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Ottessa Moshfegh recommended I Must Have You in Books (curated)

 
I Must Have You
I Must Have You
JoAnna Novak | 2017 | Contemporary, Fiction & Poetry
(0 Ratings)
Book Favorite

"Reading this novel is like going back to a life I didn't have, but one that feels eerily familiar, as a teenager in high school. There's such a force in her writing, which is the force of Novak—she looks like a sweet person on the outside, which she is, but inside she is a tornado of passion and strength enough to crush the planet with her pinky finger."

Source
  
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Russ Troutt (291 KP) rated The Many Saints of Newark (2021) in Movies

Oct 4, 2021 (Updated Oct 4, 2021)  
The Many Saints of Newark (2021)
The Many Saints of Newark (2021)
2021 | Crime, Drama
2
6.0 (5 Ratings)
Movie Rating
The Many Saints of Newark is the many scenes of pointlessness. Easily the biggest movie letdown of the year for me so far. Let's start with letting you know this is not an origin story of Tony Soprano, although it was marketed as such. I love that they casted James Gandolfini's son in the role of young Tony, but his role was small and you could remove him from the movie altogether and it wouldn't have changed anything about the movie. Actually, you could remove just about any character in this movie and it wouldn't matter because there was no real story happening!

It felt like someone stumbled upon a shitty script that partly involved a mafia family and they were like, let's slap Soprano's characters names on these characters and call it a origin story for The Soprano's. The movie is all over the place with a bunch of pointless scenes edited together with characters that aren't developed that ultimately lead nowhere of importance because, as mentioned above, there's no real story here. So sad to see such a great cast wasted on this movie. And sadly, it's so bad it probably ruins the chance of a follow-up movie that could be what this movie should've been. Big pinky finger down for me for The Many Saints of Newark.
  
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Matthew Krueger (10051 KP) rated the Xbox One version of DOOM in Video Games

Mar 20, 2020  
DOOM
DOOM
2016 | Action, Horror, Shooter
Kick Some Ass 2016 Style
Doom 2016- yes i called it this because when you talk about it to people, sometimes their like "which one". So i call this one "Doom 2016". So lets talk about it.

The Gameplay:

According to the game's executive producer Marty Stratton, the key principles of Doom's single-player mode are "badass demons, big effing guns, and moving really fast".

"Glory Kills" is a newly-introduced melee execution system; when enough damage has been dealt to an enemy, the game will highlight it and allow the player to perform a quick and violent melee takedown, rewarding the player with small health recovery.

The game features a large arsenal of weapons which can be collected and freely switched by players throughout the game and require no reloading.

Many enemies also return from the original game, such as the Revenant, Pinky, Mancubus, and Cyberdemon, with many also redesigned. Doom's campaign was made to be at least 13 hours long, and the "Ultra-Nightmare" difficulty level features permadeath, which causes the savegame to be lost once the player dies. The campaign also features 13 levels.

Many of the levels have multiple pathways and open areas, which allow players to explore and find collectibles and secrets throughout the levels. Other pickups include small Doomguy figurines that allow the player to view 3D models of different characters, and data files that expand on the characters and story. Additionally, each of the game's levels contains a hidden lever which opens an area extracted from a classic level in the original Doom or Doom II. Finding each of these areas unlocks them, making them accessible from the game's main menu in a section called Classic Maps.

The Plot:

Players take the role of an unnamed space marine as he battles demonic forces from Hell that have been unleashed by the Union Aerospace Corporation on a future-set colonized planet Mars.

The Thankz:

Thank you id software and Bethesda software for rebooting this game.

Doom 2016- is a epic game and return to the Doom format that once was and adds more new.
  
Awake
Awake
Natasha Preston | 2015 | Thriller, Young Adult (YA)
6
5.0 (4 Ratings)
Book Rating
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
Well, <i>Awake</i> is <b>completely different from <i>The Cellar</i>.</b>

(Once upon a time, I was bored at Walmart and <i>The Cellar</i> seemed interesting compared to all the "millions" of <i>Fifty Shades of Grey</i> and <i>Divergent</i> and the like. Oh, and there has to be something about Natasha Preston if a publisher swooped up her book from Wattpad, right?)

It's no brainer that Natasha Preston writes about the <b>dark parts of human nature that make you shiver and shudder in fear</b> – it's shown in the third I read in <i>The Cellar</i> (I did buy a copy on Amazon later) and the sick beliefs of Eternal Light in her newest novel. From reading <i>Awake</i>,<b> there's obviously something in Preston's writing that I liked, but <i>Awake</i> seems to be a bit of a downfall compared to <i>The Cellar</i>.</b>

In the process of trying to decide if <i>Awake</i> should get a good rating or not, I literally had to check my notes multiple times, reread a few passages to make sure I'm not making a whopping mistake by letting <i>Awake</i> fall in this ever-growing land called "The Grey Area" that books fall into more often than not.

But in the long run, <b><i>Awake</i>, unfortunately, falls in that ever-growing land that will probably be forgotten within the next year.</b> Let's get into whole detail shenanigans.

