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    Uw Persoonlijke AfvalWijzer – Glashelder over uw afval op uw adres. Uw gemeente wil de...

Custom Heroes
Custom Heroes
2017 | Card Game, Fantasy
You know that feeling when you play a game that FEELS familiar, but has really improved on certain aspects? Take, for example, the famed “Yahtzee mechanic” that has been extended and improved upon by so many games. Or the “I Cut, You Choose mechanic” that has shown up in several titles with slight variations to improve it? Well such was my feeling when cracking open Custom Heroes. I thought to myself, “Man, this feels natural in my hands, but it’s better.” I know I left myself open for tons of jokes here, but this is a PG(ish) forum, so keep it classy, everyone.

Custom Heroes is a fantasy/sci-fi-themed, customization, ladder-climbing, trick-taking card game for two to six players. In it players are using their hand of cards to win tricks (a la Tichu). The twist is that each card is able to be upgraded by using various Advancements that are added directly into the same sleeve as the base card. The winner of the game is they who amass 10 or more points and win a subsequent hand.


Before the first game after unboxing, all Character Cards will need to be sleeved. These Character Cards are numbered from 1-10 and come in six sets (one set of 10 cards for each player, at max player count). To setup the game, each player chooses a Player Screen to hide their resources and provide the scoring table. Shuffle the Character cards and deal each player a hand of 10 cards. For this review, I will be using the two-player rules. Players also begin with 1VP Token and 2 Power Tokens, along with an Ascended Form Advancement Card and Kodora Advancement Card. In a two-player game, players begin with three total Advancement Cards, as shown in the photo below. The rest of the VP Tokens and Power Tokens are placed (or thrown, in my case) on the table, and the remainder of the Advancement Cards are shuffled and placed in the bag to be drawn randomly throughout the game. The battle for tricks may now begin!
As with all (most?) trick-taking games, Custom Heroes is played over a series of rounds. However, Custom Heroes is played across three phases: Upkeep, Main, Scoring. During the Upkeep phase, the deck of Character Cards is shuffled and 10 cards are dealt to each player. On each player’s turn during the Main phase, they will decide if they would like to upgrade any card by sleeving Advancement Cards along with the Character Cards. These Advancement Cards are clear plastic and will alter the value of the card, provide special abilities, or provide modifiers to the card’s value. Sleeving new Advancements may be done at any time during the turn, before playing it, but the caveat is that ALL cards are shuffled and dealt to players after every round, so the chances of receiving that same card in future hands diminishes with each additional player at the table!

Once Advancements have been applied, or whilst applying, the players will determine the lead play. A lead could be a single card or several matching cards in a set. The following player will need to play a card, or cards, of the same number, but of higher value. For example, if a single 7 was led, only a single 8, 9, or 10 will beat it. However, if a pair of 5s was led, a pair of 6-10 will beat that lead. Players may pass if they cannot, or choose not to, beat the current trick, and can engage in play on a future trick. Once a player has run out of cards for the hand, or all players have passed. The first player to run out of cards, or the last player to play a card, wins the hand and receives the benefits listed on the scoring table shown below. Again, when a player earns 10 VP and wins a hand, they win!


A few notes about Advancement Cards. The Ascended Form card given to all players at setup will allow the player to win the trick for that round once played. It is essentially a wild insta-win card. That is, unless another player plays an Ascended Form on top of it and wins with the most recent Ascended Form. The Kodora card, however, can be played to the player’s tableau instead of as a card in a trick. When played this way, the player “bets” two VP Tokens that they will win the hand. If they do, they gain an additional two VP Tokens, but lose their bet if they do not finish in 1st Place. All other Advancement Cards may be added to the Character Card sleeve as long as the associated gem icon at the bottom is not already present in the sleeve. As there are four gem slots on Character Cards, each Character may be upgraded four total times.
Components. This one comes with a number of components of different types. The tokens are all small, but not too small, the bag is cool, but obviously the main attractions are the clear plastic cards and sleeves common to the Card Crafting System that AEG produced. I think I first saw this idea of layering plastic cards on top of one another in the Gloom series, though it may have existed even before that. I adore this idea and really fell in love with it when I was big into Mystic Vale, also from John D. Clair and AEG. So components for me get a big ol’ seal of approval. I love ’em.

Similarly, I think the gameplay gets a big seal of approval from me. Like I said, I was big into Mystic Vale for a while, but I think that Cusom Heroes, to me, trumps it in many ways. Though both boxes mention games approximately taking around 45 minutes, I found Mystic Vale to be much longer, mostly due to having to explain and re-explain rules and oddities to players at the table. It feels like Custom Heroes has cut down the complexity of gameplay, especially for newer gamers. I can bring out Custom Heroes and have it taught and played in under an hour – a feat I still haven’t mastered with Mystic Vale.

