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okletmereviewit (4 KP) rated Shin Godzilla (2016) in Movies
May 11, 2018
The King of the Monsters is Back
Contains spoilers, click to show
I must say that when I heard that TOHO was coming out with a new Godzilla movie I was super ecstatic. I have enjoyed the Godzilla franchise since I was a kid. The movie starts with a modern Tokyo with the pretense that it is shortly after the Fukushima Nuclear meltdown and after several earthquakes. An explosion in the harbor alerts the officials to scramble to find out what has happened. At first there is a lot of chaos and uncertainties as to what is happening out in the harbor. Then a grotesque creature is seen swimming up the on of the rivers inland. The look of this monster is that of a Snake Shark and an Eel with hind legs. This underdeveloped monster is referred to as Godzilla's "1st Form". As it snakes its way through metropolitan area's, forced evacuations are sent underway to assure as many lives that can be saved could. As the fledgling Godzilla struggles with trying to maneuver on land, you see red almost blood looking liquid pouring from its gills. It shortly there after makes its way back to the bay and resubmerged. The Japanese Government is in a panic trying to figure out what this thing is, and how to best deal with it. Teams of researchers from around the country begin an unprecedented collaboration of the minds to classify and to come up with a solution on how to defend Tokyo and the rest of Japan from this creature. Next time we see the creature coming out of the water it begins to resemble the Godzilla we all know and love. But with sudo deformed forearms, and red coloring to its skin, and a misshapen mouth. This form is referred to as his 3rd form. This 3rd form Godzilla begins making its way through the cities headed for Tokyo. The government authorizes the use of any and all weapons in order to stop the best in its tracks. After some failures trying what they could. The Japanese reach out to America for help. The US deploys B2 Stealth Bombers with subnuclear missile's which cause significant damage, causing Godzilla to undergo another transformation, this time expelling fiery breath that is then focused into a plasma beam that destroys a large section of the city. Then the bombers go to make a second attack and in a wholly new never before seen attack in any of the Godzilla franchise, Godzilla shoots its plasma beams out of his back, in multiple directions destroying the attacking fleet. To which Godzilla enters a hibernation type sleep in the middle of all the destruction and chaos. Both Japanese and American governments as well as several other countries around the world begin sharing data and ideas with one another and a plan is formulated to 'freeze' Godzilla thus killing the creature. The entire country of Japan commissions local chemical plants to create a coagulant and freezing agent to stop Godzilla. A 4 Tier Attack plan is put into place. They begin by sending trains filled with explosives to awaken the monster. Then one after another the Japanese Military begins assaulting Godzilla. At which point Godzilla begins to use his Plasma beam from both his mouth and in another totally new move, from his tail. Godzilla is finally knocked down and the coagulant is then pumped into him, in two stages. At the last stage, Godzilla destroys the Cranes that were pumping the fluid into him, and as he stands to begin more destruction, you see him instantly freeze. At the end of the movie, you see a destroyed Tokyo trying to recover and find some form of normality. And before credit roll, you see up close of Godzilla's tail. It looks like miniature aliens or babies were being birthed from Godzilla's tail. And then it fades to black. Even though the whole movie was Englished Subtitled, I found it very enjoyable and action packed. TOHO has done it again.

Nadya R (9 KP) rated The Butterfly Garden in Books
Jul 2, 2018
Usually I don’t choice book by its cover. But in this case, when I saw the book’s cover I was almost sure that I wanna read this book. The cover with its dark tones and eye catching red details is so stunning.* Then there was a brainstorming review that made me 100% sure I am gonna read this book.
The story is told my Maya. 18 years old girl managed to escape from a sex-addicted serial killer. He ‘catches’ the girls and make them live in the Garden. From first sight this Garden is a piece of Heaven- all this green plants, cliffs with waterfalls and brooks, but actually its a Devil’s place and the Devil is The Gardener. Rich man, craving for attention sociopath, he keeps his Garden full with beautiful young girls with breathtaking tattoos on their back. The tattoos represent butterfly wings and that’s why these girls are called ‘Butterflies’. They are going to share the butterfly beauty but their short life as well.
The story goes in two directions- the one, where two FBI detectives are trying to solve the mystery of The Garden and meanwhile leading Maya’s interrogation and the second one brings us back the house throughout Maya’s memories.
Maya was the girl who helps the new ‘catch’ the get use with the new situation they came with. Also she tries to keep all girls united. Except from the Gardener, there is his eldest son who also is aware of what’s going on in his dad’s secret garden. There is Lorraine as well. She is an ex-Butterfly who takes care for the girls and plays the role of their doctor. She is free of going in and out of the house, whenever she wants to, but also she is the perfect example of Stockholm syndrome so she didn’t even think about exposing her beloved one.
The Gardener is pretty conflicting character, though. Although he keeps girls in captive, for the outside world he is intelligent man, and big appreciator of art. He takes care for the girls, acts gently, with respect, but he expect from them, they always to be ready to greet him in their beds and to satisfy his sexual desires. From other side is his biggest son. He, in difference with his father, is evil and rude. He is one sadistic son of a bitch, trying to take all the benefits from the girls, as he can. The thing that makes him horny and turns him up is to break girls limbs, to hurt and even to kill them while he is f*cking them.
The wind of change came with Des - the Gardener lil son. He is good and loving, just like his father, except the fact that he doesn’t ripe girls and doesn’t like what his father and brother are doing at all. But after all he is son of his father and prefers to keep their family name nice and clean, instead of helping the girls.
From the very first page, the book held my attention and this didn’t change throughout the hole book till the last page. A horrifying story narrated extremely well. The adrenaline of the action kept me awake in the night, made me turn over the pages till I reached the last one. Maya is the perfect narrator- a rebel with butting tongue, she brings so much life to the book and her story at all. The biggest fault of the book is its ending. Seriously who can finish an amazing book like this in this stupid, discouraged way? It’s like the author just ran out of ideas (or deadlines were knocking on the door) and rushed the end. In the last pages there is a person, showed up with all the answers I need, but I didn’t found their answers because the book came to its end. I was so frustrated that I wanted to throw the book away and never ever look at it once again.
Despite the miserable ending, I recommend the books as something that everyone, who likes psycho triller, has to read.
* I’m taking about Bulgarian edition of the book ?
The story is told my Maya. 18 years old girl managed to escape from a sex-addicted serial killer. He ‘catches’ the girls and make them live in the Garden. From first sight this Garden is a piece of Heaven- all this green plants, cliffs with waterfalls and brooks, but actually its a Devil’s place and the Devil is The Gardener. Rich man, craving for attention sociopath, he keeps his Garden full with beautiful young girls with breathtaking tattoos on their back. The tattoos represent butterfly wings and that’s why these girls are called ‘Butterflies’. They are going to share the butterfly beauty but their short life as well.
The story goes in two directions- the one, where two FBI detectives are trying to solve the mystery of The Garden and meanwhile leading Maya’s interrogation and the second one brings us back the house throughout Maya’s memories.
Maya was the girl who helps the new ‘catch’ the get use with the new situation they came with. Also she tries to keep all girls united. Except from the Gardener, there is his eldest son who also is aware of what’s going on in his dad’s secret garden. There is Lorraine as well. She is an ex-Butterfly who takes care for the girls and plays the role of their doctor. She is free of going in and out of the house, whenever she wants to, but also she is the perfect example of Stockholm syndrome so she didn’t even think about exposing her beloved one.
