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Gareth von Kallenbach (980 KP) rated the PC version of Tiny Tina's Wonderlands in Video Games
Apr 10, 2022
Tiny Tina’s Wonderlands Is A Hysterical Mayhem Filled Adventure Not To Be Missed
The quirky and more than slightly unstable Tiny Tina from the Borderlands series is back and the new Borderlands Spin-Off Tiny Tina’s Wonderlands is a hysterical and engaging adventure that is one of the finest outings in the series to date.
Fans may remember the Borderlands 2 DLC Assault on Dragons Keep where Tina and friends played an RPG called Bunkers and Badasses which cast players to take on mythical quests from her neurotic mind and the stand-alone version of the DLC was released prior to the game to bring players up to speed although it is not required to have played it.
Players create a character known as the “Fatemaker” and pick various classes, skills, and attributes which they can update and modify along the way as their characters gain experience and all sorts of timed abilities come into play which will greatly help the players along the way as a well-timed spell can mean the difference between failure and victory.
The gameplay will be familiar to Borderlands fans and characters will have countless weapons, shields, upgrade charms, and more available to them deciding which ones come along, get used, get sold, or left behind is always one of the harder parts of the game. Some may find a weapon that does lower damage but has a high rate of fire better than a weapon that does more damage but has a slow reload time and a smaller ammunition clip. The best bet is to find a mix of weapons through trial and error as players can always sell items that do not make the cut.
The game offers a clever overhead perspective at times when players navigate the map versus using the Quick Travel options and this allows players to take on side quests, explore areas and more to gain experience and items should the desired quest area prove too difficult for their current ability level.
The missions are filled with plenty of humor and challenges and the vast number of enemies is amazing. From a dried-up ocean complete with crabs, walking sharks, and Serpent creatures to Pirates, Skeletons, dragons, and more, this game has something for everyone and RPG fans will love the various dice encounters and challenges that arise.
As with Borderlands games, players who fall in battle have a chance to revive by defeating an enemy before a timer runs out or by paying a fee and being revived at various checkpoints.
The game was released a few days before we went on vacation and to cover a convention so I did find myself at times avoiding side quests to complete the main story missions and I look forward to trying them in the future with my enhanced arsenal and abilities.
The voice-cast in-game is very strong as are the graphics and audio which really makes the game a true joy from start to finish. My only real issue with the game was at times when I needed help, matchmaking often set me in an area I had already completed as it looked to match me with a player of a similar skill level vs my spot in the game.
I had to resolve this by going on forums and threads and asking for help but thankfully members of the community were happy to add me and join me in the game when needed. I also had the option to set my preference to wanting help but I did not have much success in this area.
The game will have future DLC and with the limitless potential of the premise, it is safe to say that fans will have plenty of adventures ahead as Tiny Tina’s Wonderlands is a hysterical and mayhem-filled romp not to be missed.
4.5 stars out of 5
The quirky and more than slightly unstable Tiny Tina from the Borderlands series is back and the new Borderlands Spin-Off Tiny Tina’s Wonderlands is a hysterical and engaging adventure that is one of the finest outings in the series to date.
Fans may remember the Borderlands 2 DLC Assault on Dragons Keep where Tina and friends played an RPG called Bunkers and Badasses which cast players to take on mythical quests from her neurotic mind and the stand-alone version of the DLC was released prior to the game to bring players up to speed although it is not required to have played it.
Players create a character known as the “Fatemaker” and pick various classes, skills, and attributes which they can update and modify along the way as their characters gain experience and all sorts of timed abilities come into play which will greatly help the players along the way as a well-timed spell can mean the difference between failure and victory.
The gameplay will be familiar to Borderlands fans and characters will have countless weapons, shields, upgrade charms, and more available to them deciding which ones come along, get used, get sold, or left behind is always one of the harder parts of the game. Some may find a weapon that does lower damage but has a high rate of fire better than a weapon that does more damage but has a slow reload time and a smaller ammunition clip. The best bet is to find a mix of weapons through trial and error as players can always sell items that do not make the cut.
The game offers a clever overhead perspective at times when players navigate the map versus using the Quick Travel options and this allows players to take on side quests, explore areas and more to gain experience and items should the desired quest area prove too difficult for their current ability level.
The missions are filled with plenty of humor and challenges and the vast number of enemies is amazing. From a dried-up ocean complete with crabs, walking sharks, and Serpent creatures to Pirates, Skeletons, dragons, and more, this game has something for everyone and RPG fans will love the various dice encounters and challenges that arise.
As with Borderlands games, players who fall in battle have a chance to revive by defeating an enemy before a timer runs out or by paying a fee and being revived at various checkpoints.
The game was released a few days before we went on vacation and to cover a convention so I did find myself at times avoiding side quests to complete the main story missions and I look forward to trying them in the future with my enhanced arsenal and abilities.
The voice-cast in-game is very strong as are the graphics and audio which really makes the game a true joy from start to finish. My only real issue with the game was at times when I needed help, matchmaking often set me in an area I had already completed as it looked to match me with a player of a similar skill level vs my spot in the game.
I had to resolve this by going on forums and threads and asking for help but thankfully members of the community were happy to add me and join me in the game when needed. I also had the option to set my preference to wanting help but I did not have much success in this area.
The game will have future DLC and with the limitless potential of the premise, it is safe to say that fans will have plenty of adventures ahead as Tiny Tina’s Wonderlands is a hysterical and mayhem-filled romp not to be missed.
4.5 stars out of 5
Darren (1599 KP) rated Hook (1991) in Movies
Jul 7, 2019
Director: Steven Spielberg
Writer: James V Hart, Nick Castle, Malia Scotch Marmo (Screenplay) J.M. Barrie (Books)
Starring: Dustin Hoffman, Robin Williams, Julia Roberts, Bob Hoskins, Maggie Smith, Caroline Goodall, Charlie Korsmo, Amber Scott
Plot: When Captain Hook kidnaps his children, an adult Peter Pan must return to Neverland and reclaim his youthful spirit in order to challenge his old enemy.
Tagline – What if Peter Pan grew up?
Runtime: 2 Hours 22 Minutes
There may be spoilers in the rest of the review
Verdict: Fun-Filled Fantasy
Story: Hook starts as we meet businessman Peter Banning (Williams) who has started over working leading to his children become distant, his wife Moira (Goodall) forces him to visit his Granny Wendy (Smith) in London for Christmas, where she sees how much Peter has changed since his childhood of never wanting to grow up.
Captain Hook (Hoffman) takes Peter’s children, which sees Peter needing to be pushed into returning to Neverland, a place he has long forgotten about, with Tinkerbell (Roberts) taking him there only for Hook to be left disappointed by the man Peter has become, Tinkerbell has three days to restore Peter’s faith in Neverland to save his children.
