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It is the dawn of the 20th century, and London has taken to the stars! As the captain of a...
adventure role-playing
Ross (3284 KP) rated A Not So Dead Man's Journey in Books
Sep 20, 2019
Needs a good edit/proof-read
The first book in this new author's series immediately throws the reader into an exciting Indiana Jones-style ruined temple where the main character, Alden, is searching for ancient magical texts.
From the end of this scene, however, the tone changes dramatically as Alden returns home to a painfully dull and twee life with his wife and daughter. This section is laboured and very dull, going way beyond setting the scene and embedding the characters.
Alden is then thrown into a new quest as he is kidnapped by pirates and taken far away to take part in a magical ritual. From here, where the story should be hooking you and growing, the pace is all wrong and I felt like I was the one taken prisoner by this book.
Alden goes through something of a transformation (which is not explained in any way, but that is largely fine) and having been away for 10 years he travels home.
A number of things about the story are just absolutely implausible, and inconsistent. Characters who have barely met, let alone like each other are suddenly best friends with so many fond memories. Magical abilities are suddenly revealed which would have been very useful earlier in the story. And the underlying plot needs a lot of work to thrash out the details and character motivations.
The author's narrative tone is quite charming, but a little twee for some of the darker sections of the story, and the character's thoughts are quite irritatingly thrown in and generally add little of substance.
The writing needs a lot of work, there are so many spelling errors and grammar crimes. And the punctuation is all wrong as well, which may sound pedantic but at times it does throw the reader off and make them question what the sentence meant (see "helping your uncle jack off his horse").
I am convinced there is a good story in here somewhere but it needs a really thorough proof-read and substantial editing.
From the end of this scene, however, the tone changes dramatically as Alden returns home to a painfully dull and twee life with his wife and daughter. This section is laboured and very dull, going way beyond setting the scene and embedding the characters.
Alden is then thrown into a new quest as he is kidnapped by pirates and taken far away to take part in a magical ritual. From here, where the story should be hooking you and growing, the pace is all wrong and I felt like I was the one taken prisoner by this book.
Alden goes through something of a transformation (which is not explained in any way, but that is largely fine) and having been away for 10 years he travels home.
A number of things about the story are just absolutely implausible, and inconsistent. Characters who have barely met, let alone like each other are suddenly best friends with so many fond memories. Magical abilities are suddenly revealed which would have been very useful earlier in the story. And the underlying plot needs a lot of work to thrash out the details and character motivations.
The author's narrative tone is quite charming, but a little twee for some of the darker sections of the story, and the character's thoughts are quite irritatingly thrown in and generally add little of substance.
The writing needs a lot of work, there are so many spelling errors and grammar crimes. And the punctuation is all wrong as well, which may sound pedantic but at times it does throw the reader off and make them question what the sentence meant (see "helping your uncle jack off his horse").
I am convinced there is a good story in here somewhere but it needs a really thorough proof-read and substantial editing.
The Adventures of Tintin™ - The Game
Games and Entertainment
App
“One of the best and most imaginative film tie-ins I’ve played for years. […] Both fans and...
Heather Cranmer (2721 KP) created a post
Jul 12, 2022
Connor Sheffield (293 KP) rated Pirates of the Caribbean: Dead Men Tell No Tales (2017) in Movies
May 27, 2017
Hilarious (2 more)
Great Cast both old and new
New Pirate legend to give the plot a direction
One of the better installments
The 5th film in the Pirates of the Caribbean franchise, certainly had a lot to live up to and some things to make up for after the previous two films didn’t do as well with the critics. With a few of the original cast returning, and some fresh new faces to join them, Salazar’s Revenge was always going to be intriguing, as the audience members such as myself, wanted to know what new fantastical story this new film would tell, what trouble had Captain Jack Sparrow gotten himself into this time, and what idiotic plan would he come up with to get himself out of it.
