Search
Purple Phoenix Games (2266 KP) rated Tiny Epic Pirates in Tabletop Games
Dec 28, 2021
Gamelyn Games and Scott Almes have done it again. They’ve managed to create yet another Tiny Epic game with a combo of theme and mechanics that we just couldn’t pass up. When this Kickstarter went live, we were definitely auto-backing it. Now that it’s been fulfilled and we’ve had the opportunity to play it, does it meet all of our high hopes and expectations? Is Tiny Epic Pirates a hidden treasure, or is it fool’s gold?
Disclaimer: I do not intend to rehash the entire rulebook in this review, but rather provide a general overview of the rules and gameplay. -L
Tiny Epic Pirates is a competitive game in which players take on the roles of pirate captains sailing the seas, engaging in combat, trading at various ports, and trying to bury some treasure. Played over a series of rounds, the game ends once a player has buried their 3rd treasure chest. To setup, follow the instructions as detailed in the rulebook – there are simply too many to outline here concisely. Two unique aspects of setup are that the Map cards are shuffled and randomly placed in a 4×4 grid, ensuring a variable setup for each game. The other is that each player will also randomly assign Order tokens on their Wheel (rondel), which means that no two players will have the same setup for a game. Once the Sea has been created, players have prepared their appropriate mats, a market for Booty and Crew have been setup, and tokens/Ships are placed on the map, the game is ready to begin!
Each turn is broken down into 5 steps: Captain’s Order/Deckhands, Sail, Execute Captain’s Order, Trigger Bonus Actions, and Crossing the Ship Line. The first part of every turn is to move your Captain meeple clockwise on your Wheel to select your Captain’s Order for this turn. Moving to the next adjacent space is free, but to skip spaces you must place Deckhand meeples onto the skipped spaces. In future turns, you may have Deckhands coming off the wheel, and you will assign those to other tasks during this step. The next step is to Sail your ship. Every player begins the game with a base speed of 1 Map card, and this can be enhanced throughout gameplay. During this step, you may Sail your ship across Map tiles up to your total allowed distance. After having Sailed, it is time to Execute Captain’s Order. To do this, refer back to your Wheel to see which action your Captain is on, and perform it. Possible actions are to Plunder (steal Booty from settlements), Trade (trade Booty for $ at markets), Crew Up (add up to 4 Crew members to your Ship), Search (gain a one-time benefit from un-searched Map cards), Attack (attack opposing Pirates or Merchant ships at sea), or Hide Out (rest at a Cove and reassign all Deckhands). You may only perform the action that was selected in the Captain’s Order step, regardless of if your placement on a Map card has other actions available.
Once your selected action has been performed, the next step is to Trigger Bonus Actions. Looking at your Captain and Crew cards, if their leftmost icon matches your current Captain’s Order, you may trigger the listed bonus actions. Some bonus actions allow you to perform duplicate Captain’s Orders, but others will earn you money, let you reassign Deckhands, exchange Booty at a different rate, and bury treasure. You don’t need to perform every Bonus Action listed if you so choose, but they may only be performed when their card icon matches your Captain’s Order. The very last step of your turn is to see if you have Crossed the Ship Line. Check your Wheel and see if you have moved from space 5 across the Ship Line to start another circle around the Wheel. If you did not cross the line, then your turn ends and play moves to the next Pirate. If you did cross the Ship Line, then the Merchant and Navy ships will sail a set amount of distance. Merchant ships are simply trying to deliver goods to port, and will be traversing the sea throughout the game. The Navy ship is hunting down Pirates, and will move to attack the current player any time the Ship Line is crossed. When a player has buried their third and final treasure, the round finishes as normal and the game ends. The player who buried all 3 treasures is the winner! In the case of a tie, check the rulebook. 😉
As with most of the Tiny Epic games, I will first start by saying that the size of the box may be small, but the gameplay inside is enormous. There is so much strategy in this one, I think it’s the ‘heaviest’ one in the series so far. You have so many different choices when it comes to strategy, and the gameplay will feel different every time. You could choose to take the offensive and be the aggressor, attacking any and all Ships that you can. Winning combat against Merchant Ships earns you Booty and other resources, while winning combat against opposing Pirates earns you Legend Levels. Your current Legend Level dictates how many spaces you are allowed to Sail, as well as how many dice you can roll during combat. So increasing that level results in better benefits. Maybe you just want to be an honest Pirate and do all of your trading at legal markets, avoiding contact with others and trying to skirt around combat. Maybe you want to try a little of both? The point is, you have choices, and must be able to adapt them based on your opponents’ decisions as well.
