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The Berenstain Bears Give Thanks
The Berenstain Bears Give Thanks
Mike Berenstain, Jan Berenstain | 2009 | Children
9
9.0 (1 Ratings)
Book Rating
The Berenstain Bears Give Thanks is another excellent book to have for your child or children's bookshelves during the holiday season. Suppose you are looking for another good Thanksgiving book. This one is good.

This one somewhat brings in the fact of Sister's feelings about Thanksgiving dinner and a turkey. Have you had to distract a child from worrying and giving them something else to do? Well, this book shows that with Sister Bear and her worry about a turkey named Plymouth. Mama seems to come up with a suggestion that Sister can write a play about Thanksgiving or the Pilgrims Bears and their journey over to the new land. How we have our Thanksgiving feast and how it came about.

This book teaches several different life lessons and some meaningful things we should be thankful for. Children should be able to describe what Thanksgiving is at your house by their feelings or senses. What could they all be?

Some things children can do as they wait for the dinner on Thanksgiving occur act out or write a Thanksgiving story or what they think the Thanksgiving story is. You may be surprised what Thanksgiving means for them or your family.

Parents and grandparents might want to add this to your child's bookshelves, for they will want to read and reread it. It is terrific to read before the holiday.
  
Pilgrims Don't Wear Pink (Pilgrims, #1)
Pilgrims Don't Wear Pink (Pilgrims, #1)
Stephanie Kate Strohm | 2012 | Contemporary, Fiction & Poetry, Young Adult (YA)
6
8.0 (2 Ratings)
Book Rating
I liked Pilgrims Don't Wear Pink. For the most part, it was a good read. There was only one thing that I didn't particularly like, but it was a pretty large part.

The good:

-The plot was fun. I enjoyed the storyline, the twists and turns, and the ending. Some of it I saw coming, some of it I didn't—but even when I expected it, I enjoyed seeing it work out.

-The characters: Dev (Libby's extremely gay friend) was fabulous in every sense of the word. If he were real, he'd be my buddy, even though he'd be constantly criticizing my shoes. Garrett, the reporter, is so nerd-tastic that I literally geeked out when he was introduced. Cam's romantic side was the hero every girl dreams about.

-The relationship progression: I knew from the get-go that Cam was going to be the greasy sleazy character that charms the girls but is really a jerk, and that Garrett was going to be the awesome-sauce hero. But when Libby first meets the characters, the reader perceives them just like she does: that Cam was a Shakespeare-quoting flower-throwing romantic, and Garrett was a nerd (again, I liked him more from the beginning anyway). The transition happened so slowly and flawlessly that I didn't see it happen, it just did.

-I've lead camps before. They're so much fun. Strohm nailed it! I loved the little girls! Ah for those scenes I totally wanted to be Libby.

-The writing was totally great. It felt like a teen's interior monologue, it was witty, fun, clear, and easy to read. It was perfect for the genre.

-The ending was pretty darn perfect. I liked what Libby learned, and how she changed. If the character hasn't changed from the beginning of the book to the end, nothing happened! The change was good. All in all the whole book was pretty cute.

The only not-so-good thing:

-I couldn't figure Libby out. Why doesn't she watch Battlestar Galactica or play Assassin's Creed? (That would totally be her thing. I bet after this story ends she turns into a total geek.) Libby was somewhat contradictory. She seemed to have a pretty clear view of right and wrong, and she was smart, but she didn't pick up on things that were blatantly obvious (trying to keep it spoiler-free here).

When there is only one not-so-good thing in the whole book, usually I'll rate it pretty high. But when the only not-so-good thing in the whole book is the main character? The whole way through reading this I kept thinking "Libby, what the heck are you thinking?" and she kind of annoyed me. I liked her, but again, her character seemed conflicting.

All in all, I enjoyed Pilgrims Don't Wear Pink, and would still recommend it for a fun quick light read.