The new cast included the young and beautiful Kaya Scodelario (Maze Runner / Skins / Moon) as Carina Smith, alongside the also young Brenton Thwaites (Home and Away / Maleficent / Gods of Egypt) as Henry Turner, the son of Will Turner portrayed by Orlando Bloom, who returns to this instalment as only a minor character, but one that sets the film in motion. Both of these new young performers excel in their roles and deliver a performance that is reminiscent of their predecessors in the franchise. Watching these two was like watching Orlando Bloom and Kiera Knightly in The Curse of the Black Pearl, with moments that reminded more so of their evolved relationship in the Dead Man’s Chest. Though Carina and Henry are not (yet) together throughout the film, you can clearly see that their shared goal to reach a mysterious legend that may or may not be true, in honour of their father’s, brings them closer and closer and time goes by and events begin to unravel.
Our new villain, Captain Salazar, is portrayed by Javier Bardem (No Country For Old Men / Skyfall / The Sea Inside) and brilliantly portrayed at that. He’s menacing and ruthless, and very haunting. His goal is clear and he does not rest until he finds Jack Sparrow. This film franchise has seen plenty of cursed men chasing the drunken idiot Captain all over the world, but Salazar is one thing the others were not….he is not a pirate. In fact he is the exact opposite, he was a naval captain for the Spanish and hunted pirates. This was his life, and this was his curse. His hatred of Jack Sparrow runs deeper than any villain set before him and this is what makes the film an exciting experience.
My only issue that whilst it is hilarious and I continued to laugh, this film seemed to be bursting at the seems with jokes and gags which sometimes felt forced. Trying to live up to the humour of the first film, but instead of always being perfectly timed to the right moments now and then, it seems to be in almost every conversation. This doesn't ruin the film in any aspect, just something I picked up on.
The fifth film is, in my opinion, definitely one of the better of the franchise. It excels in being a hilarious, exciting, action packed fantasy film, which is great for an audience of almost any age. Being a Disney film, it is suitable for children under parental guidance and older audiences from the teenagers to the elderly.
The effects get better with each instalment in the franchise and this film proves it with some beautiful imagery of the seas and the events that take place. The films makeup and set design are also incredible and fantastic to witness, as we see new treasures and new ships that take you to a whole new world, right there in the cinema.
If you’re going to watch this film, which I highly recommend, then do so at the cinema because like most films, your experience with the film will not be the same if you don’t watch it on the big screen. I saw this film in IMAX and it was stunning and incredible and just an absolutely thrilling experience.
Salazar’s Revenge (or Dead Men Tell No Tales, as it’s known in America) is most certainly going to be one of my favourite films of the year.
The new cast included the young and beautiful Kaya Scodelario (Maze Runner / Skins / Moon) as Carina Smith, alongside the also young Brenton Thwaites (Home and Away / Maleficent / Gods of Egypt) as Henry Turner, the son of Will Turner portrayed by Orlando Bloom, who returns to this instalment as only a minor character, but one that sets the film in motion. Both of these new young performers excel in their roles and deliver a performance that is reminiscent of their predecessors in the franchise. Watching these two was like watching Orlando Bloom and Kiera Knightly in The Curse of the Black Pearl, with moments that reminded more so of their evolved relationship in the Dead Man’s Chest. Though Carina and Henry are not (yet) together throughout the film, you can clearly see that their shared goal to reach a mysterious legend that may or may not be true, in honour of their father’s, brings them closer and closer and time goes by and events begin to unravel.
Our new villain, Captain Salazar, is portrayed by Javier Bardem (No Country For Old Men / Skyfall / The Sea Inside) and brilliantly portrayed at that. He’s menacing and ruthless, and very haunting. His goal is clear and he does not rest until he finds Jack Sparrow. This film franchise has seen plenty of cursed men chasing the drunken idiot Captain all over the world, but Salazar is one thing the others were not….he is not a pirate. In fact he is the exact opposite, he was a naval captain for the Spanish and hunted pirates. This was his life, and this was his curse. His hatred of Jack Sparrow runs deeper than any villain set before him and this is what makes the film an exciting experience.
My only issue that whilst it is hilarious and I continued to laugh, this film seemed to be bursting at the seems with jokes and gags which sometimes felt forced. Trying to live up to the humour of the first film, but instead of always being perfectly timed to the right moments now and then, it seems to be in almost every conversation. This doesn't ruin the film in any aspect, just something I picked up on.