Thoughts on Hook
Characters – Peter Banning is a lawyer that has been neglecting his family, his Grandmother sees him losing his young heart that made her take him in, in the first place, Peter must confront his past to save his children from his old nemesis Captain Hook in Neverland, a place he has long since forgotten about. Peter has become everything he once hated as a child and shows how at times parents can get buried in their work. Captain Hook has been waiting for the day Peter Pan returns, he is left disappointed when he does return a shell of the boy that left, giving him three days to prepare for a battle, while having his own plan to get revenge on Peter. Tinkerbell comes to Peter to bring him back to Neverland, she helps transform him back to his original self, while showing him what he is still fighting for.
Performances – Robin Williams was a great choice for this role, he gets to manages the serious adult side of everything as well as the playful side of Peter Pan with ease being able to swap between the two whenever he needs to. Dustin Hoffman as the villainous Hook has great enjoyment in this role where he does get to play along with his character. Julia Roberts does all she needs to do without being as involved as the lead too.
Story – The story follows an older Peter Pan that must return to Neverland to save his own children after his old nemesis Captain Hook takes them there. This spin on the Peter Pan story is a wonderful on because see Peter grown up becoming everything he promised he wouldn’t shows us just how difficult being an adult can be, you will turn your back on parts of your childhood become what you once feared. This was always the meaning behind Peter Pan in the first place, finding an escape from the busy lives, now an adult must use this to save his own relationship with his children and family, which is what is important in life.
Adventure/Comedy/Fantasy – The adventure side of the film takes Peter to Neverland to relive moments of his childhood in a fantasy battle against pirates with fairies on their side. We do get elements of comedy, but even Robin Williams is held back from going into his full routine like we saw in Aladdin.
Settings – The film uses the same settings that we know from Peter Pan, the London setting might well be a more modern one, but Neverland hasn’t aged a day since Peter has left.
Scene of the Movie – The battle.
That Moment That Annoyed Me – Pop culture references.
Final Thoughts – This is a magical version of Peter Pan’s adventures showing how life can change for adults who never thought they would be when they were children.
Overall: Magical adventure.
Rating
Writer: James V Hart, Nick Castle, Malia Scotch Marmo (Screenplay) J.M. Barrie (Books)
Starring: Dustin Hoffman, Robin Williams, Julia Roberts, Bob Hoskins, Maggie Smith, Caroline Goodall, Charlie Korsmo, Amber Scott
Plot: When Captain Hook kidnaps his children, an adult Peter Pan must return to Neverland and reclaim his youthful spirit in order to challenge his old enemy.
Tagline – What if Peter Pan grew up?
Runtime: 2 Hours 22 Minutes
There may be spoilers in the rest of the review
Verdict: Fun-Filled Fantasy
Story: Hook starts as we meet businessman Peter Banning (Williams) who has started over working leading to his children become distant, his wife Moira (Goodall) forces him to visit his Granny Wendy (Smith) in London for Christmas, where she sees how much Peter has changed since his childhood of never wanting to grow up.
Captain Hook (Hoffman) takes Peter’s children, which sees Peter needing to be pushed into returning to Neverland, a place he has long forgotten about, with Tinkerbell (Roberts) taking him there only for Hook to be left disappointed by the man Peter has become, Tinkerbell has three days to restore Peter’s faith in Neverland to save his children.
Thoughts on Hook
Characters – Peter Banning is a lawyer that has been neglecting his family, his Grandmother sees him losing his young heart that made her take him in, in the first place, Peter must confront his past to save his children from his old nemesis Captain Hook in Neverland, a place he has long since forgotten about. Peter has become everything he once hated as a child and shows how at times parents can get buried in their work. Captain Hook has been waiting for the day Peter Pan returns, he is left disappointed when he does return a shell of the boy that left, giving him three days to prepare for a battle, while having his own plan to get revenge on Peter. Tinkerbell comes to Peter to bring him back to Neverland, she helps transform him back to his original self, while showing him what he is still fighting for.
Performances – Robin Williams was a great choice for this role, he gets to manages the serious adult side of everything as well as the playful side of Peter Pan with ease being able to swap between the two whenever he needs to. Dustin Hoffman as the villainous Hook has great enjoyment in this role where he does get to play along with his character. Julia Roberts does all she needs to do without being as involved as the lead too.
Story – The story follows an older Peter Pan that must return to Neverland to save his own children after his old nemesis Captain Hook takes them there. This spin on the Peter Pan story is a wonderful on because see Peter grown up becoming everything he promised he wouldn’t shows us just how difficult being an adult can be, you will turn your back on parts of your childhood become what you once feared. This was always the meaning behind Peter Pan in the first place, finding an escape from the busy lives, now an adult must use this to save his own relationship with his children and family, which is what is important in life.
Adventure/Comedy/Fantasy – The adventure side of the film takes Peter to Neverland to relive moments of his childhood in a fantasy battle against pirates with fairies on their side. We do get elements of comedy, but even Robin Williams is held back from going into his full routine like we saw in Aladdin.
Settings – The film uses the same settings that we know from Peter Pan, the London setting might well be a more modern one, but Neverland hasn’t aged a day since Peter has left.
Scene of the Movie – The battle.
That Moment That Annoyed Me – Pop culture references.
Final Thoughts – This is a magical version of Peter Pan’s adventures showing how life can change for adults who never thought they would be when they were children.
Overall: Magical adventure.
Rating
Night Reader Reviews (683 KP) rated The Devil's Workshop in Books
Jan 10, 2020
Honest Review for Free Copy of Book
The Devil’s Workshop by Donnally Miller is one of the few books that I felt like I had to read twice, and did. Even after that I still feel like I am missing quite a bit of what this book has to offer. If there were ever a book that deserves to be torn apart (and I mean that in the best possible sense) and be studied in depth to have all the hidden meanings exposed this is it. However, I am not the one to do it.
Tom and Katie love each other to the point that when Tom leaves to work on a ship for a while, Katie gives him an extremely special engraved pocket watch to take with him. Little does Tom know, he helped bury the Son of Light shortly before leaving and this has thrown the world into chaos. Katie loses her job at the mansion where she lives and finds herself traveling with a dog and a lovesick man whom she has no affection for on a journey to find Tom. Meanwhile, Tom has lost Katie’s pocket watch, was thrown overboard, and is trying to make his way back to her. Thanks to Deirdre, The Queen of the Witches, the journey these two lovers are on is excruciatingly long and dangerous.
The Indians who live peacefully in the Forest have started to band together in preparation for driving “the white man” back into the sea where they came from. Slaves have also started rebelling all along the Coast and are being hunted by a military who wants them destroyed. Making things even worse Pirates are causing the roads to be unsafe for travelers and Tom finds himself mixed up with them. All the while Deirdre is playing her games with each of the separate groups. The only way to set everything right once more is to create a new Child of Light.
