Search

Search only in certain items:

Little Joe (2019)
Little Joe (2019)
2019 | Drama, Horror, Sci-Fi
I managed to get a ticket to see this at the London Film Festival, it had made my long shortlist, the premise looked interesting and the graphics were extremely appealing. I was very excited to see what Little Joe had in store.

Alice is developing a new breed of flower, a beautiful crimson flower that has an incredible therapeutic value to its owner. Look after it properly, speak to it nicely, and it will make you happy.

After Alice sneaks one home to her son she soon notices that rather than a happy demeanour he starts acting strangely, and he's not the only one showing odd behaviour after being around Little Joe.

Little Joe has some very strong style choices. The colour palette is beautiful, and I wish I could find the notes I made about it from the Q&A after the film. The vibrant pastels are homely and comforting while at the same time unsettling around the normal tones of life.

That's what a lot of the film is made to do though, the music is something I noted frequently. The oriental music works directly against what's happening in the story, an intentional choice by the composer. I also wrote down the word "whistling" a lot with regards to sound. While I can understand (sort of) why the composer went that way with the music I didn't feel like it worked. I didn't dislike the music itself, but my comments were mainly exclaiming that it stuck out and felt too different from everything around it that it became distracting.

Another piece of the film that didn't sit well with me was camera work. There are some very well shot scenes, when we first encounter Little Joe in Alice's home and a scene later on inside the greenhouse (that I won't go into because of spoilers), that draw the viewer in with intrigue. But then... you know when you're doing something and you get bored and realise you've drifted off looking at a point in the distance? The camera appears to get bored too and it'll zoom to the gaps between characters. Maybe I'm just programmed to expect this sort of shot to reveal something secret to the audience that the characters haven't noticed... I found it more distracting and annoying than having any artistic benefit.

Alice (Emily Beecham) has a dual mother role, firstly with her son Joe and secondly with her plants. Little Joe appears to be more like a son to her than her own flesh and blood, her scientific mind perhaps finding it easier to interact with an inanimate object that begins to defy what she knows to be possible. The film gets across her struggle quite well with her therapy sessions and the interactions with those around her as we get deeper into the story. Beecham's performance is... relaxed? Even when there's urgency nothing ever seems to be very urgent.

That's something that is common throughout, the pace plods. You would expect a somewhat subdued pace in this sort of invasion storyline, but there are no real points of climax and that makes it more of a meander... perhaps those exciting moments happened when the camera zoned out.

There are touches here and there that do make you hopeful for the film, but overall it feels like Little Joe went for subtle and took it slightly too far. Everything felt too calm, the only one that seemed to react as you'd expect was Bella, but the nature of her part of the story meant that this was over the top because it was so far from everything else.

I like the idea behind this and we know from many different films that this sort of thing can work, but the lack of a real punch anywhere made this a struggle to watch. Oddly, I think this would have worked as a limited series without a lot of changes. The slow pace wouldn't have been so evident if it was broken down into episodes, there are small peaks in there that would give just enough intrigue to hold over to the next episode, I even feel like the ending as it is would have worked more in this style. Sadly, as it was I don't feel like there was enough reward for the time invested in watching it as a film, there's a different expectation between and film and a TV series but it's very difficult to explain it here without revealing spoilers.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/02/little-joe-movie-review.html
  
Black Panther (2018)
Black Panther (2018)
2018 | Action, Drama, Sci-Fi
Black Ops.
There was a joke on the internet the other day that made me laugh and laugh. Virtually the only white people in “Black Panther” are the Hobbit/LOTR stars Martin Freeman and Andy Serkis…. they are the Tolkein white guys! It’s actually getting to feel quite isolating as an ‘average white guy’ at the movies! After a plethora of #SheDo films about empowered women, now comes the first black-centred Marvel film… stuffed full of powerful women too!

The setting is the hidden African kingdom of Wakanda, where due to an abundance of a an all-powerful mineral called McGuffinite… so, sorry, Vibranium… the leaders have made their city a technological marvel and developed all sorts of ad tech to help the people keep their goats well and weave their baskets better (there are a few odd scenes in this film!). T’Challa (Chadwick Boseman) succeeds his father T’Chaka (John Kani) to become the king and adopt the role of The Black Panther, being bestowed superhero powers by drinking a glass of Ribena.

But it emerges that T’Chaka has a dark secret in the form of Eric Killmonger (Michael B Jordan, “Creed“) who is determined to muscle in on the king-stuff. ‘It never rains but it pours’, and the whole of Wakanda’s secrets are in danger of being exposed by the antics of the vicious South African mercenary Ulysses Klaue (Andy Serkis, “War For The Planet Of The Apes“), trying to get his hands on vibranium to sell on to CIA operative Everett Ross (Martin Freeman, “The Hobbit: The Battle of the Five Armies“, “The World’s End“).

