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Gareth von Kallenbach (980 KP) rated Spider-Man 3 (2007) in Movies
Aug 14, 2019
The most anticipated film of the summer, Spider-Man 3 has arrived to the delight of moviegoers the world over. It has been roughly a little more than a year since Spider-Man (Tobey Maguire), defeated Dr. Octopus and saved the city from certain doom.
During this time, Spider-man has become New York City’s celebrated hero, and his day to day alter ego, Peter Parker, delights in his fame, while dating the love of his life, Mary Jane Watson (Kirsten Dunst).
As the film opens, Peter has decided to ask Mary Jane to be his wife, and plans to surprise her with a ring during dinner at a fancy restaurant. Mary Jane is starring in a Broadway play, and despite harsh reviews, she is living her dream and madly in love with Peter.
Things take an unexpected twist for Peter when he is attacked one night by his best friend Harry (James Franco), who blames him for the death of his father at the conclusion of the first film. Enhanced by his father’s Goblin serum, Harry is a deadly adversary for Peter who is able to fend off the attack eventually, and put into motion a series of events that will forever change his life.
When a career criminal named Flint Marko (Thomas Hayden Church), is accidentally caught in an experiment while fleeing the authorities, he becomes a living mass of sand, which enables him to start a string of robberies as “The Sandman”, and provides Spider-man with his most unusual opponent yet.
As if this was not enough, Peter must contend with a new hotshot photographer named Eddie Brock (Topher Grace), who is after a staff position at the Daily Bugle. The fact that Peter has more seniority at the paper is of little interest to Eddie, and he will stop at nothing to get the better of Peter.
At this point one would think that Peter has more than enough on his plate, but fate is about to drop an unexpected player into his life, a space based symbiote that bonds
with Peter’s costume and creates a dark black look for Spider-Man as well as an increase in his powers.
Peter becomes obsessed with his new powers, and there is a dramatic change in his persona, which does not sit well with Mary Jane. When new information is given to Peter about the death of his Uncle Ben, Peter is more than willing to use his new found abilities to exact the revenge that he craves.
Peter also has another area of interest as Gwen Stacy (Bryce Dallas Howard), the daughter of the local Chief of Police has caught his eye, much to the chagrin of both Mary Jane and Gwen’s current boyfriend Eddie Brock.
This tangled web of characters soon forces Peter to take stock of his life and the choices he makes, in order to determine what truly matters to him, the love and respect of his friends, or giving into his darker side and pursing power and unending praise and adulation.
The film starts out well, and the early conflict between Peter and Harry is a brilliantly staged spectacle of sight, sound, and motion. There are also some great moments between the lead characters and Church, Howard and Grace do well with their characters, yet something about Spider-Man 3 did not click for me the way the previous two films in the series have.
Having the luxury of time from the press screener to the opening, I was able to look back at the film the past week and a half to try to determine what did not work for me, and I kept coming back to the same conclusions.
First, the film wants very much to be much darker and edgier than the other films, yet just when you think you are going to see Peter fully cross the line, the film pulls back into campy mode, and we are given scenes of Peter hamming it up as a ladies’ man, and I kid you not, doing an impromptu dance number.
While this works for comedic effect, I am supposed to believe that the darker side of Peter’s soul is being exposed, and I had a hard time thinking that his inner demons include “Saturday Night Fever” style strut down the sidewalk, and a floor show.
The second thing that bothered me was the villains, as aside from Harry as the New Goblin, both the Sandman and Venom were sadly lacking. Neither The Sandman nor Venom had over the top plots to rule the world, kill or enslave the masses, or endanger huge parts of the city as was the case with the original Green Goblin and Dr Octopus.
Rather we have one who is content to steal to fund a noble cause, and wishes only to complete this cause and have Spider-Man out of his way. The second simply wants revenge for being slighted, and does not elude the menace nor danger that the character warrants.
effects wise the film is solid and there are some great moments in the film, but to many times I thought I had seen the same sand effects years early in the “Mummy” series which lead to many cases of “been there, seen that” for me. With a budget that many claim to be the most expensive film ever made when based on current dollar values, I had expected more from the film, especially given the talented and dynamic cast, and the ample backing of the studio.
Director and series Guru Sam Raimi seems to be coasting here as one has to wonder if he used up many of his great ideas in the last two films, and was trying so hard not to repeat himself, that he lost that magic spark that made the last two films such classics.
As it stands, “Spider-Man 3” is a good film, but you can’t help but feel it could have been a better one.
During this time, Spider-man has become New York City’s celebrated hero, and his day to day alter ego, Peter Parker, delights in his fame, while dating the love of his life, Mary Jane Watson (Kirsten Dunst).
As the film opens, Peter has decided to ask Mary Jane to be his wife, and plans to surprise her with a ring during dinner at a fancy restaurant. Mary Jane is starring in a Broadway play, and despite harsh reviews, she is living her dream and madly in love with Peter.
Things take an unexpected twist for Peter when he is attacked one night by his best friend Harry (James Franco), who blames him for the death of his father at the conclusion of the first film. Enhanced by his father’s Goblin serum, Harry is a deadly adversary for Peter who is able to fend off the attack eventually, and put into motion a series of events that will forever change his life.
When a career criminal named Flint Marko (Thomas Hayden Church), is accidentally caught in an experiment while fleeing the authorities, he becomes a living mass of sand, which enables him to start a string of robberies as “The Sandman”, and provides Spider-man with his most unusual opponent yet.
As if this was not enough, Peter must contend with a new hotshot photographer named Eddie Brock (Topher Grace), who is after a staff position at the Daily Bugle. The fact that Peter has more seniority at the paper is of little interest to Eddie, and he will stop at nothing to get the better of Peter.
At this point one would think that Peter has more than enough on his plate, but fate is about to drop an unexpected player into his life, a space based symbiote that bonds
with Peter’s costume and creates a dark black look for Spider-Man as well as an increase in his powers.
Peter becomes obsessed with his new powers, and there is a dramatic change in his persona, which does not sit well with Mary Jane. When new information is given to Peter about the death of his Uncle Ben, Peter is more than willing to use his new found abilities to exact the revenge that he craves.
Peter also has another area of interest as Gwen Stacy (Bryce Dallas Howard), the daughter of the local Chief of Police has caught his eye, much to the chagrin of both Mary Jane and Gwen’s current boyfriend Eddie Brock.
This tangled web of characters soon forces Peter to take stock of his life and the choices he makes, in order to determine what truly matters to him, the love and respect of his friends, or giving into his darker side and pursing power and unending praise and adulation.
The film starts out well, and the early conflict between Peter and Harry is a brilliantly staged spectacle of sight, sound, and motion. There are also some great moments between the lead characters and Church, Howard and Grace do well with their characters, yet something about Spider-Man 3 did not click for me the way the previous two films in the series have.
Having the luxury of time from the press screener to the opening, I was able to look back at the film the past week and a half to try to determine what did not work for me, and I kept coming back to the same conclusions.
First, the film wants very much to be much darker and edgier than the other films, yet just when you think you are going to see Peter fully cross the line, the film pulls back into campy mode, and we are given scenes of Peter hamming it up as a ladies’ man, and I kid you not, doing an impromptu dance number.
While this works for comedic effect, I am supposed to believe that the darker side of Peter’s soul is being exposed, and I had a hard time thinking that his inner demons include “Saturday Night Fever” style strut down the sidewalk, and a floor show.
The second thing that bothered me was the villains, as aside from Harry as the New Goblin, both the Sandman and Venom were sadly lacking. Neither The Sandman nor Venom had over the top plots to rule the world, kill or enslave the masses, or endanger huge parts of the city as was the case with the original Green Goblin and Dr Octopus.
Rather we have one who is content to steal to fund a noble cause, and wishes only to complete this cause and have Spider-Man out of his way. The second simply wants revenge for being slighted, and does not elude the menace nor danger that the character warrants.
effects wise the film is solid and there are some great moments in the film, but to many times I thought I had seen the same sand effects years early in the “Mummy” series which lead to many cases of “been there, seen that” for me. With a budget that many claim to be the most expensive film ever made when based on current dollar values, I had expected more from the film, especially given the talented and dynamic cast, and the ample backing of the studio.
Director and series Guru Sam Raimi seems to be coasting here as one has to wonder if he used up many of his great ideas in the last two films, and was trying so hard not to repeat himself, that he lost that magic spark that made the last two films such classics.
As it stands, “Spider-Man 3” is a good film, but you can’t help but feel it could have been a better one.

Emma @ The Movies (1786 KP) rated X-Men: Dark Phoenix (2019) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
This was another screening that needed a second viewing because of challenging people, so now I've seen it in 2D and 3D. I'm seeing more films in 3D recently that actually work, I'm still not quite convinced by it but I'm certainly not annoyed by it.
The pre-"hype" for this was very mixed. I had been looking forward to the film for a long time but when the first trailer dropped I was disappointed and underwhelmed, it was however nice to see that others were having the opposite reaction to me. Perhaps I had just built it up too much in my head beforehand.
As we eeked closer the vibe became decidedly negative around it, and for the most part I avoided articles and rants as I just don't see the point in speculating so wildly about something that hasn't been seen. That climaxed again when the preview screening was interrupted by a fire alarm, and then when the internet seemed to go nuts over the fact the review embargo was so late. (It's not like embargos are unusual, I don't see how you can draw conclusions from release and embargo being on the same day... this seems entirely logical. *deep breath*)
Something I would like to query is the fact that someone decided it was sensible to put a reaction video of three of the stars seeing the Dark Phoenix trailer in 4DX. It's a little bit of fun, but frustrating if you've been trying to avoid trailers and spoilers before seeing the film.
Wow... waffle... to the film!
The team take on a mission to space when a shuttle loses control and is in the path of what appears to be solar flares. The mission seems successful until they realise there's still a crew member trapped. With the shuttle disintegrating the only ones who can safely make it are Jean and Nightcrawler. As Jean holds the shuttle in place Nightcrawler rescues the last man from the wreckage but when he returns for her she's already encountered the strange space energy.
Somehow despite the destruction of the shuttle Jean survives floating in space, Nightcrawler brings her back to the X-Jet and the whole team return to Earth as heroes. Jean wasn't left unchanged by her encounter though, she's changing, and as her mind begins to open the danger starts to grow.
Almost all of the characters in Dark Phoenix go through some sort of change. Jean comes face to face with her past and a power that is even more difficult to control than her own. Professor Xavier is less of a friend in his current persona than he's ever been before, and in this moment may not be the leader the X-Men need. Certainly by the end of the film each character has grown in some way. I'm not sure I was a fan of the changes in Professor Xavier, they were necessary in some respects but in the context of the rest of the series are a bit of a shock and out of the blue.
Thankfully some things don't change, and Quicksilver is still very funny, the occasional laugh was needed in what was quite a serious film.
Very briefly I want to talk about the effects. There's obviously a lot of them but I didn't spot anything that was outright terrible. (There's one moment in Cerebro, but that's more to do with how they choose to depict Cerebral's general imagery than anything.) My real standout moment is Jean's hair when she is embracing Dark Phoenix. We are given the floating underwater swirling effect that we should have seen in Aquaman.
