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Purple Phoenix Games (2266 KP) rated Castle Dice in Tabletop Games
Jun 28, 2021
Ahh castle building. One of my favorite pastimes. Well, medieval building games, anyway. I love ’em! So put together medieval building with a bunch of dice and that should make a hit right? Well, yes, but I fear this game has flown under the radar for too long! Why do I like it, but more importantly why does it get so little love?
Castle Dice is a dice and resource management game that pits players against each other to build the greatest castle in the land. It is played over seven rounds and when the seventh round is complete players will tally up VPs to declare a winner!
To setup place the Turn Tracker board where players can see it. Shuffle each of the differently-backed Castle Deck, Village Deck, and Market Deck from which players will be drawing cards throughout the game. Assemble piles of Villager Tokens, Animals, and all dice. Each player receives their own playmat and five Tracking Beads placed just like the photo above. The game may now begin!
Castle Dice spans seven rounds with each round following a strict order of play. This play order and any special effects of the round are conveniently printed on the playmats and Turn Tracker respectively. The Turn Tracker will display which type of dice each player will take from the pool, roll, and add to the World Pool – to which every player will have access. The turn order will show all the phases of each round (which will not be thoroughly covered in this review, but will be at least mentioned): Determine first player, Draw cards, “Choice Dice”, Roll dice, Gather dice, Market, Workers produce, Merchants, Build castle parts, Barbarians.
Players will be able to draw cards from either the Castle or Village decks to supply their hand limit of five and give the player options to build at different phases of the game. Each round players will have standard dice to cull and roll from the pile, but also a choice of any dice type they prefer to be added to the World Pool in the next phase. After the World Pool has been populated with all the dice the players have rolled, each player will then choose a die from the World Pool one at a time around the table in player order. These dice will show resources (Wood, Stone, Gold, Land, and Iron), animals (Pig, Chicken, Cow, Horse), and Barbarians. By hiring Workers and Guards players will be able to produce more resources and subsequently protect them from raiding Barbarians who wish to drain players of one of each of their resources at the end of the round. The Build action is self-explanatory as players will be spending resources gathered to build castle parts using cards from their hand. Play continues in this very structured fashion until the end of seven rounds. Whichever player has amassed the greatest amount of VP from having the most animals, most villagers, Bards, and built castle parts will be the winner!
Components. Castle Dice is sold in a large box – a little wider than Kingdomino’s box, about two inches longer, and about three times as tall (still taller or thicker than Legendary Marvel, Harry Potter Hogwart’s Battle, and The 7th Continent). So there are a lot of components, and they are all good quality. The cards are nice, the boards are thick, but glossy (boo), and the dice are all fine. I question the use of the red Tracking Beads, as they are a little too large to fit in the areas they are designed to track, and a simple wooden cube would have been just as effective and fit the space better. Perhaps I will de-bling mine to boring cubes, or find something else more suitable. The art style, though, is very lovable and cute. Except the Farmer, who seems to have a large dangle of snot hanging out of his or her nose. Being from the Midwest I see a lot of farmers, and I know that they aren’t always super snotty. Maybe they were back in the Medieval Period, but it is a strange detail in the art. Overall though I am very impressed with the quality of the components.
I am similarly impressed overall with the gameplay. I am not incredibly Type A, but I think I lean that way, and having a game with very strict phases of play with a definite end game trigger is very appreciated. I absolutely LOVE how each round is plainly shown on the Turn Tracker and similarly how each phase is clearly printed on each playmat. These notifications eliminate the need for reference cards/sheets/what have you, and I applaud the design team for this. One of my gaming pet peeves is needing to reference the rulebook every turn because I am unsure of what I do next or being worried that I have forgotten a step. No need here – it is all in front of me.
Playing the game is also quite enjoyable. I do not know many gamers who hate games utilizing dice, and typically the more dice the better. Well Castle Dice comes with 64 custom dice and it just feels good to be rolling seven or eight dice each round. But the coolest part is that each player has the standard dice to roll but also several “Choice Dice” that can be of any flavor. That doesn’t necessarily mean they will end up gathering those dice, but they will be options for all players. That is a unique twist that I thoroughly enjoy. Also the balancing act of wanting to do 34 things on your turn, but not having the time to accomplish it adds that level of danger I like in my games. Those dang Barbarians! Overall Purple Phoenix Games gives Castle Dice a non-boogery-farmer’s 14 / 18. It’s a great game and if you see it in the wild pick it up! You will have a good time with it.
Castle Dice is a dice and resource management game that pits players against each other to build the greatest castle in the land. It is played over seven rounds and when the seventh round is complete players will tally up VPs to declare a winner!
To setup place the Turn Tracker board where players can see it. Shuffle each of the differently-backed Castle Deck, Village Deck, and Market Deck from which players will be drawing cards throughout the game. Assemble piles of Villager Tokens, Animals, and all dice. Each player receives their own playmat and five Tracking Beads placed just like the photo above. The game may now begin!