After “Thor: Ragnarok“, this is back to the more seriously-played end of the superhero spectrum: there are a few jokes but it’s not overtly played for comedy. Holding the film together are some sterling performances from the ensemble cast with Michael B Jordan very good as the villain of the piece. Adding to the significant black girl power in the film are Angela Bassett (“London Has Fallen“) as the queen mother; Danai Gurira (“Wonder Woman“) as the leader of the Dora Milaje: the all-female king’s guard; and Lupita Nyong’o (“12 Years a Slave“, “Star Wars: The Force Awakens“) as the spy and love interest Nakia. But the star performance for me, and one I found absolutely spot-on as a role model for young people, was Letitia Wright (“The Commuter“) as Shuri, the king’s chief scientist. She is absolutely radiant, adding beauty, rude gestures and energy to every scene she is in.

Man of the moment Daniel Kaluuya (“Get Out“) also adds to his movie-cred as a conflicted courtier.

On the white side of the shop Andy Serkis has enormous fun as Klaue and I really wanted to see more of his character than I did. Martin Freeman feels rather lightweight and under-used, and I couldn’t quite get past his dodgy American accent.

In terms of storyline, the film is a hotch-potch of plots from multiple other films, with “The Lion King” featuring strongly (but almost in reverse!). But that’s no crime, when the Shakespearean-style narrative is good, and interpolating the strongly emotional story into the Marvel universe works well.

Where I felt a little uncomfortable is the element of racism – that is, racism *against* white people – reflected in the story. If there was a movie plot centred (basically) on the topic of whites killing blacks and taking control of every black-controlled country in the world (yes, I know, I’m British and we have historically been there!) then there would be justified uproar, and the film would be shunned.

In the technical department, I had real problems with some of the effects employed. Starting with a dodgy ‘aircraft’ shadow, things nose-dive with an astonishingly poor waterfall scene with Forest Whitaker (“Rogue One“, “Arrival“) as Zuri, green-screened against some Disneyworld cascades and hundreds of cut and pasted tribesmen randomly inserted onto the cliffs. Almost matching that is a studio-set scene in a jungle clearing, where if feels they could hardly have bothered to take the plants out of their pots. Think “Daktari” quality (kids, ask your parents/grandparents).

But overall, the film, directed by Ryan Coogler (“Creed“), is a high-energy and uniquely different take on Marvel that absolutely pays off. And it is without doubt an important movie in moving the black agenda forward into properly mainstream cinema.
  
Miss Peregrine's Home for Peculiar Children
Miss Peregrine's Home for Peculiar Children
Ransom Riggs | 2013 | Children, Young Adult (YA)
7
7.9 (128 Ratings)
Book Rating
It doesn’t hurt me to say that I have watched the movie before I read the book. What hurts me to say is that even though I loved the book, I enjoyed the movie way more. But I am not here to compare the book and the movie, because I loved them both in a different way.

‘’I had just come to accept that my life would be ordinary when extraordinary things began to happen.’’

Jacob was raised by his grandfather, who told him stories about the amazing house he used to live in, and all the children that lived with him, that had amazing abilities and were different than ordinary people. Grandpa Portman would even show Jacob pictures of the children and their peculiarities - he would tell him stories about the invisible boy, the girl that could float if she didn’t have iron boots, the girl that could breath out fire and the children that could easily lift the heaviest rocks. He would also talk about the danger and the big monsters that the children were so scared of.

And Jacob believed and loved these stories - he shared an amazing bond with his grandpa. Until, of course, he grew up. Suddenly, he was old enough to know this isn’t true, and stopped believing. His grandpa would try to convince him, and warn him that the monsters are coming, but the only conclusion he had is that his grandpa lost his marbles.

But then his grandpa dies, and Jacob sees the monsters himself. Despite everyone believing that he is crazy, just like his grandpa, Jacob now has no choice but to find these strange children - and get answers to all his questions.

The book moves quite slow, and it is not until half of the book that we actually get to meet the children. As a person that watched the movie, this was extremely frustrating, as I kept waiting and waiting, and nothing special happened for 90 pages.

The author puts photographs in the book, and they are perfectly put in the book to explain how a character looks, and to describe the scene better. This was the strawberry to my cake in this book. I immensely enjoyed the beautiful photographs and how perfectly well they fitted with the book and detailed the characters. The only character that I couldn’t imagine was Miss Peregrine - her picture is not at all what I expected. At first, I thought about sharing some of those pictures here - but then, I assumed you might enjoy them more if you explore them yourself while reading the book, as they come - as I could never be able to do that as well as Ransom Riggs did.

For the ones you watched the movie first - the movie is not at all the same as the book. So lower your expectations, otherwise you will be disappointed. The movie seemed to have put three books into one, and swapped people’s abilities, and made up some scenes and places.

The book, however, had parts that you wouldn’t see in the movie, and its own magic of detailed descriptions to your favorite stories and characters.

I hated Jacob. Not just at the beginning, but all the way through. Mister ‘’I-am-too-good-for-everything’’ , Mister ‘’My-family-is-so-rich-I-will-try-my-best-to-get-fired-from-work-because-my-uncle-owns-the-shop’’. No - Just no. As much as I enjoyed his story, his character is very egocentric and unlikeable. I actually liked Grandpa Abe so much more, even though he was only partially and ghostly present in the book.

Miss Peregrine didn’t reveal much of her character as she does in the movie. We don’t get to read a lot about her to be honest, and she was the one person I expected to see more of.