It's been a while since I've seen all of the other films, although I did rewatch Last Stand and Apocalypse in the run up to this. There were a few moments where I saw flashes of Last Stand in Dark Phoenix which I thought was a nice touch.
I'm not sure there's a lot of point dwelling much on the acting for the main cast, it's consistent and what you'd expect for the franchise. Nicholas Hoult was able to bring a slightly bigger performance and he's probably one of the only regulars that had the ability to do that with his story.
Our villains were led by Jessica Chastain as Vuk. Vuk as a character and most of her group in general are actually quite bland. As emotionless aliens there's little to either love or hate. Had they been slightly more human than drone-like then they might have had a bigger impact. The only moment where I saw some good acting was when Vuk is with Jean near the very end and a look comes across her face and I thought, "oooh, acting!"
I wasn't entirely sure what was happening with Raven. She seemed to be a bundle of contradictions and got a terrible hand when it came to the script. I did want to slap her at one point, there was no need for what she did! NO NEED!
[Random thought: If Raven's scales/skin ripples when she transforms then how does she manage to do that when she's wearing an X-Suit? And also, why does she bother changing to her human look when she's in the mansion?]
The actions sequences were very good, the train scene felt like it had been crafted perfectly. Possibly a little too organised, but overall the entire scene came together. I particularly liked the choice of music when it coincided with Storm's piece, wonderfully atmospheric. (A pun? Perhaps.)
If there's anything I've taken from this it's that Dark Phoenix annoyed me less than Endgame did. It's not epic, but then I've never felt like the franchise has ever been that high on the scale. I'm reasonably happy with where it's left the sequence and what the future of the franchise might hold. I honestly don't think it deserves the hate that it's been getting.
What you should do
I think that you should go and see it, the action is good and a nice diversion for a couple of hours.
Movie thing you wish you could take home
I'd always want a superpower, but my choice changes more than Raven does.
The pre-"hype" for this was very mixed. I had been looking forward to the film for a long time but when the first trailer dropped I was disappointed and underwhelmed, it was however nice to see that others were having the opposite reaction to me. Perhaps I had just built it up too much in my head beforehand.
As we eeked closer the vibe became decidedly negative around it, and for the most part I avoided articles and rants as I just don't see the point in speculating so wildly about something that hasn't been seen. That climaxed again when the preview screening was interrupted by a fire alarm, and then when the internet seemed to go nuts over the fact the review embargo was so late. (It's not like embargos are unusual, I don't see how you can draw conclusions from release and embargo being on the same day... this seems entirely logical. *deep breath*)
Something I would like to query is the fact that someone decided it was sensible to put a reaction video of three of the stars seeing the Dark Phoenix trailer in 4DX. It's a little bit of fun, but frustrating if you've been trying to avoid trailers and spoilers before seeing the film.
Wow... waffle... to the film!
The team take on a mission to space when a shuttle loses control and is in the path of what appears to be solar flares. The mission seems successful until they realise there's still a crew member trapped. With the shuttle disintegrating the only ones who can safely make it are Jean and Nightcrawler. As Jean holds the shuttle in place Nightcrawler rescues the last man from the wreckage but when he returns for her she's already encountered the strange space energy.
Somehow despite the destruction of the shuttle Jean survives floating in space, Nightcrawler brings her back to the X-Jet and the whole team return to Earth as heroes. Jean wasn't left unchanged by her encounter though, she's changing, and as her mind begins to open the danger starts to grow.
Almost all of the characters in Dark Phoenix go through some sort of change. Jean comes face to face with her past and a power that is even more difficult to control than her own. Professor Xavier is less of a friend in his current persona than he's ever been before, and in this moment may not be the leader the X-Men need. Certainly by the end of the film each character has grown in some way. I'm not sure I was a fan of the changes in Professor Xavier, they were necessary in some respects but in the context of the rest of the series are a bit of a shock and out of the blue.
Thankfully some things don't change, and Quicksilver is still very funny, the occasional laugh was needed in what was quite a serious film.
Very briefly I want to talk about the effects. There's obviously a lot of them but I didn't spot anything that was outright terrible. (There's one moment in Cerebro, but that's more to do with how they choose to depict Cerebral's general imagery than anything.) My real standout moment is Jean's hair when she is embracing Dark Phoenix. We are given the floating underwater swirling effect that we should have seen in Aquaman.
It's been a while since I've seen all of the other films, although I did rewatch Last Stand and Apocalypse in the run up to this. There were a few moments where I saw flashes of Last Stand in Dark Phoenix which I thought was a nice touch.
I'm not sure there's a lot of point dwelling much on the acting for the main cast, it's consistent and what you'd expect for the franchise. Nicholas Hoult was able to bring a slightly bigger performance and he's probably one of the only regulars that had the ability to do that with his story.
Our villains were led by Jessica Chastain as Vuk. Vuk as a character and most of her group in general are actually quite bland. As emotionless aliens there's little to either love or hate. Had they been slightly more human than drone-like then they might have had a bigger impact. The only moment where I saw some good acting was when Vuk is with Jean near the very end and a look comes across her face and I thought, "oooh, acting!"
I wasn't entirely sure what was happening with Raven. She seemed to be a bundle of contradictions and got a terrible hand when it came to the script. I did want to slap her at one point, there was no need for what she did! NO NEED!
[Random thought: If Raven's scales/skin ripples when she transforms then how does she manage to do that when she's wearing an X-Suit? And also, why does she bother changing to her human look when she's in the mansion?]
The actions sequences were very good, the train scene felt like it had been crafted perfectly. Possibly a little too organised, but overall the entire scene came together. I particularly liked the choice of music when it coincided with Storm's piece, wonderfully atmospheric. (A pun? Perhaps.)
If there's anything I've taken from this it's that Dark Phoenix annoyed me less than Endgame did. It's not epic, but then I've never felt like the franchise has ever been that high on the scale. I'm reasonably happy with where it's left the sequence and what the future of the franchise might hold. I honestly don't think it deserves the hate that it's been getting.
What you should do
I think that you should go and see it, the action is good and a nice diversion for a couple of hours.
Movie thing you wish you could take home
I'd always want a superpower, but my choice changes more than Raven does.

Emma @ The Movies (1786 KP) rated Once Upon a Time in Hollywood (2019) in Movies
Jun 20, 2020
Tarantino makes good movies, I like them, but I don't love them. When everyone was raving about the OUATIH trailer I was sitting back going "that looks okay, but..." I wasn't sure I could see how they were going to mix the two strands of the story together, or why. After seeing it I'm still not sure.
I'm not going to do an extended synopsis for this, partly because I'm not sure what the point was to a lot of it. 2 hours and 41 minutes is a lot of time to fill with such random stuff. There are essentially to films here, and I definitely would have wanted to watch one of them. It doesn't matter how many times I think about this film, I can't make sense of why these stories were put together.
There's a lot of acting talent in this, obviously. I'm not a particular fan of DiCaprio, I can't give you a real reason behind that. I don't mind some of his older films but recently nothing has really caught my eye. He has some excellent moments in this though. I particularly liked the scene where he's on set explaining the story of his novel to his young co-star. The audience and Rick are able to reach the realisation at the same time, it's a moving moment that was annoyingly ruined for me by Trudi's lines afterwards. I guess it does reflect the way Hollywood is though so in that respect it was spot on.
Brad Pitt swooped in and stole the show though. There's a very laid back and sometimes cheeky sense to Cliff, and most of his scenes had me engaged with what was going on. The only thing I would say though is that occasionally you just see Brad Pitt and other characters he's portrayed in this performance. He really does have a strong presence though and apart from those small blips he was by far the best performance of the film and my favourite scenes were his fight with Bruce Lee and the last ten minutes. Both of these were done so well and Pitt's reactions were perfect.
The cast has a lot of bit parters in it, I'm never quite sure what gets something classed as a cameo over a "proper" role. As we're in Hollywood there are obviously a lot of Hollywood stars making appearances and they've all got really strong casting behind them, but they barely get any screen time. We get some Sharon Tate background from Steve McQueen (Damien Lewis) at a party, later on we have Bruce Lee appear for the onset fight scene, there are a lot of faces popping up everywhere.
I briefly want to mention Bruce Lee in this film, since seeing the film I read a couple of pieces about his portrayal in this... I know nothing about him as a person beyond his martial arts skills and while I did find the Lee/Booth fight scene amusing I thought it was a little... off? Lee comes across as a bit of an arse, there's no denying that. Like I said, I know nothing about him, this could be a true depiction but I feel like I would have heard that before if he was. Regardless of the truth, the character didn't come across well, he could easily have been given a slightly cocky demeanour to allow for the challenge to happen without giving him that persona.
I haven't got enough time to talk about every actor in the film but there wasn't anyone who stuck out as being bad, every role was handled reasonably well. Whether they all needed to be there though is another matter.
Earlier I mentioned that the film has two story threads, those being Rick Dalton/Cliff Booth and Sharon Tate. We get the odd crossover moment with the two but ultimately there's no proper link until the end. One of the problems going into the film is that if you don't know anything about Sharon Tate and Charles Manson then one of these storylines isn't going to make a great deal of sense. I'd be interested to see how people going in without that knowledge found the story overall, there have to be some out there right?
OUATIH almost seems like an introduction to Manson being in Mindhunter season 2, you've even got potential crossover as he's played by the same guy. I found the Manson inclusion to be very misleading in the advertising. His appearance is beyond brief in the final cut and it felt like we were due a lot more after watching the trailer. I think I would have preferred the movie if it was weighted the other way with the Tate/Manson side as the focus and the Dalton/Booth side at the add on.
Despite Pitt's performance, the great setting and some other small highlight this film just didn't hit the right notes for me. It was so long, I could have forgiven that had there been a more complex link between the two bits of story. I went in with low expectations and when I came out those were only just met.
If you're considering leaving partway through this there are three reasons that you should stick it out.
- Brad Pitt as Cliff Booth
- Booth's dog
- The last ten minutes (give or take)
The 18 certificate is there for "strong bloody violence", somehow the large amount of drug use doesn't warrant inclusion on the card. Up until around the 2 hour 30 minutes mark this film is a 15. You've had drugs, language and some fights, but nothing that matches up to those last few minutes. They earn that 18 certificate... and it's hilarious. Cliff and his dog are epic and it was worth the rest of the film just to see that, there's some terrible (ridiculous) acting in it that potentially it could have done without but at least I came out slightly less annoyed.
Originally posted on: https://emmaatthemovies.blogspot.com/2019/08/once-upon-time-in-hollywood-movie-review.html
I'm not going to do an extended synopsis for this, partly because I'm not sure what the point was to a lot of it. 2 hours and 41 minutes is a lot of time to fill with such random stuff. There are essentially to films here, and I definitely would have wanted to watch one of them. It doesn't matter how many times I think about this film, I can't make sense of why these stories were put together.