A neat element I touched on earlier about this game is the variable setup for each individual player and their Wheel. This really factors into your strategy because you have to know when to use which actions. Do you use a Deckhand to skip a space, or do you burn a turn moving for free to keep that Deckhand right where you want him? And remember, Bonus Actions are only triggered when the matching Captain’s Order is selected, so maybe you have to sacrifice acting in a turn (not being able to perform the selected Captain’s Order) in order to trigger your desired Bonus Action. It’s all about strategy, and that keeps the gameplay engaging at all times.
Just a word of warning though, there is a bit of a learning curve, as there are so many steps and items to consider each turn. Thus the gameplay felt pretty daunting and slow-going my first few plays. But as I became more comfortable with the turn structure and the iconography, it became easier to know what comes next. Another thing to consider is player count. Playing Tiny Epic Pirates at 2 players didn’t really feel that immersive or engaging. With only 2 players on a 4×4 grid, it can be easy to completely avoid each other and skirt around, essentially playing by yourself in a way. With 3 and 4 players, there are more Ships on the map and more opportunities for player interactions and engagement. So it all comes down to what kind of gameplay you want, when selecting your player count.
Components. Again, so far all the Tiny Epic games have had awesome production quality and Tiny Epic Pirates is no exception. The artwork is bright and colorful, the cards and cardboard tokens are sturdy, the meeples are cute, and the actual ships are fun to play with. My only qualms are that two of the player colors – black and blue – are visually similar so in setup it can be tricky to tell them apart. Another qualm is that two of the Booty types (teehee) are a tan and gray color, and the iconography for both on the Map cards are similarly colored. The first few plays I found myself trading the wrong Booty at market because I didn’t check the icon closely enough. These are not game-breakers by any means, but just a heads up so you’re paying attention! As this was a Kickstarter, I did opt for the add-on Pirate Skull dice, and have to honestly say that I prefer the regular game dice better. The ‘knots’ on the corners of the skull dice stop them from continuing to roll, so I felt like I wasn’t really getting a real roll on them. Maybe that’s just my personal opinion, but the regular ol’ game dice are perfectly fine.
How does Tiny Epic Pirates fare in the lineup of the Tiny Epic games? Fairly well, I would say. It’s not one that I would pull out to play with just anybody, as it is a bit of a heavier game, but it is one that I know I would enjoy with my game group. There are a lot of neat elements and mechanics at play here that really work well together and make for an engaging and kind of brain-burning (in a way) game. Although Tiny Epic Pirates might not get as much playtime for me as others in the series, it’s a good one to have and it really embodies the tiny (small box, check) and epic (sweet and strategic gameplay) parts of the title. Purple Phoenix Games gives this one a seaworthy 4 / 6.
Disclaimer: I do not intend to rehash the entire rulebook in this review, but rather provide a general overview of the rules and gameplay. -L
Tiny Epic Pirates is a competitive game in which players take on the roles of pirate captains sailing the seas, engaging in combat, trading at various ports, and trying to bury some treasure. Played over a series of rounds, the game ends once a player has buried their 3rd treasure chest. To setup, follow the instructions as detailed in the rulebook – there are simply too many to outline here concisely. Two unique aspects of setup are that the Map cards are shuffled and randomly placed in a 4×4 grid, ensuring a variable setup for each game. The other is that each player will also randomly assign Order tokens on their Wheel (rondel), which means that no two players will have the same setup for a game. Once the Sea has been created, players have prepared their appropriate mats, a market for Booty and Crew have been setup, and tokens/Ships are placed on the map, the game is ready to begin!
Each turn is broken down into 5 steps: Captain’s Order/Deckhands, Sail, Execute Captain’s Order, Trigger Bonus Actions, and Crossing the Ship Line. The first part of every turn is to move your Captain meeple clockwise on your Wheel to select your Captain’s Order for this turn. Moving to the next adjacent space is free, but to skip spaces you must place Deckhand meeples onto the skipped spaces. In future turns, you may have Deckhands coming off the wheel, and you will assign those to other tasks during this step. The next step is to Sail your ship. Every player begins the game with a base speed of 1 Map card, and this can be enhanced throughout gameplay. During this step, you may Sail your ship across Map tiles up to your total allowed distance. After having Sailed, it is time to Execute Captain’s Order. To do this, refer back to your Wheel to see which action your Captain is on, and perform it. Possible actions are to Plunder (steal Booty from settlements), Trade (trade Booty for $ at markets), Crew Up (add up to 4 Crew members to your Ship), Search (gain a one-time benefit from un-searched Map cards), Attack (attack opposing Pirates or Merchant ships at sea), or Hide Out (rest at a Cove and reassign all Deckhands). You may only perform the action that was selected in the Captain’s Order step, regardless of if your placement on a Map card has other actions available.