Content/Recommendation: Little language, few references to sex. Ages 14+
  
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Kristy H (1252 KP) rated All the Crooked Saints in Books

Jan 10, 2018 (Updated Jan 10, 2018)  
All the Crooked Saints
All the Crooked Saints
Maggie Stiefvater | 2017 | Paranormal, Science Fiction/Fantasy, Young Adult (YA)
7
7.9 (13 Ratings)
Book Rating
Bizarre but compelling (0 more)
Story of love, loss, and sadness that everyone can appreciate
Maggie Stiefvater's latest--a stand-alone novel--tells the tale of the Soria family, who live in Bicho Raro, Colorado in the 1960s. On the family compound, you'll find the extended Soria family, including the three cousins: Beatriz, Daniel, and Joaquin. Beatriz is scientific-minded; so much, in fact, that she believes she has no feelings. Daniel is the Saint of Bicho Raro, and performs miracles for the Pilgrims who come in droves for the magic the Sorias can offer. Joaquin loves music and performs as Diablo Diablo on an illegal radio station he operates. The Sorias live apart from the Pilgrims they serve, believing helping and interfering with them after performing the first miracle will only bring on darkness. After all, it happened with Daniel's late parents. But when Daniel becomes involved with a Pilgrim named Marisita and a young man named Pete arrives at Bicho Raro looking for work, the Sorias are forced to confront many of their long-held beliefs.

I won't lie: it's a little hard to review this book, beyond saying that it's very much a Maggie Stiefvater novel. If you haven't read one of Stiefvater's novels before, I'm not sure I'd start with this one, even if it is one of her few stand-alone books. Her novels are typically full of all things fancy and fantastical, forcing the reader to suspend reality and be prepared to come along fully for the ride. If you can't do that, or don't enjoy such books, this isn't for you. Even I, who am familiar with her style, had a little trouble with this one at points.

Stiefvater has a way with language; she loves words and weaving a spell with them, and her novels are dense with beauty and picturesque scenes. She uses a repetitious style here in many of her sentences and the overall structure: again, something you might have to get used to.

Still, this book is bizarre but compelling. I put it aside the first night I started it and wasn't sure I'd enjoy it, but when I picked it up again, I was sucked into the Soria's story. The cousins are all rather enthralling characters, and you truly become a part of their journey. Sure, the miracle idea seems a little crazy, but it really just is part of the book, along with the owls, a giant, the moving earth, etc. It's really lovely at times, and I enjoyed the comparisons between miracles and radio waves.

As mentioned, Daniel, Beatriz, and Joaquin are all fascinating characters, and I also really grew to care for Pete, as well, along with another character named Tony. Even Marisita grew on me. There's a bit of suspense and tension to the novel, and you'll find yourself intrigued to see how things turn out. The themes of humanity, darkness, and family are well-done overall.

This probably isn't my favorite of Stiefvater's books; I love the Shiver series and The Raven Boys series, much like this novel, is even more mystical, but features the same sort of compelling characters as here. However, the story and characters grew on me, and I don't regret reading it. It's enjoyable, albeit somewhat odd at times. The story of love, loss, and sadness at its core is one everyone can appreciate.
  
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ClareR (5589 KP) rated Luckenbooth in Books

Feb 14, 2021  
Luckenbooth
Luckenbooth
Jenni Fagan | 2021 | Fiction & Poetry, LGBTQ+
9
9.0 (1 Ratings)
Book Rating
I love a book that takes me by surprise and is a bit off centre; something a bit different from books found on the bestseller lists (which is where I would hope this will end up!!), or the supermarket shelves. Luckenbooth is one of those books.
Luckenbooth piqued my interest as soon as I saw the cover photo - and then I read the synopsis. How could it possibly NOT appeal to me? I mean, the devils daughter rows to Edinburgh in a coffin to work for the Minister of Culture. I was hooked. It’s not all about her though. The book is split into three sections, each section revolving around three different characters, and we see glimpses in to their lives. There are people from all walks of life: strippers, spies, maids, a black human rights lawyer with a bone mermaid, drug addicts, poets, a medium. These are all people who live on the edge of society (within No. 10 Luckenbooth Close, anyway!), people who have little - and they live in a tenement that has been cursed by the devils daughter.
The stories seem not to be linked to one another, and their only link is the fact that they all live in the same tenement building. I really enjoyed these snapshots, any one of them could have been longer and I would have enjoyed them just as much. This fed my love of short stories though, and I really liked how reality was mixed with the more supernatural elements.
I will have to dig out my copies of Fagans books The Sunlight Pilgrims and The Panopticon, languishing in my Kindle library - this has really made me want to read her other books.
Many thanks to the publisher for providing me with a copy of this book through NetGalley.
  