There's a lot of acting talent in this, obviously. I'm not a particular fan of DiCaprio, I can't give you a real reason behind that. I don't mind some of his older films but recently nothing has really caught my eye. He has some excellent moments in this though. I particularly liked the scene where he's on set explaining the story of his novel to his young co-star. The audience and Rick are able to reach the realisation at the same time, it's a moving moment that was annoyingly ruined for me by Trudi's lines afterwards. I guess it does reflect the way Hollywood is though so in that respect it was spot on.
Brad Pitt swooped in and stole the show though. There's a very laid back and sometimes cheeky sense to Cliff, and most of his scenes had me engaged with what was going on. The only thing I would say though is that occasionally you just see Brad Pitt and other characters he's portrayed in this performance. He really does have a strong presence though and apart from those small blips he was by far the best performance of the film and my favourite scenes were his fight with Bruce Lee and the last ten minutes. Both of these were done so well and Pitt's reactions were perfect.
The cast has a lot of bit parters in it, I'm never quite sure what gets something classed as a cameo over a "proper" role. As we're in Hollywood there are obviously a lot of Hollywood stars making appearances and they've all got really strong casting behind them, but they barely get any screen time. We get some Sharon Tate background from Steve McQueen (Damien Lewis) at a party, later on we have Bruce Lee appear for the onset fight scene, there are a lot of faces popping up everywhere.
I briefly want to mention Bruce Lee in this film, since seeing the film I read a couple of pieces about his portrayal in this... I know nothing about him as a person beyond his martial arts skills and while I did find the Lee/Booth fight scene amusing I thought it was a little... off? Lee comes across as a bit of an arse, there's no denying that. Like I said, I know nothing about him, this could be a true depiction but I feel like I would have heard that before if he was. Regardless of the truth, the character didn't come across well, he could easily have been given a slightly cocky demeanour to allow for the challenge to happen without giving him that persona.
I haven't got enough time to talk about every actor in the film but there wasn't anyone who stuck out as being bad, every role was handled reasonably well. Whether they all needed to be there though is another matter.
Earlier I mentioned that the film has two story threads, those being Rick Dalton/Cliff Booth and Sharon Tate. We get the odd crossover moment with the two but ultimately there's no proper link until the end. One of the problems going into the film is that if you don't know anything about Sharon Tate and Charles Manson then one of these storylines isn't going to make a great deal of sense. I'd be interested to see how people going in without that knowledge found the story overall, there have to be some out there right?
OUATIH almost seems like an introduction to Manson being in Mindhunter season 2, you've even got potential crossover as he's played by the same guy. I found the Manson inclusion to be very misleading in the advertising. His appearance is beyond brief in the final cut and it felt like we were due a lot more after watching the trailer. I think I would have preferred the movie if it was weighted the other way with the Tate/Manson side as the focus and the Dalton/Booth side at the add on.
Despite Pitt's performance, the great setting and some other small highlight this film just didn't hit the right notes for me. It was so long, I could have forgiven that had there been a more complex link between the two bits of story. I went in with low expectations and when I came out those were only just met.
If you're considering leaving partway through this there are three reasons that you should stick it out.
- Brad Pitt as Cliff Booth
- Booth's dog
- The last ten minutes (give or take)
The 18 certificate is there for "strong bloody violence", somehow the large amount of drug use doesn't warrant inclusion on the card. Up until around the 2 hour 30 minutes mark this film is a 15. You've had drugs, language and some fights, but nothing that matches up to those last few minutes. They earn that 18 certificate... and it's hilarious. Cliff and his dog are epic and it was worth the rest of the film just to see that, there's some terrible (ridiculous) acting in it that potentially it could have done without but at least I came out slightly less annoyed.
Originally posted on: https://emmaatthemovies.blogspot.com/2019/08/once-upon-time-in-hollywood-movie-review.html

5 Minute Movie Guy (379 KP) rated Live Die Repeat: Edge of Tomorrow (2014) in Movies
Jun 26, 2019
One of the best action films of Tom Cruise's incredible career. (4 more)
Emily Blunt is a true force to be reckoned with.
The film's aliens and special effects are simply outstanding.
Unexpectedly hilarious. Who knew watching Tom Cruise die repeatedly could be so funny?
Edge of Tomorrow feels like a video game made into an unforgettably great movie.
Edge of Tomorrow is one of the best action movies of Tom Cruise’s illustrious career and might just be the most fun you'll have at the movies all year.
Amidst the yearly barrage of unimaginative action movies, Edge of Tomorrow is a breath of fresh air. It’s smart, funny, and full of action-packed excitement. It is a definitive summer blockbuster and is one of the best action movies of Tom Cruise’s illustrious career. Based on the graphic novel All You Need is Kill by Hiroshi Sakurazaka, Edge of Tomorrow stars Tom Cruise as Major William Cage, who has earned his rank without ever having served a day in combat. All of that quickly comes to a change when he’s put on the frontlines of a war that threatens humanity’s entire existence. Thrust into combat, Cage is cowardly, and also comically unprepared. He fearfully fights for his life, but is quickly killed in the conflict, only to reawaken at the start of the same day. Cage is given another chance at life, with the benefit of having lived the day before and fully remembering it. This is not a gift bestowed upon Tom Cruise by the power of Scientology, nor by Tom Cruise’s near-invincibility in his films, but instead his character Cage inadvertently has tapped into a divine alien power through which he is able to re-spawn from death over and over again. Trapped In this seemingly infinite loop, Cage is able to learn from his mistakes and thereby has the power to single-handedly change the outcome of this war and save the human race from complete annihilation.
The brilliance of Edge of Tomorrow is in its execution. This is a movie that could have easily been tiresome considering it replays the same day continuously on repeat, but it’s handled in a way that makes it entertaining and engaging. It is superbly edited to keep the story moving and the laughs coming. Even as a huge fan of Tom Cruise, I had a marvelous time watching him die off again and again while thoroughly laughing at his expense. What makes it so funny is that Tom is completely in on the joke and is able to generously poke fun at himself. He is perfectly cast in this role, as it allows him to act totally crazy and completely spineless, while gradually transitioning into his usual kick-ass, cool Cruise persona. Edge of Tomorrow feels both exhilarating and original, although it is clearly inspired in part by some other films, such as the comedy classic Groundhog Day, and even The Matrix trilogy. However, having these influences doesn’t take away from the film’s enormous accomplishments. To call it an action sci-fi version of Groundhog Day is only to sell it short. In fact, Edge of Tomorrow might just be the most fun you’ll have at the movies all year.
The conflict in Edge of Tomorrow is an alien invasion that is obliterating humanity. The aliens, known as Mimics, have taken over most of Europe, and with the exception of one keystone battle, have easily routed human military forces. Rita Vrataski, played by Emily Blunt, led that decisive victory at Verdun, earning herself the moniker the “Angel of Verdun” after single-handedly killing hundreds of Mimics in humanity’s first and only victory against the alien species. How was one woman able to massacre these aliens that can lay waste to an armed infantry in minutes? Well, as Cage finds out, she previously had his ability to reset in death, although she no longer possesses that power. Nevertheless, with her knowledge and skill set acquired from her nearly infinite practice, she can transform Cage into Earth’s greatest weapon.
Edge of Tomorrow is a thoroughly impressive package, complete with superb special effects, a heart-pounding musical score, and outstanding performances from its lead characters. Tom Cruise carries the film with veteran expertise, making the film fun and deeply entertaining. Emily Blunt is a powerhouse as Rita, showcasing a heroic toughness with a survivor mentality. I don’t think there are many actresses in Hollywood that could play such a role as convincingly as Blunt does here. Meanwhile, Bill Paxton is as enjoyable to watch as ever. He plays Master Sergeant Farrell, who is Cage’s cocky commanding officer that takes great pleasure in giving him a hard time. As for the aliens in the movie, they look absolutely incredible, not to mention highly original. I think they’re some of the coolest aliens I’ve ever seen, and they’re also far more threatening than your typical movie alien. They’re deathly fast and unpredictable, which makes the film’s action all the more intense. Edge of Tomorrow actually feels very much like a video game, and not just because of the respawning feature. The characters are memorable, the stakes are high, and the action is so engrossing that you feel like you’re an active participant in it. The creativity and combat at work in this film are worthy of belonging in a blockbuster game series. It rarely lets up and is an adrenaline-fueled ride from beginning to end.
I’ll admit that Edge of Tomorrow far-exceeded my expectations. It’s cool in every way imaginable, from the story and the action to the aliens and characters. It will immerse you in its desolate, doomed world that unknowingly rests on the brink of total destruction. Tom Cruise and Emily Blunt are both in top form and make this a movie you won’t want to miss. Edge of Tomorrow is certain to become an instant action classic. One that I wholly look forward to watching again and again and again.
(This review was originally posted at 5mmg.com on 6.30.14.)
The brilliance of Edge of Tomorrow is in its execution. This is a movie that could have easily been tiresome considering it replays the same day continuously on repeat, but it’s handled in a way that makes it entertaining and engaging. It is superbly edited to keep the story moving and the laughs coming. Even as a huge fan of Tom Cruise, I had a marvelous time watching him die off again and again while thoroughly laughing at his expense. What makes it so funny is that Tom is completely in on the joke and is able to generously poke fun at himself. He is perfectly cast in this role, as it allows him to act totally crazy and completely spineless, while gradually transitioning into his usual kick-ass, cool Cruise persona. Edge of Tomorrow feels both exhilarating and original, although it is clearly inspired in part by some other films, such as the comedy classic Groundhog Day, and even The Matrix trilogy. However, having these influences doesn’t take away from the film’s enormous accomplishments. To call it an action sci-fi version of Groundhog Day is only to sell it short. In fact, Edge of Tomorrow might just be the most fun you’ll have at the movies all year.
The conflict in Edge of Tomorrow is an alien invasion that is obliterating humanity. The aliens, known as Mimics, have taken over most of Europe, and with the exception of one keystone battle, have easily routed human military forces. Rita Vrataski, played by Emily Blunt, led that decisive victory at Verdun, earning herself the moniker the “Angel of Verdun” after single-handedly killing hundreds of Mimics in humanity’s first and only victory against the alien species. How was one woman able to massacre these aliens that can lay waste to an armed infantry in minutes? Well, as Cage finds out, she previously had his ability to reset in death, although she no longer possesses that power. Nevertheless, with her knowledge and skill set acquired from her nearly infinite practice, she can transform Cage into Earth’s greatest weapon.
Edge of Tomorrow is a thoroughly impressive package, complete with superb special effects, a heart-pounding musical score, and outstanding performances from its lead characters. Tom Cruise carries the film with veteran expertise, making the film fun and deeply entertaining. Emily Blunt is a powerhouse as Rita, showcasing a heroic toughness with a survivor mentality. I don’t think there are many actresses in Hollywood that could play such a role as convincingly as Blunt does here. Meanwhile, Bill Paxton is as enjoyable to watch as ever. He plays Master Sergeant Farrell, who is Cage’s cocky commanding officer that takes great pleasure in giving him a hard time. As for the aliens in the movie, they look absolutely incredible, not to mention highly original. I think they’re some of the coolest aliens I’ve ever seen, and they’re also far more threatening than your typical movie alien. They’re deathly fast and unpredictable, which makes the film’s action all the more intense. Edge of Tomorrow actually feels very much like a video game, and not just because of the respawning feature. The characters are memorable, the stakes are high, and the action is so engrossing that you feel like you’re an active participant in it. The creativity and combat at work in this film are worthy of belonging in a blockbuster game series. It rarely lets up and is an adrenaline-fueled ride from beginning to end.