The Gardener is pretty conflicting character, though. Although he keeps girls in captive, for the outside world he is intelligent man, and big appreciator of art. He takes care for the girls, acts gently, with respect, but he expect from them, they always to be ready to greet him in their beds and to satisfy his sexual desires. From other side is his biggest son. He, in difference with his father, is evil and rude. He is one sadistic son of a bitch, trying to take all the benefits from the girls, as he can. The thing that makes him horny and turns him up is to break girls limbs, to hurt and even to kill them while he is f*cking them.
The wind of change came with Des - the Gardener lil son. He is good and loving, just like his father, except the fact that he doesn’t ripe girls and doesn’t like what his father and brother are doing at all. But after all he is son of his father and prefers to keep their family name nice and clean, instead of helping the girls.
From the very first page, the book held my attention and this didn’t change throughout the hole book till the last page. A horrifying story narrated extremely well. The adrenaline of the action kept me awake in the night, made me turn over the pages till I reached the last one. Maya is the perfect narrator- a rebel with butting tongue, she brings so much life to the book and her story at all. The biggest fault of the book is its ending. Seriously who can finish an amazing book like this in this stupid, discouraged way? It’s like the author just ran out of ideas (or deadlines were knocking on the door) and rushed the end. In the last pages there is a person, showed up with all the answers I need, but I didn’t found their answers because the book came to its end. I was so frustrated that I wanted to throw the book away and never ever look at it once again.
Despite the miserable ending, I recommend the books as something that everyone, who likes psycho triller, has to read.
* I’m taking about Bulgarian edition of the book ?

Gareth von Kallenbach (980 KP) rated the PlayStation 3 version of BulletStorm in Video Games
Jun 19, 2019
One of the most enjoyable and action-packed games I have ever played has arrived in Bulletstorm which combines action, humor, and enjoyable gameplay to create a winning product. The game was created by Electronic Arts, People Can Fly, and Epic Games and tells the story of privateer Grayson Hunt who has spent the last ten years of his life on a mission of revenge against a corrupt general who has wronged him and his crew. When the opportunity for revenge arises, Grayson crashes his own ship in order to bring the generals ship down which strands them on the hostile world of Stygia. Stygia used to be a resort world and now scores of mutants, monsters, dangerous plants, and more roam the landscape making short work of all they encounter.
With his friend Sato in need of medical care following the crash, Grayson and Sato set out to find the general in order to get off the planet and to get Sato proper medical care less his cyborg implants take over his body. Along the way Grayson and Sato must face many challenges and battle against never ending hordes of bad guys. Thankfully they have some awesome firepower at their disposal ranging from shotguns to assault rifles as well as sniper rifles and rocket launchers. The game requires players to purchase new weapons and ammo as well as the ability to upgrade your weapons from dropships which are scattered throughout the landscape.
The more bad guys you dispatch and the more creative you are with your kills earns you more points to spend on your arsenal. One of my favorite weapons is the sniper rifle which allows you to steer your fired shot into your enemies, which comes in handy considering how much cover they like to take. Should you run out of ammo, you can always send a bad guy flying, thanks to a kick from Grayson who has no issue with kicking hordes of bad guys into various obstacles. The game awards you for being creative with your kills like kicking somone to impale them on an object which gets you a Voodoo Doll reward as does sending an enemy into an electrical field or sending them into the jaws of a deadly plant.
There are so many ways to take out enemies half the fun is finding out new ways to do so. I also liked being able to supercharge my weapon and vaporize any underlings that got in my way. The game also allows players a leash which fires an electrical tether to manipulate objects. I love latching onto enemies and pulling them into harms way, or towards me so I could kick them into harms way, or unleash a fury of bullets upon them.
The graphics of the game are amazing as the Unreal engine has never looked better. From scenic landscapes to epic monsters the game deftly handles them all. An early chase from a gigantic mining wheel is awesome as it encompasses the depth of the landscape and surroundings of Stygia. The language in the game is very sharp. Characters will unleash salvos of profanity that would make a drill seargeant cringe, but they are often done in very funny and unique combinations.
The multiplay modes of the game shine as well. You can really enjoy teaming up for unique kills. The control system of the game is good as I was easily able to move between movement and fire modes without any issues which allowed me to concentrate on the game and its challenges rather than having to fight a control system. Bulletstorm is also very clever with the locations of the game as one minute I am flying in a airship taking on a gigantic creature whereas another time I was gudiing a giant robotic dinosaur through an amusement park to dispatch the bad guys.
From the winning mix of action and humor to the numerous variations the gameplay offers Bulletstorm is a winner from top to bottom. Some may find the solo play campaign a bit short and may say that some of the boss battles were overly tricky. I prefer to see the game as a great action romp which is set up perfectly for a sequel and one of the best action
shooters in recent history.
http://sknr.net/2011/04/10/bulletstorm/
With his friend Sato in need of medical care following the crash, Grayson and Sato set out to find the general in order to get off the planet and to get Sato proper medical care less his cyborg implants take over his body. Along the way Grayson and Sato must face many challenges and battle against never ending hordes of bad guys. Thankfully they have some awesome firepower at their disposal ranging from shotguns to assault rifles as well as sniper rifles and rocket launchers. The game requires players to purchase new weapons and ammo as well as the ability to upgrade your weapons from dropships which are scattered throughout the landscape.
The more bad guys you dispatch and the more creative you are with your kills earns you more points to spend on your arsenal. One of my favorite weapons is the sniper rifle which allows you to steer your fired shot into your enemies, which comes in handy considering how much cover they like to take. Should you run out of ammo, you can always send a bad guy flying, thanks to a kick from Grayson who has no issue with kicking hordes of bad guys into various obstacles. The game awards you for being creative with your kills like kicking somone to impale them on an object which gets you a Voodoo Doll reward as does sending an enemy into an electrical field or sending them into the jaws of a deadly plant.
There are so many ways to take out enemies half the fun is finding out new ways to do so. I also liked being able to supercharge my weapon and vaporize any underlings that got in my way. The game also allows players a leash which fires an electrical tether to manipulate objects. I love latching onto enemies and pulling them into harms way, or towards me so I could kick them into harms way, or unleash a fury of bullets upon them.
The graphics of the game are amazing as the Unreal engine has never looked better. From scenic landscapes to epic monsters the game deftly handles them all. An early chase from a gigantic mining wheel is awesome as it encompasses the depth of the landscape and surroundings of Stygia. The language in the game is very sharp. Characters will unleash salvos of profanity that would make a drill seargeant cringe, but they are often done in very funny and unique combinations.
The multiplay modes of the game shine as well. You can really enjoy teaming up for unique kills. The control system of the game is good as I was easily able to move between movement and fire modes without any issues which allowed me to concentrate on the game and its challenges rather than having to fight a control system. Bulletstorm is also very clever with the locations of the game as one minute I am flying in a airship taking on a gigantic creature whereas another time I was gudiing a giant robotic dinosaur through an amusement park to dispatch the bad guys.
From the winning mix of action and humor to the numerous variations the gameplay offers Bulletstorm is a winner from top to bottom. Some may find the solo play campaign a bit short and may say that some of the boss battles were overly tricky. I prefer to see the game as a great action romp which is set up perfectly for a sequel and one of the best action
shooters in recent history.
http://sknr.net/2011/04/10/bulletstorm/

Gareth von Kallenbach (980 KP) rated The Dukes of Hazzard (2005) in Movies
Aug 14, 2019
Those good ol’ boys from Hazzard County are back, in the film version of one of the most enduring series from the 70’s.