I think that I also prefer the trick-taking style of Custom Heroes a bit more. My family really enjoys playing Euchre at family reunions and other events, and while Custom Heroes isn’t a Euchre clone at all, the feel is very similar. There is still a led card, and cards that are more valuable to be played atop them in order to win tricks. While there isn’t necessarily any suits in Custom Heroes, the ability to trump an entire hand with an Ascended Form Advancement or other Advancements adds a layer (see what I did there) of strategy and tactics that is just so satisfying. I am a big fan of games that allow players to upgrade their starting resources, or level up their characters, and this one fits right inside a little 60 minute pocket and is relatively easy to teach and play.

All in all, I am so glad I found this one at my FLGS (well, not super local), and there was a big sale going on. I picked it up solely for the Card Crafting System logo and it was a big hit for me. This will completely replace Mystic Vale for me in my collection, and I couldn’t be happier with that. If you are looking for something quick, easy, but full of choices and modifications, this is certainly the game for you. It’s the game for me, and that’s why Purple Phoenix Games gives Custom Heroes a mostly-upgraded 5 / 6. Could this reach into my Top 10 someday, or earn a Golden Feather Award? It is entirely possible. We shall see with more and more plays. I am excited to give it many more plays and find out! Are you in?
  
Sgt. Pepper's Lonely Hearts Club Band by The Beatles
Sgt. Pepper's Lonely Hearts Club Band by The Beatles
1967 | Pop, Psychedelic, Rock

"I lived a stone's throw from Penny Lane, and my sister had Beatles wallpaper, my brother had a plastic Beatles wig and Beatles cap, and they were older than me, and my auntie Kathleen - who was a bit of a ... swinging sixties... a Liver bird, put it that way - came to live with us and she brought with her Sgt. Pepper's. She would go and see concerts like Gene Pitney at the Liverpool Empire and things like that. She was quite an interesting woman - to me anyway - and was great fun. I had one of those portable record players like you did in the 1960s, and I would play this over and over again while staring at the Peter Blake/Jann Howarth record sleeve, which made a 3D collage, and asking people ""who's this?"" and ""who is this?"". I've said it before, it was a bit like Dorothy opening the door of the house once it's arrived in Munchkinland, and everything goes technicolour from the black and white-ness of 1960s Liverpool. It was like a portal into things like the Hollywood musicals that I'd been seeing on the Saturday morning at the pictures. My auntie Kath would say, ""Ooh I saw The Beatles in the Liverpool passport office getting a passport while I was getting mine"" and my mum would go, ""I knew Julia when she used to look like Lucille Ball and she used to strut down the street"", and so it was Beatles saturation, living in that particular part of town. 'She's Leaving Home' on that album was the first song that made me cry, which I think is quite an important moment in your life, when a piece of music makes you cry. It was just the sadness of the story of a girl leaving home. Then of course there was 'Lucy In The Sky With Diamonds', 'A Day In The Life' and all those odd string arrangements. There was also the Magical Mystery Tour double EP in gatefold technicolour glory and things like that. It was like an entry into a world that was distant yet very close as well. It made me want to learn the lyrics to sing along and I guess it was just very important to me in my journey of music appreciation. And if you had the measles or chicken pox, you were quarantined to my sister's bedroom, and it was like a TARDIS of 'John Paul George Ringo' and it would drive you absolutely insane, as it was all you could read: 'John Paul George Ringo John Paul George Ringo John Paul George Ringo' and their smiling happy faces. It was kind of great and yet torturous at the same time. Pop torture."

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Another Music in a Different Kitchen by Buzzcocks
Another Music in a Different Kitchen by Buzzcocks
1978 | Punk
8.4 (5 Ratings)
Album Favorite

Autonomy by Buzzcocks

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"‘Autonomy’ was a massive wakeup call for me. I bought the album the day it came out, I got the bus after school and it was in a silver plastic bag. When I got home and put it on I knew the singles, but when I got to ‘Autonomy’ it was genuinely a new kind of rock music. “There’s no way I can ever separate the fact that I was aware it was from my town. If it had been from Düsseldorf I would have been mind blown, but I was more mind blown it was from Manchester, because it could have been from Düsseldorf. I knew it couldn’t have been from Los Angeles and sounded like The Doobie Brothers, Fleetwood Mac or Jackson Browne and knowing it now I don’t think it could have come from London. “London at that time was very dominated by the sound of The Clash and The Pistols and in spite of what people like to say it was quite testosteroney and straight, certainly compared to the Buzzcocks and Magazine. Wire were a different matter, they had an arch femininity and an intellectual aspect about them, but Buzzcocks sounded like my environment, in much the same way Joy Division were going to a year later, the way The Smiths did a few years after that and the way The Fall did. “I might have been projecting, but when I put it all together it sounded so modern and so Manchester and it gave me an insight into my city, modern Manchester. I was always looking for clues, for a key to pick up, to open and go through the next door as a musician and a thinker and I probably still am, that’s the best way I can describe it. ‘Autonomy’ was like a key, it was ‘This riff is very, very deliberate, it’s not bluesy, it’s very bold and it doesn’t sound anything like classic rock.’ It’s really in your face, the words are very clever and sang in quite an effeminate, challenging vocal. I love The Clash but to me it was better than ‘White Riot’, it was this cross between aggression and arty. “The punks I’d see around Manchester personified that, they looked like little thugs and they were very effeminate, so again it’s that thing about the feminisation of rock music. I hadn’t realised that actually, but almost everything I’ve mentioned has got a non-testosterone aspect to it. That was quite a moment and being that age, fourteen, fifteen, you’re so fearless and open to being free, well I was anyway, I was looking for things to give me juice to fire that fearlessness up. I think you see through bullshit really well when you’re that age, when you get older you think too much!"