I enjoyed how all the characters seem to cross paths at one point or another in ways that are more natural than forced by the author. All the trials that Tom and Katie are willing to endure in an attempt to see each other again restore a person’s faith in humanity and love. At the same time, the book forces the reader to question just what is love and why will we go to the ends of the Earth for it. What I did not like was that there were a few different times where I would lose track of who was talking or what was going on. I am not sure if this was in any way due to how the book was written or because I was not devoting the amount of attention to the book as it deserves. Even so philosophical books are expected to confuse readers at times and force them to re-evaluate passages, so it in no way changes my opinion of this book.
I would only recommend this book to adult readers. While there is nothing inappropriate for readers in high school, the philosophy would probably be a bit much for them. The casual reader should also be prepared for a long and at times difficult read. Nonetheless, I rate this book to be a perfect 4 out of 4. People who do not realize what kind of book this is would probably put it down during the first few chapters and give it a low rating for being hard to read. Those that realize what they are reading will find that the seemingly random ramblings do make sense if you slow down. There is a wonderful plotline and a beautiful love story (thankfully not a mushy one) that takes place throughout the book if readers are willing to take their time and look.
https://www.facebook.com/nightreaderreviews
Tom and Katie love each other to the point that when Tom leaves to work on a ship for a while, Katie gives him an extremely special engraved pocket watch to take with him. Little does Tom know, he helped bury the Son of Light shortly before leaving and this has thrown the world into chaos. Katie loses her job at the mansion where she lives and finds herself traveling with a dog and a lovesick man whom she has no affection for on a journey to find Tom. Meanwhile, Tom has lost Katie’s pocket watch, was thrown overboard, and is trying to make his way back to her. Thanks to Deirdre, The Queen of the Witches, the journey these two lovers are on is excruciatingly long and dangerous.
The Indians who live peacefully in the Forest have started to band together in preparation for driving “the white man” back into the sea where they came from. Slaves have also started rebelling all along the Coast and are being hunted by a military who wants them destroyed. Making things even worse Pirates are causing the roads to be unsafe for travelers and Tom finds himself mixed up with them. All the while Deirdre is playing her games with each of the separate groups. The only way to set everything right once more is to create a new Child of Light.
I enjoyed how all the characters seem to cross paths at one point or another in ways that are more natural than forced by the author. All the trials that Tom and Katie are willing to endure in an attempt to see each other again restore a person’s faith in humanity and love. At the same time, the book forces the reader to question just what is love and why will we go to the ends of the Earth for it. What I did not like was that there were a few different times where I would lose track of who was talking or what was going on. I am not sure if this was in any way due to how the book was written or because I was not devoting the amount of attention to the book as it deserves. Even so philosophical books are expected to confuse readers at times and force them to re-evaluate passages, so it in no way changes my opinion of this book.
I would only recommend this book to adult readers. While there is nothing inappropriate for readers in high school, the philosophy would probably be a bit much for them. The casual reader should also be prepared for a long and at times difficult read. Nonetheless, I rate this book to be a perfect 4 out of 4. People who do not realize what kind of book this is would probably put it down during the first few chapters and give it a low rating for being hard to read. Those that realize what they are reading will find that the seemingly random ramblings do make sense if you slow down. There is a wonderful plotline and a beautiful love story (thankfully not a mushy one) that takes place throughout the book if readers are willing to take their time and look.
https://www.facebook.com/nightreaderreviews
Purple Phoenix Games (2266 KP) rated Wreck Raiders in Tabletop Games
Jun 13, 2019
“X marks the spot.” But what happens after the pirates sail off with the treasure? Usually the next time we see it, it’s in a shipwreck at the bottom of the ocean. How did it get there? I’m not exactly sure. But your job as a Wreck Raider is to get that treasure out of the water, onto land, and into museums to start earning you some serious cash!
Wreck Raiders is a dice rolling game of worker placement and set collection in which you are trying to collect sunken treasures for museum exhibits and build extravagant aquariums that will earn you a fortune once opened to the public. Players take turns claiming dice, moving Divers to underwater wrecks, collecting treasures for museum exhibits, and safely collecting exotic sea creatures for display in aquariums. Can you find the rarest and most desired underwater treasures, or will your competitors take all the goods and leave unimpressive baubles for you?
DISCLAIMER: There are a few mini-expansions for this game, and we do have them. We are reviewing only the base game for now. Should we decide to review the mini expansions, we will either update this post or link to the new post here. -T
I don’t own a lot of worker placement games. I don’t usually enjoy ‘take that’ type actions, and in most worker placement games, when one player monopolizes a single spot on the board (either to amass those resources or block their opponents), it can certainly escalate the tension of the game. Wreck Raiders is a worker placement game, but with a twist. When you place one of your Divers at a wreck, any players in the adjacent spots also receive the benefit of your placement. If a dive site is full, you have the ability to bump your opponents to the beach, where they will also collect that resource. Nobody can truly be blocked in this game, and that makes it feel like a friendlier game. Don’t get me wrong, you’re still competing for the most end-game points, it just doesn’t feel as cutthroat because you know that you can still have access to the resources you need.
With that said, Wreck Raiders requires a whole lot more strategy than meets the eye. All collected treasures are public information – you know what your opponents have gathered, and they know what you have. Since your worker placement could benefit Divers in adjacent spaces, you really have to think about what resources you need, and what resources you are willing to hand to your opponents, free of charge. If you have enough Divers at a site, you could multiply your own collection, but if your opponent holds the majority, you could be handing them end-game points if you decide to place your Diver there. It’s a game of give-and-take, and a single placement decision could inadvertently affect the entire outcome of the game. Another aspect of this game that I really like, regarding strategy, is that there are several ways to earn points. You can earn points for completing museum exhibits, collecting matching sets of artifacts for your personal vault, and building as many aquariums as possible. There’s no single path to victory, and the options provided make for a different game every play. Make sure you keep an eye on your opponents, though. How can you inhibit their strategy while maximizing yours? I guess you’ll just have to play to find out for yourself!
Wreck Raiders looks like a daunting game with a lot of moving parts, but it really is quite simple to learn and to play. That is a huge positive for me because I am not the greatest board game teacher (yet!), so if a game is pretty intuitive, it makes it easier for me to teach. The gameplay itself is not too complicated, and that makes it fun and fast to play. Yes, you’ve got to be constantly strategizing, but there aren’t so many options that you feel overwhelmed and unsure of what moves to make. This game is a great balance of strategy and ease of play and I will never turn down an opportunity to play it.
Wreck Raiders is a game that I Kickstarted, and I am so glad that I did. The artwork is neat, the components are high-quality, and the game itself plays extremely well. There are so many strategic paths open to you, every game is going to be different. Wreck Raiders is one hidden treasure that I am happy to have discovered! Purple Phoenix Games gives it a seaworthy 10 / 12.