Once your selected action has been performed, the next step is to Trigger Bonus Actions. Looking at your Captain and Crew cards, if their leftmost icon matches your current Captain’s Order, you may trigger the listed bonus actions. Some bonus actions allow you to perform duplicate Captain’s Orders, but others will earn you money, let you reassign Deckhands, exchange Booty at a different rate, and bury treasure. You don’t need to perform every Bonus Action listed if you so choose, but they may only be performed when their card icon matches your Captain’s Order. The very last step of your turn is to see if you have Crossed the Ship Line. Check your Wheel and see if you have moved from space 5 across the Ship Line to start another circle around the Wheel. If you did not cross the line, then your turn ends and play moves to the next Pirate. If you did cross the Ship Line, then the Merchant and Navy ships will sail a set amount of distance. Merchant ships are simply trying to deliver goods to port, and will be traversing the sea throughout the game. The Navy ship is hunting down Pirates, and will move to attack the current player any time the Ship Line is crossed. When a player has buried their third and final treasure, the round finishes as normal and the game ends. The player who buried all 3 treasures is the winner! In the case of a tie, check the rulebook. 😉
As with most of the Tiny Epic games, I will first start by saying that the size of the box may be small, but the gameplay inside is enormous. There is so much strategy in this one, I think it’s the ‘heaviest’ one in the series so far. You have so many different choices when it comes to strategy, and the gameplay will feel different every time. You could choose to take the offensive and be the aggressor, attacking any and all Ships that you can. Winning combat against Merchant Ships earns you Booty and other resources, while winning combat against opposing Pirates earns you Legend Levels. Your current Legend Level dictates how many spaces you are allowed to Sail, as well as how many dice you can roll during combat. So increasing that level results in better benefits. Maybe you just want to be an honest Pirate and do all of your trading at legal markets, avoiding contact with others and trying to skirt around combat. Maybe you want to try a little of both? The point is, you have choices, and must be able to adapt them based on your opponents’ decisions as well.
A neat element I touched on earlier about this game is the variable setup for each individual player and their Wheel. This really factors into your strategy because you have to know when to use which actions. Do you use a Deckhand to skip a space, or do you burn a turn moving for free to keep that Deckhand right where you want him? And remember, Bonus Actions are only triggered when the matching Captain’s Order is selected, so maybe you have to sacrifice acting in a turn (not being able to perform the selected Captain’s Order) in order to trigger your desired Bonus Action. It’s all about strategy, and that keeps the gameplay engaging at all times.
Just a word of warning though, there is a bit of a learning curve, as there are so many steps and items to consider each turn. Thus the gameplay felt pretty daunting and slow-going my first few plays. But as I became more comfortable with the turn structure and the iconography, it became easier to know what comes next. Another thing to consider is player count. Playing Tiny Epic Pirates at 2 players didn’t really feel that immersive or engaging. With only 2 players on a 4×4 grid, it can be easy to completely avoid each other and skirt around, essentially playing by yourself in a way. With 3 and 4 players, there are more Ships on the map and more opportunities for player interactions and engagement. So it all comes down to what kind of gameplay you want, when selecting your player count.
Components. Again, so far all the Tiny Epic games have had awesome production quality and Tiny Epic Pirates is no exception. The artwork is bright and colorful, the cards and cardboard tokens are sturdy, the meeples are cute, and the actual ships are fun to play with. My only qualms are that two of the player colors – black and blue – are visually similar so in setup it can be tricky to tell them apart. Another qualm is that two of the Booty types (teehee) are a tan and gray color, and the iconography for both on the Map cards are similarly colored. The first few plays I found myself trading the wrong Booty at market because I didn’t check the icon closely enough. These are not game-breakers by any means, but just a heads up so you’re paying attention! As this was a Kickstarter, I did opt for the add-on Pirate Skull dice, and have to honestly say that I prefer the regular game dice better. The ‘knots’ on the corners of the skull dice stop them from continuing to roll, so I felt like I wasn’t really getting a real roll on them. Maybe that’s just my personal opinion, but the regular ol’ game dice are perfectly fine.
