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Harlan County U.S.A. (1976)
Harlan County U.S.A. (1976)
1976 | Documentary
(0 Ratings)
Movie Favorite

"This isn’t so much a movie as it is a galvanizing force. So rarely is there such unambiguous demarcation between good and evil, and all the more so in a documentary. There’s so much here that you can’t believe you’re seeing so close: pickup trucks crunching into strikers’ feet away from the camera, billy-club cracks you can hear. The characters couldn’t be painted with brighter colors, as if they were drawn with Truman Capote’s pen. The baddies are cartoonishly bad: the emotionless Duke Power executives, their burned and disfigured power attorney, and the henchman Basil Collins, more grinning snake than man (greatest villain in film history?). The hero miners shine, still covered in coal dust. Black and white folks fighting together—if ever a movie could get you up out of your seat cheering on the protagonists . . . And for sure these are country people, but they’re canny too. That they know the danger they face is confirmed when one of the miners’ wives reaches into her ample bosom to pull a pistol out from her brassiere. If this weren’t a documentary, it wouldn’t be believed."

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Call of Duty: Black Ops II - Vengeance
Call of Duty: Black Ops II - Vengeance
Shooter
Fans of Call of Duty: Black Ops 2 who are waiting patiently for the November release of Call of Duty: Ghosts, can put their skills to the test with the latest map pack DLC. The collection is named Vengeance and it offers four new multiplayer maps as well as a new Zombie campaigns for players aching for more of the wildly popular series.

The set is the third of a planned four map packs and for fans of frantic, run and gun action, this is the collection for you. This is not to say there is not a place for players who wish to snipe or use stealth, but the developers have clearly put the focus on smaller maps which bring the action front and center and force players to get into the action fast.

Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.

Accessing the new maps is easy as once you start in multiplayer mode, the option to select Vengeance is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.

The first map I played was called Uplink which is an updated version of the Summit map from Black Ops. This time out the snowy eastern Europe locale has been changed to a rainy Asian locale. It took me a few times around and a few deaths before I realized there was something familiar about it. This helped me get adjusted to likely areas for attacks and defense much faster than usual and I soon found myself dishing out the damage instead of being a walking target.

The next map is called “Detour” and this takes places on a bombed out suspension bridge that has cars and trucks as well as blast holes littering the roads. Players can take the side paths and lower areas but can also engage the other team in the clutter up top. Be prepared for plenty of flying grenades as well as mines and other traps in this one. I usually need around five rounds in a map before I am comfy enough to really let loose and this one after some initial frustrations paid off big,

A recent kill streak earned me a sentry gun, which when deployed racked up an impressive number of kills for me thanks to the choke points and strategic placement near an enemy objective.

Up next is “Cove” and while it took me a little bit to differentiate the enemy attire from that of my team, I soon found this to be an early favorite for me. The setting is a tropical island complete with a crashed plane. The plane became a great shield to toss grenades over and I loved walking around the beach in my efforts to flank the other players. For a person who loves a run and gun, devil may care style of play, coming around a rock and finding two or three enemy players facing away from me was a great thrill as was having a cluster of them camped out on a ledge above or in a rocky cave..

There are plenty of cliffs as well as snipers love to setup on the ridges and let loose as do players who have earned a sentry gun or other reward. This became tough when most of the objectives involved either planting or defusing a bomb. Fighting to an objective only to be cut down as you were seconds away from completing a task is a frustration indeed but also part of the fun.

 

The final map is entitled “Rush” and the title not only describes the fun of playing it but also the best way to play it as it is set in a paint ball venue. There are tons of paint-soaked vehicles, wooden buildings, and venues that anyone who has ever played paintball will be all to familiar with. The real joy comes when you head into the shop and have to battle in the pro shop, indoor arena, and other locales. The colors are vivid and the attacks can come from all angles at any time.

As much as I liked “Cove” “Rush” quickly became my favorite of the maps as I was able to record my best scores of the new maps the first time I played it, and was able to maintain my lucky runs with each subsequent match.

Zombie fans will love “Buried” which like previous Zombie modes allows four players to work with one another as they fight off legions of undead. Like previous modes, players must heal fallen players and purchase weapons and ammo. This can be a challenge as starting off with just a pistol, grenade, and knife, you have to take down more than a few bad guys to earn needed funs for the big guns.