LR
Wreck Raiders is a dice rolling game of worker placement and set collection in which you are trying to collect sunken treasures for museum exhibits and build extravagant aquariums that will earn you a fortune once opened to the public. Players take turns claiming dice, moving Divers to underwater wrecks, collecting treasures for museum exhibits, and safely collecting exotic sea creatures for display in aquariums. Can you find the rarest and most desired underwater treasures, or will your competitors take all the goods and leave unimpressive baubles for you?
DISCLAIMER: There are a few mini-expansions for this game, and we do have them. We are reviewing only the base game for now. Should we decide to review the mini expansions, we will either update this post or link to the new post here. -T
I don’t own a lot of worker placement games. I don’t usually enjoy ‘take that’ type actions, and in most worker placement games, when one player monopolizes a single spot on the board (either to amass those resources or block their opponents), it can certainly escalate the tension of the game. Wreck Raiders is a worker placement game, but with a twist. When you place one of your Divers at a wreck, any players in the adjacent spots also receive the benefit of your placement. If a dive site is full, you have the ability to bump your opponents to the beach, where they will also collect that resource. Nobody can truly be blocked in this game, and that makes it feel like a friendlier game. Don’t get me wrong, you’re still competing for the most end-game points, it just doesn’t feel as cutthroat because you know that you can still have access to the resources you need.
With that said, Wreck Raiders requires a whole lot more strategy than meets the eye. All collected treasures are public information – you know what your opponents have gathered, and they know what you have. Since your worker placement could benefit Divers in adjacent spaces, you really have to think about what resources you need, and what resources you are willing to hand to your opponents, free of charge. If you have enough Divers at a site, you could multiply your own collection, but if your opponent holds the majority, you could be handing them end-game points if you decide to place your Diver there. It’s a game of give-and-take, and a single placement decision could inadvertently affect the entire outcome of the game. Another aspect of this game that I really like, regarding strategy, is that there are several ways to earn points. You can earn points for completing museum exhibits, collecting matching sets of artifacts for your personal vault, and building as many aquariums as possible. There’s no single path to victory, and the options provided make for a different game every play. Make sure you keep an eye on your opponents, though. How can you inhibit their strategy while maximizing yours? I guess you’ll just have to play to find out for yourself!
Wreck Raiders looks like a daunting game with a lot of moving parts, but it really is quite simple to learn and to play. That is a huge positive for me because I am not the greatest board game teacher (yet!), so if a game is pretty intuitive, it makes it easier for me to teach. The gameplay itself is not too complicated, and that makes it fun and fast to play. Yes, you’ve got to be constantly strategizing, but there aren’t so many options that you feel overwhelmed and unsure of what moves to make. This game is a great balance of strategy and ease of play and I will never turn down an opportunity to play it.
Wreck Raiders is a game that I Kickstarted, and I am so glad that I did. The artwork is neat, the components are high-quality, and the game itself plays extremely well. There are so many strategic paths open to you, every game is going to be different. Wreck Raiders is one hidden treasure that I am happy to have discovered! Purple Phoenix Games gives it a seaworthy 10 / 12.
LR
Purple Phoenix Games (2266 KP) rated Tiny Epic Galaxies in Tabletop Games
Jul 16, 2019
When it comes to game themes, I’ve got them all – modern mystery, fantasy, superhero, abstract puzzle, pirates, zombies, and more. But the one theme I never had was space. Which, thinking back on it now, is kind of weird because there are so many space-themed games out there. In my exploration of the Tiny Epic series, I eventually came to the third installment, Tiny Epic Galaxies. And thus, the space-game void I didn’t even know I had was filled. Since then, I’ve played a handful of other space-themed games, but Tiny Epic Galaxies is by far my favorite.
In Tiny Epic Galaxies, you are the leader of a galactic empire looking to expand its borders and influence across space. Unfortunately, you are not the only one vying for power – competing galactic leaders are also gathering resources and sending out scouts to planets in hopes of bringing them into the folds of their own empires. Can you outwit your opponents and stake your claim on these new planets before your rivals do? Or are you doomed to live under someone else’s rule forever?
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Tiny Epic Galaxies is a game of dice rolling and area control/influence in which players take turns rolling dice and activating powers in order to gather resources and increase their influence on newly-discovered planets. On your turn, you will roll a specified number of dice, and activate them in any order you choose to perform any of the available actions: move a ship, advance your colonization of a planet, acquire resources, or utilize the special power of a planet you control. Gaining control of a planet earns victory points, and the game ends once a player has reached 21 VPs. Sounds simple enough, right? But here’s a twist – when you activate a die on your turn, any other player can spend a resource to follow your action and perform the same action you just did. Make sure you keep an eye on your opponents’ ships and resources – a beneficial action for you could also earn your opponents a planet!
My absolute favorite part of all the Tiny Epic games is that they have so much more to offer than meets the eye, and Tiny Epic Galaxies is no exception. The premise of the game is simple and easy to learn, yet mastering the strategy is what keeps me coming back for more. There is no single strategy for guaranteed success, and the necessity to adapt strategy based upon your dice rolls keeps the game engaging and exciting. You may have a plan in mind, but unless the dice cooperate, you’ll have to adjust that plan on the fly. And you’ve also got to pay attention to your resources and your opponents’ turns, because you might be able to capitalize on their dice if you can afford the cost. It could potentially always be your turn, even if it’s not your official turn, since you have the ability to follow an opponent’s action. You’re coming up with your own strategy, while also trying to decipher your opponents’ strategies so you can outwit them and earn the most VPs the fastest.
Another great part of this game is that there is a good amount of player interaction, but not in a way that feels confrontational. In some situations it may feel like a bit of ‘take that,’ but remember – you’re the one who gave them the opportunity to take that action! Without you taking the action in the first place, your opponent would not have had the chance to follow you! Your strategy must transcend your individual galaxy and also take into account every other galaxy in play. In Tiny Epic Galaxies, you’re constantly interacting – some interactions are just more subtle than others.
Tiny Epic Galaxies is perhaps my favorite Tiny Epic game to date. It’s quick, simple, and yet deceptively strategic. Plus the little spaceships are so cute! If I had to pick one Tiny Epic game to use to introduce someone to the series, I would pick this one. Purple Phoenix Games gives Tiny Epic Galaxies an out-of-this-world 17 / 18.
In Tiny Epic Galaxies, you are the leader of a galactic empire looking to expand its borders and influence across space. Unfortunately, you are not the only one vying for power – competing galactic leaders are also gathering resources and sending out scouts to planets in hopes of bringing them into the folds of their own empires. Can you outwit your opponents and stake your claim on these new planets before your rivals do? Or are you doomed to live under someone else’s rule forever?
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Tiny Epic Galaxies is a game of dice rolling and area control/influence in which players take turns rolling dice and activating powers in order to gather resources and increase their influence on newly-discovered planets. On your turn, you will roll a specified number of dice, and activate them in any order you choose to perform any of the available actions: move a ship, advance your colonization of a planet, acquire resources, or utilize the special power of a planet you control. Gaining control of a planet earns victory points, and the game ends once a player has reached 21 VPs. Sounds simple enough, right? But here’s a twist – when you activate a die on your turn, any other player can spend a resource to follow your action and perform the same action you just did. Make sure you keep an eye on your opponents’ ships and resources – a beneficial action for you could also earn your opponents a planet!