How does Tiny Epic Pirates fare in the lineup of the Tiny Epic games? Fairly well, I would say. It’s not one that I would pull out to play with just anybody, as it is a bit of a heavier game, but it is one that I know I would enjoy with my game group. There are a lot of neat elements and mechanics at play here that really work well together and make for an engaging and kind of brain-burning (in a way) game. Although Tiny Epic Pirates might not get as much playtime for me as others in the series, it’s a good one to have and it really embodies the tiny (small box, check) and epic (sweet and strategic gameplay) parts of the title. Purple Phoenix Games gives this one a seaworthy 4 / 6.
RəX Regent (349 KP) rated The Pirates! An Adventure With Scientists (2012) in Movies
Feb 19, 2019
Ardman Animation returned to the big screen in 2012 with this adaptation of the Children novel series, The Pirates!.
After building model sets in order to plan out a CGI animation similar to their 2011 Arthur Christmas, they quickly decided to return to their roots and this 3-D adventure was filmed as a stop-motion movie and is much the better for it.
The story itself, whilst following real life characters such as Queen Victoria and Charles Darwin, is pure, adulterated fiction, not quite from the school of Ridley Scott in which he claims to be making historical epics whilst taking liberties, I grant you, but still, I’m still having to explain to my 5 year old daughter that Queen Victoria was a super villain as portrayed here! We follow a crew of Pirates, lead by The Pirate Captain (Hugh Grant) as he attempts to win the converted pirate of the year but to no avail.
After an encounter with Charles Darwin (David Tennent), he learns that the ships “parrot”, Polly, is in fact a thought to be extinct Dodo and the pair along with his crew, return to England in order to win Scientist Of The Year as well. But Queen Victoria wants the bird, in order to eat it with other world leaders who gather to taste rarest cuisine.
My main issue with this film is that Victoria is presented a villain and this is now how my 5 year old daughter, who loves this film by the way, now looks upon as a baddie! But other than that this is a witty film built on wit. Every frame contains a joke of some kind, whether it be in the background, audible or part of the action.
Ardman’s style is unmistakable and quintessentially British and I suspect that whilst some international audiences will find this quaint, it will probably be lost on many.
But this is an underrated adventure, with lovable characters, villains and all told at a good pace.
Not something to be used for your history homework but still and enjoyable romp none the less.
After building model sets in order to plan out a CGI animation similar to their 2011 Arthur Christmas, they quickly decided to return to their roots and this 3-D adventure was filmed as a stop-motion movie and is much the better for it.
The story itself, whilst following real life characters such as Queen Victoria and Charles Darwin, is pure, adulterated fiction, not quite from the school of Ridley Scott in which he claims to be making historical epics whilst taking liberties, I grant you, but still, I’m still having to explain to my 5 year old daughter that Queen Victoria was a super villain as portrayed here! We follow a crew of Pirates, lead by The Pirate Captain (Hugh Grant) as he attempts to win the converted pirate of the year but to no avail.
After an encounter with Charles Darwin (David Tennent), he learns that the ships “parrot”, Polly, is in fact a thought to be extinct Dodo and the pair along with his crew, return to England in order to win Scientist Of The Year as well. But Queen Victoria wants the bird, in order to eat it with other world leaders who gather to taste rarest cuisine.
My main issue with this film is that Victoria is presented a villain and this is now how my 5 year old daughter, who loves this film by the way, now looks upon as a baddie! But other than that this is a witty film built on wit. Every frame contains a joke of some kind, whether it be in the background, audible or part of the action.
Ardman’s style is unmistakable and quintessentially British and I suspect that whilst some international audiences will find this quaint, it will probably be lost on many.
But this is an underrated adventure, with lovable characters, villains and all told at a good pace.
Not something to be used for your history homework but still and enjoyable romp none the less.
Matthew Krueger (10051 KP) rated Rasputin, the Mad Monk (1966) in Movies
Nov 10, 2020
Mad Monk
Rasputin, The Mad Monk- is a entertaining horror film.
The story is largely fictionalized, although some of the events leading up to Rasputin's assassination are very loosely based on Prince Yusupov's account of the story. For legal reasons (Yusupov was still alive when the film was released), the character of Yusupov was replaced by Ivan (Matthews).
Christopher Lee play as Grigori Rasputin, the Russian peasant-mystic who gained great influence with the Tsars prior to the Russian Revolution.