The Sunlight Pilgrims
The Sunlight Pilgrims
Jenni Fagan | 2015 | Fiction & Poetry
10
6.3 (3 Ratings)
Book Rating
Loved the characters and the moon polisher (0 more)
Nothing (0 more)
Smashing novel
‘What are you meant to do when a humongous cloud is coming toward you on a sheer mountain drop? He lifts his phone and there are no bars, he can’t even google it. Two eagles spiral out of the cloud, calling to each other, and one has something small gripped in it’s claws. They coast on the wind – each wingspan must be about three feet – and they appear almost still.’

Jenni Fagan’s The Sunlight Pilgrims was published by Windmill Books in 2015 and for me, was a much-anticipated novel. After reading her debut novel, The Panopticon, my expectations were high and I was not disappointed. This is a pre-apocalyptic novel set in a fictional Scottish town of Clachan Fells in the not too distant future of 2020. The novel explores the lives of a community of eccentric individuals living in close the proximity of a caravan park. As the temperatures plunge into extreme minuses, the residents are faced with a bleak and uncertain future, not only of their own survival, but also the survival of the human race.
The most interesting thing about this novel is that on the surface, nothing really happens, yet it would be wise to look deeper. Amongst the daily challenges of individual lives, there lurks a thought provoking tale of identity, community, and environment.
The novel is written from the perspective of two of its main characters Stella – a transgender teenager and Dylan a Londoner who recently moves to Clachan Fells. The most interesting thing about these two characters is the perspectives that each individual has about place. For Stella, her world is a difficult place full of prejudice and rejection, even from her own father. Whilst her own personal identity is unquestionable, the community rejects her choices. This point of view provokes the reader to question the nature of identity, a topic often argued when discussing Scotland. From Stella’s point of view, her own identity is progressive, changing, developing while the society around her static. Alistair’s point of view however, allows the reader a modern and open approach. Described in the prologue as the Incomer (notice the capitalization) directs the reader towards Margaret Elphinstone’s novel The Incomer published in 1987. Elphinstone’s novel is a post-apocalyptic tale and, like Fagan’s, novel examines the question of identity. Thomas Christie suggests in Notional Identities, that Elphinstone is ‘depicting the country’s ability to adapt to extreme change¬ ̶ carving a form of localism from the bones of globalisation ̶ she recognises its progressive aptitude to embrace forces of social transformation while retaining recognisable core cultural imperatives.’ It is no coincidence that Fagan has subtly steered the reader to this novel; identity is clearly a topic that the author is keen to explore. Dylan is a progressive character in Fagan’s novel. Discovering Stella identity very early in the novel, the character never questions her choices or that of Mother who has two partners. Likewise, this progressive thinking expands to the other residents of the caravan park, which houses a prostitute, an alien worshipper, and a disabled man with a crooked back who worships the sky. Not only does Dylan accept people for who they are; his deep connection to the environment makes him instinctive as opposed to the more rational thinkers of the world.
Unlike many modern writers, Fagan raises more questions about society and identity than she answers. This is an interesting technique as it leaves the reader to question the novel as opposed to question to authors own political and societal views. That said there is no doubt that this is a Scottish novel. The story is steeped in Scottish mythical symbolism such as the blackbird that lands on a fence post with his eyes reflecting a vast mountain range, to the eagles and stag’s on the mountains. In addition, the characters take on mythical persona’s including a giant, a girl with second sight, and a moon polisher. With oral tales of Sunlight Pilgrims highlighting the Scottish oral storytelling tradition, and a poetic sentence structure done in true Fagan style this novel feels truly Scottish.
I would highly recommend this postmodern novel, which urges the reader to look beyond society and address the problems of ego and the rational mind in order to create a progressive unified world where outsiders are welcomed as incomers – a prevalent issue in today’s society.
  