My absolute favorite part of all the Tiny Epic games is that they have so much more to offer than meets the eye, and Tiny Epic Galaxies is no exception. The premise of the game is simple and easy to learn, yet mastering the strategy is what keeps me coming back for more. There is no single strategy for guaranteed success, and the necessity to adapt strategy based upon your dice rolls keeps the game engaging and exciting. You may have a plan in mind, but unless the dice cooperate, you’ll have to adjust that plan on the fly. And you’ve also got to pay attention to your resources and your opponents’ turns, because you might be able to capitalize on their dice if you can afford the cost. It could potentially always be your turn, even if it’s not your official turn, since you have the ability to follow an opponent’s action. You’re coming up with your own strategy, while also trying to decipher your opponents’ strategies so you can outwit them and earn the most VPs the fastest.
Another great part of this game is that there is a good amount of player interaction, but not in a way that feels confrontational. In some situations it may feel like a bit of ‘take that,’ but remember – you’re the one who gave them the opportunity to take that action! Without you taking the action in the first place, your opponent would not have had the chance to follow you! Your strategy must transcend your individual galaxy and also take into account every other galaxy in play. In Tiny Epic Galaxies, you’re constantly interacting – some interactions are just more subtle than others.
Tiny Epic Galaxies is perhaps my favorite Tiny Epic game to date. It’s quick, simple, and yet deceptively strategic. Plus the little spaceships are so cute! If I had to pick one Tiny Epic game to use to introduce someone to the series, I would pick this one. Purple Phoenix Games gives Tiny Epic Galaxies an out-of-this-world 17 / 18.
Gareth von Kallenbach (980 KP) rated Pan (2015) in Movies
Aug 6, 2019
I had mixed emotions when I first saw the trailer for Pan. The story of Peter Pan was one of my all time favorites growing up. Then Steven Spielberg had to go and get Robin Williams and Dustin Hoffman together to bring us Hook, and it solidified the stories of Pan as the best thing since sliced bread for me. So here we have Joe Wright bringing the word put on paper by Jason Fuchs to real life. The story of how Peter came to Neverland; and just how did Captain James T. Hook become so fearful of crocodiles. I was worried, and so I shut it all out. I did not watch any more trailers, clips, or synopsis on the film. But, my curiosity got the best of me, and when we offered the press screening, I jumped at the opportunity to see it. And boy, I am glad I did.
Pan, in case you haven’t figured it out, tells the story of 12-year old orphan Peter (Levi Miller), who is abducted from his orphanage, along with many other little boy orphans, by pirates from Neverland. When they bring Peter to Neverland, he is forced to work in the mines, serving the evil pirate overlord, Black Beard (Hugh Jackman, no seriously. It totally doesn’t even look like him.). It’s not long before some very unusual things start happening to him, and he, along with James T. Hook (Garrett Hedlund), escape the mines to find the natives and Princess Tiger Lily (Rooney Mara), who helps Peter discover his destiny.
Loaded with stunning visuals and a great soundtrack (including some very recognizable songs in the form of pirate chants), Pan nails it in all the right ways. The visionaries who brought this world to life are amazing, and the creativity in every scene is astounding. It was especially charming that the people behind the film kept in mind that it is a family film. While there is some violence, it is an action movie after all, they applied some very interesting effects and theories to use in place of the gore and blood. I also enjoyed, as weird as this sounds, the brightness of the whole movie. They didn’t try to make the film a dark tale of gritty origins. The feel of the story has the same notes of brightness that I remember from the Disney film as a kid, to even Hook in my later years.
And the likenesses do not stop there. It was very fun, and a bit nostalgic, to catch the references and clues of what’s to come. You see things that influence the characters to become who we know and love. And true to the rumors/stories I heard of the background of the beloved Peter Pan tale, Captain Hook and Peter began their time together as friends. The film sets out to do what it was meant to do… tell the story of how Peter and Captain Hook became who they were. But, not all is revealed in this film. When the film is over, and you’ll wish it weren’t, our beloved hero and villain have a long way to go still. So look forward to more films to come.
The only gripe I had with this movie was the acting. And just one part in general. I felt most of the cast was excellent. Jackman portrayed a great, and zany by the standards of the Paniverse (hoping to coin a new term here people, #paniverse), pirate… czar?! I know I used overlord, but it’s hard to say what he is other than he is the captain of captains. Mara played Tiger Lily oh so very well, and Miller held his own right up there with the bigger names. But it was Hedlund I had issue with. His portrayal of James Hook was more reminiscent of Jack Nicholson with elongated words, and an almost creepy like vibe. It’s just not how I imagined him to act, and maybe that is just throwing my perception off. Though, my feeling and view of the portrayal was echoed by my guest at the screening, so there may be something to it. Luckily, my negative view of the acting was not enough to pull me out of the experience, and I was still able to enjoy the movie.
Bottom line. Go see this movie. Take your kids, your partners, your parents, your grandparents, your cousin’s, aunt’s son/daughter… oh wait. That’s you. The point is. It’s definitely worth seeing. The 3D effects were nothing ground breaking, but it would still be worth it to see it in 3D. And this will definitely be in my collection on day 1 of home release.
Pan, in case you haven’t figured it out, tells the story of 12-year old orphan Peter (Levi Miller), who is abducted from his orphanage, along with many other little boy orphans, by pirates from Neverland. When they bring Peter to Neverland, he is forced to work in the mines, serving the evil pirate overlord, Black Beard (Hugh Jackman, no seriously. It totally doesn’t even look like him.). It’s not long before some very unusual things start happening to him, and he, along with James T. Hook (Garrett Hedlund), escape the mines to find the natives and Princess Tiger Lily (Rooney Mara), who helps Peter discover his destiny.
Loaded with stunning visuals and a great soundtrack (including some very recognizable songs in the form of pirate chants), Pan nails it in all the right ways. The visionaries who brought this world to life are amazing, and the creativity in every scene is astounding. It was especially charming that the people behind the film kept in mind that it is a family film. While there is some violence, it is an action movie after all, they applied some very interesting effects and theories to use in place of the gore and blood. I also enjoyed, as weird as this sounds, the brightness of the whole movie. They didn’t try to make the film a dark tale of gritty origins. The feel of the story has the same notes of brightness that I remember from the Disney film as a kid, to even Hook in my later years.
And the likenesses do not stop there. It was very fun, and a bit nostalgic, to catch the references and clues of what’s to come. You see things that influence the characters to become who we know and love. And true to the rumors/stories I heard of the background of the beloved Peter Pan tale, Captain Hook and Peter began their time together as friends. The film sets out to do what it was meant to do… tell the story of how Peter and Captain Hook became who they were. But, not all is revealed in this film. When the film is over, and you’ll wish it weren’t, our beloved hero and villain have a long way to go still. So look forward to more films to come.