We get to hang around with the children a lot though, and meet Emma, the girl that has fire powers, and that used to be Grandpa Abe’s lover and now Jacob - which is more than weird, but oh well…

‘’She moved to pinch me again but I blocked her hand. I’m no expert on girls, but when one tries to pinch you four times, I’m pretty sure that’s flirting.’’

We get to meet Millard, the invisible boy, Olive, the girl that can float without her iron boots, Fiona, who can make plants and trees grow in seconds and many other lovely children with even lovelier abilities.

This is an amazing story about extraordinary people, children who will amuse you with how cute they can be, a bit of (well, a lot of) time travel and a great valuable lesson that everyone in this world is peculiar and extraordinary in their own way! A must-read to all of you that love some fantasy stories and different worlds.
  
Miss Peregrine's Home for Peculiar Children
Miss Peregrine's Home for Peculiar Children
Ransom Riggs | 2013 | Children, Young Adult (YA)
8
7.9 (128 Ratings)
Book Rating
It doesn’t hurt me to say that I have watched the movie before I read the book. What hurts me to say is that even though I loved the book, I enjoyed the movie way more. But I am not here to compare the book and the movie, because I loved them both in a different way.

‘’I had just come to accept that my life would be ordinary when extraordinary things began to happen.’’

Jacob was raised by his grandfather, who told him stories about the amazing house he used to live in, and all the children that lived with him, that had amazing abilities and were different than ordinary people. Grandpa Portman would even show Jacob pictures of the children and their peculiarities - he would tell him stories about the invisible boy, the girl that could float if she didn’t have iron boots, the girl that could breath out fire and the children that could easily lift the heaviest rocks. He would also talk about the danger and the big monsters that the children were so scared of.

And Jacob believed and loved these stories - he shared an amazing bond with his grandpa. Until, of course, he grew up. Suddenly, he was old enough to know this isn’t true, and stopped believing. His grandpa would try to convince him, and warn him that the monsters are coming, but the only conclusion he had is that his grandpa lost his marbles.

But then his grandpa dies, and Jacob sees the monsters himself. Despite everyone believing that he is crazy, just like his grandpa, Jacob now has no choice but to find these strange children - and get answers to all his questions.

The book moves quite slow, and it is not until half of the book that we actually get to meet the children. As a person that watched the movie, this was extremely frustrating, as I kept waiting and waiting, and nothing special happened for 90 pages.

The author puts photographs in the book, and they are perfectly put in the book to explain how a character looks, and to describe the scene better. This was the strawberry to my cake in this book. I immensely enjoyed the beautiful photographs and how perfectly well they fitted with the book and detailed the characters. The only character that I couldn’t imagine was Miss Peregrine - her picture is not at all what I expected. At first, I thought about sharing some of those pictures here - but then, I assumed you might enjoy them more if you explore them yourself while reading the book, as they come - as I could never be able to do that as well as Ransom Riggs did.

For the ones you watched the movie first - the movie is not at all the same as the book. So lower your expectations, otherwise you will be disappointed. The movie seemed to have put three books into one, and swapped people’s abilities, and made up some scenes and places.

The book, however, had parts that you wouldn’t see in the movie, and its own magic of detailed descriptions to your favorite stories and characters.

I hated Jacob. Not just at the beginning, but all the way through. Mister ‘’I-am-too-good-for-everything’’ , Mister ‘’My-family-is-so-rich-I-will-try-my-best-to-get-fired-from-work-because-my-uncle-owns-the-shop’’. No - Just no. As much as I enjoyed his story, his character is very egocentric and unlikeable. I actually liked Grandpa Abe so much more, even though he was only partially and ghostly present in the book.

Miss Peregrine didn’t reveal much of her character as she does in the movie. We don’t get to read a lot about her to be honest, and she was the one person I expected to see more of.

We get to hang around with the children a lot though, and meet Emma, the girl that has fire powers, and that used to be Grandpa Abe’s lover and now Jacob - which is more than weird, but oh well…

‘’She moved to pinch me again but I blocked her hand. I’m no expert on girls, but when one tries to pinch you four times, I’m pretty sure that’s flirting.’’

We get to meet Millard, the invisible boy, Olive, the girl that can float without her iron boots, Fiona, who can make plants and trees grow in seconds and many other lovely children with even lovelier abilities.

This is an amazing story about extraordinary people, children who will amuse you with how cute they can be, a bit of (well, a lot of) time travel and a great valuable lesson that everyone in this world is peculiar and extraordinary in their own way! A must-read to all of you that love some fantasy stories and different worlds.
  
FD
Fractured Dream (The Dreamer Saga, #1)
4
4.0 (1 Ratings)
Book Rating
In all honesty, Fractured Dream felt as though I was dragging a big sack of potatoes around and trying to find a place to put them... yet finding nowhere. And it's just bad when I take a chunk out of veggie chips during 2-3 hours of complete peace and quiet when I should have taken more chunk out of the book. Apparently, the veggie chips were more interesting, because I normally have no problems reading a 400-500+ paged book.

The book had an interesting take on Fairy tales and dreams, but the execution was poor. And there were LOTS of awkwardness.