The Road to Canterbury
The Road to Canterbury
2011 | Humor, Medieval, Religious
I am not a sinless man. In fact, it’s been years since I’ve been to confession, and at this point I’m afraid I would be there for hours just spilling the beans. I know many pious people, but alas, I am not one. However, I do appreciate those that attempt to live that holy life. It takes a lot of guts and a lot of hard work. I guess I’m a little slothy when it comes to that, personally. Anyway, I know of the Seven Deadly Sins, Cardinal Sins, Capital Vices, or whatever you’d like to call them. In fact, I really like the movie Seven – I think it’s great! That said, let’s find out just “what’s in the box?”

The Road To Canterbury is a game of medieval hand management and area influence. In it players are false pardoners stalking the road to the city of Canterbury as pilgrims make their way there from London. As their companies run across these pardoners, they are offered the chance to purchase pardons – salvation and forgiveness for their sins. However, these pardoners are also keen to help the pilgrims along the path of sin, thus making their faux pardons worth even more money! The pardoner who ends the game with the most money will win along The Road to Canterbury.

DISCLAIMER: We were provided a copy of the Impoverished Pilgrim Edition (2nd edition) game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, follow the rulebook, as there are many components to track. The main areas are the Circle of Sin mat that holds the Parson pawn, the decks area that hold the various decks of cards from which players will be drawing, and each player’s personal area where players will hide their earnings and hand of cards behind the privacy screen. Once all is setup somewhat correctly, it should look similar to the photo below. Warning: When I set this up and took the photo, I neglected to realize the red company and the map tiles were translated to the wrong spaces, so just switch those.
The Road to Canterbury is a game of rounds, and each round players will be taking similar steps: Play One Card, Redraw, Perform a Reckoning of Sin. Players will have access to three different types of cards that can be played during the Play One Card phase: Sin cards (five of which are dealt at setup), Pardon cards, and Relic cards. During this phase, the active player can play a Sin card to one of the active Pilgrims to tempt them towards committing that sin. The first time the player adds a Sin card to a Pilgrim, they place one of their corruption cubes on the matching sin on the Circle of Sin. Alternatively, they may play a powerful Relic card that offers adjustments to the rules, or has some interesting results. When a player feels that enough Sin cards of a specific type have been played on a Pilgrim, they may opt to play a matching Pardon card in order to gain precious coin to their pockets. Each Pardon card essentially pardons ALL the sins of that type on the Pilgrim, and the player then collects coins exponentially for a larger total of matching Sin cards on that Pilgrim. If the Parson is currently sitting on the matching sin, the pardoner receives extra coin for it being an especially egregious sin in the eyes of the church. Each time the Pilgrim is pardoned, the pardoner places one of their corruption cubes upon the Pilgrim.

After the active player has played their card, they must Redraw their hand back to five cards, choosing to draw from the Sin, Pardon, or Relic offerings. Some Sin cards may be drawn that are Death Approaches cards. When these surface, they are immediately attached to the Pilgrim whose color matches that of the drawn card’s border color. This essentially eats up a slot on the Pilgrim that could be used for a Sin card to be pardoned.