The only gripe I had with this movie was the acting. And just one part in general. I felt most of the cast was excellent. Jackman portrayed a great, and zany by the standards of the Paniverse (hoping to coin a new term here people, #paniverse), pirate… czar?! I know I used overlord, but it’s hard to say what he is other than he is the captain of captains. Mara played Tiger Lily oh so very well, and Miller held his own right up there with the bigger names. But it was Hedlund I had issue with. His portrayal of James Hook was more reminiscent of Jack Nicholson with elongated words, and an almost creepy like vibe. It’s just not how I imagined him to act, and maybe that is just throwing my perception off. Though, my feeling and view of the portrayal was echoed by my guest at the screening, so there may be something to it. Luckily, my negative view of the acting was not enough to pull me out of the experience, and I was still able to enjoy the movie.
Bottom line. Go see this movie. Take your kids, your partners, your parents, your grandparents, your cousin’s, aunt’s son/daughter… oh wait. That’s you. The point is. It’s definitely worth seeing. The 3D effects were nothing ground breaking, but it would still be worth it to see it in 3D. And this will definitely be in my collection on day 1 of home release.
Gareth von Kallenbach (980 KP) rated Ad Astra (2019) in Movies
Sep 16, 2019
My first experience in IMAX was at the IMAX theater at the Grand Canyon. This was before IMAX theaters could easily be found within easy driving distance in most large cities. The movie, which interestingly still is showing today from those early years took viewers on the magical journey through the Grand Canyon. Throwing in a bit of history, with incredible visages, viewers could experience the canyon without ever hiking within its depths. It may seem odd to compare a big budget title like Ad Astra written and directed by James Gray (The Immigrant / The Lost City of Z) to a short thirty-minute experience film about the Grand Canyon, but both are equally awe inspiring and beautiful if experienced in the same way.
Ad Astra features Brad Pitt as Astronaut Roy McBride, a film that takes place in the not so distant future where the moon has become a commercialized tourist destination. A place where outside the safe tourist zones corporations fight for control of resources, and convoys are regularly ransacked by pirates looking to make a quick buck off the wares they are able to obtain. Mars has become a staging location for deep exploration ships hoping to discover if intelligent life exists outside our solar system.
Strange power surges begin to emanate deep within the galaxy, threatening to destroy everything in their path (Earth not excluded) and the top scientist are brought together to identify the threat and propose a theory to stop it. Roy McBride after suffering a near fatal fall from aboard a space station is brought into a top-secret meeting to discuss these surges. It is in this meeting that Roy is informed that the surges appear to be manifesting near Neptune and even more interestingly they are identified as anti-matter surges that are being generated from a ship that Roy’s father Clifford (Tommy Lee Jones) was in charge of nearly 29 years ago. The mission was a search for extra terrestrial life that Clifford was overseeing and presumed dead after Earth had lost contact with his ship. Roy must put his personal feelings aside regarding his father and must travel to the outer reaches of our solar system to put a stop to the surges, in any way possible.
Ad Astra is an incredible achievement in cinematography. The visions of the moon, mars and the numerous rockets taken to get there are spectacular. Much like the Grand Canyon film I spoke of earlier, in IMAX Ad Astra gives you a front row seat exploring the solar system as we know it. It takes a realistic approach while not bogging the viewers in all the technical details that would be necessary to achieve this flight. You would be doing yourself a disservice to see this film on any but the largest of movie screens. While it might be an acceptable experience in a normal theater, much of the grandiose vistas and beautiful sets would be wasted. This is not a movie to wait for on Netflix if you have any interest in seeing it at all.
From a story perspective, there isn’t a whole lot to tell. Brad Pitt brings his amazing acting abilities to a film that features more inner dialogue to himself, then to others on the screen. It is reminiscent to the original Dune movie from the 80s combined with 2001: A space odyssey. For a movie that literally is about a voyage to deep space, there are some scenes sprinkled throughout that provide some action and even a bit of suspense. Supporting characters such as Tommy Lee Jones and Donald Sutherland provide outstanding performances, even if their screen time is extremely limited. Liv Tyler once again reprises a role similar to the one from Armageddon as the reluctant wife of a man who is tasked with saving the world.
Ad Astra is a cinematic experience, the story alone is passable if not particularly quick moving and at time rarely engaging. However, when you combine this with the technological wizardry used to bring the Solar System to life it makes for an adventure that certainly lives up to the hype and will delight your visual senses. If you’ve ever dreamed of what it would be like to live on the moon or adventure into the stars, then Ad Astra might just be the closest we ever get in our lifetime. It’s beautiful, deadly and overall an achievement to behold, just make sure you see it on the biggest screen you can.
4 out of 5 stars
Ad Astra features Brad Pitt as Astronaut Roy McBride, a film that takes place in the not so distant future where the moon has become a commercialized tourist destination. A place where outside the safe tourist zones corporations fight for control of resources, and convoys are regularly ransacked by pirates looking to make a quick buck off the wares they are able to obtain. Mars has become a staging location for deep exploration ships hoping to discover if intelligent life exists outside our solar system.
Strange power surges begin to emanate deep within the galaxy, threatening to destroy everything in their path (Earth not excluded) and the top scientist are brought together to identify the threat and propose a theory to stop it. Roy McBride after suffering a near fatal fall from aboard a space station is brought into a top-secret meeting to discuss these surges. It is in this meeting that Roy is informed that the surges appear to be manifesting near Neptune and even more interestingly they are identified as anti-matter surges that are being generated from a ship that Roy’s father Clifford (Tommy Lee Jones) was in charge of nearly 29 years ago. The mission was a search for extra terrestrial life that Clifford was overseeing and presumed dead after Earth had lost contact with his ship. Roy must put his personal feelings aside regarding his father and must travel to the outer reaches of our solar system to put a stop to the surges, in any way possible.
Ad Astra is an incredible achievement in cinematography. The visions of the moon, mars and the numerous rockets taken to get there are spectacular. Much like the Grand Canyon film I spoke of earlier, in IMAX Ad Astra gives you a front row seat exploring the solar system as we know it. It takes a realistic approach while not bogging the viewers in all the technical details that would be necessary to achieve this flight. You would be doing yourself a disservice to see this film on any but the largest of movie screens. While it might be an acceptable experience in a normal theater, much of the grandiose vistas and beautiful sets would be wasted. This is not a movie to wait for on Netflix if you have any interest in seeing it at all.