The fifth film is, in my opinion, definitely one of the better of the franchise. It excels in being a hilarious, exciting, action packed fantasy film, which is great for an audience of almost any age. Being a Disney film, it is suitable for children under parental guidance and older audiences from the teenagers to the elderly.
The effects get better with each instalment in the franchise and this film proves it with some beautiful imagery of the seas and the events that take place. The films makeup and set design are also incredible and fantastic to witness, as we see new treasures and new ships that take you to a whole new world, right there in the cinema.
If you’re going to watch this film, which I highly recommend, then do so at the cinema because like most films, your experience with the film will not be the same if you don’t watch it on the big screen. I saw this film in IMAX and it was stunning and incredible and just an absolutely thrilling experience.
Salazar’s Revenge (or Dead Men Tell No Tales, as it’s known in America) is most certainly going to be one of my favourite films of the year.
Purple Phoenix Games (2266 KP) rated YOHO (You Only Hang Once) in Tabletop Games
Jan 14, 2021
If you have been following us for a while you will no doubt remember my love of the pirate theme in board games. In fact, three of my top 20 games feature pirates. So when I heard the pitch for this one that it is a, “semi-cooperative card game for 2 to 4 players where you take on the role of a notorious pirate, stuck on a ship of thieves and liars” I knew I wanted in. While I wasn’t blown away, there are some quality play experiences to be had. Let me explain.
As mentioned previously, YOHO is a semi-cooperative game of pirate players attempting to find the Treasure and bury it in their safe spaces by the end of the game. Players will be assuming roles of jobs on a pirate ship: Captain, Quartermaster, Bosun, Seadog, and Pariah. These positions have jobs and pirating to do or else they may find themselves walking the plank.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup players will choose their pirate persona and place it in front of them with the Loyal side showing. On the backside is the Rebel side, which will allow the player special abilities later in the game. A Captain is chosen and that player then doles out the remaining ranks of pirate jobs to the other players. Each player will be dealt five cards from the shuffled Blame deck (draw deck) for their starting hands. The top card from the deck is flipped to become the Blame Pile (discards). The Captain takes the Course card and places it Port side up. The game may now begin!
The active player’s turn will be comprised of four steps. The first step is refilling the hand to five cards. Should the player have more than five then no additional cards are drawn. Next the player will choose one card from hand to play to the Blame Pile. The card may not contain the same text as the card below it, so no stacking UNO Draw 2s. Once the card is played to the Blame Pile the active player will carry out the card’s instructions. These could be switching hands with other players, flipping their pirate cards to Rebel or vice versa to Loyal, Demoting pirate ranks, or one of the other four actions printed on the cards. Finally the active player passes the Course card to the next player to take their turn.
While this all seems typical of many card games, YOHO forks from the common by employing a Blame mechanic. One of the aforementioned other actions on cards is the Accuse action. When one player accuses another the Blame Pile is consulted, and whichever pirate’s rank number matches the highest sum of the matching rank number of cards in the Blame will take the entirety of the Blame Pile into their hand. For example, if the Bosun (3) accuses the Seadog (2) then the Blame Pile is sifted through in order to see how many cards match the 2 and 3 of the ranks involved. Add up the totals of these cards to arrive at the rank’s Blame. The larger number receives the Blame. Special rules are provided for when the Captain is both involved in an accusation and also when the Captain is forced to take the Blame.
The game ends once a pirate draws the last card from the Blame (draw) deck. Players will total their matching Blame in their hands, adjust this number if the player holds the Treasure card or if the pirate is Loyal vs. Rebel according to the Course card’s current display. The player with the most Blame will walk the plank and lose immediately. With a few other scoring rules the player still on board with the highest rank wins!
Components. This game is a deck of cards in a tuckbox. The cards are all fine quality with linen finish (the best finish methinks). The art is somewhat cartoony, but still enjoyable and not offensive at all. I don’t have any problems with the components in YOHO.
My first game of YOHO was played between my wife and I and it was a disaster. I strongly suggest playing with three or four, with four giving the best experience. When the full compliment is used there is only one “inactive” pirate who sits in the middle of the table holding onto their rank and not really doing anything. A ghost player, if you will. However, with two players there are three ghost players not doing anything. It just didn’t work with us AT ALL. But four players was quite enjoyable and actually saved this one for me.