For those unfamiliar with the series, each week Cousins Bo and Luke Duke used their super charged Dodge Charger, christened “The General Lee”, to avoid corrupt police, city overlord Boss Hogg, and bad guys of the week.
If this sounds very simplistic, it is, yet the show was a huge ratings sensation as were subsequent T.V. reunions after the show completed its run. Thanks to reruns on syndication and the recent DVD sales, a new generation is encountering the Dukes and in many ways, that is who the new film is targeted to.
Starring Johnny Knoxville and Sean William Scott as Luke and Bo Duke, the film follows the basic theme of the series as the two cousins joke with one another as they run Moonshine for their Uncle Jessie (Willie Nelson), and try to stay one step ahead of the Sheriff Roscoe P. Coltrane (M.C. Gainey),
As the film opens, Bo is concerned about defending his title in the annual road rally and tying the record with his 4th consecutive win. Luke is concerned about staying one step ahead of a shotgun toting father & son duo who aren’t thrilled about his numerous dalliances with the daughter.
It is all fun and games until local overlord Boss Hogg (Burt Reynolds), seizes the family farm when he plants a still on the property and drives the Dukes out. Not ones to take it sitting down, Bo, Luke, and Cousin Daisy (Jessica Simpson), set out to discover why Boss Hogg is acquiring through ruthless means all of the land in the outlying areas of Hazzard County.
Bo and Luke are forced to flee Hazzard County and venture to Atlanta in order to gain further insight into Boss Hogg’s plans, which results in some funny fish-out-of-water moments when Bo and Luke have to deal with yuppies, college dorms, and the ‘hood as well as city police and the Boss himself.
Of course in keeping with the show, there will be countless car chases, spectacular jumps, and more than enough T&A thanks to Simpson, but what is surprising is that the film’s humor for the most part works.
Directed by Jay Chandrasekher of the Broken Lizard comedy troupe, the film does have its share of moments that may raise a few eyebrows as drug use, sex, and shots to the groin are present in this film, as is language that is more colorful than anything from the original series.
That being said, it is important to remember, that times have changed greatly since the Dukes first aired and you cannot blame the film makers for attempting to reach out to a broader audience. Such is the running joke of Bo being more concerned with his car than with woman, and his inability to speak with the object of his affections without fainting. This is quite a change from the unflappable character of the television show, yet one that still allows the good natured appeal of the character to remain intact.
The cast works well, especially the chemistry between Knoxville and Scott, as well as the scenery chewing performance of Reynolds who seems to be having the time of his life in the role. Much has been made of Simpson’s part, but it is mostly a limited role that offers her little chance to do much more than serve as eye candy, and does not show if she is capable of doing much more.
Nelson is sadly underused, but when he is on screen he raises the bar as his easygoing charm is a perfect match for Uncle Jessie.
While the film is in no way great cinema, it is at times an enjoyable bit of nostalgia to the days when Friday nights growing up meant dinner in front of the television watching the Dukes.
If car chases and some light comedy are what you are in the mood for, and you do not mind a thin story, you can do a lot worse than the Dukes.
For those unfamiliar with the series, each week Cousins Bo and Luke Duke used their super charged Dodge Charger, christened “The General Lee”, to avoid corrupt police, city overlord Boss Hogg, and bad guys of the week.
If this sounds very simplistic, it is, yet the show was a huge ratings sensation as were subsequent T.V. reunions after the show completed its run. Thanks to reruns on syndication and the recent DVD sales, a new generation is encountering the Dukes and in many ways, that is who the new film is targeted to.
Starring Johnny Knoxville and Sean William Scott as Luke and Bo Duke, the film follows the basic theme of the series as the two cousins joke with one another as they run Moonshine for their Uncle Jessie (Willie Nelson), and try to stay one step ahead of the Sheriff Roscoe P. Coltrane (M.C. Gainey),
As the film opens, Bo is concerned about defending his title in the annual road rally and tying the record with his 4th consecutive win. Luke is concerned about staying one step ahead of a shotgun toting father & son duo who aren’t thrilled about his numerous dalliances with the daughter.
It is all fun and games until local overlord Boss Hogg (Burt Reynolds), seizes the family farm when he plants a still on the property and drives the Dukes out. Not ones to take it sitting down, Bo, Luke, and Cousin Daisy (Jessica Simpson), set out to discover why Boss Hogg is acquiring through ruthless means all of the land in the outlying areas of Hazzard County.
Bo and Luke are forced to flee Hazzard County and venture to Atlanta in order to gain further insight into Boss Hogg’s plans, which results in some funny fish-out-of-water moments when Bo and Luke have to deal with yuppies, college dorms, and the ‘hood as well as city police and the Boss himself.
Of course in keeping with the show, there will be countless car chases, spectacular jumps, and more than enough T&A thanks to Simpson, but what is surprising is that the film’s humor for the most part works.
Directed by Jay Chandrasekher of the Broken Lizard comedy troupe, the film does have its share of moments that may raise a few eyebrows as drug use, sex, and shots to the groin are present in this film, as is language that is more colorful than anything from the original series.
That being said, it is important to remember, that times have changed greatly since the Dukes first aired and you cannot blame the film makers for attempting to reach out to a broader audience. Such is the running joke of Bo being more concerned with his car than with woman, and his inability to speak with the object of his affections without fainting. This is quite a change from the unflappable character of the television show, yet one that still allows the good natured appeal of the character to remain intact.
The cast works well, especially the chemistry between Knoxville and Scott, as well as the scenery chewing performance of Reynolds who seems to be having the time of his life in the role. Much has been made of Simpson’s part, but it is mostly a limited role that offers her little chance to do much more than serve as eye candy, and does not show if she is capable of doing much more.
Nelson is sadly underused, but when he is on screen he raises the bar as his easygoing charm is a perfect match for Uncle Jessie.
While the film is in no way great cinema, it is at times an enjoyable bit of nostalgia to the days when Friday nights growing up meant dinner in front of the television watching the Dukes.
If car chases and some light comedy are what you are in the mood for, and you do not mind a thin story, you can do a lot worse than the Dukes.

Gareth von Kallenbach (980 KP) rated Star Trek Into Darkness (2013) in Movies
Aug 7, 2019
The best movie of the summer has arrived, and it’s Star Trek Into Darkness!
There are so many cool things about J.J. Abrams second adventure in the beloved universe created all those years ago by Gene Roddenberry. But the best way to experience this movie is cold, devoid of any internet spoilers, if such a thing is possible in this day and age. That being said, here’s what I got for you.
The movie begins with Captain James Tiberius Kirk (Chris Pine) getting in to trouble with Starfleet for violating the Prime Directive. The Prime Directive is the United Federation of Plants number one rule against alerting primitive cultures to things that they are not nearly ready to grasp (i.e. space travel). But Kirk manages to avoid his punishment because Starfleet has a bigger problem on its hands: a rogue agent, named John Harrison (Benedict Cumberbatch) is attacking Federation facilities on Earth.