From a story perspective, there isn’t a whole lot to tell. Brad Pitt brings his amazing acting abilities to a film that features more inner dialogue to himself, then to others on the screen. It is reminiscent to the original Dune movie from the 80s combined with 2001: A space odyssey. For a movie that literally is about a voyage to deep space, there are some scenes sprinkled throughout that provide some action and even a bit of suspense. Supporting characters such as Tommy Lee Jones and Donald Sutherland provide outstanding performances, even if their screen time is extremely limited. Liv Tyler once again reprises a role similar to the one from Armageddon as the reluctant wife of a man who is tasked with saving the world.
Ad Astra is a cinematic experience, the story alone is passable if not particularly quick moving and at time rarely engaging. However, when you combine this with the technological wizardry used to bring the Solar System to life it makes for an adventure that certainly lives up to the hype and will delight your visual senses. If you’ve ever dreamed of what it would be like to live on the moon or adventure into the stars, then Ad Astra might just be the closest we ever get in our lifetime. It’s beautiful, deadly and overall an achievement to behold, just make sure you see it on the biggest screen you can.
4 out of 5 stars
Connor Sheffield (293 KP) rated Black Sails - Season 3 in TV
Jun 9, 2017
John Silver (3 more)
Drama
Twists and turns
Jack Rackham
Treasure, Tits and Pirate Ships
All of the cast in this show excel in their roles. Captain Flint is menacing, cunning, and fierce. Charles Vane is strong, bold and unmatched. Blackbeard is clearly as fearsome as men believe him to be, and this is shown through his presence, as we see strong men fear him. Anne Bonnie is also tough, and clearly a woman you do not want to be on the wrong side of. However there are two men I love above any others in this show; Jack Rackham and John Silver.
Let me begin with Jack Rackham, because he is a majority of the minority of comic relief that is in this show. There are laughs here and there but you will always remember that the one who makes you laugh the most is Jack Rackham, with his sarcastic responses, his devious plans, he's less sarcastic responses to his serious plans, and his knowledge of his closest allies and acquaintances, that allow him to give the audience, and unsuspecting cast members, an insight into what could possibly be the next turn of events in the episode/s. He stands out among the rest of the pirate cast because he isn't necessarily strong, although that has been proven to be no bother as he has been seen overcoming men stronger than himself using his intelligence, but because he uses his mind more than any most of the pirates in the show, and the only person who probably exceeds him in this, is John Silver, but possibly only due to the fact that John Silver is faced with more challenging events more often, such as battle and navigation etc.
John Silver has always been my favourite character of this show due to his cunning, and his mind being the one thing that threatens any pirate, any captain, and any Royal Navy personnel, because he is just too smart for his own good. Whilst Jack Rackham understands how his men see him at present, and have always seen him, and Jack accepts his role to them, John Silver is always trying to become better than what his men see him as. When he loses his leg, some of his men probably suspected him to become weaker, but in this season, John Silver proves to be the most menacing character out of the lot. With strength, intelligence and sheer will power, he has overcome any and all obstacles and ensured that they eventually turn in his favor.
The season as a whole has proven to be one of my favourites, simply because everything that the first two seasons built up to, is executed in this season with so many brilliant twists and turns that whilst they are not always what you want to happen, you still accept them as necessary because the events that unfold in their aftermath, are exciting and entertaining.
During climatic scenes where men die you can't help but think about how this is a prequel to Treasure Island, and now we know there is a fourth and final season to watch, so whilst characters like John Silver, Captain Flint, Billy Bones and during this season the introduction to Ben Gunn, if you know the book, you'll have the certainty in your mind that these are the characters that aren't going to die during this show....ever.....but does that make it any less thrilling or nerve wrecking to watch? NO! Here's why;
Just because these characters can't die, you have watched them all evolve into who they are, and understand what they want, and what they plan....since they cannot die....what's to worry about? What about a severe injury, that could unhinge everything they have worked so hard to achieve? What about their alliances, and their rivalries? There is no shortage of possibilities that could be seen as worth than death itself, because if a man (or woman) dies, he (or she) has now cares, but if he (or she) lives, there is always something a man (or woman) cares about. That's what this show excels at portraying more than most shows I have ever watched.
Highly recommend this show, and I'd recommend this season more, but this season would be nothing without it's predecessors. You cannot watch a single season one by one. To enjoy it's full potential you must take part in the journey and the evolution of each character, which in most mediums would be difficult, since there are quite a few characters to watch and examine, but this show brilliantly breaks down who is who, and how you should feel about them.
Let me begin with Jack Rackham, because he is a majority of the minority of comic relief that is in this show. There are laughs here and there but you will always remember that the one who makes you laugh the most is Jack Rackham, with his sarcastic responses, his devious plans, he's less sarcastic responses to his serious plans, and his knowledge of his closest allies and acquaintances, that allow him to give the audience, and unsuspecting cast members, an insight into what could possibly be the next turn of events in the episode/s. He stands out among the rest of the pirate cast because he isn't necessarily strong, although that has been proven to be no bother as he has been seen overcoming men stronger than himself using his intelligence, but because he uses his mind more than any most of the pirates in the show, and the only person who probably exceeds him in this, is John Silver, but possibly only due to the fact that John Silver is faced with more challenging events more often, such as battle and navigation etc.
John Silver has always been my favourite character of this show due to his cunning, and his mind being the one thing that threatens any pirate, any captain, and any Royal Navy personnel, because he is just too smart for his own good. Whilst Jack Rackham understands how his men see him at present, and have always seen him, and Jack accepts his role to them, John Silver is always trying to become better than what his men see him as. When he loses his leg, some of his men probably suspected him to become weaker, but in this season, John Silver proves to be the most menacing character out of the lot. With strength, intelligence and sheer will power, he has overcome any and all obstacles and ensured that they eventually turn in his favor.
The season as a whole has proven to be one of my favourites, simply because everything that the first two seasons built up to, is executed in this season with so many brilliant twists and turns that whilst they are not always what you want to happen, you still accept them as necessary because the events that unfold in their aftermath, are exciting and entertaining.
During climatic scenes where men die you can't help but think about how this is a prequel to Treasure Island, and now we know there is a fourth and final season to watch, so whilst characters like John Silver, Captain Flint, Billy Bones and during this season the introduction to Ben Gunn, if you know the book, you'll have the certainty in your mind that these are the characters that aren't going to die during this show....ever.....but does that make it any less thrilling or nerve wrecking to watch? NO! Here's why;
Just because these characters can't die, you have watched them all evolve into who they are, and understand what they want, and what they plan....since they cannot die....what's to worry about? What about a severe injury, that could unhinge everything they have worked so hard to achieve? What about their alliances, and their rivalries? There is no shortage of possibilities that could be seen as worth than death itself, because if a man (or woman) dies, he (or she) has now cares, but if he (or she) lives, there is always something a man (or woman) cares about. That's what this show excels at portraying more than most shows I have ever watched.
Highly recommend this show, and I'd recommend this season more, but this season would be nothing without it's predecessors. You cannot watch a single season one by one. To enjoy it's full potential you must take part in the journey and the evolution of each character, which in most mediums would be difficult, since there are quite a few characters to watch and examine, but this show brilliantly breaks down who is who, and how you should feel about them.