Once the player has redrawn cards to their hand they must next Perform a Reckoning of Sin. The active player assesses each active Pilgrim to see if they have seven or more cards attached to them. If so, that Pilgrim will perish from the “deadly” sins. Whichever player has placed the most number of corruption cubes upon the Pilgrim is considered present at time of death and will receive credit for the sending to the heavens. They move one of the cubes upon the Pilgrim to the first space on the map tile, earning bonus points and a Last Rites token. Last Rites may be performed immediately to take another turn, or may be held until the end of the game for a 3 VP bonus per token. The most interesting aspect of a Pilgrim dying is the fact that their card now becomes a permanent placeholder underneath their company’s colored banner. So the next Pilgrim to enter play for that company will need only six additional cards to kick the bucket, and so on.


Play continues in this fashion of players taking turns through their three phases. The game ends when all the spaces on the map tile are filled with cubes. Bonus points are counted, coins are added, and the player with the most money/highest score is the winner! The best temptress and pardoner this side of Yorkshire!
Components. I have no experience with the first edition of The Road to Canterbury, so unfortunately I cannot compare and contrast components. However, I have seen many photos and even checked out a review video or two. What I can say about components is that this edition has refreshed the look of nearly everything, and so much for the better. Instead of boring plain cards, there’s just a little more decoration. Not so much to be invasive or distracting, but very tasteful. The component quality throughout is quite stellar. There’s a lot of cardboard in this box, and it all looks and feels great. I do quite like the art style, even though it’s all medievall-y and too artsy for my normal preference. All in all a great quality box of game.

So like I said, I have no experience with this game prior to receiving it and playing through it now. It certainly doesn’t feel like a 10-year-old game, nor does it really feel like many of the Alf Seegert games I have played in the past. Neither of these points are bad at all, just some thoughts I had.

It should be obvious by my ratings graphic that I dig this game a lot. I have nothing like it in my collection, and I am super excited to really bring this out with different types of gamers to see how it fares (once the COVID is no longer an issue, of course). I see this being a hit with my family, who enjoys a lot of take that style games. I see this being a hit with my more thinky gamer friends, because there are just so many juicy choices to be had every turn. I can see this even being a hit with my more gateway friends, because it isn’t terribly heavy, has some humor in it, and I can see the prospect of sowing sin and killing off innocent Pilgrims being attractive to some of my more morbid friends.

For me, I love the ability to take every turn and make important decisions. I try to make every turn meaningful to my agenda, but tactical with what may be at my disposal at the time. When should I play this Relic? Why is named something ridiculous? Should I wait a while longer to pardon this sin, or should I pile on another and then pardon next turn? Ooh, but what if my opponent has the same Pardon card. Am I truly happy that this poor Wife of Bath is about to kick it? GAAHHHHH!

Now it’s no secret that I am a big fan of Dr. Seegert’s games, as I have previously reviewed Fantastiqa and Haven with very high ratings. So, I was not at all surprised that I would love this one as well. It offers so many great choices, looks great on the table, fills a unique void that was present in my collection, and can be played with various types of gamers, even though it is designed for two or three players total. Purple Phoenix Games gives this one an unapologetic 5 / 6. I don’t think it will break into my Top 10, but I certainly won’t rule it out quite yet. More plays with different types of gamers may change my mind on that statement, and I eagerly await my plateful of crow. So if you are like me in your gaming preferences, check out this version of The Road to Canterbury. Let me know how often you tend to grab Relics too, because I feel like I need to utilize them more, but it is so hard to pass up a Sin or Pardon. I Lust after them so very badly.
  
Shadow (Pendulum #2)
Shadow (Pendulum #2)
Will Elliott | 2011 | Dystopia, Science Fiction/Fantasy
7
8.5 (2 Ratings)
Book Rating
Shadow is the second book in the Pendulum series of novels by Will Elliott. Following on immediately from the first book, The Pilgrims (reviewed previously) it ​follows the adventures of Eric, a regular guy who ends up in the mysterious and dangerious world of Levaal.

Taking up the story where the predecessor left off, this is a book of regrouping and answers. Following the destruction of the wall between the two halves of Levaal seemingly unstoppable forces are unleashed. The pendulum has started to swing - and signals the end of life on Levaal if it is not stopped.

