/2014/11/22/too-slow-in-parts-mockingjay-part-1-review/
  
Tokaido
Tokaido
2012 | Travel
Tokaido is one of those simple, yet beautiful, games where you can bring it to the table and nearly everyone will have a great time, errrr I mean trip… Just keep reading! You’ll see!

DISCLAIMER: The photos showing game play reflect components from the Collector’s Edition, as they are upgraded from the traditional retail copy. There is no affect on game play, the components are just nicer. -T

I don’t recall another board game on the market, as of today 1/9/2019, that has been able to recreate some of the intuitive mechanisms that Tokaido provides its players. So okay, envision one of those looooong car rides as a kid in the stuffy old car full of suitcases with your parents. Boring, right? That’s NOT Tokaido!

NOW, Imagine one of the most thrilling trips across Japan – where you get to see the sights, experience the extensive shopping, eat great delicacies, and yes, even take a dip in a sultry hot spring! THAT is Tokaido! It is an immersive vacation in a box. So, how does it all work…

In Tokaido, you take on the persona of a Japanese tourist, a.k.a cute, very detailed, little meeples (or minis). From the start you are on a race, albeit not in a complete hurry, to have the most fulfilling vacation across Japan. Here’s the catch: go too fast and you will miss out on all the wonderful opportunities Japan has to offer, as well as victory points. Your goal in Tokaido is to stay just ahead of the other players, yet to visit as many places as possible. Each location provides you with some sort of benefit on your vacation. It may be a beautifully drawn panoramic picture of the landscape (something T.I.M.E Stories would later copy), a visit to a knickknack shop, a dip in a hot spring, some delicious looking hand-rolled sushi, or even a reverent donation to a beautifully ornate temple (highest donation equals BIG victory points later on). All of these items in your collection will reap you some sort of reward in the form of victory points at the end of the game. How you coordinate your collection is VERY important. Simply jumping from space to space will NOT get you delicious sweets like in Candy Land. It’s about timing your moves just right so that you are able complete that entire panoramic landscape, or eat just enough of the right food to satisfy your taste buds.

Seems simple, right? It is! That is the best part. New gamers in your group will gravitate toward the simplistic nature to which the game lends itself. In my gaming groups it has even lead to multiple plays! Experienced gamers will enjoy the delicate artwork and creative mechanics. Because the gameplay is so centered around the mechanic of, “don’t get too far ahead of your neighbor but stay just ahead of them,” it truly feels like you are on the T.V. show “The Greatest Race”. It is a very simple, but clever and excitement-driven concept. With that said, it can be played in under an hour, even with 4 players. Tokaido provides so much gameplay in one simple box, but yet allows you to have a little time left in your game night to still play that heavy Euro afterward. That’s a huge plus in my book, and one reason why it is ranked so high for me. That, and well, those cute little meeples (or minis) get me every time!

I really hope you give this one a try. It is a nice and relaxing experience that lends itself to quick gameplay, immersive theme, and excellent artwork. I hope your trip across Japan will truly be as rewarding as mine was! Ganbarou!! (Good luck!)

Purple Phoenix Games gives this one a relaxing 13 / 18 (Laura has not played it yet).

https://purplephoenixgames.wordpress.com/2019/01/11/tokaido-review/
  
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BackToTheMovies (56 KP) rated Fear Clinic (2014) in Movies

Jun 12, 2019 (Updated Jun 12, 2019)  
Fear Clinic (2014)
Fear Clinic (2014)
2014 |
7
7.0 (1 Ratings)
Movie Rating
A Horror Movie That Makes You Think!
The film revolves around a shooting that takes place in a diner that traumatizes a group of survivors who check themselves into the Fear Clinic, a clinic run by Dr.Andover a man who has created a unique way of treating phobia's using a revolutionary new technology called the fear chamber. The fear chamber works by re-animating your worst fears into hallucinations so you can combat your fear face to face. However within the story the fears start manifesting themselves in the real world and this new technology that Dr.Andover has created is slowly opening up a doorway to allow fear incarnate to wreak havoc on the patients of the clinic.

Fear Clinic has an incredibly strong cast line up with Robert Englund (Nightmare on Elm Street) reprising his role as Dr.Andover, Thomas Dekker (Heroes) as Blake, Fiona Dourif (Curse of Chucky) as Sara a survivor of the diner shooting, Angelina Armani (Chromeskull 2) as another survivor Caylee and Corey Taylor in his first ever acting role as Bauer a porter at the clinic. Joining this stellar cast are a whole host of other amazing talent including Brandon Beemer, Cleopatra Coleman, Kevin Gage and Felisha Tirrell.