Mothergamer (1546 KP) rated Puppeteer in Video Games
Apr 3, 2019
I was perusing games on Amazon when the game Puppeteer was suggested to me. I was intrigued by the cover and looked at the game description to see what it was about. It sounded interesting and it was on sale so I purchased it. I started playing the game and I was blown away by it because it's not like any game I've played before. The whimsical aspect of it is charming and it made me think of Little Big Planet which is also a fun and whimsical game. If you're a fan of Little Big Planet like I am, you will enjoy Puppeteer.
Puppeteer is a side scrolling platform game and you play as a boy turned into an animated puppet who loses his head named Kutaro. Kutaro gains a variety of puppet heads to replace his own throughout the game. You have three puppet heads and when you lose a head, you have thirty seconds to grab the head and put it back on or you lose it forever. Your heads are basically like lives so when you lose all three heads/lives it's game over.
The story takes place in a fantasy world representing Earth's moon which is inhabited by a myriad of folklore style characters and they are all puppets as well. The game is set up to look like a faux stage with red curtains and you can hear an audience reacting to the events that happen in the story along with commentary from the narrator. It adds to the charm of Puppeteer, making it feel like a complete theater experience while playing a video game. The first half of the game is on the dark side of the moon while the second half is on the Earth side. When Kutaro's story begins, the narrator explains that the Moon Goddess was overthrown by by her servant Little Bear who then seized her black moonstone and the scissors called Calibrus and dubbed himself the Moon Bear King.
Kutaro exploring the first level of the game.
The Moon Bear King is the main villain, but there are several villains you have to battle before you get to him; twelve of his generals based on the twelve animals of the Chinese Zodiac. Each of them has a piece of the Goddess' white moonstone which Kutaro must get from them. Kutaro does get tools that can help him and eventually he does get Calibrus which are essentially a weapon for him. There are creative ways in which they are used besides as a weapon such as jumping to cut clouds to get to a high ledge or cutting seams to move faster while battling an enemy. They are also used to free the other animated children like Kutaro by cutting the puppet strings so they can return home.
There are other tools that are used as well such as ninja bombs which can open pathways for you and a pirate hook which can hook items or secret doors. They are smartly and creatively used with simple puzzles in various levels of the game which makes the game play entertaining and interesting.
Talking with Ezma Potts, one of the many characters in Puppeteer.
The environments in Puppeteer are bright, colorful, and filled with beautifully done imaginative things. They're fun to explore and you can go back and play previously beaten levels because there are so many puppet heads and bonus items to collect. A couple of levels were my favorites such as the pirate one and the Halloween one because they put a smile on my face while playing and the Halloween one gave a Nightmare Before Christmas vibe that I loved. There are a few moments of frustration here and there with a couple of the boss battles and depth perception issues in a couple of levels, but it's not a huge deal because the execution of how the game plays and how well the story flows makes Puppeteer worth playing.
Avast! Hanging out with pirates.
The game is about nine or ten hours of story and if you really want to explore to get every single puppet head out there, all the trophies, and bonus stages that can add a little more extra time and keep you pretty busy. The voice acting and music for the game is superb and there are even moments of humor that will cause you to laugh. It's quite clear that the developers of Puppeteer loved this game and enjoyed designing it and their imaginations really shine throughout the entire game; making Puppeteer a wonderful gem for gamers like myself who appreciate the fun and whimsy.
While some of the art can be dark and spooky like the Halloween level, there's plenty of light and fun levels making the game enjoyable for people of all ages. Overall, Puppeteer is a delightfully charming game and so much fun to play. It is worth buying and playing more than once because it doesn't take itself seriously, celebrates all things whimsical and fun, and is a terrific game.
Puppeteer is a side scrolling platform game and you play as a boy turned into an animated puppet who loses his head named Kutaro. Kutaro gains a variety of puppet heads to replace his own throughout the game. You have three puppet heads and when you lose a head, you have thirty seconds to grab the head and put it back on or you lose it forever. Your heads are basically like lives so when you lose all three heads/lives it's game over.
The story takes place in a fantasy world representing Earth's moon which is inhabited by a myriad of folklore style characters and they are all puppets as well. The game is set up to look like a faux stage with red curtains and you can hear an audience reacting to the events that happen in the story along with commentary from the narrator. It adds to the charm of Puppeteer, making it feel like a complete theater experience while playing a video game. The first half of the game is on the dark side of the moon while the second half is on the Earth side. When Kutaro's story begins, the narrator explains that the Moon Goddess was overthrown by by her servant Little Bear who then seized her black moonstone and the scissors called Calibrus and dubbed himself the Moon Bear King.
Kutaro exploring the first level of the game.
The Moon Bear King is the main villain, but there are several villains you have to battle before you get to him; twelve of his generals based on the twelve animals of the Chinese Zodiac. Each of them has a piece of the Goddess' white moonstone which Kutaro must get from them. Kutaro does get tools that can help him and eventually he does get Calibrus which are essentially a weapon for him. There are creative ways in which they are used besides as a weapon such as jumping to cut clouds to get to a high ledge or cutting seams to move faster while battling an enemy. They are also used to free the other animated children like Kutaro by cutting the puppet strings so they can return home.
There are other tools that are used as well such as ninja bombs which can open pathways for you and a pirate hook which can hook items or secret doors. They are smartly and creatively used with simple puzzles in various levels of the game which makes the game play entertaining and interesting.
Talking with Ezma Potts, one of the many characters in Puppeteer.
The environments in Puppeteer are bright, colorful, and filled with beautifully done imaginative things. They're fun to explore and you can go back and play previously beaten levels because there are so many puppet heads and bonus items to collect. A couple of levels were my favorites such as the pirate one and the Halloween one because they put a smile on my face while playing and the Halloween one gave a Nightmare Before Christmas vibe that I loved. There are a few moments of frustration here and there with a couple of the boss battles and depth perception issues in a couple of levels, but it's not a huge deal because the execution of how the game plays and how well the story flows makes Puppeteer worth playing.
Avast! Hanging out with pirates.
The game is about nine or ten hours of story and if you really want to explore to get every single puppet head out there, all the trophies, and bonus stages that can add a little more extra time and keep you pretty busy. The voice acting and music for the game is superb and there are even moments of humor that will cause you to laugh. It's quite clear that the developers of Puppeteer loved this game and enjoyed designing it and their imaginations really shine throughout the entire game; making Puppeteer a wonderful gem for gamers like myself who appreciate the fun and whimsy.
While some of the art can be dark and spooky like the Halloween level, there's plenty of light and fun levels making the game enjoyable for people of all ages. Overall, Puppeteer is a delightfully charming game and so much fun to play. It is worth buying and playing more than once because it doesn't take itself seriously, celebrates all things whimsical and fun, and is a terrific game.