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The Belles: The Belles Book 1
The Belles: The Belles Book 1
Dhonielle Clayton | 2018 | Science Fiction/Fantasy
8
8.0 (6 Ratings)
Book Rating
The protagonist of this novel is Camellia, she is one of few Belles, who has the ability to make people beautiful by altering their bodies, from hair colour to bone structure. Being favourite is the ultimate goal of all Belles. They get recognition and exceptional treatment from the government. When Camellia arrives at the palace, one of her main tasks is to treat royals, and especially, to help princess Sophia, who is an absolute nightmare…

I really enjoyed, how the author picked the characters for this book. She offered a very wide variety to choose from, levelling the balance between positive and negative ones. All the characters have a unique set of characteristics that make this book very diverse and colourful. My favourite character was, of course, Camellia, as a reader I really got to know her personality, her thoughts and wishes, and I think she is a really nice girl, however, she is too weak to be a lead rebel, she needs more fire in her. My least favourite was, of course, Sophia, she is psychotic and an absolute nutter.

The narrative is told from Camellia’s perspective, and I did miss the input from other characters. I think it would’ve been more exciting if there would’ve been Sophia’s thoughts as well. It was a quite slow burner for me, to be honest, the transition between chapters was not very smooth and it did lack pace and adventure. The Belles sometimes felt like plastic surgeons or beauticians, I would’ve liked to see more magic or some unexpected powers. It kind of felt like an introduction to something, because not many things were happening throughout this book. In this novel author is praising women, the country is run by women, and some of the characters are even indulged in lesbian relationships. 🙂

The setting of this novel was absolutely amazing. The author wrote down the surroundings so detailed, that my imagination was working overtime. I would absolutely love to see this book on screen, I think the characters, dresses, atmosphere, all the things and buildings would look amazing in the Netflix series. It sounds so magical and absolutely stunning when you read it. The chapters were pretty short, and the language used was easy to read. I could feel this french breeze from time to time as well, especially with some of the product or food names… The ending was very exciting, and after reading this book, I hope that the second part will bring more adventure and that Camellia will deserve to be the rebel of this series.

So, to conclude, it is an interesting story, filled with very unique characters, and if you like books about beauty and evil princesses, I think you might quite enjoy this read.
  
Wonder Woman (2017)
Wonder Woman (2017)
2017 | Action, Fantasy, War
The extent of my knowledge of Wonder Woman comes from vague memories of the TV show with Lynda Carter in the 70s and the Super Friends cartoon in the early 80s. So I knew she was an Amazon princess from Paradise Island who flew an invisible plane. I may have been Wonder Woman for Halloween back when you stuck your arms through a plastic sheet with Wonder Woman’s torso painted on it, that tied at the neck like a cheap, hospital gown, with a mask with eyes cutout and a mouth you really couldn’t breathe through. So really, I knew OF her, but I never really actually knew much about Wonder Woman.

Fast forward some 40 years later and I’m in a theater learning Diana is the fiercely spirited daughter of Queen Hippolyta who sculpted her from clay and was brought to life by Zeus. Wait. What? Tell me more! She’s raised on the secluded island of Themyscira where, thanks to her aunt Antiope’s training, Diana develops extraordinary skill in combat.

Those skills come in handy when Steve Trevor somehow crashes through the protective barrier surrounding Themyscira, while trying to escape from the Germans. Suddenly made aware of an outside world, Diana decides to leave Themyscira with Trevor for war-torn Europe believing she must help stop the great war.

Gal Gadot portrays Wonder Woman as a strong-willed, worldly but still naïve force to reckon with. Chris Pine plays a wiley American spy who isn’t immune to Diana’s beauty but remains respectful of the innocence he can see behind her conviction. Together they team up with a motley crew of unlikely heroes to bring down a horrific German, whom Diana believes is Ares, the God of War, reborn.

I wasn’t sure what kept me more riveted, the storyline, the chemistry between Gadot and Pine,or Wonder Woman’s physical beauty and prowess. I can tell you that I never heard a screener audience cheer for Batman or Superman like they did for Wonder Woman, just at the sight of the determined superhero slowly walking towards battle, prompted in part by the pounding opening wails of Wonder Woman’s theme music.

Wonder Woman is an origin story well-told, something I really can’t say for the previous Justice League movies. Where Man of Steel, Batman v Superman and Suicide Squad have left me “meh” for future DC movies, Wonder Woman left me hopeful for Justice League and future DC Extended Universe movies. I hope the directors of DCEU movies take some lessons from Wonder Woman’s director, Patty Jenkins. Simply put, we want to root for a multi-dimensional superhero with a story we can easily follow and get behind. In other words, be like Wonder Woman.
  
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    This app contains a wide range of structural shape sizes. A simple quick and organised way to have...