I’ll admit that Edge of Tomorrow far-exceeded my expectations. It’s cool in every way imaginable, from the story and the action to the aliens and characters. It will immerse you in its desolate, doomed world that unknowingly rests on the brink of total destruction. Tom Cruise and Emily Blunt are both in top form and make this a movie you won’t want to miss. Edge of Tomorrow is certain to become an instant action classic. One that I wholly look forward to watching again and again and again.
(This review was originally posted at 5mmg.com on 6.30.14.)

5 Minute Movie Guy (379 KP) rated Angel Has Fallen (2019) in Movies
Sep 16, 2019
After putting in plenty of years and two prior movies spent protecting the President, Secret Service member Mike Banning is up for promotion. In Angel Has Fallen, the third installment of the Fallen franchise, Banning has been personally hand-picked by President Allan Trumbull to take over as the new Secret Service Director. Trumbull tells him the good news directly during a getaway fishing trip, but then things quickly turn bad when a drone attack attempts to assassinate the President. Banning is able to successfully save himself and the President, but the attack kills all the rest of the Secret Service members on site and the aftermath leaves Trumbull in a coma. Planted DNA evidence linking Banning to an involvement in the attack leads to his arrest, and with the President unconscious, he has no other witness to clear his name. Banning’s obviously been framed and set-up and will have to escape from authorities to find out who is responsible, and to also protect the President from any further attempts on his life.
Directed by Ric Roman Waugh, Angel Has Fallen is a film that starts off pretty well, yet I feel that the whole narrative of Banning being so easily framed is pretty hard to believe, especially given that he’s been the hero of two films already. It’s the driving force of the film’s story and yet it seems highly questionable to me that the intelligence committee would be so quick to blame it all on Banning considering his reputable history. Naturally any attack on the President is taken very seriously, but the FBI is extremely quick to condemn the man that just saved his life. I think it’s the weakest part of the story, although story is not an area this film ever really excels at. I would even say that most of its attempts at being smart usually fall flat. Regardless, this is the kind of movie that would be best enjoyed if you didn’t take it too seriously. It’s in many ways a throwback to the macho action movies of yesteryear, and that’s where it makes up for its shortcomings.
As the first film I’ve seen in this series, I admittedly had low expectations for it. If not for my dad wanting to see it, I probably would have skipped it entirely, but in truth it turned out to be better than I had anticipated. It’s also been the number one movie at the box office for two weeks running, so what do I know? I must confess that ever since seeing Den of Thieves last year, I’ve instantly become a huge fan of Gerard Butler, whose filmography I’ve largely overlooked. I love his energy, his over-the-top acting and his tough guy persona. He’s a great fit here in Angel Has Fallen as Banning and is enjoyable to watch, even if at times it can be a little hard to believe that he’s somehow always the smartest guy in the room.
The rest of the cast in the movie is respectful as well. Morgan Freeman is a comfortable choice as President Trumbull, and he truly makes me long for a time when we had a sane and competent President. It’s a rather reserved role for Freeman, as he spends most of the runtime in a coma. Still, he’s a graceful and welcome presence who has at least a couple moments to shine. Jada Pinkett Smith has the unfortunate role of playing the FBI agent who orders Banning’s arrest, and I wish she had a bit more to work with. Nick Nolte plays Banning’s estranged father Clay, a paranoid war veteran living off the grid, and he’s one of the highlights of the film. I enjoyed his character’s relationship with Banning, and he and Butler play off each other well. Danny Huston also gives a worthwhile performance as Banning’s former military companion Wade Jennings.
Despite having the appearance of a run-of-the-mill, rescue-the-President type of action movie, the action is actually for the most part quite admirable. Right from the get-go, it makes an impressive statement with its tense and exciting introductory scene which feels reminiscent of tactical military-style video games. The movie is heavy on explosions, shootouts, and hand-to-hand combat, and its action is generally fun. There’s also an impressive final stand-off that’s surprisingly well-planned and executed. It’s in moments like this where the movie demonstrates its intelligence and expertise. If not for these strong action sequences, I feel the movie as a whole would have suffered tremendously, but it rightfully delivers on what we came to see. Of course, not all of the action is stellar, and there’s a clunker of a car chase thrown into the mix, but overall I was entertained.
One area where the movie could have used some more improvement was with the special effects. They’re sufficient in the sense that they still clearly convey what the movie is trying to show, but a lot of it looks noticeably fake. It’s unfortunate, but I also don’t believe it was ever a major distraction. Another issue with the film is that its run-time feels a little long and there are some subplots that I really couldn’t care less about. It’s your standard government scheming and political conspiracy stuff, complete with all of the twists you would expect, but it isn’t particularly interesting, even if it does explain the purpose of the initial attack on the President.
Overall, I had a better time with Angel Has Fallen than I would have imagined. It’s far from great, but it’s good enough that I’ll probably now check out the two previous Fallen films at some point. The story might leave a lot to be desired, but the action sequences help fill the void. I would recommend it for fans of action movies, or anyone who likes Gerard Butler. It’s not something anyone needs to rush to the theater to see, but if you’re looking for a little action to end your summer with, it should do the trick.
Directed by Ric Roman Waugh, Angel Has Fallen is a film that starts off pretty well, yet I feel that the whole narrative of Banning being so easily framed is pretty hard to believe, especially given that he’s been the hero of two films already. It’s the driving force of the film’s story and yet it seems highly questionable to me that the intelligence committee would be so quick to blame it all on Banning considering his reputable history. Naturally any attack on the President is taken very seriously, but the FBI is extremely quick to condemn the man that just saved his life. I think it’s the weakest part of the story, although story is not an area this film ever really excels at. I would even say that most of its attempts at being smart usually fall flat. Regardless, this is the kind of movie that would be best enjoyed if you didn’t take it too seriously. It’s in many ways a throwback to the macho action movies of yesteryear, and that’s where it makes up for its shortcomings.
As the first film I’ve seen in this series, I admittedly had low expectations for it. If not for my dad wanting to see it, I probably would have skipped it entirely, but in truth it turned out to be better than I had anticipated. It’s also been the number one movie at the box office for two weeks running, so what do I know? I must confess that ever since seeing Den of Thieves last year, I’ve instantly become a huge fan of Gerard Butler, whose filmography I’ve largely overlooked. I love his energy, his over-the-top acting and his tough guy persona. He’s a great fit here in Angel Has Fallen as Banning and is enjoyable to watch, even if at times it can be a little hard to believe that he’s somehow always the smartest guy in the room.
The rest of the cast in the movie is respectful as well. Morgan Freeman is a comfortable choice as President Trumbull, and he truly makes me long for a time when we had a sane and competent President. It’s a rather reserved role for Freeman, as he spends most of the runtime in a coma. Still, he’s a graceful and welcome presence who has at least a couple moments to shine. Jada Pinkett Smith has the unfortunate role of playing the FBI agent who orders Banning’s arrest, and I wish she had a bit more to work with. Nick Nolte plays Banning’s estranged father Clay, a paranoid war veteran living off the grid, and he’s one of the highlights of the film. I enjoyed his character’s relationship with Banning, and he and Butler play off each other well. Danny Huston also gives a worthwhile performance as Banning’s former military companion Wade Jennings.
Despite having the appearance of a run-of-the-mill, rescue-the-President type of action movie, the action is actually for the most part quite admirable. Right from the get-go, it makes an impressive statement with its tense and exciting introductory scene which feels reminiscent of tactical military-style video games. The movie is heavy on explosions, shootouts, and hand-to-hand combat, and its action is generally fun. There’s also an impressive final stand-off that’s surprisingly well-planned and executed. It’s in moments like this where the movie demonstrates its intelligence and expertise. If not for these strong action sequences, I feel the movie as a whole would have suffered tremendously, but it rightfully delivers on what we came to see. Of course, not all of the action is stellar, and there’s a clunker of a car chase thrown into the mix, but overall I was entertained.
One area where the movie could have used some more improvement was with the special effects. They’re sufficient in the sense that they still clearly convey what the movie is trying to show, but a lot of it looks noticeably fake. It’s unfortunate, but I also don’t believe it was ever a major distraction. Another issue with the film is that its run-time feels a little long and there are some subplots that I really couldn’t care less about. It’s your standard government scheming and political conspiracy stuff, complete with all of the twists you would expect, but it isn’t particularly interesting, even if it does explain the purpose of the initial attack on the President.
Overall, I had a better time with Angel Has Fallen than I would have imagined. It’s far from great, but it’s good enough that I’ll probably now check out the two previous Fallen films at some point. The story might leave a lot to be desired, but the action sequences help fill the void. I would recommend it for fans of action movies, or anyone who likes Gerard Butler. It’s not something anyone needs to rush to the theater to see, but if you’re looking for a little action to end your summer with, it should do the trick.

Bob Mann (459 KP) rated The Girl in the Spider's Web (2018) in Movies
Sep 28, 2021
Would the last straight woman in Stockholm turn off the lights?
You’ve gotta love a Scandi-thriller. Well, that was until last year’s hopeless Michael Fassbender vehicle “The Snowman” which devalued the currency better than Brexit has done to the pound! The mother of them all though was the original “Girl with the Dragon Tattoo” trilogy (in Swedish) in 2009. Although subject to a wholly unnecessary English remake two year’s later by David Fincher (with Mara Rooney and Daniel Craig) it was Noomi Rapace who struck the perfect note as the original anarchic and damaged Lisbeth Salander: a punk wielding a baseball bat like an alien-thing possessed (pun well and truly intended!).
Now though we have “A New Dragon Tattoo Story” (as the film’s subtitle clumsily declares) based on the book by David Lagercrantz, who took over the literary franchise after the untimely death of Stieg Larsson. Picking up the reins as Salander is that most British of actresses Claire Foy…. which seems an odd choice, but one which – after you get past the rather odd accent – she just about pulls off.
The Plot
Lizbeth Salendar (Claire Foy) has an interesting hobby. She is a vigilante, like a lesbian Batman, stalking the streets of Stockholm putting wrongs right where abusive boyfriends/husbands are concerned.
She is also a hacking machine for rent. And Frans Balder (Stephen Merchant) has a problem. He has invented a software program that allows its user to control every nuclear warhead in the world from a single laptop (cue every other Bond/24/Austin Powers script ever written). But he has had second thoughts and wants it back from its resting place on the server of the NSA’s chief hacker, Ed Needham (Lakeith Stanfield). Balder recruits Salander to recover it, but when things go pear-shaped Salander finds herself on the wrong side of both the law and the encircling terrorist “spiders”.