Admiral Markus (Peter Weller) gives Jim Kirk orders to kill Harrison, who has managed to escape Earth and hide on Kronos, the Klingon homeworld. So Kirk, along with his trusty crew including the ever-logical Mr. Spock (Zachary Quinto), James “Bones” McCoy (Karl Urban) and Uhura (Zoe Saldana), warp to the Neutral Zone that separates Federation space from the Klingon Empire. Only they discover that this mission – including the identity of the fugitive Harrison – is not what it seems.
That’s all I am giving you for plot details. Go see the movie!
And when you do, watch for the cleverness of the screenwriters. There are many classic Trek littered throughout the film including characters, place names and alien species that a Trekkie, excuse me… Trekker, will be hooting and hollering at. But this movie isn’t solely for the die hard Trekkers. There is enough action and excitement to keep even the most hard to please moviegoer entertained.
Abrams got a lot of flack for his 2009 reboot of the franchise, and most likely he will get it again for this film. But this time around, Abrams does stay closer to the virtues of the original universe including the bond of the Enterprise crew and the close friendships among Kirk, Spock and Bones. Abrams manages to draw nice moments of tension and comedy alike from the entire crew.
Our main characters do shine through though. Pine brings just the right amount of swagger to Kirk, Quinto gives both the humor and emotional intensity within Spock’s struggle to balance logic and emotion. But both of these actors have to work overtime to even be on the same level as Cumberbatch, who brings muscle and old-school, butt kicking style to the villain’s role.
The other thing that I really enjoyed, again without giving too much of the plot away, is the films willingness to acknowledge that we have strayed from the original story of Kirk and crew, and how the plot can draw on that to help strengthen the story. Once you see it, you will know what I am talking about.
I saw the movie in 3D, though I am of the impression that 3D is getting a little overrated these days. I am just not blown out of the water by the 3D effects that we are seeing in movies. The one thing that I was truly grateful for is that they didn’t throw it in your face, too much. There were moments where they had things fly at you, but for the most part it wasn’t the emphasis which allowed it to play out nicely.
What are you doing still reading? Get out there and see this movie. If you don’t, you will be sorry you hadn’t as everyone and their mom will be talking about this movie come Monday. I, myself, will be seeing it for a second time this Friday hoping to spot things I missed this first time around. The movie made people laugh, cry, and hang on to the edge of your seat. As a Star Wars fan, I loved this movie. And really can’t wait to see what Abrams does with the next installment (as well as Episode 7).
There are so many cool things about J.J. Abrams second adventure in the beloved universe created all those years ago by Gene Roddenberry. But the best way to experience this movie is cold, devoid of any internet spoilers, if such a thing is possible in this day and age. That being said, here’s what I got for you.
The movie begins with Captain James Tiberius Kirk (Chris Pine) getting in to trouble with Starfleet for violating the Prime Directive. The Prime Directive is the United Federation of Plants number one rule against alerting primitive cultures to things that they are not nearly ready to grasp (i.e. space travel). But Kirk manages to avoid his punishment because Starfleet has a bigger problem on its hands: a rogue agent, named John Harrison (Benedict Cumberbatch) is attacking Federation facilities on Earth.
Admiral Markus (Peter Weller) gives Jim Kirk orders to kill Harrison, who has managed to escape Earth and hide on Kronos, the Klingon homeworld. So Kirk, along with his trusty crew including the ever-logical Mr. Spock (Zachary Quinto), James “Bones” McCoy (Karl Urban) and Uhura (Zoe Saldana), warp to the Neutral Zone that separates Federation space from the Klingon Empire. Only they discover that this mission – including the identity of the fugitive Harrison – is not what it seems.
That’s all I am giving you for plot details. Go see the movie!
And when you do, watch for the cleverness of the screenwriters. There are many classic Trek littered throughout the film including characters, place names and alien species that a Trekkie, excuse me… Trekker, will be hooting and hollering at. But this movie isn’t solely for the die hard Trekkers. There is enough action and excitement to keep even the most hard to please moviegoer entertained.
Abrams got a lot of flack for his 2009 reboot of the franchise, and most likely he will get it again for this film. But this time around, Abrams does stay closer to the virtues of the original universe including the bond of the Enterprise crew and the close friendships among Kirk, Spock and Bones. Abrams manages to draw nice moments of tension and comedy alike from the entire crew.
Our main characters do shine through though. Pine brings just the right amount of swagger to Kirk, Quinto gives both the humor and emotional intensity within Spock’s struggle to balance logic and emotion. But both of these actors have to work overtime to even be on the same level as Cumberbatch, who brings muscle and old-school, butt kicking style to the villain’s role.
The other thing that I really enjoyed, again without giving too much of the plot away, is the films willingness to acknowledge that we have strayed from the original story of Kirk and crew, and how the plot can draw on that to help strengthen the story. Once you see it, you will know what I am talking about.
I saw the movie in 3D, though I am of the impression that 3D is getting a little overrated these days. I am just not blown out of the water by the 3D effects that we are seeing in movies. The one thing that I was truly grateful for is that they didn’t throw it in your face, too much. There were moments where they had things fly at you, but for the most part it wasn’t the emphasis which allowed it to play out nicely.
What are you doing still reading? Get out there and see this movie. If you don’t, you will be sorry you hadn’t as everyone and their mom will be talking about this movie come Monday. I, myself, will be seeing it for a second time this Friday hoping to spot things I missed this first time around. The movie made people laugh, cry, and hang on to the edge of your seat. As a Star Wars fan, I loved this movie. And really can’t wait to see what Abrams does with the next installment (as well as Episode 7).

Purple Phoenix Games (2266 KP) rated Isla Dorada in Tabletop Games
Jun 24, 2021
I have always wanted to be an explorer. Not that I ever really would: I hate sweating, I need at least daily showers, I’m allergic to all the poison plants, and honestly, walking all that way in boots seems like such a drag. BUT! I will play games about exploring and totally get into the themes and mythos. I love them! How does a 10 year old game about exploring hold up to today’s gaming standards? Read on, weary traveler.
Isla Dorada is a set collection, hand management, bidding, exploration, adventure card and board game from a team of designers including Bruno Faidutti and Alan R. Moon. The players are a cohesive exploration team which has crash landed on an island, and they seek the riches within. To do this, the players will be traveling around the island attempting to satisfy their Destinies and pick up treasures along the way. But not every player wants to go where the others want to go. What to do, what to do…
Follow the setup instructions in the rule book until you have a board with turn tracker discs and the players’ shared totem pawn upon the crash site. Each differently-backed card deck will be shuffled and each player will receive cards drawn from these decks as their starting collection. The youngest player will receive the first player marker and will start the game by placing the totem on a path heading away from the crash site where they would like to go and announce the amount of cards they are willing to bid (even zero cards) in order to convince the party to travel there. The game is now on!
Players will be collecting Adventure cards to be used as currency when bidding on party travel in order to fulfill goals on their personal Destiny cards. When traveling each turn, a turn marker disc will be placed on the location the party has visited in order to track the movements for said Destiny cards, which mostly have lists of areas to be visited. They will also be attempting to avoid certain areas of the island which will trigger their Curse card that awards negative points at the end of the game. During two turns of the game players will be able to draw and choose cards from the Treasure deck that will help award points at game end as well. The winner is the player who best collects a combination of completed Destiny cards, Treasures, money, and considerations for negative points from Curses.