<b>Dislikes – aka Awkward101</b>
~ A few people watching two lovebirds having sex in the prologue. I mean, it wasn't exactly obvious at first, but when the words "I need to see that it's done. I need to know they've conceived" pops up, it's just creepy! If you don't think so, then imagine someone walking into your bedroom at the wrong time. Yep... it's awkward. Really awkward. Sorry might not even cut it.
~ Story – yes, it's the main character's name. I'm not going to call her Bob so it makes sense – seems to be carefree. She laughs a lot. But while she's carefree, she's sort of knowing as well. At least, that's how it is at the beginning. Later on Story seems all depressed and not confident that she could save the world from Brink.
~ Snow White and Sleep Beauty. These days, I'm done with these two being vampires in all those retellings I'm coming across. -_- Although what's different is an interesting thought: "What if the Real World’s tastes in literature were somehow affecting the way Fairytales translated here?"
~ The romance between Story and Nicholas is completely unrealistic. They're staring at each other from the moment they meet in Tressla. First kiss? They pretty much make out. And nearly have sex. Haven't you guys heard me complain before about this already?

YA books are definitely growing up.

What's worse is there is a sex scene later. Not exactly graphic thankfully, but no thank you? *cringes away* When I said I was fine with romance, I seriously didn't mean go all out and do THAT.
~ The awkwardness doesn't end: a woman giving birth. Yeah... I'm <s>watching</s> reading about a woman giving birth. Goodness! Where am I? I think I need to change that review policy to middle grade and young adult crossovers only now! This is so not a manual about giving birth in the olden days.
~ Story has some sort of an attitude or aura I don't really like later on in the book. She basically expects all of her followers to listen to her as though she knows best. What kind of leader is that? That makes her as bad as the villain! Yes, everyone respects the leader. But shouldn't a leader listen to opinions as well, even when it's not a democracy? Don't monarchs listen to peasants complaining? Monarchy certainly isn't a democracy. Maybe one of her followers have a better idea.
<blockquote>“I am the leader here. Does no one respect that position?” Her eyes were lit with a golden fire. “This is not a democracy.”</blockquote>
<b>Likes</b>
~ Little Red Riding Hood isn't singular. She's a plural! One in each generation! Ever seen that in a fairy tale before?
<blockquote>But Grandma Red isn’t the Little Red Riding Hood she’s a Little Red Riding Hood. Each generation of their family has one—a woman destined to fight her Wolf at some point in her lifetime.</blockquote>
~ Thumbelina makes an appearance, and they're usually in plants. So far, there's two types – Red Rose and Morning Glory. The Red Rose Thumbelina makes a big appearance as she's Story's Thumbelina.
    Speaking of Thumbelinas... I do enjoy Bliss' snark and attitude. Isn't she just adorable? She's tiny yet mighty!
<blockquote>“Don’t you dare make me look like a Briar Rose, all dramatic and sappy and full of themselves because Shakespeare wrote about them. I am a Red Rose, you hear me? I have a rep to protect. Do not make me run off with some damned prince. I really don’t think I could stomach it.”</blockquote>
~ The cover! So pretty... it's so magical and enchanting! Definitely fits the aspect of the book in a way.

Fractured Dream would probably be considered more of a happy read – lots of reunions with Story and some of the Tresslans. But it has a lot of awkwardness I'd rather not read about... unless I'm reading Adult romance. Obviously, this is not an adult romance novel, because if it were, I wouldn't have requested it on Netgalley in the first place.

I'll be looking into the sequel though.
---------------------
Review copy provided by the publisher for review
Original Rating: 2.5 out of 5
Original Review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/08/review-fractured-dream-by-km-randall.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://3.bp.blogspot.com/-cG5gfBqJVzk/VA5BIojjZ9I/AAAAAAAAD1g/7srLUfpAGEU/s1600/banner.png"; /></a>
  
40x40

Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Bulletstorm: Full Clip Edition in Video Games

Jun 19, 2019  
Bulletstorm: Full Clip Edition
Bulletstorm: Full Clip Edition
2017 | Shooter
When it was first released in 2011; Bulletstorm earned solid reviews and became a cult hit in large part to the over the top action and winning mix of characters, settings, and humor. Sadly though the game never did sell that well which made it a commercial failure and pretty much ended any hopes for a sequel.

Thankfully the developer People Can Fly has teamed with Gearbox to bring us Bulletstorm: Full Clip Edition which returns the game with upgraded graphics and framerates to let it take advantage of the new generation of gaming platforms, as well as the ability to play the campaign and online content as Duke Nukem.

 Bulletstorm: Full Clip Edition combines action, humor, and enjoyable gameplay to create a winning product. The game was tells the story of privateer Grayson Hunt who has spent the last ten years of his life on a mission of revenge against a corrupt general who has wronged him and his crew. When the opportunity for revenge arises, Grayson crashes his own ship in order to bring the generals ship down which strands them on the hostile world of Stygia. Stygia used to be a resort world and now scores of mutants, monsters, dangerous plants, and more roam the landscape making short work of all they encounter.