The movie as a whole was incredibly strong, what started off as an incredibly slow build up actually built the story up rather nicely and gave us some in depth character building and information, it is rare to see a good character build in indy horrors but Fear Clinic did it maybe even too much at times. Either way the second half of the movie eclipses the first by a long shot, once the story is set the action begins and with Bob Kurtzman and Steve Johnson behind the SPFX team the excitement and effects do not disappoint. As fear incarnate slowly starts to develop in the real world the SPFX team has amazingly brought this character to life taking on a persona that was unsettling to watch (Minus the visible bald cap on Robert Englund's head). The intro to the movie however slow always had a creepy and uncomfortable vibe, almost putting you in the clinic itself, testing your nerves, straining your ability to relax and always putting you on edge for what is about to come. It was a great touch and full credit to the team for drawing it out over the films duration without letting go of that emotion.

The film contains deep undertones and emotional depth in terms of people's fears and phobia's but there are some points within the movie that need to be tightened up a bit. Certain scenes need explaining more and as fear incarnate starts to manifest itself the build up and gore is lacking within the story so even thou the creature looks amazing, it doesn't strike fear into the audience which is a shame as now the audience is isolated from the story. Never the less the movie flows nicely and as it stands its a great introduction to a franchise but it does feels quite rushed in places and action is scarce in places as the build up is painstakingly drawn out, hopefully this is tightened up for the DVD release version or Director's cut.

Convoluted in places but a movie that stands higher than most Horror's that are being released at the present, a new generation of cerebral Horror. A movie that will make you think rather than spaced out watching the screen, a movie that when finished you'll rewind to make the jigsaw pieces fit. A very smart movie.

If you're used to watching Horror movies with a vacant mind then you will be disappointed with Fear Clinic, it's time to engage your brain, the Fear Clinic is open for business.

FEAR ON!
  
IL
Indivisible Line
8
8.0 (1 Ratings)
Book Rating
Two people, thrown together by coincidence develop a bond that goes much deeper than blood. Sarah and Greg experience loss, injury and much more as they come to realise that, when all is said and done, love is really all they needed from the start.

I thoroughly enjoyed this new offering from Font and found it to be a delightful little romance that was easy to read, yet full of twists and turns as Greg and Sarah tried to work out their feelings for each other. The plot itself does, at first glance, seem somewhat familiar - girl meets boy, two different worlds, and all that usual jazz - but this is Font we're talking about, and you can feel from the first few chapters that there is going to be something more in this story. In true style, Font throws in adversity and drama from the off, never overdoing the 'woe is me' that Sarah could play on, but keeping a perfect balance between angst and romance.

Characterisation is something that I am always on the look out for, and Font, as usual, delivers a super cast who you engage with and find quite easy to relate to. Sarah is as stubborn as a mule, but it works more as an endearing feature than a character flaw. You root for her, you want her life to come good, you want her to find that happiness you know she deserves. Greg is an enigma at first, and he never really sheds that persona until much later in the story, but again, it is an endearing part of his character, rather than a flaw. The supporting ensemble of Lily, Trimble, Matilda and Simon are equally enjoyable to read, helping at key points to be a stable feature for Sarah and Greg during times of need.

If there was one thing I could quibble over it would be, and I'm being super nit-picky here, the pace. Personally, I found the pace to be a little slow in places, but note the 'in places' - at other times, it was splendid and pulled you right into the story so that you had to keep reading. Once you reach 50%, the book is near impossible to put down, but I guess I just wanted that momentum there from a little earlier on rather than taking that extra bit of time. Like I said, nit-picky, but that's me!

Something I felt was done exceedingly well in this book was the emotion, be it Sarah's sadness, confusion, love or Greg's anger, worry or determination - it was all there and it was all believable from start to finish. I got exasperated when both Sarah and Greg were being daft and not noticing the signs, I cried for most of the last 10% (no spoilers in my reviews, but seriously, get yourself some tissues at 89%!) and I gasped in shock as plot twists hit me out of nowhere (you'd think I'd be used to this after reading Font's other works, but she totally got me again). It was written with excellent skill and balance, and I have to give praise where it's due, because Font did a fantastic job of making the emotions pour out of the page and straight into your heart.

And so, the end of another review. To conclude, it was a very enjoyable read and one I'll be recommending to friends and family ahead of that poolside reading time we call summer holidays. Characters, emotion, plot - all the key elements were there and it was, as always, a very well written story from start to finish. Well done Lorenz Font, you've written another super story that will no doubt be one I shall return to read one day in the future.

*This book was first reviewed on Lily Loves Indie as part of a blog tour, for which an ARC was received in return for an honest review*
  
Last Year: The Nightmare
Last Year: The Nightmare
2018 | Horror
The survival horror genre has been growing in recent years with more and more titles being released to a growing and receptive gaming audience. The goal for these games is usually simple; survive. The typical set up has four or more players working with one another to accomplish various tasks and elude a dangerous killer who is often randomly selected amongst the players at the start of each match.

The latest game in this genre is entitled Last Year: The Nightmare and it sets players as stereotypical high school students as they attempt to survive against a killer.