Components. People, Isla Dorada boasts some of the best components in a game we have seen. The totem pawn and Bigfoot/Leviathan pawns are simply amazing. The art throughout the game is mesmerizing and gorgeous. So much attention to little details have gone into this production and the final product is a stunning game that you want to keep playing because the component are just so fabulous.
But the game play? It is awesome with the right game mates. If you can play this with your enthusiastic friends, each turn will be simply exciting and joyous to play. Getting friends and family members to shout at each other their bids to move the party toward Septris instead of Methritis because their Curse card is brutal is downright great entertainment. Watching paths being cut off by the Bigfoot and Leviathan and having people visibly create alternate pathways and tactics can be enjoyable as well.
So do I like this game? Yep! It has beautiful components, is somewhat easy to teach to players of all experience levels, and leaves you satisfied when the game is over. This is not a serial, “play every game night” sort of title, but with the right group and mood, this can be a dynamite experience. If you are looking for a high-energy adventure game with lots of player interaction, set out to find a copy. I do wish you good luck, though, as a copy may be hard to come by. Alas, Purple Phoenix Games gives Isla Dorada a totemic 15 / 18. At least we will always have Kilitiping…
Isla Dorada is a set collection, hand management, bidding, exploration, adventure card and board game from a team of designers including Bruno Faidutti and Alan R. Moon. The players are a cohesive exploration team which has crash landed on an island, and they seek the riches within. To do this, the players will be traveling around the island attempting to satisfy their Destinies and pick up treasures along the way. But not every player wants to go where the others want to go. What to do, what to do…
Follow the setup instructions in the rule book until you have a board with turn tracker discs and the players’ shared totem pawn upon the crash site. Each differently-backed card deck will be shuffled and each player will receive cards drawn from these decks as their starting collection. The youngest player will receive the first player marker and will start the game by placing the totem on a path heading away from the crash site where they would like to go and announce the amount of cards they are willing to bid (even zero cards) in order to convince the party to travel there. The game is now on!
Players will be collecting Adventure cards to be used as currency when bidding on party travel in order to fulfill goals on their personal Destiny cards. When traveling each turn, a turn marker disc will be placed on the location the party has visited in order to track the movements for said Destiny cards, which mostly have lists of areas to be visited. They will also be attempting to avoid certain areas of the island which will trigger their Curse card that awards negative points at the end of the game. During two turns of the game players will be able to draw and choose cards from the Treasure deck that will help award points at game end as well. The winner is the player who best collects a combination of completed Destiny cards, Treasures, money, and considerations for negative points from Curses.
Components. People, Isla Dorada boasts some of the best components in a game we have seen. The totem pawn and Bigfoot/Leviathan pawns are simply amazing. The art throughout the game is mesmerizing and gorgeous. So much attention to little details have gone into this production and the final product is a stunning game that you want to keep playing because the component are just so fabulous.
But the game play? It is awesome with the right game mates. If you can play this with your enthusiastic friends, each turn will be simply exciting and joyous to play. Getting friends and family members to shout at each other their bids to move the party toward Septris instead of Methritis because their Curse card is brutal is downright great entertainment. Watching paths being cut off by the Bigfoot and Leviathan and having people visibly create alternate pathways and tactics can be enjoyable as well.
So do I like this game? Yep! It has beautiful components, is somewhat easy to teach to players of all experience levels, and leaves you satisfied when the game is over. This is not a serial, “play every game night” sort of title, but with the right group and mood, this can be a dynamite experience. If you are looking for a high-energy adventure game with lots of player interaction, set out to find a copy. I do wish you good luck, though, as a copy may be hard to come by. Alas, Purple Phoenix Games gives Isla Dorada a totemic 15 / 18. At least we will always have Kilitiping…

Ultimate Horse Simulator
Games and Education
App
Gallop into a brand new adventure as a beautiful wild Horse! Live wild and free in a gorgeous new...

Gareth von Kallenbach (980 KP) rated the PC version of Shadow Of The Tomb Raider in Video Games
Aug 14, 2019
It’s hard to believe that Lara Croft made her first appearance in a video game all the way back in 1996. Featuring cutting edge 3D polygon graphics and gameplay that would often be duplicated but never replicated, the game would go on to sell a whopping 7 million copies. Since that time there have been numerous sequels, culminating in a complete re-envisioning of the franchise in 2013. The new era of Lara Croft explores her origin story and how she ultimately became one of the toughest female characters to grace a PC or console screen.
Shadow of the Tomb Raider is the third installment in the reboot of the franchise. Lara is no longer a naïve, explorer in training, who struggles with the idea, much less the actual action, of killing a human being. The years have made her a more seasoned (and possibly more ruthless) tomb raider, and she has now blossomed into the badass character that she is known for. Her adventures will take her deep into Mexico and South America, where she is trying to stop the apocalypse that she had accidently set in motion when she acquired an ancient dagger. What follows is roughly a 12+ hour main story and several hours’ worth of side missions that help flesh out the story and the world around her. The best part is that the story has all the excitement and thrills you would get if you took an Indiana Jones movie and added some of the Mel Gibson drama Apocalypto, so buckle up and enjoy the ride.
Shadow of the Tomb Raider adds the social interaction that was largely missing in the previous installments. While there are still plenty of times when Lara will be out on her own, searching through ruins or trekking through the jungle, there are now several civilizations that Lara will be interacting with. Her adventures will take her to the ancient city of Paititi, where most of her interactions will be with the locals and the main antagonists to the trilogy, Trinity. It’s in the interactions where we really get to see Lara question not only her beliefs but also her actions when acquiring ancient artifacts. Many of the discussions revolve around what will happen if outsiders come and try to change their standard of living or force their own wills on the natives. These discussions cause Lara to reevaluate what she does for a living, and how her own actions have an impact far greater than she even realizes. The inclusion of so much interaction with other people brings a whole new dimension to the Tomb Raider world and it entrenches you in the story in a way that battling even the most dangerous tombs never could.
One of the most interesting levels in the game takes you back in time to when Lara was just a young girl. You get the opportunity to experience the world through the innocence of a child, and her own imagination as she explores her father’s mansion. It provides an interesting look into the events that would unfold during her impressionable years, and also helps to offer some additional insight into what drives her as an adult. It’s in this level, where you finally understand what fuels her desire and continues to push her forward.
Gameplay is largely the same as the previous titles, but they did add a few new interesting ways to traverse some of the more difficult terrain, such as the ability to rappel down cliffs or using a pick axe to traverse cave ceilings. Climbing, jumping and swinging are all handled very intuitively using the controller. Yes, there were times where I felt I was doing the right thing and fell to my death anyway, but at no time did I feel overly frustrated or blame the tight controls for my own missteps.
Swimming and diving play a far bigger role in Shadow than in the previous games. Long, deep caverns will require you to swim and find pockets of air to keep from drowning. There are even a few sequences where you will need to swim through plants to avoid the various eels and piranha that will kill you, and swimming through the plants is just as easy as it sounds. Thankfully I never felt these sequences played on for too long and they certainly added diversity to the levels. While generally swimming and diving in video games tend to be an exercise in frustration, I never felt that was the case here.