The Review
Scandi-dramas work best when they exploit the snow; maintain a sexual tension; and go dark, gritty and violent. On the plus side, “The Girl in the Spider’s Web” ticks most of those boxes adequately. Foy’s Salandar is smart, sassy and sexy, outwitting the best of the best, and only once finding her intellectual match. (If you’re a lesbian, Stockholm is most definitely the place to be: there only seemed to be one hetero-female there, and she was an adulteress).
But Salander also has a Bond-like invincibility that unfortunately tests your incredulity at multiple points. Contributing to the excitement is the stunt team, who keep themselves busy with some great car and bike chases.
So, the movie has its moments and is great to look at. But the film ends up a sandwich or two short of a smorgasbord, thanks largely to some totally bonkers plot points and more than a few ridiculous coincidences. There are without doubt an array of well-constructed set pieces here, but they fail to fully connect with any great conviction. An example of a scene that infuriates is a dramatic bathroom fight in a red-lit gloom with identical protagonists that is cut together so furiously you would need a Blu-ray slo-mo to work out what the hell is going on… and then I fear you might fail.
So it’s an A- for the Production Design (Eve Stewart, “The Danish Girl“) and the Cinematography (Pedro Luque, “Don’t Breathe“), but a C- for the director Fede Alvarez (also “Don’t Breathe“).
Avoid the Trailer
I will save my biggest source of wrath though for that major bug-bear of mine: trailers that spoil the plot.
I’ve asked before, but for a film like this, WHO EXACTLY PUTS TOGETHER THE TRAILER? I’d like to think it’s some mindless committee of marketing execs somewhere. Because I HONESTLY CAN’T BELIEVE it would be the director! (If I’m wrong though, I would point my finger at Mr Alvarez and chant “shame, shame, shame”!)
For the trailer that I saw playing in UK cinemas does it’s level best to not only drop in the key spoilers of the plot (including the climactic scene), but also spoils just about every action money-shot in the movie. It’s all so pointless. If you’ve by any chance managed to get to this point without seeing the trailer, then SAVE YOURSELVES and AVOID IT!
(The one attached below by the way is slightly – slightly! – better, including some over-dubbing of a line that I don’t think was in the film. Perhaps they realised their huge mistake and reissued it?)
The Turns
As I mentioned earlier, Claire Foy again extends her range by playing Salander really well. She is the reason to go and see the film.
The Daniel Craig part of Blomkvist is played here by Sverrir Gudnason, who was in “The Circle” (which I saw) and was Borg in “Borg McEnroe” (which I didn’t). Blomkvist really is a lazy ****, since he works for the publication “Millenium” but writes absolutely nothing for years. It must be only because the boss (Vicky Krieps) fancies him that he keeps his job. Gudnason is good enough, but has very little to do in the movie: its the Salander/Foy show. Slightly, but only slightly, more involved is Lakeith Standfield as the US intelligence man.
Given little to do in the plot. Sverrir Gudnason as the incredibly unproductive ‘journalist’ Mikael Blomkvist. (Source: Sony Pictures Entertainment)
Stephen Merchant is an odd casting choice for Balder. Not withstanding that he was brilliant when almost unrecognisable in “Logan“, here he looks far too much like his “Ricky Gervais sidekick” persona to be taken seriously: and it’s not even remotely a comedy (there is only one humorous moment in the film, a nice “clicker” gag in a car park).
Final Thoughts
I had high hopes for this film from the trailer, but I was left disappointed. It’s not classic Scandi-noir like the original “Tattoo”; and it’s not going for the black comedy angle of “Headhunters” (which I saw again last week and loved… again!). It falls into a rather “meh” category. It’s not a bad evening’s watch, but perhaps worth leaving for a DVD/cable showing.
Now though we have “A New Dragon Tattoo Story” (as the film’s subtitle clumsily declares) based on the book by David Lagercrantz, who took over the literary franchise after the untimely death of Stieg Larsson. Picking up the reins as Salander is that most British of actresses Claire Foy…. which seems an odd choice, but one which – after you get past the rather odd accent – she just about pulls off.
The Plot
Lizbeth Salendar (Claire Foy) has an interesting hobby. She is a vigilante, like a lesbian Batman, stalking the streets of Stockholm putting wrongs right where abusive boyfriends/husbands are concerned.
She is also a hacking machine for rent. And Frans Balder (Stephen Merchant) has a problem. He has invented a software program that allows its user to control every nuclear warhead in the world from a single laptop (cue every other Bond/24/Austin Powers script ever written). But he has had second thoughts and wants it back from its resting place on the server of the NSA’s chief hacker, Ed Needham (Lakeith Stanfield). Balder recruits Salander to recover it, but when things go pear-shaped Salander finds herself on the wrong side of both the law and the encircling terrorist “spiders”.
The Review
Scandi-dramas work best when they exploit the snow; maintain a sexual tension; and go dark, gritty and violent. On the plus side, “The Girl in the Spider’s Web” ticks most of those boxes adequately. Foy’s Salandar is smart, sassy and sexy, outwitting the best of the best, and only once finding her intellectual match. (If you’re a lesbian, Stockholm is most definitely the place to be: there only seemed to be one hetero-female there, and she was an adulteress).
But Salander also has a Bond-like invincibility that unfortunately tests your incredulity at multiple points. Contributing to the excitement is the stunt team, who keep themselves busy with some great car and bike chases.
So, the movie has its moments and is great to look at. But the film ends up a sandwich or two short of a smorgasbord, thanks largely to some totally bonkers plot points and more than a few ridiculous coincidences. There are without doubt an array of well-constructed set pieces here, but they fail to fully connect with any great conviction. An example of a scene that infuriates is a dramatic bathroom fight in a red-lit gloom with identical protagonists that is cut together so furiously you would need a Blu-ray slo-mo to work out what the hell is going on… and then I fear you might fail.
So it’s an A- for the Production Design (Eve Stewart, “The Danish Girl“) and the Cinematography (Pedro Luque, “Don’t Breathe“), but a C- for the director Fede Alvarez (also “Don’t Breathe“).
Avoid the Trailer
I will save my biggest source of wrath though for that major bug-bear of mine: trailers that spoil the plot.
I’ve asked before, but for a film like this, WHO EXACTLY PUTS TOGETHER THE TRAILER? I’d like to think it’s some mindless committee of marketing execs somewhere. Because I HONESTLY CAN’T BELIEVE it would be the director! (If I’m wrong though, I would point my finger at Mr Alvarez and chant “shame, shame, shame”!)
For the trailer that I saw playing in UK cinemas does it’s level best to not only drop in the key spoilers of the plot (including the climactic scene), but also spoils just about every action money-shot in the movie. It’s all so pointless. If you’ve by any chance managed to get to this point without seeing the trailer, then SAVE YOURSELVES and AVOID IT!
(The one attached below by the way is slightly – slightly! – better, including some over-dubbing of a line that I don’t think was in the film. Perhaps they realised their huge mistake and reissued it?)
The Turns
As I mentioned earlier, Claire Foy again extends her range by playing Salander really well. She is the reason to go and see the film.
The Daniel Craig part of Blomkvist is played here by Sverrir Gudnason, who was in “The Circle” (which I saw) and was Borg in “Borg McEnroe” (which I didn’t). Blomkvist really is a lazy ****, since he works for the publication “Millenium” but writes absolutely nothing for years. It must be only because the boss (Vicky Krieps) fancies him that he keeps his job. Gudnason is good enough, but has very little to do in the movie: its the Salander/Foy show. Slightly, but only slightly, more involved is Lakeith Standfield as the US intelligence man.
Given little to do in the plot. Sverrir Gudnason as the incredibly unproductive ‘journalist’ Mikael Blomkvist. (Source: Sony Pictures Entertainment)
Stephen Merchant is an odd casting choice for Balder. Not withstanding that he was brilliant when almost unrecognisable in “Logan“, here he looks far too much like his “Ricky Gervais sidekick” persona to be taken seriously: and it’s not even remotely a comedy (there is only one humorous moment in the film, a nice “clicker” gag in a car park).
Final Thoughts
I had high hopes for this film from the trailer, but I was left disappointed. It’s not classic Scandi-noir like the original “Tattoo”; and it’s not going for the black comedy angle of “Headhunters” (which I saw again last week and loved… again!). It falls into a rather “meh” category. It’s not a bad evening’s watch, but perhaps worth leaving for a DVD/cable showing.

Purple Phoenix Games (2266 KP) rated Munchkin in Tabletop Games
Jan 6, 2020
A “Munchkin,” in gamer terms, is someone who is only out to better themselves with treasure and power at the expense of everyone else in their adventuring party. That rings so very true in the Munchkin line of games, as you are trying to be the first to gain 10th Level in a VERY loosely-based RPG setting. OG vanilla Munchkin (pictured above) was my first entry into hobby board gaming. Many many games later I ask myself: How has this system of games aged for me as my gaming tastes have changed? Let’s see.
In Munchkin games, you are trying to become the first player to reach 10th Level. That’s the goal. You take on the persona of a 1st Level basic human (no Starbucks jokes please) who will be adventuring with a party of your opponents through a dungeon. You will be kicking down doors, fighting monsters, placing curses on your fellow party members, and buffing yourself with cards featuring funny art and punny references. Your party mates are also trying to achieve 10th Level and will do everything they can to block your progress, so be prepared!
DISCLAIMER: This review is not for a specific game within the Munchkin universe, but for the system as a whole. All Munchkin games will pretty much use similar, if not exactly the same, rules to play the game with minor variations and different theming. I will be using The Good, The Bad, and The Munchkin for my review as it is one of the two versions I still own of the franchise. Also, I will not be detailing every rule in the book(s), but giving a brief overview of how the game plays. -T
Setup is easy: shuffle the deck of Door cards and the deck of Treasure cards. Deal cards to the players for their opening hands and keep the included die handy.
Your turn consists of just a few phases: Open a Door, Look for Trouble, Loot the Room, and Charity. To Open a Door, flip over the top card of the Door deck. If it is a monster you must fight it or run. If not a monster, you can move on to the next phase. If it IS a monster, prepare for combat. Combat is simple in that you add up all your bonuses from your gear cards you have attached to your character and try to beat the strength of the monster. Your party mates can screw with you during combat by adding strength to the monster or adding monsters to the fight to make it a more difficult encounter. If you win, you gain a Level on the spot. Some monsters are worth even more than one Level. If you did not encounter a monster, you will add the non-monster card you drew to your hand and you may Look for Trouble by playing a monster card from your hand to initiate a combat. This fight will work the same way and you will be susceptible to pile-ons as before. You may Loot the Room if you defeated a monster on your turn by drawing Treasure cards equal to the printed reward on the bottom of the monster card you defeated. If you defeated the monster yourself, unaided, these are drawn in secret. If you were given help by your mates then you may have to split up the loot per any agreements made. These cards are usually very advantageous to you so they are usually very valuable to others as they attempt to steal away your goods. If you did not fight a monster yet this turn, you may draw another secret card from the Door deck to add to your hand. Should your hand size climb above your limit (dictated by your Race card, if any) you will slide into the Charity phase to relieve your hand of extra cards. Give all excess cards to the player of lowest Level, or split them among those that share the lowest Level. It is now the next player’s turn and you continue play until someone reaches 10th Level.