I like the gameplay here. It is different and quirky, and I like that. The constantly-shifting ranks and demotions left and right makes players wish for promotions, but those only come as demotions to a higher rank. Also being able to accuse other players caters to the card counters in the group because they can be watching which cards are played to the Blame Pile and know exactly which rank has more cards represented. While that is dependent on the type of players involved, I have not found that to be a problem. I also really like the shifting Course card. When on Port all pirates can do their jobs, but as soon as it flips to Starboard the Rebel pirates may NOT complete their jobs. This is such an interesting way to utilize the active player token instead of just noting which player’s turn it is currently.
Again, I do NOT recommend playing with two, but definitely do recommend with four. I would be hesitant at three, but it can certainly work. Purple Phoenix Games gives this one a wishy-washy-swashbuckling 8 / 12. If your collection is missing another pirate card game that can be played quickly, has interesting twists, and fresh-feeling mechanics, give YOHO a try. You might finally have the chance to send your rival off the plank. But be warned, despite the title, there is no hanging in YOHO (You Only Hang Once).
As mentioned previously, YOHO is a semi-cooperative game of pirate players attempting to find the Treasure and bury it in their safe spaces by the end of the game. Players will be assuming roles of jobs on a pirate ship: Captain, Quartermaster, Bosun, Seadog, and Pariah. These positions have jobs and pirating to do or else they may find themselves walking the plank.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup players will choose their pirate persona and place it in front of them with the Loyal side showing. On the backside is the Rebel side, which will allow the player special abilities later in the game. A Captain is chosen and that player then doles out the remaining ranks of pirate jobs to the other players. Each player will be dealt five cards from the shuffled Blame deck (draw deck) for their starting hands. The top card from the deck is flipped to become the Blame Pile (discards). The Captain takes the Course card and places it Port side up. The game may now begin!
The active player’s turn will be comprised of four steps. The first step is refilling the hand to five cards. Should the player have more than five then no additional cards are drawn. Next the player will choose one card from hand to play to the Blame Pile. The card may not contain the same text as the card below it, so no stacking UNO Draw 2s. Once the card is played to the Blame Pile the active player will carry out the card’s instructions. These could be switching hands with other players, flipping their pirate cards to Rebel or vice versa to Loyal, Demoting pirate ranks, or one of the other four actions printed on the cards. Finally the active player passes the Course card to the next player to take their turn.
While this all seems typical of many card games, YOHO forks from the common by employing a Blame mechanic. One of the aforementioned other actions on cards is the Accuse action. When one player accuses another the Blame Pile is consulted, and whichever pirate’s rank number matches the highest sum of the matching rank number of cards in the Blame will take the entirety of the Blame Pile into their hand. For example, if the Bosun (3) accuses the Seadog (2) then the Blame Pile is sifted through in order to see how many cards match the 2 and 3 of the ranks involved. Add up the totals of these cards to arrive at the rank’s Blame. The larger number receives the Blame. Special rules are provided for when the Captain is both involved in an accusation and also when the Captain is forced to take the Blame.
The game ends once a pirate draws the last card from the Blame (draw) deck. Players will total their matching Blame in their hands, adjust this number if the player holds the Treasure card or if the pirate is Loyal vs. Rebel according to the Course card’s current display. The player with the most Blame will walk the plank and lose immediately. With a few other scoring rules the player still on board with the highest rank wins!
Components. This game is a deck of cards in a tuckbox. The cards are all fine quality with linen finish (the best finish methinks). The art is somewhat cartoony, but still enjoyable and not offensive at all. I don’t have any problems with the components in YOHO.
My first game of YOHO was played between my wife and I and it was a disaster. I strongly suggest playing with three or four, with four giving the best experience. When the full compliment is used there is only one “inactive” pirate who sits in the middle of the table holding onto their rank and not really doing anything. A ghost player, if you will. However, with two players there are three ghost players not doing anything. It just didn’t work with us AT ALL. But four players was quite enjoyable and actually saved this one for me.