Stealth also plays a bigger role in this game and adds another key to your survival. The original 1996 game focused on your dual pistol wielding abilities to get you out of jams and in this game, you are rewarded with a subtler approach. Taking a nod from games such as Horizon Zero Dawn, you will now have plenty of opportunities for Lara to crouch in large grassy fields or cover herself in mud and hide amongst the vines and cliff walls to surprise and take down her enemies. You can now overcome many adversities utilizing only stealth, but don’t worry, if you prefer more upfront action, there are still the obligatory pistols, shotguns and machine guns you can use to dispatch foes. Stealth is just an added way to ensure that Lara saves her bullets for far bigger threats down the road.
Now for everyone’s favorite part…the tombs! What would Tomb Raider be without tombs and the challenges that come along with them? As you may have already guessed, all sorts of puzzles and booby traps await you on your journey. I found they kept a nice balance between challenging and entertaining and thankfully none of them were so obscure that you need to break out Google to overcome them. Another great addition to the game is that the player can now individually adjust the difficulty on puzzles and on combat. That means if you love combat but not the puzzles you can adjust them independently, which is something I wish far more games would take advantage of. Either way, there are plenty of challenging tombs where you can flex your tomb raiding muscles.
As your adventure progresses you will earn skill points that allow you to upgrade Lara with new abilities. There are three skill trees, each containing many different skills, where Lara can spend her points. The three trees are broken down into Seeker, Warrior and Scavenger and Lara can be upgraded when she arrives at a basecamp. A few of these upgraded skills are longer swim times, multiple stealth takedowns, and the ability to shoot two enemies simultaneously. It’s always exciting to upgrade your character and see how the gameplay changes with new your abilities. This game is no exception and the upgrades you choose can really enhance your experience.
Graphically, Lara has never looked better. I played the game on my Xbox One X in 4K and the environments were awe inspiring. The lush jungle almost jumps off the screen and the character models are some of the best I’ve seen in recent memory. Of course, all this beauty wouldn’t mean much if there were stutters and lags and thankfully I never noticed a single frame drop while playing the game in all its 4K glory. Shadow of the Tomb Raider feels like you are part of a high budget, summer blockbuster and at times it was difficult to determine the difference between a cutscene or live game play (in a “wow, this is incredible!” way). The acting was also top notch and Camilla Luddington once again does an outstanding job delivering her lines, even making some of the corniest statements endearing. Every aspect of this game is the best of the best and you will be hard pressed to find an area of the game that was lacking.
Shadow of the Tomb Raider in an amazing accomplishment and easily my favorite game of the series. I’d even go as far as saying that I enjoyed it more than Uncharted 2, which is a true testament to how much I loved this game. Not only does the story have a heart and completely engages the player but it’s thrilling and there is non-stop adventure until the very end. While this certainly could be the last game in the rebooted series, I truly hope it’s not as I already want to play another. I highly recommend picking this game up. As soon as you knock over your first pot, you will be happy that you did!
What I liked: Stunning graphics, Incredible voice acting, Blockbuster feel
What I liked less: Occasional areas where it was unclear where to go next
Shadow of the Tomb Raider is the third installment in the reboot of the franchise. Lara is no longer a naïve, explorer in training, who struggles with the idea, much less the actual action, of killing a human being. The years have made her a more seasoned (and possibly more ruthless) tomb raider, and she has now blossomed into the badass character that she is known for. Her adventures will take her deep into Mexico and South America, where she is trying to stop the apocalypse that she had accidently set in motion when she acquired an ancient dagger. What follows is roughly a 12+ hour main story and several hours’ worth of side missions that help flesh out the story and the world around her. The best part is that the story has all the excitement and thrills you would get if you took an Indiana Jones movie and added some of the Mel Gibson drama Apocalypto, so buckle up and enjoy the ride.
Shadow of the Tomb Raider adds the social interaction that was largely missing in the previous installments. While there are still plenty of times when Lara will be out on her own, searching through ruins or trekking through the jungle, there are now several civilizations that Lara will be interacting with. Her adventures will take her to the ancient city of Paititi, where most of her interactions will be with the locals and the main antagonists to the trilogy, Trinity. It’s in the interactions where we really get to see Lara question not only her beliefs but also her actions when acquiring ancient artifacts. Many of the discussions revolve around what will happen if outsiders come and try to change their standard of living or force their own wills on the natives. These discussions cause Lara to reevaluate what she does for a living, and how her own actions have an impact far greater than she even realizes. The inclusion of so much interaction with other people brings a whole new dimension to the Tomb Raider world and it entrenches you in the story in a way that battling even the most dangerous tombs never could.
One of the most interesting levels in the game takes you back in time to when Lara was just a young girl. You get the opportunity to experience the world through the innocence of a child, and her own imagination as she explores her father’s mansion. It provides an interesting look into the events that would unfold during her impressionable years, and also helps to offer some additional insight into what drives her as an adult. It’s in this level, where you finally understand what fuels her desire and continues to push her forward.
Gameplay is largely the same as the previous titles, but they did add a few new interesting ways to traverse some of the more difficult terrain, such as the ability to rappel down cliffs or using a pick axe to traverse cave ceilings. Climbing, jumping and swinging are all handled very intuitively using the controller. Yes, there were times where I felt I was doing the right thing and fell to my death anyway, but at no time did I feel overly frustrated or blame the tight controls for my own missteps.
Swimming and diving play a far bigger role in Shadow than in the previous games. Long, deep caverns will require you to swim and find pockets of air to keep from drowning. There are even a few sequences where you will need to swim through plants to avoid the various eels and piranha that will kill you, and swimming through the plants is just as easy as it sounds. Thankfully I never felt these sequences played on for too long and they certainly added diversity to the levels. While generally swimming and diving in video games tend to be an exercise in frustration, I never felt that was the case here.
Stealth also plays a bigger role in this game and adds another key to your survival. The original 1996 game focused on your dual pistol wielding abilities to get you out of jams and in this game, you are rewarded with a subtler approach. Taking a nod from games such as Horizon Zero Dawn, you will now have plenty of opportunities for Lara to crouch in large grassy fields or cover herself in mud and hide amongst the vines and cliff walls to surprise and take down her enemies. You can now overcome many adversities utilizing only stealth, but don’t worry, if you prefer more upfront action, there are still the obligatory pistols, shotguns and machine guns you can use to dispatch foes. Stealth is just an added way to ensure that Lara saves her bullets for far bigger threats down the road.
Now for everyone’s favorite part…the tombs! What would Tomb Raider be without tombs and the challenges that come along with them? As you may have already guessed, all sorts of puzzles and booby traps await you on your journey. I found they kept a nice balance between challenging and entertaining and thankfully none of them were so obscure that you need to break out Google to overcome them. Another great addition to the game is that the player can now individually adjust the difficulty on puzzles and on combat. That means if you love combat but not the puzzles you can adjust them independently, which is something I wish far more games would take advantage of. Either way, there are plenty of challenging tombs where you can flex your tomb raiding muscles.
As your adventure progresses you will earn skill points that allow you to upgrade Lara with new abilities. There are three skill trees, each containing many different skills, where Lara can spend her points. The three trees are broken down into Seeker, Warrior and Scavenger and Lara can be upgraded when she arrives at a basecamp. A few of these upgraded skills are longer swim times, multiple stealth takedowns, and the ability to shoot two enemies simultaneously. It’s always exciting to upgrade your character and see how the gameplay changes with new your abilities. This game is no exception and the upgrades you choose can really enhance your experience.