With his friend Sato in need of medical care following the crash, Grayson and Sato set out to find the general in order to get off the planet and to get Sato proper medical care less his cyborg implants take over his body. Along the way Grayson and Sato must face many challenges and battle against never ending hordes of bad guys. Thankfully they have some awesome firepower at their disposal ranging from shotguns to assault rifles as well as sniper rifles and rocket launchers. The game requires players to purchase new weapons and ammo as well as the ability to upgrade your weapons from dropships which are scattered throughout the landscape.

The more bad guys you dispatch and the more creative you are with your kills earns you more points to spend on your arsenal. One of my favorite weapons is the sniper rifle which allows you to steer your fired shot into your enemies, which comes in handy considering how much cover they like to take. Should you run out of ammo, you can always send a bad guy flying, thanks to a kick from Grayson who has no issue with kicking hordes of bad guys into various obstacles. The game awards you for being creative with your kills like kicking someone to impale them on an object which gets you a Voodoo Doll reward as does sending an enemy into an electrical field or sending them into the jaws of a deadly plant.

There are so many ways to take out enemies half the fun is finding out new ways to do so. I also liked being able to supercharge my weapon and vaporize any underlings that got in my way. The game also allows players a leash which fires an electrical tether to manipulate objects. I love latching onto enemies and pulling them into harms way, or towards me so I could kick them into harms way, or unleash a fury of bullets upon them.

The graphics of the game are solid as the Unreal engine has taken what was a great looking game and made it look even better and has brought it up to modern standards even in areas where the graphics may seem a bit dated. From scenic landscapes to epic monsters the game deftly handles them all. An early chase from a gigantic mining wheel is still awesome as it encompasses the depth of the landscape and surroundings of Stygia. The language in the game is very sharp. Characters will unleash salvos of profanity that would make a drill sergeant cringe, but they are often done in very funny and unique combinations.

The multiplay modes of the game shine as well. You can really enjoy teaming up for unique kills. The control system of the game is good as I was easily able to move between movement and fire modes without any issues which allowed me to concentrate on the game and its challenges rather than having to fight a control system. Bulletstorm is also very clever with the locations of the game as one minute I am flying in an airship taking on a gigantic creature whereas another time I was guiding a giant robotic dinosaur through an amusement park to dispatch the bad guys. I also enjoy playing the Echoes mode which requires players to complete various locales and creatively dispatching enemies to earn points which will unlock new levels.

Being able to play as Duke Nukem in both the campaign and online was fun as it allowed me to experience the game from a new perspective and it is always great to see Duke in action.

From the winning mix of action and humor to the numerous variations the gameplay offers Bulletstorm is a winner from top to bottom. Some may find the solo play campaign a bit short and may say that some of the boss battles were overly tricky. I prefer to see the game as a great action romp which is set up perfectly for a sequel and is still one of the best action shooters in recent history.

http://sknr.net/2017/04/10/bulletstorm-full-cliip-edition/
  
Tiny Epic Galaxies: BLAST OFF!
Tiny Epic Galaxies: BLAST OFF!
2020 | Dice Game, Science Fiction, Space
Yes, we have reviewed Tiny Epic Galaxies in the past. We loved it. It’s close to being a Golden Feather Award recipient. It has earned a spot on my Top 10 Games of All Time list. I cannot say enough great things about the game. But wait, a newer updated version has recently hit the scene. Is it just new art on the same game? Nope. Read on.


I will not be explaining the entire game in this review as indeed it is mostly the same game as before. However, I will be visiting some differences between this version and the original.
Firstly, the art is most certainly different. The card layouts are all different. The components are completely different. It is markedly improved for me, but I will save my gushings until the end.

Mechanics-wise, the differences are slight, but perfectly altered. For starters, many of the benefits of using planet powers have been streamlined, simplified, and make a lot of sense. Much of this has to do with iconography on the cards, but also the powers are mostly brand new. Additionally, this version rids players of the Secret Mission cards from the original. Now, I enjoyed that aspect of OG TEG, but I did not find myself pining for it whilst playing BLAST OFF! Also removed from this version is the seventh action die; BLAST OFF! comes complete with six dice total. Again, it reduces the number of actions that can be completed on a turn, but I haven’t missed that extra die. One of the greatest changes in this version is the Converter tweak. In the original game a player would need to sacrifice two inactive dice to convert a third die to whichever face was needed. In the new version, only one die is needed for sacrifice along with either one Energy or one Culture value. The Converter was always neglected in the older version, and now it’s a real option during play.

I do wish certain aspects of the older version were included, however. What has been eliminated in the streamlining process is the Solo mode and the fifth player. BLAST OFF! can accommodate two to four players now instead of one to five players, with the black components being axed from this version. I will miss the Solo mode mostly because I used to love breaking out the game later at night once the kids were asleep to try to conquer the Red rival (I almost never play Red). I do understand that a Solo mode may still be created in the future by Gamelyn directly or by another gamer.