The emphasis is on Rasputin's terrifying powers both to work magic and to seduce women.
Rasputin the Mad Monk was filmed back-to-back in 1965 with Dracula: Prince of Darkness, using the same sets at Hammer's Bray Studios. Lee, Matthews, Shelley and Farmer appeared in both films. In some markets, it was released on a double feature with The Reptile.
It was the third collaboration between Christopher Lee and Don Sharp, following The Devil Ship Pirates and The Face of Fu Manchu.
Lee later said, "The only way you can present him is the way he was historically described. He was a lecher and a drunk, and definitely had healing powers. So he was a saint and a sinner... There were very few good sides to him. Rasputin is one of the best things I’ve done. "
"I think it's the best thing Chris Lee's ever done," said Sharp in 1992. "Rasputin was supposed to have had this ability to hypnotise people.
The original ending had the lifeless Rasputin lying on the ice with his hands held up to his forehead in benediction. However, it was considered controversial for religious reasons, and was removed. Stills of the original ending still exist.
Sharp says the final fight scene between Francis Matthews and Christopher Lee was greatly cut by Tony Keys when Sharp had to leave the film during editing. Sharp had greatly enjoyed the experience of making his first two Hammer films - Kiss of the Vampire and Devil Ship Pirates - but not Rasputin.
As a child in the 1920s, Lee had actually met Rasputin's killer, Felix Yusupov. In later life Lee met Rasputin's daughter Maria.
Its a good horror film.
The story is largely fictionalized, although some of the events leading up to Rasputin's assassination are very loosely based on Prince Yusupov's account of the story. For legal reasons (Yusupov was still alive when the film was released), the character of Yusupov was replaced by Ivan (Matthews).
Christopher Lee play as Grigori Rasputin, the Russian peasant-mystic who gained great influence with the Tsars prior to the Russian Revolution.
The emphasis is on Rasputin's terrifying powers both to work magic and to seduce women.
Rasputin the Mad Monk was filmed back-to-back in 1965 with Dracula: Prince of Darkness, using the same sets at Hammer's Bray Studios. Lee, Matthews, Shelley and Farmer appeared in both films. In some markets, it was released on a double feature with The Reptile.
It was the third collaboration between Christopher Lee and Don Sharp, following The Devil Ship Pirates and The Face of Fu Manchu.
Lee later said, "The only way you can present him is the way he was historically described. He was a lecher and a drunk, and definitely had healing powers. So he was a saint and a sinner... There were very few good sides to him. Rasputin is one of the best things I’ve done. "
"I think it's the best thing Chris Lee's ever done," said Sharp in 1992. "Rasputin was supposed to have had this ability to hypnotise people.
The original ending had the lifeless Rasputin lying on the ice with his hands held up to his forehead in benediction. However, it was considered controversial for religious reasons, and was removed. Stills of the original ending still exist.
Sharp says the final fight scene between Francis Matthews and Christopher Lee was greatly cut by Tony Keys when Sharp had to leave the film during editing. Sharp had greatly enjoyed the experience of making his first two Hammer films - Kiss of the Vampire and Devil Ship Pirates - but not Rasputin.
As a child in the 1920s, Lee had actually met Rasputin's killer, Felix Yusupov. In later life Lee met Rasputin's daughter Maria.
Its a good horror film.
Tom Jones recommended The Sun Years by Jerry Lee Lewis in Music (curated)
Merchants & Marauders
Tabletop Game
Merchants & Marauders lets you live the life of an influential merchant or a dreaded pirate in the...
BoardGames Pirategames
Mark @ Carstairs Considers (2206 KP) rated Fudging the Books (Cookbook Nook Mystery, #4) in Books
Mar 9, 2018
The Cookbook Nook is celebrating National Chocolate Month while the town of Crystal Cove is celebrating pirates. However, missing doubloons that are to be a prize at the end of the week put a damper on the festivities. That’s nothing compared to what happens when the owner of a cookbook publishing company is murdered. The victim had lived in Crystal Cove and published several residents. But when Jenna’s friend becomes the police’s chief suspect, Jenna begins trying to find someone else who had motive for murder.
This is a strong book in the series. The plot is constantly unraveling pieces as the suspects lie and point fingers at each other. I had no clue where it was all leading until the end. Meanwhile, the characters are continuing to grow and show us new sides, which I love.
NOTE: I was sent a copy of this book in exchange for my honest review.