Graphically, Lara has never looked better. I played the game on my Xbox One X in 4K and the environments were awe inspiring. The lush jungle almost jumps off the screen and the character models are some of the best I’ve seen in recent memory. Of course, all this beauty wouldn’t mean much if there were stutters and lags and thankfully I never noticed a single frame drop while playing the game in all its 4K glory. Shadow of the Tomb Raider feels like you are part of a high budget, summer blockbuster and at times it was difficult to determine the difference between a cutscene or live game play (in a “wow, this is incredible!” way). The acting was also top notch and Camilla Luddington once again does an outstanding job delivering her lines, even making some of the corniest statements endearing. Every aspect of this game is the best of the best and you will be hard pressed to find an area of the game that was lacking.
Shadow of the Tomb Raider in an amazing accomplishment and easily my favorite game of the series. I’d even go as far as saying that I enjoyed it more than Uncharted 2, which is a true testament to how much I loved this game. Not only does the story have a heart and completely engages the player but it’s thrilling and there is non-stop adventure until the very end. While this certainly could be the last game in the rebooted series, I truly hope it’s not as I already want to play another. I highly recommend picking this game up. As soon as you knock over your first pot, you will be happy that you did!
What I liked: Stunning graphics, Incredible voice acting, Blockbuster feel
What I liked less: Occasional areas where it was unclear where to go next

Emma @ The Movies (1786 KP) rated Little Joe (2019) in Movies
Feb 6, 2020
I managed to get a ticket to see this at the London Film Festival, it had made my long shortlist, the premise looked interesting and the graphics were extremely appealing. I was very excited to see what Little Joe had in store.
Alice is developing a new breed of flower, a beautiful crimson flower that has an incredible therapeutic value to its owner. Look after it properly, speak to it nicely, and it will make you happy.
After Alice sneaks one home to her son she soon notices that rather than a happy demeanour he starts acting strangely, and he's not the only one showing odd behaviour after being around Little Joe.
Little Joe has some very strong style choices. The colour palette is beautiful, and I wish I could find the notes I made about it from the Q&A after the film. The vibrant pastels are homely and comforting while at the same time unsettling around the normal tones of life.
That's what a lot of the film is made to do though, the music is something I noted frequently. The oriental music works directly against what's happening in the story, an intentional choice by the composer. I also wrote down the word "whistling" a lot with regards to sound. While I can understand (sort of) why the composer went that way with the music I didn't feel like it worked. I didn't dislike the music itself, but my comments were mainly exclaiming that it stuck out and felt too different from everything around it that it became distracting.
Another piece of the film that didn't sit well with me was camera work. There are some very well shot scenes, when we first encounter Little Joe in Alice's home and a scene later on inside the greenhouse (that I won't go into because of spoilers), that draw the viewer in with intrigue. But then... you know when you're doing something and you get bored and realise you've drifted off looking at a point in the distance? The camera appears to get bored too and it'll zoom to the gaps between characters. Maybe I'm just programmed to expect this sort of shot to reveal something secret to the audience that the characters haven't noticed... I found it more distracting and annoying than having any artistic benefit.
Alice (Emily Beecham) has a dual mother role, firstly with her son Joe and secondly with her plants. Little Joe appears to be more like a son to her than her own flesh and blood, her scientific mind perhaps finding it easier to interact with an inanimate object that begins to defy what she knows to be possible. The film gets across her struggle quite well with her therapy sessions and the interactions with those around her as we get deeper into the story. Beecham's performance is... relaxed? Even when there's urgency nothing ever seems to be very urgent.
That's something that is common throughout, the pace plods. You would expect a somewhat subdued pace in this sort of invasion storyline, but there are no real points of climax and that makes it more of a meander... perhaps those exciting moments happened when the camera zoned out.
There are touches here and there that do make you hopeful for the film, but overall it feels like Little Joe went for subtle and took it slightly too far. Everything felt too calm, the only one that seemed to react as you'd expect was Bella, but the nature of her part of the story meant that this was over the top because it was so far from everything else.
I like the idea behind this and we know from many different films that this sort of thing can work, but the lack of a real punch anywhere made this a struggle to watch. Oddly, I think this would have worked as a limited series without a lot of changes. The slow pace wouldn't have been so evident if it was broken down into episodes, there are small peaks in there that would give just enough intrigue to hold over to the next episode, I even feel like the ending as it is would have worked more in this style. Sadly, as it was I don't feel like there was enough reward for the time invested in watching it as a film, there's a different expectation between and film and a TV series but it's very difficult to explain it here without revealing spoilers.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/02/little-joe-movie-review.html
Alice is developing a new breed of flower, a beautiful crimson flower that has an incredible therapeutic value to its owner. Look after it properly, speak to it nicely, and it will make you happy.
After Alice sneaks one home to her son she soon notices that rather than a happy demeanour he starts acting strangely, and he's not the only one showing odd behaviour after being around Little Joe.
Little Joe has some very strong style choices. The colour palette is beautiful, and I wish I could find the notes I made about it from the Q&A after the film. The vibrant pastels are homely and comforting while at the same time unsettling around the normal tones of life.
That's what a lot of the film is made to do though, the music is something I noted frequently. The oriental music works directly against what's happening in the story, an intentional choice by the composer. I also wrote down the word "whistling" a lot with regards to sound. While I can understand (sort of) why the composer went that way with the music I didn't feel like it worked. I didn't dislike the music itself, but my comments were mainly exclaiming that it stuck out and felt too different from everything around it that it became distracting.
Another piece of the film that didn't sit well with me was camera work. There are some very well shot scenes, when we first encounter Little Joe in Alice's home and a scene later on inside the greenhouse (that I won't go into because of spoilers), that draw the viewer in with intrigue. But then... you know when you're doing something and you get bored and realise you've drifted off looking at a point in the distance? The camera appears to get bored too and it'll zoom to the gaps between characters. Maybe I'm just programmed to expect this sort of shot to reveal something secret to the audience that the characters haven't noticed... I found it more distracting and annoying than having any artistic benefit.
Alice (Emily Beecham) has a dual mother role, firstly with her son Joe and secondly with her plants. Little Joe appears to be more like a son to her than her own flesh and blood, her scientific mind perhaps finding it easier to interact with an inanimate object that begins to defy what she knows to be possible. The film gets across her struggle quite well with her therapy sessions and the interactions with those around her as we get deeper into the story. Beecham's performance is... relaxed? Even when there's urgency nothing ever seems to be very urgent.
That's something that is common throughout, the pace plods. You would expect a somewhat subdued pace in this sort of invasion storyline, but there are no real points of climax and that makes it more of a meander... perhaps those exciting moments happened when the camera zoned out.
There are touches here and there that do make you hopeful for the film, but overall it feels like Little Joe went for subtle and took it slightly too far. Everything felt too calm, the only one that seemed to react as you'd expect was Bella, but the nature of her part of the story meant that this was over the top because it was so far from everything else.
I like the idea behind this and we know from many different films that this sort of thing can work, but the lack of a real punch anywhere made this a struggle to watch. Oddly, I think this would have worked as a limited series without a lot of changes. The slow pace wouldn't have been so evident if it was broken down into episodes, there are small peaks in there that would give just enough intrigue to hold over to the next episode, I even feel like the ending as it is would have worked more in this style. Sadly, as it was I don't feel like there was enough reward for the time invested in watching it as a film, there's a different expectation between and film and a TV series but it's very difficult to explain it here without revealing spoilers.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/02/little-joe-movie-review.html

Bob Mann (459 KP) rated Black Panther (2018) in Movies
Sep 29, 2021
Black Ops.