Players will be able to select not only their persona but also a class such as Assault or Medic which will help the group survive the challenges ahead. Players will have to accomplish various tasks such as finding fuel for a Stair Car and locating computer disks as they attempt to open an exit which will allow players a time window to escape to safety.

Players will also have to find raw material along the way which can be used to construct and upgrade items such as a football helmet, weapons, and other tools needed for survival.

This is not a run and shoot scenario as weapons can involve a camera flash to temporarily blind your enemy, a mine to give them an explosive welcome, a shotgun, and a pipe with barbed wire and nails.

Playing in locales such as a gym, Bell tower, and a Library, there is plenty of area in which to cover which allows the killer plenty of places to strike. Players can quick travel through vents but may also take advantage of being able to barricade various locales which will slow down the killer but also restrict access for fellow players.

The killers come in three varieties, an axe murderer, a strangler, and a slow-moving but dangerous bulk that will smash, strangle, and throw, any players that get close enough to his range.

The game is available only via Discord currently and has had quite a few bugs to contend with during our numerous play tests most notably with launching and map loading. However when the game does load properly aside from some occasional lag; the gameplay has been solid and enjoyable and the in game chat has certainly led to some enjoyable conversations as we strategize.

The game’s graphics are solid but nothing spectacular and the same can be said for the audio and music. The maps are enjoyable but a little basic and I certainly hope that more of them will be released in the future. I also would like to see more options for the killers and might even be fun to allow more than one into a map to increase the challenge.

The killers are an intriguing mix as taking down players within ask is pretty much what you might expect but being able to last so a player with a chain and strangle them is an interesting new wrinkle. Once players are killed they can be revived after a certain amount of time as players will have to free them from a closet in which they are trapped. The same goes for the killers as once taken down; they will respond after a certain amount of time which also allows players to use a different killer.

Despite the issues; the game is enjoyable but depending on your tolerances some may find it becomes a little old and repetitious after a few games. I have not seen any major differences between playing any of the characters as the Jock seemed to perform exactly as the Nerd without any discernible advantage.

In the end the game is an enjoyable but fleeting diversion as after successfully completing a few rounds; it isn’t compelling enough to keep players engaged for long periods of time and to draw them back again and again.

http://sknr.net/2018/12/26/last-year-the-nightmare-2/
  
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Gareth von Kallenbach (980 KP) rated the PC version of Dishonored 2 in Video Games

Jun 19, 2019  
Dishonored 2
Dishonored 2
2016 | Action/Adventure
In a tale of revenge that would be worthy of Shakespeare, Dishonored 2 has arrived and is one of the best games of 2016.
Players have the option to play as Corvo or his daughter Emily, and each has their own unique abilities that will come in handy as the game is loaded with challenges.
Once a player has selected the persona they wish to play as, they will be forced to make a daring escape after a faction brutally seizes power and forces the player to exact no small measure of revenge as they strive to restore order in the kingdom.

Like the previous game in the series, players will have a very open and detailed world to explore and will have multiple options for combat, problem solving, and exploration. There are numerous things to explore and players will have the option to take a more stealth approach and avoid combat, or come in guns blazing. They will also have the option to help locales such as giving coins to a bagger, and so on.

There are numerous notes and journals as well along the way which allow the player a greater awareness of the world in which they are in as well as the overall story and the characters within them.

I am a more run and gun style player so the stealth gameplay that is at times needed took some getting used to, but once I was in the third chapter of the game, I was deeply engaged and found myself adapting to the demanding challenges that the game presented at times.

Ammunition such as bullets, crossbow bolts, and such are in short supply, so using your blade in hit and run tactics is the best bet, but at times when you must engage multiple enemies, being crafty pays off.

I loved to call up a swarm of rats using one of my abilities that players are able to select and modify as they find artifacts in game. Watching from a distance while the swarm decimates a pack of enemies and then swinging in for the kill was great fun.

However with various traps and enemies, this was not always practical. I found one area that was loaded with dangerous enemies and with no ammunition and only my blade; several futile attempts resulted in my demise time and again.

In a feat of inspiration, I remembered a Whale Oil dispenser at the earlier stage of the level so I backtracked and obtained a container which I then filled with oil and used as a highly explosive projectile by throwing this into masses of enemies. I repeated this tactic four or five times, saving the game after each run and was able to successfully clear away the hostiles.
Once inside the building my tactics had to change again as there was much danger lurking in the dark halls.

Dishonored 2 was a very enjoyable and challenging game with deeply engrossing story. I really enjoyed the brutal combat as well as the ability to find multiple solutions to the challenges the game presented. Graphically the game is solid but not cutting edge, but thanks to the great story and setting, you should not mind this or the at times monotone voice work of the game.
The game offers two free DLC modes to date for players who complete the game and with the ability to have new abilities playing as a different character, there is great replay value.
In the end, Dishonored 2 is a real bright spot and as such, is easily a game of the year candidate as it is some of the best gameplay of 2016 or any other year and is not to be missed.

http://sknr.net/2016/12/22/85969/