Cash can also be used for health, to restore barricades, as well as unlock new areas of the map.

Set in an underground western town, and I have to admit to really enjoying mowing down legions of undead as I came out of the saloon and enjoying the detail level of the map.

Skilled players can earn the Ray Gun Mark II and really fry the undead to a crisp.

Picky fans will say that Vengeance does not offer as much as some map packs as more than one person I played with lamented the fact that they did not get any new weapons like they did with the first map pack, and how one of the four maps was an older map that was remade.

To me it all comes down to a matter of choice as the maps are available in a set for $14.99 or players can purchase a season pass which will allow them to obtain all four map packs at a discounted price.

If you are a fan of the game and play online on a regular basis then you will want the maps as they do offer something new and are enjoyable to look at and play for gamers but be prepared to take your lumps early as most of the players have already mastered the previous maps and showed no mercy for players who were trying to get their bearings in the new offerings.

In the end, if you’re a hardcore player or simply love the series, then you will enjoy the maps as they offer something new while players wait for the final collection and the November release of Call of Duty: Ghosts:

http://sknr.net/2013/08/06/call-of-duty-black-ops-2-vengeance/
  
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Hadley (567 KP) rated The Road in Books

Nov 25, 2019  
The Road
The Road
Cormac McCarthy | 2010 | Fiction & Poetry
10
7.8 (17 Ratings)
Book Rating
Well written (1 more)
Great characters
If the world ended, could you keep your morals and values? Imagine that your a father, with a young child in a burned-out world, barely surviving out on the road, and there are cannibals and murderers out to get you. Over time, you would watch your child become thinner and thinner, and every now and then you're lucky enough to find some canned or jarred food here and there, but it's only a matter of time before you can't find anymore. Soon, you would both be too weak to move - - - would you murder someone if they had food? Yet, most people out on the road are just like you, with no food and searching for more - - - in that case, could you kill and eat a person to survive? Or would you let yourself and your child starve, keeping your morals and values intact?

This is a scenario people may have to face one day, especially with the shape the world is in today. Even now people are faced with sticking with their morals and values, from helping our fellow man to the decision of holding a door open for a stranger. The Road, Cormac McCarthy's Pulitzer Prize winning novel, brings the very question of humanity to the forefront, as well as how hard it is to hold onto it.

The father, The Road's main character, takes us on a journey through the mountains in a burned-out America, but the fires that took over are never explained and they didn't need to be. Apparently having been on the move for a couple of years, he wants to take his young son South to survive the winter months that are very close by. Readers get glimpses of what happened the night the grid went down from the father's point-of-view, but so many years have passed that the memories are few, the facts aren't completely straight, and any type of life before the fires seems to have been just a dream. So the two begin the story heading South, dragging everything they have scavenged in their travels inside of a metal shopping cart, and the father isn't sure they'll make it out of the mountains before winter. He only has tattered pieces of a map that they have carried for a long time, having numbered each piece with a broken crayon they had found, making it hard to estimate how far they need to travel.

While traveling, they very rarely run into other people, at one point, when they run into a very bad man, the father realizes he hasn't spoken to another person (other than his son) in at least a year. This is mostly because the majority of people that are still alive are the type of people that would rather kill you and take whatever you have than speak to you. Even most of the houses they come upon are burned and abandoned, but the father sees these buildings as a chance to find food and supplies: "The roadside hedges were gone to rows of black and twisted brambles. No sign of life. He left the boy standing in the road holding the pistol while he climbed an old set of limestone steps and walked down the porch of the farmhouse shading his eyes and peering in the windows. He let himself in through the kitchen. Trash in the floor, old newsprint. China in a breakfront, cups hanging from their hooks. He went down the hallway and stood in the door to the parlor. There was an antique pumporgan in the corner. A television set. Cheap stuffed furniture together with an old handmade cherrywood chifforobe. He climbed the stairs and walked through the bedrooms. Everything covered with ash. A child's room with a stuffed dog on the windowsill looking out at the garden. He went through the closets. He stripped back the beds and came away with two good woolen blankets and went back down the stairs. In the pantry were three jars of homecanned tomatoes. He blew the dust from the lids and studied them. Someone before him had not trusted them and in the end neither did he and he walked out with the blankets over his shoulder and they set off along the road again. " The young son is usually left close by outside because he seems scared that either there will be bad people or dead people inside.