Components. It’s a bunch of cards and one die. The cards are of okay quality. Nothing to write home about. The die is nice with one of the faces having the Munchkin logo head imprinted on it. It will also have a color scheme that matches the version of Munchkin you are playing, so it’s easy to match them back up if they become integrated with each other. Overall, the components are fine, but not wonderful. That’s probably why these are pretty inexpensive to purchase.
Okay, so like I said earlier the original vanilla Munchkin was the first hobby board game I ever purchased. My friends and family had no idea hobby games existed, so there was actually a pretty steep learning curve for us. Once we figured it out, however, we began to play it a ton and really love it! The cards are cute, the game play is pretty easy if you have played hobby games before, and the puns kept us rolling for a good while. There was a time when I owned every version of Munchkin in circulation and we never even played half of them. Seeing this I got rid of them through BGG Auctions. I have The Good, The Bad, and The Munchkin and Munchkin Zombies right now and I feel that will be plenty for me from here on out – unless they make a Doctor Who or Firefly set or something /*checks warehouse23 to find out if these are available/.
Do I still love Munchkin? No, not really. I LIKE it, but I don’t really want to play it all the time any more. Why? Well, as my gamer experience increases and I level up, my game tastes also level up. I see why people enjoy and even love this game system. I myself loved it for a time. But there are better games out there that accomplish the same feelings without being as sophomoric and have better choices to be made. Will I still play these games? Heck yeah! If someone asks to play a Munchkin game I am all in. I have different tastes and preferences now, but I’m no snob. Just come prepared, because I won’t go easy on you.
We at Purple Phoenix Games give this family of titles a backstabby 16 / 24.
In Munchkin games, you are trying to become the first player to reach 10th Level. That’s the goal. You take on the persona of a 1st Level basic human (no Starbucks jokes please) who will be adventuring with a party of your opponents through a dungeon. You will be kicking down doors, fighting monsters, placing curses on your fellow party members, and buffing yourself with cards featuring funny art and punny references. Your party mates are also trying to achieve 10th Level and will do everything they can to block your progress, so be prepared!
DISCLAIMER: This review is not for a specific game within the Munchkin universe, but for the system as a whole. All Munchkin games will pretty much use similar, if not exactly the same, rules to play the game with minor variations and different theming. I will be using The Good, The Bad, and The Munchkin for my review as it is one of the two versions I still own of the franchise. Also, I will not be detailing every rule in the book(s), but giving a brief overview of how the game plays. -T
Setup is easy: shuffle the deck of Door cards and the deck of Treasure cards. Deal cards to the players for their opening hands and keep the included die handy.
Your turn consists of just a few phases: Open a Door, Look for Trouble, Loot the Room, and Charity. To Open a Door, flip over the top card of the Door deck. If it is a monster you must fight it or run. If not a monster, you can move on to the next phase. If it IS a monster, prepare for combat. Combat is simple in that you add up all your bonuses from your gear cards you have attached to your character and try to beat the strength of the monster. Your party mates can screw with you during combat by adding strength to the monster or adding monsters to the fight to make it a more difficult encounter. If you win, you gain a Level on the spot. Some monsters are worth even more than one Level. If you did not encounter a monster, you will add the non-monster card you drew to your hand and you may Look for Trouble by playing a monster card from your hand to initiate a combat. This fight will work the same way and you will be susceptible to pile-ons as before. You may Loot the Room if you defeated a monster on your turn by drawing Treasure cards equal to the printed reward on the bottom of the monster card you defeated. If you defeated the monster yourself, unaided, these are drawn in secret. If you were given help by your mates then you may have to split up the loot per any agreements made. These cards are usually very advantageous to you so they are usually very valuable to others as they attempt to steal away your goods. If you did not fight a monster yet this turn, you may draw another secret card from the Door deck to add to your hand. Should your hand size climb above your limit (dictated by your Race card, if any) you will slide into the Charity phase to relieve your hand of extra cards. Give all excess cards to the player of lowest Level, or split them among those that share the lowest Level. It is now the next player’s turn and you continue play until someone reaches 10th Level.
Components. It’s a bunch of cards and one die. The cards are of okay quality. Nothing to write home about. The die is nice with one of the faces having the Munchkin logo head imprinted on it. It will also have a color scheme that matches the version of Munchkin you are playing, so it’s easy to match them back up if they become integrated with each other. Overall, the components are fine, but not wonderful. That’s probably why these are pretty inexpensive to purchase.
Okay, so like I said earlier the original vanilla Munchkin was the first hobby board game I ever purchased. My friends and family had no idea hobby games existed, so there was actually a pretty steep learning curve for us. Once we figured it out, however, we began to play it a ton and really love it! The cards are cute, the game play is pretty easy if you have played hobby games before, and the puns kept us rolling for a good while. There was a time when I owned every version of Munchkin in circulation and we never even played half of them. Seeing this I got rid of them through BGG Auctions. I have The Good, The Bad, and The Munchkin and Munchkin Zombies right now and I feel that will be plenty for me from here on out – unless they make a Doctor Who or Firefly set or something /*checks warehouse23 to find out if these are available/.
Do I still love Munchkin? No, not really. I LIKE it, but I don’t really want to play it all the time any more. Why? Well, as my gamer experience increases and I level up, my game tastes also level up. I see why people enjoy and even love this game system. I myself loved it for a time. But there are better games out there that accomplish the same feelings without being as sophomoric and have better choices to be made. Will I still play these games? Heck yeah! If someone asks to play a Munchkin game I am all in. I have different tastes and preferences now, but I’m no snob. Just come prepared, because I won’t go easy on you.
We at Purple Phoenix Games give this family of titles a backstabby 16 / 24.

Purple Phoenix Games (2266 KP) rated YOHO (You Only Hang Once) in Tabletop Games
Jan 14, 2021
If you have been following us for a while you will no doubt remember my love of the pirate theme in board games. In fact, three of my top 20 games feature pirates. So when I heard the pitch for this one that it is a, “semi-cooperative card game for 2 to 4 players where you take on the role of a notorious pirate, stuck on a ship of thieves and liars” I knew I wanted in. While I wasn’t blown away, there are some quality play experiences to be had. Let me explain.
As mentioned previously, YOHO is a semi-cooperative game of pirate players attempting to find the Treasure and bury it in their safe spaces by the end of the game. Players will be assuming roles of jobs on a pirate ship: Captain, Quartermaster, Bosun, Seadog, and Pariah. These positions have jobs and pirating to do or else they may find themselves walking the plank.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup players will choose their pirate persona and place it in front of them with the Loyal side showing. On the backside is the Rebel side, which will allow the player special abilities later in the game. A Captain is chosen and that player then doles out the remaining ranks of pirate jobs to the other players. Each player will be dealt five cards from the shuffled Blame deck (draw deck) for their starting hands. The top card from the deck is flipped to become the Blame Pile (discards). The Captain takes the Course card and places it Port side up. The game may now begin!
The active player’s turn will be comprised of four steps. The first step is refilling the hand to five cards. Should the player have more than five then no additional cards are drawn. Next the player will choose one card from hand to play to the Blame Pile. The card may not contain the same text as the card below it, so no stacking UNO Draw 2s. Once the card is played to the Blame Pile the active player will carry out the card’s instructions. These could be switching hands with other players, flipping their pirate cards to Rebel or vice versa to Loyal, Demoting pirate ranks, or one of the other four actions printed on the cards. Finally the active player passes the Course card to the next player to take their turn.
While this all seems typical of many card games, YOHO forks from the common by employing a Blame mechanic. One of the aforementioned other actions on cards is the Accuse action. When one player accuses another the Blame Pile is consulted, and whichever pirate’s rank number matches the highest sum of the matching rank number of cards in the Blame will take the entirety of the Blame Pile into their hand. For example, if the Bosun (3) accuses the Seadog (2) then the Blame Pile is sifted through in order to see how many cards match the 2 and 3 of the ranks involved. Add up the totals of these cards to arrive at the rank’s Blame. The larger number receives the Blame. Special rules are provided for when the Captain is both involved in an accusation and also when the Captain is forced to take the Blame.
The game ends once a pirate draws the last card from the Blame (draw) deck. Players will total their matching Blame in their hands, adjust this number if the player holds the Treasure card or if the pirate is Loyal vs. Rebel according to the Course card’s current display. The player with the most Blame will walk the plank and lose immediately. With a few other scoring rules the player still on board with the highest rank wins!
Components. This game is a deck of cards in a tuckbox. The cards are all fine quality with linen finish (the best finish methinks). The art is somewhat cartoony, but still enjoyable and not offensive at all. I don’t have any problems with the components in YOHO.
My first game of YOHO was played between my wife and I and it was a disaster. I strongly suggest playing with three or four, with four giving the best experience. When the full compliment is used there is only one “inactive” pirate who sits in the middle of the table holding onto their rank and not really doing anything. A ghost player, if you will. However, with two players there are three ghost players not doing anything. It just didn’t work with us AT ALL. But four players was quite enjoyable and actually saved this one for me.
I like the gameplay here. It is different and quirky, and I like that. The constantly-shifting ranks and demotions left and right makes players wish for promotions, but those only come as demotions to a higher rank. Also being able to accuse other players caters to the card counters in the group because they can be watching which cards are played to the Blame Pile and know exactly which rank has more cards represented. While that is dependent on the type of players involved, I have not found that to be a problem. I also really like the shifting Course card. When on Port all pirates can do their jobs, but as soon as it flips to Starboard the Rebel pirates may NOT complete their jobs. This is such an interesting way to utilize the active player token instead of just noting which player’s turn it is currently.
Again, I do NOT recommend playing with two, but definitely do recommend with four. I would be hesitant at three, but it can certainly work. Purple Phoenix Games gives this one a wishy-washy-swashbuckling 8 / 12. If your collection is missing another pirate card game that can be played quickly, has interesting twists, and fresh-feeling mechanics, give YOHO a try. You might finally have the chance to send your rival off the plank. But be warned, despite the title, there is no hanging in YOHO (You Only Hang Once).
As mentioned previously, YOHO is a semi-cooperative game of pirate players attempting to find the Treasure and bury it in their safe spaces by the end of the game. Players will be assuming roles of jobs on a pirate ship: Captain, Quartermaster, Bosun, Seadog, and Pariah. These positions have jobs and pirating to do or else they may find themselves walking the plank.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup players will choose their pirate persona and place it in front of them with the Loyal side showing. On the backside is the Rebel side, which will allow the player special abilities later in the game. A Captain is chosen and that player then doles out the remaining ranks of pirate jobs to the other players. Each player will be dealt five cards from the shuffled Blame deck (draw deck) for their starting hands. The top card from the deck is flipped to become the Blame Pile (discards). The Captain takes the Course card and places it Port side up. The game may now begin!