This book is one of regrouping and answers. The various players were scattered at the end of the first book and now some of them arrive at the same destination. We also have answers to a number of questions from the first book, which given how many questions there were really is a considerable relief. Mysterious protagonists with opaque drives are all very well (and probably required these days to raise any story above the rest) but it is really good to see that Elliott really does know what is going on (even if as a reader it still not entirely clear). The description of how magic works was particularly good, and as with the first book this is a really strong point in the creation of the mythology here.

Most of the characters are the same faces, but there are a few new ones. Most notably Shadow who is referred to a couple of times in the first book (mostly in terms of Eric potentially being Shadow). The title character appears here as a main character and drives most of the plot. Clearly a being of power, the back story of where Shadow came from and why is also touched on. The great dragons who apparently rule the world also take a more direct hand and are as devious and manipulative as expected.

Meanwhile the Arch Mage is losing control of Vous as he nears godhood and the unpredictable destruction wrought by Vous is creating a dangerous instability as the forces representing the Castle fragment into their own factions, each with their own agenda,

The writing continues to be strong, the story moves again at some pace although inevitably there is a lot more talking and exposition as the nature of the threats are explained. Elliott's inventiveness is not diminished with more odd characters and situations and locations at every turn.

Although light on actual plot, this book is clearly required as a bridge between the first book and the third, giving the reader enough information to understand exactly what is going on before what is shaping up to be a strong and no doubt surprising finale.
  
The Pilgrims (Pendulum #1)
The Pilgrims (Pendulum #1)
Will Elliott | 2010 | Dystopia, Fiction & Poetry, Science Fiction/Fantasy
9
9.5 (2 Ratings)
Book Rating
The Pilgrims is the second book by Will Elliott and the first in the Pendulum trilogy.​ It follows Eric (a down on his luck journalist) and Case (an old vagrant that Eric befriends) who discover that a small door under a bridge leads to a different world.

The story follows them as they travel across this new land of Levaal and encounters various inhabitants - human and other races. There has been a war simmering between The Castle - ruled by the (not to beat about the bush) insane Vous - and a coalition of still-free cities governed by their respective mayors. Eric and Case arrive just as the war is about to become a full battle, and it's clear that this is not a coincidence.

I'm always wary of fantasy books where people cross from this world into the world of the writer's imagination, it always seems like a bit of a fanboy's wet dream and sometimes it isn't handled well and leaves a lot of holes. Elliott does adequately well in addressing these - Eric (at least) does not cross by accident, the magic that brings them to the world allows them to speak the correct language and so on. Elliott also wisely immediately plunges the antagonists into action, revealing the wonders of Levaal rather than letting them frolic on some untouched green hillside.

The other notable deviation from this being any sort of wish fulfillment fantasy is that Levaal actually isn't very.... nice. Danger, intrigue and double dealing abound. Vous could be nominally labelled as the 'bad guy' but it's clearly described that he is doing what are bad things for what he considers the right reasons. There are no 'dark lords' here and by the same token the 'good guys' really aren't particularly good.

Eric and Case are not spared from this. Neither is a paragon of virtue, Eric has some distinct character flaws, which are made very clear to him by other characters and perhaps at least some of the arc of the trilogy will be Eric becoming a 'better' person. Case has served time in prison for murder and is an alcoholic, the latter fact makes him behave erratically at best.

The inhabitants of Levaal do not deviate far from stock fantasy races, but all are unique and the world does seem to fit together and work quite well as a 'real' place, I did like the mechanism of how the magic worked and its limitations. Elliott has really put some thought into this.

The writing is hard to find fault with; the descriptive passages have real atmosphere, the dialogue is sharp and always in keeping with the characters, which in themselves are complex and nobody is represented as a cipher or standard trope. The story is engaging and moves at a terrific pace, covering a lot of ground (both metaphorically and across Levaal).

The ending is a real cliff hanger with a sting in the tail and it will be interesting to see where the story goes in the next volume, Shadow.

Highly recommended, though not for younger readers due to explicit sexual references.