There was a joke on the internet the other day that made me laugh and laugh. Virtually the only white people in “Black Panther” are the Hobbit/LOTR stars Martin Freeman and Andy Serkis…. they are the Tolkein white guys! It’s actually getting to feel quite isolating as an ‘average white guy’ at the movies! After a plethora of #SheDo films about empowered women, now comes the first black-centred Marvel film… stuffed full of powerful women too!
The setting is the hidden African kingdom of Wakanda, where due to an abundance of a an all-powerful mineral called McGuffinite… so, sorry, Vibranium… the leaders have made their city a technological marvel and developed all sorts of ad tech to help the people keep their goats well and weave their baskets better (there are a few odd scenes in this film!). T’Challa (Chadwick Boseman) succeeds his father T’Chaka (John Kani) to become the king and adopt the role of The Black Panther, being bestowed superhero powers by drinking a glass of Ribena.
But it emerges that T’Chaka has a dark secret in the form of Eric Killmonger (Michael B Jordan, “Creed“) who is determined to muscle in on the king-stuff. ‘It never rains but it pours’, and the whole of Wakanda’s secrets are in danger of being exposed by the antics of the vicious South African mercenary Ulysses Klaue (Andy Serkis, “War For The Planet Of The Apes“), trying to get his hands on vibranium to sell on to CIA operative Everett Ross (Martin Freeman, “The Hobbit: The Battle of the Five Armies“, “The World’s End“).
After “Thor: Ragnarok“, this is back to the more seriously-played end of the superhero spectrum: there are a few jokes but it’s not overtly played for comedy. Holding the film together are some sterling performances from the ensemble cast with Michael B Jordan very good as the villain of the piece. Adding to the significant black girl power in the film are Angela Bassett (“London Has Fallen“) as the queen mother; Danai Gurira (“Wonder Woman“) as the leader of the Dora Milaje: the all-female king’s guard; and Lupita Nyong’o (“12 Years a Slave“, “Star Wars: The Force Awakens“) as the spy and love interest Nakia. But the star performance for me, and one I found absolutely spot-on as a role model for young people, was Letitia Wright (“The Commuter“) as Shuri, the king’s chief scientist. She is absolutely radiant, adding beauty, rude gestures and energy to every scene she is in.
Man of the moment Daniel Kaluuya (“Get Out“) also adds to his movie-cred as a conflicted courtier.
On the white side of the shop Andy Serkis has enormous fun as Klaue and I really wanted to see more of his character than I did. Martin Freeman feels rather lightweight and under-used, and I couldn’t quite get past his dodgy American accent.
In terms of storyline, the film is a hotch-potch of plots from multiple other films, with “The Lion King” featuring strongly (but almost in reverse!). But that’s no crime, when the Shakespearean-style narrative is good, and interpolating the strongly emotional story into the Marvel universe works well.
Where I felt a little uncomfortable is the element of racism – that is, racism *against* white people – reflected in the story. If there was a movie plot centred (basically) on the topic of whites killing blacks and taking control of every black-controlled country in the world (yes, I know, I’m British and we have historically been there!) then there would be justified uproar, and the film would be shunned.
In the technical department, I had real problems with some of the effects employed. Starting with a dodgy ‘aircraft’ shadow, things nose-dive with an astonishingly poor waterfall scene with Forest Whitaker (“Rogue One“, “Arrival“) as Zuri, green-screened against some Disneyworld cascades and hundreds of cut and pasted tribesmen randomly inserted onto the cliffs. Almost matching that is a studio-set scene in a jungle clearing, where if feels they could hardly have bothered to take the plants out of their pots. Think “Daktari” quality (kids, ask your parents/grandparents).
But overall, the film, directed by Ryan Coogler (“Creed“), is a high-energy and uniquely different take on Marvel that absolutely pays off. And it is without doubt an important movie in moving the black agenda forward into properly mainstream cinema.
The setting is the hidden African kingdom of Wakanda, where due to an abundance of a an all-powerful mineral called McGuffinite… so, sorry, Vibranium… the leaders have made their city a technological marvel and developed all sorts of ad tech to help the people keep their goats well and weave their baskets better (there are a few odd scenes in this film!). T’Challa (Chadwick Boseman) succeeds his father T’Chaka (John Kani) to become the king and adopt the role of The Black Panther, being bestowed superhero powers by drinking a glass of Ribena.
But it emerges that T’Chaka has a dark secret in the form of Eric Killmonger (Michael B Jordan, “Creed“) who is determined to muscle in on the king-stuff. ‘It never rains but it pours’, and the whole of Wakanda’s secrets are in danger of being exposed by the antics of the vicious South African mercenary Ulysses Klaue (Andy Serkis, “War For The Planet Of The Apes“), trying to get his hands on vibranium to sell on to CIA operative Everett Ross (Martin Freeman, “The Hobbit: The Battle of the Five Armies“, “The World’s End“).
After “Thor: Ragnarok“, this is back to the more seriously-played end of the superhero spectrum: there are a few jokes but it’s not overtly played for comedy. Holding the film together are some sterling performances from the ensemble cast with Michael B Jordan very good as the villain of the piece. Adding to the significant black girl power in the film are Angela Bassett (“London Has Fallen“) as the queen mother; Danai Gurira (“Wonder Woman“) as the leader of the Dora Milaje: the all-female king’s guard; and Lupita Nyong’o (“12 Years a Slave“, “Star Wars: The Force Awakens“) as the spy and love interest Nakia. But the star performance for me, and one I found absolutely spot-on as a role model for young people, was Letitia Wright (“The Commuter“) as Shuri, the king’s chief scientist. She is absolutely radiant, adding beauty, rude gestures and energy to every scene she is in.
Man of the moment Daniel Kaluuya (“Get Out“) also adds to his movie-cred as a conflicted courtier.
On the white side of the shop Andy Serkis has enormous fun as Klaue and I really wanted to see more of his character than I did. Martin Freeman feels rather lightweight and under-used, and I couldn’t quite get past his dodgy American accent.
In terms of storyline, the film is a hotch-potch of plots from multiple other films, with “The Lion King” featuring strongly (but almost in reverse!). But that’s no crime, when the Shakespearean-style narrative is good, and interpolating the strongly emotional story into the Marvel universe works well.
Where I felt a little uncomfortable is the element of racism – that is, racism *against* white people – reflected in the story. If there was a movie plot centred (basically) on the topic of whites killing blacks and taking control of every black-controlled country in the world (yes, I know, I’m British and we have historically been there!) then there would be justified uproar, and the film would be shunned.
In the technical department, I had real problems with some of the effects employed. Starting with a dodgy ‘aircraft’ shadow, things nose-dive with an astonishingly poor waterfall scene with Forest Whitaker (“Rogue One“, “Arrival“) as Zuri, green-screened against some Disneyworld cascades and hundreds of cut and pasted tribesmen randomly inserted onto the cliffs. Almost matching that is a studio-set scene in a jungle clearing, where if feels they could hardly have bothered to take the plants out of their pots. Think “Daktari” quality (kids, ask your parents/grandparents).
But overall, the film, directed by Ryan Coogler (“Creed“), is a high-energy and uniquely different take on Marvel that absolutely pays off. And it is without doubt an important movie in moving the black agenda forward into properly mainstream cinema.