The active player’s turn will be comprised of four steps. The first step is refilling the hand to five cards. Should the player have more than five then no additional cards are drawn. Next the player will choose one card from hand to play to the Blame Pile. The card may not contain the same text as the card below it, so no stacking UNO Draw 2s. Once the card is played to the Blame Pile the active player will carry out the card’s instructions. These could be switching hands with other players, flipping their pirate cards to Rebel or vice versa to Loyal, Demoting pirate ranks, or one of the other four actions printed on the cards. Finally the active player passes the Course card to the next player to take their turn.
While this all seems typical of many card games, YOHO forks from the common by employing a Blame mechanic. One of the aforementioned other actions on cards is the Accuse action. When one player accuses another the Blame Pile is consulted, and whichever pirate’s rank number matches the highest sum of the matching rank number of cards in the Blame will take the entirety of the Blame Pile into their hand. For example, if the Bosun (3) accuses the Seadog (2) then the Blame Pile is sifted through in order to see how many cards match the 2 and 3 of the ranks involved. Add up the totals of these cards to arrive at the rank’s Blame. The larger number receives the Blame. Special rules are provided for when the Captain is both involved in an accusation and also when the Captain is forced to take the Blame.
The game ends once a pirate draws the last card from the Blame (draw) deck. Players will total their matching Blame in their hands, adjust this number if the player holds the Treasure card or if the pirate is Loyal vs. Rebel according to the Course card’s current display. The player with the most Blame will walk the plank and lose immediately. With a few other scoring rules the player still on board with the highest rank wins!
Components. This game is a deck of cards in a tuckbox. The cards are all fine quality with linen finish (the best finish methinks). The art is somewhat cartoony, but still enjoyable and not offensive at all. I don’t have any problems with the components in YOHO.
My first game of YOHO was played between my wife and I and it was a disaster. I strongly suggest playing with three or four, with four giving the best experience. When the full compliment is used there is only one “inactive” pirate who sits in the middle of the table holding onto their rank and not really doing anything. A ghost player, if you will. However, with two players there are three ghost players not doing anything. It just didn’t work with us AT ALL. But four players was quite enjoyable and actually saved this one for me.
I like the gameplay here. It is different and quirky, and I like that. The constantly-shifting ranks and demotions left and right makes players wish for promotions, but those only come as demotions to a higher rank. Also being able to accuse other players caters to the card counters in the group because they can be watching which cards are played to the Blame Pile and know exactly which rank has more cards represented. While that is dependent on the type of players involved, I have not found that to be a problem. I also really like the shifting Course card. When on Port all pirates can do their jobs, but as soon as it flips to Starboard the Rebel pirates may NOT complete their jobs. This is such an interesting way to utilize the active player token instead of just noting which player’s turn it is currently.
Again, I do NOT recommend playing with two, but definitely do recommend with four. I would be hesitant at three, but it can certainly work. Purple Phoenix Games gives this one a wishy-washy-swashbuckling 8 / 12. If your collection is missing another pirate card game that can be played quickly, has interesting twists, and fresh-feeling mechanics, give YOHO a try. You might finally have the chance to send your rival off the plank. But be warned, despite the title, there is no hanging in YOHO (You Only Hang Once).

Purple Phoenix Games (2266 KP) rated Trogdor!!: The Board Game in Tabletop Games
Aug 8, 2019
I cannot possible explain to you how many hours of my college career were spent LMBO at the homestarrunner.com website. Teen Girl Squad. Strong Bad E-mails. The incredible Halloween episodes. If you know what I’m talking about, I hope you enjoyed some sense of beautiful nostalgia just now. So when I saw that someone was making a board game based on a secondary (or a thirdedary) character from one of my favorite websites from my not-so-youth I knew it would be mine someday. That day has come and I am here to report my thoughts on Trogdor!! The Board Game.
Trogdor!! The Board Game, which I’m just gonna start calling Trogdor!!, is a cooperative area burninating puzzle adventure game for only the coolest of the cool. The twist on this game, if you are unfamiliar with Trogdor or Homsar, is that the players are all essentially cultists who assist Trogdor to burninate the countryside, all the cottages, and chomp the peasants or send them to the Void.
DISCLAIMER: Though this was Kickstarted, I did not splurge on the deluxe version, so I have the meepled version and it does just fine. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup the game (and I found this part tedious) lay out the countryside tiles according to one of the suggested layouts in the back of the rule book or simply wherever you want in a 5×5 grid. This is your game board now. Also place out the thatched-roof cottages, peasants, knights, and archers. Trogdor starts the game in the middle tile, prepped for his burnination run. Each player also receives a Keeper of Trogdor persona card that provides special abilities, an item card that can be used during play, and an action card that determines how many action points a player may use as well as possibly special abilities to use for the turn. Troghammer starts the game on the Trog-meter, ready to come onto the board to wreak hammery havoc on our hero.
A turn consists of two phases. The first phase has the current player drawing an action card which intimates the number of action points (AP) the player can use for actions: Move Trogdor one space orthogonally, Chomp a peasant to increase health, Burninate a tile/cottage/peasant, Burrow into a tunnel and pop out the other side, or Hide in the mountains. Movement is easy: move Trogdor one space per AP you’d like to spend. Chomping requires Trogdor to be on the same tile as a peasant, but then you can chow down on them to increase our deity’s health bar. Burninating also requires Trogdor to be on the same tile as the tile/cottage/peasant you want to burninate. The Lake tile has special burninating rules, as do thatched-roof cottages. I will also allow you to learn about burninating peasants on your own, as it is pretty amazing. Burrowing requires Trogdor to be on a tunnel tile and spend an AP to teleport to the other tunnel (a la Small World). Trogdor may also simply Hide on a mountain tile to be protected from the attackers that act during the next phase. If players to not like either the action card they were dealt or the card they drew, they may simply discard a card to take their turn with 5 AP and no special abilities.
The next phase is where the board elements do their thang. The active player will draw and play a movement card. From instructions on this card the board may spawn more peasants, will move the peasants, will move the knights and also archers. Peasants do not fight Trogdor, but they can possibly repair burninated tiles. Knights WILL hurt Trogdor whenever they pass through or end their turn on the same tile as Trogdor. Knights will also automatically repair any burninated thatched-roof cottages they pass through. Troghammer is a special knight who only comes into play once Trogdor is hurt the first time. Archers will attack an entire column or row depending on which direction they were traveling when they ended their movement. If Trogdor still has peasants on the Trog-meter (representing health), then the next player takes their turn. If Trogdor has no more health and he is hit again, he enters a fiery RAGE! I will let you discover what happens during this event also.
The players win when all the tiles, cottages, and peasants have been burninated or eliminated from the board. They lose when Trogdor is defeated and they have not completed their victory conditions.
Components. It’s always so hard to really know exactly what you will be receiving when you Kickstart a game. Especially from a company not known for board games, and which has never produced a board game. So, I was anticipating something entirely different as I was opening my box. This is what I received: excellent tiles with UV spot on each side (super fancy!). I usually don’t care about UV spot anywhere on my game, but that seems to be en vogue now, so I’ll just try to enjoy it when I can. The other cardboard bits are great too. The cards are of great quality, but I went ahead and sleeved the action and movement cards since I knew they would be handled quite a bit. The Trogeeples (jeez) all are of great quality, and I really appreciate the additional Trogdor meeples included. I had a big chuckle about that. The artwork is comical (like in a comic) and I also appreciated all the Strong Bad enhancements as well. The only negative I have about the components of the game is the ridiculous thin box of air that was included as a buffer near the insert. I threw it out, put my sleeved action and movement cards in a plastic deck box in its place and now I’m much happier.
Overall, I had such a blast playing this game. Is it mostly due to nostalgia and reverie? Perhaps. But, Bryan was playing this with us and he didn’t know anything about Trogdor or Homestar Runner. He also really enjoyed the game, so I think the level of familiarity doesn’t matter. Obviously I did not explain EVERY rule to the game, but hopefully by my quick description my readers get a good idea of how the game plays. I can honestly say that I love love love this game and will treasure it always. If/when I see this at my FLGS I may just buy up all the copies to give as gifts. It’s really good. That’s why Purple Phoenix Games give this one an MSG’d 15 / 18. Oh, and you’re welcome for my holding back of all the quotes I COULD HAVE put in this review. I could have really earned my nerd card renewal.
Trogdor!! The Board Game, which I’m just gonna start calling Trogdor!!, is a cooperative area burninating puzzle adventure game for only the coolest of the cool. The twist on this game, if you are unfamiliar with Trogdor or Homsar, is that the players are all essentially cultists who assist Trogdor to burninate the countryside, all the cottages, and chomp the peasants or send them to the Void.
DISCLAIMER: Though this was Kickstarted, I did not splurge on the deluxe version, so I have the meepled version and it does just fine. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup the game (and I found this part tedious) lay out the countryside tiles according to one of the suggested layouts in the back of the rule book or simply wherever you want in a 5×5 grid. This is your game board now. Also place out the thatched-roof cottages, peasants, knights, and archers. Trogdor starts the game in the middle tile, prepped for his burnination run. Each player also receives a Keeper of Trogdor persona card that provides special abilities, an item card that can be used during play, and an action card that determines how many action points a player may use as well as possibly special abilities to use for the turn. Troghammer starts the game on the Trog-meter, ready to come onto the board to wreak hammery havoc on our hero.
A turn consists of two phases. The first phase has the current player drawing an action card which intimates the number of action points (AP) the player can use for actions: Move Trogdor one space orthogonally, Chomp a peasant to increase health, Burninate a tile/cottage/peasant, Burrow into a tunnel and pop out the other side, or Hide in the mountains. Movement is easy: move Trogdor one space per AP you’d like to spend. Chomping requires Trogdor to be on the same tile as a peasant, but then you can chow down on them to increase our deity’s health bar. Burninating also requires Trogdor to be on the same tile as the tile/cottage/peasant you want to burninate. The Lake tile has special burninating rules, as do thatched-roof cottages. I will also allow you to learn about burninating peasants on your own, as it is pretty amazing. Burrowing requires Trogdor to be on a tunnel tile and spend an AP to teleport to the other tunnel (a la Small World). Trogdor may also simply Hide on a mountain tile to be protected from the attackers that act during the next phase. If players to not like either the action card they were dealt or the card they drew, they may simply discard a card to take their turn with 5 AP and no special abilities.
The next phase is where the board elements do their thang. The active player will draw and play a movement card. From instructions on this card the board may spawn more peasants, will move the peasants, will move the knights and also archers. Peasants do not fight Trogdor, but they can possibly repair burninated tiles. Knights WILL hurt Trogdor whenever they pass through or end their turn on the same tile as Trogdor. Knights will also automatically repair any burninated thatched-roof cottages they pass through. Troghammer is a special knight who only comes into play once Trogdor is hurt the first time. Archers will attack an entire column or row depending on which direction they were traveling when they ended their movement. If Trogdor still has peasants on the Trog-meter (representing health), then the next player takes their turn. If Trogdor has no more health and he is hit again, he enters a fiery RAGE! I will let you discover what happens during this event also.