Castle Dice spans seven rounds with each round following a strict order of play. This play order and any special effects of the round are conveniently printed on the playmats and Turn Tracker respectively. The Turn Tracker will display which type of dice each player will take from the pool, roll, and add to the World Pool – to which every player will have access. The turn order will show all the phases of each round (which will not be thoroughly covered in this review, but will be at least mentioned): Determine first player, Draw cards, “Choice Dice”, Roll dice, Gather dice, Market, Workers produce, Merchants, Build castle parts, Barbarians.
Players will be able to draw cards from either the Castle or Village decks to supply their hand limit of five and give the player options to build at different phases of the game. Each round players will have standard dice to cull and roll from the pile, but also a choice of any dice type they prefer to be added to the World Pool in the next phase. After the World Pool has been populated with all the dice the players have rolled, each player will then choose a die from the World Pool one at a time around the table in player order. These dice will show resources (Wood, Stone, Gold, Land, and Iron), animals (Pig, Chicken, Cow, Horse), and Barbarians. By hiring Workers and Guards players will be able to produce more resources and subsequently protect them from raiding Barbarians who wish to drain players of one of each of their resources at the end of the round. The Build action is self-explanatory as players will be spending resources gathered to build castle parts using cards from their hand. Play continues in this very structured fashion until the end of seven rounds. Whichever player has amassed the greatest amount of VP from having the most animals, most villagers, Bards, and built castle parts will be the winner!
Components. Castle Dice is sold in a large box – a little wider than Kingdomino’s box, about two inches longer, and about three times as tall (still taller or thicker than Legendary Marvel, Harry Potter Hogwart’s Battle, and The 7th Continent). So there are a lot of components, and they are all good quality. The cards are nice, the boards are thick, but glossy (boo), and the dice are all fine. I question the use of the red Tracking Beads, as they are a little too large to fit in the areas they are designed to track, and a simple wooden cube would have been just as effective and fit the space better. Perhaps I will de-bling mine to boring cubes, or find something else more suitable. The art style, though, is very lovable and cute. Except the Farmer, who seems to have a large dangle of snot hanging out of his or her nose. Being from the Midwest I see a lot of farmers, and I know that they aren’t always super snotty. Maybe they were back in the Medieval Period, but it is a strange detail in the art. Overall though I am very impressed with the quality of the components.
I am similarly impressed overall with the gameplay. I am not incredibly Type A, but I think I lean that way, and having a game with very strict phases of play with a definite end game trigger is very appreciated. I absolutely LOVE how each round is plainly shown on the Turn Tracker and similarly how each phase is clearly printed on each playmat. These notifications eliminate the need for reference cards/sheets/what have you, and I applaud the design team for this. One of my gaming pet peeves is needing to reference the rulebook every turn because I am unsure of what I do next or being worried that I have forgotten a step. No need here – it is all in front of me.
Playing the game is also quite enjoyable. I do not know many gamers who hate games utilizing dice, and typically the more dice the better. Well Castle Dice comes with 64 custom dice and it just feels good to be rolling seven or eight dice each round. But the coolest part is that each player has the standard dice to roll but also several “Choice Dice” that can be of any flavor. That doesn’t necessarily mean they will end up gathering those dice, but they will be options for all players. That is a unique twist that I thoroughly enjoy. Also the balancing act of wanting to do 34 things on your turn, but not having the time to accomplish it adds that level of danger I like in my games. Those dang Barbarians! Overall Purple Phoenix Games gives Castle Dice a non-boogery-farmer’s 14 / 18. It’s a great game and if you see it in the wild pick it up! You will have a good time with it.
BankofMarquis (1832 KP) rated FIRESTARTER (2022) in Movies
May 21, 2022
Commits the Biggest Film Crime - It's Boring
Sometimes, I watch a movie, so you don’t have to.
I watched the remake of the Stephen King novel FIRESTARTER, so you don’t have to.
The current “leader in the clubhouse” for the worst film of 2022, FIRESTARTER is based on the very good Stephen King novel that was published in 1980 and was made into a pretty cheesy, pretty ‘80s flick in 1984 that made Drew Barrymore (fresh off her work in ET) a bonafide movie star.
No such luck in this one.
Produced by Blum House, Directed by Keith Thomas (THE VIGIL) and adapted from King’s novel by Scott Teems (HALLOWEEN KILLS), this version of FIRESTARTER was dead on arrival, with a weak script, mediocre directing and less than stellar visual effects, consequently making a film that is the worst sort of film…boring. It doesn’t even have the ambition to be “so bad, it’s good”, it is just plodding and mediocre throughout.
But, at 1 hour 34 minutes, it is mercifully short, so it does have that going for it.
What it also has going for it is a “game” Zach Efron as “Firestarter’s Father” and he elevates the scenes he is in to something that comes close to watchable. And when Sydney Lemmon is along as “Firestarter’s Mom” the screen comes the closest to interesting. But the rest…”meh”.
Ryan Kiera Armstrong plays “Firestarter”, Charlie McGee - the young lady who can start fires with her telepathic powers - and she is “just fine”, but she does not have the star power or “it” factor that Barrymore brought to the proceedings previously. She is just not a compelling enough presence on screen to save this turkey. I don’t blame her, I blame the weak Direction by Thomas and the limp script by Teems.