The romance. I have a <b>few choice words about Scarlett's relationship with Noah.
</b>
<ol>
  <li>Noah makes his entrance in the book by staring unnervingly at Scarlett. <b>How in the world is Scarlett not disturbed?</b> She MAY be a little uncomfortable, but cheeks turning pinky pink is NOT exactly uncomfortable.</li>
  <li><b>Noah's first day with Scarlett: yip, yip, yip – all about learning Scarlett. I'm a little perplexed as to how she's not a little creeped out</b> by the whole interrogation-like questions that I imagine Noah to be asking. Doesn't it raise a red flag?</li>
  <li>How long were they together? I mean, it may seem a little longer than actuality, but in rereading some parts.... <b>they've probably been together for probably a month or two before they got close together. And I mean <i>really, really</i> close together.</b> I won't be surprised if it's just a few weeks.</li>
  <li>Scarlett's kind of <b>obsessed with Noah from the get-go.</b> Over a hundred texts exchanged in the week they met, nonstop thinking about Noah, yada yada.</li>
</ol>
<blockquote>I slapped it, earning a glare from the guy I couldn't seem to get out of my head.</blockquote>
The romance doesn't overshadow the plot – I probably wouldn't have noticed how fast their relationship was going if I didn't make a really random note at a really random place that later raised a flag.

<i>Awake</i> is a little slow – <b>definitely slower than <i>The Cellar</i></b> – in the whole development. Preston <b>takes time to build up and uses Scarlett's and Noah's relationship as a filler,</b> among Scarlett questioning a four-year gap of memories missing and Noah beginning to question Eternal Light's values. <b>It's not a book that'll make me rage, but it's not a book I'll praise either.</b>

Hence, Gray Area Book.

<a href="https://bookwyrmingthoughts.com/arc-review-awake-by-natasha-preston/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
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Matthew Krueger (10051 KP) rated the Xbox 360 version of Doom in Video Games

Mar 20, 2020  
Doom
Doom
1993 | Action, Horror, Shooter
The BFG (0 more)
Kick Some Ass
Doom- such a classic to all, I personally didnt play doom until the 360. Yes you read that right, i didnt play this game until the 360. So lets talk about it.

The gameplay:

Doom is a first-person shooter presented with early 3D graphics. The player controls an unnamed space marine—later termed the Doomguy—through a series of levels set in military bases on the moons of Mars and in Hell. To finish a level, the player must traverse through the area to reach a marked exit room. Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy.

While traversing the levels, the player must fight a variety of enemies, including demons and possessed undead humans, while managing supplies of ammunition, health, and armor. Enemies often appear in large groups, and the game features five difficulty levels which increase the quantity and damage done by enemies, with enemies respawning upon death and moving faster than normal on the hardest difficulty setting.

Levels can also include pits of toxic waste, ceilings that lower and crush anything below them, and locked doors which require a keycard, skull-shaped key device, or a remote switch to be opened.

The plot:

Doom is divided into three episodes: "Knee-Deep in the Dead", "The Shores of Hell", and "Inferno". A fourth episode, "Thy Flesh Consumed", was added in an expanded version of the game, The Ultimate Doom. The game itself contains very few plot elements, with the minimal story instead given in the instruction manual and short text segues between episodes.

 In the future, the player character (an unnamed space marine) has been punitively posted to Mars after assaulting a superior officer, who ordered his unit to fire on civilians. Players assume the role of a space marine, popularly known as "Doomguy", fighting his way through hordes of invading demons from Hell.

The Impact/Legacy:

Doom helped define the FPS genre and inspired numerous similar games, known as "Doom clones". It is one of the most significant games in video game history, and is frequently cited as one of the greatest games of all time. It pioneered online distribution and technologies including 3D graphics, networked multiplayer gaming, and support for customized modifications via packaged files (WADs). However, its graphic violence and hellish imagery also made it a subject of controversy.

Doom was influential and dozens of new first-person shooter titles appeared following Doom's release, and they were often referred to as "Doom clones" rather than "first-person shooters". The term "Doom clone" was used to describe the style of gameplay in Doom-style games. While the term was initially popular, it was, after 1996, gradually replaced by "first-person shooter", and the phrase "first-person shooter" had firmly superseded "Doom clone" around 1998. Some of these were certainly "clones", hastily assembled and quickly forgotten, while others explored new grounds of the genre and were highly acclaimed. Many of the games closely imitated features in Doom such as the selection of weapons and cheat codes.

Devoted players have spent years creating speedruns for Doom, competing for the quickest completion times and sharing knowledge about routes through the levels and how to exploit bugs in the Doom engine for shortcuts. Achievements include the completion of both Doom and Doom II on the "Ultra-Violence" difficulty setting in less than 30 minutes each. In addition, a few players have also managed to complete Doom II in a single run on the difficulty setting "Nightmare!", on which monsters are more aggressive, launch faster projectiles (or, in the case of the Pinky Demon, simply move faster), and respawn roughly 30 seconds after they have been killed (level designer John Romero characterized the idea of such a run as "[just having to be] impossible").

So overall Doom is a epic game, and started the first person shooter genre, started speedrunning and started the franchise as we know today. So thank you id software and John Ramero for this game.
  
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Dean (6921 KP) Mar 20, 2020

I played this on the Sega Megadrive 32x 😁