The players win when all the tiles, cottages, and peasants have been burninated or eliminated from the board. They lose when Trogdor is defeated and they have not completed their victory conditions.
Components. It’s always so hard to really know exactly what you will be receiving when you Kickstart a game. Especially from a company not known for board games, and which has never produced a board game. So, I was anticipating something entirely different as I was opening my box. This is what I received: excellent tiles with UV spot on each side (super fancy!). I usually don’t care about UV spot anywhere on my game, but that seems to be en vogue now, so I’ll just try to enjoy it when I can. The other cardboard bits are great too. The cards are of great quality, but I went ahead and sleeved the action and movement cards since I knew they would be handled quite a bit. The Trogeeples (jeez) all are of great quality, and I really appreciate the additional Trogdor meeples included. I had a big chuckle about that. The artwork is comical (like in a comic) and I also appreciated all the Strong Bad enhancements as well. The only negative I have about the components of the game is the ridiculous thin box of air that was included as a buffer near the insert. I threw it out, put my sleeved action and movement cards in a plastic deck box in its place and now I’m much happier.
Overall, I had such a blast playing this game. Is it mostly due to nostalgia and reverie? Perhaps. But, Bryan was playing this with us and he didn’t know anything about Trogdor or Homestar Runner. He also really enjoyed the game, so I think the level of familiarity doesn’t matter. Obviously I did not explain EVERY rule to the game, but hopefully by my quick description my readers get a good idea of how the game plays. I can honestly say that I love love love this game and will treasure it always. If/when I see this at my FLGS I may just buy up all the copies to give as gifts. It’s really good. That’s why Purple Phoenix Games give this one an MSG’d 15 / 18. Oh, and you’re welcome for my holding back of all the quotes I COULD HAVE put in this review. I could have really earned my nerd card renewal.

Purple Phoenix Games (2266 KP) rated Questeros in Tabletop Games
Jan 21, 2021
You know that messed up deal when you are just chillin’ in the forest doing goblin-y things when you are caught and forced into a life of servitude by the king of the realm, and then when he needs someone to go on a dangerous quest he calls upon you, the now court jester, to fulfill said quest? Doesn’t that just chap your hide? Such is exactly the setting in which our hero(?) finds themselves in Questeros, or more fitting, Ero’s Quest (the solo adventure variant).
Ero is the goblin court jester from the open who has been “chosen” to quest about the land to rid it of the ne’er-do-wells of the realm. In this solo adventure mode of Questeros the player will be donning the visage and character of Ero as they travel about developing their skills and having encounters with powerful beings. It is up to the player to guide Ero through the kingdom and rid it of the foul that is plaguing it.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup the solo game, fondly and ingeniously-named “Ero’s Quest,” follow the rulebook to divide the tarot cards into their specific stacks and splays so that it roughly imitates the photo below. Draw a hand of five cards from the deck and the game may begin.
On a turn the player has a choice of seven actions that may be performed in any order. Each action may only be performed once per turn and when the turn is over the final action is Rest. To use the Develop action the player will place a card from their hand onto the Blades, Staves, or Orbs stacks in next-numerical order. This increases Ero’s attack and spending power. To Puchase cards Ero will spend Orb cards to look at the spent Orb value worth of cards from the draw deck, add one to their hand, and place the others at the bottom of the draw deck. At times Ero will need to Forget cards from hand in order to make room for more cards to enter it via the Learn action. Forgetting simply discards cards from hand while learning draws cards into hand from the draw deck. Recover is used to stand any kneeling/turned/rotated cards into an unused state by destroying cards of higher value from hand. As stated previously, to Rest is to end the turn by discarding the top card of the draw deck to setup the next turn.
I purposely left out the final action choice, Encounter, for a specific reason. Ero’s Quest is won when the entire deck of 21 Encounter cards is defeated. Each of these cards depicts a person or persons that Ero meets in his travels. Some require Ero to give them cards in order to pass. Some require Ero to succeed in battle against them in order to progress. In either case, Ero will need to get through the entire deck before his draw deck runs out in order to win the game.
Battle in Ero’s Quest is turn-based, where the Encounter persona attacks first, thus handing Ero wounds immediately. Wounds are suffered by spending Cups cards in value of the wound taken. For example, the Assassin is a value of 12, so they immediately wound Ero for 12 damage at the start of the encounter. Ero will spend a value of 12 Cups cards to simulate damage taken. Ero may then attack with a combination of available Blades, Staves, and any Ally cards obtained – one of each per attack turn. If the Encounter is defeated, Ero lives on. If the Encounter is not yet defeated, the battle continues with the Encounter card dealing damage and Ero responding with damage until one is defeated.
As mentioned earlier, the Encounter deck contains 21 cards with six of these being combat encounters. Ero has a ton of work to do and when each turn requires a card to be discarded before a new round may begin, they also have an in-game clock ticking and ticking each turn. However, if Ero is able to Develop their skills and overcome all the Encounters, the game is won and Ero becomes a Hero.
Components. Again, this is a prototype copy of the game, and many items are not fully completed in this version. That said, what we were provided is a large stack of tarot-sized cards, a first player Ero token (for multiplayer games), and a large pad of scoring sheets (also for multiplayer use). The cards are great quality and feature some really excellent artwork (on the cards that have the completed artwork on them). I do like the art style employed here, as I am a fan of fantasy themes, and I know that the game will probably ship with similar iconography, but may also be color-coded for ease of reference. All in all I believe Questeros is headed in the right direction for components, and a successful Kickstarter campaign may improve that even further.
The gameplay for the solo adventure of Ero’s Quest is really decent and engaging. So often I have found myself crunching numbers in my head and attempting to utilize my horrible card-counting “skills” to determine my next actions to take. Turns can be very intense and fruitful, or very frustrating and minimal, especially when you are waiting to draw that 3 of Blades so you can place it on the 2 of Blades sitting there, but it just won’t come up. And here you are sitting with the 4, 5, and 6 of Blades in hand and a Necromancer staring right at you awaiting combat. That is the definition of frustrating, but games usually take less than an hour, so even if an entire game is chock full of these turns, you can always setup a new game quickly and hope for better luck.
I like this one. I really do. It is interesting, has a great theme, so many delicious choices, and multiple ways to use the cards for game modes or tarot decks or even RPG FATE decks! On versatility alone I would rate this one high. If you are looking for a little card game to satisfy your mid-weight solo thirst, then check out Questeros. If you need a tarot game in your collection (as I look at mine and see no others), consider this one. It takes up very little shelf space, but looks great on the table and offers a great little solo experience. I have yet to beat the solo adventure, but Ero is calling my name for another go, and I might just have to give in. Again. And again.
Ero is the goblin court jester from the open who has been “chosen” to quest about the land to rid it of the ne’er-do-wells of the realm. In this solo adventure mode of Questeros the player will be donning the visage and character of Ero as they travel about developing their skills and having encounters with powerful beings. It is up to the player to guide Ero through the kingdom and rid it of the foul that is plaguing it.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup the solo game, fondly and ingeniously-named “Ero’s Quest,” follow the rulebook to divide the tarot cards into their specific stacks and splays so that it roughly imitates the photo below. Draw a hand of five cards from the deck and the game may begin.
On a turn the player has a choice of seven actions that may be performed in any order. Each action may only be performed once per turn and when the turn is over the final action is Rest. To use the Develop action the player will place a card from their hand onto the Blades, Staves, or Orbs stacks in next-numerical order. This increases Ero’s attack and spending power. To Puchase cards Ero will spend Orb cards to look at the spent Orb value worth of cards from the draw deck, add one to their hand, and place the others at the bottom of the draw deck. At times Ero will need to Forget cards from hand in order to make room for more cards to enter it via the Learn action. Forgetting simply discards cards from hand while learning draws cards into hand from the draw deck. Recover is used to stand any kneeling/turned/rotated cards into an unused state by destroying cards of higher value from hand. As stated previously, to Rest is to end the turn by discarding the top card of the draw deck to setup the next turn.
I purposely left out the final action choice, Encounter, for a specific reason. Ero’s Quest is won when the entire deck of 21 Encounter cards is defeated. Each of these cards depicts a person or persons that Ero meets in his travels. Some require Ero to give them cards in order to pass. Some require Ero to succeed in battle against them in order to progress. In either case, Ero will need to get through the entire deck before his draw deck runs out in order to win the game.
Battle in Ero’s Quest is turn-based, where the Encounter persona attacks first, thus handing Ero wounds immediately. Wounds are suffered by spending Cups cards in value of the wound taken. For example, the Assassin is a value of 12, so they immediately wound Ero for 12 damage at the start of the encounter. Ero will spend a value of 12 Cups cards to simulate damage taken. Ero may then attack with a combination of available Blades, Staves, and any Ally cards obtained – one of each per attack turn. If the Encounter is defeated, Ero lives on. If the Encounter is not yet defeated, the battle continues with the Encounter card dealing damage and Ero responding with damage until one is defeated.
As mentioned earlier, the Encounter deck contains 21 cards with six of these being combat encounters. Ero has a ton of work to do and when each turn requires a card to be discarded before a new round may begin, they also have an in-game clock ticking and ticking each turn. However, if Ero is able to Develop their skills and overcome all the Encounters, the game is won and Ero becomes a Hero.
Components. Again, this is a prototype copy of the game, and many items are not fully completed in this version. That said, what we were provided is a large stack of tarot-sized cards, a first player Ero token (for multiplayer games), and a large pad of scoring sheets (also for multiplayer use). The cards are great quality and feature some really excellent artwork (on the cards that have the completed artwork on them). I do like the art style employed here, as I am a fan of fantasy themes, and I know that the game will probably ship with similar iconography, but may also be color-coded for ease of reference. All in all I believe Questeros is headed in the right direction for components, and a successful Kickstarter campaign may improve that even further.
The gameplay for the solo adventure of Ero’s Quest is really decent and engaging. So often I have found myself crunching numbers in my head and attempting to utilize my horrible card-counting “skills” to determine my next actions to take. Turns can be very intense and fruitful, or very frustrating and minimal, especially when you are waiting to draw that 3 of Blades so you can place it on the 2 of Blades sitting there, but it just won’t come up. And here you are sitting with the 4, 5, and 6 of Blades in hand and a Necromancer staring right at you awaiting combat. That is the definition of frustrating, but games usually take less than an hour, so even if an entire game is chock full of these turns, you can always setup a new game quickly and hope for better luck.
I like this one. I really do. It is interesting, has a great theme, so many delicious choices, and multiple ways to use the cards for game modes or tarot decks or even RPG FATE decks! On versatility alone I would rate this one high. If you are looking for a little card game to satisfy your mid-weight solo thirst, then check out Questeros. If you need a tarot game in your collection (as I look at mine and see no others), consider this one. It takes up very little shelf space, but looks great on the table and offers a great little solo experience. I have yet to beat the solo adventure, but Ero is calling my name for another go, and I might just have to give in. Again. And again.