I like the gameplay here. It is different and quirky, and I like that. The constantly-shifting ranks and demotions left and right makes players wish for promotions, but those only come as demotions to a higher rank. Also being able to accuse other players caters to the card counters in the group because they can be watching which cards are played to the Blame Pile and know exactly which rank has more cards represented. While that is dependent on the type of players involved, I have not found that to be a problem. I also really like the shifting Course card. When on Port all pirates can do their jobs, but as soon as it flips to Starboard the Rebel pirates may NOT complete their jobs. This is such an interesting way to utilize the active player token instead of just noting which player’s turn it is currently.
Again, I do NOT recommend playing with two, but definitely do recommend with four. I would be hesitant at three, but it can certainly work. Purple Phoenix Games gives this one a wishy-washy-swashbuckling 8 / 12. If your collection is missing another pirate card game that can be played quickly, has interesting twists, and fresh-feeling mechanics, give YOHO a try. You might finally have the chance to send your rival off the plank. But be warned, despite the title, there is no hanging in YOHO (You Only Hang Once).
Daniel Boyd (1066 KP) created a post
Jan 16, 2018
BookwormMama14 (18 KP) rated The Captain's Daughter in Books
Jan 2, 2019
I grew up with a deep (DEEP) appreciation for theatre. I have been in several productions personally. And musicals are my lifeblood (my hubby and I are going to see Phantom of the Opera in a couple weeks). So you can imagine my surprise when I discovered that not only is this book set in one of the most fascinating time periods, (Queen Victoria was pretty amazing! Check out the new Masterpiece Series from BBC
"Victoria" Yes, I know they over dramatized some aspects in this...But it is still AMAZING...and Jenna Coleman...'nough said.) but that we also get an exclusive behind-the-scenes look at the life of the theatre in 1873. An era where an occupation on the stage was heavily frowned upon. Not to mention that the operettas written by Gilbert & Sullivan are the productions we find in The Captain's Daughter. I had the opportunity to see Pirates of Penzance, oh my lands! I adore it! By the way, for all my love of the theatre, I had NO idea why it is called "the lime light". If you don't know either, you can find out more on Wikipedia.
Falsely accused, Rosalyn finds herself in London. Without a penny to her name she makes her way to the very theatre that Nate is working at(you will understand the significance of this when you read the book). Both Nate and Rosalyn must make peace with the past in order to move on. As Nate tries to earn forgiveness for his mistakes, he learns that forgiveness can not be earned. Our Heavenly Father gives it freely. All we have to do is ask.
Swept into the sea of romance, song, lights, costumes, and scandal...I found myself dancing through the pages (or at least swaying) as the anticipation builds for the ending that I was HOPING would play out a certain way. Forgiveness, true love, and living the life that God has called you to live are the main themes that struck my heart.
I received a complimentary copy of The Captain's Daughter from Bethany House Publishers through the Litfuse Tour. I was not required to write a positive review. All opinions expressed are mine alone.
"Victoria" Yes, I know they over dramatized some aspects in this...But it is still AMAZING...and Jenna Coleman...'nough said.) but that we also get an exclusive behind-the-scenes look at the life of the theatre in 1873. An era where an occupation on the stage was heavily frowned upon. Not to mention that the operettas written by Gilbert & Sullivan are the productions we find in The Captain's Daughter. I had the opportunity to see Pirates of Penzance, oh my lands! I adore it! By the way, for all my love of the theatre, I had NO idea why it is called "the lime light". If you don't know either, you can find out more on Wikipedia.
Falsely accused, Rosalyn finds herself in London. Without a penny to her name she makes her way to the very theatre that Nate is working at(you will understand the significance of this when you read the book). Both Nate and Rosalyn must make peace with the past in order to move on. As Nate tries to earn forgiveness for his mistakes, he learns that forgiveness can not be earned. Our Heavenly Father gives it freely. All we have to do is ask.
Swept into the sea of romance, song, lights, costumes, and scandal...I found myself dancing through the pages (or at least swaying) as the anticipation builds for the ending that I was HOPING would play out a certain way. Forgiveness, true love, and living the life that God has called you to live are the main themes that struck my heart.
I received a complimentary copy of The Captain's Daughter from Bethany House Publishers through the Litfuse Tour. I was not required to write a positive review. All opinions expressed are mine alone.
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