Throughout this incredible, heart wrenching novel, the father slowly becomes more ill with what seems to be a case of pneumonia, possibly caused by all of the ash that is in the air from the fires; this makes him cough uncontrollably. Yet, he doesn't focus on that he may not live too much longer, instead he tries everything to get his son as far South as possible without too much of a plan of what to do when they get there.

The horror of this book is brought to light by the realism of what could happen if the world were to end, when people lose their humanity and begin to kill and eat their fellow humans. It leaves us wondering if we could hold onto what we are today when the basic need for shelter and food become more important than another person's life. But the father and son are examples of the few individuals who are able to hold onto their humanity during the end of the world: they share supplies if they can, they don't kill humans or animals to feed themselves, and they live by one rule: if a person is still alive, they take nothing from them.

The struggle these two go through is very real and believable, and McCarthy's writing is so well done that this book is hard to put down. Even while reading, most won't notice that there is only one character in the entire story that is given a name; our two main characters are never addressed by anything other than Papa or son/boy. The father's worry about keeping his son alive and unharmed is heartbreaking, for instance, one scene where he believes that he and his son are going to be found by cannibals, he quickly goes over with his son on how to shoot himself with the pistol, so neither of them will be taken alive. As a parent, I choked up in quite a few scenes, including this one - - - and as with the film adaptation, I cried heartily at the end.

This emotional, dark novel is an amazing book to read. The Road is bound to leave readers questioning what they would do in the same circumstances as the father. I highly recommend this book to people who love dystopian novels, but beware, this is a story you won't be able to forget.
  
The Bloody Inn
The Bloody Inn
2015 | Adult, Economic, Horror
It’s cliche to post a game review like this so near to Halloween, so I will probably hold off on that. However, what a perfect game to go along with the macabre tone of the Halloween season! Get this: you and your family own a motel in a small town where many travelers stop to rest. You are strapped for cash, so what is a logical step in achieving wealth? Of course! Murdering and robbing your customers upon their stays! No? Not a typical business model? Unsustainable? Pfft. You just aren’t robbing the right customers…

The Bloody Inn is a card-drafting, hand management, horror game of recruiting accomplices and having them carry out dastardly deeds to secure the most money at the end of the game. In it, players take on the roles of one of the inn’s staff members and control pawns in their evil schemes in order to swindle and kill for mountains of francs (it’s set in France, pre-Euro).


To setup, place the main board on the table, give each player the components of their color choice, two Peasant cards, a 10 franc (f) check, and a player aid card. The “traveler deck” is assembled and shuffled per the rules, and placed on the Entrance side of the board. Players choose one room to place a key token in their color, and several gray neutral key tokens are placed in other rooms. Unsuspecting travelers will be staying in these rooms each night. Per the rules, the greediest player is given the first player card and the mischief may begin!
The Bloody Inn is played over several rounds, and each round has players completing three phases: Welcome Travelers, Player Actions, and End of Round. Players will Welcome Travelers to signify the start of the round by the first player drawing one card from the deck at a time and choosing in which room they will be placed.

After Travelers have been welcomed and turn in for the evening, the second phase may begin: Player Actions. In turn order players will be able to perform two actions each round. Players may choose from five different actions, and actions can be repeated for the second action of the round. Players may Bribe a Guest by discarding cards from hand equal to the printed value on the target card’s front. Initially all players simply employ the two starter Peasants, so Bribing is only performed on cards that show a value of 0-2. When a player Bribes a guest, they essentially spend cards from hand to recruit the new guest to their employ. These new employees (accomplices) are then available to be used on future actions. One or two Peasants may also be Bribed from the bistro, adding to a player’s hand of usable human resources.

A player may instead choose to Kill a Guest by similarly discarding the appropriate number of accomplices and adding the freshly-slain guest to their tableau, face-down. The card backs feature a coffin with their “rank” (action number) printed on it. Corpses normally cause no issues, but they will need to be buried under an Annex in order to collect the money in their pockets. Players may use an action to Build an Annex by discarding the appropriate number of accomplices and using a card from hand to build and staff the Annex. Annexes can be used for the action printed on the card bottom, and/or as a housing for corpses, with the Corpses being sent to any player’s Annex via the Bury a Corpse action. Discard the requisite number of accomplices to bury a corpse, and avoid suspicion from the Law.