All of these changes are minor, but equate to a much better gameplay overall. I do want to speak more on components, so let’s away with them.
Components. Okay, BLAST OFF! boasts improvements on the original game on every facet of components. Yes, the materials are similar quality, so it’s a wash there, but everything else is so much better. The dice are bigger, and ORANGE (great choice btw)! The iconography is much easier to understand and decipher throughout the game. The planets now have two new alignments: Life (plant icon) and Tech (gear icon). I feel the iconography and terminology in the first version could be confusing to new players, but plants vs gears is easy to distinguish. The ships are more stylized now, and the inclusion of this new Galaxy Slider to move up the Galaxy Track on the mats is most excellent. All of these improvements definitely cater to new Tiny Epic Galaxies players, and are most welcome as I try to convince my brother that this is one of the best games out there.

Obviously I am keeping this version and am seriously considering weeding out my original version of TEG with all expansions in favor for this. I just feel better playing it. It is more streamlined, easier to play and teach, and I love the way it looks on the table much more. One minor wish I have for the game is different player colors. This game could have been a triumph with just four different player colors from the original. Now, there’s nothing wrong with tried and true blue, yellow, green, and red, but I’m much more interested in playing a game with fuscia, purple, volt (like our green color we use throughout our branding), and aqua. Maybe it has to do with colorblindness, I don’t know, but take on the colors like are found in Seasons or something, and this game would blast off higher on my Top 10 Games of All Time list for sure.

That said, Purple Phoenix Games still gives this one a rocket of a GOLDEN FEATHER AWARD! If you are a fan of the original but wish new players to the game would enjoy it more, check out BLAST OFF! Nearly everything that has been changed caters to newer players and giving all players a more aesthetically-pleasing experience over the original. I will definitely be playing my copy a TON. Maybe if I ask nicely Gamelyn Games will make me some different player colors. Maybe.
  
Tiny Epic Dinosaurs
Tiny Epic Dinosaurs
2020 | Fantasy, Farming, Science Fiction
Come on, we have all seen the Jurassic Park movies, or at least one of them. And let’s also admit that we think it would be pretty cool to work at a dinosaur theme park. However, when dino droppings hit the fan, we want it to happen on our off day. Welcome to Nondescript Dinosaur Theme Park Ranch, where we grow ’em, breed ’em, and sell them to the highest bidders!

Tiny Epic Dinosaurs (TEDinos) is the latest release in the Tiny Epic line from Gamelyn Games and is a worker placement game of dinosaur enclosure, husbandry, and contract fulfilling for up to four enterprising ranchers. Players will be acquiring dinosaurs and barriers, feeding them, breeding them, and attempting to fulfill public and private contracts for maximum VP gains.


DISCLAIMER: I will be presenting this as a Solo Chronicles, where I will be using the Solo Rules included in the TEDinos rulebook. Also, I will not be covering every rule, as there are just too many to describe, but will give a general flow and feeling of the game to help inform your purchasing decision. -T
To setup TEDinos, follow all setup rules in the rulebook until you have something that looks like the photo above. All of the setup, save a few steps, is exactly like setting up for a multiplayer game, and the solo player will be playing the game exactly as if it were multiplayer.

The game lasts six rounds and each round is comprised of seven phases. The phases contain actions to be taken like Collect Resources (plants, meat, and supply boxes), Assign Ranchers (the meat of the worker placement game where your rancheeples and Lead Tomvaseleeple will be placed on action spaces), Retrieve Ranchers (to use them again next round), Arrange Ranch (to place your dinos in different enclosures), Feed Dinosaurs (obvious), Breed Dinosaurs (every like pair of dinos make a like dino), Refresh for Next Round (resetting card stacks and offers).

Again, I won’t go into detail about these phases, but will detail how the solo game differs a bit from the multiplayer. The Rival Rancher (AI player) will be taking actions in the second phase of every round, Assign Ranchers, but will do it using a card deck specific to the Rival Rancher. Initially the Rival Rancher will be 1st Player, so they will play a card from their deck during Assign Ranchers that will claim all of the action spaces on one of the Action Mats and give them a dineeple. For the player, should they wish to claim a spot on the same Action Mat that the Rival Rancher is sitting on, it will count as a meeple being there, so the player will need to expend their Lead Rancher or two normal Ranchers to claim a space.


This simulates another player claiming a space prior to the player’s turn, and spaces are still available, but with the added challenge of holding the Rival Rancher’s meeple. Play continues in this fashion until the end of the sixth round where player and Rival Rancher alike will add up VP to determine the winner.
Components. Like all Tiny Epic games, there are a TON of components packed into a tiny box. That is both a great thing and a challenging thing. TEDinos takes up about half of my dining table when all setup and played. So it does sprawl a little. However, many of the components are very very small and for big oaf-hands, the pieces can be fragile and cumbersome. It looks great on the table as the color palette used is fantastic (especially against a purple play surface), and the art is superb. All the components are great quality, but the meeples suffer a bit as they are so small; my copy came with several dineeples being damaged or headless or tailless or legless. That doesn’t necessarily bother me too much so I won’t bellyache about it. All in all the components are what we now expect from the Tiny Epic line.

The solo gameplay is really good and really REALLY difficult. I feel that if you don’t go into the game with a strategy ready to go you will flounder and be overwhelmed by the prowess of the AI Rival Rancher. I was the first time and I thought I would never be able to even come close to winning. But, the more I play the more I recognize different tactics to use in-game to help benefit my ranch effectively. Each AI player can use a different mat that offers different AI strategies and those are found on the back of the normal multiplayer mats. This is a phenomenal idea and offers great replayability, even for the solo plays.