The only other character/performance that sparks some interest in this film is Michael Grayeyes (TOGO) who plays a Native American tracker with his own telekinetic powers who is put on the trail of Charlie by the mysterious Institute (a shadowy Gov’t agency that chases after various “special” people - mostly kids - in quite a few Stephen King novels). Inexplicably, this role was played by an aging, pony-tailed George C. Scott (obviously chasing a paycheck) in the 1984 film. Grayeyes succeeds more.
But these glimmers of competence only aggravates more when the film bogs back down in cardboard villains (what has happened to your career, Gloria Ruben) and exposition spouting scientists (what a waste of Kurtwood Smith) and less than spectacular action sequences that, mostly, consist of Armstrong screaming while a wind machine blows her hair back while sub-par CGI flames engulf the screen.
And…adding insult to injury…the "guy in the asbestos suit” (a mainstay of any film involving fire) does not even get a day of stunt pay! It’s like going to see a Tom Cruise Mission Impossible film and Cruise doesn’t do some sort of crazy stunt!
After the success of IT, PART ONE in 2017, there was a renaissance, of sorts, of adaptations of Stephen King works and even though PET SEMATARY (2019) was pretty decent and IT, CHAPTER TWO and DOCTOR SLEEP (2019) were okay, THE DARK TOWER, the TV remake of THE STAND, LISEY’S STORY and now FIRESTARTER were all terrible, so maybe we’ve seen the end of this phase of King adaptations (I doubt it, but one can hope).
Save yourself and hour and a half of your life and skip this Firestarter. Instead, revisit the 1984 version - it plays like an Oscar-winner compared to this turkey. Or, better yet, read the original Stephen King work - it is the best of all of these.
Letter Grade: C- (and I’m being generous)
3 stars (out of 10) and you can take that to the Bank(ofMarquis).
I watched the remake of the Stephen King novel FIRESTARTER, so you don’t have to.
The current “leader in the clubhouse” for the worst film of 2022, FIRESTARTER is based on the very good Stephen King novel that was published in 1980 and was made into a pretty cheesy, pretty ‘80s flick in 1984 that made Drew Barrymore (fresh off her work in ET) a bonafide movie star.
No such luck in this one.
Produced by Blum House, Directed by Keith Thomas (THE VIGIL) and adapted from King’s novel by Scott Teems (HALLOWEEN KILLS), this version of FIRESTARTER was dead on arrival, with a weak script, mediocre directing and less than stellar visual effects, consequently making a film that is the worst sort of film…boring. It doesn’t even have the ambition to be “so bad, it’s good”, it is just plodding and mediocre throughout.
But, at 1 hour 34 minutes, it is mercifully short, so it does have that going for it.
What it also has going for it is a “game” Zach Efron as “Firestarter’s Father” and he elevates the scenes he is in to something that comes close to watchable. And when Sydney Lemmon is along as “Firestarter’s Mom” the screen comes the closest to interesting. But the rest…”meh”.
Ryan Kiera Armstrong plays “Firestarter”, Charlie McGee - the young lady who can start fires with her telepathic powers - and she is “just fine”, but she does not have the star power or “it” factor that Barrymore brought to the proceedings previously. She is just not a compelling enough presence on screen to save this turkey. I don’t blame her, I blame the weak Direction by Thomas and the limp script by Teems.
The only other character/performance that sparks some interest in this film is Michael Grayeyes (TOGO) who plays a Native American tracker with his own telekinetic powers who is put on the trail of Charlie by the mysterious Institute (a shadowy Gov’t agency that chases after various “special” people - mostly kids - in quite a few Stephen King novels). Inexplicably, this role was played by an aging, pony-tailed George C. Scott (obviously chasing a paycheck) in the 1984 film. Grayeyes succeeds more.
But these glimmers of competence only aggravates more when the film bogs back down in cardboard villains (what has happened to your career, Gloria Ruben) and exposition spouting scientists (what a waste of Kurtwood Smith) and less than spectacular action sequences that, mostly, consist of Armstrong screaming while a wind machine blows her hair back while sub-par CGI flames engulf the screen.
And…adding insult to injury…the "guy in the asbestos suit” (a mainstay of any film involving fire) does not even get a day of stunt pay! It’s like going to see a Tom Cruise Mission Impossible film and Cruise doesn’t do some sort of crazy stunt!
After the success of IT, PART ONE in 2017, there was a renaissance, of sorts, of adaptations of Stephen King works and even though PET SEMATARY (2019) was pretty decent and IT, CHAPTER TWO and DOCTOR SLEEP (2019) were okay, THE DARK TOWER, the TV remake of THE STAND, LISEY’S STORY and now FIRESTARTER were all terrible, so maybe we’ve seen the end of this phase of King adaptations (I doubt it, but one can hope).
Save yourself and hour and a half of your life and skip this Firestarter. Instead, revisit the 1984 version - it plays like an Oscar-winner compared to this turkey. Or, better yet, read the original Stephen King work - it is the best of all of these.
Letter Grade: C- (and I’m being generous)
3 stars (out of 10) and you can take that to the Bank(ofMarquis).