Read my full review at <a href="http://carstairsconsiders.blogspot.com/2015/08/book-review-fudging-books-by-daryl-wood.html">Carstairs Considers</a>.
This is a strong book in the series. The plot is constantly unraveling pieces as the suspects lie and point fingers at each other. I had no clue where it was all leading until the end. Meanwhile, the characters are continuing to grow and show us new sides, which I love.
NOTE: I was sent a copy of this book in exchange for my honest review.
Read my full review at <a href="http://carstairsconsiders.blogspot.com/2015/08/book-review-fudging-books-by-daryl-wood.html">Carstairs Considers</a>.
Lindsay (1717 KP) rated Love Unexpected (Beacons of Hope, #1) in Books
Feb 15, 2018 (Updated Apr 9, 2019)
What a sweet story this book is. Emma and her brother Ryan start out on a steamer boat. They are attack by pirates. Emma see that the steam boat catch fire. Emma and Ryan jump into the lake and are now trying to survive. Patrick see the steam boat catch fire.
Things start to happen once they arrive to the island. Patrick is in need of a wife to watch over his son Joisah. There are secrets and a romance and a traveling preachers believe they may be answers to each other problems. Can they find the true meaningful word of wife and husband. Will Emma find her own home? Though for having faith you need to believe in god himself and not believe in people. You can not put all your faith in people you love to have all that you need. Does Patrick, Emma or Ryan find that faith? Do they find Joisah? To know these answer and more you need to read the book. Will Patrick get over his Past?
Things start to happen once they arrive to the island. Patrick is in need of a wife to watch over his son Joisah. There are secrets and a romance and a traveling preachers believe they may be answers to each other problems. Can they find the true meaningful word of wife and husband. Will Emma find her own home? Though for having faith you need to believe in god himself and not believe in people. You can not put all your faith in people you love to have all that you need. Does Patrick, Emma or Ryan find that faith? Do they find Joisah? To know these answer and more you need to read the book. Will Patrick get over his Past?
Dana (24 KP) rated Magonia (Magonia, #1) in Books
Mar 23, 2018
Oh my goodness! This is a mix of magic, pirates, and sadness. Trust me, you will need some goddamn tissues near you when you are reading this book. It was so good! The characters are very realistic, the relationships are drawn very well, and the plot goes by very smoothly. There were only a few slow parts, but even those were good. The only thing I wished for was a little more world building. I wish we could have known more about the non main character's backgrounds and a little about the magical world and how it all works. I really recommend this book to people who like magical, piratey books. But really, if you haven't picked this book up yet, do it now. I mean, just by looking at the cover you should want to read it!! If you want to know more about the book, go to: <a href=" video</a> to watch a brief explanatory video from Epic Reads!
Matthew Krueger (10051 KP) rated Treasure Planet (2002) in Movies
Mar 26, 2020 (Updated Mar 26, 2020)
Pirates Ahoy
Treasure Planet- is a strange movie, it came out in the early 2000's and thats when Disney was running out of ideas or starting to. I believe that their were starting to run out of ideas. Treasure Planet- is a strange movie, cause it came out after "The Lion King". And the movie's after "The Lion King" were stange. What im saying is after "The Lion King", disney decided to go really strange/a huge left turn/didn't expect that/disappointed and overall a huge downfall. But i will get to those movies. Oh this is one of them.
The Plot: The legendary "loot of a thousand worlds" inspires an intergalactic treasure hunt when 15-year-old Jim Hawkins stumbles upon a map to the greatest pirate trove in the universe in Walt Disney Pictures' thrilling animated space adventure, "Treasure Planet." Based on one of the greatest adventure stories ever told - Robert Louis Stevenson's "Treasure Island" - this film follows Jim's fantastic journey across a parallel universe as a cabin boy aboard a glittering space galleon.
Its a very underrated film.
The Plot: The legendary "loot of a thousand worlds" inspires an intergalactic treasure hunt when 15-year-old Jim Hawkins stumbles upon a map to the greatest pirate trove in the universe in Walt Disney Pictures' thrilling animated space adventure, "Treasure Planet." Based on one of the greatest adventure stories ever told - Robert Louis Stevenson's "Treasure Island" - this film follows Jim's fantastic journey across a parallel universe as a cabin boy aboard a glittering space galleon.
Its a very underrated film.
Puppet Pals HD
Education and Entertainment
App
Spring/Summer SALE 20% off "Purchase Entire Catalog"! Create your own unique shows with animation...