Though the solo rules of TEDinos allow the AI player to be super tough, I find this to be one of the best in the Tiny Epic line. Tiny Epic Galaxies may still be my favorite, but I think TEDinos might be right behind. I can’t wait until this dino dropping-like virus is eradicated so I can play with my homies again, because I will certainly be pulling this one out quite a bit. I keep a spreadsheet of all my games in order of preference, and I admit that TEDinos has easily whomped its way into my Top 100, but will it get to Top 10 Games of All Time along with Tiny Epic Galaxies? I don’t know. Want to play and find out where it lands with you? Pick up a copy and have at it!

PS – I’m not one to shout out to other reviewers usually, but if you get a chance, do check out the Watch It Played video of this one. Rodney does a great job (as always) and helped me clear up some questions I had after reading the rule book.
  
The Druid Master
The Druid Master
2021 | Card Game
When it comes to fantasy worlds, I often think of powerful parties going on epic adventures – fighting monsters, delving through dungeons, and saving the world! But what about when the adventure is over and the party comes home? What do they do in their day-to-day lives? Well, The Druid Master helps give us a glimpse into the regular life of a Druid. Being the local healer might not always be glamorous, but hey, it’s a living!

Disclaimer: We were provided a PnP of The Druid Master for the purposes of this preview. The artwork and design of the cards is not yet finalized, so what you see pictured below is not necessarily what the production copies will look like. It is also important to note that although the game is about natural medicines/remedies, it does not replace professional medical advice and treatments. -L

In The Druid Master, players will take on the roles of (you guessed it) Druids who have mastered the ancient arts of healing, through use of plants, herbs, and other natural elements. Ailing patients will come to you (and your rivals) for help, so you must work quickly to concoct the most effective remedy to heal them back to normal! To setup for a game, each player receives a Player Screen, 1 Effect card, and 7 Plant cards. The remaining Effect and Plant cards are shuffled to form draw decks, and the Event deck is placed nearby as well. Place the deck of Patient cards facedown within reach of all players, and set the Cure tokens to the side. The game is now ready to begin!

Over the course of 8 rounds, players will be using Plant and Effect cards to best help the ailing Patient for each given round. Once the 8th and final Patient card has been resolved, points will be counted to determine the ultimate Druid Master! To start a round, an Event card will be revealed. These Events will alter the round in some way, putting your strategic thinking to the test. For example, an Event card might limit the number of cards you can play this round. After the Event is resolved, the Patient card will be revealed for all players to see. The Patient will have a list of symptoms/ailments, with a percentage corresponding to the severity of the issue. Each player will then secretly select 1-3 Plant cards from their hand to be used to heal the Patient. The different Plant cards offer remedies for the various symptoms/ailments, and also list a corresponding percentage as to how much it will help. Effect cards can also be used during this phase of the game to obtain bonuses/negatively affect opponents. Use them wisely!


Once everyone is ready, all Plant cards will be revealed, and players will determine who has best cured the Patient. Compare the percentages on your Plant cards against those of the Patient – if you have failed to completely cure a symptom, take a Cure token that represents the missing percentages from your played cure. When all Plant cards have been checked, the player that was able to Cure the Patient completely (was able to match all Patient percentages with their played Plant cards) is the winner of the round. They will take the Patient card for end-game scoring. If nobody completely Cured the Patient, the player who accumulated the least number of Cure tokens (thus curing the most Patient percentages of the group) wins the round and collects the Patient card. All Plant and Effect cards used this round are discarded, and each player will draw 2 new Plant cards for the next round. Play continues in this fashion until the 8th Patient has been Cured. Players will count up their points earned from Cured Patients, and the player with the highest score is named the winning Druid Master!
I should say right off the bat that I’m not really a person who is into natural medicine. But my personal preferences do not stop me from playing and enjoying The Druid Master. If you think about it, natural medicine is very thematically appropriate for fantasy worlds, so it makes sense in this setting. Ok, so what about the gameplay? It is very straight-forward, which lends itself to fast teaching, learning, and playing. Ultimately, you are trying to match your Plant cards as best you can to the Patient card in play. And since you can only play a maximum of 3 cards each round, you really have to consider your options. If you aren’t able to completely Cure the Patient, can you play your Plant cards in such a way that you will collect the fewest Cure tokens? It’s all about how you strategize. Another thing that I really like about the gameplay is that all Plant cards are selected secretly and revealed simultaneously. So nobody is at an advantage by being able to see that an opponent was not 100% successful. It adds a little element of risk and hidden information to the game that makes it more engaging.