If none of these actions are attractive to the player, or if they simply wish, they may instead Pass and launder money from the village notary. To do this, either reduce the number of francs from the Wealth Track on the main board in order to gain a 10f check, or turn in a check for 10f on the Wealth Track.

Once all players have taken their two actions, the End of Round is performed. Firstly, if any Travelers remain belonging to the Police type (signified by pistol icons on the top of the card), they will conduct an investigation, finding any unburied corpses. Should a corpse be found in this way, the owning player will need to pay 10f for the local undertaker to dispose of the body respectfully. This not only costs the player 10f, but also the amount of money that could have been gained if they had only buried them or dealt with the Police traveler prior. Next, the Travelers who remain all wake up feeling refreshed and leave the inn by being placed in the discard pile. Once the board has been cleared of all Travelers, accomplices must be paid their wages for their help. For each accomplice in hand, the players must pay 1f from the Wealth Track.


Play continues in this fashion until the main Traveler deck has been depleted twice. Then, players add up their francs and the player with the most in francs and checks is the winner, and just the greatest little murderer/robber/briber in all the land!
Components. This game really has a modest amount of components, but they are all similarly great quality. The main board acts as the inn’s room display, the Wealth Track, AND the bistro (where Peasants are discarded, as opposed to being placed in the normal discard pile). I love when components pull double or triple duty. That said, the player aids not only remind the players of the phases and actions from which they may choose, but it also provides the player with a starter Annex that can be used to bury their first corpse! HOW COOL IS THAT?! However, the greatest thing that stands out in regards to the components is the overall look and feel of the game. The character artist for this one is Weberson Santiago, and he has also illustrated games such as the new Quest (the new version of The Resistance: Avalon), Coup, and the new Whirling Witchcraft. I adore his art style, even though I shouldn’t. My typical preference of character art is semi-realism (like that of Kwanchai Moriya), but this style is really unique and perfectly applied to the theme. Great matchup of artist and game here. I do have one silly wish for this game: PLEASE change the player colors. I mean, I am so tired of having the choice between red, blue, green, and yellow. Take a Cue from my good friend Scott Brady and use one of the more interesting color choices. I mean, even to fit in with the theme here a more appropriate palette could include a brown, black, orange, and yellow or something. Be bold!!

I knew right away that this was a great game for me. Yes, the theme is super dark and macabre, which is rare for me to enjoy, but I would only play this with adults anyway so I am unbothered by it. However, the puzzle that lies within this box is one that I thoroughly enjoy solving every round. What I neglected to mention up top is the fact that when actions are taken (Bribing, Killing, Building Annexes, and Burying Corpses) if you happen to have certain card types in hand, then the cost of discards is reduced by the number of cards present. For example, if I were to Bribe a Police card from the rooms in my first action, they have an affinity for killing (messed up, I know) and will thus help me to perform a Kill action on the next turn by reducing the number of accomplices I would need to discard for that action. Side benefit: by taking the Police Travelers off the board, they then will not perform their investigations in the morning.

Another aspect I truly enjoy about The Bloody Inn is that many cards have that dual-purpose mechanic I appreciate. The player aid is also an Annex. Brilliant! Many of the Annex cards can also offer one-time or recurring powers. It’s just so satisfying to grab cards that can combo well with each other in order to fulfill your evil plans. Every card is important, and when they can offer more than one benefit, I am a happy gamer.

I cannot express how happy I am to have decided to purchase this one. I have seen the BGG ratings and rankings, but always thought I wouldn’t like it due to its very adult theme, but boy was I wrong! This is one of the best games I have played recently and I hope to even bling it out a bit, maybe even with new player colors like I suggested earlier. Laura and my wife were able to join me for this one and they agree with me – this one is excellent and definitely worth consideration into anyone’s collection. Purple Phoenix Games gives this one a dastardly 15 / 18. Yeah, it’s perfect for Halloweentime, but also for ANY time. If you are looking for something a little grim and grisly with lighter rules and lots of interesting choices, you need to check out The Bloody Inn. Grab lots of Police cards and go on a killing spree for me!