As I mentioned earlier, this is a PnP version of the game, so these components are not what will be received in a production copy. Also, the card layouts and artwork are not completely finalized either. But going on what I have, I do like the simplicity of the components. The symbolism is clear, the percentages are easy to read, and the text/pictures are informational as well. Once this game is printed on real cards and with cardboard tokens, I know it will be a decent quality production.
So overall, how does The Druid Master fare? I’d say fairly well. The rules and gameplay are straight-forward, it is fast and easy to teach and play, and it keeps all players engaged throughout the entire game. This is certainly not the most complicated or heavy game in existence, but it does offer hints of strategy that will keep the gameplay fresh and players invested. If you are looking for a nice little filler-type game set in a fantasy realm, I would recommend checking out The Druid Master. It is coming to Kickstarter soon, so be on the lookout!
  
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
2017 | Action/Adventure
This has all been done before. (0 more)
Bonus Points - An Example Of The Favoritism Towards Certain Developers In The Gaming Industry, Even When They Don’t Deliver
Zelda: Breath Of The Wild came out last month and it has taken the gaming world by storm. As a non Zelda fan, I am left wondering why this is the case. Why is this Zelda game so revolutionary? I don’t own the game, but I have played the first few hours of it and I have read a good number of reviews on the game. There are a few critics claiming that this game, ‘writes a new chapter in the videogames industry,’ and that it is an, ‘evolution of everything that has come before.’

While I appreciate that this is a well made game and it is doing new things within the Zelda franchise, these statements stick in my throat a little. This isn’t because I don’t agree that this is an impressive game, because it is. Other than the odd frame rate drop, there aren’t many flaws with this game and I did enjoy the few hours that I spent with it, (I had a lend of a friends Switch for the night so I could try the game for myself.)

My problem comes from the fact that this is a well made game that isn’t doing anything that hasn’t been done before a million times and frankly been done better. Full disclosure, I have never been a Zelda fan, but I wanted this game to convert me and I’m sorry to say that it didn’t. The purpose of this piece isn’t to attack the Zelda franchise, so you fanboys can put your pitchforks down. What I want to discuss is how when Nintendo do anything that is slightly better than a disaster, it is heralded as the brave new step in video games by a large number of the video game press.

I get it, nostalgia is a powerful lens and most writers in their 30’s grew up playing on Nintendo systems and franchises like Mario and Zelda, but as someone who is around ten years younger and grew up with Playstation, I don’t feel that Nintendo has advanced a great deal since the turn of the millennium and frankly, I don’t see Nintendo as having broken any new ground in the last twenty years.

If games like Breath of the Wild came out on another console, they wouldn’t be lauded as the best thing since sliced bread. In fact they have, it’s called Horizon: Zero Dawn! When Horizon came out it received a positive critical reception and high sales, but no one was writing articles claiming it was the next step in the evolution of video games. Splatoon has been put on a pedestal and has been described as ‘fresh,’ and, ‘unique,’ even though it is nothing more than a dumbed down version of Team Fortress 2 for a younger audience. Super Mario Maker was released in 2015 and it was essentially a $60 level editor. Level editors have been included in other games since forever and no fuss has been made, but when Nintendo sell an entire game based on the concept, it’s hailed as another, ‘triumph by Nintendo.’

When you compare Breath of The Wild to other recent open world games like The Witcher or Skyrim, there is nothing that makes it unique from a design and functionality standpoint. If Breath of The Wild came out in 2008, then sure you could get away with labeling it revolutionary, but in this day and age it isn’t any more special than Horizon or Skyrim.

Let’s look at some of the features that have been called unique in the game. The tower climbing to uncover zones of the map mechanic has been done in the Assassin’s Creed and Far Cry series’. Using plants for crafting and cooking has been done in Far Cry and Skyrim. Far Cry 2 and Dead Island had degradable weapons. The inventory system is very reminiscent of multiple Ubisoft titles; essentially Breath of The Wild has taken some elements from other games and made something from that within the Zelda universe.

This may sound patronizing, but it honestly isn’t intended that way. I get it, Nintendo fans have had it hard over these last five years, they have had nothing to be proud of since the launch of the Wii and they have had to stand by their console of choice and defend themselves with very little ammo to defend themselves with, but as a result nowadays when anything better than a car crash is released by them it is inflated by a large number of critics in the industry and so Nintendo fans are given a justification for putting their mediocre games on a pedestal. This is why to the rest of the industry it appears that Nintendo fans can’t accept things for the way that they really are and everything is blown so far out of proportion.

Some examples of Nintendo games being blown out of proportion and reviewers being clouded by nostalgia are available to go and check out right now on Metacritic. Zelda: Skyward Sword is currently sitting at a 93, Zelda: Twilight Princess is sitting at a 95 and Metroid: Other M has a 79. All three of these games are recognized as subpar and once the novelty wore off, even the most hardcore of Nintendo fans would agree that these are forgettable, black marks on the respective franchises track records. Not that BOTW isn’t a game for Zelda fans to be proud of, because it is. I can see why this would be people’s game of the year so far and I can see why it could be considered as the best Zelda game, but to someone that isn’t a Zelda fan that praise is meaningless.

In summary, the inflation of mediocrity in the industry has to stop, if we want gaming to improve. If we want to break new ground across the gaming media, these sycophants and apologists living in a false perception of reality have to go. These novelty games that are applauded for simply carrying the title of a beloved franchise, have to stop being praised so highly and given a free pass of any sort of criticism just because of a nostalgic lens.